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(Metro)   Death threats convince BioWare writer to resign   (metro.co.uk) divider line 215
    More: Sad, Bioware, Dragon Age, death threats, negativity  
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8142 clicks; posted to Geek » on 16 Aug 2013 at 2:02 PM (46 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-08-16 05:53:01 PM
FrancoFile: The worst I've every been is to want to stuff a sock into a child's mouth and wrap it up with duct tape.

So what you're saying is that you've just dealt with annoying kids, not really bad kids.

There are kids that attach firecrackers to small animals just for the lulz, and it goes right up to 10 year olds committing premeditated murder.
 
2013-08-16 05:54:43 PM

Stile4aly: When do we get to murder the people responsible for the ending of Mass Effect 3?


I'd like to point out how sick and degraded of a comment this is

....except it was a really really bad ending. I'm having torn feelings here.

/indoctrination theory forever!
//it's real to me
 
2013-08-16 06:03:43 PM
More real choices in a video game that effects possible outcome = NP problem.
 
2013-08-16 06:03:43 PM

MurphyMurphy: Stile4aly: When do we get to murder the people responsible for the ending of Mass Effect 3?

I'd like to point out how sick and degraded of a comment this is

....except it was a really really bad ending. I'm having torn feelings here.

/indoctrination theory forever!
//it's real to me


Yeah, the ending was horrible and certainly nerd rage worthy, but not want to murder people worthy.
 
2013-08-16 06:04:53 PM

lordargent: FrancoFile: The worst I've every been is to want to stuff a sock into a child's mouth and wrap it up with duct tape.

So what you're saying is that you've just dealt with annoying kids, not really bad kids.

There are kids that attach firecrackers to small animals just for the lulz, and it goes right up to 10 year olds committing premeditated murder.


True.
I have never worked in the juvenile court system.
 
2013-08-16 06:07:55 PM

Inchoate: That seems to me like a pretty wretched social order, and it will get worse if people don't step up and repudiate these deranged shut-ins when they spew their venom.


Except that as Mike quite correctly states the publishers of video games want their 'fans' to be totally and utterly fanatical about the product(s), they want them out there buying the game, the season pass and everything else they can get long before a review ever comes out.  They want them charging around online slagging off the competition.  In short they want them rabid and vocal.

Well... they are.  EA (and all the others) have got exactly what they want.  Vocal and rabid fans with poor impulse control.  Bit late to complain about it when the monster you've created turns around and craps on your own front doorstep is it not?
 
2013-08-16 06:10:16 PM

Stile4aly: the ending of Mass Effect 3?


Not sure what you're talking about, my FemShep burned every Reaper from the sky and saved as many biological life-forms as possible. A sacrifice was required.
 
2013-08-16 06:10:20 PM

mrlewish: More real choices in a video game that effects possible outcome = NP problem.


The way I've always heard it put is in terms of cards.

Each card is a story setpiece.

Assume 7 cards.

Pure branching: Each playthrough sees 3 cards.
Pure straight-line: Each playthrough sees 7 cards
Pretend branching: Each playthrough sees 6 cards and the extra card's resources go to branching.

Now do the same with 15 cards, 31 cards, etc, etc, etc.

It gets unsustainable really, really fast.
 
2013-08-16 06:10:25 PM
Accountability makes crazy town go away. When people know they face consequences (whether banhammer or police visit, or employer being called, or media attention...) for bad behavior they start to either curb it or be much more cautious about it.

Thinking of that reddit guy who got outted for being a serious creep. Or the guy who anonymously tweeted awful racist shiat in NY, a firefighter who got tracked down and wept like a baby because he was caught. shiat like that is about the only thing that'll make some of these assholes think twice.

Not much else will IMHO because they lack the appropriate empathy for people they can harass at a distance. They don't feel badly about it at all, so attempts to shame or make them aware of how the other person feels is all pretty moot. They're only sorry when they get caught.

Not to say some can't grow up out of it, at least the ones who are kids who do this shiat. But the adults? Lost cause.
 
2013-08-16 06:16:46 PM
Dragon Age 2 was released 18 months ago and she quits now over internet rage.
My take on it is

She became a freelance = pregnant wants a excuse to leave
 
2013-08-16 06:23:44 PM

Vaneshi: Except that as Mike quite correctly states the publishers of video games want their 'fans' to be totally and utterly fanatical about the product(s), they want them out there buying the game, the season pass and everything else they can get long before a review ever comes out. They want them charging around online slagging off the competition. In short they want them rabid and vocal.

