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(Wired)   If you enjoyed the PC game "Populous" back in the '90s, you'll love this augmented-reality sandbox that lets you sculpt physical landscapes which then fill with virtual water and foliage   (wired.com) divider line 65
    More: Spiffy, PC games, reality sandbox, virtual water, topographic map, physical environment, landscapes, rainstorm, Earth Science  
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5053 clicks; posted to Geek » on 30 Aug 2013 at 2:50 PM (47 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-08-30 02:54:06 PM
What happens after your cat gets done with it?
 
2013-08-30 02:57:44 PM

You Are All Sheep: What happens after your cat gets done with it?


You then have resources to mine.
 
2013-08-30 03:03:27 PM
How about "if you really liked playing with the terrain generator in SimCity 2000 but hated the actual city sim, you'll love..." etc.

Because if it doesn't have little people running around on it that I can light on fire, or launch to the top of a mountain, or drown in the sea, it's nothing like Populous.
 
2013-08-30 03:09:45 PM
Awesome.
 
2013-08-30 03:10:25 PM
I enjoyed the Amiga game "Populous" back in the '90s.
 
2013-08-30 03:16:17 PM
That is seriously cool.
 
2013-08-30 03:19:02 PM
www.coverdude.com

Did nobody else play this?
 
2013-08-30 03:22:25 PM

Ivo Shandor: I enjoyed the Amiga game "Populous" back in the '90s.


Yup.
And Powermonger.

Though Populous multiplayer basically consisted of build until you could cast Armageddon and then trash the world.
 
2013-08-30 03:26:05 PM

DrunkenBob: You Are All Sheep: What happens after your cat gets done with it?

You then have resources to mine.


My dog does. Yay tootsie rolls!
 
2013-08-30 03:28:19 PM
That's pretty damn awesome.
 
2013-08-30 03:30:35 PM

shanrick: My dog does. Yay tootsie rolls!


Mine prefers the name "Kitty Crunchies".
 
2013-08-30 03:41:24 PM

PIP_the_TROLL: [www.coverdude.com image 599x400]

Did nobody else play this?


Yes. And I remember it being both too short and too much "solve the problem this way or else you're stuck forever" to really recommend it. I'm still waiting for a new Populous, where everything is dynamic and you'd be hard pressed to ever play the same level the same way.
 
2013-08-30 03:41:44 PM
Is there a port of Populous that works on Windows 7?
 
2013-08-30 03:42:10 PM

PIP_the_TROLL: [www.coverdude.com image 599x400]

Did nobody else play this?


I played it. The problem was that it was the worst ported pc version of a game in history. And the DRM was a nightmare. When you actually got to play around with the mechanics it was fun but everything else was shiat.
 
2013-08-30 03:49:57 PM
I loved Populous: The Beginning, made by Bullfrog if I remember correctly. That game is ripe for a modern remake in my opinion. I can't think of any other game quite like it... It was build & conquer, but completely different from most games in that genre.
 
2013-08-30 03:55:56 PM
It's no fun without worshippers to torment.
 
2013-08-30 04:04:30 PM

PIP_the_TROLL: Did nobody else play this?


It had... Issues. But the engine is sharp and would be a great platform to make a new Populous or Black & White.
 
2013-08-30 04:07:42 PM

Foxxinnia: PIP_the_TROLL: Did nobody else play this?

It had... Issues. But the engine is sharp and would be a great platform to make a new Populous or Black & White.


I think the problem has been that the licenses are tied up between other publishers.

Didn't Peter M. try to buy the IP from EA last year?
 
2013-08-30 04:08:10 PM
How am I supposed to download this?
 
2013-08-30 04:11:37 PM

iroll: How about "if you really liked playing with the terrain generator in SimCity 2000 but hated the actual city sim, you'll love..." etc.

Because if it doesn't have little people running around on it that I can light on fire, or launch to the top of a mountain, or drown in the sea, it's nothing like Populous.


Oooooooooo, reticulating splines.
 
2013-08-30 04:22:20 PM

You Are All Sheep: What happens after your cat gets done with it?


Oil men and frackers move in.
 
2013-08-30 04:30:08 PM

buckler: It's no fun without worshippers to torment.


And now we have scientifically proven the origin of evil.

Lucifer was cast from Heaven for telling Player 1:"Quit hitting the tornado button you chucklefark."
 
2013-08-30 04:32:11 PM
I love playing God when I was a kid. When our yard would flood in the Spring, I had realistic snowy mountains, tundra, ice floes and seas to play with, and I could make lakes and rivers and drainage canals to my heart's content.

I had Matchbox and Dinky cars and even little houses to scatter around the puddles like little Newfoundland outports.

I'd also use moss and other plants to make little dioramas, and make little Borrower type furniture out of matchboxes and so forth.

