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(Wired)   Doom turns 20 today - just in time for John Carmack to leave Id Software   (wired.com) divider line 194
    More: Interesting, John Carmack, id Software, doom, FTP, file names, bandwagon effects, Wolfenstein, game development  
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3221 clicks; posted to Geek » on 10 Dec 2013 at 12:14 PM (36 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-12-10 10:50:05 AM
DOOM sucked more years out of my life than any other series.
Once my buddies and I figured out how to connect 4 computers together at the RIC computer lab, it was all over.
 
2013-12-10 10:56:43 AM
static.comicvine.com
 
2013-12-10 11:04:12 AM
img203.imageshack.us
 
2013-12-10 11:12:04 AM
Doom is pleased by your birthday wishes. Doom proclaims that you will have a place in the kingdom when Doom rules all, subby.
 
2013-12-10 11:23:43 AM
I loved Wolfenstein Enemy Territory.

It's a shame people stopped playing that game, it was lots of fun.
 
2013-12-10 11:35:16 AM
The original Doom had amazingly effective sound effects.  I remember it was actually scary.  Even with the Ash patch, there was no amount of "Groovy!" that could take the edge of walking into a completely dark room and hearing those f*ckers grunt and mill about.

Granted I was high and a teenager, but I wasn't particularly known for my jumpiness.
 
2013-12-10 11:40:05 AM
Simpson's Doom was pretty good
 
2013-12-10 11:53:56 AM

thamike: The original Doom had amazingly effective sound effects.  I remember it was actually scary.  Even with the Ash patch, there was no amount of "Groovy!" that could take the edge of walking into a completely dark room and hearing those f*ckers grunt and mill about.

Granted I was high and a teenager, but I wasn't particularly known for my jumpiness.


The Aliens patch for it was effective also.

"Watch those corners!".
 
2013-12-10 12:00:55 PM

Primitive Screwhead: DOOM sucked more years out of my life than any other series.
Once my buddies and I figured out how to connect 4 computers together at the RIC computer lab, it was all over.


This. I think we had to do some horrible hackery with novell's IPX at the time.

I recently found one of the 1.44" floppies of my original copy of Doom, bought via mail-order direct from ID.
 
2013-12-10 12:15:31 PM

dittybopper: The Aliens patch for it was effective also.

"Watch those corners!".


"There's movement all over the place!"
 
2013-12-10 12:16:14 PM

mainstreet62: I loved Wolfenstein Enemy Territory.

It's a shame people stopped playing that game, it was lots of fun.


Quake: Enemy Territory shiat all over my memories of that fine game.
 
2013-12-10 12:16:43 PM

mainstreet62: I loved Wolfenstein Enemy Territory.

It's a shame people stopped playing that game, it was lots of fun.


Oh man. BrotherBuk and I must have logged thousands of hours into baserace.
I havent found a game with a tighter group of players since.
 
2013-12-10 12:17:18 PM
murmolka.com

Timely advice.
 
2013-12-10 12:24:56 PM
i439.photobucket.com
 
2013-12-10 12:26:29 PM
 
2013-12-10 12:35:59 PM

Egoy3k: mainstreet62: I loved Wolfenstein Enemy Territory.

It's a shame people stopped playing that game, it was lots of fun.

Quake: Enemy Territory shiat all over my memories of that fine game.


I actually thought it was an excellent asymmetrical game. Both sides were wildly different and required different tactics.

W:ET was free, and so a lot of glitches were forgiven. Q:ET cost money and needed a LOT of refinement to work properly.
 
2013-12-10 12:39:32 PM
John Carmack's departing statement was a simple one: "I must kill the demons!"  The new CEO said "No, John, you are the demons."

And then John was a zombie.
 
2013-12-10 12:41:50 PM
Doom was awesome... Never had another game where I turned on the 'God' mode just for shiats and giggles and could play for hours. Usually cheats are only for when you're bored, or when some sadist made an important part of the game all but impossible to complete. Doom, you could just revel in the wholesale slaughter if you'd already played the game. Doom II was fun, too, but they farked the pooch with Doom 3 by making the game take place in the complete dark for a large portion, then forcing you to use a flashlight that has to "recharge". That's fun for about 5 minutes... Also Doom 3 was FAR too linear. the original could be excused because it was so groundbreaking overall, but by 3, I didn't want to play a game where I couldn't try and find a way to sneak past the bad guys, or shoot 'em in the back.
 
2013-12-10 12:42:21 PM

J. Frank Parnell: dittybopper: The Aliens patch for it was effective also.

"Watch those corners!".

"There's movement all over the place!"


"If you're going to do something, do it quick!".
 
2013-12-10 12:44:17 PM

Dimensio: Celebrate with Brutal Doom.


i443.photobucket.com
 
2013-12-10 12:57:51 PM
"Ah the Riddle of Silicon. Do you know it boy?"

