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(Space.com)   What would a Mars colony look like? With KSP looking base. Post your KSP version to the right   (space.com) divider line 233
    More: Interesting, Martians, life on Mars, martian soil, space radiation, manned mission to Mars, Red Planet, ice crystals  
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3543 clicks; posted to Geek » on 05 Dec 2013 at 10:00 AM (51 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-12-05 01:14:05 PM  

Lando Lincoln: the money is in the banana stand: The idea that we can achieve a Utopia from starting over and change the nature of our species is as preposterous as believing that we can stamp out the stupid here. I don't know about you, but I think it is time that we stop hating each other and find some common ground. Creating a mind-share of best and brightest minds and working toward a common goal will hopefully help unite us rather than the division we have right now. We are becoming increasingly a global society, but instead of promoting community, it is promoting competition and conflict. This is a very good way to distract everyone from the day-to-day problems that are mostly fabrications of having too much damn time on their hands to compare dicks or biatch and moan.

Until we move on from our religious/tribal/pre-disposed-to-war ways, we should contain our stupid to this planet. We can't even manage to feed the starving or heal the sick and we want to go even further? That's not a good idea.

I don't think that us working on goals of even further colonization is going to help mend those problems. Unless we colonize Mars and shoot all of the assholes over there so they can start their own asshole colony. Worked for the British and the Pilgrims.


You use the word "we" a lot. Our species isn't the problem as a whole. The only way of really fixing the problem is culling the herd. We have agreed that isn't the humane thing to do, so here we are.
 
2013-12-05 01:17:48 PM  

the_sidewinder: I'd switch the positions of the orage tanks and the half-height ones that are just above them. The metal tanks conduct heat better than the foam tanks and can help lower the risk of overheats


That's so pre .22 thinking.

Seriously, the overheating issue was fixed with the .22 release. Check it out.
 
2013-12-05 01:22:11 PM  
I think we can all agree that Quantum Apostrophe is both a turd and an attention whore.  That said, arguing with him makes no sense, for he clearly lacks any sense of wonder in his soul.

Oh, and I just started playing KSP yesterday and so far I've gotten to where I can get a guy into orbit, but he gets stranded there due to lack of fuel.  I purposefully pushed him back into the planet (landed safely) because I just couldn't stand the idea of having a space mummy endlessly in orbit.  Better a high velocity viking funeral than cold starvation.

Any ideas when the next update is?
 
2013-12-05 01:22:48 PM  
Hey, so long as someone who calls himself The Doctor doesn't happen to visit, it's all good.

/not obscure
 
2013-12-05 01:23:20 PM  

Egoy3k: RedPhoenix122: Egoy3k: RedPhoenix122: I would, but I can't seem to do anything but shoot into orbit around the sun and run out of fuel.

My standard Kerbal mission ends with my crew orbiting the earth with no fuel. For some reason I'm just burning too much fuel on my launch.

Might be your angle of ascent too.

I'm almost entirely sure that this is the problem but I don't really know what a good rule of thumb is and my trial and error never gets me far before I need to go do something else.


I'm fairly new to KSP.  Had the same problem.

I start tilting around 19k, tilt to 45 degrees for a bit, and around 35k start tilting more and more until I can tell I have the vertical speed to go past 70.  Then I go horizontal and blast to get up to orbit speed.

Something that came to an epiphany to me was that you can stack fuel tanks.  I was using an engine (motor?) with every tank and was in the same position you were in.  Now i have satellites circling the Mun and off in space everywhere.  I even have a kerbal stranded on the moon because I put a goo container close enough to the hatch as to block him from grabbing it.  His rescue party is currently out of fuel and permanently orbiting Mun lololol.

Fun game but I'll prolly put it down when my Arduino kit comes in tomorrow.
 
2013-12-05 01:25:23 PM  

Migrating Coconut: I will not use Mechjeb,


Same here.  I consider it cheating.
 
2013-12-05 01:31:00 PM  

KidneyStone: Migrating Coconut: I will not use Mechjeb,

Same here.  I consider it cheating.


I don't think it's cheating. Modern spacecraft can do everything without a human. I just want to do it without Mechjeb. After I am able to do it and it be routine, maybe i'll install it.. until then... no...
 
2013-12-05 01:37:22 PM  

the money is in the banana stand: You use the word "we" a lot. Our species isn't the problem as a whole. The only way of really fixing the problem is culling the herd. We have agreed that isn't the humane thing to do, so here we are.


