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(Escapist Magazine)   Trademarks. Trademarks never change   (escapistmagazine.com) divider line 51
    More: Cool, fallout, alarm devices, New Vegas  
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3464 clicks; posted to Geek » on 19 Nov 2013 at 8:12 AM (43 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-11-19 08:18:35 AM
Oooooooh I hope this is real!
 
2013-11-19 08:27:16 AM
Any chance they could issue a Fallout 3 patch to remove Game for Windows Live now that its dead?  I know there are hacks you can use but an official patch to remove it would be nice.
 
2013-11-19 08:38:11 AM
Two things:
bury Gamebryo next to all those ET cartridges and forget about it, and let the animation guys out of their cupboard before the third expansion.

Oh! And hire more than two sub par voice actors, but I guess that's three things now.
 
2013-11-19 08:46:34 AM

Mentalpatient87: Two things:
bury Gamebryo next to all those ET cartridges and forget about it, and let the animation guys out of their cupboard before the third expansion.
Oh! And hire more than two sub par voice actors, but I guess that's three things now.


Judging by Skyrim I'd say its a pretty good bet that they will use a more varied voice cast and different engine (Skyrim was done in Creation engine).  As for the animation guys, jury is still out, pretty sure they've been in the cupboard so long that the sun now frightens them.
 
2013-11-19 08:47:34 AM
I hope this one's half as good as Final Fantasy X-2
 
2013-11-19 08:56:43 AM
If Bethesda follows the same announce schedule for FO4 as for Skyrim, the actual game won't drop until next December. Which I'm fine with, seeing that I have a life to get around to living and all.
 
2013-11-19 09:01:35 AM

Seth'n'Spectrum: If Bethesda follows the same announce schedule for FO4 as for Skyrim, the actual game won't drop until next December. Which I'm fine with, seeing that I have a life to get around to living and all.


Sorry, might have been November for Skyrim.
 
2013-11-19 09:07:27 AM

AKA Joker: Mentalpatient87: Two things:
bury Gamebryo next to all those ET cartridges and forget about it, and let the animation guys out of their cupboard before the third expansion.
Oh! And hire more than two sub par voice actors, but I guess that's three things now.

Judging by Skyrim I'd say its a pretty good bet that they will use a more varied voice cast and different engine (Skyrim was done in Creation engine).  As for the animation guys, jury is still out, pretty sure they've been in the cupboard so long that the sun now frightens them.


Oh yeah, I forgot they relabeled Gamebryo. Still felt like the same stiff, mucky environment and ass physics.

Four things, make the physics not blow dick.
 
2013-11-19 09:11:11 AM
Apparently there's an updated story on Escapist, y'all need to have a look.

/ off today, its cold and rainy, might play some F:NV
// got a couple new quest mods to try out
/// I've spent many hundreds of hours on all the Fallouts, glad for a new one.
 
2013-11-19 09:14:09 AM
The only thing I've heard confirmed for Fallout 4 is that Three Dog will be back.  Any rumors on where it will be set?

/I still check for ghouls anytime I visit DC and use the metro
 
2013-11-19 09:23:03 AM
One thing I had heard was Boston, but you know how Sawyer likes to throw red herrings here and there. He also said, when asked about the location of the next game after NV came out, 'the Mojave was a fun place to visit, wasn't it'?

Personally, don't much care, I'll probably enjoy it no matter what.
 
2013-11-19 09:36:05 AM
Mentalpatient87:
Oh yeah, I forgot they relabeled Gamebryo. Still felt like the same stiff, mucky environment and ass physics.
Four things, make the physics not blow dick.


It did at that, I believe its an issue with gravity.  Nothing seems to have the right amount of gravity for its mass.  A feather falls from the sky at the same rate as a dead dragon.  Object collision could use some work too, tired of seeing things clip.
 
2013-11-19 09:55:37 AM

AKA Joker: Mentalpatient87:
Oh yeah, I forgot they relabeled Gamebryo. Still felt like the same stiff, mucky environment and ass physics.
Four things, make the physics not blow dick.

It did at that, I believe its an issue with gravity.  Nothing seems to have the right amount of gravity for its mass.  A feather falls from the sky at the same rate as a dead dragon.  Object collision could use some work too, tired of seeing things clip.


