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(Forbes)   In an effort to suck more, YouTube is pulling down Let's Play videos   (forbes.com) divider line 205
    More: Asinine, YouTube, game publisher, machinima  
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6417 clicks; posted to Geek » on 12 Dec 2013 at 9:40 AM (49 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-12-12 01:43:25 PM  
I would weep if we lost Gopher's vids.
 
2013-12-12 01:45:17 PM  

frepnog: commisioner: apart from being frustrated at some of the bugs

the worst bug that I encountered while playing Dead Island was better than the best day I ever had at work.


Damn straight. The worst one I've hit is floating about a foot over the ground. Over a downward slope, the zombies where able to reach up and smack me and I couldn't hit them. Annoying, but no reason to quit. Just reloaded a save and carried on my way.
 
2013-12-12 01:54:08 PM  
I'll admit I use LPers to find good indie games or the lesser heard games. If I know a game is terrible, I just watch them to see how bad the game gets. While I don't watch Pewdiepie, all of his fans constantly request everything to him in great numbers. So the only credit I'll give him is increasing my awareness of games, not for his method of entertainment.

When it comes to actually watching LPs, I prefer Cryaotic or Markiplier.  Of course, the LPers from the SomethingAwful field are often more professional like ChipCheezum or supergreatfriend.
 
2013-12-12 01:54:26 PM  

dehehn: there's really no way to ever experience Last Of Us, which everyone should.


one day, I play to replace my PS3 just to play that game, but honestly I am holding out for a PS4 re-do.
 
2013-12-12 02:07:53 PM  

IlGreven: I'll give you a hint: It rhymes with "not a damned one".


I have the cheese runs? That rhymes, right?
 
2013-12-12 02:10:25 PM  

fluffy2097: Are we so lazy as a nation now we have to watch other people play video games for us?

/Ban Mod Horror


All I know is that if this takes those dodgy Brit bronies with their endless Minecraft vids off the intrawebs, my son will be heartbroken. I, on the other hand, will have one fewer creepy vibes in my environment.
 
2013-12-12 02:10:28 PM  
Reviewing games and showing viewers how to play and successful strategies is a valuable resource for gamers and free advertising for game companies. If the YouTube poster manages to make a few bucks doing the work - even turning it into a full time job - so much the better. If the poster makes a product that is valuable to his audience and the game manufacturers why shouldn't he/she get paid? Quality content deserves compensation and figuring out not only how to produce the content but how to get paid for it isn't easy. If Google and/or YouTube are sending out takedown notices, copyright claims or warnings by way of an algorithm that's shoddy work. If Google wants YouTube to be nothing but  cat videos and people falling off their skateboards that's their business but please quit buying websites and destroying them.
 
2013-12-12 02:11:24 PM  

frepnog: Lumbar Puncture: You don't seem to mind some technical issues in your games if you enjoy Dead Island that much.

the game doesn't crash that often and I have an INCREDIBLE amount of fun just exploring the island, which is mostly what I play those games for anyway.  I tend to create my own narratives when I play open world games and tend to put hundreds of hours in them.  hell, between Oblivion, Skyrim and Dead Island, I am certain I have over 500 hours easy.


That's why I recommend State of Decay.  It doesn't crash or corrupt saves or anything like that but it's a bit rough.  If Dead Island wasn't an issue for you, you'd probably love State of Decay.
 
2013-12-12 02:13:42 PM  

Lumbar Puncture: frepnog: Lumbar Puncture: You don't seem to mind some technical issues in your games if you enjoy Dead Island that much.

the game doesn't crash that often and I have an INCREDIBLE amount of fun just exploring the island, which is mostly what I play those games for anyway.  I tend to create my own narratives when I play open world games and tend to put hundreds of hours in them.  hell, between Oblivion, Skyrim and Dead Island, I am certain I have over 500 hours easy.

That's why I recommend State of Decay.  It doesn't crash or corrupt saves or anything like that but it's a bit rough.  If Dead Island wasn't an issue for you, you'd probably love State of Decay.


I second State of Decay, on top of being a fun game, their Community Director is awesome and engaging.
 
