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(Kotaku)   Curt Schilling, founder of the now defunct 38 Studios, says "Kingdoms of Amalur" could easily still be a billion-dollar franchise...if someone pays a billion dollars for it   (kotaku.com) divider line 33
    More: Stupid, Kingdoms of Amalur, Curt Schilling, dollar franchise, dollars, game development, fictional universes, media franchise  
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1923 clicks; posted to Geek » on 26 Nov 2013 at 1:28 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-11-26 01:31:42 PM  
www.sellingtothemasses.com
 
2013-11-26 01:33:54 PM  
I've been playing it since it became available for free on PSN.

It really is a pretty good game.
 
2013-11-26 01:33:55 PM  
KoA was boring. It wanted so desperately to be fallout meets elder scrolls but actiony instead.

It was just long and dull and full of pointless side quests. Plus the PC version had a cripplingly close field of vision.
 
2013-11-26 01:39:58 PM  
From the actual game-play reviews of the original game, it wasn't a bad product.  The worst complaints were that it was a bit derivative, but the game-play itself was great.

If he hadn't blown up everything by trying to turn it into an MMO as well, then they had a solid base to build on.  But they over-reached HUGE without any backup plan or ability to absorb a failure.  Big mistake.
 
2013-11-26 01:50:47 PM  
Oooh, I hope the next one has broken quest chains as well.
 
2013-11-26 01:55:40 PM  

cefm: If he hadn't blown up everything by trying to turn it into an MMO as well, then they had a solid base to build on.  But they over-reached HUGE without any backup plan or ability to absorb a failure.  Big mistake.


Agreed.  I loved the IP, the game was smooth and the combat system was pretty solid.

But the dangling cables from the cut-off MMORPG development were laying pretty thick all over that game.

Damned shame.
 
2013-11-26 02:00:30 PM  

cefm: From the actual game-play reviews of the original game, it wasn't a bad product.  The worst complaints were that it was a bit derivative, but the game-play itself was great.


The game-play is fair. The IP is largely the standard western fantasy template. I picked up Amalur at one of the gaming fire-sales this year but I didn't spend more than a few hours grinding into it; it didn't capture my attention, as there wasn't much special to it in my opinion.

It wasn't a bad product, but it wasn't a particularly great product, either.

Fans of both games and sports can tune in to Colin Cowherd's program on ESPN Radio in the mornings to hear him call in every so often. It's a little weird to hear him talk about the ins and outs of sports business after knowing how many developers lives he torpedoed with his shiatty game business decisions, but it does reinforce how multi-faceted humans can be.
 
2013-11-26 02:01:39 PM  
I like it. I still play it.  It's a decent offline MMO. As BLues-X noted, it was also a freebie on the PSN. I'd buy a sequel.
 
2013-11-26 02:03:37 PM  
Based on what little I've played of it, it reads like the MMO fanatic's interpretation of a single-player 3D brawler, i.e. "Let's take the Theme Park MMO and turn it into a full-fledged action game."  And my understanding is that Schilling was a huge Everquest fan, so this isn't really that surprising.  But in doing so, Amalur ends up comparing unfavorably with the best 3D brawlers (Ninja Gaiden, Devil May Cry, Bayonetta) and the best 3D Action RPGs (Souls series, Dragon's Dogma, Monster Hunter).  It basically feels like a stripped-down God of War, and completely lacks the challenge or difficulty necessary to actually make the game world feel alive, interesting, or dangerous.  The Fable games suffer from the exact same issue as well, and I suppose that if you're gonna make a single-player brawler with the visual scope of an MMO, you have to make sure anyone with a brain can play the damn thing.
 
2013-11-26 02:04:16 PM  

Wingchild: cefm: From the actual game-play reviews of the original game, it wasn't a bad product.  The worst complaints were that it was a bit derivative, but the game-play itself was great.

The game-play is fair. The IP is largely the standard western fantasy template. I picked up Amalur at one of the gaming fire-sales this year but I didn't spend more than a few hours grinding into it; it didn't capture my attention, as there wasn't much special to it in my opinion.

It wasn't a bad product, but it wasn't a particularly great product, either.