Well... they are. EA (and all the others) have got exactly what they want. Vocal and rabid fans with poor impulse control. Bit late to complain about it when the monster you've created turns around and craps on your own front doorstep is it not?


Erm, quite a lot of pursuits boast vocal and rabid fans with poor impulse control, and quite a lot of corporate interests encourage zealous product loyalty. It's not exclusive to video games. The word is short for "fanatic" for a reason.

Even if the company is meaningfully culpable in stoking the flames of crazy in their fanbase (a pretty dubious assumption), I'm not really sure why that's supposed to excuse vicious personal threats and other psycho shiat.

I know over-the-top personal insults are de rigueur in a lot of nerdier parts of the internet. Sure, fine. They cease being so wacky and hyperbolic and ironic when you send them to someone who's not in on the "joke", and people who don't realize that are either sociopaths or have spent too much time in a toxic environment.
 
2013-08-16 06:34:56 PM

FrancoFile: I have never felt the urge to kill someone's children.
I have never felt the urge to threaten to kill someone's children.
I have never even felt the urge to joke about threatening to kill someone's children.

What the fark is wrong with you people?  Red Sox fans are like Jane Austen characters compared to you.


I'm guessing that the threatening is being done by teens and preteens.
If you have ever played online multiplayer with voice, the biggest assholes are always pre-puberty.
 
2013-08-16 06:36:49 PM

Lady Indica: Accountability makes crazy town go away.


No it won't.  Because creating personas online is retardedly simple, you can even layer it all up and use VPN's and proxies to appear to be from another country.   And lets be clear here Anonymous will release a tool that can do just that the second someone tries to shut down the lulz.

But in reality it isn't these people that is the problem.  It's the fact that the companies involved do actually whip their fans in to a frenzy, everything has to be bigger better nastier than before.  They've spent years training those self same people to have exceptionally poor impulse control when it comes to things.   Hell you can easily expand that out of videogames and into the way media in general hammers home the message of "don't think, do it NOW!" so we shouldn't be surprised when chunks of our societies just wander off and do something quite... odd or annoying.

Perhaps there is a price to pay for the unrelenting hard sell?

I'd also point out that none of the three you mentioned weren't particularly internet savvy and left a very easy to follow trail with very large signposts.  Someone who actually put the effort in would be far far harder to track back.

But as was said in the days of BBS's "Anyone who takes words on their screen serious is probably someone you need to keep an eye on."  and it's still true today.
 
2013-08-16 06:43:30 PM

Inchoate: Even if the company is meaningfully culpable in stoking the flames of crazy in their fanbase (a pretty dubious assumption), I'm not really sure why that's supposed to excuse vicious personal threats and other psycho shiat.


Because frankly you can't have one without the other.  The flipside of not giving your trained wallets exactly what they want, when they want (even if that is someones head on a metaphorical pike) is.... this.  If you don't want this then you can't fan the flames of crazy and train them to be so impulsive.

And whilst I am fully aware that over companies outside of videogames do the exact same thing, I figured I'd try to keep at least somewhat on topic and related to videogames.
 
2013-08-16 06:54:27 PM
You know, after reading about people so pathetic that they make death threats over a video game, I now realize that I'm kicking ass in life.
 
2013-08-16 07:13:56 PM

MindStalker: I guess Hollywood actors/screenwriter also get this kind of abuse as well? But seriously, WTF is wrong with people. My daughter wants to go into video game creation when she grows up, this kind of shiat worries me.


Just teach her not to work for a company that is claiming to be selling heaven when all they have for sale is a time share in the seedy part of Chulman.

If the marketing department talks a sequel up like it would be like the second coming of Jesus, then the fanatics will start rioting when it turns out they were talking about the gardener.

/Creating emotional investment only pays when you can deliver
//Otherwise you get anger
///Blah blah blah dark side.
 
2013-08-16 07:16:31 PM
I'm just surprised she even had children, I figured she was a cat lady
 
2013-08-16 07:32:48 PM
I'm glad I grew up in an era when the person bullying you was standing right in front of you.

Heh.

/got suspended for 3 days, SO worth it.
 
2013-08-16 07:37:35 PM

MindStalker: I guess Hollywood actors/screenwriter also get this kind of abuse as well?


Unfortunately yes.  Malcolm McDowell received death threats because he "killed Kirk" which prompted him to outright state he wanted nothing to do with the whole franchise ever again (and I don't believe he ever has).

Even authors have been on the receiving end as they killed someone's favourite character or were perceived to not be writing that character correctly. 

