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(Slashdot)   Oculus raises $75 million in VC funding for commercial production of the Rift VR headset. This plus teledildonics and we're almost halfway to the Holodeck, gang   (slashdot.org) divider line 65
    More: Spiffy, Rift VR, eyes, venture capitalists, Andreessen Horowitz, holodeck, speculative fiction, id Software, virtual reality  
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1588 clicks; posted to Geek » on 13 Dec 2013 at 6:27 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-12-14 09:07:12 AM  

Vaneshi: Seems like the headset is already suffering from the same problem that the Ouya did.  Rampant hype generation by fanboys.  Remember the Ouya threads on fark?  It was going to be as powerful as a 360, it was going to have 1080p@60fps, it was going to have blazing high quality audio and all this for $99!  It'd be at the forefront of the next-next-generation of consoles!  People would be buying it instead of 'the next Xbox'.  Then it released and ohh... ohh dear... it wasn't more powerful than a 360 (substantially less in fact), it wasn't going to do 1080p@60fps because most of the games are Android mobile ones jury rigged to use a controller.  But it did cost $99... and delivered exactly what the company had actually promised; just not what the fanboys had hyped it up to be.

I'm old enough to have played with VR headsets in the 90's both the high end W Industries one and several consumer versions that took VGA input.  Sure this new take on something we had in the 90's is interesting but looking at the sheer hype around it.... Ohhh boy Ouya 2 here we come.

If it does 720p@30fps per eye and costs $300 at retail and can accommodate a pair of glasses for those that need to wear them I'll be impressed. I'll be more impressed if it sells 10k units at retail.

Beyond that all I see is a lot of people blowing smoke up each others backsides.


good thing it does 1440p@60fps per eye with extremely reduced latency, because the Oculus Rift at 720p/30 would literally cause severe motion sickness (hence why it's probably not coming to the consoles)

it also just recently got positional head tracking which additionally reduces motion sickness and lets games know where your head is

and john carmack is working full time now on the OR, and a bunch of big name developers are very impressed with the device

so yeah...
 
2013-12-14 09:21:19 AM  

Vaneshi: Seems like the headset is already suffering from the same problem that the Ouya did. Rampant hype generation by fanboys. Remember the Ouya threads on fark? It was going to be as powerful as a 360, it was going to have 1080p@60fps, it was going to have blazing high quality audio and all this for $99! It'd be at the forefront of the next-next-generation of consoles! People would be buying it instead of 'the next Xbox'. Then it released and ohh... ohh dear... it wasn't more powerful than a 360 (substantially less in fact), it wasn't going to do 1080p@60fps because most of the games are Android mobile ones jury rigged to use a controller. But it did cost $99... and delivered exactly what the company had actually promised; just not what the fanboys had hyped it up to be.

I'm old enough to have played with VR headsets in the 90's both the high end W Industries one and several consumer versions that took VGA input. Sure this new take on something we had in the 90's is interesting but looking at the sheer hype around it.... Ohhh boy Ouya 2 here we come.

If it does 720p@30fps per eye and costs $300 at retail and can accommodate a pair of glasses for those that need to wear them I'll be impressed. I'll be more impressed if it sells 10k units at retail.

Beyond that all I see is a lot of people blowing smoke up each others backsides.


Remember back in the early 2000s when Microsoft was touting the tablet as the next big thing?  Man those guys are still the laughing stock of the industry for that one!  Look back then a VR headset was pretty ambitious and I can see why there wasn't enough technology & unified gaming infrastructure to float it.  These days there are a few things going for it such as LED, LED, LED and LED.  There's also a small universe of game engines and all you have to do is make sure support for your device is built into a few and it'll get applied to a wide gamut of games.  LED.

LED.
 
2013-12-14 09:42:37 AM  
teledildonics
 
2013-12-14 09:46:14 AM  
Kaiser Blade:

Ahh, the old "This is going to fail because something unrelated to it failed".  Yep, you present a watertight case.

I'm glad you agree.  The Ouya did everything it set out to do and met the expected price point.  It however could not live up to the hype people with only a passing interest in the concept generated.  Do you really think the VR headset will have 4K video capabilities?  Because at least one person in this thread does.

So when it releases with 720p per eye do you think that sort of person is going to be "Well what was I expecting for $200?  It delivered what was promised and I'm happy with what I got."  or do you think they're going to be shiatting up the internet like crazy that the device of their dreams isn't giving them a visual BJ whilst costing pennies?

Yeah they're going to be shiatting the place up.

Me?  I'll be perfectly happy with the retail unit I buy.  But then I'm not anticipating it to deliver any more or less than has been stated.  I assume the same for you?
 