Ugh, yes. Nothing like trying to pick up a bowl and watching everything else on the table jump.
 
2013-11-19 10:05:36 AM

Mentalpatient87: Ugh, yes. Nothing like trying to pick up a bowl and watching everything else on the table jump.


Now I have to wonder if that's the physics itself, or how Bethesda's programmers actually programmed the process of taking items off tables.  The physics could still be fine if Bethesda does weird things with physics objects when they're being handled.
 
2013-11-19 10:41:12 AM

AKA Joker: Nothing seems to have the right amount of gravity for its mass. A feather falls from the sky at the same rate as a dead dragon.


Gravity exerts the same amount of force on an object, regardless of mass. All objects, regardless of mass, on earth fall at 9.8m/s2 in a vacuum. The reason that a feather will fall slower than a dead dragon isn't gravity, it is wind resistance.
 
2013-11-19 11:14:47 AM

eldritch2k4: Gravity exerts the same amount of force on an object, regardless of mass. All objects, regardless of mass, on earth fall at 9.8m/s2 in a vacuum. The reason that a feather will fall slower than a dead dragon isn't gravity, it is wind resistance.


I wouldn't be surprised if wind resistance is taken into account in gamebryo's physics.
 
2013-11-19 11:25:58 AM
Great they are making fallout skyrim now.  Just farking shoot me and be done with it.

Skyrim was fine and all even though it shiat all over the ES RPG system in favor of a more console friendly dumbed down interface for the masses.  But Fallout isnt fallout without the RPG system in place.  Converting from turn based tactical to FPS was one hit, but it was survivable.  Now that they are going to completely strip out the stat based system and dumb it down even more, why the fark even fall it fallout?  Probably toss out the grim humor too.  Hell just make it Pay 2 win and be done with it.

Greed, Greed never changes.
 
2013-11-19 11:30:08 AM

orclover: Great they are making fallout skyrim now.


Where does it say that in the article?
 
2013-11-19 11:38:21 AM

orclover: Great they are making fallout skyrim now.  Just farking shoot me and be done with it.

Skyrim was fine and all even though it shiat all over the ES RPG system in favor of a more console friendly dumbed down interface for the masses.  But Fallout isnt fallout without the RPG system in place.  Converting from turn based tactical to FPS was one hit, but it was survivable.  Now that they are going to completely strip out the stat based system and dumb it down even more, why the fark even fall it fallout?  Probably toss out the grim humor too.  Hell just make it Pay 2 win and be done with it.

Greed, Greed never changes.


dude... they havent even announced that there will be a Fallout 4 yet. Chill out.
 
2013-11-19 11:56:18 AM

orclover: Great they are making fallout skyrim now.  Just farking shoot me and be done with it.

Skyrim was fine and all even though it shiat all over the ES RPG system in favor of a more console friendly dumbed down interface for the masses.  But Fallout isnt fallout without the RPG system in place.  Converting from turn based tactical to FPS was one hit, but it was survivable.  Now that they are going to completely strip out the stat based system and dumb it down even more, why the fark even fall it fallout?  Probably toss out the grim humor too.  Hell just make it Pay 2 win and be done with it.

Greed, Greed never changes.


You do know you don't have to play the game, right?

That's a lot of whining for something that hasn't even been officially announced.
 
2013-11-19 12:35:02 PM
eldritch2k4:
Gravity exerts the same amount of force on an object, regardless of mass. All objects, regardless of mass, on earth fall at 9.8m/s2 in a vacuum. The reason that a feather will fall slower than a dead dragon isn't gravity, it is wind resistance.

In the real world yes.  In a game where physics cannot be modeled to that degree its all based on numerical values assigning weight.  In Skyrim's case that number is the same for just about every object.
 
2013-11-19 12:37:49 PM
gnosis301:
I wouldn't be surprised if wind resistance is taken into account in gamebryo's physics.

Nothing I have ever seen in Fallout or Elder Scrolls would lead me to believe that it does.
 
