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(Space.com)   What would a Mars colony look like? With KSP looking base. Post your KSP version to the right   (space.com) divider line 233
    More: Interesting, Martians, life on Mars, martian soil, space radiation, manned mission to Mars, Red Planet, ice crystals  
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3540 clicks; posted to Geek » on 05 Dec 2013 at 10:00 AM (33 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-12-05 09:12:15 PM
img.fark.net

For my first mission to Duna, I took a monster truck. The top section returned to orbit and the crew went home on nuclear power.


img.fark.net

The final mission of my first Science campaign took 5 probes to the Jool system, one per moon. It ended up getting over 13,000 science, even though two of the landings were unsuccessful.
 
2013-12-05 09:53:50 PM

ArmoksHolyBeard: Why have a normal base when you can have one that moves?[img.fark.net image 850x510]


I was trying at one point to build a big rover like that with the giant wheels and multiple hab modules, but I had so much trouble in the build interface getting things to attach. How the heck do you even build something like that?
 
2013-12-05 10:00:48 PM
This KSP sounds like fun. I'm jealous of all you guys with functioning computers (my 2001 shiatbox died a month ago and it was too slow to play YouTube by then anyway)
 
2013-12-05 10:14:47 PM

Ivo Shandor: ThatBillmanGuy: I have the 7 engines going at launch, but all the fuel is going into the central tank, so when I jettison the six the central has a full tank.

You can do even better by cross-feeding fuel between those outer tanks and dropping them in pairs as they run out.

ThatBillmanGuy: Still working on how to slow down to orbit eve and duna.

Aerobraking - let the atmospheric drag do most of the work, then you only need a small burn to fix up the orbit. The trick is to know what altitude to aim for, so look it up on a wiki and/or use the quicksave+restore functions a few times until you figure it out.


I will try that! How clever
 
2013-12-05 10:25:11 PM
How do you guys get rovers to... Anywhere? I have no idea how to even attach it to my rockets, and then disengage it to drive it around.
 
2013-12-05 10:46:15 PM

ThatBillmanGuy: How do you guys get rovers to... Anywhere? I have no idea how to even attach it to my rockets, and then disengage it to drive it around.


I like to use docking rings (and struts to stabilized them) but you can also use stack decouplers if you don't mind leaving the rover behind
 
2013-12-05 10:59:35 PM

Quantum Apostrophe: Give the money directly to people instead of the dog and pony space/defense show and you'll have the same benefits without the middleman.


so base.  Food: eat and poop.  Like an animal.  Animals don't fly in space, well, um, some do, but only because us gifted humans put them there.  We must shine our candles, and do the hard things, not because they are easy (like eating and pooping) but because they are hard, like spaceflight.  Spaceflight inspires our hearts and minds, not our mouths and digestive tracts.
 
2013-12-05 11:04:51 PM
KSP = Keralian Secret Police??
 
2013-12-05 11:21:05 PM

ThatBillmanGuy: How do you guys get rovers to... Anywhere? I have no idea how to even attach it to my rockets, and then disengage it to drive it around.


I always go with a rover that lands on the surface Skycrane style. The transfer stage decouples leaving the bottom free and you land using a quad cluster of weaker engine on a tank strapped to the top. When you're on the ground and ready to let the landing stage go, just throttle it up a tiny bit and hit the decoupler. It'll fly off and crash somewhere in a spectacular fashion. Or even boost itself back into deep space.

And I have to chime in for Scott Manley on Youtube as well. It sounds corny, but watching his videos are the best way to learn to play the game. They're also not terrible to watch, either. I wait for new episodes of his Interstellar Series daily. It drove me to install the Kethane mod, Kerbal Attachment System, and a couple of the popular part packs. No Remote Tech, though, it seems too farky.

Tobin_Lam: I saw a screenshot of someone that landed on an arch recently.


blog.khanneasuntzu.com
Operation: Medallion is go.
 
2013-12-05 11:29:17 PM

Mentalpatient87: And I have to chime in for Scott Manley on Youtube as well. It sounds corny, but watching his videos are the best way to learn to play the game. They're also not terrible to watch, either. I wait for new episodes of his Interstellar Series daily.


i.imgur.com
 
2013-12-05 11:40:47 PM
I use the small Mechjeb controller. Automation is nice when you have like 5+ minute burns. As I type this I'm 3 minutes into a 5 minute burn, and I've got Smart A.S.S. set to keep the ship pointed at the node marker, but I'm still watching the timer to manually kill the throttle at the right time.
 
2013-12-05 11:42:10 PM
How do you get multiple kerbals on an EVA?
 
2013-12-05 11:47:15 PM

Thrag: How do you get multiple kerbals on an EVA?


[ and ] will switch between objects close to each other. Pop out one, switch back to the ship, pop out another.

Another tip, clicking on the space where your velocity is displayed will switch the navball between Surface, Orbit and Target modes. Target mode is essential for docking.
 
2013-12-05 11:47:16 PM

Thrag: How do you get multiple kerbals on an EVA?


Switch between nearby ships with [ and ]
 
2013-12-06 12:05:18 AM
I know it's not the point, but there's no reward or even acknowledgement for when you send a probe/Kerbal out on a Kerbol escape trajectory. Those idiots never stopped grinning never mind the fact that they would never see solid ground again, much less other Kerbals or Kerbin.
 
