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(RealClear)   Nintendo are predicting an annual loss of ¥25 billion instead of the planned ¥55 billion profit. Experts believe they're down to their last 99 gold coins   (realclear.com ) divider line
    More: Sad, Wii U, Nintendo, wii, net sales, financial forecast, Satoru Iwata, THQ Jason Rubin, profit warning  
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924 clicks; posted to Business » on 17 Jan 2014 at 11:19 AM (2 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-01-17 10:22:31 AM  
Yup, they could make some serious bank if they started making casual games for iOS and Android using their established franchises, and I don't think anybody would mind them releasing fully fledged console games on the other consoles.
 
2014-01-17 11:22:33 AM  
Nintendo just needs to go the route of SEGA and start releasing their IPs on all consoles and be done with it... They'd probably make more money being a pure developer and publisher as opposed to a hardware maker.
 
2014-01-17 11:31:48 AM  

KellyX: Nintendo just needs to go the route of SEGA and start releasing their IPs on all consoles and be done with it... They'd probably make more money being a pure developer and publisher as opposed to a hardware maker.


While I've always liked Nintendo Games, I never was a huge fan of the consoles - the N64 and Gamecube controllers were crap.

I do hope they stick with the portable hardware though, but stop releasing all the gimmicky stuff and slim down the product line.
 
2014-01-17 11:31:58 AM  

serial_crusher: Yup, they could make some serious bank if they started making casual games for iOS and Android using their established franchises, and I don't think anybody would mind them releasing fully fledged console games on the other consoles.


Twenty years ago (hell, even ten) it would have been unthinkable to suggest that Nintendo needs to bow out of the home console hardware market and stick to licensing software titles to other systems and of course concentrate on the DS/2DS/3DS market, since handheld gaming is the only realm in which they remain on top.

Probably not a popular opinion, as I know there are Wii/WiiU fans that would hate to see Nintendo drop the line... but the main thing that's hurting them financially at this point is that their really great games are on systems very few people (compared to Sony and MS products) actually want. Sell Mario on the Xbone and PS4, Pokemon for iOS... I can only imagine what kind of sales Zelda would get if it were tailored to and available on true next-gen systems.

Nintendo needs to pull a Sega or they won't survive this generation in the home console market. Period.
 
2014-01-17 11:33:23 AM  
Hardware gimmicks that make it difficult to port 3rd party titles to your platform impact sales you say?

No 3rd party support -> no library. No library -> no install base. No install base -> no 3rd party support.

30 goto 10
 
2014-01-17 11:34:51 AM  

Lets talk frankly about internal cleanliness: Nintendo needs to pull a Sega or they won't survive this generation in the home console market. Period.


Pretty much. People like to talk about how cutting edge the Nintendo systems were coming out of the great video game crash of the 1980s, but 30 years later that means kind of bunk when they're hemorrhaging money like Bill Clinton at Naked Lady and Hamburger Night at the strip club.

I think, 10 years down the road, Nintendo will go the route of Sega, biding their time until they can get back in the console wars. Right now, they're the Poland to Microsoft's Nazi Germany and Sony's Russia.
 
2014-01-17 11:40:12 AM  

KellyX: Nintendo just needs to go the route of SEGA and start releasing their IPs on all consoles and be done with it... They'd probably make more money being a pure developer and publisher as opposed to a hardware maker.


This...
 
2014-01-17 11:45:34 AM  
i'm enjoying my wii u quite a bit.

granted, i'm the small corner market of 34-year-old-male-gamer-with-a-wife-and-5-month-old. So being able to play games on the wii u gamepad while the wife watches tv is really nice.

Pro's for the wii u:
Touchscreen gamepad allows for different gaming experiences, as well as being utilized for off-tv play.
Virtual Console lets you get lots of nostalgia playing old NES/SNES games. 5 bucks for original mario/zelda/mega man/metroid/etc? shut up and take my money.
Unique and interesting IP - Pikmin, Wonderful 101, X, Donkey Kong, Mario 3D, and a new smash bros/mario kart coming out this year. Plus new Metroid/Link games? I've got enough to keep me entertained, and I'm excited for what's still coming.
Decent selection of indie games - I've enjoyed CastleStorm, Trine II, Art Academy, and Unepic - but that's just the tip of the iceberg.
Backwards compatible with all wii games. Even lets you transfer saved data off your Wii onto your Wii U.
Cheaper console than upgrading to xbone or ps4
Eshop is integrated for both 2/3ds and wii u.

