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(C|Net)   New Oculus VR goggles won't quite get you to your goal of pudding-wrestling Commander Troi on the holodeck, but it's a start   (news.cnet.com) divider line 86
    More: Interesting, eyes, stereoscopy, virtual images, OLED, loan sale, dev kits  
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1928 clicks; posted to Geek » on 19 Mar 2014 at 6:08 PM (18 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



86 Comments   (+0 »)
   
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2014-03-19 04:36:33 PM
I need to get my old Virtual Boy up and running again.
 
2014-03-19 05:08:09 PM
My buddy bought the first one...he's a tinkerer who is also sensitive to motion sickness. He doesn't play with it much.
 
2014-03-19 05:16:26 PM
Dr. Crusher > Counselor Troi
 
2014-03-19 05:35:10 PM
regmedia.co.uk

So VR is next big thing...again?
 
2014-03-19 06:04:27 PM
I keep telling myself I would love to play some of the good horror games out there on the Oculus.

And then I remember that would be a terrible idea. I can barely handle good horror games on a bright day with all the lights on.

i.chzbgr.com
 
2014-03-19 06:10:17 PM

Ghastly: I need to get my old Virtual Boy up and running again.


I can just vomit on you if you want an authentic experience
 
2014-03-19 06:20:12 PM
I just don't have any interest in this. I don't know if it makes me an old stick in the mud, but the 'strap it to your face' angle is meh, as is the 'stand up and walk in this sensor unit' type thing I've seen. Real, Holodeck style, VR? Maybe.

But mostly I play video games to sit in my chair and experience the story/gameplay, I don't really like the idea of having to walk 40000 miles or jump around like I do in, say, titanfall.
 
2014-03-19 06:22:00 PM
it's always been Wankershim.
 
2014-03-19 06:23:34 PM

kroonermanblack: I just don't have any interest in this. I don't know if it makes me an old stick in the mud, but the 'strap it to your face' angle is meh, as is the 'stand up and walk in this sensor unit' type thing I've seen. Real, Holodeck style, VR? Maybe.

But mostly I play video games to sit in my chair and experience the story/gameplay, I don't really like the idea of having to walk 40000 miles or jump around like I do in, say, titanfall.


I think a hybrid system of being able to control where your character looks by moving the Oculus while using a controller to control actual movement would work pretty well.

The walk-around sensor unit was on Shark Tank a while back. Everyone pretty much eviscerated it as an extremely small niche market who would actually purchase it (I think total it was like $250-$300 without the Oculus) and because most gamers don't want to do a shiat ton of physical movement.

No one invested.
 
2014-03-19 06:26:18 PM

kroonermanblack: I just don't have any interest in this. I don't know if it makes me an old stick in the mud, but the 'strap it to your face' angle is meh, as is the 'stand up and walk in this sensor unit' type thing I've seen. Real, Holodeck style, VR? Maybe.

But mostly I play video games to sit in my chair and experience the story/gameplay, I don't really like the idea of having to walk 40000 miles or jump around like I do in, say, titanfall.


I would really, REALLY like some more VR sword games.

There was this Samurai FPS style game in Japanese arcades around 2005. It's the only game I've seen where you got to swing around a foam sword. It was great. If they could make a game that somehow let you actually fence that would be a godsend. Then port something like Demon Souls to it.
 
2014-03-19 06:31:23 PM

skyotter: it's always been Wankershim.


Also, a holojohn would be the shiat. Literally.
 
2014-03-19 06:32:36 PM

God-is-a-Taco: Ghastly: I need to get my old Virtual Boy up and running again.

I can just vomit on you if you want an authentic experience


Hey, Red Alarm was a hell of a cool game.
 
2014-03-19 06:33:28 PM
VR is nothing without force feedback. It's just different versions of "how closely can we strap a screen to your face?"

I've had more fun playing Time Crisis with the gun that acts like a gun than any VR thing I've ever done.
 
2014-03-19 06:34:01 PM

Speaker2Animals: Dr. Crusher > Counselor Troi


I can think of two big reasons why you're wrong...
 
2014-03-19 06:34:29 PM
When you sit that close to the TV you cross eyed.

/Didn't mom ever tell you?
 
2014-03-19 06:38:31 PM

grinding_journalist: VR is nothing without force feedback. It's just different versions of "how closely can we strap a screen to your face?"