2013-11-19 12:42:33 PM

orclover: STOP LIKING WHAT I DON'T LIKE


ftfy
 
2013-11-19 12:44:10 PM

AKA Joker: gnosis301:
I wouldn't be surprised if wind resistance is taken into account in gamebryo's physics.

Nothing I have ever seen in Fallout or Elder Scrolls would lead me to believe that it does.


To be honest, I don't think it plays a part in any real-time physics engine.  I could be wrong, though.
 
2013-11-19 12:51:44 PM

AKA Joker: gnosis301:
I wouldn't be surprised if wind resistance is taken into account in gamebryo's physics.

Nothing I have ever seen in Fallout or Elder Scrolls would lead me to believe that it does.


scottydoesntknow: You do know you don't have to play the game, right?

That's a lot of whining for something that hasn't even been officially announced.


The great thing about getting old and dying is knowing that the suffering doesnt just stop with you, because everybody gets to go through it, everybody.  All the young people (say 20 to 40) get to experience exactly what you go through.  So if yo grew up with something, enjoyed it, say video games.  And you got to watch it evolve from something you really enjoyed to something that was just painful to watch, maybe even turn into a casual disgusting dumbed down showy gimmick, but you get to whither up and die painfully knowing that its going to happen to somebody else.  Its going to happen to the very people who mocked you when what you loved turned to crap.  Late at night when the Vicodin finally kicks in enough for the pain to subside and allow me a few moments rest, that thought brings a slight smile to my face.  So enjoy your watered down games, and know that eventually a younger generation will come along and make them into something even worse.  When it happens to you, I will be laughing from my grave.

Enjoy it while it last, because it doesn't.
 
2013-11-19 12:59:03 PM

orclover: Enjoy it while it last, because it doesn't.


You are a sad, strange little man, and you have my pity.
 
2013-11-19 01:05:01 PM
I'm all for Fallout 4 -- excited for it really -- just so long as they do a few things.

1. Give me a home base to work from fairly early on in the game.  NV sucked without one.  Yeah, there was that motel room in Novac but you couldn't customize it and it was short on storage areas.

2. For fark's sake cool it with the crafting.  I liked crafting in FO3 because it was fairly simple, though I wouldn't have complained if there were more items to craft.  But NV basically just said, "Oh, you want crafting, huh?  I'll give you goddamn crafting!  I'll let you craft individual bullets from half a dozen tiny components! I'll let you craft a gnat's ballsack from tinfoil and salisbury steak!  And I'll make you carry around a thousand freaking bits and pieces and reagents so your inventory looks like the itemized list at the Library of farking Congress!"  I want the old crafting back.

3. More buildings and undergrounds would be nice.  NV was mostly topside and boring and there were far fewer places to enter and explore compared to FO3.

4. Give me back perks at each level like FO3, not every 4 or whatever in NV.  Yeah, yeah, challenge and all that. But it gets frustrating after a while feeling like you're not really making a lot of progress.

5. Scrap the magazine idea.  It was stupid, both functionally and conceptually.  Just stick with skill books like normal.

And yeah, the physics needs work.

With these I'd be happy to give Bethesda my money on launch day.
 
2013-11-19 01:17:43 PM

Psychopusher: I'm all for Fallout 4 -- excited for it really -- just so long as they do a few things.

1. Give me a home base to work from fairly early on in the game.  NV sucked without one.  Yeah, there was that motel room in Novac but you couldn't customize it and it was short on storage areas.

2. For fark's sake cool it with the crafting.  I liked crafting in FO3 because it was fairly simple, though I wouldn't have complained if there were more items to craft.  But NV basically just said, "Oh, you want crafting, huh?  I'll give you goddamn crafting!  I'll let you craft individual bullets from half a dozen tiny components! I'll let you craft a gnat's ballsack from tinfoil and salisbury steak!  And I'll make you carry around a thousand freaking bits and pieces and reagents so your inventory looks like the itemized list at the Library of farking Congress!"  I want the old crafting back.

3. More buildings and undergrounds would be nice.  NV was mostly topside and boring and there were far fewer places to enter and explore compared to FO3.

4. Give me back perks at each level like FO3, not every 4 or whatever in NV.  Yeah, yeah, challenge and all that. But it gets frustrating after a while feeling like you're not really making a lot of progress.

