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(IGN)   SquareEnix: "What? THAT many people want to play Final Fantasy XIV? Our servers can't handle that...okay, all digital sales are done for now. Gone. Fark these guys"   (ign.com) divider line 136
    More: Stupid, Final Fantasy XIV, Square Enix  
•       •       •

4878 clicks; posted to Geek » on 28 Aug 2013 at 9:12 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



136 Comments   (+0 »)
   
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2013-08-28 07:47:36 AM  
People still play FF IV? Wow.
 
2013-08-28 09:20:18 AM  

BizarreMan: People still play FF IV? Wow.


It was a stinker, and I'm guessing it was tanking badly. They just totally revamped the game, so there is renewed interest.
 
2013-08-28 09:20:24 AM  
Well, that's just farking genius, isn't it?

It's certainly smarter than what I would do.

I'd continue to make sales and introduce a secondary launch date, shuffling all these extra subbed customers to this secondary launch date.  Call it 'The Second Wave' and give them something special for waiting those extra days, something unique and awesome in game.  This, in turn, would prompt even more people to sign up for the secondary launch date in order to take advantage of this special.

In the meantime, I'd be working 24/7 to get new servers set up and ready for 'The Second Wave' launching.

But then I'm a complete moron and not associated with those geniuses at Squarenix who hate money and happy customers.
 
2013-08-28 09:22:27 AM  
I tried it when it first launched. Sucked. Got an email about the beta, never bothered. I was scarred, kind of like with DDO, but not quite as badly.

God, the memories of DDO.... *shivers*
 
2013-08-28 09:24:01 AM  
It does have to be a tricky design problem. If you overbuy hardware to support a launch and your title doesn't launch well, not only did you waste a fark-ton of money but your world is a ghost town and you immediately have a "No one is playing" perception problem to overcome. If you're build is even a little bit underpowered, everyone who doesn't get logged in/their download within 10 minutes is on Twitter telling the world how this is the Worst Launch Evar.
 
2013-08-28 09:25:27 AM  
I stopped at VI.  I have no idea what the appeal is for the games that followed.
 
2013-08-28 09:27:46 AM  
The relaunched (after a shutdown and redevelopment of the game) FFXIV is actually pretty good for an MMO.     It's a lot better than the original FFXIV, and it can stand on its own pretty well.   One character can have any job or class in the whole game, the FATE system is pretty nice, etc.
 
2013-08-28 09:34:59 AM  

Infernalist: Well, that's just farking genius, isn't it?

It's certainly smarter than what I would do.

I'd continue to make sales and introduce a secondary launch date, shuffling all these extra subbed customers to this secondary launch date.  Call it 'The Second Wave' and give them something special for waiting those extra days, something unique and awesome in game.  This, in turn, would prompt even more people to sign up for the secondary launch date in order to take advantage of this special.

In the meantime, I'd be working 24/7 to get new servers set up and ready for 'The Second Wave' launching.

But then I'm a complete moron and not associated with those geniuses at Squarenix who hate money and happy customers.


Who wants mobile phone versions of Dragon Warrior games? Not paying customers, I guess. That company is doing some dumb, dumb, dumb shiat.

/seriously, I'd pay 15 bucks for DW3 on my tablet/phone
 
2013-08-28 09:38:45 AM  

dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.


Hey, I played IV and VI and loved the shiat out of them, and I can safely say there's a few games after those you should probably check out.  Barring the horrid voice directing, X is a very good game and only suffers from it being too linear.  XII is basically Star Wars in Ivalice, but if you understand from the beginning that the two kids are basically the C3PO and R2D2 of the group, it works quite well.

The rest I'd skip, though there's a ton of people that really like IX.  VII gets too much love as a game that wowed people with graphics at the time but otherwise had a really lame story.  This MMO looks like it could be a lot of fun, but I've resigned myself to only play one MMO at a time, and I'm still enjoying SWTOR (yeah I said it).

/FFVI and Chrono Trigger are still 1 and 2 for my favorite games ever
 
2013-08-28 09:40:55 AM  

BizarreMan: People still play FF IV? Wow.


All the time, my fav game in the series. Now FF XIV is another matter...
 
