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(Kotaku)   What's the worst game you ever bought?   (kotaku.com) divider line 453
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4553 clicks; posted to Geek » on 20 Feb 2014 at 1:15 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-02-20 02:26:50 AM  
Assassin's Creed 3. Only game I've ever hate finished.
 
2014-02-20 02:33:23 AM  
I've bought and played a lot of stinkers. But the only game I actually ever returned after a half hour of play was Grand Theft Auto III.
Driving around the town at high speed and try to watch for landmarks, not crash, etc etc, it just wasn't my thing. I only got more disoriented and lost the more I played, and I f*cking love open world games. I get that the GTA games have objective arrows and stuff in them now, but I've not given the franchise another try.
GTA2 or nothing. :|
 
2014-02-20 02:35:13 AM  

starsrift: I've bought and played a lot of stinkers. But the only game I actually ever returned after a half hour of play was Grand Theft Auto III.
Driving around the town at high speed and try to watch for landmarks, not crash, etc etc, it just wasn't my thing. I only got more disoriented and lost the more I played, and I f*cking love open world games. I get that the GTA games have objective arrows and stuff in them now, but I've not given the franchise another try.
GTA2 or nothing. :|


You realize that little thing in the bottom left hand corner of the screen was a map that basically told you exactly where to go, right?
 
2014-02-20 02:38:24 AM  

Jim_Callahan: Yeah, and the buzz for Titanfall is kinda giving me flashbacks to that


Yeah, Titanfall's gonna suck.  I haven't really been paying much attention to it but the hype seems unavoidable.  Are we really expecting a good game from people who shat out Call of Duty?  AND it's being published by EA?  Yeah, good f*cking luck if you drop money on it with that pedigree.  5 hours of shooting brown sh*t on rails, but this time it's different, BECAUSE ROBOTS.  It comes out in 3 weeks, have they released any actual gameplay footage that doesn't look exactly like Call of Duty?

As far as the worst games I've ever bought, that's hard to say.  I feel like games in recent years have disappointed me moreso since I have far less time to play games now.  Spore, Dragon Age 2, Elemental: War of Magic, and Diablo 3 immediately come to mind as recent games that have completely missed the mark.  I'm sure I've owned worse in the past though.
 
2014-02-20 02:39:59 AM  
Forgot to mention Crackdown 2 ^
 
2014-02-20 02:43:09 AM  
www.hardcoregaming101.net

While it wasn't  bad it was ridiculously easy. In under three hours I'd beaten it and found everything. Bye-bye birthday money.
 
2014-02-20 02:46:44 AM  

The Slush: Jim_Callahan: Yeah, and the buzz for Titanfall is kinda giving me flashbacks to that

Yeah, Titanfall's gonna suck.  I haven't really been paying much attention to it but the hype seems unavoidable.  Are we really expecting a good game from people who shat out Call of Duty?  AND it's being published by EA?  Yeah, good f*cking luck if you drop money on it with that pedigree.  5 hours of shooting brown sh*t on rails, but this time it's different, BECAUSE ROBOTS.  It comes out in 3 weeks, have they released any actual gameplay footage that doesn't look exactly like Call of Duty?


Did you play the beta? It is enough like Call of Duty that a resemblance can be seen, but outside of little pieces, the game plays nothing like Call of Duty. It's ever so slightly closer to Battlefield, but even then, it's still looking at Battlefield at a distance. Be cautious if you like - nobody will blame you for that - but give it an honest assessment via Let's Plays or a rental before you dismiss it as another Call of Duty clone. Because Titanfall may be a lot of things, but it isn't that.
 
2014-02-20 03:01:48 AM  

RatMaster999: [ks23364.kimsufi.com image 850x1142]

Only game I've ever bought, played once, then stuck at the bottom of my pile of games, never to be touched again.

I love the concept, though.


Aw, it wasn't that bad. If you could get around the finicky as hell camera and somewhat slow responsiveness it was a damn good tale.

