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(The Local)   Apparently, even working for Candy Crush is addictive. Sounds pretty sweet   (thelocal.se) divider line 22
    More: Interesting, Henrik Stenson, Zlatan Ibrahimovic, desserts, Ericsson  
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2154 clicks; posted to Business » on 14 Nov 2013 at 4:04 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



22 Comments   (+0 »)
   
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2013-11-14 04:18:32 PM  
Oh. You mean the malware company that uses JavaScript injected into advertising networks to spam their shiatty apps by popping up the Play / iTunes app to their install page when you're trying to read compromised websites?

Fark them. I hope their office burns down with everyone inside.
 
2013-11-14 04:31:30 PM  
Candy Crush: Here's level 400. You need to make 20 Chocolate bombs. We'll give you 15, you need to make 5 more. Oh and have fun with the spawning chocolate getting in the way of your match-5's. Go.

Me: Okay, Candy Crush, that one was tough and took me 3 weeks to beat, but I finally did it. Now, what new challenges do you have for me?

Candy Crush: Here's level 402. You need to make 7 Chocolate bombs. We'll give you 1, you need to make 6 more. Because Fark you. Also, the spawning chocolate wasn't evil enough so we'll just put in a couple of blank spots to make it impossible to match 5 in a row for half the board. Again, Fark You, just in case you didn't get the message. We'll probably make you create 8 of them on level 404.
 
2013-11-14 04:43:56 PM  
Obligatory Glove & Boots.
http://youtu.be/aeLTx-ZhlFQ
 
2013-11-14 05:00:06 PM  

skozlaw: Oh. You mean the malware company that uses JavaScript injected into advertising networks to spam their shiatty apps by popping up the Play / iTunes app to their install page when you're trying to read compromised websites?

Fark them. I hope their office burns down with everyone inside.


I refuse to install it for that very reason.

Much the same as I refused to get an X10 camera.
 
2013-11-14 05:10:25 PM  

jayhawk88: Candy Crush: Here's level 400. You need to make 20 Chocolate bombs. We'll give you 15, you need to make 5 more. Oh and have fun with the spawning chocolate getting in the way of your match-5's. Go.

Me: Okay, Candy Crush, that one was tough and took me 3 weeks to beat, but I finally did it. Now, what new challenges do you have for me?

Candy Crush: Here's level 402. You need to make 7 Chocolate bombs. We'll give you 1, you need to make 6 more. Because Fark you. Also, the spawning chocolate wasn't evil enough so we'll just put in a couple of blank spots to make it impossible to match 5 in a row for half the board. Again, Fark You, just in case you didn't get the message. We'll probably make you create 8 of them on level 404.


You forgot the instant-lose bombs the blow up in five turns and drop every four farking turns.
 
2013-11-14 05:57:25 PM  
It's always fun to work for a company that is literally printing money so you don't have to do any real work.
 
2013-11-14 06:26:07 PM  

Sergeant Grumbles: jayhawk88: Candy Crush: Here's level 400. You need to make 20 Chocolate bombs. We'll give you 15, you need to make 5 more. Oh and have fun with the spawning chocolate getting in the way of your match-5's. Go.

Me: Okay, Candy Crush, that one was tough and took me 3 weeks to beat, but I finally did it. Now, what new challenges do you have for me?

Candy Crush: Here's level 402. You need to make 7 Chocolate bombs. We'll give you 1, you need to make 6 more. Because Fark you. Also, the spawning chocolate wasn't evil enough so we'll just put in a couple of blank spots to make it impossible to match 5 in a row for half the board. Again, Fark You, just in case you didn't get the message. We'll probably make you create 8 of them on level 404.

You forgot the instant-lose bombs the blow up in five turns and drop every four farking turns.


A great example of a developer that doesn't understand "harder" doesn't necessarily equal "more fun"... not that it's exactly reasonable to expect someone to make 400 unique and challenging levels to any game for free.
 
2013-11-14 08:43:39 PM  
Weird to see a video game company at the top of a list like this.  They're usually notorious for being terrible places to work.  Maybe it's different in Sweden?
 
2013-11-14 08:44:28 PM  
Star Trek TNG game.
 
2013-11-14 09:36:36 PM  
you can download something that is almost indistinguishable to candy crush and is free.
 
2013-11-14 11:24:35 PM  

llortcM_yllort: Weird to see a video game company at the top of a list like this.  They're usually notorious for being terrible places to work.  Maybe it's different in Sweden?


While there are plenty of crappy game companies to work for, there are also many awesome ones.  While it's not a determining factor, the more money a company makes, often times the more perks/nicer the place is to work.  I've worked the range from giant game company to small and I've personally had positive experiences.  Of course I've heard lots of horror stories from people who've worked for places like EA or Activision.  It all depends on the company though.  Ones that tend to take pride in their work and try to produce great products tend to take pride in their employees and seek to keep them happy.
 
2013-11-15 02:33:52 AM  

nosearchimi: you can download something that is almost indistinguishable to candy crush and is free.


Link please.
 
2013-11-15 04:33:41 AM  
Am I missing something, isn't candy crush just another 'match items' type game?

