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(Some Guy)   Remember the old days, before desktop computers could composite 1,000 layers of video, make videos 500,000 pixels wide, or make videos a year and a half long? Kids born today will think we've always been able to do that stuff   (fcp.co) divider line 105
    More: Unlikely, desktop computers, pixels wide, Mac Pro, names of large numbers, strata, half, pixels  
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3124 clicks; posted to Geek » on 22 Mar 2014 at 12:26 PM (22 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-03-22 09:19:30 AM
Kids today have never even rolled down a window in a car.
 
ZAZ [TotalFark]
2014-03-22 10:24:00 AM
I remember the days when computers could reach the limit of human perception, not reach useless invisible benchmark levels.
 
2014-03-22 11:48:45 AM
whatever
 
2014-03-22 12:35:46 PM
I remember jerking off to ASCII porn.
 
2014-03-22 12:37:14 PM
Rumor has it, it can play Crysis at 20 fps.
 
2014-03-22 12:44:48 PM
And kids in our days thought we always had cars. Or telephones. Or whatever else.

Amazing, isn't it? People who grow up with a certain technological advancement kinda take it for granted.
 
2014-03-22 12:51:12 PM

oldernell: Kids today have never even rolled down a window in a car.


Kids today have never even used one of these:

upload.wikimedia.org

/probably don't even know what bakelite is
 
2014-03-22 12:52:27 PM
I still think the Mac Pro looks like a trashcan.
 
2014-03-22 12:52:52 PM
I spit out half of my microwave burrito laughing at how true that headline is.
 
2014-03-22 01:04:54 PM

oldernell: Kids today have never even rolled down a window in a car.


Listened to the screech of a dialup modem, flipped through four channels and exhausted all of the options, felt what it's like to put a floppy disk into the drive...
 
2014-03-22 01:08:34 PM
Dropped a box of keypunched cards and had to start all over.
 
2014-03-22 01:12:59 PM

Bondith: oldernell: Kids today have never even rolled down a window in a car.

Listened to the screech of a dialup modem, flipped through four channels and exhausted all of the options, felt what it's like to put a floppy disk into the drive...


Switched off the TV around midnight/1 am because, gasp, there was no more programming.
 
2014-03-22 01:14:00 PM
Danced happily for an hour because installing a new piece of hardware only required ONE iteration of playing Musical IRQs and flipping DIP switches on a half dozen peripherals to get everything to play nice at the same time.
 
2014-03-22 01:18:48 PM
These kids today. They don't know what it's like to alphabetize all your floppy discs, because you only have an 80-meg hard drive, and Doom mods are taking up about 36 megs of that.

They don't know what it's like to stay up until the wee hours of the morning, using EDIT.COM to tweak your AUTOEXEC.BAT so you can get an incrementally better performance out of your VESA driver.

They have no idea what it means to move your joystick to the upper-left corner and then the lower-right corner before you start a game - every time you start a game.

They never made a world in ZZT.

They don't know what it's like when you upgrade from a 1X CD-ROM to a quad-speed.

These little brats think DirectX and XInput were always a thing. Oh, sure. Just take that gamepad and plug it right into your USB port. No need to shut down your system before installing any sort of peripherals. Just plug and play.
 
2014-03-22 01:21:26 PM
media-cache-ak0.pinimg.com
 
2014-03-22 01:26:44 PM
stream1.gifsoup.com
 
2014-03-22 01:27:41 PM
Mac users especially have gotten so lazy- I remember the days when you had to make blood sacrifices to get a SCSI chain to actually work

Literally- I had one that utterly refused to work until the day I sliced my hand on a bit of protruding metal and bled on it.  Never gave me a moment's trouble after that.

/Has used JCL to run FORTRAN IV programs, all output going to a green bar paper line printer.
//My lawn, do not continue to trespass
 
2014-03-22 01:31:02 PM

iron_city_ap: I spit out half of my microwave burrito laughing at how true that headline is.


It's not, really. Sure, a certain segment of people will always think we have 'always' had XYZ, but that diminishes as they get older. It's common farking sense to expect that.
 
2014-03-22 01:33:30 PM
A dual cassette player/recorder? What's that for?
 
2014-03-22 01:35:12 PM
Everyone had a record player, not just hipsters.

If you called someone and they didn't pick up you'd just have to try again later.

If you wanted to open your garage door, you got out of the car, unlocked it and lifted it up manually.
 
2014-03-22 01:46:28 PM

Mister Peejay: Danced happily for an hour because installing a new piece of hardware only required ONE iteration of playing Musical IRQs and flipping DIP switches on a half dozen peripherals to get everything to play nice at the same time.


Never had to edit a CONFIG.SYS file to install new hardware. never had to wait 30 minutes for a program to load from a cassette tape, never experienced the sheer amazement of hearing a sound card's output for the first time.
 
2014-03-22 01:47:35 PM
Never used a modem with an acoustic coupler to dial a BBS.
 
