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(Kotaku)   What's the worst game you ever bought?   (kotaku.com) divider line 453
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4551 clicks; posted to Geek » on 20 Feb 2014 at 1:15 AM (48 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-02-20 12:10:43 PM  
upload.wikimedia.org

fark this game. Even with the Steam sale
 
2014-02-20 12:12:21 PM  
i.ebayimg.com

FARK.   YOU.   SPACE SHUTTLE.   Only game I ever returned.
 
2014-02-20 12:13:37 PM  

Confabulat: Theaetetus: Oh, and of course...
[2.bp.blogspot.com image 320x240]
Quicktime Events: The Game

I could beat that game in the arcade back in the day. I am unsure now where I found the money then to figure out how to do that.


The arcade by my house gave you a free pizza if you could beat the game. My friends and I dined well and often, thanks to my dragonslaying skills!
 
2014-02-20 12:16:13 PM  

Curt Blizzah: As an 8 year old, I had no idea what the hell this game was about.  We hated it.


Yep. That game was baffling. You were supposed to read the comic book and get clues and as I recall there were supposed to be four of them with real-life prizes but try as I might, I couldn't figure out the first thing about it. They never did make four for obvious reasons.

I tried replaying it recently with an Atari emulator and it's more baffling now. Does anyone know what the hell was going on in that game?
 
2014-02-20 12:20:58 PM  

MechaPyx: Alternate Reality for the Commodore 64. The graphics weren't much to speak of in the first place but this was just horrible. It was always raining when you started the game too which just made it worse. Frankly I couldn't tell if I was actually moving or not most of the time. I'd try to move around and get mugged and killed before I made it down the street. I assume it was a street. That's what the game claimed anyways. I could have been pressing buttons on a calculator for all the good it seemed to do. Horrible game.


I've heard other people say the same thing, but I *loved* that game. I mapped out the city on graph paper and when I had a character that actually *lived* it was so satisfying. One man's treasure, I guess...
 
2014-02-20 12:23:06 PM  

van1ty: Theaetetus:
Demon's Souls is third, but I'll allow that that one is a subjective decision, and many people may love it so much that they name their firstborn Boletaria.

Yeah, take that back.  Every minute of Demon's Souls was enjoyable, the atmosphere is incredible, the difficulty level is perfect, the bosses are memorable... a truly great game.


Uh, okay, I take it back: Demon's Souls was objectively terrible, and it's not a subjective decision. If you think you liked it, you are, by definition, wrong.

images3.wikia.nocookie.net
 
2014-02-20 12:41:09 PM  
Eternal Ring. One of the first games I bought for PS2.

image.gamespotcdn.net

The sword animation was hilariously bad (*poke poke poke*). Did anyone else have this stinker?
 
2014-02-20 12:46:50 PM  
Hi, I'd just be like to be the first to point out how disappointing MOO 3 was.

To be fair, I didn't get any of the MOO games when they came out first, but I was on a Galactic Civ  induced space 4x kick, and I had heard good things about the series. So, I got 1 and 2 bundled on GOG. 1 was pretty good, but 2 was something else! Easily one of the best games I've played, in a genre I love. Played the shiat out of it.

Next step was MOO3, because most of what I'd heard was praise for the first 2. And if the second one was that good, imagine how much better the third one would be. For fark sake, how did this game get the whole way through development without someone pointing out it's many, overwhelmingly bad flaws?! The experience was a lot like winding up to have an argument with someone, and then they just 180 and agree with you. Completely deflated.

/My fault entirely for not checking any of the reviews.
//Then something like Portal or Limbo comes along and my faith is restored.
 
2014-02-20 12:50:45 PM  
What I've never understood (after almost 20 years as a game developer) is why we dont periodically rerelease classics. Who wouldn't want, for example, Goldeneye with the same gameplay, control etc., but beautified to PS4 standards (hell, my 13 yo nephew has probably never even heard of the game)

/ok, Goldeneye is a bad example - probably be a nightmare going through all the rights, but you get my point
 
2014-02-20 12:54:26 PM  

GRCooper: What I've never understood (after almost 20 years as a game developer) is why we dont periodically rerelease classics. Who wouldn't want, for example, Goldeneye with the same gameplay, control etc., but beautified to PS4 standards (hell, my 13 yo nephew has probably never even heard of the game)

/ok, Goldeneye is a bad example - probably be a nightmare going through all the rights, but you get my point


because lots of old games people love have dated gameplay
 
2014-02-20 01:40:16 PM  

Random Anonymous Blackmail: In the days before time

Joe let me down.

