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(Metro)   Death threats convince BioWare writer to resign   (metro.co.uk) divider line 48
    More: Sad, Bioware, Dragon Age, death threats, negativity  
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8145 clicks; posted to Geek » on 16 Aug 2013 at 2:02 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



Voting Results (Smartest)
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2013-08-16 12:37:35 PM
8 votes:
This is why we can't have nice things.
2013-08-16 02:08:33 PM
5 votes:
I have never felt the urge to kill someone's children.
I have never felt the urge to threaten to kill someone's children.
I have never even felt the urge to joke about threatening to kill someone's children.

What the fark is wrong with you people?  Red Sox fans are like Jane Austen characters compared to you.
2013-08-16 01:27:46 PM
3 votes:
While Dragon Age 2 did suck in every area except the upgraded combat (and that was more of a lateral shift), there is absolutely no reason to do anything except say how much it sucks. Death threats and anything like it do nothing except make the rest of us look bad.

/F*cking kids
2013-08-16 01:24:30 PM
3 votes:
The people who did this are sick. A poorly received video game does not warrant death threats.
2013-08-16 04:52:43 PM
2 votes:
Gaming's greatest enemy is gamers.
2013-08-16 03:53:27 PM
2 votes:
Stop breaking the law, assholes!

Seriously.  Death threats are against the law.  So stop making them.
2013-08-16 02:42:03 PM
2 votes:

TV's Vinnie: Ambivalence: This is why we can't have nice things.

I think the fact that she castrated Dragon Age II was her fault why we can't have nice things.


It's highly unlikely that one person, especially one of the writers, was involved in the game design decisions or in any way made the final approval one game mechanics.  Issues with the quality or lack of it would likely be the responsibility of the creative director(s) or possibly resulted from publisher influence/interference.

Fans harassing someone doesn't help actually communicate problems people had with the game, and makes such complaints easier to write off.
2013-08-16 02:41:44 PM
2 votes:
scottydoesntknow:

Blizzard tried doing that to cut back on Forum/Game douchebaggery with their Real ID plan.

The problem with that being that it would make internet stalking far too easy for a game community with a sizable chunk of mentally and emotionally unstable players. Female toons already get harassed and propositioned on WoW relentlessly; knowing that the player is really a woman and having a link to her real identity would have lead to some horrifying situations.

Don't believe me? Go spend an hour in Goldshire on Moon Guard or another RP server listening to the general chat and yells.

The simplest solution would be to actually enforce the conduct rules and start wielding the banhammers, but they don't want to loose half their subscriber base through banning.
Ant
2013-08-16 02:36:08 PM
2 votes:
Jesus farking Christ! Get a life!

If you threaten someone or their children with death over a stupid video game, you need to remove yourself from the planet.
2013-08-16 02:31:56 PM
2 votes:

HotIgneous Intruder: why would any company want anyone to


To stop exactly this type of shiat.

Game forums are den of pure, unapologetic stupid. If you think Fark politics threads get bad, allow me to point you to Youtube comments and, from there, allow me to point you to video game forums. When you get a group of anonymous people together in a competitive environment like that the whole thing just goes to complete shiat. It's like every single frustration the people had is brought out in this anonymous setting and the racism and homophobia and general insults just flow like a river. It's insane. Video game players are just awful when they get together.
2013-08-16 02:22:56 PM
2 votes:
Law enforcement should be involved in the case of death threats serious enough to make the woman quit her job.
2013-08-16 02:13:48 PM
2 votes:

FrancoFile: What the fark is wrong with you people?


Anonymity and immaturity combined into a highly competitive setting where there are virtually no consequences for any action or statement.

The same reason you spend most of your time in Black Ops multiplayer listening to some high-pitched little weasel scream homophobic and racist slurs into your ear if you don't turn the other mics off.

Or, to sum it up, what more would you expect from the sort of underdeveloped nitwit who would take a video game seriously?
2013-08-16 02:01:26 PM
2 votes:
The fark is wrong with people?
2013-08-16 12:56:51 PM
2 votes:
Tell me again how the Internet Generation is the best
2013-08-16 12:31:40 PM
2 votes:
How the hell are obese basement-dwelling bigots who can't stand the sun going to ever follow-through on their Internet tough-guy threats to kill their kids leaving school?
2013-08-17 10:22:08 AM
1 votes:

Vaneshi: Inchoate: That seems to me like a pretty wretched social order, and it will get worse if people don't step up and repudiate these deranged shut-ins when they spew their venom.