Fans of both games and sports can tune in to Colin Cowherd's program on ESPN Radio in the mornings to hear him call in every so often. It's a little weird to hear him talk about the ins and outs of sports business after knowing how many developers lives he torpedoed with his shiatty game business decisions, but it does reinforce how multi-faceted humans can be.


Amalur was honestly a bit like the Saint's Row games.  If you hadn't already played better games, you would LOVE it.  But if you come from a gaming history that includes Oblivion and other western RPG's, it was a generic if colorful mess.  Same reason I really can't play the Saint's Row games - I just end up wishing that they were the better games that I had already played and tap out.
 
2013-11-26 02:05:13 PM  
I downloaded it on PSN but I haven't played it. It just looks so generic swords-and-sorcery and after Skyrim I don't want to have to learn another long complicated mythology that's a variation on a pretty tired theme. There's limitless fantasy worlds to create, why do I want another save-the-kingdom-from-evil story?
 
2013-11-26 02:18:49 PM  

Confabulat: There's limitless fantasy worlds to create, why do I want another save-the-kingdom-from-evil story?


it's really about how the game plays, honestly.  Amalur plays distinctly different from Skyrim.  Think Fable mixed with Zelda.  Lots of people like that style of action RPG.  Amalur was just so damned generic.
 
2013-11-26 02:37:50 PM  
I almost never start a game without finishing it. But something about it got incredibly boring around the 16 hour mark and i just couldnt get myself to play it any more.  This from a guy who loves fantasy/rpg single player games.
 
2013-11-26 02:56:27 PM  
Played and beat it.  That said, it was still a pretty average game and I only beat it because I had nothing else to play (at the time).  The dialogue was mind numbingly boring and I just skipped through the endless blather -- and I'm normally the guy who LOVES reading dialogue.  If Curt Schilling really wants this to turn into a billion dollar IP, he'd have to first work on making the characters into, y'know, INTERESTING characters worth giving a damn about.

The quests were generic, and sometimes downright annoying such as the one that sends you across town 10 times to touch different books.

The combat was OK, but you can still tell the AI was cheesy and sometimes downright cheated where the enemies would warp to you before landing a hit on you.  It's still better than Skyrim's combat, I'll give it that much.
 
2013-11-26 03:01:34 PM  
Maybe I should nuance my previous comment about Amular's comment being better than Skyrim's:  Its melee combat is better.  However when it comes to sniping stuff with a longbow or even magic, Skyrim reigns supreme.  And honestly that's what I did 99% of the time because fark Skyrim's melee system.
 
2013-11-26 03:10:10 PM  

frepnog: Wingchild: cefm: From the actual game-play reviews of the original game, it wasn't a bad product.  The worst complaints were that it was a bit derivative, but the game-play itself was great.

The game-play is fair. The IP is largely the standard western fantasy template. I picked up Amalur at one of the gaming fire-sales this year but I didn't spend more than a few hours grinding into it; it didn't capture my attention, as there wasn't much special to it in my opinion.

It wasn't a bad product, but it wasn't a particularly great product, either.

Fans of both games and sports can tune in to Colin Cowherd's program on ESPN Radio in the mornings to hear him call in every so often. It's a little weird to hear him talk about the ins and outs of sports business after knowing how many developers lives he torpedoed with his shiatty game business decisions, but it does reinforce how multi-faceted humans can be.

Amalur was honestly a bit like the Saint's Row games.  If you hadn't already played better games, you would LOVE it.  But if you come from a gaming history that includes Oblivion and other western RPG's, it was a generic if colorful mess.  Same reason I really can't play the Saint's Row games - I just end up wishing that they were the better games that I had already played and tap out.


This comment makes me curious about Amalur. While I've played all kinds of games from all genres, I love the Saint's Row series. Gameplay is fun, and it doesn't take itself seriously.

I'm currently on GTAV, and I wish it had some elements of SR. Drug trafficking, for one.
 
2013-11-26 03:43:27 PM  

stewbert: This comment makes me curious about Amalur. While I've played all kinds of games from all genres, I love the Saint's Row series. Gameplay is fun, and it doesn't take itself seriously.


hey, it is a solid game.  I enjoyed the time I put into it.  it is just nothing special, even after all of the hype it had for its art direction.  It is colorful, it is a solid game, it is a solid meh.  It is not the kind of game you discuss long into the evening with friends.