Con's for the wii u:
Not as powerful hardware as xbone or ps4.
still can't play dvds/blue ray
 
2014-01-17 11:45:52 AM  
Mario Kart on your mobile device.

You can either set up matches with friends or auto assigned into random races

Pay $3 for the game

Everybody wins.
 
2014-01-17 11:51:11 AM  
The company has previously blamed weak earnings partly on high development and marketing costs for the Wii U

WHAT marketing costs? It's a year later and still people think it's a Wii with an added on tablet. I suppose I can see the development costs making sense, maybe it's time to, I dunno, tap into that reserve of IPs and put some games out for the damn thing?

I like the WiiU, and I'm a long time Nintendo fanboy, no denying it, but damn. I could forgive the light lineup at launch, but this far in they need to get their asses in gear.
 
2014-01-17 11:51:41 AM  
I'm a 360 player, but I bought my wife a Wii U for Christmas. Mostly for the Marios of the world. We're working our way through the two games it came with, we'll get 3D World next, etc. We downloaded SMB 1 and 2, but for some stupid reason, the most popular one of all time, SMB3, isn't on yet. Just an ambiguous "coming soon" note on it when you look online.

The problem is though, we don't have kids, and my wife is a casual gamer at best. I'm not going to get current/old-gen (360 = old gen, "next gen" is the PS5 now) on it, because I'm in the xbox ecosystem. It's not going to see a ton of action. Maybe we're not their target demo, I don't think we are. But there's no way people using it like we are will keep it profitable. Which is a shame, because the Mario/Luigi games alone are top notch. Incredibly fun and challenging. And the console is quick and fun to use.

I'm playing AC4 right now. I could've gotten it for the Wii, it has marginally better graphics. But, again, why would I. I play on the xbox.

Others up the thread have said it best; Nintendo needs to make Mario and Zelda games for all mobile platforms (and make ALL Mario/Zelda games available). At the very least, push them to iPhone and Android. They'd probably double their bankroll on that alone.
 
2014-01-17 11:57:12 AM  
Though it would make financial sense for Nintendo to release its games on mobile devices, I would hate to see the inevitable quality drop from their 3ds counterparts.
 
2014-01-17 12:11:36 PM  
All these people who say Nintendo should bow out, that'll just leave us with Sony and Microsoft, is that what you REALLY want? Your only option to be between consoles that either eat your discs or over heat?
 
2014-01-17 12:13:22 PM  
Put a classic Pokemon Like Gen1/2 on IOS/Droid and sell it for 10$. Accept your license to print money at the door. With the hopefully operational Pokemon Bank its a win-win.
 
2014-01-17 12:19:33 PM  

FutureWars: Though it would make financial sense for Nintendo to release its games on mobile devices, I would hate to see the inevitable quality drop from their 3ds counterparts.


wouldn't happen, nintendo is obsessed with how people control games... they've said before it's possible to put existing IP's on smartphones, but that they would have to be designed from the ground up

who wants to play a port of a game made for a controller on their smartphone? i've played hundreds of games on my iphone, and almost none of them have "good controls"... most smartphone games are great in spite of their controls really

anyways, Iwata spoke recently about a change in fundamental business strategy regarding "premium" products - basically the market has changed such that a $40-$60 game is premium, and the $5-$10 game is considered more acceptable to most of the buying public in addition to people who buy $60 premium products not being interested in nintendo IP's enough for it to be financially viable

the other issue is that Nintendo has been restructuring a great deal for the last few years - they've spent more money on restructuring than on the wii u - with the goal being expanded and streamlined software development... so the pressure is extra high that investments in software have a positive turn-around

i wouldn't be shocked if the only premium games nintendo makes in the future are games like zelda/metroid/mario and everything else is $5-$10 bite-size experiences regardless if they go 3rd party
 
2014-01-17 12:19:39 PM  
I remember having this conversation a while back, with Farkers attacking me because "Nintendo was making money, unlike the others".

