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(Kotaku)   What's the worst game you ever bought?   (kotaku.com) divider line 453
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4547 clicks; posted to Geek » on 20 Feb 2014 at 1:15 AM (22 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-02-20 09:20:43 PM
I must have missed when they were handing out the free blowjobs for this to have its 81% on Metacritic.

Easily one of the most trite and insipid wastes of 3 hours of my life.

cdn2.spong.com
 
2014-02-20 09:37:38 PM

legion_of_doo: Skyfrog: Meliorist: Nobody has mentioned Diablo 3 yet?

Diablo III is the only game I have ever demanded a refund for, though to their credit Blizzard did give me one no questions asked.

Starcraft 2 wasnt a huge flashing warning sign?


Spoken like a bronze level newb.
 
2014-02-20 09:42:26 PM

FuryOfFirestorm: Remember that this is EA that's making this, so expect this game to have a f*ckton of microtransactions. They are going to milk that cow until the udders squirt blood and pus.


Yep.  Every time I think 'could be ok...'

I then look at Dead Space 3.

And lately I look at Hawken. A mech game where you can't change your farking parts. You can BUY NEW MECHS, but not swap parts, chassis, boosters, weapons, legs, etc.

No. You just get to buy entirely new whole units.  What's the farking point? It's BF4, but instead of soldiers you play as robots. And you have even fewer total options. You don't get to play 'the engineer' and then choose to take a repair kit or an anti-vehicle kit. No, you get to BUY 'the anti-vehicle character' who only has 2 primary weapon choices and 1 secondary weapon choice, and then you get to BUY the 'repair kit character' who has 2 primary weapon choices and 1 secondary weapon choice.

And that's ever. You don't get to swap weapons.
 
2014-02-20 09:52:46 PM

Confabulat: Egoy3k: Chronotrigger was good.
SMB3 was good
Mario Cart 64 was good.

No one ever said they weren't, and they all get a ton of love to this day. Why are you hung up on Goldeneye? Ask around and most gamers of that time will tell you fond stories of it. So you didn't play it because it was beneath you, well look how special you were in the early 90s. The vast majority of gamers have different memories, and we're not all wrong.


I'm not the one who is hung up here. I stated that Goldeneye was not a great game and gave my reasons. Nobody has argued with my reasons other than to resort to insults, misrepresenting my posts, and ignoring my arguments in favor of repeating the same argument that basically boils down to 'popular = good' and I disagree that popularity is an accurate measure of quality. Justin Beiber is popular.  I never even claimed that I didn't play it or that hated it.  It was fun to have a game that all your friends wanted to play and were good enough at to not get pissed because they are getting beat.  I enjoyed the game too.  But it still wasn't a great game.

Be honest here do you really think that you could go pick up Goldeneye on the n64 and play the campaign or a couple of hours of multiplayer without wanting to quit? I'm pretty sure I could do that with any of the three I listed and tons more games that predated or were contemporary to Goldeneye but I know for a fact that I would never make it through goldeneye.
 
2014-02-20 09:58:14 PM
www.atarimania.com
 
2014-02-20 10:16:57 PM

Egoy3k: Nobody has argued with my reasons


Wait, wait. The people pointing out that it was ground breaking for consoles and that you were comparing it a game that came out close to the same time (as in same year for the N64 version of it which sucked and was clunky as hell), and one that came out over a year later that were both ports from the PC is not arguing against your reasons (the PS2 version of half-life was not release until 3 years later)? People pointing out the control scheme was customizable is not arguing against you claiming that it was bad? Your reasons are illogical and make no rational sense. Even your sound effects comment is idiotic. You could tell where people were shooting from and sometime what gun they had just from hearing the fire, what more do you expect?

Did you not even bother reading anything or are you just trolling? Because there is no way you could be in this thread and not realize you are objectively wrong when it comes to GoldenEye and its nature with regards to console gaming and multiplayer.

If you really want to make a point, come up with a console FPS that had better multiplayer than GoldenEye in that time period. The N64 Quake sucked, and Turok was limited.
 
2014-02-20 10:17:05 PM
Master of Orion 3, hands farking down. And the sad thing was, I could see a good direction; less micro managing hundreds of colonies would be very sweet. But it was an unplayable mess w/ broken AI and broken weapons (missiles were ridiculous). Just bad times all around.
 
