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(Eurogamer)   If you ever wanted to pay a game company for the opportunity to not play their game, you're going to have your chance   (eurogamer.net) divider line 72
    More: Stupid, World of Warcraft, blizzards, warlords  
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5522 clicks; posted to Geek » on 03 Mar 2014 at 6:18 PM (42 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-03-03 04:53:31 PM  
instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.
 
2014-03-03 04:59:29 PM  
Meh, a lot of companies are doing it now. Pay to win. It's a staple in a lot of F2P games, and even big multiplayer games like Battlefield (and Call of Duty I think?) allow you to purchase full packs to unlock everything in a class immediately.

Yes it's stupid, but it's an easy way to monetize people's laziness.
 
2014-03-03 05:54:17 PM  

ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.


As long as they are paying $15 a month plus $40 for each expansion and $60 per character to auto level, Blizzard doesn't really care.
 
2014-03-03 06:03:18 PM  
this shiats why I have no interest in playing that stuff. its not even fun its like crack or a job. pay to be competitive or spend 100 hours grinding. fark that.
 
2014-03-03 06:19:11 PM  

RedPhoenix122: ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.

As long as they are paying $15 a month plus $40 for each expansion and $60 per character to auto level, Blizzard doesn't really care.


good point.
 
2014-03-03 06:36:04 PM  

ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.


re-lapsed WoW addict here (til this month's sub runs out):

Once the next expac hits, if you do a insta-90, most of your powers will be removed and there is a series of quest you run with a new power or 2 unlocked after each quest.
Like the Death Knight starting zone.
 
2014-03-03 06:40:54 PM  

ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.


What you're talking about are Heirlooms, which can give you a hefty boost to experience earned as well as being powerful equipment in their own right.  You still have to put in quite a bit of work, but you get all your abilities as you level and enough time to learn how to use them.  They're not exactly account wide, but they serve the same function and aren't terribly difficult to acquire once you've got a character at a high enough level.
 
2014-03-03 06:46:33 PM  
Warcraft: Not Even Once
 
2014-03-03 06:52:35 PM  
furiousfanboys.com
Star Trek Online
Lots of players
Amazing graphics
Amazing Space Combat
You don't need a spreadsheet to play (like Eve)
You don't need to pay anything to WIN (I leveled up to 50, selected a free ship, did some quests for Mk XI gear, and now I'm doing pretty darn good in PVP matches - tyvm Cryptic Studios)

/you might like it too, it's an all around great MMO
 
2014-03-03 06:52:45 PM  

NickelP: this shiats why I have no interest in playing that stuff. its not even fun its like crack or a job. pay to be competitive or spend 100 hours grinding. fark that.


Still, you CAN find fun MMOs that don't require you to treat them like day jobs.  I have been having a blast in The Secret World doing investigation missions that actually require internet research and looking for clues (i am choosing not to Google the actual solutions).  The game only has a few grindy "kill x number of monsters at y location" missions, almost all well blended into the insane and well detailed backstory.  The missions are fun, interesting, and well handled.  The loot drops on an individual basis (diablo style), so there's no competing or ninjaing loot from other players.  The quests are repeatable (optionally, and on a timer) so there are always things to do, and having no levels or classes means you aren't (after a point) falling behind the other people you play with because you missed a raid day or something.

Plus, I love being able to pick and choose my abilities.  Yeah, you could shoehorn yourself into a deck, but there's no strict reason to do so.   That was my problem with WoW.  Every warrior (for example) is one of only 3 types.  in fact, you were almost expected to be a tank, so really most warriors were the same type.  Not true in TSW.  Even two people of the same faction with the same weapons can play differently.  I have a rifle/fist weapon guy who plays as a berserker, but fist/rifle is also a featured healing deck for those who take those abilities.
 
2014-03-03 06:54:06 PM  

tinyarena: [furiousfanboys.com image 630x394]
Star Trek Online
Lots of players
Amazing graphics
Amazing Space Combat
You don't need a spreadsheet to play (like Eve)
You don't need to pay anything to WIN (I leveled up to 50, selected a free ship, did some quests for Mk XI gear, and now I'm doing pretty darn good in PVP matches - tyvm Cryptic Studios)

/you might like it too, it's an all around great MMO



Is it better than it was when it launched?  like a LOT better?
Because I remember the disappointing clusterfark that was Champions Online, and i read about the same problems at STO's launch (by the same company).  But this was like 5 years ago.
 