2013-08-28 09:43:11 AM  

jayhawk88: It does have to be a tricky design problem. If you overbuy hardware to support a launch and your title doesn't launch well, not only did you waste a fark-ton of money but your world is a ghost town and you immediately have a "No one is playing" perception problem to overcome. If you're build is even a little bit underpowered, everyone who doesn't get logged in/their download within 10 minutes is on Twitter telling the world how this is the Worst Launch Evar.


Or you could use scalable leased hardware for the launch, this way you only pay for what you need, have the flexibility to spin up more capacity in a matter of minutes, and you get a seamless launch.  Here's the best part, you can scale it back too, and just as quickly.  These companies have lousy systems engineers.
 
2013-08-28 09:44:26 AM  

dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.


I'm in the same boat. Dragon Warrior(s), FF VI, Chrono Trigger; all games that I vut my teeth on and loved. I tried FF VII and didn't get the appeal.
 
2013-08-28 09:46:56 AM  

Infernalist: Well, that's just farking genius, isn't it?

It's certainly smarter than what I would do.

I'd continue to make sales and introduce a secondary launch date, shuffling all these extra subbed customers to this secondary launch date.  Call it 'The Second Wave' and give them something special for waiting those extra days, something unique and awesome in game.  This, in turn, would prompt even more people to sign up for the secondary launch date in order to take advantage of this special.

In the meantime, I'd be working 24/7 to get new servers set up and ready for 'The Second Wave' launching.

But then I'm a complete moron and not associated with those geniuses at Squarenix who hate money and happy customers.


What's the first wave going to think when the second wave gets something unique and awesome that they don't?
 
2013-08-28 09:51:28 AM  

thurstonxhowell: Infernalist: Well, that's just farking genius, isn't it?

It's certainly smarter than what I would do.

I'd continue to make sales and introduce a secondary launch date, shuffling all these extra subbed customers to this secondary launch date.  Call it 'The Second Wave' and give them something special for waiting those extra days, something unique and awesome in game.  This, in turn, would prompt even more people to sign up for the secondary launch date in order to take advantage of this special.

In the meantime, I'd be working 24/7 to get new servers set up and ready for 'The Second Wave' launching.

But then I'm a complete moron and not associated with those geniuses at Squarenix who hate money and happy customers.

What's the first wave going to think when the second wave gets something unique and awesome that they don't?


"Yay, we get to play the game and get ahead while those other losers are stuck waiting another 2 weeks!"
 
2013-08-28 09:51:46 AM  
I've been playing the game, and it's really, really nice. The gameplay is very good - modern-MMO quality. Fast and fun combat system. The graphics are gorgeous, and the client has been solid (and fast - 1920x1080 gets me around 60 fps even with a bunch of players on-screen with a three year old graphics card). It's been more stable than pretty much every WoW content add-on launch, for example. With the multiple-class/multiple-job system, it's going to have a lot of potential for extended play.

Heck, even the gathering and crafting systems are pretty absorbing.

Overall, it's going to do pretty well once they get enough servers online and fix the relatively small number of actual game bugs.
 
2013-08-28 09:53:06 AM  
Probably the only MMO to launch in the next 12 months that won't go F2P. I'm looking at you TESO and Wildstar.
 
2013-08-28 09:53:35 AM  
Square EA-nix.
 
2013-08-28 09:54:58 AM  

Infernalist: "Yay, we get to play the game and get ahead while those other losers are stuck waiting another 2 weeks!"


You've never met gamers, have you? I see it as way more likely that they threaten to ragequit while trashing the game for no good reason.
 
2013-08-28 09:57:01 AM  

dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.


3/14.
 
2013-08-28 09:57:22 AM  

cirby: I've been playing the game, and it's really, really nice. The gameplay is very good - modern-MMO quality. Fast and fun combat system. The graphics are gorgeous, and the client has been solid (and fast - 1920x1080 gets me around 60 fps even with a bunch of players on-screen with a three year old graphics card). It's been more stable than pretty much every WoW content add-on launch, for example. With the multiple-class/multiple-job system, it's going to have a lot of potential for extended play.

Heck, even the gathering and crafting systems are pretty absorbing.

Overall, it's going to do pretty well once they get enough servers online and fix the relatively small number of actual game bugs.


Is gathering and crafting still massive grindfests of minigames that can take 30 mins just to complete one guild leve from all the time spent playing hot and cold on 15 trees than hitting quality about 50 times when making the items that you had to look up on a database because there was no readily available recipe list when the game first came out?
 
