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(Blizzard Entertainment)   Blizzard announces Diablo 3 expansion, Reaper of Social Life   (us.blizzard.com) divider line 108
    More: Cool, snowstorms  
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2257 clicks; posted to Geek » on 21 Aug 2013 at 12:05 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-08-21 01:45:28 PM  
No. D3 was horribly boring and repetitive. No way I'm paying for an addon.
 
2013-08-21 01:46:35 PM  
Unless the expansion makes it back to a single-player game (i.e. without all this marketplace stupidity), I'm going with "aw, hell no."

I wanted Diablo II with better graphics, better inventory management  (anyone remember making piles of stuff and leaving them in a safe place as an ersatz "bank?") and a few tweaks.  Sure, we'd have given them crap about it being the same game but with better graphics, inventory management and tweaks- but I'd have played the heck out of it.
 
2013-08-21 01:47:33 PM  

hammer85: grinding_journalist: serial arseonist: [diablo.incgamers.com image 635x350]

[diablo.incgamers.com image 635x296]


Loot 2.0 video
http://au.gamespot.com/events/gamescom-2013/loot-20-diablo-iii-reape r- of-souls-6413370/

Know what I heard through all the "new and exciting" features?

"We know we farked up royally with characters, itemization, and loot in D3. BUT if you pay $60 more, it'll play like it should have when it was released in the first place."

/60x5
//doubt I'll pick up the xpac on day 1; MAYBE after a price drop and a half dozen patches

Doubt that the paragon 2.0 and loot 2.0 wouldn't effect vanilla players as well.  Only the level caps, crusader, and maybe the two new modes are likely to require RoS.


Only the loot updates are confirmed to be part of a free patch for D3C afaik.
 
2013-08-21 01:52:52 PM  
About the Diablo Universe
Widely regarded as a benchmark for the action-role-playing game genre, Diablo (1996) introduced players to the dark, gothic world of Sanctuary and placed them at the center of what would be revealed to be a conflict between the angels of the High Heavens and demons of the Burning Hells over the fate of the world and its inhabitants.

Diablo II (2000), along with its expansion, Lord of Destruction (2001), and several content patches that followed, took the series to new heights and depths, with an elaborate multi-act story, bold new character classes, and an intricate skill system.

Diablo III (2012), sucked ass
 
2013-08-21 01:54:08 PM  

tillerman35: Unless the expansion makes it back to a single-player game (i.e. without all this marketplace stupidity), I'm going with "aw, hell no."

I wanted Diablo II with better graphics, better inventory management  (anyone remember making piles of stuff and leaving them in a safe place as an ersatz "bank?") and a few tweaks.  Sure, we'd have given them crap about it being the same game but with better graphics, inventory management and tweaks- but I'd have played the heck out of it.


The enchanter and "smart loot" seems to be the answer to the "I NEVER WANT TO USE THE AH!!!".  Reroll individual stats like that amazing dex chest you got but was completely ruined by 50 int makes shopping the AH for 50 vit instead not as necessary unless the gold/mat costs are extreme.

Smart loot means that hopefully when you get a quiver you wont see intellect at all on it if its a rare/legendary.

Inventory management is probably going to be addressed by the "less, better, legendary" three steps they're hoping to do.  If their numbers are accurate it's actually pretty impressive.  Going from 900 drops in a single act 3 paragon 40 run to find 1 legendary to 400 with 6 legendaries is a pretty massive change.

I'm on the fence about too little too late, but it's not like I hated the game, I just preferred MWO, DOTA2 and now recently infinite crisis and dragon commander over it, so it just stopped getting played.  Even Marvel Heroes I play more often than it now, though I rarely touch that game with its own set of problems with loot.

A paladin class is pretty much calling to me though.  I really wished it was present in the vanilla.
 
2013-08-21 02:01:29 PM  

A Leaf in Fall: Diablo 3 pretty much killed my desire to play video games.


Done in one.
 
2013-08-21 02:10:41 PM  
12 years and that was the best they could make? That game was my worst purchase in 12 years.
 
2013-08-21 02:14:28 PM  

PhilGed: About the Diablo Universe
Widely regarded as a benchmark for the action-role-playing game genre, Diablo (1996) introduced players to the dark, gothic world of Sanctuary and placed them at the center of what would be revealed to be a conflict between the angels of the High Heavens and demons of the Burning Hells over the fate of the world and its inhabitants.

Diablo II (2000), along with its expansion, Lord of Destruction (2001), and several content patches that followed, took the series to new heights and depths, with an elaborate multi-act story, bold new character classes, and an intricate skill system.

Diablo III (2012), sucked ass


LOL.  I missed that marketing brochure.
 
2013-08-21 02:15:06 PM  
Like a lot of people, I walked away from D3 when the difficulty curve and stupid loot got to be obnoxious.