5. Scrap the magazine idea.  It was stupid, both functionally and conceptually.  Just stick with skill books like normal.

And yeah, the physics needs work.

With these I'd be happy to give Bethesda my money on launch day.


If the rumors about it being set in Boston are true, you'll get plenty of underground. The green line subway tunnels would be the perfect way to move you from the suburbs into a dense city area. Leave the vault at the beginning (as is custom at this point) and throw you into the green line, easy start to the game. I could also easily see the Brotherhood of Steel (or similar group) setting up in Fenway Park. Lots of elevated vantage points to keep watch over the surrounding streets.
 
2013-11-19 01:26:37 PM
gnosis301:
To be honest, I don't think it plays a part in any real-time physics engine.  I could be wrong, though.

Same, I imagine its too hard to model, far too many variables to take into account.
 
2013-11-19 01:41:20 PM

AKA Joker: Same, I imagine its too hard to model, far too many variables to take into account.


I can only begin to imagine.  From the Wikipedia article on drag, it sounds like it would be pretty processor-intense.
 
2013-11-19 02:07:51 PM
http://thesurvivor2299.com/

really, no link to this?
 
2013-11-19 02:22:23 PM

Psychopusher: 3. More buildings and undergrounds would be nice. NV was mostly topside and boring and there were far fewer places to enter and explore compared to FO3.


that is my biggest complaint in NV. one of the main joys i have in bethesda games is seeing a building on the horizon and going to investigate. NV largely omitted that
 
2013-11-19 02:58:10 PM
Whenever I start a new character in New Vegas, I head straight to the quarry. The mobs are easy and the drops are epic. It makes the rest of the game a breeze
 
2013-11-19 03:45:25 PM

tlchwi02: Psychopusher: 3. More buildings and undergrounds would be nice. NV was mostly topside and boring and there were far fewer places to enter and explore compared to FO3.

that is my biggest complaint in NV. one of the main joys i have in bethesda games is seeing a building on the horizon and going to investigate. NV largely omitted that


They also drastically cut down on the amount of pithy little loot that you find on shelves and in pots. Sure, I didn't need another handful of 10mm ammo, but it was a nice find amongst a pile of wooden boxes. That feeling of rummaging through shiat for good stuff was gone from 3, but I did like the characters, quests, and gameplay more.
 
2013-11-19 04:36:25 PM

Klivian: If the rumors about it being set in Boston are true, you'll get plenty of underground. The green line subway tunnels would be the perfect way to move you from the suburbs into a dense city area. Leave the vault at the beginning (as is custom at this point) and throw you into the green line, easy start to the game. I could also easily see the Brotherhood of Steel (or similar group) setting up in Fenway Park. Lots of elevated vantage points to keep watch over the surrounding streets.


I can only hope.  Boston would be a much better setting than the farking desert.  Much more urban setting to explore and rummage through.

tlchwi02: that is my biggest complaint in NV. one of the main joys i have in bethesda games is seeing a building on the horizon and going to investigate. NV largely omitted that


Exactly.  That's what I loved about FO3. Lots of places to explore, miles of subway tunnels and caverns and such, loads of abandoned buildings; the whole setting felt like a formerly well-populated wasteland that hid much more than you could see.  NV was just sparsely situated enclaves with not much to them.  A handful of houses and buildings separated by tons of desert and mountains. Nice postcard material but boring as hell to play through.

Mentalpatient87: They also drastically cut down on the amount of pithy little loot that you find on shelves and in pots. Sure, I didn't need another handful of 10mm ammo, but it was a nice find amongst a pile of wooden boxes. That feeling of rummaging through shiat for good stuff was gone from 3, but I did like the characters, quests, and gameplay more.