My point was that the handheld business has given a false impression of Nintendo's health - ultimately, smart phones have a larger market share (no matter how inferior they might be for playing the same games). As for game consoles, the WiiU is so far behind it is a non-factor. Indies don't want to develop for the WiiU because it is too much hassle to optimize for the platform, compared to ports between Sony and Microsoft's consoles.


Nintendo had tremendous momentum going into the last gen of consoles (Wii/PS3/X360), but even a cool gimmick couldn't sustain their platform against the onslaught of systems perceived as more mature (and therefore, targeted at the group of gamers with the most money to spend).

Nintendo might be sitting on a mountain of cash - but that will only hold them out for so long. Handhelds might be profitable for another few years, but if the WiiU can't sustain profitability, that mountain of cash will dwindle pretty quick.
 
2014-01-17 12:22:37 PM  

AdamK: who wants to play a port of a game made for a controller on their smartphone? i've played hundreds of games on my iphone, and almost none of them have "good controls"... most smartphone games are great in spite of their controls really


WUT?

img2u.info

For tablets... I have one of these:

img2u.info
It's pretty damn slick when run with MAME ROMs
 
2014-01-17 12:25:04 PM  

Alebak: All these people who say Nintendo should bow out, that'll just leave us with Sony and Microsoft, is that what you REALLY want? Your only option to be between consoles that either eat your discs or over heat?


hasn't that been the case for awhile now anyways - at least for people who like buying $60 games to play on a tv?

wii had plenty of good games, but most ended up being niche products - the system's bread and butter was selling to the market that never used to buy video games... the wii u was supposed to appeal to both crowds and backed it up with good "traditional core" games but both audiences largely moved on, and the "nintendo gamer" is sort of a thing of the past at this point i guess
 
2014-01-17 12:26:37 PM  
I really like the look of the new Super Mario Bros. U, so I checked a list of other released games for the Wii U, trying to justify an impulse purchase of the system.  Number of other games I was even remotely interested in: 0.

I haven't owned a non-portable Nintendo system since the SNES, which was God-tier.  Since then, they've mostly ruined my interest in them by focusing on gimmicks rather than games.  The exception is the 3DS.  While the 3D itself is a gimmick, it is also strictly optional to enjoying the games, many of which are pretty great.
 
2014-01-17 12:27:17 PM  

LesserEvil: AdamK: who wants to play a port of a game made for a controller on their smartphone? i've played hundreds of games on my iphone, and almost none of them have "good controls"... most smartphone games are great in spite of their controls really

WUT?

[img2u.info image 850x597]

For tablets... I have one of these:

[img2u.info image 850x531]
It's pretty damn slick when run with MAME ROMs


hey, maybe the peripheral market takes off on iphones/androids, but i've yet to run into a single person IRL who wants one
 
2014-01-17 12:29:43 PM  
Problem for me is that the only games worth having are the Mario and Zelda ones.  Everything else plays and looks better on an Xbox or on my desktop.

Then take into account that, between now and when they release their next console (or go bankrupt), you'll get one or two of the 3D Mario games, one or two Zeldas (not counting that Wind Waker bullshiat), and one Kart.  And only one of those is currently available.

I'm not everybody, of course, but a $300 entry fee to play three to five (admittedly usually top-notch) games is pretty steep.
 
2014-01-17 12:30:31 PM  
*edit: not to mention, a good smartphone controller is not cheap...

extroverted_suicide: I really like the look of the new Super Mario Bros. U, so I checked a list of other released games for the Wii U, trying to justify an impulse purchase of the system.  Number of other games I was even remotely interested in: 0.

I haven't owned a non-portable Nintendo system since the SNES, which was God-tier.  Since then, they've mostly ruined my interest in them by focusing on gimmicks rather than games.  The exception is the 3DS.  While the 3D itself is a gimmick, it is also strictly optional to enjoying the games, many of which are pretty great.


no love for the gamecube? n64? c'mon now
 
2014-01-17 12:31:15 PM  

Alebak: All these people who say Nintendo should bow out, that'll just leave us with Sony and Microsoft, is that what you REALLY want? Your only option to be between consoles that either eat your discs or over heat?