I came back fairly recently when I was looking for a "jump on, play for 30 minutes, jump off" time-killer when I'm doing freelance work. Some folks in a Fark thread mentioned that the patches and updates made for a more enjoyable experience, and I already owned the game, so I figured what the hell (I don't have much in the way of disposable income, so "it's free" was a big motivator). Wound up buying some pretty good loot for cheap off the Fake-Money AH, breezed through to 60 on two characters.

Pop on about once a week to steamroll a quest or two, usually in the beginning of Acts 3 or 4 ("raise the catapults" is a good one-and-done level before going back to working on freelance stuff). Probably won't buy the expansion because I'm flat-ass broke and I've only got small stretches of free time to play.

/Do the same with SC2 ocasionally, haven't bought that expac either.
 
2013-08-21 02:15:07 PM  

Kyro: I know a thing or two.


Initially I would have believed that if you meant it in the literal sense, but your preceding sentence suggests even that much isn't true.
 
2013-08-21 02:16:09 PM  

swaxhog: 12 years and that was the best they could make? That game was my worst purchase in 12 years.


I played through it once, begrudgingly. I have had literally no desire to play it again. No value for my money.

Meanwhile, I download a $20 game like State of Decay or even the free-to-play Path of Exile beta and I can play it for hours without getting tired of it.
 
2013-08-21 02:19:44 PM  

hammer85: A paladin class is pretty much calling to me though.


They brought back Blessed Hammer....  may be relevant to your interests.

20 min Blizz overview of Pala... err, the Crusader.
http://youtu.be/PsgUzcAAuUQ?t=1m30s
 
2013-08-21 02:21:15 PM  

skozlaw: Kyro: I know a thing or two.

Initially I would have believed that if you meant it in the literal sense, but your preceding sentence suggests even that much isn't true.


98% of American households are online.  I'm making a wild assumption that the Diablo 3 crowd is going to mostly fall into that 98%.

Now granted, I disagree with Blizzard's requirement for an active internet connection purely out of outage issues and American gamers abroad(mostly deployed soldiers).  But that was certainly not enough to make me pull my hair out as it was for so many people.

/And I literally fell asleep playing Torchlight 2.
 
2013-08-21 02:25:09 PM  
People who loved D2 but weren't enchanted by D3 should look into Path of Exile.

F2P, no oppressive pay to win, great core gameplay and a ton of special events/modes (like races to a certain level, or competitions to see who can go the furthest in a limited time, with rewards handed out for in-game customizations and such).

Give it a look, if you miss D2. =)
 
2013-08-21 02:28:05 PM  
I was intrigued until I realized they wanted me to pay them more money to get the game that I should have gotten with the original purchase.

This is akin to ordering a pizza, getting it delivered, finding it full of roaches, cat shiat and lit cigarettes and when you complain, they call it 'pizza innovation.'

And then they try to sell you a new pizza without those innovations.
 
2013-08-21 02:31:06 PM  

serial arseonist: hammer85: A paladin class is pretty much calling to me though.

They brought back Blessed Hammer....  may be relevant to your interests.

20 min Blizz overview of Pala... err, the Crusader.
http://youtu.be/PsgUzcAAuUQ?t=1m30s


Heh, I read the article and the very first thought I had when I saw the Crusader was "Well looks like they're bringing back the Paladin."

I doubt the BH will be glitched this time though. That was the only reason Hammerdins worked so well.
 
2013-08-21 02:40:23 PM  

Kyro: % of American households are online.  I'm making a wild assumption that the Diablo 3 crowd is going to mostly fall into that 98%.

Now granted, I disagree with Blizzard's requirement for an active internet connection purely out of outage issues and American gamers abroad(mostly deployed soldiers).  But that was certainly not enough to make me pull my hair out as it was for so many people.

/And I literally fell asleep playing Torchlight 2.


Wow....and you're supposedly a "web-app developer"?

A quick Google-search and some current statistics are showing that 78% of Americans are online (meaning, any sort of online, including dial-up).  Furthermore, approximately 6% of the population don't even have a high-speed internet option where they live, and even still approximately 1/3rd of the 78% who have internet connections are choosing to not have high-speed internet for whatever reason.

By my fuzzy math, that means approximately 50% of all Americans cannot play Diablo 3 due to the internet requirement.  Sure, argue that those who are choosing to not have high-speed but have it available in their area maybe wouldn't buy it anyway, but there are still many who would if it didn't have that requirement.

http://www.internetworldstats.com/top20.htm
http://www.digitaltrends.com/web/why-are-one-third-of-americans-turn in g-their-backs-on-high-speed-internet/

/it's not as trivial of a decision to include the "always-on" requirement as you want it to believe it to be...
 
2013-08-21 02:41:16 PM  

Kyro: But that was certainly not enough to make me pull my hair out as it was for so many people.


Who's pulling their hair out? You think even one of the people who were only "outraged" over that aspect didn't actually buy the game? The people who screeched exclusively about that all bought the game because they're just stupid fanboys who get upset about everything and biatch about it on the forums.

