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(Tom's Hardware)   World of Warcraft revenue plunges 54% in 7 months as gamers discover sunshine, fresh air, bathing, real food, and possibly women   (tomshardware.com) divider line 1
    More: Fail, World of Warcraft, monopoly money, MMORPG, game club, total revenue  
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2013-09-14 07:24:34 AM
1 votes:
Micro-transactions are not fun, they're part of the problem.  A giant flashing coin on the top of the screen constantly reminding you that you could get to the "good stuff" faster if you just coughed up more dough is insulting.  Free-to-play may be sustainable as a business model, but as a player I don't want anything to do with it, it encourages bad behavior in the developers.  Get them hooked, then start charging is a drug dealer's motto.  I want to play a game where all the rewards are available solely based on effort, not on how willing you are to part with cash.  Even the purely cosmetic stuff is annoying, but I can live with it so long as anything you can buy with cash is 100% cosmetic, with no impact on game play.
 
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