[upload.wikimedia.org image 224x318]


Loved that series back in the day. In the '93 version on Genesis I played Cowboys v Jets in full 60 minute exhibition and won 210-7 with QB bootleg and

/sweep strong
//SWEEP STRONG
///SWEEP STRONG!
 
2014-02-20 01:41:12 PM  

Slaves2Darkness: scottydoesntknow: Shakin_Haitian: Shakin_Haitian: Worst game recently?

I wanted to see what the hype about this series was and this game was 12 bucks.  The first Bioware game I've played since BG2 and well... fark Bioware if this is the type of game they make any more.  There was no consequential role playing whatsoever, I was leveling up powers that all felt the same, and I was just running down corridors killing people.  Twelve bucks was too much for this game.  I stopped after three hours and never turned it back on.

Whoops.  It was a picture of ME3.

Dude, it's really your fault for trying to jump into the series on the final game. That's like trying to start Breaking Bad in its final season, or starting Harry Potter with the final book.

The series as a whole is awesome.

The series sucked. ME 1 was a series of repetitive missions. ME 2 did not deliver on the promise of the series, which was your choices would have deep and meaningful effects to the story.  ME 3 the ending shiat all over everything else. The series sucked it was a farking shooter on rails, but hey you could decide which NPC to fark and which one to be sent off to get killed. Not that there were any lasting repercussions about which one you farked or which one died.


Yet you played all three, anyway. You must be into S&M.
 
2014-02-20 01:43:08 PM  

sprawl15: GRCooper: What I've never understood (after almost 20 years as a game developer) is why we dont periodically rerelease classics. Who wouldn't want, for example, Goldeneye with the same gameplay, control etc., but beautified to PS4 standards (hell, my 13 yo nephew has probably never even heard of the game)

/ok, Goldeneye is a bad example - probably be a nightmare going through all the rights, but you get my point

because lots of old games people love have dated gameplay


Goldeneye's game play was dated on it's release date. It wasn't terrible but the fawning praise it gets is pretty sad. It was no better than mediocre during it's day and it hasn't aged well.
 
2014-02-20 01:48:02 PM  

Slaves2Darkness: Vash's Apprentice: Galerians for PSX. Fortunately, Psi-Ops and Second Sight washed the bad taste out of my mouth.

First or second Galerians? The first one was fun, the second one was awful.


Well, you're apparently more patient than I am. The charging for five seconds for EVERY SINGLE ATTACK got old, especially when you're fighting a teleporting boss.
 
2014-02-20 01:48:09 PM  
upload.wikimedia.org

At least I didn't buy the lifetime subscription...
 
2014-02-20 01:48:33 PM  

RockofAges: Tommy Moo: [upload.wikimedia.org image 256x316]

I bought this game used for $15, played it for an hour, turned around, took it back to the store, and asked "How much can I get for this in trade in?" The guy looked at me funny and said $7. I said "Sold. That was an $8 mistake."

It's not so much that the gameplay was horrible as it was literally the most embarrassing JRPG I have ever played. Putting this in my PS3 was the moment I realized that I had outgrown JRPGs. The voice acting and dialogue are so preposterously amateur I think I would have died if anyone I knew had walked into the room and seen me playing this. I grew up on Final Fantasy, so to admit that the West has surpassed Japan was a huge turning point for me. The only JRPGs I've enjoyed from this generation were Valkyria Chronicles and Demon's/Dark Souls.

Yep, Enchanted Arms sucked pretty damn bad. I got it used for $4.99 and, believe it or not, beat it. Had to be mightily "puffin" the entire time to make it bearable. I have a thing about beating RPGs that I begin though.

Try Lost Odyssey and have your faith in JRPG narrative / writing restored.

/also, the blatant "homo" joke in Enchanted Arms that lasts the entire game was a bit much, and I love me some offensive humour.