There are PLENTY of reasons many of us skipped D3, that's just one. I begrudgingly accept the online component of Steam because a) it can be skipped for considerable periods of time and b) it's overshadowed by all the positives and c) the online component is at least required for buying and delivering the content, but with D3 it was just one of many turds in the pile of bullshiat that Blizzard packaged and sold.

And, frankly, whether it upsets you or not, we were right. We worried the online piece would be an impediment to playing initially and it was. The servers blew up and people spent days, in some cases weeks, unable to play a game they paid retail for solely because a component that had nothing to do with the actual game wasn't working. We worried the RMAH would become a pay-to-win system and it did. This thread alone has seen several D3 players lamenting the fact that advancement eventually becomes a matter of gear-grind that virtually requires additional transactions when the built-in random number generator doesn't pan out.

Most importantly we worried that the game was going to be little more than a derivative and pointless rehash of D2 and it was. Many players have complained that it adds little to nothing to the Diablo mythos and doesn't really advance the mechanics of the game in any way.

You can harp on the complaints about the online-only bit all you want and pretend that's the only problem people have with it, but the reality is that it was a lousy, problematic game all around and that's why a lot of us didn't buy it.

I have a hard time justifying a $60 expenditure on a derivative, fragile, pay-to-win game when I can spend half as much on Steam or GoG during a sale and get several games that will provide variety and far more replay value. That's really all there is to it. I don't have ten hours of game time every day so I don't need to buy every game that comes out to occupy my game time. I'm not exactly living in a world where I'm at loss for choices when it comes to where I spend my money on video games, so it doesn't exactly take a lot for someone like Blizzard to blow their chances at my wallet.
 
2013-08-21 02:47:17 PM  
I played the hell out of D2 and I got about a week into D3 and dropped it.;

It's just BORING. In a game about "getting loot" there is very little motivation to actually get any loot because of two major reasons:

1) The auction house makes it too easy to find stuff you want/need to progress the game.
2) The simplification of the skill system has reduced a lot of the complexity and replayabilty of the game

To me these are two real big problems. I have a lot of fond memories of grinding out D2 loot runs to try and find a specific item with a specific enchantment so that it would work well and "mesh" with the skills I assigned to my character. It may sound counter intuitive, but by making it so that there are no real decisions on your character skill progression, they took out a lot of the motivation to go out and acquire the loot in the first place.
 
2013-08-21 02:50:53 PM  

skozlaw: Kyro: But that was certainly not enough to make me pull my hair out as it was for so many people.

Who's pulling their hair out? You think even one of the people who were only "outraged" over that aspect didn't actually buy the game? The people who screeched exclusively about that all bought the game because they're just stupid fanboys who get upset about everything and biatch about it on the forums.

There are PLENTY of reasons many of us skipped D3, that's just one. I begrudgingly accept the online component of Steam because a) it can be skipped for considerable periods of time and b) it's overshadowed by all the positives and c) the online component is at least required for buying and delivering the content, but with D3 it was just one of many turds in the pile of bullshiat that Blizzard packaged and sold.

And, frankly, whether it upsets you or not, we were right. We worried the online piece would be an impediment to playing initially and it was. The servers blew up and people spent days, in some cases weeks, unable to play a game they paid retail for solely because a component that had nothing to do with the actual game wasn't working. We worried the RMAH would become a pay-to-win system and it did. This thread alone has seen several D3 players lamenting the fact that advancement eventually becomes a matter of gear-grind that virtually requires additional transactions when the built-in random number generator doesn't pan out.

Most importantly we worried that the game was going to be little more than a derivative and pointless rehash of D2 and it was. Many players have complained that it adds little to nothing to the Diablo mythos and doesn't really advance the mechanics of the game in any way.

You can harp on the complaints about the online-only bit all you want and pretend that's the only problem people have with it, but the reality is that it was a lousy, problematic game all around and that's why a lot of us didn't buy it.

I have a hard time justifying a ...


But that's true of every single action RPG ever.  Know what I never found in hundreds upon hundreds of hours in D2?  A SOJ that everyone and their mother seemed to have hundreds of (mainly by duping or botting, but still).  Hell, for the longest time, on my 6 Hell unlocked characters I had a single legendary among all of them, Bonespine(?), some dinky level 30 or something mace on my barbarian.

I've found more legendaries in D3 than I ever did in D2.

The rest of your rant boils down to I HATE BLIZZZARD, and I'm not even going to bother.  As if PoE, T2, or any other ARPG isn't just a rehash of the same shiat.  Next you're going to tell me DoTA2 is ground breaking compared to DOTA.

And how a PvE game can be pay to win..../facepalm
 
2013-08-21 03:08:36 PM  

Kyro: 98% of American households are online.  I'm making a wild assumption that the Diablo 3 crowd is going to mostly fall into that 98%.


Yeah, 98% are online.  How many are constantly online?  How many have a good connection?  How many have unlimited broadband?