Except that as Mike quite correctly states the publishers of video games want their 'fans' to be totally and utterly fanatical about the product(s), they want them out there buying the game, the season pass and everything else they can get long before a review ever comes out.  They want them charging around online slagging off the competition.  In short they want them rabid and vocal.

Well... they are.  EA (and all the others) have got exactly what they want.  Vocal and rabid fans with poor impulse control.  Bit late to complain about it when the monster you've created turns around and craps on your own front doorstep is it not?


"It sucks that she got raped, but... I mean, did you see what she was wearing?"

You are officially blaming the victim for the behavior of a community of self-entitled assholes who put a woman and her family through a period of paralyzing fear and anger over a farking game. I don't care if EA came out and said, "We hope you guys get so passionate about this that you make death threats LOL", they don't number mind control among their evil powers. People need to learn that they are responsible for their own farking actions, regardless of the power of PR and marketing.

I worked with Hepler and her husband at BioWare for many years. They're generous, intelligent, hard-working people, like pretty much most game developers are. The fact that they helped make a game for you to play does not give you a right to farking send them death threats OR victim-shame them when they complain about getting death threats.

The Internet needs to grow the fark up. Starting with you.
2013-08-17 03:23:37 AM
1 votes:
You know what the worst part of people posting death threats is?

When a game goes wrong there is never any actual chance for a reasonable post mortum, no chance to make suggestions as a player why you think X in design didn't work, you just get people yelling and screaming about how the game destroyed everything they loved and how everyone should just die.

I mean I've complained about games, and I've complained about Bioware games, but keep your vitriol for the game, not any of the people involved.

Granted, this is the internet, so I can't tell which people are actually horrible angry small people and which people post this kind of thing just to inflict emotional distress for the lulz.
2013-08-16 07:58:31 PM
1 votes:

Inchoate: the_sidewinder: /Oh, and if you are wondering what the pet peeve detail was that had me upset, it was that there was an AI that controlled all the Reapers living on the Citadel itself, yet was incapable of noticing that some Protheans had gotten onto the Citadel after their extinction event and messed with the Keepers so that the Citadel Relay would not open up and let the Reapers through. This AI was also seemingly incapable of signaling the Reapers that it was once again time to harvest life, and so Sovereign was left as a Vanguard, that could interface with the Citadel to open the Relay, whereas the AI, once again, was seemingly incapable of doing so

I hadn't thought of that. Good point.


Also consider that the Catalyst tells you that organics and synthetics can never, never, never work alongside one another because they will always war. It of course did not want to hear your rational debate about the best outcome on Rannoch since it just knows better. Yeah, that's the ticket!
2013-08-16 06:54:27 PM
1 votes:
You know, after reading about people so pathetic that they make death threats over a video game, I now realize that I'm kicking ass in life.
2013-08-16 06:23:44 PM
1 votes:

Vaneshi: Except that as Mike quite correctly states the publishers of video games want their 'fans' to be totally and utterly fanatical about the product(s), they want them out there buying the game, the season pass and everything else they can get long before a review ever comes out. They want them charging around online slagging off the competition. In short they want them rabid and vocal.

Well... they are. EA (and all the others) have got exactly what they want. Vocal and rabid fans with poor impulse control. Bit late to complain about it when the monster you've created turns around and craps on your own front doorstep is it not?


Erm, quite a lot of pursuits boast vocal and rabid fans with poor impulse control, and quite a lot of corporate interests encourage zealous product loyalty. It's not exclusive to video games. The word is short for "fanatic" for a reason.

Even if the company is meaningfully culpable in stoking the flames of crazy in their fanbase (a pretty dubious assumption), I'm not really sure why that's supposed to excuse vicious personal threats and other psycho shiat.

