Do you have adblock enabled?
If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Visual.ly)   That brought back some memories..the evolution of the PlayStation controller   (visual.ly) divider line 51
    More: Cool, evolution, PlayStation Controller, PlayStation  
•       •       •

3777 clicks; posted to Geek » on 08 Sep 2013 at 12:21 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



51 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest

First | « | 1 | 2 | » | Last | Show all
 
2013-09-08 12:25:37 PM  
I've had them all. Won't be able to get the PS4 for at least a year. Oh well.
 
2013-09-08 12:33:14 PM  
img.photobucket.com
 
2013-09-08 12:36:25 PM  
My inner child is smiling because when the wife and I move into our new house, next week, I'll be hooking up my PS2 in the living room for the first time in almost a decade. I still have an unopened Vice City Stories to play! And, oh, how the Shadow of the Colossus calls to me... I can't wait.

/love me some PS2
//and that controller was amazing
///my all time favorite controllers are the PS2, the Dreamcast, the GameCube, and the "hamburger" original Xbox controller
//SNES was my favorite of the pre-dual analog days, even though I never owned that system
///I even went out and got the SNES clone clone controller they made for the Genesis, which I did have
 
2013-09-08 12:36:41 PM  
I have no allegiances with with either company, but I think the current XBox 360 controller is superior to the current PS3 controller.

Discuss.
 
2013-09-08 12:42:58 PM  
Basically, they just copied what Nintendo was doing. The PS1 controller was the logical evolution of the SNES controller. Once Nintendo added the Analog controller and duel shock for the N64, Sony added it. The PS3 is just an updated PS2 with motion detectors (after the Wii).

Even their Wii rip off looks like a Wii controller with a ball attached.
 
2013-09-08 12:45:58 PM  

baconbeard: I have no allegiances with with either company, but I think the current XBox 360 controller is superior to the current PS3 controller.

Discuss.


Likewise and I agree. It's nothing against the Playstation, but here are my short list of grievances:

Controller itself feels too small and fragile. I'm sure it's not, but it feels that way.

R2 and L2 are incredibly ackward to use compared to the trigger set-up of the 360 controller, but the R1/L1 buttons feel much more responsive, so that one's a push.

I may have liked the Ps2 controller design, but I think they should have went with a staggered analog set-up instead of the side-by-side they did with the PS2. IMHO, that's where the 360 controller rules.

The whole six axis thing seems kind of stupid to me, but maybe that's because I think it makes you look like one of those 80's movies where the character was supposed to be playing a video game but you could tell the actor has never so much as HEARD of a video game before.

I've got no beef with the PS3 controller, I just prefer the feel of the 360 set-up. This generation 360 controllers have been my favorite, hands down. They just fit my hands.
 
2013-09-08 12:46:05 PM  
All mostly the same. Show me something different. Like this odd thing.

2600connection.atari.org

Or a joystick shaped like Bart Simpson.

2600connection.atari.org

Or the curiously disturbing ComMander Deluxe.

2600connection.atari.org

Or this...thing.

2600connection.atari.org

Software Failure. Press left mouse button to continue.
Guru Meditation #^A.08675309

2600connection.atari.org

Open the pod bay doors, game controller.

2600connection.atari.org
 
2013-09-08 12:49:43 PM  

Gordon Bennett: All mostly the same. Show me something different. Like this odd thing.



Or a joystick shaped like Bart Simpson.



Or the curiously disturbing ComMander Deluxe.



Or this...thing.



Software Failure. Press left mouse button to continue.
Guru Meditation #^A.08675309



Open the pod bay doors, game controller.


Every single one of those looks like a marital aid designed by a 70-year-old MIT professor who happens to still be a virgin.