Nintendo, Sony, and Microsoft are the only companies that have ever made consoles in all of history, and furthermore are the only companies that can ever make consoles going forward.  There can never be anyone else.
 
2014-01-17 12:38:03 PM  

AdamK: no love for the gamecube? n64? c'mon now


No love for the 64 from me.  Mario Kart 64, Golden Eye are justifiable classics, but for the most part I thought the games were uglier than sin and I hated the controlled with the heat of one thousand suns.

There were some good games for the GC for sure, but not enough that I ever felt like I had to buy one.  I did borrow a friend's several years ago to play Metroid Prime, Eternal Darkness (which I thought was awesome), and... I think a Rogue Squadron game.  It was a while ago, memory is getting fuzzy.  Twilight Princess hadn't come out yet; too bad, I would have liked to check it out.
 
2014-01-17 12:38:15 PM  
They need to get the oculus rift people on the phone, disappear into a chrysalis phase and re-emerge in two years with a new console that is a hybrid of the wii and oculus, and take advantage of the existing manufacturing and game developer contracts that Nintendo already holds to get some great games made for the hardware.
 
2014-01-17 12:39:53 PM  

AdamK: LesserEvil: AdamK: who wants to play a port of a game made for a controller on their smartphone? i've played hundreds of games on my iphone, and almost none of them have "good controls"... most smartphone games are great in spite of their controls really

WUT?

[img2u.info image 850x597]

For tablets... I have one of these:

[img2u.info image 850x531]
It's pretty damn slick when run with MAME ROMs

hey, maybe the peripheral market takes off on iphones/androids, but i've yet to run into a single person IRL who wants one


Anytime those gamepad controllers go on sale, there is a frenzy at sites like FatWallet and SlickDeals. Same goes for the iCade.

There is a market, but the peripherals are still a bit pricey. Compared to buying a DS or Vita, though, buying a gamepad controller for $60 is a cheap way to make games playable on your smart phone. It doesn't hurt that the GPUs on smart phones are getting better all the time.

If you want to argue that people don't want to carry around a game controller, fine... but those same people don't want to lug around a handheld console, either. Smart phones are pretty much a modern necessity, so making it as functional as a DS or Vita is a no-brainer for some people.

/Disclaimer: In my spare time I write games for Android and iOS
 
2014-01-17 12:59:15 PM  

LesserEvil: AdamK: who wants to play a port of a game made for a controller on their smartphone? i've played hundreds of games on my iphone, and almost none of them have "good controls"... most smartphone games are great in spite of their controls really

WUT?

[img2u.info image 850x597]

For tablets... I have one of these:

[img2u.info image 850x531]
It's pretty damn slick when run with MAME ROMs


Android does fine on the peripherals.  Unfortunately Apple is the big hold-out (the biatches) and they don't produce their own or provide support to un-branded peripherals, so it's a real crap-shoot to get app games to work right.  Totally necessary, and a missed opportunity for Apple.  I'd buy way more iphone games if I could get a good controller, and they'd see a huge increase in the # of games ported over to i-OS if the control-input problem were solved.
 
2014-01-17 01:07:43 PM  

RickyWilliams'sBong: Problem for me is that the only games worth having are the Mario and Zelda ones.  Everything else plays and looks better on an Xbox or on my desktop.

Then take into account that, between now and when they release their next console (or go bankrupt), you'll get one or two of the 3D Mario games, one or two Zeldas (not counting that Wind Waker bullshiat), and one Kart.  And only one of those is currently available.

I'm not everybody, of course, but a $300 entry fee to play three to five (admittedly usually top-notch) games is pretty steep.


I fully admit that once a Zelda or Metroid game is out, I'll be at the store buying a WiiU, and muttering about how evil Nintendo is.

/ Not that Hyrule Warriors crap though. Real Zelda game.
 
2014-01-17 01:17:35 PM  

LesserEvil: AdamK: LesserEvil: AdamK: who wants to play a port of a game made for a controller on their smartphone? i've played hundreds of games on my iphone, and almost none of them have "good controls"... most smartphone games are great in spite of their controls really

WUT?