You might like it, especially since it is dirt cheap\free depending on how and on what you play it.
 
2013-11-26 04:06:01 PM  
I have an idea. I'll parlay my fame in an unrelated field to raise millions of dollars from naïve politicians in a state desperate to attract "new tech" jobs, hire a sci-fi writer and an illustrator who also have no experience in the field of software development, ???, profit!

Anyone who couldn't see this coming has no business in this business.
 
2013-11-26 09:48:28 PM  
Schill.
 
2013-11-26 11:08:55 PM  

puddleonfire: Schill.


Well that was Curt.
 
2013-11-27 12:08:57 AM  
Funnily enough, I just finished KoA the other day and bought the DLC for after finals. Other than wishing for a meatier plot (i always do), it was pretty fun. Don't know that I'd MMO it up, but I'd also buy a sequel.
 
2013-11-27 12:25:11 AM  

frepnog: Confabulat: There's limitless fantasy worlds to create, why do I want another save-the-kingdom-from-evil story?

it's really about how the game plays, honestly.  Amalur plays distinctly different from Skyrim.  Think Fable mixed with Zelda.  Lots of people like that style of action RPG.  Amalur was just so damned generic.


Huh?  In what way was it mixed with Zelda?  It's more like Fable + Diablo, but trying to be Skyrim and failing.

I had fun with the game, but I'm nearing the end and getting pretty bored.  The real problem is lack of variety.  There's not enough variation in the skill trees, not enough variation in enemies, and not enough variation in level design.  Seriously, just about every single dungeon is roughly circular, with a "jump" point so you can get back out fast after killing the bad guy.

The ultimate slap in the face of their level design?  A dungeon you go into chasing some fae... she tells you "the very walls of this place will move to protect me."  She runs down a corridor, and the wall closes up behind her... but that's IT.  All you do is run along the other path until it circles back around to the room she was in.  Complete let down.

KoA definitely has potential, but the execution was just lacking.
 
2013-11-27 01:28:23 AM  
You know what i want? a Fantasy RPG where i play as a minion of evil. I want to be the Lich Kings death Knight, purging quaint villages of life. I want to be the black rider of the horde sacking the noble human kingdom. I want to be the commander of the ogre forces laying waste to the majestic elven forest.

Seriously. Im tired of being a noble knight-errant or lovable rogue. Say what you want about WoW, at least in the last 2 expansions, if you were Horde, you were kind of an arseholish badguy. Theramore? yeah i nuked it. That little druid village in Stonetalon too. Then i laughed when the boss man chucked general no name off the cliff.

Then i killed the boss man in a raid.

Its the perfect circle of villiany. Work your way up from small atrocities, then kill the guy in charge and take his place.
 
2013-11-27 03:01:20 AM  

StopLurkListen: I have an idea. I'll parlay my fame in an unrelated field to raise millions of dollars from naïve politicians in a state desperate to attract "new tech" jobs, hire a sci-fi writer and an illustrator who also have no experience in the field of software development, ???, profit!

Anyone who couldn't see this coming has no business in this business.


The problem wasn't that they sought $75 million for the company and even the state's suit concedes that $75 million would have been enough money.  What Schilling didn't know, and what the State contends that he should have known, was that he was only going to end up with about two thirds of that.  There were investors and banks that walked away from this whole fiasco with nearly $30 million of tax payers' money while the studio was expected to pay interest on $75 million with $45 million.  (Remember, it was the interest payments that brought the company down, not the operating costs.) It's a wonder that they managed to get a decent game out at all.

But of course the same people that brought down the world's economy are more than happy to let everyone blame the famous guy and the Governor.
 
2013-11-27 07:42:19 AM  
I like KoA.  It has a lot of cool features like crafting.  I enjoyed discovering new alchemy recipes and the gems were fun.  The locking picking mini-game was fine.  Just a good (not great) fantasy rpg.  Oh and I liked the loot, have a chest somewhere full of fun stuff.

I guess I didn't care much for the elves, they felt weird and lame.  And the last zone seemed rushed, it's much smaller than the other lands.  That's the only complaints I got.  I'd play a sequel.
 
