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(The Hollywood Reporter)   If you want to read about how Hollywood is making a movie based on the classic Choose Your Own Adventure novels, click to the left. If you'd like to biatch about Hollywood destroying your childhood, click to the right   (hollywoodreporter.com) divider line 36
    More: PSA, Choose Your Own Adventure, Hollywood, Night at the Museum, Thomas Lennon, Robert Ben Garant, Ben Kingsley, adventure  
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662 clicks; posted to Entertainment » on 29 Jan 2014 at 9:07 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



36 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest
 
2014-01-29 08:58:14 AM  
Or just open each link in its own tab and decide which one you prefer.
 
2014-01-29 09:11:52 AM  
The only way this would be worth it is if they did it like Clue, either having the last 1/4-1/3 showing alternate endings based on choices or release 4 different cuts into theaters each with a slightly different storyline based on the characters choices.

OR here is your chance to take advantage of actual technology Hollywood. Direct to home and make it interactive, LIKE THE GODDAMN BOOKS.  But that won't happen.
 
2014-01-29 09:17:42 AM  
Been done, doesn't work

3.bp.blogspot.com
 
2014-01-29 09:21:29 AM  
Wasnt it called Run, Lola, Run?
 
2014-01-29 09:27:15 AM  

kronicfeld: Wasnt it called Run, Lola, Run?


I read a review that pointed out that it's a movie influenced by video games, where Lola has 3 lives.

/die tasche
 
2014-01-29 09:28:43 AM  
Anyone remember "The Scourge of Worlds"? (D&D interactive DVD)
 
2014-01-29 09:31:05 AM  

kronicfeld: Wasnt it called Run, Lola, Run?


Good movie.
 
2014-01-29 09:33:07 AM  
You have clicked to the right.  A massive vortex of alcohol-induced stupidity descends down on you.  It's getting difficult to breathe.  You feel your mind going numb, your self-control slipping, your supply of whiskey...rapidly dwindling.  You pound angrily on your keyboard, typing one last angry missive in the Politics tab before you fully succumb.

YOU ARE FARKED
 
2014-01-29 09:37:44 AM  
Came for Lone Wolf, leaving disappointed.
 
2014-01-29 09:38:45 AM  
Dragon's Lair, the motion picture?

/drtfa
 
2014-01-29 09:43:25 AM  
www.gamebooks.org

I'm still pissed that there was no way to actually get killed by the slime.  Half of the fun of those books was the horrible ways you could die.
 
2014-01-29 10:07:39 AM  
I don't get it.

/not obscure.
 
2014-01-29 10:07:48 AM  
There was always a page you couldn't get to by following the various choices....
 
2014-01-29 10:12:33 AM  
I vote for Calculon to double check the paperwork on his taxes
 
2014-01-29 10:15:08 AM  
I'm going to click on the right but hold my thumb in the original page, just in case I made the wrong choice.  If it was the wrong choice, I'll click to the left.
I mean, who freakin' spends $20 on a book with 150 pages where you can't read most of them because you died on the 15th page?
 
2014-01-29 10:15:18 AM  
Hasn't anyone used the power of youtube yet to do video versions of COYA?
 
2014-01-29 10:21:59 AM  

Nana's Vibrator: I mean, who freakin' spends $20 on a book with 150 pages where you can't read most of them because you died on the 15th page?


Someone too dumb to use the school library?  Besides, that was hardly the worst part.  The biggest flaw with most CYOA books was the nonsensical choices that gave the reader very little sense of control:

Do you take the paved road or the rotting rope bridge?
If the paved road, flip to page 47.
If the rope bridge, flip to page 82.
(Goes to page 47)
You step on a land mine buried in the asphalt.  The explosion kills you instantly.  THE END.
(Mockerfuthinsonfa--)

Years later, I noticed video games like The Walking Dead point-and-click had the exact same problem.
 
2014-01-29 10:28:42 AM  

snowshovel: Hasn't anyone used the power of youtube yet to do video versions of COYA?


I saw one once, but can't for the life of me remember what it is. It only had like five alternate paths. So it wasn't exactly deep. But it exists, at least.