/can't imagine why
//personally, I blame cocaine for all of those terrible controllers
 
2013-09-08 12:52:30 PM  
i127.photobucket.com
 
2013-09-08 12:56:47 PM  

Nemo's Brother: Basically, they just copied what Nintendo was doing. The PS1 controller was the logical evolution of the SNES controller. Once Nintendo added the Analog controller and duel shock for the N64, Sony added it. The PS3 is just an updated PS2 with motion detectors (after the Wii).

Even their Wii rip off looks like a Wii controller with a ball attached.


Yes, but they're Japanese, so their gimmicky reverse incorporation actually worked better than the competitor. Nintendo was crafting yet another accessory to sell to hordes of kids, Playstation incorporated it into their next generation of controllers period. The firs PS dual shock controller was leaps and bounds beyond the N64 Rumble Pak, and it released only 4 months later in America. Sony must have spent those 4 months figuring out how to stuff those features into a well-designed controller rather than just high-fiving Duracell and exclaiming "We're gonna be soooo rich!!!!".
 
2013-09-08 01:15:27 PM  

mooseyfate: baconbeard: I have no allegiances with with either company, but I think the current XBox 360 controller is superior to the current PS3 controller.

Discuss.

Likewise and I agree. It's nothing against the Playstation, but here are my short list of grievances:

Controller itself feels too small and fragile. I'm sure it's not, but it feels that way.

R2 and L2 are incredibly ackward to use compared to the trigger set-up of the 360 controller, but the R1/L1 buttons feel much more responsive, so that one's a push.


Agreed.

I may have liked the Ps2 controller design, but I think they should have went with a staggered analog set-up instead of the side-by-side they did with the PS2. IMHO, that's where the 360 controller rules.

I'm going to disagree with you there, but that's a personal preference obviously. From where your hands sit on a PS2 controller the analog sticks are just about right for me, and it feels more natural for me for both thumbs to reach for the stick in the same relative areas.

The whole six axis thing seems kind of stupid to me, but maybe that's because I think it makes you look like one of those 80's movies where the character was supposed to be playing a video game but you could tell the actor has never so much as HEARD of a video game before.

I'm going to disagree there as well. Have you never played a game with someone who moves the controller along with whatever their controller? I see it most often in racing or some variation of flight games where they start angling the controller as if it will help move the object better. Hell I still remember playing Pole Position on Atari where someone would start leaning as they were trying to navigate a turn.  This seems to be a natural evolution of that. Granted turning the controller as far as they used to would actually hinder them in most games that use the six axis system, but that's a learning curve bit.

I've got no beef with the PS3 controller, I just prefer the feel of the 360 set-up. This generation 360 controllers have been my favorite, hands down. They just fit my hands.

Personally I prefer the PS3 type controller, but it would be cool if Sony picked up on the trigger bit you mentioned.
 
2013-09-08 01:15:55 PM  
No mention of the batarang thing they almost rolled out for the PS3? That actually looked kinda cool IMO.
 
2013-09-08 01:23:50 PM  
6 controllers shown, 4 are exactly the same, the first is exactly the same just no joysticks.

Stupid waste of my precious click.

/why would anyone write an "article" like this?
//didn't read, just looked, and closed with a smug huff
 
2013-09-08 01:33:04 PM  

sure haven't: 6 controllers shown, 4 are exactly the same, the first is exactly the same just no joysticks.

Stupid waste of my precious click.

/why would anyone write an "article" like this?
//didn't read, just looked, and closed with a smug huff


Well at least you admit to not reading TFA, otherwise you'd know that the 4 that you said were exactly the same had different features incorporated into different generations even if they looked exactly the same. Start with adding the analog sticks, then you end up with pressure sensitive buttons where some games had different actions for a hard press or a light press (MGS series comes to mind on that one), then add the sixaxis where the game feels what position you have the controller in and whether you're angling it or not, then add "force feedback" where the sticks can occasionally fight back or exert pressure against what you're doing.
 
2013-09-08 01:39:46 PM  
I've never liked the Playstation controllers. I never found them comfortable.