2014-02-20 10:23:30 PM

Egoy3k: Confabulat: Egoy3k: Chronotrigger was good.
SMB3 was good
Mario Cart 64 was good.

No one ever said they weren't, and they all get a ton of love to this day. Why are you hung up on Goldeneye? Ask around and most gamers of that time will tell you fond stories of it. So you didn't play it because it was beneath you, well look how special you were in the early 90s. The vast majority of gamers have different memories, and we're not all wrong.

I'm not the one who is hung up here. I stated that Goldeneye was not a great game and gave my reasons. Nobody has argued with my reasons other than to resort to insults, misrepresenting my posts, and ignoring my arguments in favor of repeating the same argument that basically boils down to 'popular = good' and I disagree that popularity is an accurate measure of quality. Justin Beiber is popular.  I never even claimed that I didn't play it or that hated it.  It was fun to have a game that all your friends wanted to play and were good enough at to not get pissed because they are getting beat.  I enjoyed the game too.  But it still wasn't a great game.

Be honest here do you really think that you could go pick up Goldeneye on the n64 and play the campaign or a couple of hours of multiplayer without wanting to quit? I'm pretty sure I could do that with any of the three I listed and tons more games that predated or were contemporary to Goldeneye but I know for a fact that I would never make it through goldeneye.


I was more of a pc fps kid, going from wolfenstein to doom to duke nukem to quake and quake 2 was awesome... wasn't a fan of the analog stick in general either having grown up on the nes and genesis, the n64 fps's just felt like a weird clunky compromise at that point

I do remember loving turok tho, and i loved the xbla port of perfect dark

I guess it's a "you had to be there" game (goldeneye)
 
2014-02-20 10:47:35 PM
Big ass Ubisoft sale on Steam right now.

Don't know if I want HOMM VI though.  I just preordered Windborne a couple days ago...
 
2014-02-20 10:49:10 PM

NathanielTaggart: [www.atarimania.com image 400x479]


You're nuts. Yar's Revenge was a fantastic game, especially if you played the harder versions and were good enough to play it until it was almost surreally difficult. Plus, the Easter Egg. You were a star if you knew about the Easter Egg.
 
2014-02-20 11:13:55 PM

Greymalkin: I must have missed when they were handing out the free blowjobs for this to have its 81% on Metacritic.

Easily one of the most trite and insipid wastes of 3 hours of my life.

[cdn2.spong.com image 774x800]


It's the hipster flood into the gaming review world.  I've wasted so much time on these 'amazing indie' games now due to reviews that must have been done by some sort of autistic savant.
 
2014-02-20 11:20:58 PM

legion_of_doo: Big ass Ubisoft sale on Steam right now.

Don't know if I want HOMM VI though.  I just preordered Windborne a couple days ago...


I don't like it.   I bought it on sale, and was first soured when I had to setup a Uplay account.  So it's a client within a client, and it's basically made to serve you ads.

Then comes the gameplay.  They have neutered the concept of logistics, you don't really care about your cities (you don't even build them up really anymore, you just click a creature icon for the creature upgrade you want and the appropriate building is added)   Lots of simple changes that just add up to missing what made HOMM3 so much fun.

They simplified the resources to:  Gold, Ore, Wood, Crystal.

They added a domain protection system now.  You can't capture mines/lumbermills without first capturing the fort or town that generates the domain presence.  I used to like to be able to get a stranglehold on a town with a large army and slowly starve it out.
 
2014-02-20 11:49:19 PM

kroonermanblack: I then look at Dead Space 3.


Oh lord, that game hurt my soul. I loved DS 1 & 2, and I was hoping this would be an awesome conclusion to the story. Instead, it pulled the same crap that the Resident Evil series did - dumping the survival horror aspect for run & gun action. Then EA twisted the knife and made it an orgy of microtransactions. I barely made it to the 2nd level before I gave up on it and let it rot on my shelf.
 
2014-02-21 12:08:45 AM

NathanielTaggart: [www.atarimania.com image 400x479]


What?

Yar's Revenge was an awesome 2600 game.
 