Anything miniature and very realistic amuses me. It's fun to put on your Seven League Boots and stride through the landscape like a god.

I've tried solar system simulators but damn, it's hard to create a stable solar system. Best to leave that to the Elder Gods. Just futz around with evolution and landscaping and stuff. The world is my play pen.

Even as a tiny child I loved to play with blocks and in order to avoid them falling down when the pile became unstable, I would knock them down myself.

Build, build, build. It may be hereditary, as a lot of my ancestors were masons, carpenters and farmers, shaping the urban and rural landscape in productive, constructive ways, or else clergymen, shaping humans for better or worse.
 
2013-08-30 04:40:11 PM

brantgoose: I love playing God when I was a kid.


Have you tried Kerbal Space Program?

This thing looks amazing. Imagine if you could play a war game with it by digging trenches and stuff for an advancing AR army. Half-Lemmings half-Starcraft.
 
2013-08-30 04:48:24 PM
i wanted to like populus.  and pretended i liked populus... but i don't know if i ever enjoyed populus
 
2013-08-30 04:50:29 PM
I haven't played a lot of video games. I usually go for the simple stuff like card games, Tetris, or boardgames.

I will have a look at this game though. I've got to plan for my second childhood.
 
2013-08-30 04:53:37 PM
brantgoose:I've tried solar system simulators but damn, it's hard to create a stable solar system. Best to leave that to the Elder Gods. Just futz around with evolution and landscaping and stuff. The world is my play pen.

Have you found a good evolution or landscape builder? I've been looking for one ever since the disappointment of Spore.
 
2013-08-30 04:56:54 PM

Fano: buckler: It's no fun without worshippers to torment.

And now we have scientifically proven the origin of evil.

Lucifer was cast from Heaven for telling Player 1:"Quit hitting the tornado button you chucklefark."


In Black & White, I had the "Big Cat" avatar, and put him on the Learning Leash to show him how to supply researchers to the villagers. While he was doing that, I needed a little population boost, so I commanded a few guys to procreate. One dumbass didn't listen, and instead trundled off to the woods to chop down trees (gay, no doubt.) To teach him and the others a lesson, I picked him up and threw him screaming over the mountains.

Awhile later, I'm futzing around with something else, and I heard a bunch of screams and had a flood of prayers coming in. I went to have a look, and my avatar was stomping through the village, picking up random people and throwing them over the mountains. Seems I'd forgotten to remove the Learning Leash. I smacked him around for a bit, and that fixed that.
 
2013-08-30 04:57:30 PM
researchers=resources.
 
2013-08-30 05:10:41 PM
Go Blue people, kill Red people!

Populous (the original) was the last game I ever bought.

/whatever happened to Bullfrog?
 
2013-08-30 05:10:42 PM
If you liked Populus, you should really be checking out Peter Molyneux's new god game, Godus.
 
2013-08-30 05:11:28 PM
I imagine the software is open-source, so it might not be too hard to add in a virtual-civilization part to it to allow you to kick over the anthills, so to speak.
 
2013-08-30 05:21:20 PM
I loved Populous on Sega Genesis.  They released it a few years ago on the Nintendo DS and it was a disaster. All of the fun (including the 'heartbeat') was gone.  And the screen was WAY to tiny.

/got it at FiveBelow.  It was still too much.
 
2013-08-30 05:44:49 PM

MrEricSir: If you liked Populus, you should really be checking out Peter Molyneux's new god game, Godus.


I have a love-hate relationship with Peter Molyneux. He's supposed to be this great god-game guru, and I like the stuff he says, and I've even had fun with his games, but it seems to be that what he says never really corresponds to how the games actually turn out.

Black and White, for example, made a big deal about being God, and instead I end up teaching my pet not to shiat in the village square. Fun? Yeah. Being God? Not too sure.
Fable? Be your own kind of hero or villain, explore a large world that responds to your choices, and instead I end up with some cosmetic changes that don't affect the incredibly linear storyline. Fun? Yeah. My own kind of hero affecting the story? Not so much.

Godus looks great, but I remain wary that what I get isn't what I expect, even if it's fun.
 
2013-08-30 05:48:57 PM

Sergeant Grumbles: ...Godus looks great, but I remain wary that what I get isn't what I expect, even if it's fun.


Reminds me of my marriage...
 
2013-08-30 05:52:34 PM

Sergeant Grumbles: MrEricSir: If you liked Populus, you should really be checking out Peter Molyneux's new god game, Godus.

I have a love-hate relationship with Peter Molyneux. He's supposed to be this great god-game guru, and I like the stuff he says, and I've even had fun with his games, but it seems to be that what he says never really corresponds to how the games actually turn out.