N64 and Gamecube controllers are the best, I think. N64 for being the first console controller with analog (And the Z-trigger is wonderful), and the Gamecube for the clicking shoulder levers. The button layout on the face is also really good, I think, plus the Wavebird for doing wireless right.

And the Dreamcast controller was a dream.

Xbox? Meh. I could take it or leave it, though a Mad Katz 360 controller is my primary gaming controller on my PC.
 
2013-09-08 01:40:50 PM  
Don't forget your masking tapes for the PS4 controller unless you want a constant glowing light while you playing in the dark
 
2013-09-08 01:45:05 PM  
 
2013-09-08 01:50:44 PM  
List fail.  They missed the one between original and dual-shock that didn't have the rumble inside.  It also had dimpled instead rounded tops to the analog sticks.  I forget how long it was available, but it was pretty short.  I was annoyed at the time because I'd just bought a twin-stck controller and all of a sudden it was missing a feature.
 
2013-09-08 02:02:32 PM  
The best incorporation of the sixaxis motion sensor into the control scheme of a video game is below.

2.bp.blogspot.com
 
2013-09-08 02:12:41 PM  
Good God, there are actually people who liked the Dreamcast controllers? I'm baffled.

On topic, Sony seems to be the only company these days that can make a D-pad that doesn't suck ass.
 
2013-09-08 02:13:54 PM  
What's the point of the 2 point touchpad on the PS4 controller?  How do you even use a touchpad while holding the controller?
 
2013-09-08 02:21:16 PM  
The most boring evolution of the least comfortable controller.  Cool story bra.
 
2013-09-08 02:25:14 PM  
http://i.imgur.com/a3Ke97r.jpg This is what I use.
 
2013-09-08 02:55:35 PM  
my preferred controller for the only games i play nowdays- the logitech g27.  bought it a couple years ago and am due to upgrade to newer tech, but until it breaks i will still be using it.
www.everythingusb.com
 
2013-09-08 02:57:59 PM  
About as much evolution as the Porsche 911

/I tihnk the PS controllers are the best and the Wii is in second place, then the xbox
/obviously haven't tried the PS4 controller yet
 
2013-09-08 03:48:55 PM  
Eh, an article like this is only effective if there's been enough time and variation in design styles to trigger a nostalgic reaction. I'm a sucker for, say, "The evolution of the Apple Computer" from the old Apple I (used a IIe for seven years) and other electronics that show a variety of designs depending on consumer demand.

For instance, I still think it's hilarious that the Atari 2600 is old enough to cling to some of that "fake-ass wood paneling" design that evolved in the 1970s; when you can see a direct line of descent from your grandmother's floor-console television set to the video game system you begged your Mom for, it actually tells you something about design and demand. You see early televisions trying to look like radios, early computers trying to look like televisions, that sort of thing. That actually feels informative to read. The PS controller hasn't really evolved enough to justify an article about how it's changed.
 
2013-09-08 03:56:31 PM  

DanZero: [img.photobucket.com image 685x300]


That doesn't look too far off from some of these gaming mice I see around.
 
2013-09-08 04:28:44 PM  

baconbeard: I have no allegiances with with either company, but I think the current XBox 360 controller is superior to the current PS3 controller.

Discuss.


PS3s have controllers?   Why would you play GT5 with a controller?
 
2013-09-08 04:40:03 PM  
they've missed out the dual analog, it came before the first dualshock and was slightly bigger.
 
2013-09-08 04:47:18 PM  
I am tall with very large hands and long fingers and the playstation controllers were never good for me, to the point where I just stopped playing on playstation systems. Original xbox controller fit like a glove though, and the n64/gamecube/dreamcast fit decently too.
I assume they design the controllers to fit asian hands, which are unlikely to be anywhere near the size of my hands.

/was not implying that hand size correlates to penis size
 
2013-09-08 05:15:06 PM  
I wish they had used the batarang controller. Coolest looking controller ever. I'm on a tablet, so no pics.
 
