If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Slashdot)   Oculus raises $75 million in VC funding for commercial production of the Rift VR headset. This plus teledildonics and we're almost halfway to the Holodeck, gang   (slashdot.org) divider line 65
    More: Spiffy, Rift VR, eyes, venture capitalists, Andreessen Horowitz, holodeck, speculative fiction, id Software, virtual reality  
•       •       •

1580 clicks; posted to Geek » on 13 Dec 2013 at 6:27 PM (49 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



65 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest
 
2013-12-13 05:15:23 PM  
Great.  Attila the Hun and Evil Lincoln everywhere.
 
2013-12-13 05:34:19 PM  
so... when's it actually going to be available for the regular folk to purchase and how much will it cost?
 
2013-12-13 05:44:37 PM  
They'll sell about 5000 and then go bankrupt
 
2013-12-13 05:56:01 PM  

cretinbob: They'll sell about 5000 and then go bankrupt


If the first hand accounts are to believed, they will do just fine.
 
2013-12-13 06:07:13 PM  
So how does this work? Stereoscopic glasses that change the point of view based on the actual position and viewing angle of the user?

If so, I've been waiting for this damn thing for 15 years.
 
2013-12-13 06:07:53 PM  

impaler: I've been waiting for this damn thing for 15 years.


And I will probably get car-sick in the first 10 minutes of using it, and never touch it again.
 
2013-12-13 06:09:43 PM  

impaler: So how does this work? Stereoscopic glasses that change the point of view based on the actual position and viewing angle of the user?

If so, I've been waiting for this damn thing for 15 years.


Basically yes. It tracks the pitch and yaw of your head so you can look around in-game. I believe that, before the retail version, they are trying to increase resolution and add positional tracking so you can lean in and out, or duck, as well.
 
2013-12-13 06:19:49 PM  
2014: The Oculus Rift is launched.  It is hailed as a masterpiece by long-time video game players and a step on the road to true immersive virtual reality.  In the mainstream, the device as mocked, as news reports from "reputable outlets" condemn the various adult video games which are available for use with the platform.  The audiences who chided people who got lost in the virtual worlds of Everquest and World of Warcraft--and later became addicted to Facebook--overwhelmingly reject the Oculus Rift.

2015: "Sheldon, what are you doing?"
"I'm playing a video game."
"You're not playing a video game, Sheldon.  You're wearing a sleep mask!"
"No, it's called the Oculus Rift!   It is the ultimate immersive video game experience where the camera is fixed to my head movement!  Oh baby, give it to me!"
"Sheldon, give me that!"  *puts on the Rift*  "Oh my god, that is disgusting!  I can't believe that woman is doing that!  Putting cheese on pastrami!"

2016: The Oculus Rift sells twenty million copies during the year, and in appealing to an audience which otherwise has no interest in video games, the quality of the games almost immediately drops off a cliff.  Journey 2, hailed for its simplification of the Journey experience, wins over 100 Game of the Year awards.  Do Absolutely Nothing But Move Your Head Around is hailed for expanding on the template placed forward in BioShock Infinite and becomes the killer app for the platform.

Every Year Since 2007: Video games are dead.
 
2013-12-13 06:21:28 PM  
I got a chance to try it out at PAX, seems like it was pretty good technology.
 
2013-12-13 06:44:47 PM  
Want.
 
2013-12-13 06:46:06 PM  

impaler: And I will probably get car-sick in the first 10 minutes of using it, and never touch it again.


You're lucky. I'm positive I'll get a crippling migraine within 5 minutes. IMAX and 3D movies, and just sitting too damn close to the screen already do that.
 
2013-12-13 06:49:18 PM  

b2theory: cretinbob: They'll sell about 5000 and then go bankrupt

If the first hand accounts are to believed, they will do just fine.


Just like Ouya?
 
2013-12-13 06:56:51 PM  
I'll stick with my Virtual Boy.
 
2013-12-13 06:59:07 PM  
I'd rather stick with TrackIR
 
2013-12-13 07:00:26 PM  
War Thunder is OR compatible.  Tried it out via a dev kit at a local computer shop.  Pretty freaking incredible. imho.
 