Black and White, for example, made a big deal about being God, and instead I end up teaching my pet not to shiat in the village square. Fun? Yeah. Being God? Not too sure.
Fable? Be your own kind of hero or villain, explore a large world that responds to your choices, and instead I end up with some cosmetic changes that don't affect the incredibly linear storyline. Fun? Yeah. My own kind of hero affecting the story? Not so much.

Godus looks great, but I remain wary that what I get isn't what I expect, even if it's fun.


Yup. You might enjoy this Wired article about Molyneux (and how people make fun of him for his unfulfilled claims.)
 
2013-08-30 05:56:47 PM
If you enjoyed the PC game "Populous"

I don't want virtual water and foliage.

I want cake and candy landscapes with murderous mice.
 
2013-08-30 06:12:13 PM

2wolves: Go Blue people, kill Red people!

Populous (the original) was the last game I ever bought.

/whatever happened to Bullfrog?


Shot and killed by EA.
 
2013-08-30 06:21:17 PM
I've always wanted a tiered Maxis game. Sort of like what Spore was meant to be, I guess, but a little different.

Start with Spore/SimLife. Develop a lifeform, give it a society, have the game learn how this new culture behaves. Migrate up to SimCity. Manage a village / town / burgeoning city. When you wish, move up to Civilization. Move to another SimCity (randomly generated based on your first). Optional plugins to manage Railroads and Theme Parks and even Spore-based The Sims.

Every system talking to the others. Eventually, when you "win" the game and move on to Alpha Centauri, it starts over again with your Spore-life intermingling with the AlphaCent-life.

Alas, I think it's too ambitious to ever occur... but I'd love being involved in its development.
 
2013-08-30 06:21:48 PM

MrEricSir: Yup. You might enjoy this Wired article about Molyneux (and how people make fun of him for his unfulfilled claims.)


Thank you for that.
Though it seems by the end that he hasn't really learned his lesson? No one has been knocking his creativity, just his ability to implement it.
 
2013-08-30 06:29:29 PM

Virtual Pariah: 2wolves: Go Blue people, kill Red people!

Populous (the original) was the last game I ever bought.

/whatever happened to Bullfrog?

Shot and killed by EA.


Pity.
 
2013-08-30 06:31:49 PM

SordidEuphemism: I've always wanted a tiered Maxis game. Sort of like what Spore was meant to be, I guess, but a little different.

Start with Spore/SimLife. Develop a lifeform, give it a society, have the game learn how this new culture behaves. Migrate up to SimCity. Manage a village / town / burgeoning city. When you wish, move up to Civilization. Move to another SimCity (randomly generated based on your first). Optional plugins to manage Railroads and Theme Parks and even Spore-based The Sims.

Every system talking to the others. Eventually, when you "win" the game and move on to Alpha Centauri, it starts over again with your Spore-life intermingling with the AlphaCent-life.

Alas, I think it's too ambitious to ever occur... but I'd love being involved in its development.


I've thought something like that would be interesting, but I was thinking a Minecraft -> Civilization progression.

MMO type where people could build their towns, create cities, expand and meet other towns and either create civilizations or conquer each other.

Basically, the world on an accelerated timeline.
 
2013-08-30 06:38:55 PM

Virtual Pariah: SordidEuphemism: I've always wanted a tiered Maxis game. Sort of like what Spore was meant to be, I guess, but a little different.

Start with Spore/SimLife. Develop a lifeform, give it a society, have the game learn how this new culture behaves. Migrate up to SimCity. Manage a village / town / burgeoning city. When you wish, move up to Civilization. Move to another SimCity (randomly generated based on your first). Optional plugins to manage Railroads and Theme Parks and even Spore-based The Sims.

Every system talking to the others. Eventually, when you "win" the game and move on to Alpha Centauri, it starts over again with your Spore-life intermingling with the AlphaCent-life.

Alas, I think it's too ambitious to ever occur... but I'd love being involved in its development.

I've thought something like that would be interesting, but I was thinking a Minecraft -> Civilization progression.

MMO type where people could build their towns, create cities, expand and meet other towns and either create civilizations or conquer each other.

Basically, the world on an accelerated timeline.


Yes, where you can choose your 'level' of actor at any given moment, and the rest runs on autopilot. You're an Emperor. You direct these three villages to mine, and the fourth to grow wheat. Zoom into wheat-village, now you're a minor noble directing the peasants where to plant, etc.

Give the MMO version a 'start-up' time where they can generate life-forms and what-not before other civilizations become aware of them. Maintain random land-masses of a small handful of players, arranged in worlds with a handful of landmasses, and then the worlds in systems, and the systems in constellations, and so forth. Want to conquer the universe? Get busy.

Hell, EVE could do something like this, but in the other direction.
 
2013-08-30 06:42:33 PM

Sergeant Grumbles: Black and White, for example, made a big deal about being God, and instead I end up teaching my pet not to shiat in the village square. Fun? Yeah. Being God? Not too sure


Hell, I remember doing a lot of trying to find fireflies. I don't even remember why any more.
 