2014-02-21 12:08:50 AM
i.imgur.com

Kasumi Ninja.  Most god awful piece of shiat game I ever played, and that's saying a lot.  I hope everyone who was involved in the development, distribution and sales of this this game died a long draw out and painful death, but only after watching all of their loved ones and anything they ever cared about suffer unimaginably.

Okay, maybe I don't actually have those kinds of morbid desires, but this game was really bad.  And I think the people involved in its development are horrible folks.  I love fighting games when I was growing up, and it took me a long time and a lot of work to be able to afford that game.  HUGE mistake.

Granted, there were a number of stinkers for the Jaguar.  To this day, however, I don't regret having owned the system.  Aliens Versus Predator was completely worth it.  For its time, it had amazing graphics and it really as the very best first person shooter IMO back then.  Scary as hell, and it did an amazing job of creating a sci-fi/horror atmosphere.

But back to the bad games, fark Kasumi Ninja.
 
2014-02-21 12:11:14 AM

Demetrius: The Crying Game.


I know all there is to know about that one.
 
2014-02-21 12:15:30 AM

yukichigai: Klivian: Put me down as another vote for Rage and GTA4 being terrible.

See I don't get all the hate for Rage.  I mean, I understand the hate for the ending, since basically what happened there was they tried to sell a trilogy by only delivering the first third of the story.  But within that, the gameplay wasn't bad.  Yeah, the mix between open world driving between linear corridor shooter sections was a bit of an odd combo, but neither section was bad.  Both were pretty enjoyable to me actually, along with the crafting system, which I'll admit was limited but not as limited as I might have expected.

Yeah, the plot was in many ways pants-on-head retarded, not the core concept but the way it was executed.  For one, the "bad guys" seemed to only be considered the "bad guys" because of things other people totally swore they did that you never see yourself, along with them having the unbridled gall to shoot at you when you invaded their clearly marked areas that say "don't come in here or we'll shoot you".  I kept expecting to find out that all the plucky rebels I've been helping out are actually terrorists.

Despite all that, it was enjoyable.  I felt ripped off by the ending, and also that I was owed at least a goddamn boss fight, but even still I feel like I got my money's worth.  Admittedly I only paid $5 for the game, but I would have been happy paying $10.  No more though.

Copperbelly watersnake: Any Red Faction game after the first one (didn't get Guerilla). I picked up Armageddon at Best Buy for a dollar which should have been a warning, and the only real fun I got out of it was a mini game where you destroyed the entire landscape.

Red Faction II and Red Faction: Armageddon were my runners-up for the worst games I ever purchased.  RF2 had me so excited, only to discover that all the joy of the first game had been ruthlessly sucked out and Geo-Mod confined to some severely limited areas, along with the plot having little if anything to do with the first game, and taking place on a completely different planet to boot.  Why call it "Red Faction" if the damn thing takes place on Earth, not Mars?  It also didn't help that the PC version was a pretty bad console port, certainly in terms of the mediocre graphics.  The first Red Faction looked advanced by comparison.

RF:A was one I was pretty excited about because the game looked to be finally getting back to its roots: deformable terrain combat inside the underground tunnels of Mars.  Unfortunately it suffered from the exact same thing that did in RF2: Geo-Mod was heavily limited on what it could or could not work on.  90% of the terrain couldn't be blown up or modified AT ALL, with Geo-Mod being limited primarily to buildings, mostly in instances where a scripted event would have served adequately.  That wasn't what killed it for me though; what killed it for me was the lame attempt at trying to be a survival horror FPS.  We get it, you're a lone fighter trapped on Mars being attacked by a hostile alien force of unknown origin that seems to have the ability to appear out of nowhere every time you pick up a health kit or bit of ammo.  Doom 3 already covered this and did a much better job of it, only Doom 3 wasn't filled with enemies that shot explosive ordinance that could literally blow the floor out from under you with every shot, requiring you to use that cool "repair gun" for the most tedious version of tug-of-war ever.

As for Red Faction; Guerrilla, you really should play it.  While it also suffers from having terrain which can't be deformed or destroyed, there are so many buildings and structures which you CAN destroy that it doesn't matter, especially given that you're on the surface, not in tunnels.  I like to call it "Grand Theft Mars", since that's sort of how it plays: open world, steal cars, kill dudes, run from the law, only you can take shortcuts by crashing through buildings.  And you do.  Repeatedly.  It's rather fun.