2013-08-28 10:00:31 AM  

dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.


I stopped at I on the NES. I have no idea what the appeal is for the games that followed.

/FF 7-9 for life
//5 and 6 are fun, 4 hasn't aged as well
///the rest suck except 12
 
2013-08-28 10:00:54 AM  

dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.


i.chzbgr.com
 
2013-08-28 10:02:11 AM  
Can we just be done with MMOs please? Everything since EQ has been downhill.
 
2013-08-28 10:02:32 AM  

quiotu: dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.

Hey, I played IV and VI and loved the shiat out of them, and I can safely say there's a few games after those you should probably check out.  Barring the horrid voice directing, X is a very good game and only suffers from it being too linear.  XII is basically Star Wars in Ivalice, but if you understand from the beginning that the two kids are basically the C3PO and R2D2 of the group, it works quite well.

The rest I'd skip, though there's a ton of people that really like IX.  VII gets too much love as a game that wowed people with graphics at the time but otherwise had a really lame story.  This MMO looks like it could be a lot of fun, but I've resigned myself to only play one MMO at a time, and I'm still enjoying SWTOR (yeah I said it).

/FFVI and Chrono Trigger are still 1 and 2 for my favorite games ever


I would drop coin for a CT MMO. Or a proper sequel. Or an HD remake. Forget the sequel, REMAKE THE DAMN GAME ALREADY
 
2013-08-28 10:05:01 AM  

Electromax: dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.

I stopped at I on the NES. I have no idea what the appeal is for the games that followed.

/FF 7-9 for life
//5 and 6 are fun, 4 hasn't aged as well
///the rest suck except 12


X-2 had the best combat of all the FF games. Unfortunately it was paired with X-2
 
2013-08-28 10:08:42 AM  

FarkinOgre: jayhawk88: It does have to be a tricky design problem. If you overbuy hardware to support a launch and your title doesn't launch well, not only did you waste a fark-ton of money but your world is a ghost town and you immediately have a "No one is playing" perception problem to overcome. If you're build is even a little bit underpowered, everyone who doesn't get logged in/their download within 10 minutes is on Twitter telling the world how this is the Worst Launch Evar.

Or you could use scalable leased hardware for the launch, this way you only pay for what you need, have the flexibility to spin up more capacity in a matter of minutes, and you get a seamless launch.  Here's the best part, you can scale it back too, and just as quickly.  These companies have lousy systems engineers.


This.  Some people talk like hardware-need spikes are new and unique to gaming rollouts.  Non-gaming companies have been dealing with this for decades and there's a whole industry around it, such as hardware leasing.

/did systems engineering for a software firm in the 80's-90's.  Ran several conventions each year, of various sizes, all using a scalable-leased hardware plan. Some configurations required 5 machines, others needed 200 or more.
 
2013-08-28 10:13:54 AM  

MightyPez: dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.

I'm in the same boat. Dragon Warrior(s), FF VI, Chrono Trigger; all games that I vut my teeth on and loved. I tried FF VII and didn't get the appeal.


7 had its moments, but I never thought it was better than 6 or CT.

Fusing Materia into weapons and armor was fun to a point and had some depth.

I just hated the fact that some characters were just straight up better in all cases, and that any of the good attacks took FOREVER with no way to skip them.

And WHY hasn't FFIV been released on mobiles yet? I might actually pay the SE premium.
 
2013-08-28 10:14:14 AM  
But does the game allow you to do this?

i.chzbgr.com
 
2013-08-28 10:17:17 AM  
Even for a Japanese company, Square-Enix has proven to be completely unable to understand the post PS2 gaming world. Just die already.
 
2013-08-28 10:19:32 AM  

MightyPez: dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.

I'm in the same boat. Dragon Warrior(s), FF VI, Chrono Trigger; all games that I vut my teeth on and loved. I tried FF VII and didn't get the appeal.


Are you me?
 
2013-08-28 10:21:17 AM  

MagicBoris: But does the game allow you to do this?


Max level pre- Ghost Train? That's a time investment.

That's before the Celes raft circle trick isn't it? It's been forever since I've played.
 
2013-08-28 10:21:59 AM  
In other words, they don't want to be EA.

I don't play FF, but this sounds like a wise move on their parts.
 
