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(IGN)   Assassin's Creed V: this time it's Hobbits?   (ign.com) divider line 34
    More: Strange, assassinations, Mordor, lotr, Ubisoft  
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3287 clicks; posted to Geek » on 24 Jan 2014 at 4:37 PM (46 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



34 Comments   (+0 »)
   
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2014-01-24 04:14:46 PM  
Screw Asses Creed. Thief is coming out inFebruary, I'm stoked.
 
2014-01-24 04:43:54 PM  
I don't give a shiat if this has some elements from other games.  It looks farking bad ass.  I'd get it based on the little I've seen even without the LOTR element added in.
 
2014-01-24 04:45:37 PM  

gopher321: Screw Asses Creed. Thief is coming out inFebruary, I'm stoked.


I'm curious about Thief, it could be good, it could be.  Long as they don't fark it up with lots of modernization, as don't make him an emo wanker that could stand for Linkpark or Jerred Leto...

media1.gameinformer.com

...hrm, this is definitely not a pre-order, but I'll watch the release and see how it goes.
 
2014-01-24 04:54:03 PM  

Shrugging Atlas: I don't give a shiat if this has some elements from other games.  It looks farking bad ass.


It definitely looks like they lifted some elements from Assassin's Creed... But I  liked Assassin's Creed, so as long as they did a good job with it, I'm pleased.

/Ubisoft may not be as pleased
 
2014-01-24 05:03:15 PM  
I have literally no interest in The Lord of the Rings or related IPs, but based on the video in TFA, I'm definitely going to check this game out.  Looks pretty interesting, even if the source material bores me to tears.
 
2014-01-24 05:07:11 PM  
Watch Dogs and Tom Clancy's The Division.
 
2014-01-24 05:14:18 PM  

gopher321: Screw Asses Creed. Thief is coming out inFebruary, I'm stoked.


Is this related to the earlier Thief games that came out several years ago, featuring Garret as the player character?
 
2014-01-24 05:16:34 PM  

gopher321: Thief


I bought the series on Steam a while back. Gotta get around to playing them. I also bought the Witcher, but the combat and the wonky animations are making it tough to play.
 
2014-01-24 05:18:58 PM  

buckler: Is this related to the earlier Thief games that came out several years ago, featuring Garret as the player character?


its a reboot of the franchise.
 
2014-01-24 05:24:49 PM  

tlchwi02: buckler: Is this related to the earlier Thief games that came out several years ago, featuring Garret as the player character?

its a reboot of the franchise.


Cool. I always liked playing those games; they had a great combination of stealth, violence and reward. It'll be interesting to see what they do with it.
 
2014-01-24 05:33:29 PM  

buckler: tlchwi02: buckler: Is this related to the earlier Thief games that came out several years ago, featuring Garret as the player character?

its a reboot of the franchise.

Cool. I always liked playing those games; they had a great combination of stealth, violence and reward. It'll be interesting to see what they do with it.


yeah. i'm waiting to get the general consensus of players before i get it. often these sorts of reboots tend to go a little bit to the 'XTREME' side (garrett is now a master ninja/sword fighter/angsty brooder/tower defense minigame/tacked on multiplayer death match racer!) and can forget what made the original so liked.
 
2014-01-24 05:34:02 PM  
Does it include the Gardener class?
 
2014-01-24 05:48:23 PM  
No problem with code being reused so long as it doesn't play too similar to the original title.

I was pretty annoyed with Bethesda for using the same base code for most of their recent games, but I honestly can't say I didn't enjoy all of them. I hope Fallout 4 is a fresh start, however.

This is a non-issue. Carry on.
 
2014-01-24 05:55:42 PM  

blacksharpiemarker: No problem with code being reused so long as it doesn't play too similar to the original title.

I was pretty annoyed with Bethesda for using the same base code for most of their recent games, but I honestly can't say I didn't enjoy all of them. I hope Fallout 4 is a fresh start, however.

This is a non-issue. Carry on.


If it's proprietary code that wasn't licensed for use then it would certainly be an issue.

