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(Space.com)   R.I.P. Jebediah Kerman   (space.com) divider line 75
    More: Repeat, Meteorite, Kerman, LBS., University of Huelva, space rocks  
•       •       •

3256 clicks; posted to Geek » on 25 Feb 2014 at 9:47 AM (34 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



75 Comments   (+0 »)
   
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2014-02-25 02:49:07 AM  
Yeah, that's gettin' a vote from me.  A vote and a picture.

i301.photobucket.com
 
2014-02-25 09:56:08 AM  
I lol'd.

/KSP FTW
 
2014-02-25 10:04:41 AM  
Damn, and he looked so happy.

i.imgur.com
 
2014-02-25 10:05:08 AM  
Wouldn't be the first time poor Jeb died trying to land on the Mun.
 
2014-02-25 10:10:25 AM  
goddammitsomuch

*loads KSP*
 
2014-02-25 10:19:13 AM  
My Jeb is floating in deep space because when I went into the steam overlay, I didn't realize that I was holding the shift button.

Someday I'll rescue him...
 
2014-02-25 10:21:00 AM  
Jeb Kerman vs. Benny the Spaceman?
 
2014-02-25 10:26:13 AM  
What he was possibly driving
img.photobucket.com
 
2014-02-25 10:35:23 AM  
I lolled. Then I felt bad for the Jebs that were.

/Need to get the full version
//SCIENCE
 
2014-02-25 10:39:26 AM  
AWESOME! My Second Greenlight!
 
2014-02-25 10:40:24 AM  
I don't think I've ever had a Kerman die, however my solar system is littered with thousands of powerless spacecraft just drifting aimlessly around the sun, having failed to crash into another planet.

/salutes the brave souls.
//I wonder if I could launch two, and make them crash into each other in space.
//probably not if I can't even hit the friggin' Mun.
 
2014-02-25 10:42:35 AM  
Robbaz! What. Have. You. DONE?!
 
2014-02-25 10:50:11 AM  
Stupid question... but what game is that?
 
2014-02-25 10:58:56 AM  

yves0010: Stupid question... but what game is that?


Kerbal Space Program:  A very fun and very difficult space exploration simulator.
 
2014-02-25 10:59:38 AM  

yves0010: Stupid question... but what game is that?


Kerbal Space Program
 
2014-02-25 11:02:22 AM  

Rob3Fan: AWESOME! My Second Greenlight!


Bonus points for spawning a KSP thread.
 
2014-02-25 11:02:43 AM  

Levarien: yves0010: Stupid question... but what game is that?

Kerbal Space Program:  A very fun and very difficult space exploration simulator.


Goofy and lighthearted enough to entertain a three year old, physics accurate enough to entertain NASA.
 
2014-02-25 11:07:34 AM  

sprawl15: Levarien: yves0010: Stupid question... but what game is that?

Kerbal Space Program:  A very fun and very difficult space exploration simulator.

Goofy and lighthearted enough to entertain a three year old, physics accurate enough to entertain NASA.


Yep.  Its fairly difficult, and insanely fun. Bonus: explosions.

i.imgur.com
 
2014-02-25 11:08:29 AM  
Moon's still there, needed more booster rockets.
 
2014-02-25 11:11:20 AM  

Levarien: yves0010: Stupid question... but what game is that?

Kerbal Space Program:  A very fun and very difficult space exploration simulator.


Mentat: yves0010: Stupid question... but what game is that?

Kerbal Space Program


Thanks, its been added to my wish list. Will get it when I get a chance. Looks like a game I, and by extension, my 4 year old nephew can play.
 
2014-02-25 11:13:59 AM  

yves0010: Levarien: yves0010: Stupid question... but what game is that?

Kerbal Space Program:  A very fun and very difficult space exploration simulator.

Mentat: yves0010: Stupid question... but what game is that?

Kerbal Space Program

Thanks, its been added to my wish list. Will get it when I get a chance. Looks like a game I, and by extension, my 4 year old nephew can play.