Skail: [upload.wikimedia.org image 252x357]

Bought it at half-price books.  Wasn't even worth the three bucks.  Horrible graphics, lame gameplay, and crappy voiceovers.

My only contribution to that is that I've bought quite a few crappy awful games at Half-Price Books.  I almost bought Daikatana for $2 and then thought "I'd rather have the $2".  Still, great store, and to be fair some of the low-price crap I've bought actually got me a corresponding amount of enjoyment.

jakrabit: It's a tie between tribes 2 and tribes vengeance.

YEEEEEEAHHHH another burned Tribes fan.  Though again, I maintain that the winner is Vengeance.  At least with Tribes 2 its crappiness could be (and was) fixed with mods, and within that framework the mods could be enjoyable.  Also, T2 had more than one patch issued.

Confabulat: IngramValiant: DragonDeadite: Tommy Moo: [upload.wikimedia.org image 256x316]

Most recently played Metro: Last Light... yeah... horrible game there too.

[chan.catiewayne.com image 455x325]
/hot slashes

Metro: Last Light is really pretty awesome. I've only gotten about halfway through though as it does the one thing in gaming I hate nearly as much as escort missions: The "stand here and fight off waves of bad guys for X amount of time until the boat/elevator/train arrives to take you to the next area" nightmare. I HATE those as I'm sure to die 15 times trying to figure out the proper way to not panic while being attacked on all sides and not gobbling up all my medkits in the first 10 seconds. Grr I hate that!

I hope I get past it though and don't give up because it really is a pretty cool game and I can't stand it when I miss half a game because of one stupid point where the designers just decided to make life miserable for the gamer.

I thought MLL was an improvement over the first one.  Among other things, there are actually women NPCs, imagine that.  There's also more stealth options, and your stealth weapons don't all have a habit of ricocheting off enemies randomly because their gas mask was in the way or some similar bullcrap.  The number of timed survival missions is also lower than the first one; I'm actually having trouble thinking of any instance where you need to do that in the late game past the aforementioned thing with the boat.

The main thing though is that MLL has a very coherent story to tell, one that is actually pretty good.  It's good enough that it totally justifies the linear structure of the game.

Egoy3k: sprawl15: GRCooper: What I've never understood (after almost 20 years as a game developer) is why we dont periodically rerelease classics. Who wouldn't want, for example, Goldeneye with the same gameplay, control etc., but beautified to PS4 standards (hell, my 13 yo nephew has probably never even heard of the game)

/ok, Goldeneye is a bad example - probably be a nightmare going through all the rights, but you get my point

because lots of old games people love have dated gameplay

Goldeneye's game play was dated on it's release date. It wasn't terrible but the fawning praise it gets is pretty sad. It was no better than mediocre during it's day and it hasn't aged well.

Its gameplay was dated for PC.  For console players it was something hitherto never before seen: a first person shooter that the common man could play, enjoy, and be successful at.  I'd argue it brought the first-person shooter genre to the attention of the console gamer crowd.  And dated gameplay or no, it was still FUN gameplay, with enough content and depth to keep you playing for hours.

Damn, now I'm thinking about playing it again.  Always loved that mission in the snow with the infinite spawning patrols that served as little more than free ammo.


If it wasn't for another company buying the rights to the tribes universe and releasing their own (which was awesome! Tribes: Ascend), I'd still be playing the original
 
2014-02-21 12:21:02 AM

MrHappyRotter: [i.imgur.com image 640x480]

Kasumi Ninja.  Most god awful piece of shiat game I ever played, and that's saying a lot.  I hope everyone who was involved in the development, distribution and sales of this this game died a long draw out and painful death, but only after watching all of their loved ones and anything they ever cared about suffer unimaginably.

Okay, maybe I don't actually have those kinds of morbid desires, but this game was really bad.  And I think the people involved in its development are horrible folks.  I love fighting games when I was growing up, and it took me a long time and a lot of work to be able to afford that game.  HUGE mistake.

Granted, there were a number of stinkers for the Jaguar.  To this day, however, I don't regret having owned the system.  Aliens Versus Predator was completely worth it.  For its time, it had amazing graphics and it really as the very best first person shooter IMO back then.  Scary as hell, and it did an amazing job of creating a sci-fi/horror atmosphere.