1.  I am online
2.  I am not constantly online because
3.  I live in a rural area and my only internet is satellite and/or mobile broadband card with a crap connection and that
4.  has a bandwidth cap on it of 10GB a month

Yeah, just being "online" is easy.  Having a good, stable connection is the difficult part, and even that can be challenge in the city if a company is running a monopoly on the service (such as TW or Cox).

Always online does NOTHING to benefit the consumer.  If the game is single player, make it true single player.  Don't give me bull shiat about piracy, that has been proven time and time again to be of no concern (see:  Minecraft).  Always online is about the publisher controlling your gaming experience, making you play by their terms, so they can squeeze every little penny from you.
 
2013-08-21 03:11:52 PM  

INeedAName: scottydoesntknow: INeedAName: I'm admittedly tempted to get D3 for my 360. I know everyone hates on consoles around here, but ARPGs are just better with dual thumb sticks.

That's just Baal trying to corrupt you. FIGHT IT!

[hydra-images.cursecdn.com image 88x204]

Seriously? Explain how a flat, spread out keyboard can beat the ergonomics of a controller? Not to mention I don't have to push a button to stand still, I don't have to click on an enemy to attack them, etc.

I love Torchlight, but am so much happier playing it on 360 than my computer.


You ugh, know that you can pretty inexpensively get a wifi receiver for your computer that lets you use your 360 controller with it right?
 
2013-08-21 03:16:25 PM  

Wingchild: People who loved D2 but weren't enchanted by D3 should look into Path of Exile.


Thanks, downloading it now.  Is the character data is client or server side?
 
2013-08-21 03:27:36 PM  

hammer85: The rest of your rant boils down to I HATE BLIZZZARD


Yea, so much that I own every game they ever released through 2010 except SC2 and three of their SNES games from the early 90s. I even have a Rock N' Roll Racing cartridge from when they were Synapse.

You want to try again or was that little outburst of derp pretty much all you had?
 
2013-08-21 03:30:39 PM  

BraveNewCheneyWorld: Wingchild: People who loved D2 but weren't enchanted by D3 should look into Path of Exile.

Thanks, downloading it now.  Is the character data is client or server side?


Server side, it's pretty much an MMO Diablo.  It's a fun game but it gets grindy quick.
 
2013-08-21 03:33:19 PM  

Burr: Always online is about the publisher controlling your gaming experience, making you play by their terms, so they can squeeze every little penny from you.


I paid $60 and not a penny more.  Wtf does always online have to do with squeezing you for more money?

D3 is an MOARPG.

i1003.photobucket.com
 
2013-08-21 03:43:05 PM  
I just want to brag real quick: I bought Diablo 3's Collector's Edition, and I paid about $17 total after taxes, because I used the long period of time during which the game was delayed again and again to accumulate Gamestop gift cards by answering short online surveys (www.e-rewards.com).  I did the same for Bioshock Infinite.  Best way to pay Steam sale prices for brand new retail games.
 
2013-08-21 04:01:11 PM  

hammer85: But that's true of every single action RPG ever. Know what I never found in hundreds upon hundreds of hours in D2? A SOJ that everyone and their mother seemed to have hundreds of (mainly by duping or botting, but still). Hell, for the longest time, on my 6 Hell unlocked characters I had a single legendary among all of them, Bonespine(?), some dinky level 30 or something mace on my barbarian.


Really? I found 3 through legitimate means. I mean it was basically doing Pindleskin and Mephisto runs over and over, but it was doable. The only thing they truly farked up was the drop rate on Runes. I think the rarest one, Zod, was like a one in 10,000,000 chance of getting.

Plus I got enough good stuff in between getting the SoJs that it kept me going. If SoJ was the ONLY thing I was after, sure I would be burned out after a while.
 
2013-08-21 04:05:34 PM  
I'm going to wait for the next expansion of Fate instead.
 
2013-08-21 04:06:24 PM  
Blizzard is dead to me as well, mostly because they destroyed WoW but D3 was bad too. I've been playing a bit of Path of Exile but have been feeling major game burnout for a couple of months now. Can anyone give me some suggestions? Not FPS games please, I'm more of a RPG gamer. I'm feeling lost without a good game!
 
2013-08-21 04:10:54 PM  
www.userlogos.org
How dare Diablo 3 have a real-money auction house? They didn't have on in Diablo 2! Diablo 2 was pure!

Diablo 3 looked absolutely fantastic in 2010/2011 (the Blizzcon where they had all five classes in the PvP arena). Since that Blizzcon, they kept taking things out, and watering it down, and making it worse. A lot of those dumb changes were to make the game more like Diablo 2. They had item-binding early on (a very necessary way to curb item inflation, whether you have an in-game auction house or not), they had PvP arenas, they had skill runes as items, they had controlled, directed crafting (instead of the fake-gambling crafting they have now), they had the Mystic and item enchantments, they had remote salvage/vendoring. Then, they undid all of that. They obliterated the item market by allowing free trading items; good items would never get destroyed. They gutted crafting into awfulness. They turned skill runes into a toggle, not something you had to seek out. They cut the Mystic but somehow the Jeweler and his terrible gems made it in. There was NO PvP of any kind for almost a year, and then they coughed up one small map and then it took some arm twisting to give up a measly 30% damage reduction aura for PvP.