2013-08-28 10:24:39 AM  

taxandspend: Deneb81: MightyPez: dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.

I'm in the same boat. Dragon Warrior(s), FF VI, Chrono Trigger; all games that I vut my teeth on and loved. I tried FF VII and didn't get the appeal.

7 had its moments, but I never thought it was better than 6 or CT.

Fusing Materia into weapons and armor was fun to a point and had some depth.

I just hated the fact that some characters were just straight up better in all cases, and that any of the good attacks took FOREVER with no way to skip them.

And WHY hasn't FFIV been released on mobiles yet? I might actually pay the SE premium.

http://itunes.apple.com/us/app/final-fantasy-iv/id575119311?mt=8
http://play.google.com/store/apps/details?id=com.square_enix.android _g oogleplay.FFIV_GP&hl=en

I'll never forget my first Final Fantasy:


Roman Numeral fail. I meant VI, not IV.
 
2013-08-28 10:27:21 AM  

Carth: Probably the only MMO to launch in the next 12 months that won't go F2P. I'm looking at you TESO and Wildstar.


TESO won't be F2P.
 
2013-08-28 10:27:50 AM  

Deneb81: MagicBoris: But does the game allow you to do this?

Max level pre- Ghost Train? That's a time investment.

That's before the Celes raft circle trick isn't it? It's been forever since I've played.


It could actually be before or after. You can do the raft circle trick during Terra/Edgar/Banon's scenario, which you could do before or after Sabin's. I don't think it could apply here though. IIRC (I've only done the trick once, about 16 years ago), your other character's levels are not automatically updated until a later point in the game.

That gif is probably made from a hacked save file (I did't make it).
 
2013-08-28 10:29:20 AM  

Wendy's Chili: Carth: Probably the only MMO to launch in the next 12 months that won't go F2P. I'm looking at you TESO and Wildstar.

TESO won't be F2P.


Not when it launches. I'll be amazed if it doesn't go F2P within a year. The MMOG market won't support 4 big name subscription games at $15 a month.
 
2013-08-28 10:29:48 AM  

Carth:
X-2 had the best combat of all the FF games. Unfortunately it was paired with X-2

Yeah, I loved the shiat out of X-2's combat system. Only reason I 100%'d it.

Electromax: 4 hasn't aged as well


Play the remake on DS. They completely updated and revamped it, and made it much more difficult if anything. One of the best games I've ever played.
 
2013-08-28 10:30:48 AM  

Deneb81: MagicBoris: But does the game allow you to do this?

Max level pre- Ghost Train? That's a time investment.

That's before the Celes raft circle trick isn't it? It's been forever since I've played.


Timeline-wise, it's at the same time.
Game-wise, you choose three scenarios, remember? You can choose the Celes scenario first, and have the raft circle trick done before choosing the Sabin scenario.
 
2013-08-28 10:31:08 AM  

quiotu: Hey, I played IV and VI and loved the shiat out of them, and I can safely say there's a few games after those you should probably check out. Barring the horrid voice directing, X is a very good game and only suffers from it being too linear. XII is basically Star Wars in Ivalice, but if you understand from the beginning that the two kids are basically the C3PO and R2D2 of the group, it works quite well.

The rest I'd skip, though there's a ton of people that really like IX. VII gets too much love as a game that wowed people with graphics at the time but otherwise had a really lame story. This MMO looks like it could be a lot of fun, but I've resigned myself to only play one MMO at a time, and I'm still enjoying SWTOR (yeah I said it).


"Too linear" is a helluva deal-breaker for me.  When I want a rail shooter I'll play a rail shooter, not an RPG.  Old-school RPGs are actually very deterministic in terms of plot, but at least A) you're almost always in control, and B) restrictions on how you go about your business are minimal.  Sure, maybe you can't even step over a low fence, but at least your sense of control isn't frequently interrupted by monologues and generally the only thing stopping you from jumping ahead is increased difficulty.  In Dragon Quest III there is nothing stopping you from skipping two major quests and going straight to Isis from Romaly except the challenge -- not to mention how much of the world opens up when you get the ship.  In FFX there is literally a RED ARROW POINTING TO WHERE YOU GO NEXT.  But hey, as long as I'm basically watching a movie. . . yeah, the acting in FFX is terrible too.  Why would I want to sit through this again?