I thought there was plenty to explore and rummage through on FO3.  Not so much in NV.  Mind you I never really got into the earlier Fallouts (though I do own them), possibly because I was introduced to the Fallout universe through 3, so the now-retro nature of 1 and 2 didn't fill me with the same desire to explore.  Just the same, I agree about the characters, quests and gameplay of FO3.  That was another thing that bugged me about NV.  I wasn't really made to give a damn about pretty much anyone in that game.  At least with FO3 you kinda got to feel a sense of home in Megaton, both because you got a house there and were given some quests by a few of its inhabitants.  Goodsprings in NV ... well, yeah, you got a few quests but nobody asked you to move in or anything, and the so-called "home" you get in Novac was given to you by a character you ultimately end up taking out to get killed because she sold a sniper's wife into slavery, and you don't give a crap about anyone else in that town.  Except maybe No-bark. :P
 
2013-11-19 04:55:40 PM

Psychopusher: I thought there was plenty to explore and rummage through on FO3.


Uhh.

Psychopusher: Just the same, I agree about the characters, quests and gameplay of FO3. That was another thing that bugged me about NV. I wasn't really made to give a damn about pretty much anyone in that game.


Erm.... I think I worded that post wrong. I liked the rummaging from 3, and the characters more from NV. Neither game can do a one on one conversation for shiat, but at least New Vegas citizens had a little more life and zazz.
 
2013-11-19 05:22:53 PM

Psychopusher: 1. Give me a home base to work from fairly early on in the game.  NV sucked without one.  Yeah, there was that motel room in Novac but you couldn't customize it and it was short on storage areas.


You didn't have to use the motel room. I used the Doc's house(where you started) sometimes, other times I used caves or other buildings, and of course, the Sink in Big MT, quite possibly one of the most amazing houses ever(though admittedly you needed to get to higher levels and unlock the whole place for it to really shine).

Psychopusher: 2. For fark's sake cool it with the crafting.  I liked crafting in FO3 because it was fairly simple, though I wouldn't have complained if there were more items to craft.  But NV basically just said, "Oh, you want crafting, huh?  I'll give you goddamn crafting!  I'll let you craft individual bullets from half a dozen tiny components! I'll let you craft a gnat's ballsack from tinfoil and salisbury steak!  And I'll make you carry around a thousand freaking bits and pieces and reagents so your inventory looks like the itemized list at the Library of farking Congress!"  I want the old crafting back.


Bullet crafting and survival items were some of my favorite parts about NV, though survival was useless if you took that perk at higher levels that gave chances for whatever that awesome healing item was(blood sausages or something). I also didn't really carry them around - mostly kept them stored, and when I needed to replenish my stock of something, took stuff out, crafted, and put extras away. I especially loved different bullets, and the ability to recycle ammo I didn't really use into parts for other ammo I did. Hand loader was one of my favorite perks.

Psychopusher: 3. More buildings and undergrounds would be nice.  NV was mostly topside and boring and there were far fewer places to enter and explore compared to FO3.


This I agree with(mostly).

Psychopusher: 4. Give me back perks at each level like FO3, not every 4 or whatever in NV.  Yeah, yeah, challenge and all that. But it gets frustrating after a while feeling like you're not really making a lot of progress.


Mixed feelings on this. A lot of the perks in FO3 were kind of silly. +5 to 2 skills, with maybe one or two dialogue options in the whole game. Whoop de doo. NV removed those types(which I liked), kept most of the others, and added others. It kind of forced you to focus a bit more, and I would say the average NV perk was more powerful than the average FO3 perk. From what I recall, I didn't have much difficulty maxing all my skills in FO3 by 25 or so, whereas with NV it took a bit longer.

Psychopusher: 5. Scrap the magazine idea.  It was stupid, both functionally and conceptually.  Just stick with skill books like normal.


Again, mixed feelings. Sometimes, that magazine made the difference between accomplishing task x and not. I would say most of the magazines were pretty much useless, but some of them, like lockpick or speech, could be insanely handy to keep around.

Not saying you're wrong or anything, btw. Just offering my two cents.
 
2013-11-19 05:38:36 PM

grumpfuff: You didn't have to use the motel room. I used the Doc's house(where you started) sometimes, other times I used caves or other buildings, and of course, the Sink in Big MT, quite possibly one of the most amazing houses ever(though admittedly you needed to get to higher levels and unlock the whole place for it to really shine).


The Sink farking rocked! Definitely one of my favorite homes in any video game. It's a shame you can really only get it towards the late game. Big MT is a biatch to try and complete at lower levels. Their personalities were hilarious. I miss Muggy.