2013-12-13 07:03:56 PM  
I've got a dev kit and after spending time with this low-resolution, pretty much proof-of-concept model I'll be first in line for the consumer release.  Things gonna be really cool once they bump up the resolution and add positional tracking, and one of my earliest concerns (lack of games) is pretty much not a problem given how many projects I'm watching seem to be embracing this thing already.  Star Citizen being the most high profile.

Pretty much the only downside I've found is that some people may not take well to the VR experience in general (motion sickness*) or the game may not be configured properly.  For instance if I play a game that is properly configured for the rift, I have no issues.  No headaches, no motion sickness - I've done fast paced Team, Fortress 2 for hours without a problem.  However I've also tried some demo's however that left me nauseous because the experience either wasn't tailored for the device and was instead being adapted by drivers, or the game itself introduced weird latency.  It's gonna be really important that your computer hardware is up to snuff, and the developers work on getting the support perfect.

For the record I have a mild astigmatism and can't really see anaglyphic (red/blue) 3d, but have no problems with the Rift.  My recommendation is to use contacts if at all possible if you are very near-sighted and need correction.  Glasses do work of course but they shrink your field of view since there's more distance between the Rift's optics and your eyes.

Right now I'm waiting on my Omni treadmill since, as cool as VR with the Rift is, it feels really weird to be sitting still and have the world move around me.  Seems like for a complete VR experience it's going to eventually couple the Rift, Omni treadmill, and some kind of wireless controller or kinect based control scheme.  I tried some demo's out that had 1:1 tracking with razer hydras and the gunplay was *very* cool.  Holding a sniper rifle up and peering through the scope with one eye was fantastic.


* Some people who get motion sick in real life have reported they are just fine in the Rift, and vice versa.  Seems to vary from person to person, like how some can't play FPS shooters on a TV/monitor for the same reason.
 
2013-12-13 07:10:54 PM  
Teledildonics, I love that word
 
2013-12-13 07:11:18 PM  
Just put frickin' Doom 2 on it and make sure that 40-year-olds don't get motion sick wearing it. Geez.
 
2013-12-13 07:22:43 PM  

impaler: impaler: I've been waiting for this damn thing for 15 years.

And I will probably get car-sick in the first 10 minutes of using it, and never touch it again.


That's exactly what happened to me.
 
2013-12-13 07:25:25 PM  
www.onrembobine.fr

Seems legit.
 
2013-12-13 07:32:11 PM  
Oculus raises $75 million in VC funding for commercial production of the Rift VR headset. This plus teledildonics and we're almost halfway to the Holodeck, gang bang

// fixed
 
2013-12-13 07:33:39 PM  
Yeah, this thing is gonna be big. I got to play with the Tuscany demo and the roller coaster one on a dev kit a few weeks ago... in-farking-credible.
 
2013-12-13 07:34:48 PM  
No subby, we are not half way to light projections that can feel like solid objects.
 
2013-12-13 07:47:52 PM  

Surool: No subby, we are not half way to light projections that can feel like solid objects.


http://www.gizmag.com/ultrasonic-tactile-haptic-interaction-holodeck /2 9360/
 
2013-12-13 07:52:27 PM  
I'm tempted to not buy the Xbox One and instead go to an OR.

Might wait though. I've heard there's pretty significant screen door effect. Once the OR and its games can go to 4K resolution, it's gonna be pretty sweet.
 
2013-12-13 07:54:14 PM  

dforkus: Teledildonics, I love that word


Telepricksense?
 
2013-12-13 08:21:42 PM  
Well, man, I still prefer to jerk off manually.
 
2013-12-13 08:24:07 PM  
Got to try one a few weeks ago.  Even with the processing issues they are working through (FPS, Tearing), it was nothing short of extraordinary. I did the racing demo and it took actively concentrating on keeping my butt in the chair to not fall over.

/Was very skeptical
//Blown the fark away
 
2013-12-13 08:24:31 PM  

Tyrone Slothrop: Well, man, I still prefer to jerk off manually.


www.quartertothree.com
 
2013-12-13 08:39:07 PM  
And I'm guessing it'll be available for the introductory price of only $600!
 
