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(Engadget)   Game reviewers 2013: "OMG, the Microsoft "cloud" services for Xbox is a bunch of hooey." Game reviewers 2014: "OMG, the Microsoft cloud services for Xbox is amazing"   (engadget.com) divider line 109
    More: Amusing, Xbox, Microsoft, dedicated servers, Titanfall, last mile, server farms, business software, frame rate  
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2745 clicks; posted to Geek » on 10 Mar 2014 at 1:57 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-03-10 01:41:34 PM  
I've heard absolutely nothing about the 360 version. I'm guessing that's going to be the red-headed bastard stepchild in all this.
 
2014-03-10 01:47:29 PM  

scottydoesntknow: I've heard absolutely nothing about the 360 version. I'm guessing that's going to be the red-headed bastard stepchild in all this.

I didn't even realize they were releasing this for 360. That seems like a terrible idea or a genius one.
 
wee
2014-03-10 01:57:59 PM  
"OMG, who give a flaccid fark about the Xbox?"
 
2014-03-10 02:04:38 PM  

scottydoesntknow: I've heard absolutely nothing about the 360 version. I'm guessing that's going to be the red-headed bastard stepchild in all this.


Doesn't release for two weeks, had a different development team handling the port, and hasn't been shown or part of the beta testing...

I'm guessing that just slapped a Titanfall sticker on something that looked close enough.  I've been waiting for it to be silently canceled as there doesn't seem like much of an upside to releasing it on the 360.
 
2014-03-10 02:06:25 PM  
I got my first "New Host" dialog in Ghosts last night.  I thought it was all server based so either we switched servers mid game or it's not always on dedicated servers.
 
2014-03-10 02:09:34 PM  
The $499 Titanfall bundle might be enough to get me to get an Xobx One tomorrow. Didn't really see any reason to get one until the bundle was announced.
 
2014-03-10 02:13:35 PM  

Lumbar Puncture: scottydoesntknow: I've heard absolutely nothing about the 360 version. I'm guessing that's going to be the red-headed bastard stepchild in all this.

Doesn't release for two weeks, had a different development team handling the port, and hasn't been shown or part of the beta testing...

I'm guessing that just slapped a Titanfall sticker on something that looked close enough.  I've been waiting for it to be silently canceled as there doesn't seem like much of an upside to releasing it on the 360.


http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/
Respawn says the 360 will use the cloud as well. From everything I can read the other team is working on Porting the game to 360, not redeveloping a 360 version. They said that there are a few new features to Titanfall that haven't been ported yet and some issues with the port so they are waiting, but from what I can see, it should be the same "game" just lower graphics.

We will certainly see though..
 
2014-03-10 02:14:35 PM  
I've warmed to the cloud, since I started gaming on multiple PCs.

Having save games easily accessible at any of them is a godsend.

It does need improvement though.

This though.... this seems like it will change gaming, or really, really piss people off if it fails spectacularly...
 
2014-03-10 02:15:22 PM  

Lumbar Puncture: scottydoesntknow: I've heard absolutely nothing about the 360 version. I'm guessing that's going to be the red-headed bastard stepchild in all this.

Doesn't release for two weeks, had a different development team handling the port, and hasn't been shown or part of the beta testing...

I'm guessing that just slapped a Titanfall sticker on something that looked close enough.  I've been waiting for it to be silently canceled as there doesn't seem like much of an upside to releasing it on the 360.


lots of players are still on 360, so it's a legacy market worth feeding for now. It's also hosting the live market.
They should have made it more of a priority to translate or enable backwards comparability for the one so they can force that market to upgrade.

/I suspect they wanted to work both consoles at once.
/that works in theory, but means they're hobbling themselves against Sony.
 
2014-03-10 02:16:40 PM  
Sorry. Just can't get into an online only, competitive multi-player game with no story.

I think the only reason I'd get an Xbone is if Borderlands 3 was an exclusive.
 
2014-03-10 02:20:48 PM  
It's funny how so many are trying to hype up the cloud as something new, when really, it's just yoru normal client-server sort of thing.

Lumbar Puncture: scottydoesntknow: I've heard absolutely nothing about the 360 version. I'm guessing that's going to be the red-headed bastard stepchild in all this.