Like another on the comments in the article, I'm guilty of buying this abomination:
img.gawkerassets.com

Loved the first games for the Genesis, so I went and grabbed it when it came out since "ZOMG 3D BUBSY!!" Although my young teenage brain wasn't completely mush, I also grabbed a copy of Darkstalkers in the old ass black PSX boxes that I still own to this date.
 
2014-02-20 03:05:04 AM  
Batman Arkham Origins. This could have easily been a truly epic game, but WBMontreal rushed the release date. The end product was so glitch ridden that it literally could not be played through to the end of the game. The worst bug was the dreaded "corrupt save" message that killed all of your progess, forcing you to start over from the beginning. The entire gameplay was just sloppy and filled with some really basic flaws that could have been easily removed via some basic playtesting and troubleshooting.

I feel like I paid 60 bucks to be a beta tester.

I've had this game since the October 2013 release date, and I've never been able to finish it. WBMontreal was promising to put up patches since November. Some fixes were released, but all of them have been dogshiat worthless.

/The Deathstroke boss fight was the best thing I've ever played.
//Hope you like Bane.
///You get to fight that farker 4 times.
 
2014-02-20 03:06:28 AM  
came for E.T....
 
2014-02-20 03:12:22 AM  
Pool of Radiance: Ruins of Myth Drannor (Ubisoft)

PoS, unplayable straight from the box, sooo many bugs. OmG. Nothing I have ever installed to play has sucked as badly as this one. Was well over a decade before I bought anything that had an UbiSoft label unless it had already been out a month with positive reviews from players.

/Extra annoying as I had purchased the collector's edition.
 
2014-02-20 03:12:48 AM  
Out of the ones I've personally bought, FFX-2 comes to mind. Might not be worse than anything mentioned, but Christ, all that pointless fanservice just pissed me off.

/not to mention its 100% checklist being so ludicrous it's practically satire
 
2014-02-20 03:15:46 AM  
From PS1 to my current PS3

encrypted-tbn3.gstatic.com

upload.wikimedia.org

encrypted-tbn3.gstatic.com

For my PC I'd have to go with any of the point and click games that saturated the market in the 1990s, especially FMV shiat like 7th Guest.
 
2014-02-20 03:18:48 AM  

DBrandisNC: You realize that little thing in the bottom left hand corner of the screen was a map that basically told you exactly where to go, right?


It wasn't sufficiently helpful.
The last thing I remember of that game was being told to "find a car wash" or whatever to reset the wanted value and having no idea where one was, or what one would look like. After driving around for another five or ten minutes, I turned off the PS2 and reboxed the game.
 
2014-02-20 03:19:15 AM  

stratagos: http://total.fark.com


Worst MMO *ever*!


nabeel.typepad.com

Its got nothing on this crapfest.

/full of bugs
//and spiders
 
2014-02-20 03:19:18 AM  
I'd say a toss up between Iron Storm and Mortyr 2. Both those games were unplayable garbage. Otherwise I will hold Spore up and the worst thing to ever besmirch my HDD, and I once played Three Maid Story to the end, just to say I did.
 
2014-02-20 03:28:11 AM  
Superman 64.

What do I win?
 
2014-02-20 03:36:39 AM  
img.fark.net

I bought this one from the PSone import section of PSN thinking it would be so bad it was good. Turned out it was just bad. The crappy controls and insane difficulty level made it so that I just couldn't enjoy the bats hit crazy visuals like I was hoping to.
 
2014-02-20 03:56:46 AM  
upload.wikimedia.org
Flush with cash from a part time job in high school, I bought this full price.  50 bucks.  I read no reviews, I didn't rent it, just got it on a whim after a guy at work raved about it being the best game he ever played.  I'm still bitter about it, but was never able to get rid of it.  I keep it as a reminder of my shame.

Neverwinter Nights 2 also is on my list for disappointing.  Got it on release and couldn't play it due to bugs.  I reached one point about 30 minutes in where a quest bugged out because I talked to an NPC with one of my companions selected instead of my main character.  The NPC would never talk to me again and I had to restart the game.  There were so many random bugs like that and it made it feel like I was playing the beta for them.  I played it later after many patches and the expansions came out and it was worth playing, but that release was bad.  It didn't help that the multiplayer and editor felt watered down from the first game either.
 