I've wanted to. Isn't Lost Odyssey only for 360?
 
2014-02-20 01:52:00 PM  

Egoy3k: sprawl15: GRCooper: What I've never understood (after almost 20 years as a game developer) is why we dont periodically rerelease classics. Who wouldn't want, for example, Goldeneye with the same gameplay, control etc., but beautified to PS4 standards (hell, my 13 yo nephew has probably never even heard of the game)

/ok, Goldeneye is a bad example - probably be a nightmare going through all the rights, but you get my point

because lots of old games people love have dated gameplay

Goldeneye's game play was dated on it's release date. It wasn't terrible but the fawning praise it gets is pretty sad. It was no better than mediocre during it's day and it hasn't aged well.


I disagree. To me, Goldeneye was the game that really showed the potential of multiplayer fps games on a console. Sure they'd been out on pc's for years by then but rare really did a great job of translating that sort of frantic multiplayer gameplay to the console. Was it perfect? Hell no but it was insanely fun. To this day I've yet to find a weapon in any game as sneaky and evil as proximity mines are in that game.

To me, Goldeneye set the pins up for fps multiplayer shooters on console and Halo (the first one) knocked em down.
 
2014-02-20 01:54:49 PM  

Shoutingsilence: [upload.wikimedia.org image 335x475]

At least I didn't buy the lifetime subscription...


oddly enough, the novels were pretty good.
 
2014-02-20 01:56:07 PM  

Dragonflew: Eternal Ring. One of the first games I bought for PS2.

[image.gamespotcdn.net image 337x500]

The sword animation was hilariously bad (*poke poke poke*). Did anyone else have this stinker?


Wow. Someone give Ubisoft an award for that wonderful boxart. Did the CEO's son ask him if he could get one of his drawings on a game box?
 
2014-02-20 01:56:19 PM  
3.bp.blogspot.com

I am so ashamed I bought this piece o' crap. Buggy, and rather than being able to be a channeler and channel, you had to find ter'angreal that did specific things. It was crappy shovelware.
 
2014-02-20 02:03:16 PM  

Egoy3k: Goldeneye's game play was dated on it's release date. It wasn't terrible but the fawning praise it gets is pretty sad. It was no better than mediocre during it's day and it hasn't aged well.


I disagree entirely. 3D shooters really were just finding their way on consoles at the time and games like Turok showed the potential of the idea but rarely executed it well (god, really, you're going to make me jump on all these ledges but I can't see my feet?)

Goldeneye was one of the first games that did 3D FPS well, and in a fun playable way. It was hardly dated. And the multiplayer was groundbreaking at the time.
 
2014-02-20 02:09:47 PM  

GRCooper: What I've never understood (after almost 20 years as a game developer) is why we dont periodically rerelease classics. Who wouldn't want, for example, Goldeneye with the same gameplay, control etc., but beautified to PS4 standards (hell, my 13 yo nephew has probably never even heard of the game)

/ok, Goldeneye is a bad example - probably be a nightmare going through all the rights, but you get my point


They did remake Goldeneye for modern consoles.  It was Goldeneye 007: Reloaded.  No idea if it was any good, though.
 
2014-02-20 02:11:07 PM  
GTA V for me.  God that game is awful, and such a let down.
 
2014-02-20 02:15:17 PM  

Egoy3k: sprawl15: GRCooper: What I've never understood (after almost 20 years as a game developer) is why we dont periodically rerelease classics. Who wouldn't want, for example, Goldeneye with the same gameplay, control etc., but beautified to PS4 standards (hell, my 13 yo nephew has probably never even heard of the game)

/ok, Goldeneye is a bad example - probably be a nightmare going through all the rights, but you get my point

because lots of old games people love have dated gameplay

Goldeneye's game play was dated on it's release date. It wasn't terrible but the fawning praise it gets is pretty sad. It was no better than mediocre during it's day and it hasn't aged well.


Someone is bitter they had no friends to play games with...
 
