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(The Verge)   Activision says its new game Destiny will be the best-selling original video game of all time. In other words, expect inaccessible servers and unplayable bugs   (theverge.com) divider line 41
    More: Unlikely, Activision, original video game, Modern Warfare 3, Bobby Kotick, Infinity Ward, Tencent, Bungie, bugs  
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2305 clicks; posted to Geek » on 08 Feb 2014 at 8:34 AM (24 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



41 Comments   (+0 »)
   
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2014-02-08 06:47:49 AM
I could see this happening.  Destiny is being developed by the creators of the most important console video game of all-time.  Everyone remembers where they were when they played Oni.
 
2014-02-08 08:44:17 AM
Activision. Good Game.

Let's run a checklist:

FPS? Check
Bungie? Check
Spacey-future? Check

It's going to be the bastard child of CoD and Halo. Throw in some MMo elements, and voila!

This game is gonna end up being the next great Frankenstein Monster of games. Only people I can think of that will care are the "Gamer Bros".
 
2014-02-08 09:01:14 AM

boozel: Activision. Good Game.

Let's run a checklist:

FPS? Check
Bungie? Check
Spacey-future? Check

It's going to be the bastard child of CoD and Halo. Throw in some MMo elements, and voila!

This game is gonna end up being the next great Frankenstein Monster of games. Only people I can think of that will care are the "Gamer Bros".


I dunno, I think Bungie is a pretty talented developer.  The Halo games may not have been your cup of tea but they were incredibly polished with unique gameplay.  I'm not super amped over it and it's not enough to make me jump to next gen but I'll definitely give it a shot.

Activision as a pub means nothing to me.  All they are going to do is sell sell sell.
 
2014-02-08 09:06:09 AM

Mike_LowELL: I could see this happening.  Destiny is being developed by the creators of the most important console video game of all-time.  Everyone remembers where they were when they played Oni.


I was about to call troll, but then I thought about it...and I do remember, actually. I remember it being kinda fun, too.
 
2014-02-08 09:17:30 AM
Sorry, but I burned out on "kill the guys and move forward" games. That's what made me love Portal. Puzzles full of specialized thinking using skills that exist only in that game, now that's gameplay.
 
2014-02-08 09:19:11 AM

Well, it is Bungie.

It'll be popular, no doubt.  But I wouldn't guarantee "best selling" unless you put a bunch of asterix explaining why games like deer hunter or angry birds don't qualify.

/and what Part of being an fps mmo is original?
/at least star citizen threw in some space combat and capital ships.

 
2014-02-08 09:21:16 AM

boozel: Activision. Good Game.

Let's run a checklist:

FPS? Check
Bungie? Check
Spacey-future? Check

It's going to be the bastard child of CoD and Halo. Throw in some MMo elements, and voila!

This game is gonna end up being the next great Frankenstein Monster of games. Only people I can think of that will care are the "Gamer Bros".


That would be true maybe if Activision had developed the game. Since they're only publishing, chances are it'll be much different than that.

Activision is a horrible company, don't get me wrong. Given Bungie's creative history and willpower to be a more independent dev, I think Activision probably played it smart in not stifling their creative control over their IP as Bungie is in a pretty good to tell publishers to eat a fat dick if they try to exercise too much control.
 
2014-02-08 09:24:24 AM
captainmaxthedestroyer:

I dunno, I think Bungie is a pretty talented developer.  The Halo games may not have been your cup of tea but they were incredibly polished with unique gameplay.  I'm not super amped over it and it's not enough to make me jump to next gen but I'll definitely give it a shot.

Activision as a pub means nothing to me.  All they are going to do is sell sell sell.


Yeah, Bungie is good at polish. I still enjoy Halo 1 now-and-then. I'm just tired of Halo as a franchise, as I am with CoD and MoH. It's like a god-damned MMO subscription, and every cycle has some stupid gimmick ("It's CoD, but now WITH DOGS GIVE ME YOUR WALLET").