But as someone who likes Assassin's Creed I'm not looking forward to the game to see if someone can use the same climbing/combat mechanics but create interesting missions around them instead of 'follow that guy' or 'listen into that conversation'.  I'm loving AC4, but those kind of missions blow.
 
2014-01-24 06:35:15 PM  
Enzio: They taken the hobbits to isengard!
 
2014-01-24 06:52:07 PM  
I would stab me some hobbits.
 
2014-01-24 07:06:03 PM  
I'm not particularly interested in Thief; I played the original, and I just don't enjoy the stealth-action game. I don't like sitting and meticulously memorizing patterns only to miss a widget and have to restart the level for the 50th time.  I don't mind sneaking through a level, using parkour and some sleep-tranqs or similar to get through, usually.

I'm absolutely done with the AC series. AC3 'the indianing' just did me in. The only thing I liked in that game was the sewers, because it was just puzzles and exploration. I found every single thing else in the game tedious, and just plan anti-fun. I didn't even enjoy the ship combat, which everyone seems to have loved. I thought it was too slow, and too based on 'turn in a circle for 4 hours'. It was like watching Nascars try to fark. TurnleftTurnleft Turnleft Turnleft ORGASMFIRE
 
2014-01-24 07:11:21 PM  
Assassins Creed is an awful series. I hope this is more like Arkham City.
 
2014-01-24 07:40:18 PM  

kroonermanblack: I'm not particularly interested in Thief; I played the original, and I just don't enjoy the stealth-action game. I don't like sitting and meticulously memorizing patterns only to miss a widget and have to restart the level for the 50th time.  I don't mind sneaking through a level, using parkour and some sleep-tranqs or similar to get through, usually.

I'm absolutely done with the AC series. AC3 'the indianing' just did me in. The only thing I liked in that game was the sewers, because it was just puzzles and exploration. I found every single thing else in the game tedious, and just plan anti-fun. I didn't even enjoy the ship combat, which everyone seems to have loved. I thought it was too slow, and too based on 'turn in a circle for 4 hours'. It was like watching Nascars try to fark. TurnleftTurnleft Turnleft Turnleft ORGASMFIRE


Are you me?  I loved AC up until 3 as well.  Even the panned Revelations, which, while I thought was unnecessary, was still fun to me.  They even screwed up the mechanics in 3.  Brotherhood was AC meets Arkham to me, in so far as the fighting was rhythm based and you could chain it together.
 
2014-01-24 07:43:39 PM  

jeanwearinfool: kroonermanblack: I'm not particularly interested in Thief; I played the original, and I just don't enjoy the stealth-action game. I don't like sitting and meticulously memorizing patterns only to miss a widget and have to restart the level for the 50th time.  I don't mind sneaking through a level, using parkour and some sleep-tranqs or similar to get through, usually.

I'm absolutely done with the AC series. AC3 'the indianing' just did me in. The only thing I liked in that game was the sewers, because it was just puzzles and exploration. I found every single thing else in the game tedious, and just plan anti-fun. I didn't even enjoy the ship combat, which everyone seems to have loved. I thought it was too slow, and too based on 'turn in a circle for 4 hours'. It was like watching Nascars try to fark. TurnleftTurnleft Turnleft Turnleft ORGASMFIRE

Are you me?  I loved AC up until 3 as well.  Even the panned Revelations, which, while I thought was unnecessary, was still fun to me.  They even screwed up the mechanics in 3.  Brotherhood was AC meets Arkham to me, in so far as the fighting was rhythm based and you could chain it together.


4 is actually much better than 3.  You should give it a rent at the least.
 
2014-01-24 07:53:45 PM  

SN1987a goes boom: jeanwearinfool: kroonermanblack: I'm not particularly interested in Thief; I played the original, and I just don't enjoy the stealth-action game. I don't like sitting and meticulously memorizing patterns only to miss a widget and have to restart the level for the 50th time.  I don't mind sneaking through a level, using parkour and some sleep-tranqs or similar to get through, usually.