So whilst I lay the majority of the blame for it happening at the doors of the media companies themselves your daughter will have to accept that if she becomes well known and has a fan following... some of them may well be ever so slightly unhinged.

The vast majority of those are harmless nutters though.  This was always the case though.
 
2013-08-16 07:46:17 PM
So I guess I'm glad I skipped DA2.

DA1 was okay, but way too linear for my tastes. It wasn't really a role-playing game; It was barely a choose-your-own-adventure story, but it was still fun.
 
2013-08-16 07:48:15 PM
Update:

Jennifer Helper has contacted us to make it clear that she did not leave BioWare as a direct result of the harassment she received at the hands of gamers.

'BioWare was tremendously supportive of me during that time, and I have experienced nothing like it since, due to the excellent policing of the BioWare Forums and new policies on the BioWare Social Network,' she told us in an email.

'I am moving on from BioWare now to pursue other opportunities that let me return to be closer to family in the United States after a wonderful eight years in Canada. I have no intentions to leave the game industry - I love the work that I have done and the reactions from the vast majority of fans and look forward to continuing that work in other venues.'


Lol so it wasn't anything at all. Awesome job author/subby
 
2013-08-16 07:48:39 PM

FrancoFile: I have never felt the urge to kill someone's children.
I have never felt the urge to threaten to kill someone's children.
I have never even felt the urge to joke about threatening to kill someone's children.

What the fark is wrong with you people?  Red Sox fans are like Jane Austen characters compared to you.


The child of the parents of Ariel Castro should die, and if I had the means and opportunity, I would force the child of the parents of Ariel Castro to be chained in a dark basement in Cleveland and slowly tortured to death.

Realizing he was going to die in Cleveland.
 
2013-08-16 07:49:51 PM

ZeroCorpse: So I guess I'm glad I skipped DA2.


I didn't find it bad at all. But i'm probably the only one who didn't play the original, so have nothing to compare it to.
 
2013-08-16 07:55:34 PM

Stile4aly: When do we get to murder the people responsible for the ending of Mass Effect 3?


Never, but I'm going to call you a stupid asshole. That was fun.
 
2013-08-16 07:55:48 PM

J. Frank Parnell: ZeroCorpse: So I guess I'm glad I skipped DA2.

I didn't find it bad at all. But i'm probably the only one who didn't play the original, so have nothing to compare it to.


Never played DA2.

Original was really, really good.  Way too long, mages are OP (I played as a mage who specialized in casting AOE spells on my current location since I'd always get rushed), and there are a few mods that you just HAVE to have (Skip the Fade and Respec to name 2), but I enjoyed it a lot.  It's probably the best example of how to have a linear story where you feel like you're having an effect on the world.

/I think it's on Steam for $20.
//And while everyone rags on the Deep Roads I somewhat enjoyed them (They were long, but at least I could talk to party members), and despised the Fade.
 
2013-08-16 07:58:31 PM

Inchoate: the_sidewinder: /Oh, and if you are wondering what the pet peeve detail was that had me upset, it was that there was an AI that controlled all the Reapers living on the Citadel itself, yet was incapable of noticing that some Protheans had gotten onto the Citadel after their extinction event and messed with the Keepers so that the Citadel Relay would not open up and let the Reapers through. This AI was also seemingly incapable of signaling the Reapers that it was once again time to harvest life, and so Sovereign was left as a Vanguard, that could interface with the Citadel to open the Relay, whereas the AI, once again, was seemingly incapable of doing so

I hadn't thought of that. Good point.


Also consider that the Catalyst tells you that organics and synthetics can never, never, never work alongside one another because they will always war. It of course did not want to hear your rational debate about the best outcome on Rannoch since it just knows better. Yeah, that's the ticket!
 
2013-08-16 08:11:31 PM
Cookbook's Anarchist:
Also consider that the Catalyst tells you that organics and synthetics can never, never, never work alongside one another because they will always war. It of course did not want to hear your rational debate about the best outcome on Rannoch since it just knows better. Yeah, that's the ticket!

If I remember Catalyst also intimates it is in direct control of the Reapers.  At the very least the best possible outcome is "Insert Citadel in to Sol" thus destroying the Reapers whole command & control system, keeping the Relays operational AND if you do coax the Leviathans in to action then the Reapers suddenly become quite... powerless.    As a single Leviathan ball seems to be able to shut down a whole Reaper and whatever it happens to be carrying as cargo (Husks, etc.), so charge in to the final battle and chuck a few of those out the airlock.

The whole of Mass Effect 3 is very very silly.
 