But back to the bad games, fark Kasumi Ninja.


Oh, wow.... Yeah, that game sucked big-time. But not as bad as 3DO's  Way of the Warrior...

img.photobucket.com
gamikia.com
users.polytech.unice.fr
mascherato.com
img.gamefaqs.net


It was trying SOOOO hard. It looked like something whipped up by a group of college freshmen with a budget of $40 and a case of Budweiser.
 
2014-02-21 12:56:35 AM

FuryOfFirestorm: Curt Blizzah: [diehardgamefan.com image 200x275]

As an 8 year old, I had no idea what the hell this game was about.  We hated it.

It was basically part of a contest planned to be spread over four games, each packaged with a comic that to be used to find clues which you then turned in to win some expensive prize. Then the 4 grand prize winners were to compete to win the ultimate Grand Prize: A jeweled sword worth $50,000. The first two games did well, but due to the Great Video Game Crash of 1983, the third game's contest was cancelled, and the fourth game was never made. The world story is fully explained here on Wikipedia


When I first read your post I figured "baw, another hapless victim of the video game crash."  Then I read the details.  From the wiki:

Steven Bell, who was 20 and lived near Detroit at the time, took first place and won the "Talisman of Penultimate Truth."  The talisman was made of 18K solid gold, with 12 diamonds and the birthstones of the twelve Zodiac signs embedded in it, as well as a small sword made of white gold attached to the front. At the time of the contest, the Talisman was valued at $25,000.

Holy hell, real farking diamonds?  For a video game?  And there were four of these goddamn contests planned, along with a grand prize and an even more ridiculous reward to go with it?  No wonder the video game industry crashed so hard.
 
2014-02-21 01:01:10 AM

Theaetetus: nmrsnr: nmrsnr: It was barely a game, and you had to be a farking actual surgeon to get the goddamn appendix out (which I never successfully did).

Let's try that again with a picture:

[www.dosbox.com image 320x200]

That game was  awesome. And yes, very difficult.


I have a DOS emulator on my computer just for this game. It's a bit nostalgic for me because my grandfather was a surgeon and I used to watch him try to play it.
 
2014-02-21 01:51:15 AM

Ghastly: Spy Hunter for the Game Cube really disappointed me.


Really?  I actually liked that, though admittedly the replay value on it was really low.  Also the unlocks for beating the set times were pathetic and useless for the most part.  Still, it wasn't bad, just not as good as it could have been.
 
2014-02-21 01:58:00 AM

Pizilla: Scrotastic Method: [upload.wikimedia.org image 260x366]

I expected "bad," in the way that Adult Swim cartoons were "bad" ten years ago. I expected insanity, dicking with the player, chaos, and cheap animation. You know, the kind of awesome "bad" that would work for Aqua Teen.

Instead it's just really bad. Honest bad. This game was made in Estonia or something (really) and totally shows it. Just a complete piece of crap.

The only good thing about it was Scott Van Pelt is the golf announcer.

LEEEEEEEEEEEEEROY JENKINS..........IS AN A-HOLE!!!


Fark you!!!

/ I keed
// least I got chicken
 
2014-02-21 02:13:56 AM

yukichigai: Ghastly: Spy Hunter for the Game Cube really disappointed me.

Really?  I actually liked that, though admittedly the replay value on it was really low.  Also the unlocks for beating the set times were pathetic and useless for the most part.  Still, it wasn't bad, just not as good as it could have been.


I really loved the original Spy Hunter and the thought of playing it with 3D graphics was really exciting but for some reason it just never really felt like Spy Hunter but a third person vehicle shooter using the same name.
 
2014-02-21 02:15:12 AM
Another vote for MOO3.  God what a disappointment that was.  I used to spend hours lurking the Quicksilver forums, absorbing everything I could to prepare myself for its release.

When the game shipped, the forum members just... Deflated.

One hilarious thing (in a sad way):  There was one fanboy who didn't want to admit defeat and wrote a FAQ on "How to have fun in MOO3".

Yeah.
 
2014-02-21 03:06:04 AM
Worst game I bought: Outpost. Something like Sim City on a moon of Jupiter. Back then it was hyped enormously because the designer used to be a NASA manager. The intro was breathtaking for the time, but the game itself... Much of the stuff the packaging and the manual mentioned weren't even in the game, and the rest was just boring.