2014-02-20 04:03:07 AM  
Shaq-fu?
 
2014-02-20 04:13:41 AM  

Summer Glau's Love Slave: Batman Arkham Origins. This could have easily been a truly epic game, but WBMontreal rushed the release date. The end product was so glitch ridden that it literally could not be played through to the end of the game. The worst bug was the dreaded "corrupt save" message that killed all of your progess, forcing you to start over from the beginning. The entire gameplay was just sloppy and filled with some really basic flaws that could have been easily removed via some basic playtesting and troubleshooting.

I feel like I paid 60 bucks to be a beta tester.

I've had this game since the October 2013 release date, and I've never been able to finish it. WBMontreal was promising to put up patches since November. Some fixes were released, but all of them have been dogshiat worthless.

/The Deathstroke boss fight was the best thing I've ever played.
//Hope you like Bane.
///You get to fight that farker 4 times.


I'll give you $20 for it? The game was obviously a place holder before the next REAL Arkham game they've been working on for awhile. Also, no Conroy/Hamill=Ass. None of my local redboxes had it to rent, and I'm unwilling to pay even $30 for the thing. WBMontreal has even said no new patches will be forthcoming, insofar as fixing gameplay bugs. It was a cashgrab, pure and simple.
 
2014-02-20 04:16:59 AM  
Well, I've owned various platforms, but I do have bad memories such as:

Amstrad cpc:
- Terminator 2. Not a bad game but I completed it under one hour. One. Hour. Games didn't come cheap as I was around 14 and I hated it because of that.

PSX:
- D. Stupid, stupid game. Took me two hours to complete.
- Pitball. I bought that one with leftover money from an exchange so limited damage here but, still, rubbish game.

PS2:
- Silent Hill IV: the room. Well at least that one didn't lie, you're in a room. And if you leave, it's only to come back to it. Boring shiatfest.

PS3:
- Payday 2. Took an average 15 minutes to find an online game due to a broken system, the whole thing is stupid (the FBI equivalent of Space Marines arrives within 2 minutes, breaking safes is a pain) and bots are useless. Brought it back after a week.
- Fallout: NV. Never have I seen such a good game wasted by poor QC. People who deemed it 'gold' should had been brought in the street and shot in the neck on public television.
- GTA IV like many here and for the same reasons.

SNES&PC: never bought a game for those.
 
2014-02-20 04:23:22 AM  
So many, but the stand-out two are Zoot & The Mankins on the ZX Spectrum and Wu Tang: Shao Lin Style on the PSX.

Zoot was awful. It was a budget game that came with no instructions. Generally not a problem, as in the 8-bit era you could have a 90 minute cassette tape with 9 games per side, none of which come with instructions so you had to be able to figure stuff out all the time. Not with this one. Unfathomable. Walk - die. Jump - die. Fall - die. Connect with seemingly any pixel anywhere - die. It was almost the Flappy Birds of it's era but without the replayability factor. Just awful.

s17.postimg.org

And Wu-Tang: Shaolin Style because I liked fighting games (Tekken et al) but this made me want to actually kill. Unresponsive controls, appalling timing and unforgivable collision detection - it was so frustrating it would have turned a monk into a homicidal lunatic. I remember having to stay really reallly (really) calm while I ejected the disc and broke it in two, otherwise there were going to be broken windows, holes in the walls and a PS1 in pieces on the driveway. Fark. That. Game.

s23.postimg.org

There may have been further bad games but later on I had more control over what I bought. These two will forever remain in my mind as the worst games I have ever played.
 
2014-02-20 04:31:14 AM  
Pretty much any base game done by Obsidian.

Star Wars: Knights of the Old Republic 2 - Oh, you added a ton of cool character class features and didn't finish the game.  Neat.

Neverwinter Nights 2 - Oh, you added a ton of cool character class features and the game is complete shiat.  Neat.

Fallout: New Vegas - Oh, you added a ton of cool equipment and voice acting, but brown hills over and over and over again don't really interest me.

They are the kings of taking a franchise and ramming it into the ground headlong.
 