2014-03-03 06:59:09 PM  

tinyarena: [furiousfanboys.com image 630x394]
Star Trek Online
Lots of players
Amazing graphics
Amazing Space Combat
You don't need a spreadsheet to play (like Eve)
You don't need to pay anything to WIN (I leveled up to 50, selected a free ship, did some quests for Mk XI gear, and now I'm doing pretty darn good in PVP matches - tyvm Cryptic Studios)

/you might like it too, it's an all around great MMO


Except for the terrible end game content, the extreme repetitiveness, the fact that it took 3 years to get to a playable state, the fact that crew system is rough, with only limited binding, I agree.

/Lifetime member from beta, played for a couple months recently again. Better, but still not great.
 
2014-03-03 07:00:55 PM  

IronJelly: tinyarena: [furiousfanboys.com image 630x394]
Star Trek Online
Lots of players
Amazing graphics
Amazing Space Combat
You don't need a spreadsheet to play (like Eve)
You don't need to pay anything to WIN (I leveled up to 50, selected a free ship, did some quests for Mk XI gear, and now I'm doing pretty darn good in PVP matches - tyvm Cryptic Studios)

/you might like it too, it's an all around great MMO


Is it better than it was when it launched?  like a LOT better?
Because I remember the disappointing clusterfark that was Champions Online, and i read about the same problems at STO's launch (by the same company).  But this was like 5 years ago.


It's a lot better than it used to be, but it still feels like a chore/grind, especially for the reputation that is the only way to get end game gear, and the crew for your ship that give you various bonuses/send on missions (basically the crafting system)
 
2014-03-03 07:03:01 PM  

Arumat: ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.

What you're talking about are Heirlooms, which can give you a hefty boost to experience earned as well as being powerful equipment in their own right.  You still have to put in quite a bit of work, but you get all your abilities as you level and enough time to learn how to use them.  They're not exactly account wide, but they serve the same function and aren't terribly difficult to acquire once you've got a character at a high enough level.


Always thought it was crap that you couldn't use heirlooms on different servers. Always wanted to see life(?) on an RP server.

Tried Wow again for a few months last year. Some fun things (monks, transmogs, the occasional raid that doesn't have insane people biatching they died, some folks you meet in guilds), but when you step back, you realize the dragon-killing bowling league isn't worth the time and effort.

Also, the upcoming Warlords of Draenor looks terrible. "Hey, let's rehash Garrosh, put in time travel and go back to Burning Crusade locales!" Even if they're redrawing the races and allowing warlocks to have the Doomguard and Infernal as permanent pets, it's not enough to entice me. Looks like they're nerfing healers too much as well.
 
2014-03-03 07:07:48 PM  

ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.


I scroll-of-rez'ed up an alt to 80 in early Panda-land.  The mechanics changes for 85-90 made it so that 80-85 were a breeze, at 85 things started becoming worth paying attention to but I had enough time to get a feel for the class.

I'm not sure about popping up to the start of the current expansion, but popping up to the start of the previous wasn't so bad.


I definitely concur though that a system similar to their rep rate increase from Panda-land (once any toon maxes a rep with a group other toons get an increased rep gain rate) would be preferable to an insta-pop.

/won't level from 1 ever again
//Hopefully won't level ever again
///Hopefully won't play again....
 
2014-03-03 07:14:51 PM  
IronJelly:
justtray:


I've been playing since it launched at it has gotten better and better. The whole point is to level up to 50 and then gear up for PVP. The end game is the PVP, and building a ship and crew that can do a few things extremely well. All of my gear, ships, crews, came from regular game play - not Fleet gear. It's fun, not repetitive.

You can buy stuff if you want to, but you certainly don't have to to win in PVP.

And the space PVP is really amazing, 8-16 ships!

Yes, they gotten it right
 
2014-03-03 07:17:25 PM  

tinyarena: IronJelly:
justtray:

I've been playing since it launched at it has gotten better and better. The whole point is to level up to 50 and then gear up for PVP. The end game is the PVP, and building a ship and crew that can do a few things extremely well. All of my gear, ships, crews, came from regular game play - not Fleet gear. It's fun, not repetitive.