2013-09-08 05:29:21 PM  
I really miss corded controllers. Worrying about Li-ion batteries holding a charge is a bigger pain in my ass than rolling up a cord after each use. Conveniently, my controller's ability to hold charge is dying now a year out from when I plan on buying a ps4. I hate batteries.
 
2013-09-08 05:33:58 PM  
DNRTFA, but did it start with the Super NES controller?
 
2013-09-08 05:42:25 PM  
SNES contoller with wings, same with analog sticks stapled on, same with vibrating motors stapled on, boomerang, another SNES controller, Ouya controller
 
2013-09-08 05:47:57 PM  

Dingleberry Dickwad: sure haven't: 6 controllers shown, 4 are exactly the same, the first is exactly the same just no joysticks.

Stupid waste of my precious click.

/why would anyone write an "article" like this?
//didn't read, just looked, and closed with a smug huff

Well at least you admit to not reading TFA, otherwise you'd know that the 4 that you said were exactly the same had different features incorporated into different generations even if they looked exactly the same. Start with adding the analog sticks, then you end up with pressure sensitive buttons where some games had different actions for a hard press or a light press (MGS series comes to mind on that one), then add the sixaxis where the game feels what position you have the controller in and whether you're angling it or not, then add "force feedback" where the sticks can occasionally fight back or exert pressure against what you're doing.


I was only half serious, but I actually wasn't aware of those changes. I used PS1 back in the day, but have been on xbox ever since. And now happily reverting back to PS4 with the next-gen, because spycam and always on (yes I know, they've "deactivated" those features... for now).
 
2013-09-08 05:54:34 PM  

tokinGLX: my preferred controller for the only games i play nowdays- the logitech g27.  bought it a couple years ago and am due to upgrade to newer tech, but until it breaks i will still be using it.
[www.everythingusb.com image 400x400]


I once went 2-2 in a Tekken 3 tournament using a steering wheel controller. /memories...

gnosis301: DNRTFA, but did it start with the Super NES controller?


Yes, but that's a result of the history of the PlayStation -- it was supposed to be a SuperNES CD-ROM add-on, until Nintendo decided they wanted to stick with carts and threw Sony under the bus.  Sony rebuilt the add-on into a stand-alone console, and the rest is history.
 
2013-09-08 07:23:43 PM  

Learned Hand Job: tokinGLX: my preferred controller for the only games i play nowdays- the logitech g27.  bought it a couple years ago and am due to upgrade to newer tech, but until it breaks i will still be using it.
[www.everythingusb.com image 400x400]

I once went 2-2 in a Tekken 3 tournament using a steering wheel controller. /memories...

gnosis301: DNRTFA, but did it start with the Super NES controller?

Yes, but that's a result of the history of the PlayStation -- it was supposed to be a SuperNES CD-ROM add-on, until Nintendo decided they wanted to stick with carts and threw Sony under the bus.  Sony rebuilt the add-on into a stand-alone console, and the rest is history.


Nintendo commissioned Sony to develop the SuperNES CD-ROM add-on, which Sony did.  Forecasting future demand, Sony also started working on a 32-bit platform at the same time.  Nintendo was not happy with the obsolescence of the 16-bit add-on inherent in Sony's actions (though it would seem the intention was to sell the 32-bit hardware to Nintendo) and thus broke off the deal with Sony.  Supposedly, Sony, being one of the two patent holders for CD-ROM technology (the other being Phillips),  retaliated by denying Nintendo the option to license it for use in their system.  I do not know if a patent holder can deny use but whatever.  It would explain why Nintendo would have stayed with cartridges as a format (as all other aspects, such as cost to produce, ease to produce, capacity and what-not definitely favored CDs)
In the end, Sony had a development project sitting in their labs.  From what we can tell, they simply released it under their own name.
 
2013-09-08 08:27:44 PM  
I think the Kinect is better than the Wii because you can control games by moving your hips without the need to stick a wiimote up your arse first.
 