Most disappointing game: Civilization V. It's like they wanted to build a game around the word "deceleration". Building a large army isn't possible any more (and not practical on the small maps), most city improvements don't make any sense and take ages to complete, there's no point in founding many cities, the diplomacy is a joke... There is just nothing to do. (Don't know how much the add-ons changed. Don't really care either.)
 
2014-02-21 04:12:58 AM

Egoy3k: Be honest here do you really think that you could go pick up Goldeneye on the n64 and play the campaign or a couple of hours of multiplayer without wanting to quit? I'm pretty sure I could do that with any of the three I listed and tons more games that predated or were contemporary to Goldeneye but I know for a fact that I would never make it through goldeneye.


I've spent most of the day playing Dragonstomper for the Arcadia Supercharger for the Atari 2600 and it's still a fine game.

You better believe I could pick up Goldeneye and play through it without whining like you do.
 
2014-02-21 04:13:19 AM

TheHopeDiamond: [i.ebayimg.com image 230x300]

FARK.   YOU.   SPACE SHUTTLE.   Only game I ever returned.


I loved that game as a kid!  It was one of my all-time favorites.

If you want a bad Atari 2600 game, just look to the games by Mythicon.

This was the worst game on the NES that I ever played:

upload.wikimedia.org
 
2014-02-21 04:14:46 AM
Does anyone else think Egoy3k owned a PS1 and was defensive at the time?
 
2014-02-21 04:21:58 AM

ChewbaccaJones: Maybe not the worst, but it was the first one that came to mind:

[hippobytes.com image 400x486]

If you have never experienced its suckage, behold:

http://www.youtube.com/watch?v=vAk6xRPTHvQ


Raiders of the Lost Ark was a fantastic game.  Most people don't know you have to use the 2nd controller for the inventory.  A Howard Scott Warshaw classic!
 
2014-02-21 05:13:48 AM
Thief 4.
I am from the future
 
2014-02-21 05:14:17 AM

BlackPete: Another vote for MOO3.  God what a disappointment that was.  I used to spend hours lurking the Quicksilver forums, absorbing everything I could to prepare myself for its release.

When the game shipped, the forum members just... Deflated.

One hilarious thing (in a sad way):  There was one fanboy who didn't want to admit defeat and wrote a FAQ on "How to have fun in MOO3".

Yeah.


The community tried SO hard to save that game.  I can't even imagine the hours and hours they put into modding it.  And nothing ever quite managed to bring it above 'barely mediocre'.
 
2014-02-21 05:57:53 AM
Oh! I forgot NeverWinter Nights 2.

Or Never-point-the-camera-in-the-right-direction Nights 2. Tried playing it for 20 minutes then un-installed it. WTF was up with that farking camera?
 
2014-02-21 07:54:54 AM

Hardy-r-r: Thief 4.
I am from the future


I'm a little worried that there aren't any real reviews online for Thief 4, even though the game is about to be released.  I loved the first two games in the series, and I really want a decent first-person sneaking game.

/already beat Dishonored without any kills
 
2014-02-21 08:51:28 AM

Confabulat: Does anyone else think Egoy3k owned a PS1 and was defensive at the time?


I owned and still own every system ever made since I was 12 years old.  I'm just calling it like it is. Goldeneye was mediocre during it's day.  Arguments about how popular it was do nothing to address design and technical flaws with the game. We are going to have to agree to disagree on this one man.  It wasn't a great game. It was a mediocre game that happened to be popular.  Just like Call of Duty is today.
 
2014-02-21 09:06:05 AM

Egoy3k: Confabulat: Does anyone else think Egoy3k owned a PS1 and was defensive at the time?

I owned and still own every system ever made since I was 12 years old.  I'm just calling it like it is. Goldeneye was mediocre during it's day.  Arguments about how popular it was do nothing to address design and technical flaws with the game. We are going to have to agree to disagree on this one man.  It wasn't a great game. It was a mediocre game that happened to be popular.  Just like Call of Duty is today.


What design and technical flaws? Honestly asking, no snark involved.
 