You can buy stuff if you want to, but you certainly don't have to to win in PVP.

And the space PVP is really amazing, 8-16 ships!

Yes, they gotten it right


Ya, A2B on every ship, how fun.

At least they made it so Fed have some counterbalance to the completely overpowered cloak, I guess.
 
2014-03-03 07:19:09 PM  

ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.


Since the level cap is 100, that doesn't matter. You'll have 10 levels to figure stuff out.
 
2014-03-03 07:20:15 PM  

NickelP: this shiats why I have no interest in playing that stuff. its not even fun its like crack or a job. pay to be competitive or spend 100 hours grinding. fark that.


Well, and you have no clue how WoW works.

Ignoring that the level cap is 100, not 90, with WoD. Then being a level 100, doesn't make you competetive in any way or form.
 
2014-03-03 07:23:52 PM  

justtray:
Ya, A2B on every ship, how fun.

At least they made it so Fed have some counterbalance to the completely overpowered cloak, I guess.

umm,, Feds can go Romulan you know, and get Romulan ships.
Romulan ships have cloaks. These days, PVP is fierce!
 
2014-03-03 07:31:29 PM  

tinyarena: IronJelly:
justtray:

I've been playing since it launched at it has gotten better and better. The whole point is to level up to 50 and then gear up for PVP. The end game is the PVP, and building a ship and crew that can do a few things extremely well. All of my gear, ships, crews, came from regular game play - not Fleet gear. It's fun, not repetitive.

You can buy stuff if you want to, but you certainly don't have to to win in PVP.

And the space PVP is really amazing, 8-16 ships!

Yes, they gotten it right


The space combat is fun, but the ground combat is boring.
 
2014-03-03 07:32:22 PM  

ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.


They already did that, and it was still pulling teeth. Also, doesn't help brand new players, or those who quit so long ago that they never got the heirlooms in the first place. It's a ten year old game; anything before the current expansion is dead and gone. They should have done this when Naxx 1.0 came out.
 
2014-03-03 07:32:35 PM  
Five years ago I said they were going to have to do this eventually.  It has nothing to do with laziness but reality. Few people want to spend 100 hours to level each character to 90. It doesn't take 100 hours to learn a new class, either. This makes a lot of sense to me and even though I haven't played the game in years I agree with the move.  Anyone who thinks this is PTW simply doesn't understand the game.
 
2014-03-03 07:35:12 PM  

worlddan: Five years ago I said they were going to have to do this eventually.  It has nothing to do with laziness but reality. Few people want to spend 100 hours to level each character to 90. It doesn't take 100 hours to learn a new class, either. This makes a lot of sense to me and even though I haven't played the game in years I agree with the move.  Anyone who thinks this is PTW simply doesn't understand the game.


I think of it as Blizzard trying to get more water from the well before it dries up completely.
 
2014-03-03 07:38:42 PM  
Also, having had a character boosted (from 50s to 80) doesn't mean they'll be insta-gods. Or even good.

The gear my shaman got as complimentary from Blizz for the boost a friend gave me sucked in comparison to auction house gear at that level. Had to quest to get some pieces and adjust to elemental (I had leveled as a healer but hadn't played the toon in years, and shammy healing has changed a lot since The Burning Crusade).

/they're getting rid of the "bring a friend back to wow" boosts too, I think
 
2014-03-03 08:17:27 PM  
As someone who is having a blast soloing old school zones in Everquest 8 years after quitting the game, I'm getting a kick out of this thread.

/it's not a grind yet, but I'm sure it's going to be soon.
 
2014-03-03 08:19:35 PM  

ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.


That happens anyway.

But I agree.
 
2014-03-03 08:33:27 PM  
I play WoW. I don't give a shiat about this.

/Only plays 2 toons. One Horde. One Alliance. Nothing else.
 
2014-03-03 08:44:30 PM  

RedPhoenix122:
The space combat is fun, but the ground combat is boring.

Too true.
Space combat in STO is like packs of wild dogs ripping each other to shreds!
Ground combat is like a pie fight.
 