2014-02-20 04:31:30 AM  
"Ow My Balls! The Board Game"
 
2014-02-20 05:10:31 AM  

lousyskater: [nextgengamingblog.com image 580x362]

I haven't pre-ordered a game since.


I liked Rage in the early part of the game; lots of eye-candy and the world seemed huge. Then I realised that the game was on rails to a ridiculous degree, to the point where every door collapses or jams after you go through. Everything must be done in a specific way. Also, the game felt like the devs got bored halfway through.

IMO Borderlands is Rage done right. Rage could have been great. Instead, it's a missed opportunity, just like DOOM 3. Id Software makes great game engines, but their game design ... beh.

/never pre-ordered a game
 
2014-02-20 05:17:08 AM  
King Keepo:

And Wu-Tang: Shaolin Style because I liked fighting games (Tekken et al) but this made me want to actually kill. Unresponsive controls, appalling timing and unforgivable collision detection - it was so frustrating it would have turned a monk into a homicidal lunatic. I remember having to stay really reallly (really) calm while I ejected the disc and broke it in two, otherwise there were going to be broken windows, holes in the walls and a PS1 in pieces on the driveway. Fark. That. Game.

That game was originally going to be Thrill Kill, a fighting game featuring serial killers, that was supposed to completely outdo Mortal Kombat in terms of gore and sadism.  It was cancelled at the last minute when EA bought the developer.  They recycled the engine into WT:SS and shoved it out the door.
 
2014-02-20 05:19:10 AM  

nmrsnr: nmrsnr: It was barely a game, and you had to be a farking actual surgeon to get the goddamn appendix out (which I never successfully did).

Let's try that again with a picture:

[www.dosbox.com image 320x200]


Holy shiat, I want to try that game again now that I'm an adult.
In an era before video walkthroughs I came very close to having that appendix out.
I so badly want to play that game again so I can hopefully move onto other surgeries.


/I appreciate that you could make your own terrible Dr. signature.
 
2014-02-20 05:24:36 AM  
It's a toss up between Rage and Doom 3. Christ, what complete pieces of over-produced shiat.

I'd have gone with Duke Nuke'm Forever, but I canceled my pre-order after playing the demo.

And yes, I'm ignoring grade-d shovelware games.
 
2014-02-20 05:34:07 AM  

fusillade762: Lsherm: And Doom motherfarking 3.  That "game" was a pile of shiat, a disappointment, and the whole reception from everyone that it was good made me think the world had lost their goddamn mind.

The thing that killed me about Doom 3 was you're surrounded by all this amazing technology, but apparently no one had figured out how to tape a flashlight to a gun barrel.


The things that killed Doom 3 for me:
1: Everything was made out of shiny plastic. Including people. (WTF, Carmack? Forget how to write shaders?)
2: Scripted cut scenes in which monsters would do things that they never did again. Ever.
3: The "get attacked from behind every third or fourth major doorway" gimmick.
4: 30-second oxygen supplies in your "space suit".

I'd complain about boss-monster fights, but I gave up and uninstalled Doom 3 before I ever made it to a boss monster.
 
2014-02-20 05:39:40 AM  

Confabulat: lousyskater: I haven't pre-ordered a game since.

Rage was the first game I bought with my (then) new gaming PC. Hey I was dazzled by the graphics. Then I got to the ending.

I didn't realize the game was named after the emotion you'd feel after witnessing that finale.


I never made it to the end. I gave up in disgust. The entire game was:
1: Badly disguised hallway
2: Combat Arena
3: Badly disguised hallway
4: Combat arena
5: Nintendo-style boss monster fight
6: Repeat 1-5 until you die of boredom.
 
2014-02-20 05:39:49 AM  

Ed Grubermann: I'd have gone with Duke Nuke'm Forever, but I canceled my pre-order after playing the demo.


IMO DNF was a perfectly OK by-the-numbers FPS game. I kept thinking of items being crossed off a checklist as I progressed.

Also, DNF was completely forgettable.
 