Welp, until shooting dumb people in the head is legal, we're stuck. So perhaps we can work on making dumb people less dumb, or letting the terminally dumb die off and don't replace them with more terminally dumb people.
 
2013-12-05 01:43:43 PM  
Just watch out for Martian mermaids!
 
2013-12-05 01:45:14 PM  

KidneyStone: Migrating Coconut: I will not use Mechjeb,

Same here.  I consider it cheating.


Engineer redux is great. All the data, none of the automation.
 
2013-12-05 01:48:31 PM  

Smidge204: Thrag: I don't have a Duna base yet, but here is my latest rover mission to Mun.

Hey, not bad. Never actually found that one myself.


Now let's see if you can do it with a few more Kerbals...

[www.smidgeindustriesltd.com image 489x757]


104 Kerbals to Mun and (almost) back home. I can probably do it by tuning my flight profile for better efficiency, but getting another ~300m/s or so after LKO would also be really helpful.

Payload: ~184 tons. Total rocket is ~1,600 tons on the launchpad. I might stick some nukes on it and try getting one to Duna next...
=Smidge=


That's a hell of a rocket.
 
2013-12-05 01:50:40 PM  

impaler: Seriously, the overheating issue was fixed with the .22 release. Check it out.


Though it is true that the center engines of those clusters get about 50% overheated, that's due to crowding more than anything. Those stages burn out pretty quick anyway. The real problem is the thing wanting to disassemble itself. Currently it's ~740 parts with at least a third of those being struts.

Other tips on improving efficiency would be nice. "Asparagus" staging will not work with such a heavy payload since you can't keep the TWR above 1. This thing is a real slowpoke off the pad.

Maybe it's time to try "Moar boosters"...


Migrating Coconut: After I am able to do it and it be routine, maybe i'll install it.. until then... no...


Having tried it I find it rather unreliable for flying larger rockets. At best I'll use it to set up maneuver nodes for interplanetary missions, but i've been meaning to use the protractor mod instead and try it manually. Trying to line up the orbits by eye is such a crapshoot.

+1 for Engineering Redux though. Very helpful.


MadMonk: Just watch out for Martian mermaids!


chungkingmansions.com

?
=Smidge=

 
2013-12-05 02:05:42 PM  

impaler: That's so pre .22 thinking.

Seriously, the overheating issue was fixed with the .22 release. Check it out.


I dunno, I've still had some mainsails get pretty damn close to overheating, hell, taking the same lifter design I built in .21, I got pretty much the same thermal load in .22

/and the changelog doesn't seem to mention any changes to that system either
//I'm also eagerly awaiting .23 as I've run out of things to spend science on, but have not yet run out of things to perform science on
cloud-4.steampowered.com
 
2013-12-05 02:08:09 PM  

KidneyStone: Migrating Coconut: I will not use Mechjeb,

Same here.  I consider it cheating.


IMHO MechJeb is fair game once you have successfully done the same task (e.g. launching into a circular orbit) manually.
 
2013-12-05 02:12:50 PM  

the_sidewinder: impaler: That's so pre .22 thinking.

Seriously, the overheating issue was fixed with the .22 release. Check it out.

I dunno, I've still had some mainsails get pretty damn close to overheating, hell, taking the same lifter design I built in .21, I got pretty much the same thermal load in .22

/and the changelog doesn't seem to mention any changes to that system either
//I'm also eagerly awaiting .23 as I've run out of things to spend science on, but have not yet run out of things to perform science on
[cloud-4.steampowered.com image 850x531]


What's the best way to get all that science? I softlanded probes on the two moons and 1 planet and didn't come near to all of that. Even reporting over and over until i was getting nothing for it.
 
2013-12-05 02:19:47 PM  

Migrating Coconut: What's the best way to get all that science? I softlanded probes on the two moons and 1 planet and didn't come near to all of that. Even reporting over and over until i was getting nothing for it.


The Mun and Kerbin have areas called Biomes where the same tests can be performed again for more science. If you are using probes (as I did past Minmus) you should do your science both in orbit around any celestial body you are in the SOI of, and on the surface of that body. Lastly, don't forget the classic science parts (Thermometer, barometer, accelerometer and the negative gravioli detector), they are quite useful for getting lots of science. Though I think the gravity detector has an issue where it says that it has more science to give than it can
 
2013-12-05 02:24:24 PM  

Migrating Coconut: What's the best way to get all that science? I softlanded probes on the two moons and 1 planet and didn't come near to all of that. Even reporting over and over until i was getting nothing for it.


http://wiki.kerbalspaceprogram.com/wiki/Science has some tips. You can start with missions which orbit Kerbin and land in various regions, then send out distant probes after you have unlocked more of the scientific instruments.
 