I guess they got tired enough of Halo to quit it and try something ne- Oh. Nope, it's still Halo, just... slightly different, I guess. At least their writers get to make up a new story, I guess.

It'll be polished, but still basically Halo. Just with a whole "open world" of Xbox kids screaming derogatory slurs instead of only eleven of them.
 
2014-02-08 09:26:02 AM
I'm still baffled why people so loved Bioshock Infinite. Sure it was a fun and pretty story, but that gameplay was straight out of 1999.

Actually, it was a lot like Halo.
 
2014-02-08 09:31:45 AM

way south: It'll be popular, no doubt. But I wouldn't guarantee "best selling" unless you put a bunch of asterix explaining why games like deer hunter or angry birds don't qualify.


GTAV is what they really need to beat. They're going to need to make a billion back on preorders alone to do so, it seems.
 
2014-02-08 09:52:11 AM
upload.wikimedia.org
 
2014-02-08 10:42:36 AM
Oh hey, a FPS, that sounds... original.

way south: unless you put a bunch of asterix explaining why


www.asterix.com

He doesn't need to explain why.
 
2014-02-08 10:57:34 AM
Meanwhile, Candy Crush Saga has over half a billion downloads and nets nearly 10 million bucks a day. Puzzles and Dragons nets nearly 90 million bucks a month.

I doubt Destiny will even sell 1/4 the units that Wii Sports did.
 
2014-02-08 11:00:17 AM

Confabulat: I'm still baffled why people so loved Bioshock Infinite. Sure it was a fun and pretty story, but that gameplay was straight out of 1999.

Actually, it was a lot like Halo.


You are baffled why people love Infinite and then say it was a lot like Halo. Halo is a game that a lot of people like. Therefore a game that has a fun and interesting story with gameplay that is like Halo would obviously be pretty popular.
 
2014-02-08 11:50:11 AM

Free Radical: Meanwhile, Candy Crush Saga has over half a billion downloads and nets nearly 10 million bucks a day. Puzzles and Dragons nets nearly 90 million bucks a month.

I doubt Destiny will even sell 1/4 the units that Wii Sports did.


Wii Sports was included with the console, so yeah, that would be a pretty hard feat to accomplish.
 
2014-02-08 11:57:03 AM

Flappyhead: Free Radical: Meanwhile, Candy Crush Saga has over half a billion downloads and nets nearly 10 million bucks a day. Puzzles and Dragons nets nearly 90 million bucks a month.

I doubt Destiny will even sell 1/4 the units that Wii Sports did.

Wii Sports was included with the console, so yeah, that would be a pretty hard feat to accomplish.


andrewjpatrick.files.wordpress.com
 
2014-02-08 12:13:21 PM
PC gamers are sheep that will buy anything FPS that looks pretty. They will do ok here.

/When will they finally release a space WW2 game?
 
2014-02-08 12:26:10 PM

Nemo's Brother: PC gamers are sheep that will buy anything FPS that looks pretty. They will do ok here.

/When will they finally release a space WW2 game?


robertsspaceindustries.com

In December
 
2014-02-08 12:28:12 PM
"Bobby Kotick says..."

I then closed the article, burned the computer I was browsing on, and went for immediate memory erasure.  Some forms of contamination cannot be born, period.

/may he be sodomized by 14 syphillis-laden silverback gorillas - every 10 seconds.
 
2014-02-08 12:34:45 PM

Vertdang: Nemo's Brother: PC gamers are sheep that will buy anything FPS that looks pretty. They will do ok here.

/When will they finally release a space WW2 game?

[robertsspaceindustries.com image 358x435]

In December


That game will ship on the 12th.

The 12th of never.
 
2014-02-08 12:37:21 PM

ActionJoe: Confabulat: I'm still baffled why people so loved Bioshock Infinite. Sure it was a fun and pretty story, but that gameplay was straight out of 1999.

Actually, it was a lot like Halo.

You are baffled why people love Infinite and then say it was a lot like Halo. Halo is a game that a lot of people like. Therefore a game that has a fun and interesting story with gameplay that is like Halo would obviously be pretty popular.