Yesterday, bejewled, today, candy crush.

I think the next step in the game popularity biz is some sort of tower defense game (like plants vs zombies)

Then after that, it will be all about the quick events (a la fruit ninja).

Then physics/science games will reign supreme once more (world of goo)

Then something artsy

Followed by something deep

Then something where you manage something, like a farm or what have you.

//mobile gaming slump
 
2013-11-15 06:02:49 AM  
...What I found interesting were the companies that came in at two and three - a betting company and a real estate company, neither one of which are known for laid back environments.

My workplace has gone from lousy(but tolerable) to ohmyfrackingGAWDcanthisgetanyworse.  One of our other facilities a few states away is down due to a fire - caused by a contractor who didn't know what he was doing - and we've picked up their workload...and they're telling us what to do by long distance.  It ain't pretty.
 
2013-11-15 07:34:27 AM  

lordargent: Am I missing something, isn't candy crush just another 'match items' type game?

Yesterday, bejewled, today, candy crush.

I think the next step in the game popularity biz is some sort of tower defense game (like plants vs zombies)

Then after that, it will be all about the quick events (a la fruit ninja).

Then physics/science games will reign supreme once more (world of goo)

Then something artsy

Followed by something deep

Then something where you manage something, like a farm or what have you.

//mobile gaming slump


That's what I've been wondering. There have been matching games all over the net for a long time. It's weird that one would just explode in popularity like this.
 
2013-11-15 07:58:35 AM  

lordargent: Am I missing something, isn't candy crush just another 'match items' type game?


Yeah, pretty much. In fact the entire King library of successful games are re-implementations of classic PopCap games from what I can tell (which, in turn, are probably not the original games in the first place).
 
2013-11-15 08:52:39 AM  

Lost Thought 00: It's always fun to work for a company that is literally printing money so you don't have to do any real work.


Candy Crush is #1 across all platforms - iOS, Android, Web, Facebook, etc.

It is quite literally, the most successful game in the world.

Puzzles and Dragons - another Match 3 game, still rakes in huge cash as well.
 
2013-11-15 09:34:03 AM  

Treygreen13: A great example of a developer that doesn't understand "harder" doesn't necessarily equal "more fun"... not that it's exactly reasonable to expect someone to make 400 unique and challenging levels to any game for free.


Yeah, it's hard for me to get really upset at the game, since the random nature of it probably makes designing truly challenging-but-fair levels really difficult. It seems like it either takes you 2 or 200 tries to beat every level.

It's just that the tricks they use to get those "hard" levels are so obvious...like any level where you need to match, say, Chocolate Bombs and Stripes or Wrapped candies. You can strategize all you want, but in the end, it's basically going to come down to chewing through try after try over several weeks, until you get that one board where the Wrapped candies just drop perfectly into place next to the Bombs or whatever.
 
2013-11-15 09:58:53 AM  

jayhawk88: Treygreen13: A great example of a developer that doesn't understand "harder" doesn't necessarily equal "more fun"... not that it's exactly reasonable to expect someone to make 400 unique and challenging levels to any game for free.

Yeah, it's hard for me to get really upset at the game, since the random nature of it probably makes designing truly challenging-but-fair levels really difficult. It seems like it either takes you 2 or 200 tries to beat every level.

It's just that the tricks they use to get those "hard" levels are so obvious...like any level where you need to match, say, Chocolate Bombs and Stripes or Wrapped candies. You can strategize all you want, but in the end, it's basically going to come down to chewing through try after try over several weeks, until you get that one board where the Wrapped candies just drop perfectly into place next to the Bombs or whatever.


Or you spend money.

Penny Arcade Report did I think two stories on that game.

It's entirely set up to maximize the psychological factors that can make someone open their wallet.

Those 'hard' levels are SUPPOSED to be practically (but not actually) impossible. They're pay-gates - they're made to make ou feel stuck, but because you need just a little help, not because the game is making it near impossible on purpose. Early levels are built specifically to make you feel the game is skill based, but later on it basically marginalized skill compared to luck or wallet.

It's successful because they basically made a psych study designed to target your wallet and wrapped it in a game.
 
2013-11-15 01:00:16 PM  
snowshovel : Yeah, pretty much. In fact the entire King library of successful games are re-implementations of classic PopCap games from what I can tell (which, in turn, are probably not the original games in the first place).

Ahh I remember the days of popcap, you know, when flash wasn't as much of a steaming pile that it is now.

// a lot of popcap games ended up as the subject of fark threads, and we would take screenshots of our scores, those were the days

// also, earth 2025 (a browser based strategy game) was in its prime back then as well. Someone should make a polished game of this form for phones/tablets (if they haven't already).
 
2013-11-15 05:24:25 PM  
I gave up after being stuck on level 147 for about a week and refusing to pay to beat it. And yes I know a week isn't that long, but at that point I just got tired of looking at the same damn screen each play.
 
2013-11-15 10:34:12 PM  

Supes: I gave up after being stuck on level 147 for about a week and refusing to pay to beat it. And yes I know a week isn't that long, but at that point I just got tired of looking at the same damn screen each play.


That level sucks ass.

/247
 
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