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(Krypton Radio)   You know how our Terms Of Service said everything you make in our virtual world belongs to you as your work and we respect your copyrights? Yeah, well, we changed our minds   (kryptonradio.com) divider line 37
    More: Fail, Linden Lab, Second Life, ownership rights, refutation  
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5124 clicks; posted to Geek » on 21 Oct 2013 at 7:30 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



37 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest
 
2013-10-21 12:09:22 AM  
I truly wonder how long Second Life will last, they stay open despite having ceased to be relevant years ago.
 
2013-10-21 12:11:58 AM  
So their next SEC filings will list under assets "approx. 650,000 giant dildos"?
 
2013-10-21 12:15:36 AM  
But I was assur+++CARRIER LOST+++
 
2013-10-21 12:39:02 AM  
This is why I avoid that crap, including social media. Today, my content is mine. Tomorrow, the TOS can be rewritten. No thanks.

Never put something on the Internet that you don't consider public domain. It will be soon enough.
 
2013-10-21 07:49:51 AM  

Benevolent Misanthrope: This is why I avoid that crap, including social media. Today, my content is mine. Tomorrow, the TOS can be rewritten. No thanks.

Never put something on the Internet that you don't consider public domain. It will be soon enough.


All works end up public domain.
 
2013-10-21 07:51:27 AM  
Is that the game where you can pretend you have a job when you're not busy working your actual job?

alphavilleherald.com
 
2013-10-21 07:52:51 AM  

fluffy2097: Benevolent Misanthrope: This is why I avoid that crap, including social media. Today, my content is mine. Tomorrow, the TOS can be rewritten. No thanks.

Never put something on the Internet that you don't consider public domain. It will be soon enough.

All works end up public domain.


Not if Disney has anything to say about it.
 
2013-10-21 08:02:38 AM  
...with little fanfare...

That'll happen when there's nobody around to provide it.

I didn't even know Second Life was still running. I thought it had shut down years ago.
 
2013-10-21 08:16:50 AM  

skozlaw: ...with little fanfare...

That'll happen when there's nobody around to provide it.

I didn't even know Second Life was still running. I thought it had shut down years ago.


Yeah the last time I read anything about it, people just assumed 90% of users were bots.
 
2013-10-21 08:19:42 AM  

Benevolent Misanthrope: This is why I avoid that crap, including social media. Today, my content is mine. Tomorrow, the TOS can be rewritten. No thanks.

Never put something on the Internet that you don't consider public domain. It will be soon enough.


This.
 
2013-10-21 08:41:29 AM  
I bet their three remaining users are very upset.
 
2013-10-21 08:42:10 AM  

Benevolent Misanthrope: Never put something on the Internet that you don't consider public domain. It will be soon enough.


i25.photobucket.com
 
2013-10-21 08:47:41 AM  
2nd Life is still a thing?  Well I guess it still has its nitch with no other sexual simulator MMO has been released.
 
2013-10-21 08:48:03 AM  
Second Life is still around??  God, what a bunch of loosers.

*goes back to level up his pandaren death knight*
 
2013-10-21 09:10:47 AM  
In mid-August, and with little fanfare, Linden Lab rewrote the Terms of Service for Second Life, their popular online multiplayer 3D environment.

I guess this differs from the second life program the rest of us stopped using eight years ago
 
2013-10-21 09:12:28 AM  

xanadian: Second Life is still around??  God, what a bunch of loosers.

*goes back to level up his pandaren death knight*


Lies!
 
2013-10-21 09:16:52 AM  

xanadian: Second Life is still around??  God, what a bunch of loosers.

*goes back to level up his pandaren death knight*


Pandarens cant be DKs

*goes back to gearing up his tauren pally*
 
2013-10-21 09:22:19 AM  

xanadian: Second Life is still around??  God, what a bunch of loosers.

*goes back to level up his pandaren death knight*


Why must you turn this office into a house of lies!
 