2013-12-12 02:14:39 PM  

Lumbar Puncture: frepnog: Lumbar Puncture: You don't seem to mind some technical issues in your games if you enjoy Dead Island that much.

the game doesn't crash that often and I have an INCREDIBLE amount of fun just exploring the island, which is mostly what I play those games for anyway.  I tend to create my own narratives when I play open world games and tend to put hundreds of hours in them.  hell, between Oblivion, Skyrim and Dead Island, I am certain I have over 500 hours easy.

That's why I recommend State of Decay.  It doesn't crash or corrupt saves or anything like that but it's a bit rough.  If Dead Island wasn't an issue for you, you'd probably love State of Decay.


DeathByGeekSquad: Lumbar Puncture: frepnog: Lumbar Puncture: You don't seem to mind some technical issues in your games if you enjoy Dead Island that much.

the game doesn't crash that often and I have an INCREDIBLE amount of fun just exploring the island, which is mostly what I play those games for anyway.  I tend to create my own narratives when I play open world games and tend to put hundreds of hours in them.  hell, between Oblivion, Skyrim and Dead Island, I am certain I have over 500 hours easy.

That's why I recommend State of Decay.  It doesn't crash or corrupt saves or anything like that but it's a bit rough.  If Dead Island wasn't an issue for you, you'd probably love State of Decay.

I second State of Decay, on top of being a fun game, their Community Director is awesome and engaging.


Have you guys tried Project Zomboid? I got it on Steam the other day. Very rough as well but engaging and actually pretty farking hard.
 
kab
2013-12-12 02:18:10 PM  

fluffy2097: Are we so lazy as a nation now we have to watch other people play video games for us?


We've made a pasttime of watching other people play sports for us, so the answer is a resounding yes.
 
2013-12-12 02:26:58 PM  
As much as I understand the snowball ramifications for this sort of precedent, and I ain't no lawyer or judge or nothin', but it's hard for me to view many of these Let's Play videos--particularly the ones done by people like DarkSydePhil, which are just mass-produced garbage where he's talking over the copyrighted content--as nothing more than content wrapping.  The low-quality LP authors are no better than BuzzFeed.
 
2013-12-12 02:38:40 PM  

doglover: nekom: Seems to me that if I produced a game, I would want people watching let's play videos.  Free advertising.  What exactly is their objection?

Looks like it's not the game companies. Capcom is investigating "false flags"


Really? I guess Failtendo threatening to drag them into court had nothing to do with it. Old news is old.....
 
2013-12-12 02:39:26 PM  

red5ish: Reviewing games and showing viewers how to play and successful strategies is a valuable resource for gamers and free advertising for game companies. If the YouTube poster manages to make a few bucks doing the work - even turning it into a full time job - so much the better. If the poster makes a product that is valuable to his audience and the game manufacturers why shouldn't he/she get paid? Quality content deserves compensation and figuring out not only how to produce the content but how to get paid for it isn't easy. If Google and/or YouTube are sending out takedown notices, copyright claims or warnings by way of an algorithm that's shoddy work. If Google wants YouTube to be nothing but  cat videos and people falling off their skateboards that's their business but please quit buying websites and destroying them.


Because their work relies on content that they didn't create and aren't offering any compensation for to the original creators of and never received authorization to use.  Clips, parodies, etc are fair use but there are a lot of videos which show entire games from beginning to end.  Youtube's algorithm is overzealous and they'll hopefully scale it back a bit, but making a living putting commentary tracks on the work of another person is kind of shiatty.
 
2013-12-12 02:40:10 PM  

Cubicle Jockey: doglover: nekom: Seems to me that if I produced a game, I would want people watching let's play videos.  Free advertising.  What exactly is their objection?

Looks like it's not the game companies. Capcom is investigating "false flags"


It's the licensed music that is being auto-dinged by Google's new checker that is the problem.

The site can't differentiate between music played as BGM (no violation) and music that is a ripped OST (violation), so it is flagging Let's Play videos.


Wrong. See my previous post.
 
2013-12-12 02:44:09 PM  

frepnog: the actual gameplay was pretty great


Said no one, ever, who had item after item after item disappear at the crafting table.
 
2013-12-12 03:00:51 PM  

WizardofToast: I'll admit I use LPers to find good indie games or the lesser heard games. If I know a game is terrible, I just watch them to see how bad the game gets. While I don't watch Pewdiepie, all of his fans constantly request everything to him in great numbers. So the only credit I'll give him is increasing my awareness of games, not for his method of entertainment.