2013-12-13 08:43:00 PM  

Kaiser Blade: http://www.gizmag.com/ultrasonic-tactile-haptic-interaction-holodeck /2 9360/


Hahahahahaha! Oh man... yeah, that's real close. At least electronics and light were involved.
 
2013-12-13 08:53:33 PM  
This thing is going to ruin me for regular sex with real women.
 
2013-12-13 09:12:32 PM  

Surool: No subby, we are not half way to light projections that can feel like solid objects.


All it takes is one or two advancements to change that. However, even if it did happen. It wouldn't see the light of day for years outside classified uses.
 
2013-12-13 09:16:31 PM  

udhq: regular sex with real women.


how would that even work
 
2013-12-13 09:17:24 PM  

LasersHurt: It tracks the pitch and yaw of your head so you can look around in-game.


25.media.tumblr.com
 
2013-12-13 09:33:37 PM  

poot_rootbeer: udhq: regular sex with real women.

how would that even work


Well, when a man and a woman love each other very much...
 
2013-12-13 09:35:04 PM  
I have very poor vision in my left eye, but it's still functional. However, I cannot see 3D movies nor stereoscopic pictures because I only focus with one eye. How would the Rift be for me, considering it has two screens?
 
2013-12-13 09:38:48 PM  
Ready Player One
 
2013-12-13 09:43:52 PM  

Surool: Kaiser Blade: http://www.gizmag.com/ultrasonic-tactile-haptic-interaction-holodeck /2 9360/

Hahahahahaha! Oh man... yeah, that's real close. At least electronics and light were involved.


I guess you have to define what your halfway point is.
 
2013-12-13 09:54:09 PM  
If they go into business with the fleshlight people, they will take over the gaming world.
 
2013-12-13 10:03:14 PM  
harlowgold.tripod.com
The inventor of Dildonics, from Tau Ceti
 
2013-12-13 10:07:04 PM  
Teledildonics is going to make losing in Halo so much more awkward...
 
2013-12-13 10:22:53 PM  
what price point are they shooting for? 640x800 per eye seems like pretty low res since I have a phone with higher than that, but it may be good for the price.

Since it's so close do your eye, does it do anything to appear farther away? I don't want to screw my vision up any more than normal by focusing so close all the time.

I really wanna play with one.
 
2013-12-13 10:45:53 PM  
The occulus will likely mean a huge change in the way games and virtual worlds are created. I bet it totally changes the way we look at gaming within 5 years.  I was happy to see John Carmack join as CTO. Carmack has essentially driven all 3d gaming technology since Doom. Sure his games lately may suck, but he's always been about pushing hardware to the limits and opening up his source code to influence future developers. Without him I doubt we'd be where we are at today when it comes to standardization and level of technology. Heck, Call of Duty is still basically using a heavily modified Quake 3 engine.
 
2013-12-14 12:20:09 AM  
 
2013-12-14 01:18:28 AM  

Mike_LowELL: 2014: The Oculus Rift is launched.  It is hailed as a masterpiece by long-time video game players and a step on the road to true immersive virtual reality.  In the mainstream, the device as mocked, as news reports from "reputable outlets" condemn the various adult video games which are available for use with the platform.  The audiences who chided people who got lost in the virtual worlds of Everquest and World of Warcraft--and later became addicted to Facebook--overwhelmingly reject the Oculus Rift.

2015: "Sheldon, what are you doing?"
"I'm playing a video game."
"You're not playing a video game, Sheldon.  You're wearing a sleep mask!"
"No, it's called the Oculus Rift!   It is the ultimate immersive video game experience where the camera is fixed to my head movement!  Oh baby, give it to me!"
"Sheldon, give me that!"  *puts on the Rift*  "Oh my god, that is disgusting!  I can't believe that woman is doing that!  Putting cheese on pastrami!"

2016: The Oculus Rift sells twenty million copies during the year, and in appealing to an audience which otherwise has no interest in video games, the quality of the games almost immediately drops off a cliff.  Journey 2, hailed for its simplification of the Journey experience, wins over 100 Game of the Year awards.  Do Absolutely Nothing But Move Your Head Around is hailed for expanding on the template placed forward in BioShock Infinite and becomes the killer app for the platform.