Doesn't release for two weeks, had a different development team handling the port, and hasn't been shown or part of the beta testing...

I'm guessing that just slapped a Titanfall sticker on something that looked close enough.  I've been waiting for it to be silently canceled as there doesn't seem like much of an upside to releasing it on the 360.


It's not a first party game.  EA wants as many sales as possible, though, they did allow MS to buy exclusivity based on pre-launch projections.  But still, I know i'd want my new ip on as many consoles as possible, so what, 80+ millions 360 + who knows how many gaming PCS + 4ish million xb1s is a majorly large market.
 
2014-03-10 02:23:30 PM  

Mr. Fuzzypaws: Sorry. Just can't get into an online only, competitive multi-player game with no story.

I think the only reason I'd get an Xbone is if Borderlands 3 was an exclusive.


I played the beta. If was OK, but agree with you.  I need a single player option and some sort of a story.
 
2014-03-10 02:27:13 PM  
What nonsense, they are just rebranding decade old dedicated server as magical cloud service.
 
2014-03-10 02:29:27 PM  

Masso: What nonsense, they are just rebranding decade old dedicated server as magical cloud service.

Decade old dedicated game host servers processed client AI? News to me.
 
2014-03-10 02:32:16 PM  

MrSteve007: Masso: What nonsense, they are just rebranding decade old dedicated server as magical cloud service.
Decade old dedicated game host servers processed client AI? News to me.


In time past, they are called bots.
 
2014-03-10 02:33:39 PM  
It should be - they have 300k servers backing it up.

/which is asinine
 
2014-03-10 02:36:08 PM  

meat0918: I've warmed to the cloud, since I started gaming on multiple PCs.

Having save games easily accessible at any of them is a godsend.

It does need improvement though.

This though.... this seems like it will change gaming, or really, really piss people off if it fails spectacularly...


Steam's cloud saved all my games and most of the game's save files (not all games support it for save files) when I had a hard drive crash.  Worked seamlessly.  I did have to redownload everything, but meh.
 
2014-03-10 02:37:12 PM  

Geotpf: meat0918: I've warmed to the cloud, since I started gaming on multiple PCs.

Having save games easily accessible at any of them is a godsend.

It does need improvement though.

This though.... this seems like it will change gaming, or really, really piss people off if it fails spectacularly...

Steam's cloud saved all my games and most of the game's save files (not all games support it for save files) when I had a hard drive crash.  Worked seamlessly.  I did have to redownload everything, but meh.


I had some sync problems with Skyrim that were minor really.  Everything else has been flawless.
 
2014-03-10 02:37:47 PM  

Masso: In time past, they are called bots.


And the CPU cycles of those bots were hosted remotely, outside the client PC?
 
2014-03-10 02:39:31 PM  

MrSteve007: Masso: In time past, they are called bots.

And the CPU cycles of those bots were hosted remotely, outside the client PC?


Exactly how do you think bots in online multiplayer FPS on PC worked ever before, I'm just curious.
 
2014-03-10 02:41:48 PM  
Someone call me when there's a non-FPS of any quality for PS4.  Until then, I'll keep waiting.

\still unsure about getting Dark Souls II
\\loved one, but heard II is supposed to be easier
 
2014-03-10 02:42:06 PM  

Masso: MrSteve007: Masso: In time past, they are called bots.

And the CPU cycles of those bots were hosted remotely, outside the client PC?

Exactly how do you think bots in online multiplayer FPS on PC worked ever before, I'm just curious.


Depended on how you connected.  Some were hosted on your PC you had your friends connect to so if you were hosting the game, you had the bots locally while they saw them remotely.  You also needed a beefy computer to handle this.
 
2014-03-10 02:42:23 PM  

BunkyBrewman: Mr. Fuzzypaws: Sorry. Just can't get into an online only, competitive multi-player game with no story.

I think the only reason I'd get an Xbone is if Borderlands 3 was an exclusive.

I played the beta. If was OK, but agree with you.  I need a single player option and some sort of a story.


Same.  I'm just not a big multi-player gamer.  It's fun and all for a while, but I'm terrible at it.  I also really do like a single player shooter experience or one with a small team (Borderlands 2).


