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(Arizona State University)   NASA claims this is a meteor strike on the Moon. Eerily similar to Jebediah's first landing attempt in KSP   (lroc.sese.asu.edu) divider line 86
    More: Cool  
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4526 clicks; posted to Geek » on 18 Dec 2013 at 8:41 AM (29 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-12-18 08:35:58 AM
I call dibs on the new crater.
 
2013-12-18 08:46:50 AM
Cpl.D is probably already there.
 
2013-12-18 08:51:35 AM
I loaded up KSP the other day to check out the new campaign mode, and all the tutorials and shiat are gone now. I have no idea how to use this game.

I'm sure the fixes are coming.
 
2013-12-18 09:00:47 AM
ASU? They're just going to use the crater for shots.
 
2013-12-18 09:09:51 AM
Apparently Iron Sky was a documentary.
 
2013-12-18 09:12:21 AM

starsrift: I loaded up KSP the other day to check out the new campaign mode, and all the tutorials and shiat are gone now. I have no idea how to use this game.

I'm sure the fixes are coming.


The only tutorials you'll need.
 
2013-12-18 09:14:15 AM
Probably why the Chinese have a lunar rover on the moon right now. Meteor recovery.
 
2013-12-18 09:17:06 AM
I cant even get a stable orbit around Kerbin... :(
 
2013-12-18 09:29:32 AM

Hack Patooey: I cant even get a stable orbit around Kerbin... :(


Keep working at it, that's the fun of it! It's really rewarding.

<csb>
After my first Minmus landing, I realized I hadn't put parachutes on the return vehicle. So I organized a rescue mission with another crew that landed, picked up the stranded Kerbalnaut and returned him safely to Kerbin.  I'd like to say "I've never lost a Kerbal in space, and we're not doing it on my watch." which is true. But I've lost plenty as a result of auguring the ship into the surface of one planet or another :)
</csb>
 
2013-12-18 09:31:32 AM

Hack Patooey: I cant even get a stable orbit around Kerbin... :(


Also, learn to use the maneuver nodes and make sure you know how to read the navball. They're not as difficult as they sound, and they really help knowing which direction to burn and for how long.
 
2013-12-18 09:41:00 AM

RobotSpider: Hack Patooey: I cant even get a stable orbit around Kerbin... :(

Also, learn to use the maneuver nodes and make sure you know how to read the navball. They're not as difficult as they sound, and they really help knowing which direction to burn and for how long.



Yea, I cant seem to get the hang of using the maneuver nodes.  I get a fairly round orbit, but its WAY to low, and I end up re-entering after most of an orbit.  I know I need to get up around 100km, but I ALWAYS run out of fuel.

But yea, its strangely addicting.
 
2013-12-18 09:52:31 AM

Dorf11: starsrift: I loaded up KSP the other day to check out the new campaign mode, and all the tutorials and shiat are gone now. I have no idea how to use this game.

I'm sure the fixes are coming.

The only tutorials you'll need.


Thanks for the link, i recently downloaded the game and had no idea how to do anything in it. I should have known to go to YouTube since it's the greatest repository of How Tos on the planet.
 
2013-12-18 09:58:46 AM

starsrift: I loaded up KSP the other day to check out the new campaign mode, and all the tutorials and shiat are gone now. I have no idea how to use this game.

I'm sure the fixes are coming.


MechJeb.

Go get it.

Yes, it's basically cheating, but it's MASSIVELY helpful. Just seeing how an orbit is achieved will help you do the same.
 
2013-12-18 10:01:18 AM

Hack Patooey: RobotSpider: Hack Patooey: I cant even get a stable orbit around Kerbin... :(

Also, learn to use the maneuver nodes and make sure you know how to read the navball. They're not as difficult as they sound, and they really help knowing which direction to burn and for how long.


Yea, I cant seem to get the hang of using the maneuver nodes.  I get a fairly round orbit, but its WAY to low, and I end up re-entering after most of an orbit.  I know I need to get up around 100km, but I ALWAYS run out of fuel.

But yea, its strangely addicting.


I have got into a stable orbit, now I am trying to get to Mun (just an orbit at first, and after that attempt a landing).  I am trying to use as little help as possible, but damn it's hard (which makes it fun).
 