I also loved that they gave you the teleporter which took you right to the doorstep. I never used Mr. House's tower because it took 4 loading screens to get to it.
 
2013-11-19 05:39:33 PM

Psychopusher: 1. Give me a home base to work from fairly early on in the game. NV sucked without one. Yeah, there was that motel room in Novac but you couldn't customize it and it was short on storage areas.


you know, thinking of this bethesda has always seemed to be lackluster in their housing options. their sort of games should be perfect for home/bases. start off with a small apartment and work your way up to something pretty cool (with trophies and equipment) They tried a bit with skyrim, but they still end up being a cookie cutter and impersonal. Even if you try and decorate with stuff, the wonky physics seems to take any stuff you carried in and set on the table and toss it randomly around the room.

/although i somehow got a bugged fox stuck in my house in skyrim who i considered my pet
 
2013-11-19 06:04:49 PM

scottydoesntknow: grumpfuff: You didn't have to use the motel room. I used the Doc's house(where you started) sometimes, other times I used caves or other buildings, and of course, the Sink in Big MT, quite possibly one of the most amazing houses ever(though admittedly you needed to get to higher levels and unlock the whole place for it to really shine).

The Sink farking rocked! Definitely one of my favorite homes in any video game. It's a shame you can really only get it towards the late game. Big MT is a biatch to try and complete at lower levels. Their personalities were hilarious. I miss Muggy.

I also loved that they gave you the teleporter which took you right to the doorstep. I never used Mr. House's tower because it took 4 loading screens to get to it.


I never tried it any earlier than the 20-25 range, and generally tried to make sure I had fairly good Energy Weapons. It seemed to me they were (generally speaking) more effective.

But yea, the teleport thingy was also crazy useful. Could be in the middle of looting, get overloaded, and poof, right to your doorstep.

I liked Mugsy, but really, all of them were good. If I had to pick a favorite though, it would probably have to be the toaster. Or maybe the book grinder. Or possibly the vegetable converter thing. I dunno. They were all pretty awesome.
 
2013-11-19 07:04:00 PM

The_Time_Master: http://thesurvivor2299.com/

really, no link to this?


I had to whip out some paper and do some writing. Then I found out someone else translated it already.
11/12/13. So December.
 
2013-11-19 07:37:53 PM
I would rarely craft anything in NV because it just was not necessary. Especially on survival mode where you could only carry so much. You got plenty of ammo, stimpaks, steaks, water, rad-x, just from wandering around. No need to make homemade recipes. Same with weapons. Depending on your style you really only need one or two weapons and plasma weapons are usually the way to go. If they made stimpaks, water, rad-x, good weapons and ammo a lot more scarce, crafting would be a bigger deal.  Oh and caps....super easy to get a ridiculous amount. Even when it does not involve stealing.

I'm hoping the next setting is more like Fallout 3. A large city but also a good deal of wasteland to explore. A more coherent story would be nice. I just could not get as motivated about the story as in Fallout 3.
 
2013-11-19 09:19:48 PM
ActionJoe: Oh and caps....super easy to get a ridiculous amount. Even when it does not involve stealing.

I played NV on hardcore mode, slightly higher than normal difficulty.

The hardest thing in that game was having to make multiple trips to carry my loot out of an area.

// used the NCR Safehouse as a home base.

// dumped loot, then stripped down to the undies and whipped out the alien blaster (so that I could carry more loot on the next trip while still being very deadly. Sneak attack with the alien blaster was an almost guaranteed death sentence for enemies).
 
2013-11-19 09:52:16 PM

orclover: Skyrim was fine and all even though it shiat all over the ES RPG system in favor of a more console friendly dumbed down interface for the masses


you'll probably hate me then, because skyrim was the first elderscrolls I played (on ps3) and I loved it (in fact I just tore myself away from it ten minutes ago, I have over 130 hours in it).  I'm sorry my enjoyment of it came at the expense of you not being able to feel superior at your pc over the console plebeians.
 