2014-03-22 01:50:15 PM

oldernell


Kids today have never even rolled down a window in a car.


And yet everyone still does the pantomime of cranking the window as a crude form of sign language to ask someone to roll his window down. Funny old world.
 
2014-03-22 01:53:24 PM
Video a year and a half long? Did Peter Jackson get the rights to film The Silmarillion?
 
2014-03-22 01:53:50 PM

buckler: never experienced the sheer amazement of hearing a sound card's output for the first time.


Never played a game on a friend's new Apple or IBM and said "WTF? No color? No sound? Why does this cost four times as much?"
 
2014-03-22 02:00:05 PM
Kids today are creationists?
 
2014-03-22 02:08:03 PM

Mister Peejay: Danced happily for an hour because installing a new piece of hardware only required ONE iteration of playing Musical IRQs and flipping DIP switches on a half dozen peripherals to get everything to play nice at the same time.


Some of us had more advanced computers which auto-configured their IRQ settings.
 
2014-03-22 02:08:04 PM
Never woke up the whole house dialing up at 12:30 at night to play MUDs.

/BREEE--EEE--EEE--EEE--EERRRRR, DEDERDERDERDEEEEEEGKGHFFSSSST
 
2014-03-22 02:11:14 PM
I remember when ripping a CD to MP3s took longer than the actual playtime of the CD.

I remember when burning a data CD meant leaving the room for a while.

I remember installing Corel Draw from floppies.
 
2014-03-22 02:13:55 PM

Mister Peejay: Danced happily for an hour because installing a new piece of hardware only required ONE iteration of playing Musical IRQs and flipping DIP switches on a half dozen peripherals to get everything to play nice at the same time.


Kids these days think these are minature stun guns.

www.tunecrew.com

// a GIS for 'jumpers' gets a bunch of bouncy castles, I had to specify 'computer jumpers'
 
2014-03-22 02:30:43 PM

Ivo Shandor: Mister Peejay: Danced happily for an hour because installing a new piece of hardware only required ONE iteration of playing Musical IRQs and flipping DIP switches on a half dozen peripherals to get everything to play nice at the same time.

Some of us had more advanced computers which auto-configured their IRQ settings.


You mean you just plugged things in and they worked?  What the hell was the point?

How horrible!  So you're telling me that Amiga owners never got to experience the indescribable joy of getting it right?  Those poor bastards.
 
2014-03-22 02:45:04 PM
www.hanselman.com

Our third computer had one of these buttons, I think it was a 386, I was maybe 12 or 13.  I remember the confusion amongs all of us... why would you ever not have the turbo button pushed in?  Does it damage the computer if left on too long?  Will it effect our connection to Prodigy?
 
2014-03-22 02:46:22 PM
I'm old and I've already forgotten when we could not do this stuff.

That makes old movies seem all "WTF? Why didn't he just call on his smartphone?"
 
2014-03-22 02:47:48 PM
party line on the telephone
 
2014-03-22 02:52:10 PM

ProdigalSigh: [www.hanselman.com image 292x217]

Our third computer had one of these buttons, I think it was a 386, I was maybe 12 or 13.  I remember the confusion amongs all of us... why would you ever not have the turbo button pushed in?  Does it damage the computer if left on too long?  Will it effect our connection to Prodigy?


A lot of older programs relied on the chip's timing to run properly and if the processor was faster than 4 (4.77?) megahertz then they would not run correctly.  The turbo button was for compatibility with these programs.

My 8MHz 286 had the button.  Didn't ever need it even in the 80s.
 
2014-03-22 03:08:10 PM
About 15 years ago on a trip to Disney, a tour guide was showing us some of the mainframes used for rendering computer animated films. He said that it took an extended period of time, say a week, to render a single frame of video. After the tour I suggested to him that with the way computers are advancing, within a few years that week will be down to about a second. He disagreed, claiming that the quality of the visuals will accelerate to negate any performance gains.

Does anyone know who was right in the end? Perhaps for mega blockbuster semi-real visuals you will need an extended period of time, but I'm going to bet that for "good enough" 3D animation it can be done on a high end PC, perhaps even some mid range systems. Like look at the trailers for countless video games these days, the quality of some of them would make people like that tour guide think they blew the entire budget on that trailer alone!

/hell, what was considered high end 3D animation 15 years ago can be done in-game, within a WEB BROWSER thanks to modern graphic engines like Unity and Unreal
 
2014-03-22 03:08:49 PM

Mister Peejay: My 8MHz 286 had the button.  Didn't ever need it even in the 80s.


I think the only time we used it was when our IBM AT was used to play against a newer system (wanna say a 12MHz something or other...) in 688 Attack Sub.  No fair having one system that could track 6 simultaneous torpedo shots vs. another with only 2 or 3.

skinink: A dual cassette player/recorder? What's that for?


Playing two tapes at the same time, of course.  You could listen to twice as much music at the same time!
 
2014-03-22 03:12:32 PM
Millennials already think that way. They have no appreciation for what came before except in an ironic way.
 