Nah that's not what I meant. I liked it too and I play a ton of games. But for example, the world of Dunwall in Dishonored as a comparison (and that game is like 2 years old now). That world felt like a place I could explore and do whatever and just live in that world. Bioshock Infinite was "Here's a cool place to look at but shoot these 20 guys first." I know there's a million worse games and the Bioshock guys have nothing to do with this story anyway, but I just wonder about the hype of some games sometimes.
 
2014-02-08 12:40:54 PM
Flappyhead:  Wii Sports was included with the console, so yeah, that would be a pretty hard feat to accomplish.

Only in the US and SA, worldwide it sold over 80 million units.

But hey, at least you tried.
 
2014-02-08 01:06:25 PM

wildcardjack: Sorry, but I burned out on "kill the guys and move forward" games. That's what made me love Portal. Puzzles full of specialized thinking using skills that exist only in that game, now that's gameplay.


If you have a PSP and find find a copy of Crush (link), give it a shot.
 
kab
2014-02-08 01:08:55 PM

Nemo's Brother: PC gamers are sheep that will buy anything FPS that looks pretty.


It's like a reverse glorious master race, but entirely baseless.

7/10, would read again.
 
2014-02-08 01:31:56 PM

boozel: captainmaxthedestroyer:

I dunno, I think Bungie is a pretty talented developer.  The Halo games may not have been your cup of tea but they were incredibly polished with unique gameplay.  I'm not super amped over it and it's not enough to make me jump to next gen but I'll definitely give it a shot.

Activision as a pub means nothing to me.  All they are going to do is sell sell sell.

Yeah, Bungie is good at polish. I still enjoy Halo 1 now-and-then. I'm just tired of Halo as a franchise, as I am with CoD and MoH. It's like a god-damned MMO subscription, and every cycle has some stupid gimmick ("It's CoD, but now WITH DOGS GIVE ME YOUR WALLET").

I guess they got tired enough of Halo to quit it and try something ne- Oh. Nope, it's still Halo, just... slightly different, I guess. At least their writers get to make up a new story, I guess.

It'll be polished, but still basically Halo. Just with a whole "open world" of Xbox kids screaming derogatory slurs instead of only eleven of them.


Some of this.

A good developer could make a driving game without overhauling the weapons systems in each successive iteration.

Not even COD does that.  Sure, new gun models and some varying mechanics, but still mostly all the same or drifting slowly.

In Halo, pistols disappeared, reappeared as something completely different, rifles went through a ton of changes, etc. They even went wishy washy on rockets, shotgun, and the sniper. Dual weidling being impossible, then a major part of the game, then absent, etc. A lot of the plasma weapons became less than useless.

People still hold a rather large love for Halo 1 for that reason alone.  They simply had to go and fark with everything.

Sure they got to some things that worked, but when favorites are removed, nerfed, or changed drasticly, it's just so much disservice to the fans.

Yeah, they made a pretty game as the technology advanced, and could flesh out a story somewhat(when they weren't crapping on the other liscensed things like the novels).

A great developer?  No.  A few lucky hits out of the park(ie regenerating health which was a huge success, ended up getting removed in later iterations). A LOT of swinging and missing.  Even in multiplayer, their online stats significantly fell with each new game.  ODST didn't even have a competitive mode and Reach specifically went downhill fast.

They also recycled a LOT of material to where it was gimmicky.  "Epic" chases/races towards the end of the games. A lot of all of the games were going forward through new territory, and then going backwards through the same maps. Some of that was a save on resources, sure, but when it was a destroyed version of the same area, it is not.

They were decent developers, but they took to many risks, and too much of the "this is how I want it, so this is how I'll make it".  Too much the attitude of the kid with the ball who's losing deciding to just take his ball and go home.

Decent, but not great, not respectable.  It came down to them cashing in on the Brand, not on the quality of service.
 
2014-02-08 01:38:28 PM
Is it a FPS? Does it have the marketing might of Activision behind it?

It will sell a jillion copies. May or may not suck.
 