2013-11-19 10:23:34 PM

Vexed Thespian: orclover: Skyrim was fine and all even though it shiat all over the ES RPG system in favor of a more console friendly dumbed down interface for the masses

you'll probably hate me then, because skyrim was the first elderscrolls I played (on ps3) and I loved it (in fact I just tore myself away from it ten minutes ago, I have over 130 hours in it).  I'm sorry my enjoyment of it came at the expense of you not being able to feel superior at your pc over the console plebeians.


Why would I hate you, its all you have ever known.  I am cursed to know the ES games from high school back when we used floppies.  I am cursed to know the games from when you could originaly use horses, and boats.  Hell I envy your ignorance.  Some day when you are grey you will envy some teenager and his enjoyment of something you can only barely stand.  Possibly a remade dumbed down version of whatever floats your boat these days.  Maybe Elder Scrolls 8 will feature a paypal like instant charge for wearing any clothing or pay for mana as a direct transaction.  Sure it will be completely VR with smellovision but you will barely be able to stand the sight of all that is missing.

God help you son, this WILL happen to you.  It happens to everybody over something.

/and then we die, YAY!
 
2013-11-20 06:17:51 AM

orclover: Vexed Thespian: orclover: Skyrim was fine and all even though it shiat all over the ES RPG system in favor of a more console friendly dumbed down interface for the masses

you'll probably hate me then, because skyrim was the first elderscrolls I played (on ps3) and I loved it (in fact I just tore myself away from it ten minutes ago, I have over 130 hours in it).  I'm sorry my enjoyment of it came at the expense of you not being able to feel superior at your pc over the console plebeians.

Why would I hate you, its all you have ever known.  I am cursed to know the ES games from high school back when we used floppies.  I am cursed to know the games from when you could originaly use horses, and boats.  Hell I envy your ignorance.  Some day when you are grey you will envy some teenager and his enjoyment of something you can only barely stand.  Possibly a remade dumbed down version of whatever floats your boat these days.  Maybe Elder Scrolls 8 will feature a paypal like instant charge for wearing any clothing or pay for mana as a direct transaction.  Sure it will be completely VR with smellovision but you will barely be able to stand the sight of all that is missing.

God help you son, this WILL happen to you.  It happens to everybody over something.

/and then we die, YAY!


We might already be dead.
 
2013-11-20 08:46:40 AM

Vexed Thespian: you'll probably hate me then, because skyrim was the first elderscrolls I played (on ps3) and I loved it (in fact I just tore myself away from it ten minutes ago, I have over 130 hours in it).  I'm sorry my enjoyment of it came at the expense of you not being able to feel superior at your pc over the console plebeians.


I did like the classlessness in Skyrim a lot more than the poor implementation of classes in previous Elder Scrolls games.  What I didn't like was them removing Acrobatics.  My favorite pastime in Morrowind was (once my acrobatics was 100) jumping off the cantons in Vivec to the lower levels and still running.  I can't do that in Skyrim, and I'm a sadder person for it.
 
2013-11-20 10:55:19 AM

gnosis301: Vexed Thespian: you'll probably hate me then, because skyrim was the first elderscrolls I played (on ps3) and I loved it (in fact I just tore myself away from it ten minutes ago, I have over 130 hours in it).  I'm sorry my enjoyment of it came at the expense of you not being able to feel superior at your pc over the console plebeians.

I did like the classlessness in Skyrim a lot more than the poor implementation of classes in previous Elder Scrolls games.  What I didn't like was them removing Acrobatics.  My favorite pastime in Morrowind was (once my acrobatics was 100) jumping off the cantons in Vivec to the lower levels and still running.  I can't do that in Skyrim, and I'm a sadder person for it.


What was more fun was editing the race or werewolf/vampire abilities and kicking acrobatics/athletics up to around 1000 and going absolutely superpowered through the world with 3 story leaps and 50mph sprints.
 
2013-11-20 02:57:09 PM
I miss spell crafting and the various armor pieces that are now all one thing. I thought all this fancy new technology would allow for more detail, not less and less.
 
2013-11-20 04:48:18 PM

Mentalpatient87: I miss spell crafting and the various armor pieces that are now all one thing. I thought all this fancy new technology would allow for more detail, not less and less.


No kidding.  I was looking forward to managing every link of my chain mail.
 
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