I know over-the-top personal insults are de rigueur in a lot of nerdier parts of the internet. Sure, fine. They cease being so wacky and hyperbolic and ironic when you send them to someone who's not in on the "joke", and people who don't realize that are either sociopaths or have spent too much time in a toxic environment.
2013-08-16 06:10:20 PM
1 votes:

mrlewish: More real choices in a video game that effects possible outcome = NP problem.


The way I've always heard it put is in terms of cards.

Each card is a story setpiece.

Assume 7 cards.

Pure branching: Each playthrough sees 3 cards.
Pure straight-line: Each playthrough sees 7 cards
Pretend branching: Each playthrough sees 6 cards and the extra card's resources go to branching.

Now do the same with 15 cards, 31 cards, etc, etc, etc.

It gets unsustainable really, really fast.
2013-08-16 05:35:14 PM
1 votes:

Inchoate: It seems even more cowardly to just meekly accept that bogus SWAT-team calls, doxing, death threats, rape threats, hate mail, etc. etc. etc. are par for the course in this "changed social order" and to say that people just need to learn to deal. That seems to me like a pretty wretched social order, and it will get worse if people don't step up and repudiate these deranged shut-ins when they spew their venom.


This.  None of that should be condoned or considered something to just deal with.  Well, except hate mail.  Our society might have some growing pains in dealing with adjusting to such instant social media feedback, but the idea that it's either assholes and anarchy or the highway is a depressing thought.
2013-08-16 05:12:02 PM
1 votes:

Mike_LowELL: I don't disagree with you at all. Though dicks aren't going to go away. I think it's more important for people to realize that the social order has completely changed. The Deus Ex quote put it best: "The basic human need to be watched was once satisfied by God. Now, the same functionality can be replicated with data-mining algorithms." The whole weight of the world can be brought down on anyone at any time. And if you're going to get into the business of any media platform, you're going to take a lot of criticism, regardless of whether it's valid. Our brains never evolved for this kind of feedback cycle, for the amount of feedback you can get at any one time. But everyone has either one of two choices: Deal with it, or get off the grid. And we'll see how long before it becomes inconvenient to do the second one.


It seems even more cowardly to just meekly accept that bogus SWAT-team calls, doxing, death threats, rape threats, hate mail, etc. etc. etc. are par for the course in this "changed social order" and to say that people just need to learn to deal. That seems to me like a pretty wretched social order, and it will get worse if people don't step up and repudiate these deranged shut-ins when they spew their venom.

taoistlumberjak: PC gamer trolls will typically do things that are more off the wall (the one that comes to mind is the guy who sprayed a nude picture tag on a wall and then promptly ambushed all who stopped to gawk). PC trolls are, generally, more creative.


I'm not seeing the problem in this particular example. That guy sounds like a magnificent bastard rackin' up the kills.
2013-08-16 04:54:20 PM
1 votes:

HeartBurnKid: Nemo's Brother: I would love to see some of these gamers do hard time.

/This is pretty typical PC Gamer behavior though. It is why it will always be inferior: the gamers themselves.

if Dragon Age 2 were a console game, you'd look pretty dumb. Oh wait, it is.


/if you've ever been on Xbox Live, you know that console gamers are worse than PC gamers could ever be.


Not wanting to start the usual PC vs. Console pissing match, but bullshiat. Both of them contain cesspools of filth. For every whiny 12-year-old on XBL there's some farktard running around Counter-Strike spraying porn images or swastikas while screaming "n*****r lover" into the mic.

Admitting that there's filth on both sides doesn't mean you have to go out and buy a console and make sweet love to it's HDMI port.
2013-08-16 04:47:41 PM
1 votes:
You know, there's a difference between saying someone should be fired and someone should be killed.
2013-08-16 04:43:14 PM
1 votes:

Gordon Bennett: cgraves67: The people who did this are sick. A poorly received video game does not warrant death threats.

Oh, I don't know about that. Have you ever played State of Emergency on the PS2?