Most people point at the RMAH, completely ignoring how people played D2, as the reason for all of D3's ills. D3's ills were legion, and most of it were dumb mistakes they made in D2, had fixed in WoW, and chose to completely ignore when D3 came out. They tried to go in a new direction, but they didn't go far enough.

Hopefully, this expac does for D3 what Lord of Destruction did for D2, minus skill synergies and Enigma, which sucked. What they need to do is:
-Get rid of Magic Find, permanently.
-Change main stat damage scaling. Currently, it's a percentage increase (1 Strength = 1% more damage). This is bad. It makes the gap between good gear and great gear way, way too large. A linear system behaves better, scales better, and is easier to balance.
-Limit/cap/kill critical strikes and critical strike damage. Crit damage is even crazier than main stat damage. Both together, plus attack speed, causes all sorts of runaway damage.
-Much more item binding. Slow down the gear inflation.
-Make it crafting, not gambling. Allow more chosen stats on crafted gear.
-Class resources need to count. Most builds are designed to completely ignore resources. If the developers don't want people to go out of mana, then they may as well get rid of it (this was also a major problem in D2; nobody ever put a single point into Energy except for a couple of weird Energy Shield builds).
-No more percentage life steal; way too destabilizing, and now your DPS is your main defensive stat. Life on hit is okay, to a point. It needs a lot of fine tuning. Currently (patch 1.7 or whatever it was) it's too powerful.
-Just release the PvP arena map from that Blizzcon. So much better than the pathetic brawl pub they have now.
 
2013-08-21 04:11:32 PM  
this will at the very least be a very good looking game.

I like the new class but I would think they would offer more.  I was thinking at least two new classes and maybe some more hirelings.

Besides the crusader seems too much like the paladin.  I was hoping for some sort of warlock type character who gave up on the angels helping and sought out new allies from some deep dark dimension.
 
2013-08-21 04:18:25 PM  

scottydoesntknow: hammer85: But that's true of every single action RPG ever. Know what I never found in hundreds upon hundreds of hours in D2? A SOJ that everyone and their mother seemed to have hundreds of (mainly by duping or botting, but still). Hell, for the longest time, on my 6 Hell unlocked characters I had a single legendary among all of them, Bonespine(?), some dinky level 30 or something mace on my barbarian.

Really? I found 3 through legitimate means. I mean it was basically doing Pindleskin and Mephisto runs over and over, but it was doable. The only thing they truly farked up was the drop rate on Runes. I think the rarest one, Zod, was like a one in 10,000,000 chance of getting.

Plus I got enough good stuff in between getting the SoJs that it kept me going. If SoJ was the ONLY thing I was after, sure I would be burned out after a while.


Yup.  Pretty sure I only had the bonespine.  I might have had a unique chest piece as well (some vague recollection of one), but I know for sure that my giant loot roll claim to fame was that mace.  I had a bunch of set items and actually had some luck with the rune farming so made some nifty runewords on my sorc, but never any uniques.

And as much as people "despise" the simplified skills of D3, it was still far better than early D2 and even LoD where you could build entire characters that instantly become nothing once you hit hell difficulty, with no way to get back the time and effort.  A bone spear necro, nope, pretty much useless.  A poison necro, same.  Mega skel army of death...HA!

The itemization in terms of "build" making was definitely better in D2 (which focused on boosting skills rather than stats), but I seriously don't understand all the hate for the items in D3.  It's as if they forgot entirely what ARPGs are about.  D2 was just as bad as D3 in terms of WHY, WHY WONT A GOOD BOW DROP.  I know plenty of people who cleared inferno never touching the AH.

D3s biggest weakness is the complete focus on all your damage being concentrated on a single weapon, so that if you had great gear elsewhere, a shiatty weapon would still make you incredibly weak.

And PoE skill tree is the biggest smoke screen ever.  The illusion of choice isn't a choice, just like in D2.  Want to get to the end of the game and not suck, get a -> z.
 
2013-08-21 04:32:46 PM  
i'll give it 5 years and play it as a complete goty version for $20.
 
2013-08-21 04:38:49 PM  
I spent a lot of time in that game with friends and beat Diable on Inferno several times. After that it was just boring. I stopped playing after the valor system came out. It was fun playing and the valor gave you more levels to ding to, but there weren't many side missions. And even playing with monster strength it just got to the point where you were playing the same maps and side missions over and over. I looked around in the AHs and tried selling (farming) to build a decent character (back when I was building my first Act 3/4 Inferno DH), but then saw pics like this of bot gold / item mining farms

diablo.incgamers.com

And realized that would go nowhere. And that the auction house rates were fuxored by the influx of all the bot-mined items driving down the value of your drops. Since the game seemed to built around the idea that the AH should be used since the drops were completely random and the amount of time required to get a relevant drop for your class was mind nummingly long, I just figured the game was broke and moved on.