Every Year Since 2007: Video games are dead.


Could you imagine playing Uncharted with these?
 
2013-12-14 01:28:57 AM  

jonny_q: Since it's so close do your eye, does it do anything to appear farther away?


i think i read awhile ago the "distance" is about 300'
 
2013-12-14 02:45:02 AM  
images4.static-bluray.com
 
2013-12-14 03:18:08 AM  
Seems like the headset is already suffering from the same problem that the Ouya did.  Rampant hype generation by fanboys.  Remember the Ouya threads on fark?  It was going to be as powerful as a 360, it was going to have 1080p@60fps, it was going to have blazing high quality audio and all this for $99!  It'd be at the forefront of the next-next-generation of consoles!  People would be buying it instead of 'the next Xbox'.  Then it released and ohh... ohh dear... it wasn't more powerful than a 360 (substantially less in fact), it wasn't going to do 1080p@60fps because most of the games are Android mobile ones jury rigged to use a controller.  But it did cost $99... and delivered exactly what the company had actually promised; just not what the fanboys had hyped it up to be.

I'm old enough to have played with VR headsets in the 90's both the high end W Industries one and several consumer versions that took VGA input.  Sure this new take on something we had in the 90's is interesting but looking at the sheer hype around it.... Ohhh boy Ouya 2 here we come.

If it does 720p@30fps per eye and costs $300 at retail and can accommodate a pair of glasses for those that need to wear them I'll be impressed. I'll be more impressed if it sells 10k units at retail.

Beyond that all I see is a lot of people blowing smoke up each others backsides.
 
2013-12-14 04:03:23 AM  

Vaneshi: Seems like the headset is already suffering from the same problem that the Ouya did.  Rampant hype generation by fanboys.  Remember the Ouya threads on fark?  It was going to be as powerful as a 360, it was going to have 1080p@60fps, it was going to have blazing high quality audio and all this for $99!  It'd be at the forefront of the next-next-generation of consoles!  People would be buying it instead of 'the next Xbox'.  Then it released and ohh... ohh dear... it wasn't more powerful than a 360 (substantially less in fact), it wasn't going to do 1080p@60fps because most of the games are Android mobile ones jury rigged to use a controller.  But it did cost $99... and delivered exactly what the company had actually promised; just not what the fanboys had hyped it up to be.

I'm old enough to have played with VR headsets in the 90's both the high end W Industries one and several consumer versions that took VGA input.  Sure this new take on something we had in the 90's is interesting but looking at the sheer hype around it.... Ohhh boy Ouya 2 here we come.

If it does 720p@30fps per eye and costs $300 at retail and can accommodate a pair of glasses for those that need to wear them I'll be impressed. I'll be more impressed if it sells 10k units at retail.

Beyond that all I see is a lot of people blowing smoke up each others backsides.


Ahh, the old "This is going to fail because something unrelated to it failed".  Yep, you present a watertight case.
 
2013-12-14 09:07:12 AM  

Vaneshi: Seems like the headset is already suffering from the same problem that the Ouya did.  Rampant hype generation by fanboys.  Remember the Ouya threads on fark?  It was going to be as powerful as a 360, it was going to have 1080p@60fps, it was going to have blazing high quality audio and all this for $99!  It'd be at the forefront of the next-next-generation of consoles!  People would be buying it instead of 'the next Xbox'.  Then it released and ohh... ohh dear... it wasn't more powerful than a 360 (substantially less in fact), it wasn't going to do 1080p@60fps because most of the games are Android mobile ones jury rigged to use a controller.  But it did cost $99... and delivered exactly what the company had actually promised; just not what the fanboys had hyped it up to be.

I'm old enough to have played with VR headsets in the 90's both the high end W Industries one and several consumer versions that took VGA input.  Sure this new take on something we had in the 90's is interesting but looking at the sheer hype around it.... Ohhh boy Ouya 2 here we come.

If it does 720p@30fps per eye and costs $300 at retail and can accommodate a pair of glasses for those that need to wear them I'll be impressed. I'll be more impressed if it sells 10k units at retail.