I have, and it wasn't.  It's not even close to the worst game I've ever played.  There's never a good reason to threaten physical violence due to the quality of a game.
2013-08-16 04:36:53 PM
1 votes:

that bosnian sniper: There's a point to be made when it comes to that sort of thing, though you're right in that it's distinct from the quality of game play. In regards to the former rather than the latter, not to sound xenophobic but you'll notice the overwhelming majority of this sexist stuff comes straight from Japan. That's by no stretch of the imagination limited to video games, look at anime and manga as well. Critics of this crap would be devoting their time and resources to criticizing the seedier and misogynistic aspects of Japanese culture, and not any particular genre through which that culture bleeds.


Japan has a lot of problems with misogyny in media and media fandom, but to place primary blame on them and on Japanese games is simplifying the issue quite a lot. To be sure, chauvinistic stuff from Japan can reinforce the problem here, but plenty of the insane sexist crap that bubbles up in games and among gamers has nothing to do with Japan at all.
Ant
2013-08-16 04:31:51 PM
1 votes:

Well I use Mac/Linux...: CSM101: [snackedup.files.wordpress.com image 568x276]

/had to

Yeesh.  Someone reproduced with that?


Would you ask that if she was a male?
2013-08-16 04:19:56 PM
1 votes:

Mike_LowELL: Jim from Saint Paul: Came in here to see someone defending douchebags and assholes.

Leaving satisfied.

/thanks Mike!


Nowhere in this thread was I defending anything you've written.

img.fark.net

http://www.fark.com/comments/7892043/85961939#c8 5961939">Mike_LowELL: Oh, cool.  This devolved into one of those threads where "intelligent mature adults" can't figure out ways to deal with "stupid whiny kids".This is edgy and original.

"http://www.fark.com/comments/7892043/85962246#c8 5962246">Mike_LowELL: Oh, and just to add into the discussion: It's not that video game players are whiny, outraged, immature, entitled elitists.  It's that they're one of the few demographics with an actual farking backbone.  The problem is that the megapublishers wanted this kind of irrational behavior--buying games before the reviews come out, buying them in droves for sixty bucks, working them into a frenzy for every pedantic detail--and they're now mad that they have to deal with irrational behavior that's a detriment to their business.  Don't throw the gator meat and then biatch the gator came after you.
2013-08-16 04:17:59 PM
1 votes:

Mike_LowELL: It's that they're one of the few demographics with an actual farking backbone.


Yeah, it takes a lot of spine to make anonymous death threats against the kids of the writers.
Ant
2013-08-16 04:08:35 PM
1 votes:

Bslim: How bad did they fark up the game? This might be a "not saying is right but I understand" type situation.


Unless the game was designed specifically to burn down your house or do something similar, no, it's not something to sympathize with.
2013-08-16 04:07:08 PM
1 votes:

Well I use Mac/Linux...: CSM101: [snackedup.files.wordpress.com image 568x276]

/had to

Yeesh.  Someone reproduced with that?


I'm very sorry a video game writer could not please your penis.  At least you have your three gigs of Sasha Grey.
2013-08-16 03:58:46 PM
1 votes:

DenisBergkamp: I could follow that line of thinking. My main gripe with ME was actually about the illusion of choice they often have you with very few real choices making a lasting impact on plot. Often times you'd end up in the same place plot wise with a character swap (Wrex/Wreav, Ashley/Kaidan) and while the choices were a plenty very few seemed to have a unique impact.


I think that's a salient criticism, though I still enjoyed it (and enjoyed games like Walking Dead where there's a lot of "illusory" choice that still really affects the headspace the game puts you in).

As far as video games with choice and branching plot-paths are concerned, there are a lot of tradeoffs to be made, because of the resources required to depict the results of all your possible choices. Most of the time, a game with greater true freedom in plot choices will necessarily be shorter and/or with lower production values. It's all in what you the gamer are personally looking for.
2013-08-16 03:44:35 PM
1 votes:

Mike_LowELL: I get the impression this is the end result of creating a user base that most of the players in this new generation simply never learned how to play games, and rather than focusing on the systems and interactivity that make it great, have to push their own pet peeves into video games in order to make a cogent statement about them.