2014-03-03 08:49:41 PM  

ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.


I used to play WoW, might come back someday. Leading a raid guild in BC I learned people are perfectly capable of leveling without learning how to play. For example, we had a warrior get to 70 without ever doing the quest to get berserker stance. That solved the mystery of why his DPS was so low.
 
2014-03-03 08:51:35 PM  

ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.


You just summarized all the pirate servers.
 
2014-03-03 08:55:47 PM  

IronJelly: NickelP: this shiats why I have no interest in playing that stuff. its not even fun its like crack or a job. pay to be competitive or spend 100 hours grinding. fark that.

Still, you CAN find fun MMOs that don't require you to treat them like day jobs.  I have been having a blast in The Secret World doing investigation missions that actually require internet research and looking for clues (i am choosing not to Google the actual solutions).  The game only has a few grindy "kill x number of monsters at y location" missions, almost all well blended into the insane and well detailed backstory.  The missions are fun, interesting, and well handled.  The loot drops on an individual basis (diablo style), so there's no competing or ninjaing loot from other players.  The quests are repeatable (optionally, and on a timer) so there are always things to do, and having no levels or classes means you aren't (after a point) falling behind the other people you play with because you missed a raid day or something.

Plus, I love being able to pick and choose my abilities.  Yeah, you could shoehorn yourself into a deck, but there's no strict reason to do so.   That was my problem with WoW.  Every warrior (for example) is one of only 3 types.  in fact, you were almost expected to be a tank, so really most warriors were the same type.  Not true in TSW.  Even two people of the same faction with the same weapons can play differently.  I have a rifle/fist weapon guy who plays as a berserker, but fist/rifle is also a featured healing deck for those who take those abilities.


I've been playing the Elder Scrolls Online beta and it has a lot of those features. Loot is individualized, there's the detailed back story (not that I pay attention to those things), interesting quests, there are classes but highly customizable with many skills which you can pick from across which are common and you can use any kind of equipment you like (want to be a plate wearing mage with a greatsword? Go for it) so you could really do some neat flexible class stuff. I've been soloing pretty much everything, so you can play solo if you want just grouping will make some quests at your level in certain places much easier.

Also, the crafting system is pretty crazy... but the coolest part is the PvP. The PvP is insanely awesome! It's just like the PvP in Dark Age of Camelot. Three factions instead of two, this huge open-world zone with these great looking castles/keeps/mines/farms/etc. as objectives to take, relics to capture which give your faction bonuses, siege weapons, huge zerging armies and fantastic graphics. I haven't been interested in really buying the game, but now that I've played the PvP.... I'm really considering it seriously.
 
2014-03-03 09:03:36 PM  
The real objection from gamers, once you dig through all the nuance about balance and design, is indignation over the implication, from the very company that designed it, that all the time they spent leveling to 90 is apparently worth $60.

WoW's leveling progression does not prepare someone for raiding.  At all.  It is a long string of fetch and carry quests that introduce class abilities which are then tossed out 10 levels later until everyone has the same set of hotbar keys anyway.

You don't learn any raiding skills until your first raid, and the "skills" you've attained by killing ten rats over and over again for 90 levels has practically zero influence on how good you'll be after your 1st or 2nd attempt in Raid Finder anyway.

No, it's about a retroactive sense of loss at the company implying that entire experience is/was only worth $60, and the intense desire to keep the barrier artificially difficult in terms of time investment to prevent the "gentrification" of end-game content.
 
2014-03-03 09:08:17 PM  

ManateeGag: a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work


This makes me think you haven't ever played WoW. That happens already with characters people have ostensibly spent 100s of hours leveling.

NickelP: this shiats why I have no interest in playing that stuff. its not even fun its like crack or a job. pay to be competitive or spend 100 hours grinding. fark that.


Competitive at what? It's a game. You don't have to "compete" for anything, unless you chose to, and even if you do, you decide how much you care about the competition such as it is, there's no reason you can't play the entire game without competing at anything. And you don't have to spend 100 hours on it to have fun. In fact, I'd guess the fun v. time spent model is actually inverse for most people...the more time they spend on it, the less fun they have and the more they biatch about this or that piece of minutia the average player doesn't give a shiat about. Meanwhile people who play 20 minutes a day and never leave the starting continent are having fun exploring and playing the game. That's why the most bitter Blizzard haters are all ex-WoW players...they burned themselves out on it and now can't wait to tell you how bad it sucks or how it only used to be good back in [insert whatever time period they spent 100s of hours on it].