When it comes to actually watching LPs, I prefer Cryaotic or Markiplier.  Of course, the LPers from the SomethingAwful field are often more professional like ChipCheezum or supergreatfriend.


One of my personal favorite LP moments was when DeceasedCrab was LP'ing various "Knytt Stories" mods, and then persuaded ProtonJon to do a blind playthrough of the "Don't Eat The Mushroom" mod.

Part 1
Part 2
Part 3

/parts 1 and 3 are very short
 
2013-12-12 03:07:10 PM  

extroverted_suicide: frepnog: the actual gameplay was pretty great

Said no one, ever, who had item after item after item disappear at the crafting table.


never had that happen to me, personally.  lost a few thrown items.
 
2013-12-12 03:09:50 PM  

frepnog: extroverted_suicide: frepnog: the actual gameplay was pretty great

Said no one, ever, who had item after item after item disappear at the crafting table.

never had that happen to me, personally.  lost a few thrown items.


That happened to me all the time, but I did play the thrown weapons guy so I did throw knives off into the bushes quite a bit.

I did have fun playing that guy, though. Was sort of awesome to do it just right and throw your purple knife right into a sprinting zombie's face and then rip it out and keep going.
 
2013-12-12 03:26:39 PM  

frepnog: extroverted_suicide: frepnog: the actual gameplay was pretty great

Said no one, ever, who had item after item after item disappear at the crafting table.

never had that happen to me, personally.  lost a few thrown items.


Can't say I've ever had that issue either. But then I usually go for blunt force trauma.
 
2013-12-12 03:38:17 PM  

Lumbar Puncture: red5ish: Reviewing games and showing viewers how to play and successful strategies is a valuable resource for gamers and free advertising for game companies. If the YouTube poster manages to make a few bucks doing the work - even turning it into a full time job - so much the better. If the poster makes a product that is valuable to his audience and the game manufacturers why shouldn't he/she get paid? Quality content deserves compensation and figuring out not only how to produce the content but how to get paid for it isn't easy. If Google and/or YouTube are sending out takedown notices, copyright claims or warnings by way of an algorithm that's shoddy work. If Google wants YouTube to be nothing but  cat videos and people falling off their skateboards that's their business but please quit buying websites and destroying them.

Because their work relies on content that they didn't create and aren't offering any compensation for to the original creators of and never received authorization to use.  Clips, parodies, etc are fair use but there are a lot of videos which show entire games from beginning to end.  Youtube's algorithm is overzealous and they'll hopefully scale it back a bit, but making a living putting commentary tracks on the work of another person is kind of shiatty.


I agree that putting commentary tracks over an entire game is crossing the line - particularly if the game is of the sort that offers only a limited number of solutions. I would have thought that the game manufacturers would themselves take action against that kind of BS. I was thinking more about strategies used in RTS games, or how to live through this level type videos. I have to wonder why anyone would want to watch an entire game being played by someone else. Or how the video maker could monetize that.
 
2013-12-12 03:47:50 PM  

tricycleracer: Francis is going to freak.


I like his videos better when he's not that character. He's actually a smart, well spoken guy. But yeah I think he covered this already.
 
2013-12-12 03:50:08 PM  

PanicMan: tricycleracer: Francis is going to freak.

I like his videos better when he's not that character. He's actually a smart, well spoken guy. But yeah I think he covered this already.


I found out about that guy through Fark, so thanks for that you Farkers. Seriously, thanks.
 
2013-12-12 03:58:34 PM  
Definitely a bookmark for some Let's Play goodness.

Also, Retsupurae is often quite funny
 
2013-12-12 04:03:47 PM  

tricycleracer: Francis is going to freak.


He really should lighten up.
 
2013-12-12 04:10:18 PM  

FoxEWolf: End Machinima + PewDiePie,, but keep Game Grumps + AVGN. They at least have entertaining commentary and review a range of games instead of biased and promoted reviews.


I can't wait for James' take on Sonic 2006 on Monday.
 
2013-12-12 04:15:32 PM  
Oh, and Anthony Burch playing 30 minutes of Saints Row 4 is why SR 3 and 4 is on my Christmas list.
 