2014-02-20 05:40:39 AM  
Garfield: Caught in the Act comes to mind, insanely repetitive and such limited abilities, just a beautiful waste.
Beautiful Katamari, I never understood that point.
 
2014-02-20 05:41:21 AM  
upload.wikimedia.org

I was a great fan of the original Starsiege: Tribes, buggy as it was, because the sheer variety of mods available - ones you didn't have to download, but could simply connect to a server and experience - made the gameplay possibilities hugely variant.  Tribes 2 came out and allowed for almost the same level of moddability - near enough anyway - but also brought with it a number of advancements and some just flat out weird changes.  Both games were great and enjoyable and awesome, with at various points HUNDREDS of mods available to try.

So, with all of that said, what does Tribes: Vengeance bring to the table? A single-player campaign and no ability to be modded.  None.  At all.  Play the base game with its horrible balance or don't play at all.  Oh, and we changed all the classes, and made all the movement abilities different.  Awful, awful, awful.

Sadly, the newest iterations of the game aren't moddable either, which has kept me away for the most part.  They're still fun to play, but I miss the days of the crazy mods that made the game do completely unexpected things.  Really cuts down on the replayability.
 
2014-02-20 05:50:09 AM  

Uncle Tractor: I kept thinking of items being crossed off a checklist as I progressed.


Of course. Brousard spent 13 years trying, and failing, to copy the best bits of every new FPS game that came out.
 
2014-02-20 05:55:44 AM  
It's early and my long-term memory is hazy but recently?

i.imgur.com

I bought it thinking, "hey, puzzle-platformer with interesting art style made by industry veteran". The puzzles are nearly all fetch quests with too much backtracking and the characters' stories aren't very deep. There are eight characters and you pick three for a playthrough. The cave is split up in sections with some that you go through no matter what characters you picked but there is one section specific to each character that initially only they can enter using their special ability. This is more or less the only time the special abilities are useful, as cool as some seem at first.

There's a "good" and "bad" ending for each character, but which one you get depends solely on a choice you make at the very end of the game. That doesn't sound so bad but here's the thing:  you can't reload old save games.That means that once you've seen an ending for a character you picked, you have to replay the entire damned game over again to see the other ending. That's six playthroughs of mostly repetitive shiat.
 
2014-02-20 06:01:20 AM  
www.vintagetoysillustrated.com
 
2014-02-20 06:04:39 AM  

Summer Glau's Love Slave: Batman Arkham Origins. This could have easily been a truly epic game, but WBMontreal rushed the release date.


I hear ya' on this one. That game was a huge disappointment, even without the bugginess. They broke the most important part of any of the Arkham games: the combat flow. In Asylum and more so in City, combat was damn near perfect. After a bit of practice, just about anyone could get used to the timing and movement controls to pull off awesome, exhilarating perfect free-flow combos in huge crowds. Strikes and blocks were consistent, you could (with some practice) consistently target individuals to strike or block without breaking the flow, and you could move around the fights smoothly, like the goddamn Batman ought to be able to.

In Origins, that was borked. So many times, what should have been a simple block would miss (thus breaking free-flow), Batman would attempt to strike everyone except for the one guy you wanted to target (usually hitting a padded enemy to break your free-flow) no matter how hard you were trying to target that one particular baddie that you wanted to hit, baddies would chase you across a fight as if to strike and when you go to block them they suddenly decide not to strike (thus breaking free-flow), and so on. What was smooth and badass and fun in the first two games was an exercise in frustration in almost every fight in Origins.

I could have been happy with the game despite all of its other flaws if they hadn't broken that single most important aspect to the whole game.

RatMaster999: stratagos: http://total.fark.com


Worst MMO *ever*!

[nabeel.typepad.com image 318x480]

Its got nothing on this crapfest.

/full of bugs
//and spiders


False advertising! "Incredible NPC AI" my ass! ;)
 
2014-02-20 06:08:50 AM  

DoctorCal: [www.vintagetoysillustrated.com image 850x425]


HEY! My brothers had something like that when we were younger. I liked it when the quarterback ran around in circles and got nowhere.
 