2014-02-08 02:38:01 PM
to be fair, this isn't EA

so the servers will probably at least work
 
2014-02-08 03:57:03 PM
I think everyone is focusing too much on the FPS aspect and not enough on the RPG part. This is going to be more like Borderlands less like Call of Duty. Just an RPG that happens to be first person, and has guns.
 
2014-02-08 04:16:46 PM
*goes back to playing warframe*
 
2014-02-08 05:28:26 PM

Free Radical: Flappyhead:  Wii Sports was included with the console, so yeah, that would be a pretty hard feat to accomplish.

Only in the US and SA, worldwide it sold over 80 million units.

But hey, at least you tried.


Umm, no.  The only place it wasn't bundled with the Wii was Japan.  http://ca.ign.com/articles/2006/11/14/wii-sports-review
 
2014-02-08 05:45:30 PM

Confabulat: I'm still baffled why people so loved Bioshock Infinite. Sure it was a fun and pretty story, but that gameplay was straight out of 1999.

Actually, it was a lot like Halo.


Be specific. How, exactly, was it 'straight out of 1999'? Concrete details, with specific references.

Because Civ1 is 'just like' Civ340 if you paint that target wide enough, but I know people who are raging, die hard, fans.

Or hey, every game has gameplay 'straight out of' 1960-something, because you have to push a button to move forward, or push another button to do things.

Hell, all games are straight out of the 1400s, because they all use text.

I'm using deliberately absurd points to really just ask what you meant, and was having fun with it. I don't really understand the complaint that the FPS uses standardized mechanics. It's like complaining about action/RPG/etc. games having pretty much standard gameplay mechanics. There's only so much you can do, and people don't really enjoy fiddling with 400000 buttons or contextuals on a controller (hold left-pad and it changes the entire control scheme! yay!).
 
2014-02-08 06:13:03 PM

Free Radical: Flappyhead:  Wii Sports was included with the console, so yeah, that would be a pretty hard feat to accomplish.

Only in the US and SA, worldwide it sold over 80 million units.

But hey, at least you tried.


Not just. Mine had Wii Sports in the box.
 
2014-02-08 06:37:06 PM

Ashelth: *goes back to playing warframe*


No escaping that for me
 
2014-02-08 07:08:46 PM

Nemo's Brother: PC gamers are sheep that will buy anything FPS that looks pretty. They will do ok here.

/When will they finally release a space WW2 game?


LOL, nice, except its not coming to PC.
 
2014-02-08 09:48:16 PM

kroonermanblack: Confabulat: I'm still baffled why people so loved Bioshock Infinite. Sure it was a fun and pretty story, but that gameplay was straight out of 1999.

Actually, it was a lot like Halo.

Be specific. How, exactly, was it 'straight out of 1999'? Concrete details, with specific references.

Because Civ1 is 'just like' Civ340 if you paint that target wide enough, but I know people who are raging, die hard, fans.

Or hey, every game has gameplay 'straight out of' 1960-something, because you have to push a button to move forward, or push another button to do things.

Hell, all games are straight out of the 1400s, because they all use text.

I'm using deliberately absurd points to really just ask what you meant, and was having fun with it. I don't really understand the complaint that the FPS uses standardized mechanics. It's like complaining about action/RPG/etc. games having pretty much standard gameplay mechanics. There's only so much you can do, and people don't really enjoy fiddling with 400000 buttons or contextuals on a controller (hold left-pad and it changes the entire control scheme! yay!).


In Bioshock Infinite you can play through the whole game with the same gun and same "magic" equipped. There's never a need to upgrade or a point to do it. There's no stealth element; you WILL have to kill that wave of 20 bad guys that suddenly appeared. And once you shoot those 20 bad guys, no one else will respawn. It's essentially: Walk to this set piece. Look at some stuff. Wait for bad guys to appear. Kill them. Search around a little more. Move on to the next set piece.
 
2014-02-08 10:34:17 PM

Confabulat: I'm still baffled why people so loved Bioshock Infinite. Sure it was a fun and pretty story, but that gameplay was straight out of 1999.