I'm absolutely done with the AC series. AC3 'the indianing' just did me in. The only thing I liked in that game was the sewers, because it was just puzzles and exploration. I found every single thing else in the game tedious, and just plan anti-fun. I didn't even enjoy the ship combat, which everyone seems to have loved. I thought it was too slow, and too based on 'turn in a circle for 4 hours'. It was like watching Nascars try to fark. TurnleftTurnleft Turnleft Turnleft ORGASMFIRE

Are you me?  I loved AC up until 3 as well.  Even the panned Revelations, which, while I thought was unnecessary, was still fun to me.  They even screwed up the mechanics in 3.  Brotherhood was AC meets Arkham to me, in so far as the fighting was rhythm based and you could chain it together.

4 is actually much better than 3.  You should give it a rent at the least.


Yea, but like Krooner said, I wasn't a huge fan of the maritime aspect they introduced in 3 and it's my understanding that that's a large part of 4, is it not?
 
2014-01-24 07:57:59 PM  

jeanwearinfool: SN1987a goes boom: jeanwearinfool: kroonermanblack: I'm not particularly interested in Thief; I played the original, and I just don't enjoy the stealth-action game. I don't like sitting and meticulously memorizing patterns only to miss a widget and have to restart the level for the 50th time.  I don't mind sneaking through a level, using parkour and some sleep-tranqs or similar to get through, usually.

I'm absolutely done with the AC series. AC3 'the indianing' just did me in. The only thing I liked in that game was the sewers, because it was just puzzles and exploration. I found every single thing else in the game tedious, and just plan anti-fun. I didn't even enjoy the ship combat, which everyone seems to have loved. I thought it was too slow, and too based on 'turn in a circle for 4 hours'. It was like watching Nascars try to fark. TurnleftTurnleft Turnleft Turnleft ORGASMFIRE

Are you me?  I loved AC up until 3 as well.  Even the panned Revelations, which, while I thought was unnecessary, was still fun to me.  They even screwed up the mechanics in 3.  Brotherhood was AC meets Arkham to me, in so far as the fighting was rhythm based and you could chain it together.

4 is actually much better than 3.  You should give it a rent at the least.

Yea, but like Krooner said, I wasn't a huge fan of the maritime aspect they introduced in 3 and it's my understanding that that's a large part of 4, is it not?


It is.  I skipped 3 so I can't compare, but I love it in 4.
 
2014-01-24 08:09:38 PM  

Lumbar Puncture: jeanwearinfool: SN1987a goes boom: jeanwearinfool: kroonermanblack: I'm not particularly interested in Thief; I played the original, and I just don't enjoy the stealth-action game. I don't like sitting and meticulously memorizing patterns only to miss a widget and have to restart the level for the 50th time.  I don't mind sneaking through a level, using parkour and some sleep-tranqs or similar to get through, usually.

I'm absolutely done with the AC series. AC3 'the indianing' just did me in. The only thing I liked in that game was the sewers, because it was just puzzles and exploration. I found every single thing else in the game tedious, and just plan anti-fun. I didn't even enjoy the ship combat, which everyone seems to have loved. I thought it was too slow, and too based on 'turn in a circle for 4 hours'. It was like watching Nascars try to fark. TurnleftTurnleft Turnleft Turnleft ORGASMFIRE

Are you me?  I loved AC up until 3 as well.  Even the panned Revelations, which, while I thought was unnecessary, was still fun to me.  They even screwed up the mechanics in 3.  Brotherhood was AC meets Arkham to me, in so far as the fighting was rhythm based and you could chain it together.

4 is actually much better than 3.  You should give it a rent at the least.

Yea, but like Krooner said, I wasn't a huge fan of the maritime aspect they introduced in 3 and it's my understanding that that's a large part of 4, is it not?

It is.  I skipped 3 so I can't compare, but I love it in 4.


It was very stilted in 3, but it is vastly improved in 4.  It doesn't feel like a chore anymore, and the sea shanties that the crew sings are oddly some of the best background music I've heard in any game.
 