[img2u.info image 850x597]

For tablets... I have one of these:

[img2u.info image 850x531]
It's pretty damn slick when run with MAME ROMs

hey, maybe the peripheral market takes off on iphones/androids, but i've yet to run into a single person IRL who wants one

Anytime those gamepad controllers go on sale, there is a frenzy at sites like FatWallet and SlickDeals. Same goes for the iCade.

There is a market, but the peripherals are still a bit pricey. Compared to buying a DS or Vita, though, buying a gamepad controller for $60 is a cheap way to make games playable on your smart phone. It doesn't hurt that the GPUs on smart phones are getting better all the time.

If you want to argue that people don't want to carry around a game controller, fine... but those same people don't want to lug around a handheld console, either. Smart phones are pretty much a modern necessity, so making it as functional as a DS or Vita is a no-brainer for some people.

/Disclaimer: In my spare time I write games for Android and iOS


there's a bunch of different arguments flying around here... Nintendo's handheld business is doing really well, so there's no motivation for them to displace handhelds in favor of smartphones... that said, should home consoles be something Nintendo stops pursuing then smartphone games could become a new avenue (along with others) for revenue, but the idea they'd just port their latest handheld games to the platform isn't how Nintendo's ever operated - maybe they'd port an old game, otherwise they're more likely to build a new game from the ground up much like the iOS version of Rayman

as for carrying around handhelds vs. smartphones, totally agree - smartphone or bust for myself - that said there are times i know i'll have significant downtime and i either bring my ipad to use as an e-reader and on occasion i'll bring my 3ds (which is certainly easier to pack than an ipad)... this doesn't really bother me, as i don't mind draining the battery on my 3ds, whereas i'm always paranoid about draining my phone battery just to play a game but to each their own
 
2014-01-17 01:28:33 PM  

Alebak: All these people who say Nintendo should bow out, that'll just leave us with Sony and Microsoft, is that what you REALLY want? Your only option to be between consoles that either eat your discs or over heat?


Is it what I really want? No. What I really want is Nintendo to pull their collective heads out of their asses and stop trying to do gimmicky shiat constantly and instead GROW THE FARK UP and remember their player base that grew up with them isn't 10 anymore, but 30-40 and we don't want non-stop kiddie games...

Not saying having those options for kids isn't good, but we want grown up games too. If you'd make the hardware powerful, not gimmicky, and annoying to develop for 3rd Party Devs/Pubs so they could bring A++ titles to their systems as well, they'd do a lot better.
 
2014-01-17 01:34:20 PM  

KellyX: Nintendo just needs to go the route of SEGA and start releasing their IPs on all consoles and be done with it... They'd probably make more money being a pure developer and publisher as opposed to a hardware maker.


Yeah that worked out really well for Sega, didn't it?

Klivian: Hardware gimmicks that make it difficult to port 3rd party titles to your platform impact sales you say?


Not the issue with the Wii U.  Game pad support is optional.

asquian: maybe it's time to, I dunno, tap into that reserve of IPs and put some games out for the damn thing?


In fairness to Nintendo EAD, they have like 400 employees.  That's nothing compared to other major developers.  In one year's time, they shipped New Super Mario Bros U, New Super Luigi U, Game and Wario, Mario & Sonic at the Olympics, Nintendo Land, Pikmin 3, Super Mario 3D World, Wind Waker HD, and Wii Party U.  Find any other developer that size that shipped that many titles in one year.
 
2014-01-17 01:35:00 PM  

extroverted_suicide: No love for the 64 from me.  Mario Kart 64, Golden Eye are justifiable classics, but for the most part I thought the games were uglier than sin and I hated the controlled with the heat of one thousand suns.


Yeah, pretty much this.  I remember all the hype around the N64 controller before it came out, and when it did, I was thoroughly non-plussed.  Okay, so it has a dinky analog stick in the middle.  Neato.

Goldeneye was also a crap game for anybody who already was a PC gamer at the time (1997).  Going from Quake multiplayer deathmatches using keyboard and mouse, to a splitscreen session trying to aim with that analog joystick was a travesty.
 