2013-12-05 02:27:49 PM  
the_sidewinder:

The Mun and Kerbin have areas called Biomes where the same tests can be performed again for more science. If you are using probes (as I did past Minmus) you should do your science both in orbit around any celestial body you are in the SOI of, and on the surface of that body. Lastly, don't forget the classic science parts (Thermometer, barometer, accelerometer and the negative gravioli detector), they are quite useful for getting lots of science. Though I think the gravity detector has an issue where it says that it has more science to give than it can

I guess i haven't unlocked some of those. I use the goo canister and the larger experment as well as the thermometer, baramoter. Don't have the other two or haven't noticed them in the tech tree. I also managed to get a probe into orbit around the farthest planet out there but ran out of fuel before i could attempt a landing. It's current orbit intersects with one of the moons there, maybe i'll get lucky and it will crash and survive.
 
2013-12-05 02:30:32 PM  

the_sidewinder: Migrating Coconut: What's the best way to get all that science? I softlanded probes on the two moons and 1 planet and didn't come near to all of that. Even reporting over and over until i was getting nothing for it.

The Mun and Kerbin have areas called Biomes where the same tests can be performed again for more science. If you are using probes (as I did past Minmus) you should do your science both in orbit around any celestial body you are in the SOI of, and on the surface of that body. Lastly, don't forget the classic science parts (Thermometer, barometer, accelerometer and the negative gravioli detector), they are quite useful for getting lots of science. Though I think the gravity detector has an issue where it says that it has more science to give than it can


I built what I call the "Triple Hop Explorer" - a heavy lifter to the Mun, with a payload of a command module and three separate sets of science bays, temp sensors, grav detectors, etc., and plenty of fuel. Choosing carefully using one of the biome maps on the KSP wiki, you set down in one biome, and take readings and ground samples; gently lift off and travel to the nearest different biome, repeat; and then once more; and finally return home (usually using aerobraking if I'm running low on fuel). Each mission ends up being around 2500 science.
 
2013-12-05 02:37:04 PM  

Theaetetus: I built what I call the "Triple Hop Explorer" - a heavy lifter to the Mun, with a payload of a command module and three separate sets of science bays, temp sensors, grav detectors, etc., and plenty of fuel. Choosing carefully using one of the biome maps on the KSP wiki, you set down in one biome, and take readings and ground samples; gently lift off and travel to the nearest different biome, repeat; and then once more; and finally return home (usually using aerobraking if I'm running low on fuel). Each mission ends up being around 2500 science.


I did something similar for the Mun Biomes, but in a way that took me much more time that yours would have. (Curses and such) I built a large kerbined rover and landed it near an intersection of 3 biomes, and drove it around each, doing all the science. The rover is still on the Mun, though I did send a recovery vessel for the Kerbal (Bill, Jeb was elsewhere on the Mun). I'm looking forward to .23 where I can finally transfer the mission logs off that rover...
 
2013-12-05 02:38:13 PM  
I really need to get around to getting this KSP game... All this talk constantly makes me want to shoot those green people to the sun...
 
2013-12-05 02:45:11 PM  
Wouldn't be a space thread without Quantum Apostrophe shiatting on everyone who dares to post anything remotely optimistic about anything.

WE GET IT, YOU HATE SPACE.  YOU'RE SO EDGY AND ENLIGHTENED, AND EVERYONE ELSE IN THE THREAD ARE CHILDISH IMBECILES THAT DESERVE NOTHING BUT YOUR MOCKERY.
 
2013-12-05 03:17:28 PM  

GleeUnit: Wouldn't be a space thread without Quantum Apostrophe shiatting on everyone who dares to post anything remotely optimistic about anything.

WE GET IT, YOU HATE SPACE.  YOU'RE SO EDGY AND ENLIGHTENED, AND EVERYONE ELSE IN THE THREAD ARE CHILDISH IMBECILES THAT DESERVE NOTHING BUT YOUR MOCKERY.


I'm pretty sure he has clinical depression.  Man needs Zoloft and talk therapy.