I've had more fun playing Time Crisis with the gun that acts like a gun than any VR thing I've ever done.


You are so very very wrong.  Seriously, I have a occulus rift.  It really is amazing, however it needs a higher resolution then the dev kit.  Which the new release of the dev kit coming in june has BTW.
 
2014-03-19 06:39:40 PM

Great_Milenko: I can think of two big reasons why you're wrong...


I can think of a great reason to never go near Troi.

img4.wikia.nocookie.net
Having this at your wedding.
 
2014-03-19 06:40:18 PM
Both the Rift and the Morpheus are interesting, but whats really holding me back is uncertainty about the cost, and how much i'd actually use ether.
 
2014-03-19 06:43:40 PM

doglover: kroonermanblack: I just don't have any interest in this. I don't know if it makes me an old stick in the mud, but the 'strap it to your face' angle is meh, as is the 'stand up and walk in this sensor unit' type thing I've seen. Real, Holodeck style, VR? Maybe.

But mostly I play video games to sit in my chair and experience the story/gameplay, I don't really like the idea of having to walk 40000 miles or jump around like I do in, say, titanfall.

I would really, REALLY like some more VR sword games.

There was this Samurai FPS style game in Japanese arcades around 2005. It's the only game I've seen where you got to swing around a foam sword. It was great. If they could make a game that somehow let you actually fence that would be a godsend. Then port something like Demon Souls to it.


The problem with sword/fencing games is feedback. How do you know when you have blocked your opponent or they have blocked you. Visual works ok for some games (those without a detailed sword fighting mechanic where swinging the sword mostly means "press button A". For fencing/sword fights to be done right you really need to have decent feedback.
 
2014-03-19 06:43:56 PM

Speaker2Animals: Dr. Crusher > Counselor Troi


Jadzia Dax > all your TNG babes.
 
2014-03-19 06:44:31 PM
i150.photobucket.com

I'd rather try swinging with the good Doctor.
 
2014-03-19 06:45:33 PM

Greywar: Seriously, I have a occulus rift.


OR is certainly cool; I've tried it, but you can't deny that all it's doing is giving you a fancy 3d illusion while you play the same game as before. Yes, it's more "immersive", but in an FPS I still don't hold a gun in my hand, I'm pressing a button on a keyboard or controller.

Wii Sports and Guitar Hero are more "VR" than Oculus Rift.
 
2014-03-19 06:46:26 PM

ThatBillmanGuy: Speaker2Animals: Dr. Crusher > Counselor Troi

Jadzia Dax > all your TNG babes.


Both the dax's were hot, Jadzia was  goddess though.
 
2014-03-19 06:59:29 PM

fluffy2097: Great_Milenko: I can think of two big reasons why you're wrong...

I can think of a great reason to never go near Troi.

[img4.wikia.nocookie.net image 325x396]
Having this at your wedding.

Ever read Peter David's novel Q-in-Law? It's a mostly lighthearted TNG novel putting Picard in the worst imaginable situation: Q and Lwaxana Troi on the Enterprise at the same time!
 
2014-03-19 07:07:46 PM

Antimatter: Both the Rift and the Morpheus are interesting, but whats really holding me back is uncertainty about the cost, and how much i'd actually use ether.


Oculus' 2nd dev version is $350, so hopefully a consumer version $100 less and decreasing with volume.

No idea if I'd use them much either, but if they're not a pain to wear/use, and (as advertised) they've nullified the sick-inducing stuff, I will definitely buy to try.

First thing to try: KSP, launching in a command chair strapped to the side of a rocket prone to spontaneous disassembly.
 
2014-03-19 07:14:23 PM

doglover: kroonermanblack: I just don't have any interest in this. I don't know if it makes me an old stick in the mud, but the 'strap it to your face' angle is meh, as is the 'stand up and walk in this sensor unit' type thing I've seen. Real, Holodeck style, VR? Maybe.

But mostly I play video games to sit in my chair and experience the story/gameplay, I don't really like the idea of having to walk 40000 miles or jump around like I do in, say, titanfall.

I would really, REALLY like some more VR sword games.

There was this Samurai FPS style game in Japanese arcades around 2005. It's the only game I've seen where you got to swing around a foam sword. It was great. If they could make a game that somehow let you actually fence that would be a godsend. Then port something like Demon Souls to it.