I can get why shooter fans would like this though.  There are plenty of folks who play COD exclusively for the multiplayer.
 
2014-03-10 02:43:39 PM  
A space-themed FPS?  Yup, we need more of those.  I can't wait for Titanfall1, Titanfall 2, Titanfall 3, Titanfall 4, Titanfall Wars, Titanfall: Reach, and Titanfall:  Spartan Assault.
 
2014-03-10 02:45:49 PM  

exick: scottydoesntknow: I've heard absolutely nothing about the 360 version. I'm guessing that's going to be the red-headed bastard stepchild in all this.
I didn't even realize they were releasing this for 360. That seems like a terrible idea or a genius one.


It's been coming up as an option for saving games on my 360. I haven't tried using it though since I still have about 100 gig left in my hard drive.

I may transition over to a PS4 when they release Witcher 3 game of the year edition. Until then, I have too big of a game backlog to bother.
 
2014-03-10 02:46:14 PM  
Is the origin system still jacked up. I haven't used it since the first dragon age game and that was through a ps3. Will it give my PC the hero?
 
2014-03-10 02:49:38 PM  

Antimatter: It's not a first party game. EA wants as many sales as possible, though, they did allow MS to buy exclusivity based on pre-launch projections. But still, I know i'd want my new ip on as many consoles as possible, so what, 80+ millions 360 + who knows how many gaming PCS + 4ish million xb1s is a majorly large market


Understandable, but if I was Microsoft I would've worked with EA to make it exclusive to the Xbox One.  All of the marketing of the game I've seen have gone to great lengths to highlight the Xbox One and not the PC version of it, and never the 360 version of the game.  Odd choice for EA to want to get as many sales as possible from an existing market but not have and publicity directed to that audience.  At the moment those that know it's on the 360 and want the game might not get an Xbox One yet, while those that might buy it for the 360 may not know that it's being released to the platform at all.

Just seems like a terrible compromise for both companies to make.
 
2014-03-10 02:52:46 PM  

McGrits: Is the origin system still jacked up. I haven't used it since the first dragon age game and that was through a ps3. Will it give my PC the hero?


It crashes due to load on a regular basis still, and offline mode works much worse then Steams.

/skip it
//fark EA.
 
2014-03-10 02:52:52 PM  

foo monkey: A space-themed FPS?  Yup, we need more of those.  I can't wait for Titanfall1, Titanfall 2, Titanfall 3, Titanfall 4, Titanfall Wars, Titanfall: Reach, and Titanfall:  Spartan Assault.


Because there's no other direction a space themed FPS could go in that Halo hasn't already done before?  That seems a bit much, especially since the games aren't similar in any other way thematically.
 
2014-03-10 02:54:12 PM  

foo monkey: A space-themed FPS?  Yup, we need more of those.  I can't wait for Titanfall1, Titanfall 2, Titanfall 3, Titanfall 4, Titanfall Wars, Titanfall: Reach, and Titanfall:  Spartan Assault.


You don't understand!  Now the AI shooting the wrong threat and doing stupid shiat is in the cloud!
 
2014-03-10 02:55:45 PM  

fluffy2097: foo monkey: A space-themed FPS?  Yup, we need more of those.  I can't wait for Titanfall1, Titanfall 2, Titanfall 3, Titanfall 4, Titanfall Wars, Titanfall: Reach, and Titanfall:  Spartan Assault.

You don't understand!  Now the AI shooting the wrong threat and doing stupid shiat is in the cloud!


How is this different than some noob doing the same thing?
 
2014-03-10 02:55:50 PM  
Basic, and very old, server/client setup.
It's not new in design.  MS controlling the server, instead of the customers, that's the only new part.
 
2014-03-10 03:01:02 PM  

meat0918: How is this different than some noob doing the same thing?


The AI doesn't call you a queer.
 
2014-03-10 03:01:37 PM  

MrSteve007: Masso: In time past, they are called bots.

And the CPU cycles of those bots were hosted remotely, outside the client PC?


There were even server side bots made for Quake 2.

It's just software, you run it somewhere (on your local machine, on the server hardware itself, whatever).

It emulates a client, and connects to the server.

It could be built into the server software for the game, or it could be something that runs as a standalone process.