2013-12-12 04:16:37 PM  
If they go after any of the Two Best Friends videos I'll choke a biatch.  Love those guys.


img.fark.net
 
2013-12-12 04:17:27 PM  

red5ish: Lumbar Puncture: red5ish: Reviewing games and showing viewers how to play and successful strategies is a valuable resource for gamers and free advertising for game companies. If the YouTube poster manages to make a few bucks doing the work - even turning it into a full time job - so much the better. If the poster makes a product that is valuable to his audience and the game manufacturers why shouldn't he/she get paid? Quality content deserves compensation and figuring out not only how to produce the content but how to get paid for it isn't easy. If Google and/or YouTube are sending out takedown notices, copyright claims or warnings by way of an algorithm that's shoddy work. If Google wants YouTube to be nothing but  cat videos and people falling off their skateboards that's their business but please quit buying websites and destroying them.

Because their work relies on content that they didn't create and aren't offering any compensation for to the original creators of and never received authorization to use.  Clips, parodies, etc are fair use but there are a lot of videos which show entire games from beginning to end.  Youtube's algorithm is overzealous and they'll hopefully scale it back a bit, but making a living putting commentary tracks on the work of another person is kind of shiatty.

I agree that putting commentary tracks over an entire game is crossing the line - particularly if the game is of the sort that offers only a limited number of solutions. I would have thought that the game manufacturers would themselves take action against that kind of BS. I was thinking more about strategies used in RTS games, or how to live through this level type videos. I have to wonder why anyone would want to watch an entire game being played by someone else. Or how the video maker could monetize that.


Usually the reason is because the people themselves are interesting, or provide a conversation starter or continuance. It's the concept of shared experience. Like watching a movie with friends, rather than watching the movie themselves. Aside from Pewdiepie, a lot of the more successful LPers are either groups, or particularly interesting individuals. I'd watch Game Grumps play Barbie dream house (And did, in fact), because a lot of these people are not far from stand up comedians or entertainers. A lot of the LPs I've watched are either games that I've already played, or that I will never play.

Strat guides and Madden style commentary are different, but in the same realm. It's value added content, and honestly, there should be an argument that that's transformative. Would you watch half the movies that MST3K did, WITHOUT Mike (Or Joel) and the robots? Going to IMDB, often the rating between the episode and the movie is something like 6-7 points. Like so, I sure as hell wouldn't play Downpour, or Homecoming, but I've watched the Two Best Friends group play through it, and rather enjoyed the experience.
 
2013-12-12 04:18:44 PM  

Satanic_Hamster: If they go after any of the Two Best Friends videos I'll choke a biatch.  Love those guys.


[img.fark.net image 350x197]


Liam is mai Waifu.
 
2013-12-12 04:24:49 PM  

ScaryBottles: Wrong. See my previous post.



Please read the articles on this subject within the past couple of days. This is different then the problem you are describing from seven months ago. When you post a video, and have a tag made by a copyright holder, YouTube tells you who it is from. The people whom this has affected have specifically stated that it is music companies who are attached to the tags, not gaming companies.
 
2013-12-12 04:26:42 PM  

kab: We've made a pasttime of watching other people play sports for us, so the answer is a resounding yes.


Physical sports require training.

Modern video games require you to follow the blinking arrow to the next objective. press a few buttons, and watch a cinematic sequence. Sometimes you have to look at people and push a button to kill them. If you are not adept at looking at somone and pushing a button, you can turn the difficulty down so they won't even shoot while you are trying to look at them.

/Nobody watches walking as a sport.
//Because even one legged people can walk.
///Hell, some NO legged people can walk.
 
2013-12-12 05:00:07 PM  
 
kab
2013-12-12 05:02:11 PM  

fluffy2097: Physical sports require training.


They most certainly do not.   No training is needed for you to pick up a basketball and play a game with your friends.

Besides, skill level isn't the argument.   The point is that people watch other folks do things they're perfectly capable of doing themselves on *some* level, and video games are no different.    Hell, the entire porn industry is built on the concept.
 
2013-12-12 05:02:50 PM  

red5ish: I agree that putting commentary tracks over an entire game is crossing the line - particularly if the game is of the sort that offers only a limited number of solutions. I would have thought that the game manufacturers would themselves take action against that kind of BS. I was thinking more about strategies used in RTS games, or how to live through this level type videos. I have to wonder why anyone would want to watch an entire game being played by someone else. Or how the video maker could monetize that


There are a lot of people willing to.  It's not for me, I find it annoying as hell, but it's an existing audience.  How do they monetize it?  Ads.  Ad revenue alone on some of the people with 1mil+ views can make a person a decent amount of money.  There are Let's Play videos with 20 million views.  Strategies or ones that use specific clips are getting hurt because the algorithm is overly aggressive which sucks, so I hope they sort that out.