2013-09-08 09:35:22 PM  

K3rmy: Nintendo commissioned Sony to develop the SuperNES CD-ROM add-on, which Sony did.  Forecasting future demand, Sony also started working on a 32-bit platform at the same time.  Nintendo was not happy with the obsolescence of the 16-bit add-on inherent in Sony's actions (though it would seem the intention was to sell the 32-bit hardware to Nintendo) and thus broke off the deal with Sony.  Supposedly, Sony, being one of the two patent holders for CD-ROM technology (the other being Phillips),  retaliated by denying Nintendo the option to license it for use in their system.  I do not know if a patent holder can deny use but whatever.  It would explain why Nintendo would have stayed with cartridges as a format (as all other aspects, such as cost to produce, ease to produce, capacity and what-not definitely favored CDs)
In the end, Sony had a development project sitting in their labs.  From what we can tell, they simply released it under their own name.


I still call that throwing Sony under the bus.  Nintendo bit the hand that (would have) fed them by fraking with the CD patent holder.  You simply don't piss off the patent holder of a technology that is critical to your platform.  (Apple should know this first hand now.)

Nintendo lost billions of dollars in revenue by being in distant 2nd place in the next two generation of console wars.  It was probably the biggest blunder in console history.
 
2013-09-08 10:40:54 PM  

wraith95: Good God, there are actually people who liked the Dreamcast controllers? I'm baffled.

On topic, Sony seems to be the only company these days that can make a D-pad that doesn't suck ass.


at the time it was light years ahead of everybody else, its biggest failing was that it was super cheaply made - the joystick sucked, the face buttons sucked, the triggers sucked, the d-pad sucked, the wire was in a weird place, etc.

as for the d-pad, it always sucked but everybody else's standards dropped because nobody was using it... i will say the d-pad on the wii classic controller was great, as is the one on the wii u
 
2013-09-08 10:55:12 PM  

Dingleberry Dickwad: sure haven't: 6 controllers shown, 4 are exactly the same, the first is exactly the same just no joysticks.

Stupid waste of my precious click.

/why would anyone write an "article" like this?
//didn't read, just looked, and closed with a smug huff

Well at least you admit to not reading TFA, otherwise you'd know that the 4 that you said were exactly the same had different features incorporated into different generations even if they looked exactly the same. Start with adding the analog sticks, then you end up with pressure sensitive buttons where some games had different actions for a hard press or a light press (MGS series comes to mind on that one), then add the sixaxis where the game feels what position you have the controller in and whether you're angling it or not, then add "force feedback" where the sticks can occasionally fight back or exert pressure against what you're doing.


I don't know, but I've been told
that trolling is a art.
 
2013-09-08 11:42:11 PM  

baconbeard: I have no allegiances with with either company, but I think the current XBox 360 controller is superior to the current PS3 controller.

Discuss.


The 360 controller is perfect, IMO. I can't think of anything I would change, and I am going to miss it like crazy when I get the PS4.
 
2013-09-08 11:51:24 PM  
Dunno if anyone else noticed this, but I really like the indentations in the analog sticks on the PS4 controller. I've got a 3rd-party PS2 controller with sticks like that, and it controls better than any other PS controller I've used, hands-down.
 
2013-09-09 12:31:07 AM  
OK, so a site made a graphical list that is essentially all the same controller.  And then a modmin actually greenlighted it.  I wish I could be surprised.
 
2013-09-09 01:50:07 AM  

Dragonflew: baconbeard: I have no allegiances with with either company, but I think the current XBox 360 controller is superior to the current PS3 controller.

Discuss.

The 360 controller is perfect, IMO. I can't think of anything I would change, and I am going to miss it like crazy when I get the PS4.


Sony should go for Maximum Trolling by unveiling a 360-style controller for the PS4 to help all the former Xboxers acclimate to their new environment.
 