// the only difference is that now it's on consoles and there's a lot more processing power on the server side.
 
2014-03-10 03:04:12 PM  
If only I wasn't moving to a place with shiat for internet service... Oh, wait. I already live in place with shiat for internet service.

/Seriously, I live on a college campus that has disabled Xbox Live on their network....
 
2014-03-10 03:05:59 PM  
img.fark.net
 
2014-03-10 03:06:47 PM  

MrSteve007: Masso: In time past, they are called bots.

And the CPU cycles of those bots were hosted remotely, outside the client PC?


Snippets from an old Quake 1/2 bot page found via google search :P

"The CLIENT-SIDE (C/S) Bots are usually written in C or C++ as stand-alone, completely independent programs. They must connect to a server like a real Quake client (i.e., player) and perform the protocol of interpretation themselves. In the realm of C/S Bots are found the controversial Proxy Bots. (Not all Client-Side Bots are Proxy Bots but all Proxy Bots are Client-Side Bots.) A Proxy Bot "sits between" the Quake client and the Quake server and enhances the player's abilities (i.e., aiming and firing). These Proxy Bots effectively turn the individual player into a kind of "cyborg." Thus, Proxy Bots, like the famous Stanford StoogeBot, are usually considered "cheating."

"The SERVER-SIDE (S/S) Bots for Quake are written in QuakeC. But, Quake II S/S Bots are actually written in C or C++ and are much more sophisticated (i.e., powerful) than the Quake Bots. Both Quake and Quake II Bots are interpreted by the Quake engine itself. They are considered to be Quake MODificationS (MODS). These Bots can be either Helper Bots or Deathmatching Opponents. The Helper Bots play cooperatively with you through Quake or in Deathmatch where they guard and fight for you."
 
2014-03-10 03:07:30 PM  

INeedAName: If only I wasn't moving to a place with shiat for internet service... Oh, wait. I already live in place with shiat for internet service.

/Seriously, I live on a college campus that has disabled Xbox Live on their network....


Is the internet free?
 
2014-03-10 03:07:30 PM  
I'll admit that I have a preorder on the Titanfall bundle.
I'm less interested in this game than I am in project spark though.
And whatever Fallout/TES single player games come out. Esp if they pull the AI to the cloud and let the console handle the graphics.

Understands what it is, figures that it could be used for any game really.
 
2014-03-10 03:17:18 PM  

foo monkey: A space-themed FPS?  Yup, we need more of those.  I can't wait for Titanfall1, Titanfall 2, Titanfall 3, Titanfall 4, Titanfall Wars, Titanfall: Reach, and Titanfall:  Spartan Assault.


Exactly. It's like how we've had Earth-themed FPSs since Goldeneye, at least. Give it a rest, people. It's done.
 
2014-03-10 03:17:29 PM  

Mr. Fuzzypaws: Sorry. Just can't get into an online only, competitive multi-player game with no story.

I think the only reason I'd get an Xbone is if Borderlands 3 was an exclusive.


Warhawk was a blast, MAG had its moments.
 
2014-03-10 03:18:17 PM  

lordargent: Snippets from an old Quake 1/2 bot page found via google search :P

"The CLIENT-SIDE (C/S) Bots are usually written in C or C++ as stand-alone, completely independent programs. They must connect to a server like a real Quake client (i.e., player) and perform the protocol of interpretation themselves. In the realm of C/S Bots are found the controversial Proxy Bots. (Not all Client-Side Bots are Proxy Bots but all Proxy Bots are Client-Side Bots.) A Proxy Bot "sits between" the Quake client and the Quake server and enhances the player's abilities (i.e., aiming and firing). These Proxy Bots effectively turn the individual player into a kind of "cyborg." Thus, Proxy Bots, like the famous Stanford StoogeBot, are usually considered "cheating.

""The SERVER-SIDE (S/S) Bots for Quake are written in QuakeC. But, Quake II S/S Bots are actually written in C or C++ and are much more sophisticated (i.e., powerful) than the Quake Bots. Both Quake and Quake II Bots are interpreted by the Quake engine itself. They are considered to be Quake MODificationS (MODS). These Bots can be either Helper Bots or Deathmatching Opponents. The Helper Bots play cooperatively with you through Quake or in Deathmatch where they guard and fight for you."