2014-02-21 09:34:02 AM

scottydoesntknow: Egoy3k: Confabulat: Does anyone else think Egoy3k owned a PS1 and was defensive at the time?

I owned and still own every system ever made since I was 12 years old.  I'm just calling it like it is. Goldeneye was mediocre during it's day.  Arguments about how popular it was do nothing to address design and technical flaws with the game. We are going to have to agree to disagree on this one man.  It wasn't a great game. It was a mediocre game that happened to be popular.  Just like Call of Duty is today.

What design and technical flaws? Honestly asking, no snark involved.


oddjob and uh
 
2014-02-21 09:49:10 AM

scottydoesntknow: Egoy3k: Confabulat: Does anyone else think Egoy3k owned a PS1 and was defensive at the time?

I owned and still own every system ever made since I was 12 years old.  I'm just calling it like it is. Goldeneye was mediocre during it's day.  Arguments about how popular it was do nothing to address design and technical flaws with the game. We are going to have to agree to disagree on this one man.  It wasn't a great game. It was a mediocre game that happened to be popular.  Just like Call of Duty is today.

What design and technical flaws? Honestly asking, no snark involved.


Technical flaws would be clipping, horrible sound, boring and short loops of music (except for the opening theme) floaty movements, muddy graphics, a terrible draw distance and low frame rate even when compared to contemporary (pre-graphics accelerator module) N64 games. Hell on some of the multiplayer maps they didn't even bother with doors they just had grates that you clipped through.

Design would be a lack of weapon variation, putting vertical spaces in a game with a controller that makes vertical aiming while moving difficult, no less than 4 'save the girl' missions, there were at least two missions that on any difficulty other than stupid easy forced the player to game the stupid AI rather than play the part of action hero.*

*I'm not claiming that bad AI is a flaw, almost nobody had good AI back then and it's not like more modern games have decent AI figured out all the time either.  The point is that if you are even in a situation when you feel the need to exploit AI deficiencies to win then the game is poorly designed moreover if the level has convenient geometry that allows you to easily exploit poor AI then the level should be redesigned.
 
2014-02-21 10:03:37 AM

State_College_Arsonist: Hardy-r-r: Thief 4.
I am from the future

I'm a little worried that there aren't any real reviews online for Thief 4, even though the game is about to be released.  I loved the first two games in the series, and I really want a decent first-person sneaking game.

/already beat Dishonored without any kills



PC Gamer was down on the game
 
2014-02-21 10:16:06 AM

Egoy3k: muddy graphics, a terrible draw distance and low frame rate even when compared to contemporary (pre-graphics accelerator module) N64 games


Which N64 games would that be? I mean, keep in mind, we're talking about a timeframe where just a few months before this game was out we had Quake pushing boundaries on the computer and it still had you shooting buttons to interact with them. I'm pretty sure Goldeneye was one of the first games to have a zoomable sniper rifle weapon, and its graphics were praised for their complexity even if the draw distance ended up suffering. This was the timeframe of Final Fantasy 7 and Starfox 64, not Conker's Bad Fur Day.

Hell, it looked better than Quake II in a lot of ways, despite the latter's use of the expansion pak.

Egoy3k: Design would be a lack of weapon variation


Compared to what? Doom 2? It was sticking to its setting, and there was plenty of variation within the normal weapons if you throw out all the gimmick 'superweapons' like the rcp-90, laser, golden gun, etc.

Egoy3k: The point is that if you are even in a situation when you feel the need to exploit AI deficiencies to win then the game is poorly designed moreover if the level has convenient geometry that allows you to easily exploit poor AI then the level should be redesigned.


I really can't remember a mission that needed that kind of thing. The hardest level was probably Control, and that was because of defending lady computress against grenade throwers in a room of exploding chairs and desks.

I mean, it really sounds like you're comparing it to games that came out with better tech and then saying the games that didn't use non-existent tech were bad because the studio did not invest in a time machine.
 
2014-02-21 10:49:19 AM

Egoy3k: scottydoesntknow: What design and technical flaws? Honestly asking, no snark involved.

Technical flaws would be...


Don't bother. It was dreck. But it was the first time consoles saw multiplayer FPS, so it was popular. A milestone for gaming. It's like Wolfenstein3d. Stupid dreck, but it got popular, not because it was a good game, but for the other reasons.
 