2013-08-30 06:56:50 PM

SordidEuphemism: Virtual Pariah: SordidEuphemism: I've always wanted a tiered Maxis game. Sort of like what Spore was meant to be, I guess, but a little different.

Start with Spore/SimLife. Develop a lifeform, give it a society, have the game learn how this new culture behaves. Migrate up to SimCity. Manage a village / town / burgeoning city. When you wish, move up to Civilization. Move to another SimCity (randomly generated based on your first). Optional plugins to manage Railroads and Theme Parks and even Spore-based The Sims.

Every system talking to the others. Eventually, when you "win" the game and move on to Alpha Centauri, it starts over again with your Spore-life intermingling with the AlphaCent-life.

Alas, I think it's too ambitious to ever occur... but I'd love being involved in its development.

I've thought something like that would be interesting, but I was thinking a Minecraft -> Civilization progression.

MMO type where people could build their towns, create cities, expand and meet other towns and either create civilizations or conquer each other.

Basically, the world on an accelerated timeline.

Yes, where you can choose your 'level' of actor at any given moment, and the rest runs on autopilot. You're an Emperor. You direct these three villages to mine, and the fourth to grow wheat. Zoom into wheat-village, now you're a minor noble directing the peasants where to plant, etc.

Give the MMO version a 'start-up' time where they can generate life-forms and what-not before other civilizations become aware of them. Maintain random land-masses of a small handful of players, arranged in worlds with a handful of landmasses, and then the worlds in systems, and the systems in constellations, and so forth. Want to conquer the universe? Get busy.



Exactly.

Create the worlds as necessary, then let the players shape the adventure.
Tie in a good tech tree that would add in other minigames (use kerbal as a example, say the spaceflight parts work like that), then add in some starflight or elite space exploration to other planets and their civilizations.

It may even encompass giant robots and or space marines, if that is the direction a culture move in.
Others may explore with "AI" or automated systems, others with planetary based communications.
 
2013-08-30 07:02:10 PM

SordidEuphemism: Yes, where you can choose your 'level' of actor at any given moment, and the rest runs on autopilot. You're an Emperor. You direct these three villages to mine, and the fourth to grow wheat. Zoom into wheat-village, now you're a minor noble directing the peasants where to plant, etc.

Give the MMO version a 'start-up' time where they can generate life-forms and what-not before other civilizations become aware of them. Maintain random land-masses of a small handful of players, arranged in worlds with a handful of landmasses, and then the worlds in systems, and the systems in constellations, and so forth. Want to conquer the universe? Get busy.

Hell, EVE could do something like this, but in the other direction.


I've had this sort of idea. Even had it tied to subscriptions.  The casual players could only access certain content, like being the citizens that inhabit the mining and wheat farming towns. The idea being that the game's version of Farmville would be fueling other endeavors.
The subscribers get more, having more freedom with their own personal plots of property and having the ability to band together into guilds/townships which make the higher level actors available.
 
2013-08-30 07:16:59 PM
Virtual Pariah: & Sergeant Grumbles:

So, we have ideas. You two know any developers? Kickstarter for OmniGame in 3... 2...
 
2013-08-30 07:31:01 PM

SordidEuphemism: Virtual Pariah: & Sergeant Grumbles:

So, we have ideas. You two know any developers? Kickstarter for OmniGame in 3... 2...


I don't.

Wish I did. I'd be up for developing this if the resources were available.
 
2013-08-30 07:39:12 PM

Sergeant Grumbles: SordidEuphemism: Yes, where you can choose your 'level' of actor at any given moment, and the rest runs on autopilot. You're an Emperor. You direct these three villages to mine, and the fourth to grow wheat. Zoom into wheat-village, now you're a minor noble directing the peasants where to plant, etc.

Give the MMO version a 'start-up' time where they can generate life-forms and what-not before other civilizations become aware of them. Maintain random land-masses of a small handful of players, arranged in worlds with a handful of landmasses, and then the worlds in systems, and the systems in constellations, and so forth. Want to conquer the universe? Get busy.

Hell, EVE could do something like this, but in the other direction.

I've had this sort of idea. Even had it tied to subscriptions.  The casual players could only access certain content, like being the citizens that inhabit the mining and wheat farming towns. The idea being that the game's version of Farmville would be fueling other endeavors.
The subscribers get more, having more freedom with their own personal plots of property and having the ability to band together into guilds/townships which make the higher level actors available.


I like this idea.
 
2013-08-30 07:45:22 PM

iroll: How about "if you really liked playing with the terrain generator in SimCity 2000 but hated the actual city sim, you'll love..." etc.

Because if it doesn't have little people running around on it that I can light on fire, or launch to the top of a mountain, or drown in the sea, it's nothing like Populous.


That.
 
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