Has any of this changed? i haven't followed up on D3 in some time.
 
2013-08-21 04:47:11 PM  

MadMattressMack: I spent a lot of time in that game with friends and beat Diable on Inferno several times. After that it was just boring. I stopped playing after the valor system came out. It was fun playing and the valor gave you more levels to ding to, but there weren't many side missions. And even playing with monster strength it just got to the point where you were playing the same maps and side missions over and over. I looked around in the AHs and tried selling (farming) to build a decent character (back when I was building my first Act 3/4 Inferno DH), but then saw pics like this of bot gold / item mining farms

[diablo.incgamers.com image 392x353]

And realized that would go nowhere. And that the auction house rates were fuxored by the influx of all the bot-mined items driving down the value of your drops. Since the game seemed to built around the idea that the AH should be used since the drops were completely random and the amount of time required to get a relevant drop for your class was mind nummingly long, I just figured the game was broke and moved on.

Has any of this changed? i haven't followed up on D3 in some time.


Well, if everything that was in that video posted above makes it in and works as advertised, solo farming becomes much better because you can kinda "perfect" the stats on items and don't have so much "shiat" to sift through in the first place.  A cut in half of drops in a typical run while improving the quality means that you might actually check those blues rather than only picking up the yellows to cry everytime you inspect and realize they are shiat. (which might also be fixed with the "smart loot").

And the loot run seems right up your ally, a completely randomized 15-20 minute "dungeon crawl" rather than going through the normal acts.

I'm cautiously optimistic at what I'm seeing in this expansion, but once again it might be a case of too little too late.

I never really had an issue with the AH in the first place, so your miles may vary.  I know that I was kinda hitting a brick wall in Inferno act 4 (namely due to fark reflect damage as a DH) but once I found a legendary wizard orb I was able to afford a much...much better weapon than I was currently using (it more than doubled my stat box dps) and still left some over for other minor upgrades that doubled my health and gave me a decent chunk of survivability.
 
2013-08-21 05:03:57 PM  

hammer85: MadMattressMack: I spent a lot of time in that game with friends and beat Diable on Inferno several times. After that it was just boring. I stopped playing after the valor system came out. It was fun playing and the valor gave you more levels to ding to, but there weren't many side missions. And even playing with monster strength it just got to the point where you were playing the same maps and side missions over and over. I looked around in the AHs and tried selling (farming) to build a decent character (back when I was building my first Act 3/4 Inferno DH), but then saw pics like this of bot gold / item mining farms

[diablo.incgamers.com image 392x353]

And realized that would go nowhere. And that the auction house rates were fuxored by the influx of all the bot-mined items driving down the value of your drops. Since the game seemed to built around the idea that the AH should be used since the drops were completely random and the amount of time required to get a relevant drop for your class was mind nummingly long, I just figured the game was broke and moved on.

Has any of this changed? i haven't followed up on D3 in some time.

Well, if everything that was in that video posted above makes it in and works as advertised, solo farming becomes much better because you can kinda "perfect" the stats on items and don't have so much "shiat" to sift through in the first place.  A cut in half of drops in a typical run while improving the quality means that you might actually check those blues rather than only picking up the yellows to cry everytime you inspect and realize they are shiat. (which might also be fixed with the "smart loot").

And the loot run seems right up your ally, a completely randomized 15-20 minute "dungeon crawl" rather than going through the normal acts.

I'm cautiously optimistic at what I'm seeing in this expansion, but once again it might be a case of too little too late.

I never really had an issue with the AH in the first place, so your miles ma ...


One of my friend's wives doesn't work and played non stop all day, every day. She had a DH build so I got a lot of her hand me downs. After I switched to netheral tenderals (sp?), which do health recover, and got a 2-3% damage return bow (i think those were the stats, it's been a while) I started being able to kite reflect damage bosses with some effort. Someone else I knew gave me $20 USD worth of gold in the RMAH and the build I had after that was able to solo up to almost to Diablo on Inferno (would first shot crit for something like up to 80,000-90,000 HP with something like 5% health return). I ran out of steam trying to think of how long it would take to build him into a character capable of doing it solo without paying real money.

I tried building a couple of other classes and got one up to 52 (I think it was a barbarian) and a 30 something Monk, but it was still the same maps over and over.

I'll watch this with interest then. Though if a couple of friends throw down on it I'm pretty sure I will so we can team up on it.
 
2013-08-21 05:39:29 PM  

A Leaf in Fall: Diablo 3 pretty much killed my desire to play video games.


Arkham Asylum did that for me.  I know, everyone says it's a great game and all that, but I wasn't all that enthralled.  I forced myself to play it because I try to beat every game I buy.  And then one day in March 2011... I just stopped.