2014-01-24 08:14:28 PM  

SN1987a goes boom: ... and the sea shanties that the crew sings are oddly some of the best background music I've heard in any game.


Its definitely immersive and a fresh take on ambient music/sound, but after a while I'm totally gunning for this...
art.penny-arcade.com
 
2014-01-24 09:29:41 PM  

BumpInTheNight: I'm curious about Thief, it could be good, it could be. Long as they don't fark it up with lots of modernization, as don't make him an emo wanker that could stand for Linkpark or Jerred Leto...


At this point I'd be fine with them just fixing all the game-breaking bugs prior to releasing it, unlike the steaming pile that was Thief 3.
 
2014-01-24 09:50:29 PM  
I like that one part in Assassin's Creed where you ambush the group of ___insert generic foe here__s, then fight them one by one while the rest of the group waits their turn to fight.
 
2014-01-24 10:00:00 PM  

Ann Coulter's Diiick: I like that one part in Assassin's Creed where you ambush the group of ___insert generic foe here__s, then fight them one by one while the rest of the group waits their turn to fight.


Or in Assassin's Creed 4, where you board the ship of __british or spainish navy___, then take out all the soldiers while the other ships circle patiently waiting for you to finish and repair your ship.
 
2014-01-24 10:00:35 PM  
Or Spanish. (Though "Spainish" does have a certain ring to it.)
 
2014-01-24 10:09:55 PM  
AC2 was great, and if the nemesis system works as advertised, this could be a great game.
 
2014-01-24 10:23:16 PM  

Ann Coulter's Diiick: I like that one part in Assassin's Creed where you ambush the group of ___insert generic foe here__s, then fight them one by one while the rest of the group waits their turn to fight.


I don't see any of that in 4, because those bastards are constantly stabbing me in the back while I'm busy trying to break the defense of the guy in front of me... And they don't surround me, either. The all just sort of run around and pop in to get a cheap shot when they see an opening.

This is why I carry 4 pistols.
 
2014-01-24 11:07:32 PM  

MrEricSir: BumpInTheNight: I'm curious about Thief, it could be good, it could be. Long as they don't fark it up with lots of modernization, as don't make him an emo wanker that could stand for Linkpark or Jerred Leto...

At this point I'd be fine with them just fixing all the game-breaking bugs prior to releasing it, unlike the steaming pile that was Thief 3.


Ha. In III, I was sneaking across the rooflines in town, and found myself in a place where I apparently was never intended to be, out along the city's walls. I tried to get back to where I had been, and instead fell off the wall on the "outside" side. I fell through starlit space, watching the underside of the city, floating in outer space, as it receded into the distance until it disappeared. I kept falling for a good long while (think Bill & Ted's Bogus Journey) until I rebooted.
 
2014-01-25 11:06:06 AM  

ZeroCorpse: Ann Coulter's Diiick: I like that one part in Assassin's Creed where you ambush the group of ___insert generic foe here__s, then fight them one by one while the rest of the group waits their turn to fight.

I don't see any of that in 4, because those bastards are constantly stabbing me in the back while I'm busy trying to break the defense of the guy in front of me... And they don't surround me, either. The all just sort of run around and pop in to get a cheap shot when they see an opening.

This is why I carry 4 pistols.


It's been a staple of all the AC games, and the derivations like Batman-whatevertheyareonnow.  Basically, you're surrounded by 40 guys. Rather than, say, all stab you at once, or just mob you and beat you to death with body funk, they come at you 2-3 at a time. They'll surround you and look menacing, but only one or two will attack you at a time, allowing you to counter them.

I can't imagine that mechanic changing, or really even being covered up too much. The game is specifically designed to discourage attacking and encourage counter-attacking, so I guess if you found some way to go ballistic on the offensive you wouldn't see it.  Try just holding the guard button or whatever and only counter attacking. They'll surround and menace, but attack one at a time.