Well, I think the true laughable irony in all this, is Hepler's comments that served as the flashpoint for this entire shiatstorm are things  gamers in the community already complained about, ad nauseum. What was the biggest complaint about the Big Three shooters of last generation (Halo, CoD, GoW)? Repetitive, copy-pasted, filler-content combat scenes that provided no substantive addition to the game save pad hours-played, that  everyone who played the games wished they could have skipped, or the designers had simply omitted. Her shiatty writing, offensive primarily to BioWare's most zealous (and batshiat insane) fans, was just the powder keg.

Like it or not, she had a point in that most "action" content in games nowadays is filler bullshiat that simply isn't fun. That wasn't  directly her point (which was "I suck at video games, and therefore I should be allowed to skip at what I suck"), but truth in it there still was. That does strike to the heart of the systems in question and interactivity, but it's not a matter of whether gamers ever "really" learned to play games; it's a matter of whether gamers as a community are capable of critical thought, and putting that critical thought to proper use assigning blame where it's due, asserting themselves via civil but strong articulated arguments, and ultimately speaking with their wallets instead of mindlessly consuming and enabling shiatty devs and publishers.

You know,  acting like rational goddamn adults.
2013-08-16 03:35:36 PM
1 votes:

Foxxinnia: People take internet death threats seriously?


If you get a couple hundred of them, all it takes is one of them to be unbalanced enough to act.  The former head of Xbox Live enforcement had people call in fake hostage situations so that the SWAT team would go to his house.
2013-08-16 03:28:56 PM
1 votes:

Mike_LowELL: Oh, and just to add into the discussion: It's not that video game players are whiny, outraged, immature, entitled elitists.  It's that they're one of the few demographics with an actual farking backbone.The problem is that the megapublishers wanted this kind of irrational behavior--buying games before the reviews come out, buying them in droves for sixty bucks, working them into a frenzy for every pedantic detail--and they're now mad that they have to deal with irrational behavior that's a detriment to their business.  Don't throw the gator meat and then biatch the gator came after you.


If they had a backbone they'd stop falling for PR nonsense and instead of sending death threats would just maybe decide to stop buying a product when they feel the company isn't releasing a quality product.  Otherwise you might as well add dumb and gullible to the whiny, outraged, immature elitist.  I've paid for products significantly more expensive than a video game, and when they don't work as advertised I don't send a death threat to an employee, because that's retarded.
2013-08-16 03:17:47 PM
1 votes:

Vodka Zombie: Get to the ending of Bioshock: Infinite and see if you don't want to kill the developers


Have you taken leave of your senses?  The ending of Infinite is one of the most thought provoking in recent memory.
2013-08-16 03:09:04 PM
1 votes:

Mike_LowELL: From Reddit (because game journalism is filled with click-baiting farkfaces):

http://www.reddit.com/r/Games/comments/1khc6e/bioware_writer_jennife r_ hepler_quits_after_death/cbp0ybl


Well, Hepler is a shiatty writer and BioWare will only be improved by her departure, but the harassment and threats were by any stretch of the imagination completely beyond the farking pale. I can only condemn that shiat in the harshest-possible language. That said,  wonderful. Said click-baiting farkfaces are now going to fuel an entire new wave of anti-video game sentiment, and make us all look even worse than this shiat originally held in the first place.
2013-08-16 03:08:48 PM
1 votes:

Mike_LowELL: That an FPS with some of the worst shooting I've ever been a part of can become the "best FPS of our time"?


That game should have won an award for something but not best FPS. Is 'ambiance' a category? That game had a unique ambiance.
2013-08-16 03:02:35 PM
1 votes:

the_sidewinder: /Oh, and if you are wondering what the pet peeve detail was that had me upset, it was that there was an AI that controlled all the Reapers living on the Citadel itself, yet was incapable of noticing that some Protheans had gotten onto the Citadel after their extinction event and messed with the Keepers so that the Citadel Relay would not open up and let the Reapers through. This AI was also seemingly incapable of signaling the Reapers that it was once again time to harvest life, and so Sovereign was left as a Vanguard, that could interface with the Citadel to open the Relay, whereas the AI, once again, was seemingly incapable of doing so
//I wanted about 2 lines of dialog between the AI and Shep giving an explanation, like "I can watch, but am no longer capable of interfacing with the Reapers, and much of the station"
///I'm not bitter. It was a good game, worth the money and time I put into it


Agreed 100%, that was my main complaint too. It basically negated Sovereign's whole motivation in the first game. Inserting a simple dialogue like "The Protheans shut down my signal" or something like that would've rectified it.