Take that and remake Die by the Sword for it, and you can have all my money forever.
 
2014-03-19 07:16:17 PM

Speaker2Animals: Dr. Crusher > Counselor Troi


whynotboth.jpg
 
2014-03-19 07:19:34 PM
How well would these things work on something that isnt first-person? Say Civ 5 or KSP? would it be just like a huge screen in your face?
 
2014-03-19 07:22:48 PM
I might be wrestling with Troi, but that isn't pudding.
 
2014-03-19 07:24:34 PM

Dazrin: The problem with sword/fencing games is feedback.


I see a possible application for gryoscopes here...
 
2014-03-19 07:25:09 PM
...or even gyroscopes if I knew how to use the preview button.
 
2014-03-19 07:33:08 PM

scottydoesntknow: I keep telling myself I would love to play some of the good horror games out there on the Oculus.

And then I remember that would be a terrible idea. I can barely handle good horror games on a bright day with all the lights on.

[i.chzbgr.com image 240x134]


This is honestly one of the best uses for OR that I can think of. The people who are worried about force feedback have a valid point; and I honestly think FPS (with the emphasis on shooting) is the wrong way to go in terms of advancing VR. Playing Amnesia on OR would be creepy as shiat; and if I could do it, I'd buy one of these things in a heartbeat.

And you'll always have art-sy games like Rez or Flower that would probably benefit purely from a visual standpoint. Hell, even though it's third person and it's control stick + buttons, I think playing Shadow of the Colossus with this thing could be badass. I'm hesitant, but interested in this thing.
 
2014-03-19 07:34:57 PM
Oooh, is this the thread where I get to post how awesome the TrackIR is (imagine strapping a Wiimote to your headset so that as you turn your head the view on your monitor turns. )?
https://www.naturalpoint.com/trackir/

I've never used Oculus, but I just don't think I would ever want to play games with my sole vision focused entirely on the game.  For things like ARMA I often have too many keys bound to keep track of without looking, I could see myself getting lost into the game entirely without the morning sun rising behind me to tell me it's time to go to bed, and my wife would likely sucker punch me if I had no peripheral vision.
 
2014-03-19 07:46:39 PM

Great_Milenko: Speaker2Animals: Dr. Crusher > Counselor Troi

I can think of two big reasons why you're wrong...


They weren't that big.  Apparently the way the costumers reinforced her uniform achieved miraculous results.  In one interview, she said she was surprised at the difference upon removing the outfit, remarking "Where'd they go?"
 
F42
2014-03-19 07:48:26 PM
 
2014-03-19 07:48:44 PM
*Yawn* So this has been the NEXT BIG THING IN GAMING for how many years now?
 
2014-03-19 07:50:32 PM
You can't have your pudding if you don't eat your meat
 
2014-03-19 07:50:52 PM

grinding_journalist: Greywar: Seriously, I have a occulus rift.

OR is certainly cool; I've tried it, but you can't deny that all it's doing is giving you a fancy 3d illusion while you play the same game as before. Yes, it's more "immersive", but in an FPS I still don't hold a gun in my hand, I'm pressing a button on a keyboard or controller.

Wii Sports and Guitar Hero are more "VR" than Oculus Rift.


Give it time.

Oculus is opening up all sorts of possibilities.  There's force feedback vests, gun controllers with recoil, and whatever this thing is.  While most of these peripherals are going to be limited to arcades and enthusiasts right now and in the near future, I expect a decade down it won't be unusual to buy a home VR "rig" for around $1k - be that a treadmill with vest and haptic controllers, or sit down, moving cockpit like you find in arcades.

And of course that's without even considering the porn implications.
 
2014-03-19 07:56:33 PM

Cytokine Storm: I expect a decade down it won't be unusual to buy a home VR "rig" for around $1k


Good luck finding a market for a 1k peripheral. With that kind of money I can go out and do real sword fighting and blacksmithing.
 
2014-03-19 08:09:44 PM
This is just another piece of consumer "technology" that some idiots have to buy before they realize that nobody wants it. Just like the ouya and 3d printers.
 