Beyond that all I see is a lot of people blowing smoke up each others backsides.


good thing it does 1440p@60fps per eye with extremely reduced latency, because the Oculus Rift at 720p/30 would literally cause severe motion sickness (hence why it's probably not coming to the consoles)

it also just recently got positional head tracking which additionally reduces motion sickness and lets games know where your head is

and john carmack is working full time now on the OR, and a bunch of big name developers are very impressed with the device

so yeah...
 
2013-12-14 09:21:19 AM  

Vaneshi: Seems like the headset is already suffering from the same problem that the Ouya did. Rampant hype generation by fanboys. Remember the Ouya threads on fark? It was going to be as powerful as a 360, it was going to have 1080p@60fps, it was going to have blazing high quality audio and all this for $99! It'd be at the forefront of the next-next-generation of consoles! People would be buying it instead of 'the next Xbox'. Then it released and ohh... ohh dear... it wasn't more powerful than a 360 (substantially less in fact), it wasn't going to do 1080p@60fps because most of the games are Android mobile ones jury rigged to use a controller. But it did cost $99... and delivered exactly what the company had actually promised; just not what the fanboys had hyped it up to be.

I'm old enough to have played with VR headsets in the 90's both the high end W Industries one and several consumer versions that took VGA input. Sure this new take on something we had in the 90's is interesting but looking at the sheer hype around it.... Ohhh boy Ouya 2 here we come.

If it does 720p@30fps per eye and costs $300 at retail and can accommodate a pair of glasses for those that need to wear them I'll be impressed. I'll be more impressed if it sells 10k units at retail.

Beyond that all I see is a lot of people blowing smoke up each others backsides.


Remember back in the early 2000s when Microsoft was touting the tablet as the next big thing?  Man those guys are still the laughing stock of the industry for that one!  Look back then a VR headset was pretty ambitious and I can see why there wasn't enough technology & unified gaming infrastructure to float it.  These days there are a few things going for it such as LED, LED, LED and LED.  There's also a small universe of game engines and all you have to do is make sure support for your device is built into a few and it'll get applied to a wide gamut of games.  LED.

LED.
 
2013-12-14 09:42:37 AM  
teledildonics
 
2013-12-14 09:46:14 AM  
Kaiser Blade:

Ahh, the old "This is going to fail because something unrelated to it failed".  Yep, you present a watertight case.

I'm glad you agree.  The Ouya did everything it set out to do and met the expected price point.  It however could not live up to the hype people with only a passing interest in the concept generated.  Do you really think the VR headset will have 4K video capabilities?  Because at least one person in this thread does.

So when it releases with 720p per eye do you think that sort of person is going to be "Well what was I expecting for $200?  It delivered what was promised and I'm happy with what I got."  or do you think they're going to be shiatting up the internet like crazy that the device of their dreams isn't giving them a visual BJ whilst costing pennies?

Yeah they're going to be shiatting the place up.

Me?  I'll be perfectly happy with the retail unit I buy.  But then I'm not anticipating it to deliver any more or less than has been stated.  I assume the same for you?
 
2013-12-14 09:53:22 AM  
AdamK: good thing it does 1440p@60fps per eye with extremely reduced latency, because the Oculus Rift at 720p/30 would literally cause severe motion sickness (hence why it's probably not coming to the consoles)

I think you'll find the development units are not indicative of the as of yet unavailable retail units.  The specifications of which are, if you bother to check out the project, in a relative state of flux. 

it also just recently got positional head tracking which additionally reduces motion sickness and lets games know where your head is

So do the W Industries units in the 90's.  Your telling me it didn't have that capabilities from the get go?  Doesn't sound promising.

and john carmack is working full time now on the OR, and a bunch of big name developers are very impressed with the device

Ahh Mr. "I love DirectX even through all my peers are pushing OpenGL and can't separate OGL from Linux" yeah, him being involved with the project is neither here nor there, if anything it's a bad thing especially if your hoping for multi-platform support; Carmack is an outright "Windows or death" guy. 

so yeah...

My thoughts exactly.
 
2013-12-14 10:14:45 AM  
Ophthalmologists must be having kitten in anticipation of it's release...
 