/got nuthin
 
2013-12-10 01:05:04 PM
Ah, Doom. The game that brought the FTP servers of the world to their knees. Oh, and it wasn't a 2MB upload, Wired. It was just under 1.44MB.
 
2013-12-10 01:05:39 PM
I'll just leave this here.

https://www.youtube.com/playlist?list=PLE6D63CBBEEF1DFA1

It's a playlist containing the history of first-person shooters and similar first person games that influenced the genre, from 1974 to the present. The first one or two parts are wonderful retro joy.
 
2013-12-10 01:15:11 PM
I can never play Doom and Doom 2 any more. Damn motion sickness I get every time I play it more than 5 minutes. =~( BTW Doom The Motion Picture never existed, NEVER.
 
2013-12-10 01:19:29 PM
He left to join Oculus VR.

2.bp.blogspot.com

/eagerly awaiting ORs consumer release.
 
2013-12-10 01:19:59 PM
web.cs.wpi.edu
 
2013-12-10 01:21:14 PM

J. Frank Parnell: dittybopper: The Aliens patch for it was effective also.

"Watch those corners!".

"There's movement all over the place!"


The Aliens TC was better than most official Aliens games.
 
2013-12-10 01:21:43 PM
Count me in as Doom was the best thing I ever played, EVER.  I don't game anymore, but the sheer panic the sound effects of that game could get going in my head was awesome.  The megalithic sound system we had on the TV at the time didn't hurt.  Hubs (at the time, ex now) and I could start playing friday night, and it was like suddenly BOOM! it's saturday noon.  We never used cheats or patches until later, mainly because we were not all that tech savvy and it took a while to figure that out for us oldsters, as we were in our 30s at the time.

Nothing has ever made me as happy as Doom did.

(to play you sick bastids, as in GAME)
 
2013-12-10 01:25:47 PM
Commander Keen was a better Carmack game.
 
2013-12-10 01:26:25 PM
Whatever. I could never play any of the DOOM series because of motion sickness. CS is about the only FPS I can manage.

/and the twitch games today??? Fark that noise.
 
2013-12-10 01:26:57 PM
The "i" in "id Software" is not supposed to be capitalized, even at the beginning of a sentence. That is all.

/see also the general majority of Apple's consumer electronics and nearly all parodies of the same:
i344.photobucket.com
 
2013-12-10 01:31:18 PM
It's been seemingly forever since I played FPSes, but I can still remember, after playing a good round of Doom, feeling kind of spooked and wishing I had a weapon ready when I was about to open a closed door in the house.

That also applied to Wolfenstein 3D.

I still regret giving away my Gravis Ultrasound, even though I no longer have a machine that could use one.
 
2013-12-10 01:33:20 PM
Woah, that dude looks like Alton Brown.
 
2013-12-10 01:33:50 PM
For anyone who needs to understand what it is that makes Doom truly special, here's a good summary on the matter.  Long story short, we're now twenty years removed from the most influential game in modern video game history and nobody has created an FPS which remotely plays like it.  Not Serious Sam, not the Build engine games, nothing.  (And no offense to the person who posted on Brutal Doom, but its existence has become kind of a sore spot for long-time Doom fans, because it fundamentally misunderstands the appeal of the game, and there are campaigns like Deus Vult and Scythe 2 that are more faithful to it.)  Though it's always worth noting that most of the praise (as a game to stand the test of time) should actually go to Doom II.  Doom has all the trappings of what makes the game inherently fun on face value--incredible movement speed, great weapons, abstract level design which can be manipulated to the creator's content--but lacks the intermediary monsters that would make the game more open, aggressive, and faster in the sequel.  Ultimate Doom's "Perfect Hatred" is probably the best example of what you can do in a Doom map, but you can't have huge, open levels if you don't have the Mancubi, Arch-Viles, and Chaingunners to punish players who think circle-strafing is a Get Out of Jail card.
 
2013-12-10 01:34:20 PM
Barney patch was hilarious.  Giant purple dinosaurs gnawing on your head singing that damn I love you song.
 
2013-12-10 01:34:32 PM
Doom took up many a months of my life. Then Duke3d with the build engine came out and map editing/multiplayer sucked up more months.
 
2013-12-10 01:35:32 PM
I remember cutting my teeth on Doom but it wasn't until HL/TFC where I  became addicted.  I do not want to know how many hours I spent honing my sniper abilities.
 
2013-12-10 01:38:33 PM

Peki: Whatever. I could never play any of the DOOM series because of motion sickness. CS is about the only FPS I can manage.

/and the twitch games today??? Fark that noise.