2014-02-20 02:17:37 PM  

NicktheSmoker: GTA V for me.  God that game is awful, and such a let down.


o_0

/Youz trollin
 
2014-02-20 02:18:50 PM  
upload.wikimedia.org

I expected "bad," in the way that Adult Swim cartoons were "bad" ten years ago. I expected insanity, dicking with the player, chaos, and cheap animation. You know, the kind of awesome "bad" that would work for Aqua Teen.

Instead it's just really bad. Honest bad. This game was made in Estonia or something (really) and totally shows it. Just a complete piece of crap.

The only good thing about it was Scott Van Pelt is the golf announcer.
 
2014-02-20 02:27:00 PM  

Theaetetus: van1ty: Theaetetus:
Demon's Souls is third, but I'll allow that that one is a subjective decision, and many people may love it so much that they name their firstborn Boletaria.

Yeah, take that back.  Every minute of Demon's Souls was enjoyable, the atmosphere is incredible, the difficulty level is perfect, the bosses are memorable... a truly great game.

Uh, okay, I take it back: Demon's Souls was objectively terrible, and it's not a subjective decision. If you think you liked it, you are, by definition, wrong.

[images3.wikia.nocookie.net image 500x260]


Demon's Souls is one of those "accidental" games that - had they tried to make a good game - would've been forgettable and never been ported outside of Asia

they were lucky the poor level design just happened to be entertaining from a masochistic POV, and since then it became a "thing"

nothing wrong with that tho, that's how lots of things start out
 
2014-02-20 02:31:49 PM  
Maybe not the worst, but it was the first one that came to mind:

hippobytes.com

If you have never experienced its suckage, behold:

http://www.youtube.com/watch?v=vAk6xRPTHvQ
 
2014-02-20 02:36:10 PM  

ChewbaccaJones: Maybe not the worst, but it was the first one that came to mind:


I disagree entirely with this. Raiders of the Lost Ark was one of the first "adventure" games on a console, ever, and it was far more involved and complex than "Adventure." I puzzled my way through that game in the way you had to back then, with no guidebooks or internet walkthroughs, and it was very satisfying to figure out how to get to the next batch of screens and then figure out what to do next.

It's so wildly abstract that I doubt I could figure it out if I tried playing it for the first time today, but at the time I had everything down to a science. It started my love affair with adventure games that later lead to Infocom and Lucasarts and Gold Box AD&D and continues today.

I cared how tall my pedestal was at the end of the game.
 
2014-02-20 02:51:08 PM  
How about games we want a next gen remake of.
This game remade in the style of Xcom: Enemy Unkown

www.gamebox64.com
 
2014-02-20 02:58:40 PM  

scottydoesntknow: NicktheSmoker: GTA V for me.  God that game is awful, and such a let down.

o_0

/Youz trollin


Nope, not "trollin"  Glad you like it, I spent 160 on the Collectors Edition and wish I could get my money back.  The story mode was just bland, and very short to boot.  And the multiplayer is garbage.  "Let's make 30 missions where the point is to steal a tractor trailer.  That should be fun!
 
2014-02-20 02:59:20 PM  

Shoutingsilence: [upload.wikimedia.org image 335x475]

At least I didn't buy the lifetime subscription...


Lifetime subscriber here.  I loved the game, though, despite its faults.  The early closure was disappointing, but I got my money's worth (or so I tell myself).  Never again, though.
 
2014-02-20 03:07:54 PM  

scottydoesntknow: NicktheSmoker: GTA V for me.  God that game is awful, and such a let down.

o_0

/Youz trollin


I sort of agree with Nick. The massive world and (what I thought was a) good story aside, how many effing missions can you have doing yoga... or slow-driving a tractor-trailer or submarine... or bicycle racing on a mountain... or flying and dropping drugs... Far too much grinding in that game. GTA3 and Vice City were both far superior for playability.
 
2014-02-20 03:09:54 PM  
Wow. Read the headline, thought "Enter the Matrix," clicked the link, and there it was.

Ahh the memories... waiting an hour to load each hype trailer showing all the neat motion capture things they did with the actual actors and how intertwined the story would be with Reloaded, begging my parents to get the game for me as an advance on my birthday present (I wanted to play it before I saw the movie so I would understand everything), begging my parents to get a hard drive on the family computer with more than a single digit of gigabytes so I could actually install it once I got it (I think it was something like ~4 gigs, but it was nearly all from the live action cutscenes), and then playing it and finding that the 'hacking' minigame/cheat menu was far more fun and interesting than anything that the awful game itself had to offer.