2013-12-18 10:19:20 AM
That wasn't Jeb, that was Bob. Jebediah is the best pilot to ever grace the KSP and would never crash into something as trivial as the moon.
 
2013-12-18 10:21:32 AM
I wonder if 0.23 broke my mods. I had just gotten a kethane drill rig onto Minimus. Next up were the power module, the processing module, the residential module and the launch pad. The goal is to have a fueling station orbiting Minimus for larger craft to fill up on before they go interstellar.
 
2013-12-18 10:26:57 AM

Mentalpatient87: I wonder if 0.23 broke my mods. I had just gotten a kethane drill rig onto Minimus. Next up were the power module, the processing module, the residential module and the launch pad. The goal is to have a fueling station orbiting Minimus for larger craft to fill up on before they go interstellar.


Awesome
 
2013-12-18 10:28:00 AM
Please stop mentioning KSP here. The KSP forums are turning to crap...

Also less is more. There is a reason the `joke` is MOAR BOOSTERS. MOAR STRUTS!..

If you cannot orbit.

Load the Kerbal X and be on the launchpad
set throttle to full.
SAS on
stage
stage
watch the fuel in your six drop tanks, when each pair is empty stage them. You`ll need to do one fairly quick and the next a bit slower and the last will probably be after 7km
wait until 7km
pitch to the right by pressing `D` (90 on the navball)
Make your pitch 45 degrees. if you go too far press `A` to pitch back.
wait until 25km
set your pitch to 22.5 degrees.
check the map
wait until apoapsis>75km
if you run out of fuel stage.
make your pitch 0 degrees
when your eta to your apoapsis is about 20 seconds set throttle to full.
wait until your periapsis and apoapsis markers start to move fast around your orbit, this is a sign you have an almost circular orbit.
When this happens press x to cut your throttle.

You are now in orbit around Kerbin. If you are lucky you have enough fuel to deorbit and land with your chute.
 
2013-12-18 10:29:38 AM

Mentalpatient87: I wonder if 0.23 broke my mods. I had just gotten a kethane drill rig onto Minimus. Next up were the power module, the processing module, the residential module and the launch pad. The goal is to have a fueling station orbiting Minimus for larger craft to fill up on before they go interstellar.


It happens pretty frequently with KSP, but you can usually swap in the new mod versions and your saved game should still be playable. I wish they integrated Steamworks for mods, but I guess that doesn't mesh too well with their non-Steam version.
 
2013-12-18 10:30:08 AM
Is this about the chinese?
 
2013-12-18 10:33:07 AM

Burr: Hack Patooey: RobotSpider: Hack Patooey: I cant even get a stable orbit around Kerbin... :(

Also, learn to use the maneuver nodes and make sure you know how to read the navball. They're not as difficult as they sound, and they really help knowing which direction to burn and for how long.


Yea, I cant seem to get the hang of using the maneuver nodes.  I get a fairly round orbit, but its WAY to low, and I end up re-entering after most of an orbit.  I know I need to get up around 100km, but I ALWAYS run out of fuel.

But yea, its strangely addicting.

I have got into a stable orbit, now I am trying to get to Mun (just an orbit at first, and after that attempt a landing).  I am trying to use as little help as possible, but damn it's hard (which makes it fun).


Set your burn Dv to 872.55, adjust the time of your maneuver node until you get a perfect free return trajectory. Burn retrograde about 50 seconds before your Munar Periapsis

Simples.

On return set your burn Dv to 290, adjust your time until node. Instant Kerbin return from Mun.
 
2013-12-18 10:33:57 AM

Hack Patooey: RobotSpider: Hack Patooey: I cant even get a stable orbit around Kerbin... :(

Also, learn to use the maneuver nodes and make sure you know how to read the navball. They're not as difficult as they sound, and they really help knowing which direction to burn and for how long.


Yea, I cant seem to get the hang of using the maneuver nodes.  I get a fairly round orbit, but its WAY to low, and I end up re-entering after most of an orbit.  I know I need to get up around 100km, but I ALWAYS run out of fuel.

But yea, its strangely addicting.


I've never played, but if the orbital mechanics are correct, you need to orient the spacecraft so that it's tangential to the orbit, pointing in the same direction of the orbit, and then do a burn  That will raise your orbit.