IronJelly: MMOs that don't require you to treat them like day jobs


Jesus what is wrong with you people? No MMO requires you to treat it like a day job. Watch, I'm going to log on to an MMO for 5 minutes then come back. Wait for it...

Here I am. No repercussions at all. I didn't have to spend 8 hours in game when I logged in. You can play as little or as much as you want. Now, if you want to reach an end game high achievement level? You want to have all the epic lootz and fight all the big bad bosses and do every single thing in game? You have to spend time on it. Just like anything else, amazingly, you don't get good at something without devoting some time to it. You guys sound like the dude who picks up a guitar, strums one chord, then says "Fark that, you have to play that thing like a day job to get any good at it".

But guess what? If you don't give a shiat about epic lootz or standing around Orgrimmar shouting about your gear score (do they still do that? haven't played in a while) you can play just as casually as you please. Especially with WoW which any one will tell you (and then some will biatch about it) is by far the most casual friendly MMO in probably the history of MMOs. Pick up raids, instances, pvp, all handled by the game servers. You can pop in for 30 minutes, do something "fun" (if you consider MMOs fun, of course) like a dungeon or raid, then log right the fark back off. No one forces you to play longer than you want to, and you get out of it what you put into it.

RedPhoenix122: I think of it as Blizzard trying to get more water from the well before it dries up completely.


The article wasn't that long, but you couldn't be bothered to read it huh? As he says in the article, if they were trying to milk this for money why charge $60 which is more than the freaking Xpac? They could charge half that and sell more. They could charge $10 and sell literally millions I bet. No, they don't need to do this to make money or try to milk the last bit of money out of their decade old game that has had 15 million subscribers in its life. As someone else said, I think they did it because at this point the people still playing are the most hardcore and devoted fans of the game who really don't need to level another character and will gladly spend $60 to start at 90 with a new class. They're appealing to the people that are still playing, not the people who use to play back when the game was cool.
 
2014-03-03 09:20:13 PM  
And the award for the best strategy for investing in EA goes to...
 
2014-03-03 09:38:20 PM  
Yes, I did pledge for Star Citizen...
 
2014-03-03 09:42:30 PM  

jaerik: The real objection from gamers, once you dig through all the nuance about balance and design, is indignation over the implication, from the very company that designed it, that all the time they spent leveling to 90 is apparently worth $60.

WoW's leveling progression does not prepare someone for raiding.  At all.  It is a long string of fetch and carry quests that introduce class abilities which are then tossed out 10 levels later until everyone has the same set of hotbar keys anyway.

You don't learn any raiding skills until your first raid, and the "skills" you've attained by killing ten rats over and over again for 90 levels has practically zero influence on how good you'll be after your 1st or 2nd attempt in Raid Finder anyway.

No, it's about a retroactive sense of loss at the company implying that entire experience is/was only worth $60, and the intense desire to keep the barrier artificially difficult in terms of time investment to prevent the "gentrification" of end-game content.


Could be true for some.

I enjoyed most of my leveling time in wow.

Ymmv
 
2014-03-03 09:47:06 PM  

worlddan: Five years ago I said they were going to have to do this eventually.  It has nothing to do with laziness but reality. Few people want to spend 100 hours to level each character to 90. It doesn't take 100 hours to learn a new class, either. This makes a lot of sense to me and even though I haven't played the game in years I agree with the move.  Anyone who thinks this is PTW simply doesn't understand the game.


The first time through, you can play the game, learn the base mechanics, see the story, that sort of thing.

After that...it's kind of dull. Even starting a new toon in a new zone, you're going to be hitting the same content after level 20-30, and then it's just a sort of poke-prod-grind to get to end game to raid with your friends.

Personally, MMOs don't really catch me. I'm good for about 20-40 hours on a single game, then I'm out.  I've made it to end game with a couple toons in a few MMOs, but haven't ever had fun raiding, and mostly drop out well before then.