Never bought a game anywhere near the release date because of that until Bioshock Infinite (which I ended up enjoying the hell out of, even if the hype machine had me imagining it being much much bigger and greater than it actually was).
 
2014-02-20 03:12:02 PM  

ChaosStar: Egoy3k: sprawl15: GRCooper: What I've never understood (after almost 20 years as a game developer) is why we dont periodically rerelease classics. Who wouldn't want, for example, Goldeneye with the same gameplay, control etc., but beautified to PS4 standards (hell, my 13 yo nephew has probably never even heard of the game)

/ok, Goldeneye is a bad example - probably be a nightmare going through all the rights, but you get my point

because lots of old games people love have dated gameplay

Goldeneye's game play was dated on it's release date. It wasn't terrible but the fawning praise it gets is pretty sad. It was no better than mediocre during it's day and it hasn't aged well.

Someone is bitter they had no friends to play games with...


I had plenty of friends to play that game with, but we were busy with other games. I'm sorry but it simply wasn't as good as nostalgia makes you think it was.  It combined floaty player motion, with a terrible control scheme (lets be fair though it's not really their fault that the N64 controller was such a mess) and terrible sound effects.  People seem to forget that quake was over a year old and Half Life was released only 15 months after Goldeneye.
 
2014-02-20 03:12:24 PM  

Space Station Wagon: How about games we want a next gen remake of.
This game remade in the style of Xcom: Enemy Unkown

[www.gamebox64.com image 432x549]


I had the Genesis version of that game.  I replayed that game probably twenty times, it was so awesome.
 
2014-02-20 03:18:26 PM  

Egoy3k: ChaosStar: Egoy3k: sprawl15: GRCooper: What I've never understood (after almost 20 years as a game developer) is why we dont periodically rerelease classics. Who wouldn't want, for example, Goldeneye with the same gameplay, control etc., but beautified to PS4 standards (hell, my 13 yo nephew has probably never even heard of the game)

/ok, Goldeneye is a bad example - probably be a nightmare going through all the rights, but you get my point

because lots of old games people love have dated gameplay

Goldeneye's game play was dated on it's release date. It wasn't terrible but the fawning praise it gets is pretty sad. It was no better than mediocre during it's day and it hasn't aged well.

Someone is bitter they had no friends to play games with...

I had plenty of friends to play that game with, but we were busy with other games. I'm sorry but it simply wasn't as good as nostalgia makes you think it was.  It combined floaty player motion, with a terrible control scheme (lets be fair though it's not really their fault that the N64 controller was such a mess) and terrible sound effects.  People seem to forget that quake was over a year old and Half Life was released only 15 months after Goldeneye.


... You could change the control scheme.  In fact, you could play dual analog using two controllers.
 
2014-02-20 03:20:14 PM  

Egoy3k: I'm sorry but it simply wasn't as good as nostalgia makes you think it was.


You're simply not remembering the time correctly. Half-Life came out over a year later so Goldeneye was dated? WTF kind of logic is that?
 
2014-02-20 03:23:50 PM  

Confabulat: Egoy3k: I'm sorry but it simply wasn't as good as nostalgia makes you think it was.

You're simply not remembering the time correctly. Half-Life came out over a year later so Goldeneye was dated? WTF kind of logic is that?


Not to mention that PCs back then could be infuriatingly hard to get games working on, and multiplayer almost had to be played at LAN parties due to crappy internet.  Multiplayer, for the most part, was still local.
 
2014-02-20 03:25:06 PM  

H31N0US: [1.bp.blogspot.com image 400x300]

I think this was the Tyson vs. Clooney edition.


Tyson Turkey vs. Rosemary Clooney.
 
2014-02-20 03:27:55 PM  

Klivian: Put me down as another vote for Rage and GTA4 being terrible.


See I don't get all the hate for Rage.  I mean, I understand the hate for the ending, since basically what happened there was they tried to sell a trilogy by only delivering the first third of the story.  But within that, the gameplay wasn't bad.  Yeah, the mix between open world driving between linear corridor shooter sections was a bit of an odd combo, but neither section was bad.  Both were pretty enjoyable to me actually, along with the crafting system, which I'll admit was limited but not as limited as I might have expected.