Wander over to Youtube and look for Scott Manley's videos.  They are incredibly helpful, and fun.
 
2014-02-25 11:54:12 AM  
Lithobraking :V
 
2014-02-25 12:00:19 PM  
farm4.staticflickr.com

Landings can be hard.
 
2014-02-25 12:09:48 PM  
Oh boy...new time waster...yay!
 
2014-02-25 12:09:56 PM  
Parts of Minmus are farking flat to the horizon.

i.imgur.com
 
2014-02-25 12:11:21 PM  

yves0010: Thanks, its been added to my wish list. Will get it when I get a chance. Looks like a game I, and by extension, my 4 year old nephew can play.


Keep in mind it's a game that NASA's JPL described as "adorable" and everyone else considers exceptionally hard.  But both you and your 4yr old nephew will be grinning like idiots when you finally get a stable orbit going.

Check out their website as they used (might still do) have a demo version available.  It's an older version and only has limited parts but Mun and Minmus are there for the taking... if you're Jeb enough for the job :)
 
2014-02-25 12:16:39 PM  

Vaneshi: But both you and your 4yr old nephew will be grinning like idiots when you finally get a stable orbit going.


There's nothing like the feeling you get when you manage to FINALLY accomplish a decent orbit... especially if you have enough fuel left to deorbit properly.
 
2014-02-25 12:25:33 PM  

akula: Vaneshi: But both you and your 4yr old nephew will be grinning like idiots when you finally get a stable orbit going.

There's nothing like the feeling you get when you manage to FINALLY accomplish a decent orbit... especially if you have enough fuel left to deorbit properly.


Finally figuring out how to use the widgets in the map view to plot and manually fly an intercept and docking was way up there on my "Holy crap, YES!" list.

It meant I could finally start building things, too.

farm8.staticflickr.com
 
2014-02-25 12:37:27 PM  

akula: Vaneshi: But both you and your 4yr old nephew will be grinning like idiots when you finally get a stable orbit going.

There's nothing like the feeling you get when you manage to FINALLY accomplish a decent orbit... especially if you have enough fuel left to deorbit properly.


I think I actually jumped for joy the first time I performed a successful rescue mission.

I had slightly miscalculated the amount of fuel required to land on the Mun and get back, and by slightly I mean Jeb had to abandon ship and use his EVA pack for the last few m/s just to get back into a Munar orbit.
After a few quick trips to Minmus (For Science!) to unlock the hitchhiker container it took about 3 designs to have enough power to get the extra mass out to the Mun, match orbits with Jeb, EVA over, and get him back home.  He seemed pretty happy to be back, or maybe it was just nice to be out of the EVA suit he spent a full month in while in orbit, without a ship.
 
2014-02-25 12:44:55 PM  
Don't build your space station in orbit like a chump. Launch it in one piece like a boss!

imageshack.com
imageshack.com
/so much fun
 
2014-02-25 12:50:49 PM  
I like Scott Manley and find his videos entertaining as well as educational, however, I do have a couple problems with them:

1) he save scums a lot and even admits to it in one video.

2) he uses a lot of mods, especially mechjeb and smart s.a.s.s, which let the computer pretty much autopilot for you and make the game pointlessly easy to play. On some of his videos, the screen is covered with so many mod windows, you can barely see the spacecraft that the computer is flying for him.

3) he tends to talk way over the heads of the average schlub who just wants to strap some boosters on a pod and crash it into the Mun. These people arent going to care about calculating phase angles and plotting intercept trajectories with a protractor on their screen.

That aside, i still recommend his videos if you want to see what is possible in the game or want to embiggen your skills to the point of flying to Eeloo and back on less than 1000lbs of fuel or something crazy like that.
 
2014-02-25 12:51:20 PM  

Tr0mBoNe: Don't build your space station in orbit like a chump. Launch it in one piece like a boss!