All of that said, this is fine, and makes sense. It's not for the 'new' players really. It's for the guys who already have end-game characters and just want an alt tank/healer for when the main is gone.
 
2014-03-03 09:48:50 PM  
When you have companies like ArenaNet and NCSoft with Teen ratings for games allowing users to harass people with rape and role play child sexual assaults and log in day after day, it is really no surprise that the quality of gaming companies has declined faster than the rate of the general population.
 
2014-03-03 09:49:42 PM  

NickelP: this shiats why I have no interest in playing that stuff. its not even fun its like crack or a job. pay to be competitive or spend 100 hours grinding. fark that.


Getting to ten levels below the cap does not make you competitive.

I don't play anymore but after having 5 or so level capped characters I got tired of leveling. And while I still don't plan on going back to WoW, I wouldn't even consider it without a boost.
 
2014-03-03 10:04:37 PM  

tinyarena: Star Trek Online
Lots of players
Amazing graphics
Amazing Space Combat
You don't need a spreadsheet to play (like Eve)
You don't need to pay anything to WIN (I leveled up to 50, selected a free ship, did some quests for Mk XI gear, and now I'm doing pretty darn good in PVP matches - tyvm Cryptic Studios)

/you might like it too, it's an all around great MMO


How are you winning PvP in that game with Mk XI gear? What are you flying? Everyone typically uses escorts and Mk XII gear with play to win consoles you can only get on c-store ship unlocks.

/hates STO PvP.
//but has an awesome PvE ship.
 
2014-03-03 10:21:54 PM  

ManateeGag: instead of just selling you a level 90, they should have some kind of account wide unlock that allows you alt characters to level up faster. Part of leveling a character is to become familiar with the skills each step of the way and how they interact.  giving someone an insta-90 dude will have a bunch of herp-a-derp characters running around the server with no idea on how any of their powers work.


One of the good things to come from SWTOR is their Legacy system, and their encouraging of alts.  With Legacy, you get unlocks to class buffs, you can send gear and stuff to toons (even on opposite faction), you get XP boosts doing your class quest and/or you can purchase them (either from their cash shop, or their auction house), you can also purchase XP boosts to whatever you like to do - if you want to level in PvP warzones, you can unlock XP boost up to 30%.  They also offer double XP weekends a few times a year, and monthly/seasonal events to break the monotony.  Legacy's locked to server right now, unless you move a character in your Legacy over; I'm hoping they eventually make Legacy account-wide.

That game got at least one thing right.  It got a lot wrong (game engine, lag issues, uneven and inconsistent nerf/buff cycle), but that one thing is nice.
 
2014-03-03 10:24:47 PM  
Nice try, subby, but I already bought SimCity once.

/fool me can't get fooled again.
 
2014-03-03 10:33:55 PM  

ThatBillmanGuy: tinyarena: Star Trek Online
Lots of players
Amazing graphics
Amazing Space Combat
You don't need a spreadsheet to play (like Eve)
You don't need to pay anything to WIN (I leveled up to 50, selected a free ship, did some quests for Mk XI gear, and now I'm doing pretty darn good in PVP matches - tyvm Cryptic Studios)

/you might like it too, it's an all around great MMO

How are you winning PvP in that game with Mk XI gear? What are you flying? Everyone typically uses escorts and Mk XII gear with play to win consoles you can only get on c-store ship unlocks.

/hates STO PvP.
//but has an awesome PvE ship.


I'm glad you asked,,
First you get a nice Romulan T'Varo Light Warbird
then you stick four of the best Mk XI tetryon or polaron dual heavy cannons up front
then you stack Tac consoles with 3 Mk XI tetryon or polaron booster consoles
then you load the tail with torps and mines/tractor beams
then you train up your Bridge Crew to suit your taste
and pack any other surprises you collected along the way.

now...

When you engage, let your first big ship hit their first big ship
You go after their second big ship, preferably from behind, with every trick you've got, to confuse them
Stealth
Split them off if you can
Rinse, repeat, at very high speed :)

Then go buy some better Mk XII gear at the AH as you can afford to.
That's the speed build
A 'SuperSoaker' build on a D'deridex Battle Cruiser with 8 weapon ports if fun in a completely diff way.