Plus I would've preferred a Harbinger hologram over the starchild. Harbinger was criminally underused in the 3rd one.
2013-08-16 03:01:59 PM
1 votes:

Vodka Zombie: Get to the ending of Bioshock: Infinite and see if you don't want to kill the developers.

Seriously, though.  If you're threatening developers in such a way as this, you should maybe think about giving up the video games and read a freakin' book or find some sun or something.


The ending to Bioshock: Infinite was amazing, completely unexpected, and one hell of a philosophical statement.
2013-08-16 02:53:37 PM
1 votes:

scottydoesntknow: Meh, to me they (mostly) redeemed themselves with the Citadel DLC. It was the ending everyone wanted, but not the ending they could deliver with the original product.


It wasn't the one I wanted. I loved the Citadel DLC, but the actual ending ignored the entire premise of the first game in the franchise. I did get upset about the ending, even more so that I really should have. Perhaps it was because I so enjoyed the first two games, and hell, I really really liked ME3 up until the ending (and I also really like the DLC, even the less popular ones like Omega, since I had also read through the comic books related to that DLC, before the DLC was ever even announced)

Never once, however, did I ever feel the need to threaten anyone at all about the ending, it just never occurred to me that it would A) get any sort of positive change; B) seem like something a decent human being should ever do, especially for some so trivial as a piece of entertainment (that kept me very entertained) or C) open a meaningful dialog with the writers so that they would understand why I was upset about the ending and what kind of details people in the community such as myself like in these stories, and what we didn't

Threatening people, their families, their friends, it just makes no sense at all. It'll more likely cause the end of a beloved franchise than have a positive effect of future iterations

/Oh, and if you are wondering what the pet peeve detail was that had me upset, it was that there was an AI that controlled all the Reapers living on the Citadel itself, yet was incapable of noticing that some Protheans had gotten onto the Citadel after their extinction event and messed with the Keepers so that the Citadel Relay would not open up and let the Reapers through. This AI was also seemingly incapable of signaling the Reapers that it was once again time to harvest life, and so Sovereign was left as a Vanguard, that could interface with the Citadel to open the Relay, whereas the AI, once again, was seemingly incapable of doing so
//I wanted about 2 lines of dialog between the AI and Shep giving an explanation, like "I can watch, but am no longer capable of interfacing with the Reapers, and much of the station"
///I'm not bitter. It was a good game, worth the money and time I put into it
2013-08-16 02:50:47 PM
1 votes:
Attacking a writer over bad gameplay is as nonsensical as attacking an interior decorator for shoddy home construction.
2013-08-16 02:23:21 PM
1 votes:
I guess Hollywood actors/screenwriter also get this kind of abuse as well? But seriously, WTF is wrong with people. My daughter wants to go into video game creation when she grows up, this kind of shiat worries me.
2013-08-16 02:15:44 PM
1 votes:

HotIgneous Intruder: //And why is nobody being arrested for these threats? Hmmm?


Because the resources required to hunt down some pimple-faced fatass hiding in his parent's basement aren't justified?

Things like this make me seriously reconsider my opposition to game companies that want people to use their real names, though.
2013-08-16 02:15:10 PM
1 votes:

Stile4aly: When do we get to murder the people responsible for the ending of Mass Effect 3?


Meh, to me they (mostly) redeemed themselves with the Citadel DLC. It was the ending everyone wanted, but not the ending they could deliver with the original product.
2013-08-16 02:07:37 PM
1 votes:
When do we get to murder the people responsible for the ending of Mass Effect 3?
2013-08-16 01:29:16 PM
1 votes:

Pocket Ninja: I've never played this game and doubt I ever will. But were the changes made really so utterly profound that they could destroy some troglodyte's enjoyment of it?


If it had been a standalone game with nothing preceeding it, it would've been fine. What they did was take a fantastic first installment, remove everything about it that made it fantastic, and slap a 2 on it.

It was a rush job by BioWare because they weren't counting on how successful the first one would be.
 
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