Yep - I remember all the BS involved with client side cheat-bots in those games. But I'm curious about the bolded part of the server-side bot. I think the major difference between the old client-host system involved the host using a copy of the game/software to host the match and limits on the processing power of the host PC. I don't believe that happens with console based matches and the computing of the game's AI is now entirely thrown at a near limitless amount of processing power that can by dynamically load-balanced to meet demand (aka. "the cloud").
 
2014-03-10 03:24:08 PM  

thurstonxhowell: Exactly. It's like how we've had Earth-themed FPSs since Goldeneye, at least. Give it a rest, people. It's done.


I mean what other types of FPS could we make if we take out Space and Ground?  I guess we've never had an underwater FPS.
 
2014-03-10 03:24:37 PM  

MrSteve007:

Yep - I remember all the BS involved with client side cheat-bots in those games. But I'm curious about the bolded part of the server-side bot. I think the major difference between the old client-host system involved the host using a copy of the game/software to host the match and limits on the processing power of the host PC. I don't believe that happens with console based matches and the computing of the game's AI is now entirely thrown at a near limitless amount of processing power that can by dynamically load-balanced to meet demand (aka. "the cloud").


It depended ... you could also run a client side bot on the same server the server software was running on.

It's just that people decided to write server side bots into the server software itself (it's more efficient, especially if you were running multiple bots), it's also easier to detect unsanctioned client-side bots if the server side bots are built into the server itself.

// The question to ask about the MS bots is are they running the servers AND bots in the cloud.
Or are they running the servers in one location, then running the bots somewhere else.
OR, is a player acting as a host, and MSes bots are running into the cloud and connecting to players?
 
2014-03-10 03:27:50 PM  

fluffy2097: meat0918: How is this different than some noob doing the same thing?

The AI doesn't call you a queer.


They have their top men working on that.

Top.

Men.
 
2014-03-10 03:33:06 PM  

fluffy2097: The AI doesn't call you a queer.


d22d7v2y1t140g.cloudfront.net
 
2014-03-10 03:36:20 PM  

TNel: thurstonxhowell: Exactly. It's like how we've had Earth-themed FPSs since Goldeneye, at least. Give it a rest, people. It's done.

I mean what other types of FPS could we make if we take out Space and Ground?  I guess we've never had an underwater FPS.


Would Bioshock count?
 
2014-03-10 03:37:40 PM  
So in other words, you can forget replaying the game 15 years from now when the cloud is no longer supporting it.

I still haven't seen any reason to switch from the previous generation of consoles to the Xbox One or PS4. Nothing about either console is compelling. I don't use cable television and I have a very nice Onkyo receiver, so the HDMI pass-through is useless to me. I don't like any of the titles launched so far. I don't see enough difference in the graphic quality to change the experience for me. I don't want or need Kinect right now. I don't want or need connectivity with the PS Vita. I don't want or need to share game clips with other players (I honestly don't get the point of this at all). I don't need another media player, as I've already got several devices that can handle every form of media and streaming service out there.

So yeah, I'm still sticking with the PC I built, and the Xbox 360. So far there has been no killer app for either new generation console, and the lack of support for games I've already purchased just make me less likely to make room for another device in my entertainment center.

Call me when every game is as photo-realistic as the CGI in movies today.
 
2014-03-10 03:40:27 PM  

INeedAName: If only I wasn't moving to a place with shiat for internet service... Oh, wait. I already live in place with shiat for internet service.

/Seriously, I live on a college campus that has disabled Xbox Live on their network....


That is a shiatty thing for a college to do... Especially considering how much tuition is these days. You'd think for your umpteen-thousand dollars you'd be able to do a little gaming from time to time.
 
2014-03-10 03:44:04 PM  

Nix Nightbird: INeedAName: If only I wasn't moving to a place with shiat for internet service... Oh, wait. I already live in place with shiat for internet service.

/Seriously, I live on a college campus that has disabled Xbox Live on their network....

That is a shiatty thing for a college to do... Especially considering how much tuition is these days. You'd think for your umpteen-thousand dollars you'd be able to do a little gaming from time to time.


Relevant:

fbcdn-photos-f-a.akamaihd.net
 
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