2014-01-17 01:43:52 PM  

valkore: extroverted_suicide: No love for the 64 from me.  Mario Kart 64, Golden Eye are justifiable classics, but for the most part I thought the games were uglier than sin and I hated the controlled with the heat of one thousand suns.

Yeah, pretty much this.  I remember all the hype around the N64 controller before it came out, and when it did, I was thoroughly non-plussed.  Okay, so it has a dinky analog stick in the middle.  Neato.

Goldeneye was also a crap game for anybody who already was a PC gamer at the time (1997).  Going from Quake multiplayer deathmatches using keyboard and mouse, to a splitscreen session trying to aim with that analog joystick was a travesty.


I never played any N64 games until I went to college.  The PS2 and original xBox had just come out, but my friends would still play that Goldeneye game.  The graphics were so bad that I literally couldn't tell what was going on most of the time.  I'd end up walking into walls and shiat.

/ Moar CSB: Mario Kart 64 was the other popular game and they'd constantly kick my ass.  The GameCube version came out right before Thanksgiving break, so I bought it and spent the whole break at home mastering that game just so I could finally beat other people at a Mario Kart game.  I came back to school and wiped the floor with those guys.  Good times, good times.
 
2014-01-17 01:44:32 PM  

GavinTheAlmighty: KellyX: Nintendo just needs to go the route of SEGA and start releasing their IPs on all consoles and be done with it... They'd probably make more money being a pure developer and publisher as opposed to a hardware maker.

Yeah that worked out really well for Sega, didn't it?


Seriously?

"SEGA has released its financial results for the second quarter of 2013, revealing a massive 408 percent leap in profits.

The company recorded a 12.9 billion yen ($131.8 million/ £87 million/ €99.4 million ) profit between 1st April and 30th June, compared to the 2.5 billion yen ($25.8 million/ £17 million/ €19.4 million) during the same period last year." SOURCE
 
2014-01-17 01:45:30 PM  
Pokemon + iOS = $$$$$$$$$$$$$$$$$$$$$$$$$$$$
There are soooooo many possibilities. I mean, damn! Ok, you could have the base game. A multiplayer tourney app/game. A Game that ties into GPS and has you hunt pokemon in the real world.
 
2014-01-17 01:49:25 PM  
For that matter, here look directly at their statements (PDF) - scroll down to the Consumer Business section
 
2014-01-17 02:15:56 PM  

Publikwerks: Pokemon + iOS = $$$$$$$$$$$$$$$$$$$$$$$$$$$$
There are soooooo many possibilities. I mean, damn! Ok, you could have the base game. A multiplayer tourney app/game. A Game that ties into GPS and has you hunt pokemon in the real world.


And then you could throw your cell phones at each other when you meet on the street.  "I choose you!"
 
2014-01-17 02:26:05 PM  

KellyX: Seriously?

"SEGA has released its financial results for the second quarter of 2013, revealing a massive 408 percent leap in profits.

The company recorded a 12.9 billion yen ($131.8 million/ £87 million/ €99.4 million ) profit between 1st April and 30th June, compared to the 2.5 billion yen ($25.8 million/ £17 million/ €19.4 million) during the same period last year." SOURCE


Nintendo is sitting on billions and billions of capital.  They have significant vested interest in their hardware development and currently own the handheld market.  They are one generation removed from selling 100,000,000 home console units.  No, the Wii U is not doing well, but to suggest that simply because of this, they should ditch hardware manufacturing altogether is shortsighted and nothing short of pants-on-head stupid.
 