And one of the Final Destination DVD's (3?) would let you change outcomes of the movie via scene-skipping. It was kind of nifty. I had always hoped that would catch on and we'd get full CYOA movies. But, alas.
 
2014-01-29 10:33:13 AM  

dragonchild: Nana's Vibrator: I mean, who freakin' spends $20 on a book with 150 pages where you can't read most of them because you died on the 15th page?

Someone too dumb to use the school library?  Besides, that was hardly the worst part.  The biggest flaw with most CYOA books was the nonsensical choices that gave the reader very little sense of control:

Do you take the paved road or the rotting rope bridge?
If the paved road, flip to page 47.
If the rope bridge, flip to page 82.
(Goes to page 47)
You step on a land mine buried in the asphalt.  The explosion kills you instantly.  THE END.
(Mockerfuthinsonfa--)

Years later, I noticed video games like The Walking Dead point-and-click had the exact same problem.


You took the paved road and you're calling ME dumb?  Everyone knows you NEVER take the paved road.  Paved roads are the product of tax funded big-government programs, and as anyone knows, Choose Your Own Adventure was the first Tea Party movement.  The rotting rope bridge was a private investment.  Though there were no safety standards in its construction or maintenance, it was always the winning choice...at least until the next page when they ask if you're white.
 
2014-01-29 10:34:07 AM  
img.fark.net
There's nothing like going to a yard sale or flea market, then turning up one of these. A shelf full of about half a dozen of these is a good snapshot of my late 80s/early 90s childhood.
 
2014-01-29 10:38:13 AM  

dragonchild: Nana's Vibrator: I mean, who freakin' spends $20 on a book with 150 pages where you can't read most of them because you died on the 15th page?

Someone too dumb to use the school library?  Besides, that was hardly the worst part.  The biggest flaw with most CYOA books was the nonsensical choices that gave the reader very little sense of control:

Do you take the paved road or the rotting rope bridge?
If the paved road, flip to page 47.
If the rope bridge, flip to page 82.
(Goes to page 47)
You step on a land mine buried in the asphalt.  The explosion kills you instantly.  THE END.
(Mockerfuthinsonfa--)

Years later, I noticed video games like The Walking Dead point-and-click had the exact same problem.


At least the books had actual consequences for your choices. The only time I died in the Walking Dead game(s) was for failing a quicktime event. The other "choices" seemed to only affect how characters felt about you near the end.
 
2014-01-29 10:48:03 AM  

Vacation Bible School: The only way this would be worth it is if they did it like Clue, either having the last 1/4-1/3 showing alternate endings based on choices or release 4 different cuts into theaters each with a slightly different storyline based on the characters choices.

OR here is your chance to take advantage of actual technology Hollywood. Direct to home and make it interactive, LIKE THE GODDAMN BOOKS.  But that won't happen.


Or if they had multiple screens in the theater and you had to move between them.

If you want Terry to console Miriam about her divorce, head to theater 3.

If you want Miriam to find Terry's revolver before he can reach her, head to theater 16.
 
2014-01-29 10:51:26 AM  

dragonchild: Nana's Vibrator: I mean, who freakin' spends $20 on a book with 150 pages where you can't read most of them because you died on the 15th page?

Someone too dumb to use the school library?  Besides, that was hardly the worst part.  The biggest flaw with most CYOA books was the nonsensical choices that gave the reader very little sense of control:

Do you take the paved road or the rotting rope bridge?
If the paved road, flip to page 47.
If the rope bridge, flip to page 82.
(Goes to page 47)
You step on a land mine buried in the asphalt.  The explosion kills you instantly.  THE END.
(Mockerfuthinsonfa--)

Years later, I noticed video games like The Walking Dead point-and-click had the exact same problem.


It's true. Granted, most obviously lethal choices led to death (the worst were the ones that stretched it out for several choiceless pages) but there really never seemed to be much logic in response to your actions. And let's not forget the one where you achieve Nirvana... By cutting to that page. There was no choice in the book that led to it.
 
2014-01-29 10:54:53 AM  

AgentKGB: Anyone remember "The Scourge of Worlds"? (D&D interactive DVD)



I think only about a dozen people ever tried "watching" that dvd, and I was one of them!  Yeah... decent first attempt, kinda wish they had made more, but understandable why they didn't.
 