/and I'm not bringing up the subject ever again
//nice people get multiple reminders
///angry people get 1
 
2013-12-05 03:21:40 PM  

Theaetetus: aelat: Theaetetus: Egoy3k: RedPhoenix122: I would, but I can't seem to do anything but shoot into orbit around the sun and run out of fuel.

My standard Kerbal mission ends with my crew orbiting the earth with no fuel. For some reason I'm just burning too much fuel on my launch.

Throttle back on launch. You don't need to be at 100%, and typically shouldn't, since you can easily hit terminal velocity going up in the lower atmosphere and the drag will just mean you waste fuel without going any faster. I usually stay around 100-150 m/s until above 10km.

100-150 m/s?!? I've got places to be, man!

If you have enough thrust, there's no reason you can't accelerate all the way to orbit.

Terminal velocity - you literally cannot go any faster than this at launch:
Altitude (m)Velocity (m/s)
75 - 100.9
1000 - 110.5
2000 - 121.9
3000 - 134.5
4000 - 148.4
5000 - 163.7
6000 - 180.6
7000 - 199.3
8000 - 219.9
9000 - 242.6
10000 - 267.7
12500 - 342.4
15000 - 437.8
20000 - 716
32000 - 2332

After 10km, you can really start pushing things faster, but below that, you're just straining against a brick wall.


You've got a funny idea about terminal velocity. It only works going the other way and only unpowered. One can easily reach and exceed those speeds but it isn't worth the extra effort. That's why the general rule of thumb is to stay around 200m/s until over 10k meters.
 
2013-12-05 03:38:40 PM  
This thread needs more Kerbal posts
 
2013-12-05 03:46:19 PM  
Quantum Apostrophe:
OK, now go build a rocket, or a plane, or a car. Chances are, you'd build the same thing as we had 30 years ago with the same materials, the same physical principles, the same energy sources, the same theories.

What is so hard to grasp about this?


Plasma engines (rocket), carbon fiber bodies (plane) and gas/electric hybrids (car.)

What's so hard to grasp about being incorrect?
 
2013-12-05 04:18:24 PM  
So is Q.Asshole just an Asshole in any thread hes in, or just the geek ones.

Because I only ever see him in the geek ones, being an asshole.
 
2013-12-05 04:20:17 PM  
Gravity wells are poor targets for early colonies, the Moon excluded. All targets should represent wet low energy destinations that can support vast microbial life, like QA's mom.
 
2013-12-05 04:20:18 PM  
Why have a normal base when you can have one that moves?img.fark.net
 
2013-12-05 04:31:55 PM  
i.imgur.com
Linking this one because it needs to be huge sized to see the underside ports. This is my overly elaborate Mun Hotel in progress. It sits just outside the rim of a crater inside another crater, making for a nice dramatic landscape. The underside ports will host crew pods to serve as rooms as well as a scaffold that serves as a docking garage for vehicles and a link outside the "dome" for the fuel depot and launch pad. Sandbox mode, not far from an arch. That is good for my next idea assuming arches are solid and not like the memorials and ground scatter.
 
2013-12-05 04:39:31 PM  

Smidge204: Thrag: I don't have a Duna base yet, but here is my latest rover mission to Mun.

Hey, not bad. Never actually found that one myself.


Now let's see if you can do it with a few more Kerbals...




104 Kerbals to Mun and (almost) back home. I can probably do it by tuning my flight profile for better efficiency, but getting another ~300m/s or so after LKO would also be really helpful.

Payload: ~184 tons. Total rocket is ~1,600 tons on the launchpad. I might stick some nukes on it and try getting one to Duna next...
=Smidge=


Wow.
 
2013-12-05 04:43:55 PM  

Mentalpatient87: [i.imgur.com image 800x450]
Linking this one because it needs to be huge sized to see the underside ports. This is my overly elaborate Mun Hotel in progress. It sits just outside the rim of a crater inside another crater, making for a nice dramatic landscape. The underside ports will host crew pods to serve as rooms as well as a scaffold that serves as a docking garage for vehicles and a link outside the "dome" for the fuel depot and launch pad. Sandbox mode, not far from an arch. That is good for my next idea assuming arches are solid and not like the memorials and ground scatter.


How are you going to dock those additional elements from underneath?  Is the surface even enough that you just drive them underneath and the 'close-enough' feature docks them?
 
2013-12-05 04:49:30 PM  
Below is a link the the most amazing and complex KSP mission I have ever seen. It is a joy and a pleasure to watch.