And I haven't played a console game since then.  I have played a single PC game (Heart of the Swarm) and two 3DS games (Ghost Recon and Mario Kart).

I don't know what happened.  Video games used to be my entertainment life.
 
2013-08-21 05:51:30 PM  

Wingchild: People who loved D2 but weren't enchanted by D3 should look into Path of Exile.

F2P, no oppressive pay to win, great core gameplay and a ton of special events/modes (like races to a certain level, or competitions to see who can go the furthest in a limited time, with rewards handed out for in-game customizations and such).

Give it a look, if you miss D2. =)


I am one of those peoples. I bought D3 and played it, but something was amiss...It seemed...I dunno, different. I didn't have the desire to get into that grinder anymore.
 
2013-08-21 05:56:08 PM  

elchip: A Leaf in Fall: Diablo 3 pretty much killed my desire to play video games.

Arkham Asylum did that for me.  I know, everyone says it's a great game and all that, but I wasn't all that enthralled.  I forced myself to play it because I try to beat every game I buy.  And then one day in March 2011... I just stopped.

And I haven't played a console game since then.  I have played a single PC game (Heart of the Swarm) and two 3DS games (Ghost Recon and Mario Kart).

I don't know what happened.  Video games used to be my entertainment life.


it sucks to grow up sometimes.  no one game ended my desires, they just dont seem so interesting anymore, along with many other kinds of entertainment that i just 'outgrew'.
 
2013-08-21 06:11:41 PM  
The Flexecutioner:
it sucks to grow up sometimes.  no one game ended my desires, they just dont seem so interesting anymore, along with many other kinds of entertainment that i just 'outgrew'.

I'm in that place too.  I wind up just watching marathons of whatever show I never saw on netflix when I get bored, it's depressing.  TBH, I think there could be a game that I'd get into... but nobody's made it.  There's a lot of games that have some nice aspects, but it seems that every one of them makes some critical mistake and leaves something out of development, which winds up killing the fun.  Personally, I'd love a game that was across between Diablo II, Arma, Skyrim, Darkfall, and WoW.
 
2013-08-21 06:16:00 PM  

elchip: A Leaf in Fall: Diablo 3 pretty much killed my desire to play video games.

Arkham Asylum did that for me.  I know, everyone says it's a great game and all that, but I wasn't all that enthralled.  I forced myself to play it because I try to beat every game I buy.  And then one day in March 2011... I just stopped.

And I haven't played a console game since then.  I have played a single PC game (Heart of the Swarm) and two 3DS games (Ghost Recon and Mario Kart).

I don't know what happened.  Video games used to be my entertainment life.


Maybe it's because after a couple hours it dawns on you you've played the same games in different forms for decades.

I find that and a gravitation towards more thoughtful games has happened as i've aged. Have no patience for 'generic FPS IV' or 'action car explosion 5', but give me an innovative strategy game and i'm all set.
 
2013-08-21 06:41:31 PM  
The PS4 version of Diablo III will have single player offline, couch coop play, and will remove the RMAH. That's basically most of the complains people had about the game with the added bonus of coop on the same screen.

Oh and how can some of you call Diablo boring and repetitive and then claim POE is amazing? I was in the closed beta for POE did everything there was, did the same in open beta, it gets boring after like a week, since you can blow through the acts in an hour or two each and you spam the same ONE OR TWO MOVES all game long. Also the story sucked ass, the rares dropped like candy coming out of a pinata, and even uniques were common as fark. It quickly got the point where me and the people I played with didn't even pick up 95% of the "rares" because they weren't even worth the inventory space to NPC. Lastly, the trading system in POE is the dumbest farking idea in the world. They literally thought having you spam global chat looking to trade items for items with players was a good idea. Pro tip, it wasn't. You'd sit around for countless time for someone to have the thing you needed, and then they'd want like 50 times the worth of it, or they'd end up having the wrong item, or some other nonsense that would result in you just wasting time.
 
2013-08-21 07:02:56 PM  
If it still has the gold and real money auction house, I won't buy it.
 
2013-08-21 07:07:57 PM  

Walt_Jizzney: I am one of those peoples. I bought D3 and played it, but something was amiss...It seemed...I dunno, different. I didn't have the desire to get into that grinder anymore.


I actually bought D3 at release, stomped my way through the game as a monk, got into Inferno difficulty, and had a huge "meh" moment. For some reason I really enjoyed pushing my Necromancer and Sorc through tons of games in D2, but D3 just wasn't paying off the same way. It's pretty, but there was something lacking about it. I think it had to do with the way difficulty was scaling, much as D2 got somewhat broken after the post-LoD patches came out (rendering numerous enemies immune to entire categories of damage at a time, thus trashing heavily-customized specs due to an inability to actually kill things).

I rerolled a Witchdoctor, played that up, got into Inferno again and completely lost interesting in playing.