2014-02-21 11:26:59 AM

starsrift: Egoy3k: scottydoesntknow: What design and technical flaws? Honestly asking, no snark involved.

Technical flaws would be...

Don't bother. It was dreck. But it was the first time consoles saw multiplayer FPS, so it was popular. A milestone for gaming. It's like Wolfenstein3d. Stupid dreck, but it got popular, not because it was a good game, but for the other reasons.


videogame hipsters how tedious.
 
2014-02-21 12:04:35 PM

Greymalkin: I must have missed when they were handing out the free blowjobs for this to have its 81% on Metacritic.

Easily one of the most trite and insipid wastes of 3 hours of my life.

[cdn2.spong.com image 774x800]


You have no soul.
 
2014-02-21 12:06:00 PM
img.fark.net

More like "Lost: $59.95."
 
2014-02-21 12:07:10 PM

BlackPete: Another vote for MOO3.  God what a disappointment that was.  I used to spend hours lurking the Quicksilver forums, absorbing everything I could to prepare myself for its release.

When the game shipped, the forum members just... Deflated.

One hilarious thing (in a sad way):  There was one fanboy who didn't want to admit defeat and wrote a FAQ on "How to have fun in MOO3".

Yeah.


I wrote that.  I wrote it in frustration after waiting like 2 years past when they were originally planning to release.  I was just a kid.  I saved allowances for it when I was originally planning to get it, after the blast I had and still do with MOO2.  In the time between when they planned it's release, and the time when it released, I got a job.

After all that wait, i was Duke Nukem Forever levels of excited to finally get my hands on it.

And they took a shiat on me with it.  I should have known, after like two years of poor communication on their behalf.  I should have known.
//god damn, i'm crying.  i wasted a lot of time visiting their webpage daily looking for updates.   It's the second worst game i ever bought, and that's not just from shiatty gameplay, but from delivering that after making me wait for it.  bastards.
 
2014-02-21 12:09:27 PM

Space Station Wagon: starsrift: Egoy3k: scottydoesntknow: What design and technical flaws? Honestly asking, no snark involved.

Technical flaws would be...

Don't bother. It was dreck. But it was the first time consoles saw multiplayer FPS, so it was popular. A milestone for gaming. It's like Wolfenstein3d. Stupid dreck, but it got popular, not because it was a good game, but for the other reasons.

videogame hipsters how tedious.


So I'm guessing you are a devoted fan of Call of Duty then/
 
2014-02-21 12:30:11 PM

RockofAges: Not to mention that, frankly, some CoD games were actually very good.


1 and 4 are p notably baller.

I would include 2 but the shooting felt very slightly off somehow and it never clicked like 1 did in MP. COD1 playing on an FK mod server running Barbarossa was the tits
 
2014-02-21 12:53:55 PM

IronJelly: //god damn, i'm crying. i wasted a lot of time visiting their webpage daily looking for updates. It's the second worst game i ever bought, and that's not just from shiatty gameplay, but from delivering that after making me wait for it. bastards.


The cynical part of me wants to schedule you a doctor appointment for a shot of Be a Man
The gamer part of me feels your pain as I think I shed a tear or two when Garriott sold Origin to EA

/conflicted
 
2014-02-21 12:58:12 PM

RockofAges: Chatbox text? "OwenHart fell to his death". Literally hours afterward.


I lol'd

/was watching that PPV too
 
2014-02-21 01:12:05 PM
upload.wikimedia.org
Bought this on a whim, and really shouldn't have done so. It's interesting enough, but the gameplay becomes exceedingly difficult as the game progresses. You don't grow in power nearly the way you should compared to the bosses, who end up with BS mechanics where they'll only be vulnerable for obnoxiously short moments.

I suspect the aspect I was missing was the multiplayer aspect of the game, which was truly obnoxious. In the starting town was this giant pyramid, at the top of which was the final boss. You could enter it at the very start of the game and start working your way in. This was meant to be done online with random people in your party, with the first levels appropriate for level 1 players and progressively getting more difficult.

The game never indicates you need to do this, offering a single player adventure instead. It just wasn't very interesting, and several attempts to get into it always ended up petering out because of the difficulty curve. Meh.
 
2014-02-21 01:36:18 PM
img.fark.net
 
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