In grad school my supervisor banned Doom and Quake from the lab. Not because it reduced productivity (which it clearly did), but because it gave her motion sickness. She actually threw up once while watching us play.
 
2013-12-10 01:39:01 PM

Gordon Bennett: I'll just leave this here.

https://www.youtube.com/playlist?list=PLE6D63CBBEEF1DFA1

It's a playlist containing the history of first-person shooters and similar first person games that influenced the genre, from 1974 to the present. The first one or two parts are wonderful retro joy.


"HA! ANOTHER NOVICE TO FEED MY PETS!"
 
2013-12-10 01:42:19 PM
Cool timing on this topic. I just dusted off Doom 3 Perfected last night.
 
2013-12-10 01:43:16 PM

thamike: The original Doom had amazingly effective sound effects.  I remember it was actually scary.  Even with the Ash patch, there was no amount of "Groovy!" that could take the edge of walking into a completely dark room and hearing those f*ckers grunt and mill about.

Granted I was high and a teenager, but I wasn't particularly known for my jumpiness.


Feel old.  Remember vividly first hearing the shotgun through a subwoofer on a friend's 486.
 
2013-12-10 01:44:14 PM

MisterTweak: This. I think we had to do some horrible hackery with novell's IPX at the time.

I recently found one of the 1.44" floppies of my original copy of Doom, bought via mail-order direct from ID.


Sounds about right. IIRC TCP/IP support didn't come around until DOOM II.

You should frame that floppy.
 
2013-12-10 01:48:24 PM
Interest in FPS games captivated by Doom & Doom 2. First experience into competitive online play in Quake 2. Played the shiat out of TFC and CS (TFC when there were no good CS games going or when I wanted mindless fun). The best FPS game ever created hands down however was Starsiege Tribes 1 (Base). You can disagree, but you would be wrong.
 
2013-12-10 01:53:46 PM

Gordon Bennett: I'll just leave this here.

https://www.youtube.com/playlist?list=PLE6D63CBBEEF1DFA1

It's a playlist containing the history of first-person shooters and similar first person games that influenced the genre, from 1974 to the present. The first one or two parts are wonderful retro joy.


After watching a bit of that, I have to think the only reason Doom became so popular is because of the general freak out back then over devil worship.  It doesn't really seem all that noteworthy or original compared to all the other games around at the same time.
 
2013-12-10 01:54:34 PM
You know who else was obsessed with Doom?
 
2013-12-10 01:58:51 PM
Doom II was easily my favorite game of all time.  I've never gotten into a game as much as I did with that.

And it might sound insane, but I was so into it that even now I'l have random "flashbacks" of certain levels.  I will be doing something mundane like filling a bowl of cereal and suddenly start thinking about Doom II.  Very strange.
 
2013-12-10 01:59:43 PM

manimal2878: After watching a bit of that, I have to think the only reason Doom became so popular is because of the general freak out back then over devil worship. It doesn't really seem all that noteworthy or original compared to all the other games around at the same time.


Edit that.  Not the only reason, but I think, a big reason.

The notoriety and forbidden nature of it meant I and every kid I knew wanted to play it.
 
2013-12-10 02:00:56 PM

manimal2878: Gordon Bennett: I'll just leave this here.

https://www.youtube.com/playlist?list=PLE6D63CBBEEF1DFA1

It's a playlist containing the history of first-person shooters and similar first person games that influenced the genre, from 1974 to the present. The first one or two parts are wonderful retro joy.

After watching a bit of that, I have to think the only reason Doom became so popular is because of the general freak out back then over devil worship.  It doesn't really seem all that noteworthy or original compared to all the other games around at the same time.


Then you didn't play it at the time
 
2013-12-10 02:03:11 PM

Diogenes: [static.comicvine.com image 850x665]


upload.wikimedia.org

Don't make me come up there.
 
2013-12-10 02:04:37 PM

manimal2878: I have to think the only reason Doom became so popular is because of the general freak out back then over devil worship. It doesn't really seem all that noteworthy or original compared to all the other games around at the same time.


There were plenty of first-person technical and visual juggernauts already in play at the time (See: 1982's Star Wars, Ultima Underworld), but Doom offered a speed, flexibility, and degree of freedom which pretty much nothing before it could offer, and on top of that, Doom (and its superior sequel) still hold up extremely well to this day.  I'll attest to this, because I've been playing WADs for them during the last couple of weeks.  People like to lump games like Duke Nukem 3D and Heretic in with Doom, but the only game of comparable quality which in any way resembles Doom that I've played is Blood.  Most of the other games of the time that are worth playing---Descent II, Quake, Unreal, Half-Life, and so forth---play absolutely nothing like it.  That's one of the reasons that Doom is still going strong after twenty years.  You can't convince people to move on when nothing has done its particular style of spacing and mindgames better.
 
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