2014-01-29 11:16:18 AM  
If only there was some medium on which the person watching could interact with the story. Some sort of game combined with video
 
2014-01-29 11:22:37 AM  
I had several CYOA books growing up but the ones that I remember most were the D&D version of them. They were pretty cool.
 
2014-01-29 11:23:45 AM  

Richard Roma: [www.gamebooks.org image 303x433]

I'm still pissed that there was no way to actually get killed by the slime.  Half of the fun of those books was the horrible ways you could die.


I had that one! My favorite CYOA was You Are a Millionaire

Ctrl Alt Del did a CYOA format a few years ago where the decisions were voted on via email and after the story ended he would publish the decision tree. A shocking amount of decisions ended in swift death.
Those comics were head and shoulders above the rest of the comic.

/I know CAD got terrible
//Suddenly: MISCARRIAGE
 
2014-01-29 11:48:08 AM  

dragonchild: Years later, I noticed video games like The Walking Dead point-and-click had the exact same problem.


To the contrary, TWD game has the opposite "problem"- every path you take leads to the same place. Everyone you meet will die, and at best you have some say in the  order of their deaths. I think this is more of a feature, personally, because it captures the nihilistic depression of the comics- the title isn't referencing the zombies. The survivors are "The Walking Dead".
 
2014-01-29 01:49:45 PM  

t3knomanser: To the contrary, TWD game has the opposite "problem"- every path you take leads to the same place.


Point conceded, if a bit misunderstood.  I get the whole idea about "The Walking Dead" -- a clever pun which has been blown up as brilliant because I guess people have never seen wordplay in their lives? -- and the nihilistic tone, so the fact that the game has so little flexibility is debatable as a flaw.

I could've said it better, but I mean there were many points in the game where you're given a dialogue choice, you only get the first few words and 3 seconds later the characater's saying almost the exact opposite of what you intended.  To present a made-up exaggerated example:

NPC:  "Everyone I've ever loved is dead!"
Reply 1: "I understand."
Reply 2: "Live with it."
(Hmm, we might need this guy later, don't want to sound like a douche here, so I'll pick. . .)
Reply 1:  "I understand.  You're basically just another whiny douche thinking you're the only person in the world who has these problems.  Fark you, fark your family and go eat some zombie dick you pathetic loser."
(Mockerfuthinsonfa-- )

This happened ALL. THE. FARKING. TIME.  Yeah, overall it had no lasting impact on the game because, hey, nothing did, but it's annoying as hell because it robs the player of all sense of control.  It's "Choose Your Own Adventure" at its very worst.
 
2014-01-29 02:07:20 PM  

ferretman: There was always a page you couldn't get to by following the various choices....


That's because you never tried reading the book upside down.
 
2014-01-29 02:09:48 PM  
Hollywood: here is your chance to reboot jaws... do it in tje point of view as the shark... and have multiple executives and studio heads try and jump over it on waterskis...
 
2014-01-29 04:20:16 PM  
What about text adventure games? Personally, I'd love to see movies based on the infocom games... A Mind Forever Voyaging, Zork, Planetfall, Border Zone... There's a lot of potential there for some good flicks.
 
2014-01-29 04:35:12 PM  
I just started playing Skyrim (wow, this is going to suck up a few hundred hours of gameplay, I can just tell) and was quite amused that one of the in-game books (they are readable and each have about five to ten pages of text about the history of the world and the like) is a Choose Your Own Adventure style children's book.
 
2014-01-29 06:12:58 PM  
For anyone who cares, the Lone Wolf series is available completely free online (and legally too - Joe Denver gave his blessing) at http://www.projectaon.org/en/Main/Home

Also, this:

i115.photobucket.com
 
2014-01-29 07:24:29 PM  
In my day sonny, you had to read a book and like it! None of this choose your own stuff.
 
2014-01-29 08:01:08 PM  

Warlordtrooper: If only there was some medium on which the person watching could interact with the story. Some sort of game combined with video


Shut your mouth! No one would ever make something like that because no one would ever play something like that. You're talking pure nonsense.

games.renpy.org

i43.servimg.com

b.vimeocdn.com

Nope... never happen in a million years.
 
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