2013-10-21 09:23:14 AM  

Benevolent Misanthrope: Never put something on the Internet that you don't consider public domain. It will be soon enough.


Words that should be heard and understood.
 
2013-10-21 09:32:29 AM  
How times have changed... I remember when Second Life was the harbinger of a new age of Internet collaboration, creativity, and flying penis sprites.
 
2013-10-21 10:07:41 AM  
I'm sure the all the big name stores who had set up shop in SL are ecstatic about this.  (Assuming there are any left, of course...)
 
2013-10-21 10:18:42 AM  
So now they can finally "sell, re-sell, sublicense, modify, display..." and "...make derivative works of." all those flying penises...
 
2013-10-21 10:24:01 AM  
Second Life still exists?
 
2013-10-21 10:46:47 AM  
people still use MySpa... err... I mean SecondLife?
 
2013-10-21 10:50:12 AM  

way south: Benevolent Misanthrope: Never put something on the Internet that you don't consider public domain. It will be soon enough.

Words that should be heard and understood.


I have this concern with Dropbox, or anything that sits "on a cloud." But I also kinda live by an old school standby; you don't truly control something unless you can destroy it. I'm not sure anything online can be destroyed.
 
2013-10-21 11:19:26 AM  
Dropbox (and all cloud storage) sits in arguable territory since it's not things you meant to be open access, like your bank information or health records. It's online but not public access like a Facebook page or online world. You post artwork to deviant or 4chan and it's good as gone.

But I agree in principle that you have to accept things not contained in your house are all at risk.
You might not want your drop box porn to get out, but nothing prevents it aside from their security systems and good graces.
This is what makes cloud a convenient curse.
 
2013-10-21 11:45:49 AM  

strangeluck: I truly wonder how long Second Life will last, they stay open despite having ceased to be relevant years ago.


MisterTweak: So their next SEC filings will list under assets "approx. 650,000 giant dildos"?


I love how the question and the indirect answer were posted one after the other.

Anyway to elaborate a bit, what keeps Second Life around is smut, basically.  SL used to be a vast meeting place for people of all interests and opinions, useable for productive business or just plain ol' screwing around.  Unfortunately, Linden Labs has never had a good handle on the fact that in order to keep customers you have to provide good customer service, and even worse has somehow gotten the idea that they can use the Apple approach to their customers, i.e. "we tell you what you like and you love it because we say so."  That doesn't work on a service that is payment-optional, to say nothing of it working for most services in general.  Unsurprisingly, people started leaving around late 2010 when some of the more pants-on-head-retarded "features" were rolled out, like web profiles or reorganizing the viewer to be more like "Facebook but with a little dude you control."  It's just been going downhill from there.  The latest absolutely mind-numbingly dumb "feature"?  All bug reports are private; only Linden Labs can see bug reports.  Instead of having public discussions of bugs where input from other users might help pin down causes, or at least find workarounds, LL keeps this data under lock and key, and even gets upset if you "announce" bugs elsewhere.

But yes, because of all of the above idiocy a lot of normal people left.  Big-name car manufacturers used to have sims used for promoting their brand in the virtual world (Nissan in particular), but after Linden Labs decided to drink the low-IQ Kool-Aid that changed.  Now you can barely find any big name company that has any official presence on Second Life.  Who did that leave behind?  The most persistent people in the entire internet: people wanting to masturbate to pixels (in one way or the other).  Furries and their yiff sims; thousands of bad Goreans, all the males looking like N64 Fabio with a crossbow and using "u" as a word; legions of horny non-English speakers who have set their "cock bulge" slider to 100, equipped the first free penis attachment they could find OVER THEIR CLOTHES, and bump around in any sim with the word "sex" in it asking if you would like to blowjob them.  Yes, there's others who aren't so egregiously bad, but there's a lot of the bad.  And the weird.  And the kinky.  Mostly the bad though.