2014-02-20 06:28:45 AM  
I'll stick to games that should have been great because of their predecessors but instead ruined their franchise:
X:  Rebirth
Sword of the Stars 2
Supreme Commander 2
EA's 2013 Simcity (but I never played it or worse owned it)
 
2014-02-20 06:33:32 AM  
pics.mobygames.com
 
2014-02-20 06:35:17 AM  
2.bp.blogspot.com

For PC. What a piece of shiat THAT was.
Bad voice over, horrible controls, the mis-named "real time" play that was just turn-based with a little more speed, cheating AI, crap graphics.

Luckily I bought it on a steam sale for only 8 bucks, but I would have rather wiped my ass with the $8 and then flushed it down the toilet. The devs wouldn't have gotten the money, and it would have been more entertaining.
 
2014-02-20 06:40:02 AM  

Vertdang: [2.bp.blogspot.com image 617x396]

For PC. What a piece of shiat THAT was.
Bad voice over, horrible controls, the mis-named "real time" play that was just turn-based with a little more speed, cheating AI, crap graphics.

Luckily I bought it on a steam sale for only 8 bucks, but I would have rather wiped my ass with the $8 and then flushed it down the toilet. The devs wouldn't have gotten the money, and it would have been more entertaining.


Oh my yes, now that there is a game that didn't translate well from boardgame to desktop.  I'm not sure what I was expecting from that game as I bought it on pure nostalgia, clunky and frustrating indeed.
 
2014-02-20 06:42:06 AM  

diaphoresis: DoctorCal: [www.vintagetoysillustrated.com image 850x425]

HEY! My brothers had something like that when we were younger. I liked it when the quarterback ran around in circles and got nowhere.


Protip: Everybody ran around in circles and got nowhere.

It was a useless piece of vibrating nothing.
 
2014-02-20 06:46:52 AM  
upload.wikimedia.org

It was a DS Japanese style RPG developed by Bioware. I love all of those things.

But it was still a sonic game.

And someone thought taking turn based combat and adding random mini-games into it would be a good idea. Ugh. Just.....ugh.

//Seriously. Random minigames mid-combat.
///Every minor encounter was 15 minutes of suck.
 
2014-02-20 06:53:02 AM  

Snapper Carr: img.fark.net

The phrase "fundamentally broken" come to mind.
/Shame since I still have 1 and 2 on my PC and play them regularly. 20 years on and they're still among the best 4X games ever made.


This has been gaming's biggest disappointment for me.  It was the first game that I followed in development, was active on the forums, the whole nine yards.  I can't adequately describe my anger when I realized that the devs outright LIED about the game and what state it was in when it launched.  AI was so broken that the game was just unplayable.  The enemy AI would literally not attack you.

At least this gave me the experience to deal with the shiat show that was Sword of the Stars 2, so I didn't waste money on that pile of crap.
 
2014-02-20 06:53:10 AM  

Sgt Otter: That game was originally going to be Thrill Kill, a fighting game featuring serial killers, that was supposed to completely outdo Mortal Kombat in terms of gore and sadism.  It was cancelled at the last minute when EA bought the developer.  They recycled the engine into WT:SS and shoved it out the door.


They should have shoved it back in the door and serial killed it.
 
2014-02-20 06:55:12 AM  
Jesus, people writing entire articles in the comments.
 
2014-02-20 07:04:15 AM  
Tiberium Twighlight. Way to shiat on C&C EA
 
2014-02-20 07:13:08 AM  
Cohort: Fighting For Rome

www.old-games.comwww.emuparadise.me
www.atarimania.com

These shots are from the Amiga version it looks like, but there was also a DOS port. This would have been like '94-96 range. Looks interesting, right? Command your Roman legions, customize your armies, meet the enemy in the field of battle, and defeat them using your brilliant tactical mind?

Wait, how do I command my legions again? OK, this button sets the formation...no, that must be a command, they're marching over there now. Crap, but I need to get my archers in place....wait why did they go the opposite way? OK, that phalanx is dead, but I still have my cavalry....SHIAT they just deleted? That was the same command! All right, the enemy has come engaged this group, it has archers behind it....and they're not attacking. And everything is dead.
 
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