VII was crippled by character idiocy and the emotional appeal of the story relying on the player relating to wangsty issues I really didn't give a crap about -- mainly because every damn character seemed determined to be defined by their baggage instead of overcoming it (well I guess Cloud grows up a little and Cat Shiat gets a change of heart but they're hardly worth the excruciatingly long wait).  Relying on conventional location triggers for a story that essentially amounts to an interactive movie didn't work, either (though in hindsight you could see the direction the franchise was going).  Even though no one could've figured Cloud was Sephiroth's puppet, all evidence indicated they couldn't beat him (and chased him despite having no plan), but Sephiroth wasn't the one who retrieved the Black Materia.  Ok, so. . . when you KNOW you are doing work for the enemy, you stop working.  Really, the Temple could've been the goddamn end of the game if the characters were in the least bit clever.  At least make the bastard earn it.  That's just one example among countless where basically the plot progresses through characters being so stupid they're not much more than Sephiroth's unpaid interns.  And it's not like Sephiroth is even all that clever -- he's mainly just unstoppably powerful until the party catches up for no established reason -- so it's rather aggravating to be told I'm a character that gets easily outmaneuvered by an emo wangsty douchebag.  And no, I really don't give a shiat what happened five years ago when some dick is trying to destroy the world NOW.  Priorities, guys.

VIII was everything wrong with VII turned up to VIII.
 Never got into MMOs because I couldn't get past the fact that nothing ever mattered.  I enjoyed Chrono Trigger because your actions permanently altered the landscape.  MMOs exist to give people something to do.


I've heard good things about IX but I'm allergic to the featured character designs because by that point it was obvious Square was compensating for increasingly vapid characters by making them more cosmetically interesting.

After four straight strikes mostly trending in the wrong direction, I stopped paying attention entirely.  Why do I care?  Because until "new school" took over I was a huge consumer of JRPGs; now I'm a gamer without a market.  Yeah, yeah, I'm old and death awaits me.
 
2013-08-28 10:31:35 AM  

Haplo127x: MightyPez: dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.

I'm in the same boat. Dragon Warrior(s), FF VI, Chrono Trigger; all games that I vut my teeth on and loved. I tried FF VII and didn't get the appeal.

Are you me?


Maybe? Does that mean if we do it it's not gay?
 
2013-08-28 10:31:39 AM  

Deneb81: MightyPez: dragonchild: I stopped at VI.  I have no idea what the appeal is for the games that followed.

I'm in the same boat. Dragon Warrior(s), FF VI, Chrono Trigger; all games that I vut my teeth on and loved. I tried FF VII and didn't get the appeal.

7 had its moments, but I never thought it was better than 6 or CT.

Fusing Materia into weapons and armor was fun to a point and had some depth.

I just hated the fact that some characters were just straight up better in all cases, and that any of the good attacks took FOREVER with no way to skip them.

And WHY hasn't FFIV been released on mobiles yet? I might actually pay the SE premium.


FFIV is on mobiles now, but I warn you - its faceroll easy. FF Dimensions is the way to go.
 
2013-08-28 10:34:35 AM  

BizarreMan: People still play FF IV? Wow.


People love those Spoony Bards.
 
2013-08-28 10:37:15 AM  
As crazy as it sounds I'm actually looking forward to the HD remakes of X and X-2 for PS3/Vita. I still have fond memories of playing X when it came out and it has been over a decade since I played it so I'm curious how it holds up.
 
2013-08-28 10:38:12 AM  
VI is the best, and I'll take on anyone who says otherwise.

VII, VIII, and IX are all very good.

X and X-2 had great combat systems, but I couldn't stand the stories/characters.

After that it gets very hit and miss. Never got into XI, didn't like XII, despised XIII (refuse to touch the sequels), and XIV in its original incarnation was utter garbage. Hopefully it will be better now.

Still not shelling out $15 a month for it. I'm well past the point in my life where I have enough gaming time to justify monthly fees. I still buy plenty of games, but I beat them at my leisure now (finished Bioshock Infinite about a week ago). If it had something like the GW2 model, where I pay once and then can get my money's worth over time, then I'd give it a shot.
 
2013-08-28 10:41:25 AM  

Deneb81: Fusing Materia into weapons and armor was fun to a point and had some depth.