Kinek: Strat guides and Madden style commentary are different, but in the same realm. It's value added content, and honestly, there should be an argument that that's transformative. Would you watch half the movies that MST3K did, WITHOUT Mike (Or Joel) and the robots? Going to IMDB, often the rating between the episode and the movie is something like 6-7 points. Like so, I sure as hell wouldn't play Downpour, or Homecoming, but I've watched the Two Best Friends group play through it, and rather enjoyed the experience.


As mentioned, the MST3K people did pay for the rights for those movies to do their commentary.  LPers do not.  Regardless of the value added, it's still display the majority of a creative work that was created by another party with the intent of making money from it and if they don't have authorization from the publisher then it shouldn't be allowed.  Most publishers are more generous than movie studios, they don't care if you put a let's play video up, unless it's monetized.
 
2013-12-12 05:05:43 PM  

Lumbar Puncture: Most publishers are more generous than movie studios, they don't care if you put a let's play video up, unless it's monetized.


Most of them don't even care then.  In fact, a lot of publishers have come out to say that they're not behind the YouTube DMCApocalypse, and they're willing to help the affected producers to sort things out with YouTube.
 
2013-12-12 05:09:23 PM  

CtrlAltDestroy: How are people able to upload songs, albums, movies, etc and get around the detection system?


1. It doesn't work in real time, so a video can be up for weeks or months before it gets flagged.

2. Some copyright owners just take some of the money off the video as opposed to wanting it taken down.

3. Some copyright owners don't use the process or simply don't care so their material never even gets flagged.

4. It appears to be buggy as hell.
 
2013-12-12 05:11:21 PM  

ds_4815: Conversely, if this shuts down the Achievement Hunter Let's Play channel, I'm staunchly against it.


I wouldn't worry about it. They'll just end up hosting their videos on Blip with the rest of the RoosterTeeth videos!
 
2013-12-12 05:14:42 PM  

Lumbar Puncture: red5ish: Reviewing games and showing viewers how to play and successful strategies is a valuable resource for gamers and free advertising for game companies. If the YouTube poster manages to make a few bucks doing the work - even turning it into a full time job - so much the better. If the poster makes a product that is valuable to his audience and the game manufacturers why shouldn't he/she get paid? Quality content deserves compensation and figuring out not only how to produce the content but how to get paid for it isn't easy. If Google and/or YouTube are sending out takedown notices, copyright claims or warnings by way of an algorithm that's shoddy work. If Google wants YouTube to be nothing but  cat videos and people falling off their skateboards that's their business but please quit buying websites and destroying them.

Because their work relies on content that they didn't create and aren't offering any compensation for to the original creators of and never received authorization to use.  Clips, parodies, etc are fair use but there are a lot of videos which show entire games from beginning to end.  Youtube's algorithm is overzealous and they'll hopefully scale it back a bit, but making a living putting commentary tracks on the work of another person is kind of shiatty.


You know, I've never understood this aspect of how we look at intellectual property.  I mean, every single one of us monetizes something someone else made every single day.  I'm a sysadmin, and of all the programs I administrate, I wrote exactly one of them myself.  I make my living monetizing products from Microsoft, McAfee, Symantec, and a whole host of other companies.  It's a same for every other profession on Earth.  Your carpenter didn't design and make his own hammer, or chop down his own trees to make his own lumber.  Your plumber didn't invent the snake.  The local Mexican restaurant didn't come up with the idea of burritos out of whole cloth.  And yet, we look at transformative creative works (and yes, I put Let's Plays in that category, as well as music mashups and a whole host of other things) as something shameful, and something that people shouldn't be allowed to make money from.  Why?
 
2013-12-12 05:17:02 PM  
That's sad.  I never actually buy a game anymore unless I see someone else play it and discuss it first.  I may download a copy to tinker with, but I won't buy it.
 
2013-12-12 05:18:17 PM  

HeartBurnKid: Lumbar Puncture: Most publishers are more generous than movie studios, they don't care if you put a let's play video up, unless it's monetized.