It is a complex Duna mission, and return mission.

I hope you all enjoy it as well.


https://www.youtube.com/watch?v=Tp6yj2k0Fpc&feature=youtube_gdata_pl ay er


Here is another Amazing KSP mission he did, a recreation of the Curiosity Lander/Rover!

https://www.youtube.com/watch?v=O1RzFaEF5Rg&feature=youtube_gdata_pl ay er

Enjoy!
 
2013-12-05 05:17:47 PM  

Heliovdrake: Below is a link the the most amazing and complex KSP mission I have ever seen. It is a joy and a pleasure to watch.

It is a complex Duna mission, and return mission.

I hope you all enjoy it as well.

https://www.youtube.com/watch?v=Tp6yj2k0Fpc&feature=youtube_gdata_pl ay er


No wai, that's amazing. He's doing stuff I've never even seen. Bah, no wonder the best I've been able to do is fire a rocket into the sun.

Also, is it just me or wouldn't it be great if it was a little less cartoony and more realistic. To have our solar system instead of theirs. Also people, with traits and skills, and families, so you might feel bad if they died. As it is I feel nothing when I send intrepid explorers into their sun.
 
2013-12-05 05:32:43 PM  

Slaxl: Heliovdrake: Below is a link the the most amazing and complex KSP mission I have ever seen. It is a joy and a pleasure to watch.

It is a complex Duna mission, and return mission.

I hope you all enjoy it as well.

https://www.youtube.com/watch?v=Tp6yj2k0Fpc&feature=youtube_gdata_pl ay er

No wai, that's amazing. He's doing stuff I've never even seen. Bah, no wonder the best I've been able to do is fire a rocket into the sun.

Also, is it just me or wouldn't it be great if it was a little less cartoony and more realistic. To have our solar system instead of theirs. Also people, with traits and skills, and families, so you might feel bad if they died. As it is I feel nothing when I send intrepid explorers into their sun.


1. Remember KSP isnt even close to finished yet, and
2. People already have tons of mods for it, there are a few True Solar System mods out there already look around!

This is the kind of game that I think is good for society, it gets people interested in space, science, math an technology.
 
2013-12-05 05:45:57 PM  

Mentalpatient87: [i.imgur.com image 800x450]
Linking this one because it needs to be huge sized to see the underside ports. This is my overly elaborate Mun Hotel in progress. It sits just outside the rim of a crater inside another crater, making for a nice dramatic landscape. The underside ports will host crew pods to serve as rooms as well as a scaffold that serves as a docking garage for vehicles and a link outside the "dome" for the fuel depot and launch pad. Sandbox mode, not far from an arch. That is good for my next idea assuming arches are solid and not like the memorials and ground scatter.


I saw a screenshot of someone that landed on an arch recently.
 
2013-12-05 05:49:24 PM  
i only recently started barely dicking around with KSP and i think it is one of the most amazing and intimidating games i have ever farked around with.  i dont know if i have the time or patience to do anything nearly as awesome as i would want to.
 
2013-12-05 06:40:36 PM  
People still bite QA's trolling?  Wow...
 
2013-12-05 06:45:35 PM  

Markoff_Cheney: i only recently started barely dicking around with KSP and i think it is one of the most amazing and intimidating games i have ever farked around with.  i dont know if i have the time or patience to do anything nearly as awesome as i would want to.


The learning curve is indeed steep, but once over things get to be second nature. At this point I can slap together a rocket for a given mission pretty quickly. I would recommend getting the Engineer redux plug in or MechJeb. I did without any such plugins until just a couple of week ago and I wish I have checked them out sooner. Even if you don't plan to use the automation, MechJeb's delta-V screen is of immense value when building a rocket (I haven't checked out Engineer redux myself yet but I will have to do given I keep seeing it being reccomended).

There is a strong community so getting answers on how to do things or ideas for good rocket designs is pretty easy.
 
2013-12-05 06:54:09 PM  

Heliovdrake: Below is a link the the most amazing and complex KSP mission I have ever seen. It is a joy and a pleasure to watch.

It is a complex Duna mission, and return mission.

I hope you all enjoy it as well.

https://www.youtube.com/watch?v=Tp6yj2k0Fpc&feature=youtube_gdata_pl ay er


Here is another Amazing KSP mission he did, a recreation of the Curiosity Lander/Rover!

https://www.youtube.com/watch?v=O1RzFaEF5Rg&feature=youtube_gdata_pl ay er

Enjoy!