2014-03-22 03:13:08 PM

Mister Peejay: ProdigalSigh: [www.hanselman.com image 292x217]

Our third computer had one of these buttons, I think it was a 386, I was maybe 12 or 13.  I remember the confusion amongs all of us... why would you ever not have the turbo button pushed in?  Does it damage the computer if left on too long?  Will it effect our connection to Prodigy?

A lot of older programs relied on the chip's timing to run properly and if the processor was faster than 4 (4.77?) megahertz then they would not run correctly.  The turbo button was for compatibility with these programs.

My 8MHz 286 had the button.  Didn't ever need it even in the 80s.


that's what happens when your coding skills are lazy... instead of using the timer function you use ticks or cycles.... hence the need to slow down badly written games.

My first was a Timex/Sinclair 1000, and I have used the following PCs:
TI99/4A, Adam, Atari (most models from the 2600 to the 130XE... no ST though), Amiga 500,1200,2000 and 4000T, Commodore VIC20, 64, SX64, Plus 4, and 128, IBM PC, PCjr, IBM PC knockoffs from the 286 up to the most recent chipsets, on the Apple side I have used the MAC, Lisa, etc all the way to the most recent. There are probably many I am forgetting, but... oh well.

My favorite out of all of them would be hard to pick, but it would not be anything in the IBM-PC/Clone arena.
 
2014-03-22 03:34:16 PM
gifsforum.com
 
2014-03-22 03:35:19 PM

HindiDiscoMonster: that's what happens when your coding skills are lazy... instead of using the timer function you use ticks or cycles.


In those days, not everything HAD timer functions, so game programmers had to tune the speed of the game for each platform. Each C64 was the same speed as every other C64. Why should they have treated the IBM any different?

The only problem was that then the faster IBM clones came out, and suddenly "bugwards compatibility" was a thing. Hence the button.

(CP/M machines ran at different speeds, but they didn't have standardized graphics cards either. Not much of a game library for the Osbourne, and no one would have expected their Space Invaders clone, had it existed, to run on a Kaypro)

I think the TRS-80 Model 3 and 4 had a way to run at the same speed as a Model 1, but I can't remember if it was a button or a software switch.
 
2014-03-22 03:37:38 PM
- Typing in a BASIC program from the magazine.
- Running everything off floppy disks due to the lack of a hard drive.
- Ever using B:\
 
2014-03-22 04:16:51 PM

Electrify: About 15 years ago on a trip to Disney, a tour guide was showing us some of the mainframes used for rendering computer animated films. He said that it took an extended period of time, say a week, to render a single frame of video. After the tour I suggested to him that with the way computers are advancing, within a few years that week will be down to about a second. He disagreed, claiming that the quality of the visuals will accelerate to negate any performance gains.

Does anyone know who was right in the end? Perhaps for mega blockbuster semi-real visuals you will need an extended period of time, but I'm going to bet that for "good enough" 3D animation it can be done on a high end PC, perhaps even some mid range systems. Like look at the trailers for countless video games these days, the quality of some of them would make people like that tour guide think they blew the entire budget on that trailer alone!


He's right. I read something recently about how much power Pixar used to render Monster's University and one statistic I will throw at you: Sully had 1.1m hairs in Monster's Inc, and he has 5.5m hairs in Monster's University. If you watch that film on the big screen or on blu-ray, the detail is pretty amazing - they're walking on pavements that look like pavements, the grass looks like grass.

But you're also right to think that for a lot of stuff, it's made it cheaper. Monsters was made for about $1m and features a load of CG.
 
2014-03-22 04:59:27 PM
upload.wikimedia.org

^ a better game, there has not been
 
2014-03-22 05:03:39 PM

RatBomb: Bondith: oldernell: Kids today have never even rolled down a window in a car.

Listened to the screech of a dialup modem, flipped through four channels and exhausted all of the options, felt what it's like to put a floppy disk into the drive...

Switched off the TV around midnight/1 am because, gasp, there was no more programming.


Turn off the cable.
That will bring on good/bad times.
 
2014-03-22 05:12:35 PM
farkeruk:they're walking on pavements that look like pavements, the grass looks like grass.

And the snozberries look like snozberries too, I bet.
 
2014-03-22 05:17:19 PM
Nice, But can it play star citizen?
 
2014-03-22 05:41:53 PM

hawcian: I still think the Mac Pro looks like a trashcan.


It doesn't hold much trash.

It makes an excellent ashtray though.
 
2014-03-22 06:32:59 PM

way south: Nice, But can it play star citizen?


Can anyone? Last time i visited the hype-forum, he was still posting weekly videos of the hangar bay with an additional 27 pixels added to fire extinguisher 2 over maintenance area 7B...
 
2014-03-22 06:45:49 PM

farkeruk: . If you watch that film on the big screen or on blu-ray, the detail is pretty amazing - they're walking on pavements that look like pavements, the grass looks like grass.



Did the snozberries taste like snozberries?
 
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