Actually, that will raise the apogee, but the perigee will remain the same.  You need to do another burn at apogee, again along the tangent of the orbit and in the same direction, to circularize it.

If you try to, say, do a burn directly away from the planet, you'll temporarily raise your altitude, but you'll actually hasten your re-entry.
 
2013-12-18 10:34:12 AM

kkinnison: Is this about the chinese?


Obviously no.

This is about IMPORTANT stuff!
 
2013-12-18 10:36:26 AM
My first run with Jeb i had him in eva during re-entry.  The ship was called Jeb's demise... fittingly.

My current campaign has him stuck in orbit of mun with no fuel.   Somehow he is still alive...
 
2013-12-18 10:38:37 AM

Hack Patooey: Awesome


Thanks, and if you're running out of fuel in your craft, try asparagus staging. What that means is to have a cluster of tanks surrounding your inner one. Each stack has an engine, so they all fire at once on the pad. However, the trick is to run fuel lines from the outermost tanks, to the ones next to it, eventually into the center tank.
wiki.kerbalspaceprogram.com

The effect is that each engine is firing, but they're all using fuel from those S4 tanks. So S4 tanks run out fairly quickly, then you drop then when they're empty. So after that stage you have S3, S2, and S1 going, full on fuel, minus the weight of those previous ones. Repeat the process until you're on S1. This will give you a ton more fuel efficiency. Scott Manley demonstrated it with the same craft, one asparagus'd, one not. The "plain" craft only got up to about 30km if I recall, whereas the asparagus craft almost escaped Kerbin altogether.

Never drag dead weight. Shed empty tanks as soon as they're gone.
 
2013-12-18 10:41:44 AM
Also, if you touch the keys after launch you are cheating.

Real players use KOS...
 
2013-12-18 10:47:53 AM
Jeb Kerman. Certified fearless badass


i.imgur.com
 
2013-12-18 10:51:41 AM
fc00.deviantart.net
 
2013-12-18 10:58:48 AM

Hack Patooey: RobotSpider: Hack Patooey: I cant even get a stable orbit around Kerbin... :(

Also, learn to use the maneuver nodes and make sure you know how to read the navball. They're not as difficult as they sound, and they really help knowing which direction to burn and for how long.


Yea, I cant seem to get the hang of using the maneuver nodes.  I get a fairly round orbit, but its WAY to low, and I end up re-entering after most of an orbit.  I know I need to get up around 100km, but I ALWAYS run out of fuel.

But yea, its strangely addicting.


Just purchased KSP on Saturday. After watching a few hours of videos, I can now get a decent orbit around going. However, landing on Mun is still nothing more than a crash and burn mission.
 
2013-12-18 11:00:43 AM

Shadow Blasko: Jeb Kerman. Certified fearless badass


[i.imgur.com image 440x201]


Naw... some men just want to watch the world burn.
 
2013-12-18 11:02:14 AM

Shadow Blasko: Jeb Kerman. Certified fearless badass

[i.imgur.com image 440x201]



So much win :)

I had not played for awhile and didnt know they had changed the power draw for things like lowering your landing gear :)

Needless to say we had an interesting moon landing after the patch that involved no landing gear and a little "bounce"

Btw, so much win with a Kerbal Space Program fark headline :)
 
2013-12-18 11:04:52 AM
Is there a KSP mod that lets you plot your course in advance?  I love the design and implentation of KSP but the actual piloting of the ships leaves me lost, I can get into space and am trying to make the mun, but seem to have the best luck by spinning my craft like a bullet to stabilize it, which makes non auto navigation nearly impossible
 
2013-12-18 11:05:20 AM

wildbill0712: Hack Patooey: RobotSpider: Hack Patooey: I cant even get a stable orbit around Kerbin... :(

Also, learn to use the maneuver nodes and make sure you know how to read the navball. They're not as difficult as they sound, and they really help knowing which direction to burn and for how long.


Yea, I cant seem to get the hang of using the maneuver nodes.  I get a fairly round orbit, but its WAY to low, and I end up re-entering after most of an orbit.  I know I need to get up around 100km, but I ALWAYS run out of fuel.

But yea, its strangely addicting.

Just purchased KSP on Saturday. After watching a few hours of videos, I can now get a decent orbit around going. However, landing on Mun is still nothing more than a crash and burn mission.