/good times
 
2014-03-03 10:45:50 PM  

tinyarena: [furiousfanboys.com image 630x394]
Star Trek Online
Lots of players
Amazing graphics
Amazing Space Combat
You don't need a spreadsheet to play (like Eve)
You don't need to pay anything to WIN (I leveled up to 50, selected a free ship, did some quests for Mk XI gear, and now I'm doing pretty darn good in PVP matches - tyvm Cryptic Studios)

/you might like it too, it's an all around great MMO


Agreed. I got tons of Dilithium from the bonus weekend last month and after converting it over to Zen I got my Fed Solanae starship. Looking forward to seeing what's in store for Season 9 (they call expansions a "Season" in the game) of the game when Species 8472 starts to make their big move.

www.unimatrix-sto.net

Meanwhile, over at WoW:
31.media.tumblr.com
 
2014-03-03 10:50:30 PM  
"If our goal here was to sell as many boosts as possible, we could halve the price or more than that - make it $10 or something. And then hardly anyone would ever level a character again."

Newsflash, if you have to force people to play your game when they would otherwise happily skip large portions of it.....your game might suck and you need to go back to the drawing board.
 
2014-03-03 10:50:58 PM  

IronJelly: tinyarena: [furiousfanboys.com image 630x394]
Star Trek Online
Lots of players
Amazing graphics
Amazing Space Combat
You don't need a spreadsheet to play (like Eve)
You don't need to pay anything to WIN (I leveled up to 50, selected a free ship, did some quests for Mk XI gear, and now I'm doing pretty darn good in PVP matches - tyvm Cryptic Studios)

/you might like it too, it's an all around great MMO


Is it better than it was when it launched?  like a LOT better?
Because I remember the disappointing clusterfark that was Champions Online, and i read about the same problems at STO's launch (by the same company).  But this was like 5 years ago.


Yes. It was a bit clunky and a bit repetitive when it first came out, but after a couple year hiatus when I went back in too play a Romulan, I found it REALLY improved things greatly. They've been hiring some veteran Trek actors to come in and reprise their characters as well (Leonard Nimoy when the game came out, and they added Michael Dorn as Worf and Tim Russ as Tuvok, most recently).
 
2014-03-03 11:00:27 PM  
ThatBillmanGuy:

How are you winning PvP in that game with Mk XI gear? What are you flying? Everyone typically uses escorts and Mk XII gear with play to win consoles you can only get on c-store ship unlocks.

I prefer to drive a Sci ship over a Tac one. A good draining build can humble many a Tac Captain who thinks they can Pew Pew Pew their way through a  fight. A well placed Gravity Well III can make Borg Spheres klak around like marbles in the fist of an invisible angry god.

/hates STO PvP.

I stay away from PVP much like the way I avoid sticking my hand into a fire or slamming my dick in a door. I don't need to actually do these things to know that they'd be bad.
 
2014-03-03 11:03:02 PM  

TV's Vinnie: Yes. It was a bit clunky and a bit repetitive when it first came out, but after a couple year hiatus when I went back in too play a Romulan, I found it REALLY improved things greatly. They've been hiring some veteran Trek actors to come in and reprise their characters as well (Leonard Nimoy when the game came out, and they added Michael Dorn as Worf and Tim Russ as Tuvok, most recently).


Or the first time you see your ship, floating in the Dyson Sphere,,, impressive free-to-play game here.
 
2014-03-03 11:11:05 PM  

tinyarena: RedPhoenix122:
The space combat is fun, but the ground combat is boring.
Too true.
Space combat in STO is like packs of wild dogs ripping each other to shreds!
Ground combat is like a pie fight.


That is the best explanation the game's combat I've ever heard. I'm a very light STO player. Play it for the mostly awesome extensions of the Trek lore. I honestly think the game's writers are far better than many of the series writers.

FTP player, but I've kicked them some cash for some uniforms and my baby:

i1251.photobucket.com

She's a tough little ship. Here's my dude:

i1251.photobucket.com
STO has the one of the best character creators of any game I've ever played.

All that being said, I mainline GW2, just visit STO to do new episodes and pew pew with spaceships.
 
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