Yeah, the plot was in many ways pants-on-head retarded, not the core concept but the way it was executed.  For one, the "bad guys" seemed to only be considered the "bad guys" because of things other people totally swore they did that you never see yourself, along with them having the unbridled gall to shoot at you when you invaded their clearly marked areas that say "don't come in here or we'll shoot you".  I kept expecting to find out that all the plucky rebels I've been helping out are actually terrorists.

Despite all that, it was enjoyable.  I felt ripped off by the ending, and also that I was owed at least a goddamn boss fight, but even still I feel like I got my money's worth.  Admittedly I only paid $5 for the game, but I would have been happy paying $10.  No more though.

Copperbelly watersnake: Any Red Faction game after the first one (didn't get Guerilla). I picked up Armageddon at Best Buy for a dollar which should have been a warning, and the only real fun I got out of it was a mini game where you destroyed the entire landscape.


Red Faction II and Red Faction: Armageddon were my runners-up for the worst games I ever purchased.  RF2 had me so excited, only to discover that all the joy of the first game had been ruthlessly sucked out and Geo-Mod confined to some severely limited areas, along with the plot having little if anything to do with the first game, and taking place on a completely different planet to boot.  Why call it "Red Faction" if the damn thing takes place on Earth, not Mars?  It also didn't help that the PC version was a pretty bad console port, certainly in terms of the mediocre graphics.  The first Red Faction looked advanced by comparison.

RF:A was one I was pretty excited about because the game looked to be finally getting back to its roots: deformable terrain combat inside the underground tunnels of Mars.  Unfortunately it suffered from the exact same thing that did in RF2: Geo-Mod was heavily limited on what it could or could not work on.  90% of the terrain couldn't be blown up or modified AT ALL, with Geo-Mod being limited primarily to buildings, mostly in instances where a scripted event would have served adequately.  That wasn't what killed it for me though; what killed it for me was the lame attempt at trying to be a survival horror FPS.  We get it, you're a lone fighter trapped on Mars being attacked by a hostile alien force of unknown origin that seems to have the ability to appear out of nowhere every time you pick up a health kit or bit of ammo.  Doom 3 already covered this and did a much better job of it, only Doom 3 wasn't filled with enemies that shot explosive ordinance that could literally blow the floor out from under you with every shot, requiring you to use that cool "repair gun" for the most tedious version of tug-of-war ever.

As for Red Faction; Guerrilla, you really should play it.  While it also suffers from having terrain which can't be deformed or destroyed, there are so many buildings and structures which you CAN destroy that it doesn't matter, especially given that you're on the surface, not in tunnels.  I like to call it "Grand Theft Mars", since that's sort of how it plays: open world, steal cars, kill dudes, run from the law, only you can take shortcuts by crashing through buildings.  And you do.  Repeatedly.  It's rather fun.

Skail: [upload.wikimedia.org image 252x357]

Bought it at half-price books.  Wasn't even worth the three bucks.  Horrible graphics, lame gameplay, and crappy voiceovers.


My only contribution to that is that I've bought quite a few crappy awful games at Half-Price Books.  I almost bought Daikatana for $2 and then thought "I'd rather have the $2".  Still, great store, and to be fair some of the low-price crap I've bought actually got me a corresponding amount of enjoyment.

jakrabit: It's a tie between tribes 2 and tribes vengeance.


YEEEEEEAHHHH another burned Tribes fan.  Though again, I maintain that the winner is Vengeance.  At least with Tribes 2 its crappiness could be (and was) fixed with mods, and within that framework the mods could be enjoyable.  Also, T2 had more than one patch issued.

Confabulat: IngramValiant: DragonDeadite: Tommy Moo: [upload.wikimedia.org image 256x316]

Most recently played Metro: Last Light... yeah... horrible game there too.