2013-11-27 09:27:16 AM  

cefm: From the actual game-play reviews of the original game, it wasn't a bad product.  The worst complaints were that it was a bit derivative, but the game-play itself was great.

If he hadn't blown up everything by trying to turn it into an MMO as well, then they had a solid base to build on.  But they over-reached HUGE without any backup plan or ability to absorb a failure.  Big mistake.


If he had hired a couple of business majors, project managers, and accountants his company might still be alive.

He knew jack-shiat about business and his company and the state of RI (which floated him a loan) suffered for it. He should have stayed the "idea guy" but wanted all the glory to himself.
 
2013-11-27 09:51:59 AM  

Subtle_Canary: You know what i want? a Fantasy RPG where i play as a minion of evil. I want to be the Lich Kings death Knight, purging quaint villages of life. I want to be the black rider of the horde sacking the noble human kingdom. I want to be the commander of the ogre forces laying waste to the majestic elven forest.

Seriously. Im tired of being a noble knight-errant or lovable rogue. Say what you want about WoW, at least in the last 2 expansions, if you were Horde, you were kind of an arseholish badguy. Theramore? yeah i nuked it. That little druid village in Stonetalon too. Then i laughed when the boss man chucked general no name off the cliff.

Then i killed the boss man in a raid.

Its the perfect circle of villiany. Work your way up from small atrocities, then kill the guy in charge and take his place.


It's called Overlord.
 
2013-11-27 11:12:07 AM  
He should've started Instagram instead.
 
2013-11-27 11:45:32 AM  

shortymac: Subtle_Canary: You know what i want? a Fantasy RPG where i play as a minion of evil. I want to be the Lich Kings death Knight, purging quaint villages of life. I want to be the black rider of the horde sacking the noble human kingdom. I want to be the commander of the ogre forces laying waste to the majestic elven forest.

Seriously. Im tired of being a noble knight-errant or lovable rogue. Say what you want about WoW, at least in the last 2 expansions, if you were Horde, you were kind of an arseholish badguy. Theramore? yeah i nuked it. That little druid village in Stonetalon too. Then i laughed when the boss man chucked general no name off the cliff.

Then i killed the boss man in a raid.

Its the perfect circle of villiany. Work your way up from small atrocities, then kill the guy in charge and take his place.

It's called Overlord.


Nope. Played it. You're no villain. You're going around slaying corrupt leaders who are analogies of the seven deadly sins. At worse you're an anti-hero.


I dont want there to be any confusion. I dont want to be an arsehole fighting BIGGER arseholes. I want to kill wise and noble leaders, massacre their citizens and usher in a new period of darkness. I want to be the guy that normally is the BOSS of most fantasy RPG games.

gritty anti-heroes are so 90's anyway.
 
2013-11-27 12:05:41 PM  
Dungeon Keeper.
 
2013-11-27 01:02:14 PM  

Tannhauser: Dungeon Keeper.


needs a remake.
 
2013-11-27 05:55:51 PM  

frepnog: Tannhauser: Dungeon Keeper.

needs a remake.


Here you go -http://www.kickstarter.com/projects/subterraneangames/war-for-the-ov er world
 
2013-11-27 07:39:00 PM  

shortymac: Subtle_Canary: You know what i want? a Fantasy RPG where i play as a minion of evil. I want to be the Lich Kings death Knight, purging quaint villages of life. I want to be the black rider of the horde sacking the noble human kingdom. I want to be the commander of the ogre forces laying waste to the majestic elven forest.

Seriously. Im tired of being a noble knight-errant or lovable rogue. Say what you want about WoW, at least in the last 2 expansions, if you were Horde, you were kind of an arseholish badguy. Theramore? yeah i nuked it. That little druid village in Stonetalon too. Then i laughed when the boss man chucked general no name off the cliff.

Then i killed the boss man in a raid.

Its the perfect circle of villiany. Work your way up from small atrocities, then kill the guy in charge and take his place.

It's called Overlord.


I want a mature (as in not childishly simple) JRPG style game with a good story and fun gameplay.

Closest I've seen to that lately was tales of xillia and honestly the story was dull.

Western RPGs bore me most of the time, since they come in elder scrolls flavor or style and that's just not me. I like scripted stories, but at the same time I like having western values in games, they mesh better mentally.
 
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