[imageshack.com image 850x637]
[imageshack.com image 850x637]
/so much fun


Frame rate?  What's that?  :)
 
2014-02-25 01:01:11 PM  

Hack Patooey: Tr0mBoNe: Don't build your space station in orbit like a chump. Launch it in one piece like a boss!

[imageshack.com image 850x637]
[imageshack.com image 850x637]
/so much fun

Frame rate?  What's that?  :)


haha yeah my computer had some issues with it. Also no mods.. I don't believe in them since struts are cheap and it only takes more of them.
 
2014-02-25 01:04:07 PM  

Dick Gozinya: 3) he tends to talk way over the heads of the average schlub who just wants to strap some boosters on a pod and crash it into the Mun. These people arent going to care about calculating phase angles and plotting intercept trajectories with a protractor on their screen.


Whilst I agree that he does save scum a lot, although he admits that this is also partly due to KSP being an alpha and things will randomly explode for no apparent reason.

I actually prefer him talking way over the head of the average shlub, far to many people on YouTube play to the lowest common denominator in their audience it's really good to see someone actually go "I am an astrophysicist this is what this means" even if I don't always quite understand what it is he's talking about.
 
2014-02-25 01:06:16 PM  

Vaneshi: Dick Gozinya: 3) he tends to talk way over the heads of the average schlub who just wants to strap some boosters on a pod and crash it into the Mun. These people arent going to care about calculating phase angles and plotting intercept trajectories with a protractor on their screen.

Whilst I agree that he does save scum a lot, although he admits that this is also partly due to KSP being an alpha and things will randomly explode for no apparent reason.

I actually prefer him talking way over the head of the average shlub, far to many people on YouTube play to the lowest common denominator in their audience it's really good to see someone actually go "I am an astrophysicist this is what this means" even if I don't always quite understand what it is he's talking about.


I like his latest series on the actual physics involved in orbits, injections, escape, etc.  Fun stuff, even if I dont understand most of it.
 
2014-02-25 01:10:37 PM  

Vaneshi: Dick Gozinya: 3) he tends to talk way over the heads of the average schlub who just wants to strap some boosters on a pod and crash it into the Mun. These people arent going to care about calculating phase angles and plotting intercept trajectories with a protractor on their screen.

Whilst I agree that he does save scum a lot, although he admits that this is also partly due to KSP being an alpha and things will randomly explode for no apparent reason.

I actually prefer him talking way over the head of the average shlub, far to many people on YouTube play to the lowest common denominator in their audience it's really good to see someone actually go "I am an astrophysicist this is what this means" even if I don't always quite understand what it is he's talking about.


I had to go to Wikipedia to actually learn how orbits are built and what is the most efficient ways to do it before I was actually successful. It took a couple months but now I do my delta-v budget calculations to make sure I have enough fuel to get home.

Then you add more struts until it holds together. Shape and areodynamics don't matter as long as it's symmetrical and not too long. I'm working on my grand tour ship (the hard way) which will start inside and visit all planets before returning to kerbal. I need to make about 55 km/s worth of accelerations (after I'm in a 300km parking orbit above kerbal) so it'll be a pretty massive ship. I'm gonna fuel it in space I think.
 
2014-02-25 01:23:14 PM  
Got this game for Christmas on Steam and have been having a blast playing it. Recently was able to send a manned mission to Duna, which is stuck there, unfortunately because I tried to do a landing with just thrusters and no parachutes (didn't realize it had atmosphere). Now I'm working on learning how to dock so I can undock the lander from the main engines and meet back up with it for the return trip. Love this game. First Mun landing was such a rush!
 
2014-02-25 01:23:50 PM  

GrendelMk1: akula: Vaneshi: But both you and your 4yr old nephew will be grinning like idiots when you finally get a stable orbit going.

There's nothing like the feeling you get when you manage to FINALLY accomplish a decent orbit... especially if you have enough fuel left to deorbit properly.

Finally figuring out how to use the widgets in the map view to plot and manually fly an intercept and docking was way up there on my "Holy crap, YES!" list.

It meant I could finally start building things, too.