2014-01-17 02:36:54 PM  
I wouldn't want Nintendo to become 3rd-party for the same reason Alebak gave. I would just force console gamers to deal with Microsoft and Sony, who seem locked in a never-ending battle to see who can piss off their fans more. That said, Nintendo does need to do several things:
1) Don't release a console without a major 1st party game. This should be obvious for any company, but more so for you Nintendo, since you have a problem regaining momentum once you've lost it.
2) New IPs - You can still make Marios and Zeldas, but don't let it be all you're known for.
3) Functionality - I get that you're targeting the people who don't want to pay $600 for a console, and that's fine. That doesn't mean skimping on a hard drive is a good idea, because people don't like having to manage their hard drive space just to play a game. By the same token, you have internet capability; use it.
4) Stop treating gamers like kids. You can have features that are for kids, and you can have parental features that lock out content. Not all of the gamers are kids though, so don't base every decision around them at the expense of adults. Friend codes are stupid.
5) If the games won't come to you, go to the games. You know how no one would fund Bayonetta 2, and you swooped in? That was smart; do more of that. Find developers who are looking for publishers, and offer to fund the games in exchange for exclusivity or time exclusivity.
6) In a similar vein, Link in Soul Calibur 2 was brilliant. Offer little bonuses and easter eggs for Wii U versions of games.
 
2014-01-17 02:46:32 PM  
Problem is Nintendo designs for the Japanese market but the big money is in North America.

Sony figured it out.
 
2014-01-17 02:47:42 PM  

Tiber727: :
1) Don't release a console without a major 1st party game. This should be obvious for any company, but more so for you Nintendo, since you have a problem regaining momentum once you've lost it.


Just for reference, not a lot of consoles do this.  Look at the launch titles for any home console and you'll see that very few of them actually do that.  Nintendo actually has the best track record, with Super Mario World, Mario 64, Twilight Princess, and New Super Mario Brothers U.  Microsoft has never done this (Halo was not a major first-party game when it launched and only grew to be big after the fact), and Sony has never done this (unless you want to argue that Killzone is a major first party game, but I would argue that having an entire franchise sell fewer copies than Crash Bandicoot would make that not a major first-party game).

There are a lot of risks associated with that - there are always kinks to be worked out with any console, and no developer is a pro before it launches.  If your game is poorly received because of lack of technical optimization, you can poison an entire franchise.
 
2014-01-17 03:15:07 PM  

hardinparamedic: Lets talk frankly about internal cleanliness: Nintendo needs to pull a Sega or they won't survive this generation in the home console market. Period.

Pretty much. People like to talk about how cutting edge the Nintendo systems were coming out of the great video game crash of the 1980s, but 30 years later that means kind of bunk when they're hemorrhaging money like Bill Clinton at Naked Lady and Hamburger Night at the strip club.

I think, 10 years down the road, Nintendo will go the route of Sega, biding their time until they can get back in the console wars. Right now, they're the Poland to Microsoft's Nazi Germany and Sony's Russia.


On the other hand, Microsoft and Sony aren't exactly booming right now either.  The console market as a whole is in dire straits and iOS/Android appear to be conquering the gaming universe at the moment.
 
2014-01-17 03:26:58 PM  
An iOS/Android version of Pokemon Snap that actually used the smartphone camera would be fun.
 
2014-01-17 03:33:04 PM  

GavinTheAlmighty: KellyX: Seriously?

"SEGA has released its financial results for the second quarter of 2013, revealing a massive 408 percent leap in profits.

The company recorded a 12.9 billion yen ($131.8 million/ £87 million/ €99.4 million ) profit between 1st April and 30th June, compared to the 2.5 billion yen ($25.8 million/ £17 million/ €19.4 million) during the same period last year." SOURCE

Nintendo is sitting on billions and billions of capital.  They have significant vested interest in their hardware development and currently own the handheld market.  They are one generation removed from selling 100,000,000 home console units.  No, the Wii U is not doing well, but to suggest that simply because of this, they should ditch hardware manufacturing altogether is shortsighted and nothing short of pants-on-head stupid.


The Wii got it's ass kicked by the PS3/360. The Wii-U is still getting it's ass kicked by the same two consoles that beat up it's little brother... and now he's gonna fight their big brothers. Yeah, real smart.

Staying in a fight like that is pants-on-head stupid. Either release a true current-gen console that is specced to compete with the XbOne/PS4, or do the intelligent thing, release the IP on the other systems and let Sony/MS burn money in R&D trying to outdo each other.
 
2014-01-17 03:44:22 PM  

Lets talk frankly about internal cleanliness: GavinTheAlmighty: KellyX: Seriously?

"SEGA has released its financial results for the second quarter of 2013, revealing a massive 408 percent leap in profits.