Most of them don't even care then.  In fact, a lot of publishers have come out to say that they're not behind the YouTube DMCApocalypse, and they're willing to help the affected producers to sort things out with YouTube.


The problem is the game publishers probably don't own the music in their games; they just license it, and their license probably doesn't cover this situation.  If a music publisher wants to flag or take down a video of a video game Let's Play that is of a video game which has background music they own playing in the background, it is probably completely legal for them to do so.
 
2013-12-12 05:20:43 PM  

gadian: That's sad.  I never actually buy a game anymore unless I see someone else play it and discuss it first.  I may download a copy to tinker with, but I won't buy it.


Let's be honest here.
 
2013-12-12 05:21:32 PM  

HeartBurnKid: So, it turns out that Lets Players aren't the only ones who got caught in this net...



FTFA: "Game Critic Says Youtube Copyright Policy Threatens His Livelihood"

Sorry, cheeky guy with the very grandma-esque armoir behind you, but if you've based your entire livelihood on being a Youtube videogame critic and had no other fallback plan... Some mistakes were probably made.

From the video of the gentleman who shows the diversity of the word "f*ck":
"For years, Youtube made billions off the backs of people and now they're saying fark them".

Welcome to the real world, dude. People get fired/laid off/etc every day. Xerox laid off hundreds of people with armed police present at the scene a couple days ago, but yeah, your world is rocked because Youtube is doing what they damn well want with their website. These people are so angry, just find another outlet, or get a server and host your own videos. It isn't difficult, and if your livelihood depended on it, you should have taken steps to ensure that it isn't threatened like this.
 
2013-12-12 05:23:48 PM  

Geotpf: HeartBurnKid: Lumbar Puncture: Most publishers are more generous than movie studios, they don't care if you put a let's play video up, unless it's monetized.

Most of them don't even care then.  In fact, a lot of publishers have come out to say that they're not behind the YouTube DMCApocalypse, and they're willing to help the affected producers to sort things out with YouTube.

The problem is the game publishers probably don't own the music in their games; they just license it, and their license probably doesn't cover this situation.  If a music publisher wants to flag or take down a video of a video game Let's Play that is of a video game which has background music they own playing in the background, it is probably completely legal for them to do so.


Nope.  Youtube's system identifies who "made" the claim, and for many of these claims, it's the very companies that are denying it.
 
2013-12-12 05:24:15 PM  

HeartBurnKid: Lumbar Puncture: Most publishers are more generous than movie studios, they don't care if you put a let's play video up, unless it's monetized.

Most of them don't even care then.  In fact, a lot of publishers have come out to say that they're not behind the YouTube DMCApocalypse, and they're willing to help the affected producers to sort things out with YouTube.


Some of them are clarifying or adjusting their stance because of this, but this website has a chart of what companies are okay/not okay with of their content being monetized http://alloyseven.com/component/k2/item/115-monetize-gaming-videos many of the larger ones specifically have language against it, as is their right to do.

Youtube's response has so far been pretty poor though, as it doesn't seem like there's anything in place to prevent any company from making a claim that a video violates a copyright (even if they don't have a claim), or for a company to identify that they're cool with their content being used.
 
2013-12-12 05:25:58 PM  

RoxtarRyan: HeartBurnKid: So, it turns out that Lets Players aren't the only ones who got caught in this net...


FTFA: "Game Critic Says Youtube Copyright Policy Threatens His Livelihood"

Sorry, cheeky guy with the very grandma-esque armoir behind you, but if you've based your entire livelihood on being a Youtube videogame critic and had no other fallback plan... Some mistakes were probably made.

From the video of the gentleman who shows the diversity of the word "f*ck":
"For years, Youtube made billions off the backs of people and now they're saying fark them".

Welcome to the real world, dude. People get fired/laid off/etc every day. Xerox laid off hundreds of people with armed police present at the scene a couple days ago, but yeah, your world is rocked because Youtube is doing what they damn well want with their website. These people are so angry, just find another outlet, or get a server and host your own videos. It isn't difficult, and if your livelihood depended on it, you should have taken steps to ensure that it isn't threatened like this.


So do tell.  If your employer, or your biggest client if you're self employed, told you to go pound sand today, what would you do?
 
2013-12-12 05:32:04 PM  

HeartBurnKid: So do tell. If your employer, or your biggest client if you're self employed, told you to go pound sand today, what would you do?