Docking was the hardest thing I've had to figure out. But once I got it, I'm now docking everywhere. My Duna mission relied on docking in orbit, and sending a lander capsule down. Otherwise I wouldn't have fuel to get back..... Or so I thought until I discovered Aerobraking while taking a break during the mission and surfing the wiki. I realized I had brought enough fuel for six missions. D'oh! At least getting back was a peice of cake.

/never lost a kerbal in space, and sure as hell not going to on my watch!
 
2014-02-25 01:24:35 PM  
38,000mph? Slacker...

i.imgur.com
 
2014-02-25 01:26:50 PM  
I felt bad about getting my kerbals stranded in space or on various planets, so I mostly send one way guilt free robotic probes now to do my SCIENCE!.

Kinda like the real NASA I guess.
 
2014-02-25 01:32:40 PM  
I guess I've been lucky so far because I've never had an encounter with the fabled Kraken or had a ship randomly explode on me. Every exploding ship I've had was found to be due to manufacturer fault or pilot error. :)

I dont mean to come off snooty, but I am surprised how many people seem to have trouble just getting to orbit. It really isnt that hard, even if you dont know anything about orbital mechanics.
 
2014-02-25 01:37:50 PM  
Also, RCS is way underused by most people. RCS thrusters are incredibly powerful and useful once in space, and that's after they nerfed them in 0.18. You can deorbit a craft to Kerbin from 200km on one small tank (40 lb) of RCS fuel if done properly.
 
2014-02-25 02:01:22 PM  

FedExPope: Got this game for Christmas on Steam and have been having a blast playing it. Recently was able to send a manned mission to Duna, which is stuck there, unfortunately because I tried to do a landing with just thrusters and no parachutes (didn't realize it had atmosphere). Now I'm working on learning how to dock so I can undock the lander from the main engines and meet back up with it for the return trip. Love this game. First Mun landing was such a rush!


Duna's atmosphere is thin, and a lot of the surface is highlands. You'll want to aim for the big equatorial lowland area. Also, with the thin air, nuclear engines perform well all the way down to the surface. I flew this mess out to Duna as a refueling station. The gray tank on the left is the disposable droptank that provided all of the delta-v to get from Kerbin orbit to Duna orbit with aerobraking at Duna.


farm6.staticflickr.com

After arrival and uncoupling/recoupling, the tug that moved everything on the left, the station, and a tiny "assembly  tug" at the far right end:


farm8.staticflickr.com

The interplanetary tug has landing legs. It's got a TWR of 0.5 fully fueled and 4 kps of delta-v, which is enough for a powered descent, a couple of minutes of stooging around at low altitude in a hover getting close to the crash site, and climbing back to orbit. That crash pic I posted a bit back left all 3 crew alive and stranded, and I had to get them back, right?

In fact, it's so overpowered that when I put it down and snapped an engine off, (goddamit!) I was able to make orbit on 3 engines by shifting fuel in the outboard tanks for balance. Plus of course the massive RCS system and multiple SAS gyros.


farm3.staticflickr.com
 
2014-02-25 02:12:19 PM  

Dick Gozinya: I guess I've been lucky so far because I've never had an encounter with the fabled Kraken or had a ship randomly explode on me. Every exploding ship I've had was found to be due to manufacturer fault or pilot error. :)

I dont mean to come off snooty, but I am surprised how many people seem to have trouble just getting to orbit. It really isnt that hard, even if you dont know anything about orbital mechanics.


I agree with you, mostly.

Until it happened to me.

lately, I've had a problem getting this particular rocket to stay together. It's a fuel tank for my space station. I've already got this exact design safely into space and docked before. But now, trying to get the 2nd tank up, the rocket flys apart in the upper atmosphere and leaves only the cockpit behind. I don't get it. The first rocket flew just fine. It's up there and docked! But the same exact design a second time, is just exploding and exploding and exploding, everytime I try to get another one up there. I added so many more struts, it looks like a spider web between the external tanks. I don't get it.
 