2013-12-14 09:53:22 AM  
AdamK: good thing it does 1440p@60fps per eye with extremely reduced latency, because the Oculus Rift at 720p/30 would literally cause severe motion sickness (hence why it's probably not coming to the consoles)

I think you'll find the development units are not indicative of the as of yet unavailable retail units.  The specifications of which are, if you bother to check out the project, in a relative state of flux. 

it also just recently got positional head tracking which additionally reduces motion sickness and lets games know where your head is

So do the W Industries units in the 90's.  Your telling me it didn't have that capabilities from the get go?  Doesn't sound promising.

and john carmack is working full time now on the OR, and a bunch of big name developers are very impressed with the device

Ahh Mr. "I love DirectX even through all my peers are pushing OpenGL and can't separate OGL from Linux" yeah, him being involved with the project is neither here nor there, if anything it's a bad thing especially if your hoping for multi-platform support; Carmack is an outright "Windows or death" guy. 

so yeah...

My thoughts exactly.
 
2013-12-14 10:14:45 AM  
Ophthalmologists must be having kitten in anticipation of it's release...
 
2013-12-14 12:12:21 PM  

Cytokine Storm: I've got a dev kit and after spending time with this low-resolution, pretty much proof-of-concept model I'll be first in line for the consumer release.  Things gonna be really cool once they bump up the resolution and add positional tracking, and one of my earliest concerns (lack of games) is pretty much not a problem given how many projects I'm watching seem to be embracing this thing already.  Star Citizen being the most high profile.


Good luck. I'm still waiting on more games for my Sega CD.
 
2013-12-14 01:15:58 PM  

Vaneshi: AdamK: good thing it does 1440p@60fps per eye with extremely reduced latency, because the Oculus Rift at 720p/30 would literally cause severe motion sickness (hence why it's probably not coming to the consoles)

I think you'll find the development units are not indicative of the as of yet unavailable retail units.  The specifications of which are, if you bother to check out the project, in a relative state of flux. 

it also just recently got positional head tracking which additionally reduces motion sickness and lets games know where your head is

So do the W Industries units in the 90's.  Your telling me it didn't have that capabilities from the get go?  Doesn't sound promising.

and john carmack is working full time now on the OR, and a bunch of big name developers are very impressed with the device

Ahh Mr. "I love DirectX even through all my peers are pushing OpenGL and can't separate OGL from Linux" yeah, him being involved with the project is neither here nor there, if anything it's a bad thing especially if your hoping for multi-platform support; Carmack is an outright "Windows or death" guy. 

so yeah...

My thoughts exactly.


man you are desperate

for me if the thing crashes and burns i don't care, if it's great then i get a great product (and no, i don't care about linux support, who does?)

therefore, i have already won no matter what happens
 
2013-12-14 01:35:50 PM  

AdamK: man you are desperate



My thoughts exactly.

so yeah...
 
2013-12-14 01:57:40 PM  

Dragonflew: I have very poor vision in my left eye, but it's still functional. However, I cannot see 3D movies nor stereoscopic pictures because I only focus with one eye. How would the Rift be for me, considering it has two screens?


With positional head tracking, it will give 3D cues by moving your head around (like real life - see "motion parallax").

So while you can't see in 3D with stereoscopic movies, with this you should be able to see in 3D.
 
2013-12-14 02:41:51 PM  

Memoryalpha: War Thunder


How's the fps etc on it? That is one of the best uses for the tech that I could imagine.
 
2013-12-14 03:59:14 PM  

Vaneshi: Kaiser Blade:

I'm glad you agree.  The Ouya did everything it set out to do and met the expected price point.


The OUYA explicitly set out to destroy Microsoft, Sony, and Nintendo, and revolutionize gaming.   And that's not hyped assumptions by zealous fans, those were direct goals stated by the CEO of OUYA, Inc.

OUYA failed because every aspect of the company producing it was staggeringly incompetent.
 
2013-12-14 05:23:46 PM  

frankmanhog: Vaneshi: Kaiser Blade:

I'm glad you agree.  The Ouya did everything it set out to do and met the expected price point.

The OUYA explicitly set out to destroy Microsoft, Sony, and Nintendo, and revolutionize gaming.   And that's not hyped assumptions by zealous fans, those were direct goals stated by the CEO of OUYA, Inc.

OUYA failed because every aspect of the company producing it was staggeringly incompetent.


incompetent? sounds more like staggeringly unrealistic
 
2013-12-14 10:06:21 PM  
Am I the only one not remotely interested in this?  I don't, honestly, want immersion. I like being able to flip on the TV, and still see everything in the room. I like not having to move my body at all, aside from hands, to interact with the game.
 
2013-12-15 06:44:07 AM  
I can't wait for this, but I do wonder how video game designers are going to deal with the "scale of worlds" issue.  Things like hallways are oversized to accommodate a chase camera.  With this I'd imagine that would look gigantic.  Are there going to be "Rift only" games or are devs going to build two sets of worlds?  One for the Rift and one for a normal monitor with an option to toggle between the two.
 
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