[chan.catiewayne.com image 455x325]
/hot slashes

Metro: Last Light is really pretty awesome. I've only gotten about halfway through though as it does the one thing in gaming I hate nearly as much as escort missions: The "stand here and fight off waves of bad guys for X amount of time until the boat/elevator/train arrives to take you to the next area" nightmare. I HATE those as I'm sure to die 15 times trying to figure out the proper way to not panic while being attacked on all sides and not gobbling up all my medkits in the first 10 seconds. Grr I hate that!

I hope I get past it though and don't give up because it really is a pretty cool game and I can't stand it when I miss half a game because of one stupid point where the designers just decided to make life miserable for the gamer.


I thought MLL was an improvement over the first one.  Among other things, there are actually women NPCs, imagine that.  There's also more stealth options, and your stealth weapons don't all have a habit of ricocheting off enemies randomly because their gas mask was in the way or some similar bullcrap.  The number of timed survival missions is also lower than the first one; I'm actually having trouble thinking of any instance where you need to do that in the late game past the aforementioned thing with the boat.

The main thing though is that MLL has a very coherent story to tell, one that is actually pretty good.  It's good enough that it totally justifies the linear structure of the game.

Egoy3k: sprawl15: GRCooper: What I've never understood (after almost 20 years as a game developer) is why we dont periodically rerelease classics. Who wouldn't want, for example, Goldeneye with the same gameplay, control etc., but beautified to PS4 standards (hell, my 13 yo nephew has probably never even heard of the game)

/ok, Goldeneye is a bad example - probably be a nightmare going through all the rights, but you get my point

because lots of old games people love have dated gameplay

Goldeneye's game play was dated on it's release date. It wasn't terrible but the fawning praise it gets is pretty sad. It was no better than mediocre during it's day and it hasn't aged well.


Its gameplay was dated for PC.  For console players it was something hitherto never before seen: a first person shooter that the common man could play, enjoy, and be successful at.  I'd argue it brought the first-person shooter genre to the attention of the console gamer crowd.  And dated gameplay or no, it was still FUN gameplay, with enough content and depth to keep you playing for hours.

Damn, now I'm thinking about playing it again.  Always loved that mission in the snow with the infinite spawning patrols that served as little more than free ammo.
 
2014-02-20 03:32:02 PM  

yukichigai: Its gameplay was dated for PC.  For console players it was something hitherto never before seen: a first person shooter that the common man could play, enjoy, and be successful at.  I'd argue it brought the first-person shooter genre to the attention of the console gamer crowd.  And dated gameplay or no, it was still FUN gameplay, with enough content and depth to keep you playing for hours.


Also made an awesome drinking game in multiplayer. So did Road Rash 64.

/No oddjob.
//Bring back a real Road Rash game.
 
2014-02-20 03:33:55 PM  

Zafler: yukichigai: Its gameplay was dated for PC.  For console players it was something hitherto never before seen: a first person shooter that the common man could play, enjoy, and be successful at.  I'd argue it brought the first-person shooter genre to the attention of the console gamer crowd.  And dated gameplay or no, it was still FUN gameplay, with enough content and depth to keep you playing for hours.

Also made an awesome drinking game in multiplayer. So did Road Rash 64.

/No oddjob.
//Bring back a real Road Rash game.


No oddjob?  I would beg people to play oddjob.  It was pretty much insta headshots all day long on the person who would be foolish enough to pick him.  We'd play no Jaws.
 
2014-02-20 03:42:40 PM  

jayhawk88: Cohort: Fighting For Rome




These shots are from the Amiga version it looks like, but there was also a DOS port. This would have been like '94-96 range. Looks interesting, right? Command your Roman legions, customize your armies, meet the enemy in the field of battle, and defeat them using your brilliant tactical mind?

Wait, how do I command my legions again? OK, this button sets the formation...no, that must be a command, they're marching over there now. Crap, but I need to get my archers in place....wait why did they go the opposite way? OK, that phalanx is dead, but I still have my cavalry....SHIAT they just deleted? That was the same command! All right, the enemy has come engaged this group, it has archers behind it....and they're not attacking. And everything is dead.


I kind of like that one. It was more a slow motion train wreck/screensaver rather than a tactical game for me.

Got it out of the bargain bin, a least.

/centurion: defender of rome, it was not
 
2014-02-20 03:42:45 PM  

IngramValiant: DragonDeadite: Tommy Moo: [upload.wikimedia.org image 256x316]

Most recently played Metro: Last Light... yeah... horrible game there too.