2014-02-25 02:20:39 PM  
The two main schools of design thought in KSP, neatly demonstrated:

i.imgur.com

 
2014-02-25 02:51:49 PM  

ThatBillmanGuy: Dick Gozinya: I guess I've been lucky so far because I've never had an encounter with the fabled Kraken or had a ship randomly explode on me. Every exploding ship I've had was found to be due to manufacturer fault or pilot error. :)

I dont mean to come off snooty, but I am surprised how many people seem to have trouble just getting to orbit. It really isnt that hard, even if you dont know anything about orbital mechanics.

I agree with you, mostly.

Until it happened to me.

lately, I've had a problem getting this particular rocket to stay together. It's a fuel tank for my space station. I've already got this exact design safely into space and docked before. But now, trying to get the 2nd tank up, the rocket flys apart in the upper atmosphere and leaves only the cockpit behind. I don't get it. The first rocket flew just fine. It's up there and docked! But the same exact design a second time, is just exploding and exploding and exploding, everytime I try to get another one up there. I added so many more struts, it looks like a spider web between the external tanks. I don't get it.


I had a similar problem.  I bet you accidentally tweaked the new version in the VAB.
 
2014-02-25 02:57:20 PM  
ThatBillmanGuy:

The physics engine is definitely a finicky biatch. From what you are describing, it sounds like your first, successful, launch is the exception, and everything after is the rule for your rocket design. By that, I mean that you got lucky the first time and caught the physics engine napping, but ever since, the physics engine is running like it should on your rocket and tearing it apart because of a design flaw.

To prove that I dont dislike Scott Manley despite my earlier post, I give him credit for the following advice: check your fuel lines. Even if you used symmetry to install fuel lines, people tend to put them only on one side of a tank. This means that fuel will flow from the tank only on one side causing a torque (roll) in that direction. Something as small as that had ripped apart several of my rockets as they started to roll uncontrollably as the fuel tanks emptied out during flight. I never figured that out until he mentioned it in a video.
 
2014-02-25 03:08:32 PM  

Dick Gozinya: I like Scott Manley and find his videos entertaining as well as educational, however, I do have a couple problems with them:

1) he save scums a lot and even admits to it in one video.

2) he uses a lot of mods, especially mechjeb and smart s.a.s.s, which let the computer pretty much autopilot for you and make the game pointlessly easy to play. On some of his videos, the screen is covered with so many mod windows, you can barely see the spacecraft that the computer is flying for him.

3) he tends to talk way over the heads of the average schlub who just wants to strap some boosters on a pod and crash it into the Mun. These people arent going to care about calculating phase angles and plotting intercept trajectories with a protractor on their screen.

That aside, i still recommend his videos if you want to see what is possible in the game or want to embiggen your skills to the point of flying to Eeloo and back on less than 1000lbs of fuel or something crazy like that.


Scott is the reason I didn't delete my KSP when I was intimidated by it initially. I highly recommend his beginners series (Look for the new one! It is within the last month I think, certainly in 2014 or so). His getting into orbit while blind (monitor turned off, with headphones) was quite impressive.

/plotting space colonies
//need to make them Kerbin colonies first...
///then actually put them to space...
 
2014-02-25 03:30:13 PM  
Welp, thanks to this thread, I need to go scratch the KSP itch now. So much for the gym tonight.

I wonder if KSP Interstellar has been updated... hmm...
 
2014-02-25 03:41:00 PM  

SanjiSasuke: Scott is the reason I didn't delete my KSP when I was intimidated by it initially. I highly recommend his beginners series (Look for the new one! It is within the last month I think, certainly in 2014 or so). His getting into orbit while blind (monitor turned off, with headphones) was quite impressive.

/plotting space colonies
//need to make them Kerbin colonies first...
///then actually put them to space...


Same here. I stuck with it once I came across Scott's videos and now it's my favorite game. I'm working on a Lathye base, and so just placed my refueling station, the SS Dookie, in orbit.
 
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