gnosis301: Jesus, it blows my mind that this game has raised ~35 million dollars.
RexTalionis: You know, I'm a kickstarter supporter for this game, but this game is looking less and less like fun and more and more like a second job.
PIP_the_TROLL: RexTalionis: You know, I'm a kickstarter supporter for this game, but this game is looking less and less like fun and more and more like a second job.I dunno, it's been pretty clear all along this was going to be a immersive sandbox.I'm curious as to what you thought it was going to be?
PIP_the_TROLL: gnosis301: Jesus, it blows my mind that this game has raised ~35 million dollars.Uh.... it's 37+ Million now, bro.I think the game's going to be great when it comes out. It's obvious the developers are really committed to creating the best game that they can, so it's encouraging.That said, I've put way more money into this game than I'm willing to admit.It's some kind of sickness, I tell you.
gnosis301: Yes. ~ (around) 35 million is inclusive of 37 million for me, "bro."
PIP_the_TROLL: gnosis301: Yes. ~ (around) 35 million is inclusive of 37 million for me, "bro."Hehe, wow. Supercilious and condescending. Bravo, "bro."Anyway, I was just making a point to mention the new number. I, myself, wasn't aware of it until just after I read your post and checked because I thought it was still at 35 mil.It's an incredible crowdfunding effort. Soon the dogfighting module will be out and we'll be getting our first real taste of Star Citizen in action.
FrancoFile: But how much of the goals/game-play is like any other MMORPG?
FrancoFile: I see the combat. How career-oriented is it?
FrancoFile: Is there economics/trade involved?
FrancoFile: Typical MMO stuff - quests/contracts, interacting with NPCs, explore/build your own game zone?
FrancoFile: What are the end-game goals? Rule a planet? Admiral of the Fleet? Recruit other players into your pirate crew? Hire other players to make cargo deliveries, steal secrets from other trading firms, work your mines & factories?
PIP_the_TROLL: Mmm... let me see if I can help.FrancoFile: But how much of the goals/game-play is like any other MMORPG?Not very much. There's no 'skilling' or 'leveling' to speak of really. To the best of my knowledge, the only things that increase is your in-game wealth and your real-world experience and skill at playing the game. Your AI crew and stuff do gain in-game XP and stuff tho, just not your character personally.FrancoFile: I see the combat. How career-oriented is it?Exceedingly so. But they're trying to be very sandboxy so you can choose from a host of careers and change focus as you like so you're not boxed in.FrancoFile: Is there economics/trade involved?Yeah, it's the brain of the game. The economy is an active participant in the persistent universe. For example, you doing something like capturing a transport ship carrying a critical resource can result in the economy's AI doing something like putting out its own bounty hunter contract on you and/or generating a transit contract for a player trader to fulfill that lost resource. So it's not all player-pushed like an auction house or developer-pushed like a cash store. In fact, once the game launches, nothing in it will require real world money. You'll be able to earn every single thing in game.FrancoFile: Typical MMO stuff - quests/contracts, interacting with NPCs, explore/build your own game zone?Addressed somewhat above, at least as far as contracts. Questing they haven't elaborated on too much yet, other than saying there will be various tiers of NPCs, including notable ones that can be killed off permanently and have ramifications elsewhere in the game, etc. There will also be NPC pilots and ships and whatnot, and they're working hard to make them so seamless you won't immediately know whether you're dealing with a player or an NPC. For instance, if you were a pirate threatening one, it could choose to surrender or run or fight back or communicate with you, all on its own.Exploration is a big p ...
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