Actually, it was a lot like Halo.


That's actually kind of fun you say that, because there is a fiendishly hard 1999 mode for the game. I'll admit I was kind of bored by some of the gameplay in Infinite ( I actually thought Bioshock 2 was more fun with all the strategy involved with setting up traps for Big Sisters using turrets and drones to wear them down before you took them on with your weapons), but the story kept me entertained, just like with The Last of Us. Contrast that with Dead Rising 3 on the Xbox One which has a huge open world to explore, but I just don't enjoy playing the game because the main story is so dull and derivative (plus the controls are horrible and can't be customized). After the first couple thousand zombies, killing them just turns into a chore, even with the crazy weapons. It just turns into a dull grind for me.
 
2014-02-08 10:51:38 PM

Confabulat: kroonermanblack: Confabulat: I'm still baffled why people so loved Bioshock Infinite. Sure it was a fun and pretty story, but that gameplay was straight out of 1999.

Actually, it was a lot like Halo.

Be specific. How, exactly, was it 'straight out of 1999'? Concrete details, with specific references.

Because Civ1 is 'just like' Civ340 if you paint that target wide enough, but I know people who are raging, die hard, fans.

Or hey, every game has gameplay 'straight out of' 1960-something, because you have to push a button to move forward, or push another button to do things.

Hell, all games are straight out of the 1400s, because they all use text.

I'm using deliberately absurd points to really just ask what you meant, and was having fun with it. I don't really understand the complaint that the FPS uses standardized mechanics. It's like complaining about action/RPG/etc. games having pretty much standard gameplay mechanics. There's only so much you can do, and people don't really enjoy fiddling with 400000 buttons or contextuals on a controller (hold left-pad and it changes the entire control scheme! yay!).

In Bioshock Infinite you can play through the whole game with the same gun and same "magic" equipped. There's never a need to upgrade or a point to do it. There's no stealth element; you WILL have to kill that wave of 20 bad guys that suddenly appeared. And once you shoot those 20 bad guys, no one else will respawn. It's essentially: Walk to this set piece. Look at some stuff. Wait for bad guys to appear. Kill them. Search around a little more. Move on to the next set piece.


Yeah, I never had to worry much about inventory or magic management on a normal play through. Just find the next battlefield with waves of enemies, rinse and repeat. If I have to set a game to ultrahard mode just to to feel alive it's a waste.
 
2014-02-09 02:01:53 AM

boozel: next great Frankenstein Monster of games. Only people I can think of that will care are the "Gam


boozel: Activision. Good Game.

Let's run a checklist:

FPS? Check
Bungie? Check
Spacey-future? Check

It's going to be the bastard child of CoD and Halo. Throw in some MMo elements, and voila!

This game is gonna end up being the next great Frankenstein Monster of games. Only people I can think of that will care are the "Gamer Bros".


The gameplay of it they showed at E3, or some tradeshow last year, gave me more of an impression of something like Borderlands, where you also randomly join up with other parties for scripted events. I definitely like what they've done with the art direction for it in any case.
 
2014-02-09 03:09:20 AM

Mike_LowELL: I could see this happening.  Destiny is being developed by the creators of the most important console video game of all-time.  Everyone remembers where they were when they played Oni.


HEY! I actually had a lot of fun with Oni. It's one of the few games I finished.
 
2014-02-09 06:11:00 AM
Well I played Bioshock Infinite for the story. The game play was fun enough for me. It didn't make me pissed at the mechanics or feel like I had to trudge through anything. That's good enough. What drew me were the characters and story. It was like playing through a novel. That's what I look for and the whole Bioshock series delivered. That's the kind of game I want. You don't have to. But I do.
 
2014-02-09 02:58:18 PM
"'DESTINY' HAS THE POTENTIAL TO BE ACTIVISION'S "NEXT BILLION DOLLAR FRANCHISE"

".......FRANCHISE"


".......FRANCHISE"

 Get ready for it to be milked like there is no tomorrow!
 
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