***

Dont shoot for Mun first, go for the 2nd moon (Minmus) as it has MUCH more forgiving gravity and perfect flat landing surfaces on the light blue frozen lakes

Its a great way to get comfortable with landings.

Also, try to send unmanned space probes first so you dont burn through Kerbals with failed attempts

We have had "issues" in my program that has caused us to rename the astronaut training facility to "Heaven's Waiting Room"

pun intended....
 
2013-12-18 11:09:27 AM

DaStompa: Is there a KSP mod that lets you plot your course in advance?  I love the design and implentation of KSP but the actual piloting of the ships leaves me lost, I can get into space and am trying to make the mun, but seem to have the best luck by spinning my craft like a bullet to stabilize it, which makes non auto navigation nearly impossible


You can add maneuver nodes to help tell you when to burn and for how long to gain a specific trajectory. Look up Scott Manley on youtube, he's got some pretty good basic tutorials posted.
 
2013-12-18 11:11:08 AM
smerfnablin:
Dont shoot for Mun first, go for the 2nd moon (Minmus) as it has MUCH more forgiving gravity and perfect flat landing surfaces on the light blue frozen lakes

One of Scott's videos mentioned that as well. I have gotten as close as a 160m/s impact on Mun. Tonight I might try for Minmus, but Mun was more of a "I CAN DO THIS, DAMNIT" pride thing. Eventually I will need to go rescue an orbiting Jeb that I apparently left around Mun the other night...

Most addicting game I have ever played.
 
2013-12-18 11:13:28 AM

smerfnablin: Shadow Blasko: Jeb Kerman. Certified fearless badass

[i.imgur.com image 440x201]


So much win :)

I had not played for awhile and didnt know they had changed the power draw for things like lowering your landing gear :)

Needless to say we had an interesting moon landing after the patch that involved no landing gear and a little "bounce"

Btw, so much win with a Kerbal Space Program fark headline :)


It is not the first KSP headline.. But they are few and far between.

I get all my KSP news like everyone else.. From Scott Manley
 
2013-12-18 11:19:57 AM
Didnt know Scott Manley was so popular :) He was one of the original youtube and reddit guys.

While he isnt the best at design or flight, he is absolutely incredible at orbital docking
 
2013-12-18 11:21:49 AM

dready zim: You are now in orbit around Kerbin. If you are lucky you have enough fuel to deorbit and land with your chute.


It may have been a while since I played KSP, but I do remember one thing - Chutes are for pansies. Real Kerbals lithobrake.
 
2013-12-18 11:23:46 AM

RobotSpider: Hack Patooey: I cant even get a stable orbit around Kerbin... :(

Keep working at it, that's the fun of it! It's really rewarding.

<csb>
After my first Minmus landing, I realized I hadn't put parachutes on the return vehicle. So I organized a rescue mission with another crew that landed, picked up the stranded Kerbalnaut and returned him safely to Kerbin.  I'd like to say "I've never lost a Kerbal in space, and we're not doing it on my watch." which is true. But I've lost plenty as a result of auguring the ship into the surface of one planet or another :)
</csb>


Awesome. I am constantly saying that. I have never lost a kerbal, yet. Yesterday's new update though, caused a glitch that made an entire craft along with Bill Kerman disappear from Minmus. When I reloaded the game after the crash, only Bob Kerman was left on Minmus looking around like he had no idea how he got there. I restarted career mode. I keep finding little glitches with 0.23. Like you can't click on the crew hatch unless you time the "flickering" of the option to do so just right. But I like that all of the science data is now accumulated so you can see what you've done so far.
 
2013-12-18 11:27:54 AM

wildbill0712: One of Scott's videos mentioned that as well. I have gotten as close as a 160m/s impact on Mun. Tonight I might try for Minmus, but Mun was more of a "I CAN DO THIS, DAMNIT" pride thing. Eventually I will need to go rescue an orbiting Jeb that I apparently left around Mun the other night...