Well, I have unemployment, an additional $1,200/month from working at a bar I can rely on, and worst case scenario, I can always volunteer for a deployment to kill a few months. Diversify, sucka! Get multiple skills that make you employable as hell, save some rainy day money, so in case anything does happen, you don't have to worry about it too much since you have a contingency plan.
 
2013-12-12 05:33:38 PM  

HeartBurnKid: You know, I've never understood this aspect of how we look at intellectual property. I mean, every single one of us monetizes something someone else made every single day. I'm a sysadmin, and of all the programs I administrate, I wrote exactly one of them myself. I make my living monetizing products from Microsoft, McAfee, Symantec, and a whole host of other companies. It's a same for every other profession on Earth. Your carpenter didn't design and make his own hammer, or chop down his own trees to make his own lumber. Your plumber didn't invent the snake. The local Mexican restaurant didn't come up with the idea of burritos out of whole cloth. And yet, we look at transformative creative works (and yes, I put Let's Plays in that category, as well as music mashups and a whole host of other things) as something shameful, and something that people shouldn't be allowed to make money from. Why?


Your company I assume pays you to write that code as part of your job.
Your company paid for the licenses from Microsoft and the others to use their software for business.
My carpenter bought his hammer, and the lumber he uses.
My plumber either purchased the snake or uses one paid for by his company.
The idea of a burrito isn't a copyrighted creation and is a bit of a stretch of an analogy.  My local Chipotle restaurant franchise pad McDonalds Corp to use their ingredients, likeness and menu though.

For all of those things compensation is paid for the usage of, if even it's a one time fee or an ongoing agreement.

Music mashups take content created by someone else and mixes it together, just like music sampling, whoever owns the rights to that content should be compensated.  Let's Plays don't pay for the content either, yet both of those things rely on someone else creating that content for them.

Does that make more sense?
 
2013-12-12 05:35:37 PM  

HeartBurnKid: Geotpf: HeartBurnKid: Lumbar Puncture: Most publishers are more generous than movie studios, they don't care if you put a let's play video up, unless it's monetized.

Most of them don't even care then.  In fact, a lot of publishers have come out to say that they're not behind the YouTube DMCApocalypse, and they're willing to help the affected producers to sort things out with YouTube.

The problem is the game publishers probably don't own the music in their games; they just license it, and their license probably doesn't cover this situation.  If a music publisher wants to flag or take down a video of a video game Let's Play that is of a video game which has background music they own playing in the background, it is probably completely legal for them to do so.

Nope.  Youtube's system identifies who "made" the claim, and for many of these claims, it's the very companies that are denying it.


Then it's those companys' fault for signing up with YouTube's bot-thingy in the first place.  The only real issue seems to be is that the bot seems to be working better/more agressively now.
 
2013-12-12 05:35:38 PM  

Lumbar Puncture: HeartBurnKid: You know, I've never understood this aspect of how we look at intellectual property. I mean, every single one of us monetizes something someone else made every single day. I'm a sysadmin, and of all the programs I administrate, I wrote exactly one of them myself. I make my living monetizing products from Microsoft, McAfee, Symantec, and a whole host of other companies. It's a same for every other profession on Earth. Your carpenter didn't design and make his own hammer, or chop down his own trees to make his own lumber. Your plumber didn't invent the snake. The local Mexican restaurant didn't come up with the idea of burritos out of whole cloth. And yet, we look at transformative creative works (and yes, I put Let's Plays in that category, as well as music mashups and a whole host of other things) as something shameful, and something that people shouldn't be allowed to make money from. Why?

Your company I assume pays you to write that code as part of your job.
Your company paid for the licenses from Microsoft and the others to use their software for business.
My carpenter bought his hammer, and the lumber he uses.
My plumber either purchased the snake or uses one paid for by his company.
The idea of a burrito isn't a copyrighted creation and is a bit of a stretch of an analogy.  My local Chipotle restaurant franchise pad McDonalds Corp to use their ingredients, likeness and menu though.

For all of those things compensation is paid for the usage of, if even it's a one time fee or an ongoing agreement.

Music mashups take content created by someone else and mixes it together, just like music sampling, whoever owns the rights to that content should be compensated.  Let's Plays don't pay for the content either, yet both of those things rely on someone else creating that content for them.

Does that make more sense?


And did they not buy that music?  Did they not buy those games?
 
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