SN1987a goes boom: jeanwearinfool: kroonermanblack: I'm not particularly interested in Thief; I played the original, and I just don't enjoy the stealth-action game. I don't like sitting and meticulously memorizing patterns only to miss a widget and have to restart the level for the 50th time.  I don't mind sneaking through a level, using parkour and some sleep-tranqs or similar to get through, usually.

I'm absolutely done with the AC series. AC3 'the indianing' just did me in. The only thing I liked in that game was the sewers, because it was just puzzles and exploration. I found every single thing else in the game tedious, and just plan anti-fun. I didn't even enjoy the ship combat, which everyone seems to have loved. I thought it was too slow, and too based on 'turn in a circle for 4 hours'. It was like watching Nascars try to fark. TurnleftTurnleft Turnleft Turnleft ORGASMFIRE

Are you me?  I loved AC up until 3 as well.  Even the panned Revelations, which, while I thought was unnecessary, was still fun to me.  They even screwed up the mechanics in 3.  Brotherhood was AC meets Arkham to me, in so far as the fighting was rhythm based and you could chain it together.

4 is actually much better than 3.  You should give it a rent at the least.


Nah. I'm not interested. What I enjoyed most about the AC series was the exploration. The roaming through old cities and finding cool stuff. Doing the puzzles, and unlocking new items/gear. Brotherhood/Rev were probably my favorite, just because I enjoyed the unlocking of town centers, buying places and renovating them, all of that.

I actually have always loathed the combat, and the stealth. I never once completed missions stealthily. I just waltzed through and killed every-god-damn-thing because it was faster and easier.

AC on the high sea? Can't have any of that. AC in the wilderness? Didn't have any of that.  I'm not saying the series is bad. Just that I'm not really interested in playing it any more.  I actually picked up The Bureau last week and have been saddened to find out it's almost entirely an action game, with 0 exploration, creation, or level-based mechanics other than the weird squad leveling system.  I was expecting a more action based version of the Xcom game, where you gather resources and build new research stuff.  Plus the story seems...wrong. Like I miss every 5th cutscene or something, there's stuff that's just weird.
 
2014-01-25 05:10:37 PM  
Code reuse and licensing, you can't explain that.
 
2014-01-26 08:45:31 AM  

kroonermanblack: I'm not particularly interested in Thief; I played the original, and I just don't enjoy the stealth-action game. I don't like sitting and meticulously memorizing patterns only to miss a widget and have to restart the level for the 50th time.  I don't mind sneaking through a level, using parkour and some sleep-tranqs or similar to get through, usually.



I love the stealth genre and I completely agree with you.  Frequent restarts harm pace and immersion.  Memorizing enemy patterns is neither fun nor realistic.

Most stealth games (or games featuring it) get one or two things right and everything else wrong.

The first Thief is the granddaddy of the genre, and I remain cautiously optimistic of the reboot.  The original was the purest expression of stealth gameplay; the new one smells like it's going to get bogged down with useless gimmickry.  Time will tell.

Early Splinter Cell featured very simple and pure stealth gameplay, but could be frustrating due to the aforementioned trial-and-error approach.  Chaos Theory is best.  Double Agent has great atmosphere, but is impossibly delicate.  The new ones are too actiony, and suck.

The social stealth of Assassin's Creed is awesome, but the physical stealth is finicky, usually unrewarding, and as others have said, it's easier to just slice through enemies than tiptoe around them.

The Arkham series does stealth (among other things) excellently.  Where most stealth games always seem unfairly delicate, Batman stealth is forgiving, well-paced, and intuitive.

The Hitman series' primary stealth gimmick - disguises - is a lot of fun, but again, it can be unfairly hard to know what constitutes indiscretion.  Absolution took the Splinter Cell action-it-up approach and similarly suffers for it.

GTA V says it has stealth in it, but it does not.  Once you kill an enemy, loudly or not, everyone knows, Borg-like, rendering a stealthy approach impossible.  Also, bending your back 10 degrees is not sneaky.


/Any recommendations from fellow stealth fans?
 
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