I ran into Path of Exile a while after while exploring free games I hadn't tried. I find it's very relaxing, reminds me of D2 in all the good ways, and I like that I was able to download it without shelling out $60 to Blizzard for the privilege. I've still got D3 on my desktop but only one of the games gets any attention. (Though admittedly PoE has been competing lately with a bunch of on-sale games, and League of Legends, and the FFXIV betas, and Civ 5, etc -- but these fall under the heading of "good problems" and are nothing I would complain about.)
 
2013-08-21 07:09:14 PM  

Trocadero: Hopefully, this expac does for D3 what Lord of Destruction did for D2, minus skill synergies and Enigma, which sucked. What they need to do is:
-Get rid of Magic Find, permanently.
-Change main stat damage scaling. Currently, it's a percentage increase (1 Strength = 1% more damage). This is bad. It makes the gap between good gear and great gear way, way too large. A linear system behaves better, scales better, and is easier to balance.
-Limit/cap/kill critical strikes and critical strike damage. Crit damage is even crazier than main stat damage. Both together, plus attack speed, causes all sorts of runaway damage.
-Much more item binding. Slow down the gear inflation.
-Make it crafting, not gambling. Allow more chosen stats on crafted gear.
-Class resources need to count. Most builds are designed to completely ignore resources. If the developers don't want people to go out of mana, then they may as well get rid of it (this was also a major problem in D2; nobody ever put a single point into Energy except for a couple of weird Energy Shield builds).
-No more percentage life steal; way too destabilizing, and now your DPS is your main defensive stat. Life on hit is okay, to a point. It needs a lot of fine tuning. Currently (patch 1.7 or whatever it was) it's too powerful.
-Just release the PvP arena map from that Blizzcon. So much better than the pathetic brawl pub they have now


Man, I've been saying most of this since D3 Beta. Binding and inflation especially. The damage scaling as well are great points.

MadMattressMack: And realized that would go nowhere. And that the auction house rates were fuxored by the influx of all the bot-mined items driving down the value of your drops. Since the game seemed to built around the idea that the AH should be used since the drops were completely random and the amount of time required to get a relevant drop for your class was mind nummingly long, I just figured the game was broke and moved on.


I stopped playing but also great points here. There were tons of exploits when the game was released and they were not at all prepared. I tried to make posts on the beta forums and was met with rabid fanboy rage about, "its just the beta stop qqing!!" by children. Then the game hit hyperinflation, bots were all over the place, prices soared, no one could buy anything, and the only way to progress was to checkpoint restart yourself in a place where chests auto/likely spawned.

They created a powerful incentive in RMAH without realizing the desperate attempts people will go through to min/max a system.

Thankfully I think all of the people who made those decisions were 'transferred' to new assignments. When I go to Blizzcon this year I'm going to tell them not to fark it up this time.
 
2013-08-21 07:47:40 PM  

TwistedFark: I played the hell out of D2 and I got about a week into D3 and dropped it.;

It's just BORING. In a game about "getting loot" there is very little motivation to actually get any loot because of two major reasons:

1) The auction house makes it too easy to find stuff you want/need to progress the game.
2) The simplification of the skill system has reduced a lot of the complexity and replayabilty of the game

To me these are two real big problems. I have a lot of fond memories of grinding out D2 loot runs to try and find a specific item with a specific enchantment so that it would work well and "mesh" with the skills I assigned to my character. It may sound counter intuitive, but by making it so that there are no real decisions on your character skill progression, they took out a lot of the motivation to go out and acquire the loot in the first place.


yeah, people forget that Diablo 1 was a pure dungeon crawler, and that Diablo 2 was a lot better not just because of better level/enemy design and multiplayer but also because of the expanded skill trees/loot system

in the end Diablo 3 had worse level/enemy design and no PVP, so that leaves the entire game leaning on loot/skill trees to be fun and... they screwed that up too, hence a game that is both easy to play but not fun and easy to burn out players looking for fun
 
2013-08-21 08:20:26 PM  

elchip: A Leaf in Fall: Diablo 3 pretty much killed my desire to play video games.

Arkham Asylum did that for me.  I know, everyone says it's a great game and all that, but I wasn't all that enthralled.  I forced myself to play it because I try to beat every game I buy.  And then one day in March 2011... I just stopped.

And I haven't played a console game since then.  I have played a single PC game (Heart of the Swarm) and two 3DS games (Ghost Recon and Mario Kart).

I don't know what happened.  Video games used to be my entertainment life.


I play on average 1-2 games a year.  This year I would recommend the new Tomb Raider. I had a lot of fun with that and it had a nice origin story. Give it a try and get back on the saddle.
 
2013-08-21 09:18:11 PM  
You're going to have to shell out dough for 1 new hero and an extra few hours of novel gameplay? No wonder MOBAs are ruling the landscape.
 
2013-08-21 09:38:21 PM  
I thought about buying the SC2 expansion then I remembered DIII
 
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