2014-03-19 08:16:21 PM

Cytokine Storm: I expect a decade down it won't be unusual to buy a home VR "rig" for around $1k - be that a treadmill with vest and haptic controllers, or sit down, moving cockpit like you find in arcades.


aaaand players using those peripherals will be quickly and efficiently pwned by twitch-reflex mouse-and-keyboard users ...  =/
 
2014-03-19 08:20:28 PM
I've been messing around with doing something involving a leap sensor to see my hands witht he oculus rift.  More for exploration of possibilities then anything else.

Results have been kinda fascinating-the futures going to be cool.

Also watching movies in a virtual movie theater worked better then expected given the resolution.  I was surprised.
 
2014-03-19 08:28:48 PM

skyotter: Cytokine Storm: I expect a decade down it won't be unusual to buy a home VR "rig" for around $1k - be that a treadmill with vest and haptic controllers, or sit down, moving cockpit like you find in arcades.

aaaand players using those peripherals will be quickly and efficiently pwned by twitch-reflex mouse-and-keyboard users ...  =/


Ya, it's definitely not going to be suitable for anything competitive that wasn't exclusive to the Rift, much like how console users just aren't on equal footing with PC gamers now in anything multiplayer.

Anything else though, your Skyrims, etc... are gonna be great.  The sense you get from NPCs even in the crappy DK1 is unlike anything I've experienced on a monitor.  NPCs have a physical "presence," you make actual eye contact with NPCs that turns creepy since they don't move or blink, and standing too close gives the same uncomfortable feeling as if you were invading a real persons personal space.
 
2014-03-19 08:44:26 PM
www.onlocationvacations.com

??
 
2014-03-19 08:45:05 PM

scottydoesntknow: kroonermanblack: I just don't have any interest in this. I don't know if it makes me an old stick in the mud, but the 'strap it to your face' angle is meh, as is the 'stand up and walk in this sensor unit' type thing I've seen. Real, Holodeck style, VR? Maybe.

But mostly I play video games to sit in my chair and experience the story/gameplay, I don't really like the idea of having to walk 40000 miles or jump around like I do in, say, titanfall.

I think a hybrid system of being able to control where your character looks by moving the Oculus while using a controller to control actual movement would work pretty well.

The walk-around sensor unit was on Shark Tank a while back. Everyone pretty much eviscerated it as an extremely small niche market who would actually purchase it (I think total it was like $250-$300 without the Oculus) and because most gamers don't want to do a shiat ton of physical movement.

No one invested.


Gamers tend to be fat, lazy slobs. They would all of a sudden suck at games if they had to move around and stuff.
 
2014-03-19 08:47:08 PM
Saw that this came out today and thought, "Wow, cheap... I should get one."

Got into the 'well I should build a new rig to drive it with'mode and quit when I hit the 2500 dollar mark.

(sigh)

Used to play Quake back in the 90's with a VirtualIO headset and the tracker emulating mouselook mode.

I built my own 6DOF head tracker (earlier mentioned trackIR) out of some IR LEDs and a cheap webcam to allow me to look through the corners in the racing sims I play.  Feels much more natural than a fixed perspective.
 
2014-03-19 08:51:00 PM

Cytokine Storm: NPCs have a physical "presence," you make actual eye contact with NPCs that turns creepy since they don't move or blink, and standing too close gives the same uncomfortable feeling as if you were invading a real persons personal space.


Oh great now my video games get to be just like my job.
 
2014-03-19 08:53:38 PM
TrackIR has been amazing for flight simming.  You just can't dogfight without it.

Anyway, all of this is BS compared to simstim.

And smeg, BTL is better than that!
 
2014-03-19 08:59:16 PM

ThatBillmanGuy: Speaker2Animals: Dr. Crusher > Counselor Troi

Jadzia Dax > all your TNG babes.



I see your Jadzia and raise you Major Kira's outstanding posterior.
 
2014-03-19 08:59:52 PM

God-is-a-Taco: Ghastly: I need to get my old Virtual Boy up and running again.

I can just vomit on you if you want an authentic experience


CSB coming.

When I was a little one, I convinced my dad I was smart enough and old enough to make my own decisions about my toys and trading them in for other toys. My dad finally relented and the first decision I ever made about trading in toys was to trade in my Sega Genesis with 5 or 6 games, one of them a really great star trek game, for a virtual boy with 2 games.

After about a week I realized I had made a horrible mistake. I wouldn't tell my dad though, he couldn't know hoe much u regretted my decision. I spent the next year trying to convince my friends to get one as well. No one would.
 
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