[chan.catiewayne.com image 455x325]
/hot slashes


Awww... how sweet!  But I'm not, really.  I just couldn't stand the linear style of it, and I mean all sorts of linear!  There are literally places where if you fall off the path, you die.  No exploring this vast world they've built, very little area for moving around if you want to be the stealthy type it wants you to be, just... not a good game.  Great story, great concept, did not enjoy it as much as I should have been able to.
 
2014-02-20 03:44:08 PM  

Mateorocks: Slaves2Darkness: scottydoesntknow: Shakin_Haitian: Shakin_Haitian: Worst game recently?

I wanted to see what the hype about this series was and this game was 12 bucks.  The first Bioware game I've played since BG2 and well... fark Bioware if this is the type of game they make any more.  There was no consequential role playing whatsoever, I was leveling up powers that all felt the same, and I was just running down corridors killing people.  Twelve bucks was too much for this game.  I stopped after three hours and never turned it back on.

Whoops.  It was a picture of ME3.

Dude, it's really your fault for trying to jump into the series on the final game. That's like trying to start Breaking Bad in its final season, or starting Harry Potter with the final book.

The series as a whole is awesome.

The series sucked. ME 1 was a series of repetitive missions. ME 2 did not deliver on the promise of the series, which was your choices would have deep and meaningful effects to the story.  ME 3 the ending shiat all over everything else. The series sucked it was a farking shooter on rails, but hey you could decide which NPC to fark and which one to be sent off to get killed. Not that there were any lasting repercussions about which one you farked or which one died.

Yet you played all three, anyway. You must be into S&M.


Reminds me of a lot of the people who complained about skyrim. I put over 200 hours in the game and it sucked.

Lost my first game save on mass effect. I want rex and the queen back dammit.
 
2014-02-20 03:45:52 PM  
i.imgur.com
 
2014-02-20 03:46:02 PM  

Shakin_Haitian: Confabulat: Egoy3k: I'm sorry but it simply wasn't as good as nostalgia makes you think it was.

You're simply not remembering the time correctly. Half-Life came out over a year later so Goldeneye was dated? WTF kind of logic is that?

Not to mention that PCs back then could be infuriatingly hard to get games working on, and multiplayer almost had to be played at LAN parties due to crappy internet.  Multiplayer, for the most part, was still local.


This^^^^

Bought Rainbow Six on day one it was months before it was playable because of the bugs.
static.giantbomb.com


We played HL on a lan almost exclusively. Hearing  your buddies trip on this, was heaven from across the room.
static1.wikia.nocookie.net
 
2014-02-20 03:48:07 PM  

Confabulat: Egoy3k: I'm sorry but it simply wasn't as good as nostalgia makes you think it was.

You're simply not remembering the time correctly. Half-Life came out over a year later so Goldeneye was dated? WTF kind of logic is that?


I clearly placed the between two games not simply 15 months before one. Don't be disingenuous.

Egoy3k: People seem to forget that quake was over a year old and Half Life was released only 15 months after Goldeneye.



I keep reading that it was good only because it was the first shooter on consoles that worked well but that is not the same thing as saying that it was a good game.  Consoles had amazing games that they could do well in the same time frame but we keep hearing about a mediocre shooter instead of great RPGs or fun platformers or racing games. No we hear about the so-so FPS game that everybody played in college.  just remember that in 16 years all the current kids will be our age and some of them will be raving about how Call of Duty was super rad because it was the first widely played console multiplayer franchise....or some other rationalization.

Goldeneye was good,  for a shooter,on the N64,in 1997.

Chronotrigger was good.
SMB3 was good
Mario Cart 64 was good.
 
2014-02-20 03:50:22 PM  

Shakin_Haitian: No oddjob?  I would beg people to play oddjob.  It was pretty much insta headshots all day long on the person who would be foolish enough to pick him.  We'd play no Jaws.


The little farker was too much of an asset in several levels with windows to shoot from or cubby holes to attack from. From the windows he could pot shot at you without being visible from below, and it took too long to aim down enough to hit him with anything if he got close.
 
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