The company recorded a 12.9 billion yen ($131.8 million/ £87 million/ €99.4 million ) profit between 1st April and 30th June, compared to the 2.5 billion yen ($25.8 million/ £17 million/ €19.4 million) during the same period last year." SOURCE

Nintendo is sitting on billions and billions of capital.  They have significant vested interest in their hardware development and currently own the handheld market.  They are one generation removed from selling 100,000,000 home console units.  No, the Wii U is not doing well, but to suggest that simply because of this, they should ditch hardware manufacturing altogether is shortsighted and nothing short of pants-on-head stupid.

The Wii got it's ass kicked by the PS3/360. The Wii-U is still getting it's ass kicked by the same two consoles that beat up it's little brother... and now he's gonna fight their big brothers. Yeah, real smart.

Staying in a fight like that is pants-on-head stupid. Either release a true current-gen console that is specced to compete with the XbOne/PS4, or do the intelligent thing, release the IP on the other systems and let Sony/MS burn money in R&D trying to outdo each other.


Lolwut?
 
2014-01-17 03:51:51 PM  

Lets talk frankly about internal cleanliness: The Wii got it's ass kicked by the PS3/360.


What metric are we using for this?  Certainly not sales.
 
2014-01-17 03:57:26 PM  

extroverted_suicide: AdamK: no love for the gamecube? n64? c'mon now

No love for the 64 from me.  Mario Kart 64, Golden Eye are justifiable classics, but for the most part I thought the games were uglier than sin


Here, I'll name 5 for you with good graphics:
1. Rush 2049
2. Beetle Adventure Racing
3. Donkey Kong 64
4. Conkers Bad Fur Day
5. Perfect Dark.
 
2014-01-17 03:59:01 PM  

GavinTheAlmighty: Tiber727: :
1) Don't release a console without a major 1st party game. This should be obvious for any company, but more so for you Nintendo, since you have a problem regaining momentum once you've lost it.

Just for reference, not a lot of consoles do this.  Look at the launch titles for any home console and you'll see that very few of them actually do that.  Nintendo actually has the best track record, with Super Mario World, Mario 64, Twilight Princess, and New Super Mario Brothers U.  Microsoft has never done this (Halo was not a major first-party game when it launched and only grew to be big after the fact), and Sony has never done this (unless you want to argue that Killzone is a major first party game, but I would argue that having an entire franchise sell fewer copies than Crash Bandicoot would make that not a major first-party game).

There are a lot of risks associated with that - there are always kinks to be worked out with any console, and no developer is a pro before it launches.  If your game is poorly received because of lack of technical optimization, you can poison an entire franchise.


in this century, only the xbox released with a must-have title designed to be a must-have title... i say designed, because wii sports was just designed to be a demo disk basically, i don't think nintendo expected people to buy a wii just for wii sports

either way, the problem isn't that the wii u launched without a halo/wii sports/mario 64... it's that it basically fell into dreamcast territory - aka: got overshadowed by upcoming competing products by such a huge degree such that any pros are immediately glossed over for its cons, and good games can't really repair that only time and price cuts can begin to repair that status (things Sega couldn't afford, we'll see if Nintendo can afford it)
 
2014-01-17 04:04:27 PM  
I think Nintendo has two options, one obvious, and one difficult.

The obvious is stop making consoles and only make hand held systems,  Nintendo still dominates that market.

The more difficult is step away from the motion control stuff and go back to more conventional controls in their next system in order to attract more 3rd party developers.

I cannot see Nintendo go the way of Sega with out a long hard struggle.

Also to be fair the WiiU was hamstrung by the fact the games available at launch were mediocre for the most part and many big titles were not ready.   If Nintendo had held off a few more months then put the spurs to the development teams of the big first party titles  so they could be released at the launch the WiiU likely would have done better than it has.
 
2014-01-17 04:14:08 PM  

GavinTheAlmighty: Lets talk frankly about internal cleanliness: The Wii got it's ass kicked by the PS3/360.

What metric are we using for this?  Certainly not sales.


It's one thing to sell a console. It's a completely different thing to get the customer to keep using it.
 
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