2013-12-06 12:11:14 AM

ThatBillmanGuy: How do you guys get rovers to... Anywhere? I have no idea how to even attach it to my rockets, and then disengage it to drive it around.


While my creations are small and unimpressive compared to other shots here, here are some shots from my Mun rover missions.

This is a close up of the rover where you can see how it attaches. I use the smaller stack separator on the bottom. On top there's a pair of clamp-o-tron Jr.s connecting to the lander. For these designs the initial part was the lander can.

i.imgur.com

The lander extends around the over with legs set so that when they extend the rover is above the ground a little.

A more zoomed out shot of the rover/lander combo where you can see the lander. This is a different iteration of the design as you can see by the larger transfer stage and beefier lander.

i.imgur.com

While building the various iterations that led up to these rovers I would set just the lander/rover to launch without a lifting vehicle just so I could test detaching the rover and driving it around.
 
2013-12-06 12:14:54 AM

Mentalpatient87: Thrag: How do you get multiple kerbals on an EVA?

[ and ] will switch between objects close to each other. Pop out one, switch back to the ship, pop out another.


That will be useful. Thank you.
 
2013-12-06 12:25:51 AM

Fubini: I know it's not the point, but there's no reward or even acknowledgement for when you send a probe/Kerbal out on a Kerbol escape trajectory. Those idiots never stopped grinning never mind the fact that they would never see solid ground again, much less other Kerbals or Kerbin.


The game is still really just an early alpha. Only in the last release is there even the barest of outlines of a campaign. However in the campaign you do get extra science for milestones like orbit, polar orbit, mun orbit, landing, etc.

I would imagine the developers intend to eventually have various missions, reward screens, and things like that.
 
2013-12-06 12:27:42 AM
i.imgur.com
 
2013-12-06 12:28:39 AM
i.imgur.com
 
2013-12-06 12:29:29 AM
i.imgur.com
 
2013-12-06 12:45:22 AM
What mod are those giant legs from?
 
2013-12-06 01:31:42 AM

Thrag: What mod are those giant legs from?


They are handmade using stock parts, usually.  In this case I used the round kethane tanks instead of the round aerodynamic frames as I usually do.  A little extra kethane capacity is well worth it.
 
2013-12-06 04:00:48 AM
This game looks like shiatton of fun.  I need a new comp.
 
2013-12-06 06:24:51 AM

RedPhoenix122: Quantum Apostrophe: What does "exploring the stars" even mean? It's a catch-all meaningless stock phrase trotted out regularly by people wihout a clue.

To explore strange new worlds.
To seek out new life and new civilizations.
To boldly go where no one has gone before.

It's like amateur hour here.


I know, I`ll go to a place where people have hope for thing and I`ll just do a big crap in the middle of the room because I am an arsehole, eh?

Why don`t you guys just sit in a room together and have a big wank over pictures of space with no people in them and failed 3D prints?

You do know people are actually going into space now?

and they are 3D printing rocket parts that operate at full rated strength?

You know reality is making fools of you?
 
2013-12-06 06:27:22 AM
If you think KSP stock is fun, try using KOS and writing your own custom mechjeb for each mission...
 
2013-12-06 06:33:15 AM
The only hard part about space is getting people who already live on the planet into it. Once you are there you don`t need huge anything, just efficient. As someone said who has actually been there. "Once you are in orbit you are halfway to anywhere"

People are great, they make new people like some sort of self replicating machine so you don`t need many, they just need to be viable.

Then the fact that they breed forces them to build more places for humans which sets in motion a load of resource gathering, habitat forming, tech development etc out of sheer need.

Not all the mass in the system is down a deep gravity well. The rest would build a lot of stuff...

Give it a few hundred years and we will be swarming over this solar system like ants on a picnic.
 
2013-12-06 11:02:30 AM

dready zim: If you think KSP stock is fun, try using KOS and writing your own custom mechjeb for each mission...


Mechjeb.  For people who want to play the game without actually playing the game.
 
2013-12-06 05:33:42 PM

Cpl.D: Thrag: What mod are those giant legs from?

They are handmade using stock parts, usually.  In this case I used the round kethane tanks instead of the round aerodynamic frames as I usually do.  A little extra kethane capacity is well worth it.


I've really got to check out the Kethane mod.
 
2013-12-06 05:33:58 PM
cloud-3.steampowered.com

Duna sure is a pretty planet.
 
2013-12-06 06:04:33 PM

Cpl.D: dready zim: If you think KSP stock is fun, try using KOS and writing your own custom mechjeb for each mission...

Mechjeb.  For people who want to play the game without actually playing the game.


90% of mechjeb is just information. You can use it without every engaging the autopilot.

Also for some people the game is about designing rockets and manual flying is secondary at best. I happen to like all aspects of the game, but if someone never wants to do a manual launch and they just want to play with designs what is the problem with that? It just adds to the wide appeal of the game.
 
2013-12-06 06:53:27 PM
i.imgur.com

Full size

Yay~ just gotta repack 'em and send 'em home. Got plenty of fuel for it, too!
=Smidge=
 
2013-12-06 07:29:49 PM

Cpl.D: dready zim: If you think KSP stock is fun, try using KOS and writing your own custom mechjeb for each mission...

Mechjeb.  For people who want to play the game without actually playing the game.



To me this is kind of like arguing: "Map maneuver mode. For people who don't like doing complex orbital math on the fly."
 
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