2013-12-14 12:12:21 PM  

Cytokine Storm: I've got a dev kit and after spending time with this low-resolution, pretty much proof-of-concept model I'll be first in line for the consumer release.  Things gonna be really cool once they bump up the resolution and add positional tracking, and one of my earliest concerns (lack of games) is pretty much not a problem given how many projects I'm watching seem to be embracing this thing already.  Star Citizen being the most high profile.


Good luck. I'm still waiting on more games for my Sega CD.
 
2013-12-14 01:15:58 PM  

Vaneshi: AdamK: good thing it does 1440p@60fps per eye with extremely reduced latency, because the Oculus Rift at 720p/30 would literally cause severe motion sickness (hence why it's probably not coming to the consoles)

I think you'll find the development units are not indicative of the as of yet unavailable retail units.  The specifications of which are, if you bother to check out the project, in a relative state of flux. 

it also just recently got positional head tracking which additionally reduces motion sickness and lets games know where your head is

So do the W Industries units in the 90's.  Your telling me it didn't have that capabilities from the get go?  Doesn't sound promising.

and john carmack is working full time now on the OR, and a bunch of big name developers are very impressed with the device

Ahh Mr. "I love DirectX even through all my peers are pushing OpenGL and can't separate OGL from Linux" yeah, him being involved with the project is neither here nor there, if anything it's a bad thing especially if your hoping for multi-platform support; Carmack is an outright "Windows or death" guy. 

so yeah...

My thoughts exactly.


man you are desperate

for me if the thing crashes and burns i don't care, if it's great then i get a great product (and no, i don't care about linux support, who does?)

therefore, i have already won no matter what happens
 
2013-12-14 01:35:50 PM  

AdamK: man you are desperate



My thoughts exactly.

so yeah...
 
2013-12-14 01:57:40 PM  

Dragonflew: I have very poor vision in my left eye, but it's still functional. However, I cannot see 3D movies nor stereoscopic pictures because I only focus with one eye. How would the Rift be for me, considering it has two screens?


With positional head tracking, it will give 3D cues by moving your head around (like real life - see "motion parallax").

So while you can't see in 3D with stereoscopic movies, with this you should be able to see in 3D.
 
2013-12-14 02:41:51 PM  

Memoryalpha: War Thunder


How's the fps etc on it? That is one of the best uses for the tech that I could imagine.
 
2013-12-14 03:59:14 PM  

Vaneshi: Kaiser Blade:

I'm glad you agree.  The Ouya did everything it set out to do and met the expected price point.


The OUYA explicitly set out to destroy Microsoft, Sony, and Nintendo, and revolutionize gaming.   And that's not hyped assumptions by zealous fans, those were direct goals stated by the CEO of OUYA, Inc.

OUYA failed because every aspect of the company producing it was staggeringly incompetent.
 
2013-12-14 05:23:46 PM  

frankmanhog: Vaneshi: Kaiser Blade:

I'm glad you agree.  The Ouya did everything it set out to do and met the expected price point.

The OUYA explicitly set out to destroy Microsoft, Sony, and Nintendo, and revolutionize gaming.   And that's not hyped assumptions by zealous fans, those were direct goals stated by the CEO of OUYA, Inc.

OUYA failed because every aspect of the company producing it was staggeringly incompetent.


incompetent? sounds more like staggeringly unrealistic
 
2013-12-14 10:06:21 PM  
Am I the only one not remotely interested in this?  I don't, honestly, want immersion. I like being able to flip on the TV, and still see everything in the room. I like not having to move my body at all, aside from hands, to interact with the game.
 
2013-12-15 06:44:07 AM  
I can't wait for this, but I do wonder how video game designers are going to deal with the "scale of worlds" issue.  Things like hallways are oversized to accommodate a chase camera.  With this I'd imagine that would look gigantic.  Are there going to be "Rift only" games or are devs going to build two sets of worlds?  One for the Rift and one for a normal monitor with an option to toggle between the two.
 
Displayed 65 of 65 comments

View Voting Results: Smartest and Funniest


This thread is closed to new comments.

Continue Farking
Submit a Link »






Report