It had systemic depth.  No character depth.  Sure there were tendences, but take Locke in FF6, for example.  He was a thief -- er, treasure hunter.  Treasure hunter, but his trick was "Steal".  He was the only one in the party who could do it (except for Super Happy Fun Bonus Guy).  That was his thing.  He could steal from monsters, because he was a thief treasure hunter.  Celes could not steal, because she was a motherfarking General.

To steal from a monster in FF7, you. . . equip a Steal materia.  Wait.  What?

Oh, that makes perfect sense.  What are these little baubles you attach to your weapons; neuro-implants?  Oh, right, they're magic, fine, but now we've completely abandoned all sense of skill set, which is often a major defining aspect of a person.  And you know, I'm even OK with making the skill accessible to all characters, but at least make them learn it, like picking up spells in FF6.  But as soon as you de-equip the materia, the skill's gone.  What that means is that these characters, even at level 99, are basically scrubs who never bothered to learn a damned thing.  That's at least consistent with the fact that they're pants-on-head retarded as well, but it doesn't make for a particularly heroic tale.

/ that guy
 
2013-08-28 10:42:07 AM  

MightyPez: Are you me?

Maybe? Does that mean if we do it it's not gay?


I suppose you guys can call it masturbation.
 
2013-08-28 10:43:38 AM  

dragonchild: Deneb81: Fusing Materia into weapons and armor was fun to a point and had some depth.

It had systemic depth.  No character depth.  Sure there were tendences, but take Locke in FF6, for example.  He was a thief -- er, treasure hunter.  Treasure hunter, but his trick was "Steal".  He was the only one in the party who could do it (except for Super Happy Fun Bonus Guy).  That was his thing.  He could steal from monsters, because he was a thief treasure hunter.  Celes could not steal, because she was a motherfarking General.

To steal from a monster in FF7, you. . . equip a Steal materia.  Wait.  What?

Oh, that makes perfect sense.  What are these little baubles you attach to your weapons; neuro-implants?  Oh, right, they're magic, fine, but now we've completely abandoned all sense of skill set, which is often a major defining aspect of a person.  And you know, I'm even OK with making the skill accessible to all characters, but at least make them learn it, like picking up spells in FF6.  But as soon as you de-equip the materia, the skill's gone.  What that means is that these characters, even at level 99, are basically scrubs who never bothered to learn a damned thing.  That's at least consistent with the fact that they're pants-on-head retarded as well, but it doesn't make for a particularly heroic tale.

/ that guy


In FF7, Cloud was the best at everything, followed by a few others. The only real differences was their special moves.
 
2013-08-28 10:47:08 AM  

dragonchild: Deneb81: Fusing Materia into weapons and armor was fun to a point and had some depth.

It had systemic depth.  No character depth.  Sure there were tendences, but take Locke in FF6, for example.  He was a thief -- er, treasure hunter.  Treasure hunter, but his trick was "Steal".  He was the only one in the party who could do it (except for Super Happy Fun Bonus Guy).  That was his thing.  He could steal from monsters, because he was a thief treasure hunter.  Celes could not steal, because she was a motherfarking General.

To steal from a monster in FF7, you. . . equip a Steal materia.  Wait.  What?

Oh, that makes perfect sense.  What are these little baubles you attach to your weapons; neuro-implants?  Oh, right, they're magic, fine, but now we've completely abandoned all sense of skill set, which is often a major defining aspect of a person.  And you know, I'm even OK with making the skill accessible to all characters, but at least make them learn it, like picking up spells in FF6.  But as soon as you de-equip the materia, the skill's gone.  What that means is that these characters, even at level 99, are basically scrubs who never bothered to learn a damned thing.  That's at least consistent with the fact that they're pants-on-head retarded as well, but it doesn't make for a particularly heroic tale.

/ that guy


So make it like the job system in FFV?

Which was one of the best systems in the series.
 
2013-08-28 10:51:03 AM  
VII is the best one too bad libs
 
2013-08-28 10:52:54 AM  
Dragonchild, providing rational, reasoned, well-thought-out points for why you dislike a critically acclaimed game is not welcomed in these circles.  Didn't you read the Wikipedia article?  Final Fantasy VII is universally acclaimed by the critics!  And we all know the people writing for the big game sites are the smartest people on the topic!
 
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