2013-09-09 02:10:02 AM  
It's only taken Sony 6 iterations over 19 years to design a decent controller. Amazing.

Seriously the ps4 controller is 1000x more comfortable to hold and use than any of those horrific pieces of crap.
 
2013-09-09 09:09:37 AM  

Gordon Bennett: All mostly the same. Show me something different. Like this odd thing.

[2600connection.atari.org image 400x423]

Or a joystick shaped like Bart Simpson.

[2600connection.atari.org image 150x286]

Or the curiously disturbing ComMander Deluxe.

[2600connection.atari.org image 424x576]

Or this...thing.

[2600connection.atari.org image 249x276]

Software Failure. Press left mouse button to continue.
Guru Meditation #^A.08675309

[2600connection.atari.org image 450x347]

Open the pod bay doors, game controller.

[2600connection.atari.org image 269x353]


Super Action Baseball and Rocky were staples of my childhood.  Both games were played with that monstrosity of a controller.  Good times.
 
2013-09-09 10:21:20 AM  

blue_2501: K3rmy: Nintendo commissioned Sony to develop the SuperNES CD-ROM add-on, which Sony did.  Forecasting future demand, Sony also started working on a 32-bit platform at the same time.  Nintendo was not happy with the obsolescence of the 16-bit add-on inherent in Sony's actions (though it would seem the intention was to sell the 32-bit hardware to Nintendo) and thus broke off the deal with Sony.  Supposedly, Sony, being one of the two patent holders for CD-ROM technology (the other being Phillips),  retaliated by denying Nintendo the option to license it for use in their system.  I do not know if a patent holder can deny use but whatever.  It would explain why Nintendo would have stayed with cartridges as a format (as all other aspects, such as cost to produce, ease to produce, capacity and what-not definitely favored CDs)
In the end, Sony had a development project sitting in their labs.  From what we can tell, they simply released it under their own name.

I still call that throwing Sony under the bus.  Nintendo bit the hand that (would have) fed them by fraking with the CD patent holder.  You simply don't piss off the patent holder of a technology that is critical to your platform.  (Apple should know this first hand now.)

Nintendo lost billions of dollars in revenue by being in distant 2nd place in the next two generation of console wars.  It was probably the biggest blunder in console history.


Definitely a blunder, certainly a big one, but nowhere near the biggest in console history. I think Sega still holds that title, to date. Loss of market share and the profit that went alongside it was certainly a bad thing, but it didn't topple the division.
 
2013-09-09 10:48:18 AM  

Dog Man: I wish they had used the batarang controller. Coolest looking controller ever. I'm on a tablet, so no pics.


Yeah, I'm gonna hop onto this really small bandwagon.  I assume you're referring to this:

gamingbolt.com

This would've worked except that it doesn't look like there's room or placement for any kind of triggers in the back, which would instantly make it bad for any shooter or driving game.  But I do like the shape... gives me flashbacks to when I owned one of these:

desmond.imageshack.us

Now you laugh all you want to at the design, but this farker was actually comfortable to hold in adult hands.  This here is why I think controllers should come in a few sizes.  The controller now is fine for children and those with smaller hands, but there should be a larger version for those of us with giant mitts.
 
2013-09-09 01:16:38 PM  

Dragonflew: The 360 controller is perfect, IMO. I can't think of anything I would change, and I am going to miss it like crazy when I get the PS4.


I agree 100%. Exact same way I feel.
 
Displayed 50 of 51 comments

First | « | 1 | 2 | » | Last | Show all

View Voting Results: Smartest and Funniest


This thread is closed to new comments.

Continue Farking
Submit a Link »
Advertisement
On Twitter





In Other Media


  1. Links are submitted by members of the Fark community.

  2. When community members submit a link, they also write a custom headline for the story.

  3. Other Farkers comment on the links. This is the number of comments. Click here to read them.

  4. Click here to submit a link.

Report