Now I know how the people who post "I built a dirt house" on minecraft forums feel.
 
2013-12-05 06:55:43 PM  

Migrating Coconut: I will not use Mechjeb


The MechJeb plug is in more than automation. I installed it initially just for the various info panels. Even if you never plan to use the automation being able to see orbit stats, delta-V stats, etc. is really valuable.

I only started using automation when I built a large probe with an ion engine to make a tour of the various planets to gather science. It's thrust to weight ratio was so low that burns could take hours. I set up mechjeb and left the game on the background.

Gallery of The Slow Probe being launched.

Here it is orbiting Jool
i.imgur.com
 
2013-12-05 06:57:13 PM  
ive read up quite a bit and downloaded mechjeb but havent used it.  again its more of a time constraint/attention span thing.  although i read the updated added some proper missions with objectives instead of just... GO TO SPACE OR DIE TRYING!  i always end up firing up something else whenever i sit here after all the news is read.
 
2013-12-05 06:59:39 PM  
One more screenshot. Someone was asking above how to gather science. Early in my career game before I had things like solar panels enabling me to transmit science back to Kerbin I sent several of these out to orbit Kerbin, then Mun and finally Minmus to get science by flying over the various biomes and bring it back home.

i.imgur.com
 
2013-12-05 07:10:41 PM  

FrancoFile: How are you going to dock those additional elements from underneath? Is the surface even enough that you just drive them underneath and the 'close-enough' feature docks them?


I'm glad you asked. The plan is to drive the craft into place underneath a port and use a small bit of thrust to lift it up there. I'm thinking a Hitchhiker pod, a tiny tank and some little bitty engines will dock and undock from a reusable trundler. Basically drive it in from the side and jam it up from underneath.
 
2013-12-05 07:14:28 PM  
I imagine it will look a lot like Moonbase Alpha
 
2013-12-05 07:17:01 PM  

Mentalpatient87: FrancoFile:  Basically drive it in from the side and jam it up from underneath.


we are still talking about the game right?
 
2013-12-05 07:23:41 PM  

Cormee: [farm4.staticflickr.com image 500x341]



They all die of dysentery?
 
2013-12-05 07:26:27 PM  

Markoff_Cheney: Mentalpatient87: FrancoFile:  Basically drive it in from the side and jam it up from underneath.

we are still talking about the game right?


We're talking about whatever you wanna talk about, sweet cheeks.
 
2013-12-05 07:38:11 PM  

Thrag: Wow.


Thanks, but that's not "wow" territory. That's a tiny rocket compared to some of the things other have made. I'm a coward.

You ought to check out Scott Manley's YouTube channel. Man's got skills and dedication.


So now that I'm home again, here's a base with 104 Kerbals on the Mun:


www.smidgeindustriesltd.com

That's actually a lie; it's empty. Kerbals don't have mass when inside the ship, so until I have it tweaked to get to the Mun and back it'll be unmanned missions only. If it had enough fuel it's capable of returning home and landing safely on land or sea.

Here it is motoring its way from LKO to Mun. Six Aerospikes give it a respectable TWR of over 3 on Mun with full fuel tanks.

www.smidgeindustriesltd.com
Sorry for the bad lighting. To make up for it, here's a pic of my orbital refueling station with two revisions of my SSTO spaceplane docked to it:

www.smidgeindustriesltd.com
=Smidge=
/Best game since Minecraft, IMHO
 
2013-12-05 07:47:31 PM  

Quantum Apostrophe: mr lawson: Quantum Apostrophe: Now, go build it.

well...i did just purchase 6.3 acres for the express purpose of research and development of it.
Ground breaking should be around Feb.

As for material science. I will admit, i do not have a P.h.D in it. My degree is in Econ. However, living near Oak Ridge, I do know more than a few people who do and they have expressed interest in helping developing it, which is nice i guess.

OK. Let's watch how it goes. My money is on: "forgotten within a year". At best, you have an expensive and unconventional way of launching a specially-hardened grapefruit into LEO.

In other words, nothing.

Hollie Maea: It would be interesting if we got a colony started up on Mars, and then some disaster pushed back civilization and prevented us for going back for a million years.  I wonder how much the species would diverge during that time?

[upload.wikimedia.org image 325x551]


The body was found on the Moon, not Mars in Inherit The Stars.
 
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