The irony though is that the kinky fetish sex weirdos are who Linden Labs have tried to minimize and in some cases outright push out over the years.  From updating the Terms of Service to "accidentally"  make sexual activity technically against the ToS, to trying to segregate all adult content to its own island of shame (and only that island), to implementing a poorly conceived mandatory adult verification process that only worked reliably for US residents if you used your real info, but could be fooled by putting in Elvis's personal information.  LL has not been happy to have smut on their servers, and yet now the only consistent and growing population on their servers are kinky sex weirdos.

The point is, Second Life is largely staying alive because people like pixel boom-boom.  That's why it hasn't died, and so long as it stays permissible on SL the service will be around.  It may be an awful undead caricature of itself, but it'll stay around.


Oh, and as to the topic at hand, a lot of things in the latest update to the Terms of Service are just plain unenforceable.  Several sections within it directly contradict each other, for example, to the point that the validity of the whole thing could be called into question if a competent lawyer started raising objections.  As far as the content rights things go, it may be a little less clear-cut for things like animations, textures, sounds, whatnot, but for scripts/code uploaded to SL it's flat-out unenforceable and contradicted directly by several big-acronym laws in the US.  Then again, this is I think only the second rewrite of the ToS since Linden Labs was largely sold to a Russian company; they may not have a good grasp on how Terms of Service have to be handled stateside.
 
2013-10-21 11:48:34 AM  

MisterTweak: So their next SEC filings will list under assets "approx. 650,000 giant dildos"?


Coincidentally, that's a 1:1 ratio to every fursuit in their virtual world.
 
2013-10-21 11:50:09 AM  

Peki: I have this concern with Dropbox, or anything that sits "on a cloud." But I also kinda live by an old school standby; you don't truly control something unless you can destroy it. I'm not sure anything online can be destroyed.


That's why I only upload other people's licensed content into the cloud. Excepting, of course, the shopping lists I have in Evernote.

Good luck trying to claim ownership of Incredibad's "J**z in My Pants" or "D**k in a Box".
 
2013-10-21 11:51:26 AM  

yukichigai: FAR too many words


Your autism is showing a little bit.
 
2013-10-21 12:25:38 PM  

strangeluck: I truly wonder how long Second Life will last, they stay open despite having ceased to be relevant years ago.


I was surprised to hear they were still around... I tried it out shortly after it first started.  I spent a bit of time on it, had a nice place built up, was starting to get a feel for everything and was in general enjoying it.  I logged in one day and my place was gone and someone else had built on that location.  I just logged back off and never screwed with it ever again.

/Not really a CSB, just a SB.
 
2013-10-21 12:32:29 PM  
Never put your eggs in someone else's basket....

nuff said...
 
2013-10-21 01:46:29 PM  
Second Life was still used for stuff besides cartoon porn and flying dicks?
 
2013-10-21 02:44:40 PM  
Enjoy all those furry sex accounts, I guess. Weirdos.
 
2013-10-21 03:46:55 PM  

lousyskater: Second Life still exists?


My thought exactly. Which cracks me up, since the article repeatedly uses the term "popular MMO" in the article.

LOLWUT
 
2013-10-21 04:44:49 PM  
Maybe people should have a "first" life and they wouldn't need this second life crap.
 
2013-10-22 12:20:37 AM  
I haven't been on there in quite some time, more than a year for sure, maybe even two. I never had any "land" of my own; I just hung around sandboxes here and there and built a few of what I considered to be rather nice smallish structures and houses and such, and made a bunch of mostly goofy avatars (heavy on the tentacles and googly eyes), just as a creative outlet. The frustrating clumsiness of the design and construction tools kept jarring me out of the art-doing headspace in the most annoying way, and I eventually just lost interest in it. My only computer now is my little netbook, so I haven't even been able to get in and look at any of my stuff. I guess they can have it. I always gave my avatars away to anyone who liked them anyway.

farm3.staticflickr.com
 
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