(watch me regurgitate shiat Scott Manley told me like I know jack about the subject)

When you're landing on the Mun, pick out your spot, wait until your craft is about a quarter of an orbit away, and make a de-orbit burn. Your trajectory line should then pass over your planned landing site slightly and run into the ground beyond it a short way.. Your job then is to wait until you're coming up on that flyover of your LZ (before it, you don't wanna overshoot) and burn toward the retrograde vector (Green circle with an X) like a mother to slow yourself down. If you have enough fuel, you should end up with your retrograde marker facing straight up (little dot in the center of all the blue on the navball) This means you're falling downward as little as possible. You have to kill your orbital velocity anyway, no use wasting fuel trying to keep your craft slow enough as it falls 20km. Now you're falling straight down. No more sliding into home in a fireball. All you have to do from there is make sure you slow down enough before you hit the surface (under 3m/s is good, but go as slow as possible) and make minor adjustments so the craft doesn't go listing in any direction. And deploy your landing legs, don't forget that.

The more people we teach to KSP well, the more kickass screenshots we'll have in these threads.
 
2013-12-18 11:28:05 AM

smerfnablin: Didnt know Scott Manley was so popular


It's the accent.
 
2013-12-18 11:32:31 AM
I love a KSP thread. I'll bookmark this for later.
 
2013-12-18 11:36:15 AM
I love KSP. I've been to the local moons with manned missions and the other planets with probes. If I ever manage to dock two ships in orbit I'll feel like I've done something. Of course I've burned an oceans worth of fuel trying, maybe it'll happen one day... or not...
 
2013-12-18 11:44:47 AM

Mentalpatient87: ...

The more people we teach to KSP well, the more kickass screenshots we'll have in these threads.


The phrase "Easier said than done" comes to mind, lol.
My main issue is burning more fuel than needed trying to get a good path to Mun. Last night was the first night I had a good grasp of using the xyz waypoints to set my path. I blame Capt. Morgan on my inability to land last night...
 
2013-12-18 11:45:56 AM
img.fark.net

Here's a test of my Cluster Colony. Each of those modules was sent up in one piece. With one stage they all break apart and deploy their chutes. I got it all the way to Laythe, but never on the surface. I couldn't find a spot that wasn't ridiculously sloped.
 
2013-12-18 11:52:25 AM
img.fark.net
Oh! And here it is on the ground. As you can see, everything works pretty well, except the those two modules in the back need to separate from each other more. I forget what broke off.
 
2013-12-18 11:59:50 AM
OK, finally can get stuff into a stable orbit. Got my 3-man orbiter up, then while that was circling, built and launched a comm sat.  Wish me luck, Im about to de-orbit the crew!

i.imgur.com
 
2013-12-18 12:02:29 PM

Hack Patooey: Wish me luck, Im about to de-orbit the crew!


Hooray! Godspeed, sirs! Soon enough you'll be sending shiat like this to Laythe to aerobrake and drop off the colony pod.

img.fark.net
 
2013-12-18 12:04:25 PM

Hack Patooey: OK, finally can get stuff into a stable orbit. Got my 3-man orbiter up, then while that was circling, built and launched a comm sat.  Wish me luck, Im about to de-orbit the crew!



4dsales.com
 
2013-12-18 12:19:10 PM
The worst part of mun landing is finding a flat spot to land.  Best places are the center of craters as they'll be flat.

At 15000m altitude you can start the decelerate burn towards your retrograde vector (like mentioned above).  Aim your burn to be on the side of the vector away from the straight up marker on the navball.  This will make the RG vector drift towards straight up. The farther away you are the faster it moves.  Once it lines up with the straight up marker you can burn directly at it to kill your surface velocity.  Drop it to 30ms and keep it relatively there until 5000 meters then slow to 15m/s and watch for your shadow on the surface.  Right before do a full throttle to drop the speed below 5m/s for a nice soft landing.  Lay off the throttle once you're below 5m/s or you'll go back up.


PS: don't try to land on the dark side of your target... you won't be able to judge the landing and your instrumentation doesn't tell you how tall the mountain you're landing on is.  If you're landing on a previously known site then you can use the distance to the flag you (hopefully) placed there as a guide for how close to the ground you are.

To land on a previously landed site you can use the map to adjust your trajectory.  You'll need to lead the site a little bit to account for the mun's rotation.  Plan correction burns until you're less than 50km up then you'll have to fly it manually.   Your RG marker will move away from where you burn.  Use that info to line it up with the pink retrograde marker for the target flag.  Move the marker slightly beyond the RG for the target so you'll line back up when you do the landing burn.

So far i've been able to hit within 400 meters of the intended LZ.
 
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