2013-08-16 08:35:13 PM

Vaneshi: Inchoate: Even if the company is meaningfully culpable in stoking the flames of crazy in their fanbase (a pretty dubious assumption), I'm not really sure why that's supposed to excuse vicious personal threats and other psycho shiat.

Because frankly you can't have one without the other.  The flipside of not giving your trained wallets exactly what they want, when they want (even if that is someones head on a metaphorical pike) is.... this.  If you don't want this then you can't fan the flames of crazy and train them to be so impulsive.

And whilst I am fully aware that over companies outside of videogames do the exact same thing, I figured I'd try to keep at least somewhat on topic and related to videogames.


Those video game companies shouldn't dress so sexy because they're just encouraging people with low impulse control to do something.
 
2013-08-16 08:39:47 PM

J. Frank Parnell: ZeroCorpse: So I guess I'm glad I skipped DA2.

I didn't find it bad at all. But i'm probably the only one who didn't play the original, so have nothing to compare it to.


Dragons Age one was actually really really good if you havent played anything else related to it.  It was one of those suprieses for everybody (even the devs).  Yes "The Fade" was long and boring but the rest of it was suprisingly deep, well written and damn fun action.  Spending the first half of the game against one antagonist, winning against him and then choosing to MAKE HIM YOUR shield biatch for the second half......that was worth $50 right there.  Oh and if you want later, hey ultimate asshole shield biatch, go fark this witch for me, just shut up and do it.  Yea that could happen.  It was probably one of the most solid RPG's ever made, for me thats a bold statement.

Then they made DA2, and spit in our eye.  When you played DA1 and then played DA2, you wonder what the fark went wrong.
This lady
i1.ytimg.com
is not entirely to blame for what happend to that and the other franchise.  But she was part of the problem.

/not sad to see her go
//hope whoever threatened her kids gets run over by a bus full of cancer.
 
2013-08-16 08:40:11 PM

scottydoesntknow: HeartBurnKid: Nemo's Brother: I would love to see some of these gamers do hard time.

/This is pretty typical PC Gamer behavior though. It is why it will always be inferior: the gamers themselves.

if Dragon Age 2 were a console game, you'd look pretty dumb. Oh wait, it is.


/if you've ever been on Xbox Live, you know that console gamers are worse than PC gamers could ever be.

Not wanting to start the usual PC vs. Console pissing match, but bullshiat. Both of them contain cesspools of filth. For every whiny 12-year-old on XBL there's some farktard running around Counter-Strike spraying porn images or swastikas while screaming "n*****r lover" into the mic.

Admitting that there's filth on both sides doesn't mean you have to go out and buy a console and make sweet love to it's HDMI port.


You realize I was replying to somebody who wanted to put every negative gamer behavior on PC gamers and PC gamers only, right? I mean, maybe I went a bit far to the other side, but I'm not the guy who decided that all of this bullshiat came from only one type of gamer based on nothing more than his own warped prejudices.
 
2013-08-16 08:45:37 PM

Lumbar Puncture: Vaneshi: Inchoate: Even if the company is meaningfully culpable in stoking the flames of crazy in their fanbase (a pretty dubious assumption), I'm not really sure why that's supposed to excuse vicious personal threats and other psycho shiat.

Because frankly you can't have one without the other.  The flipside of not giving your trained wallets exactly what they want, when they want (even if that is someones head on a metaphorical pike) is.... this.  If you don't want this then you can't fan the flames of crazy and train them to be so impulsive.

And whilst I am fully aware that over companies outside of videogames do the exact same thing, I figured I'd try to keep at least somewhat on topic and related to videogames.

Those video game companies shouldn't dress so sexy because they're just encouraging people with low impulse control to do something.


And yes I realize I was suggesting an association fallacy, but it is kind of absurd to suggest a correlation between companies marketing towards ignorance/gullibility to consumers irrational behavior.
 
2013-08-16 09:00:38 PM

skozlaw: FrancoFile: What the fark is wrong with you people?

Anonymity and immaturity combined into a highly competitive setting where there are virtually no consequences for any action or statement.

The same reason you spend most of your time in Black Ops multiplayer listening to some high-pitched little weasel scream homophobic and racist slurs into your ear if you don't turn the other mics off.

Or, to sum it up, what more would you expect from the sort of underdeveloped nitwit who would take a video game seriously?


Or in short, human beings can be horrible assholes.
 
2013-08-16 09:32:58 PM

Stile4aly: When do we get to murder the people responsible for the ending of Mass Effect 3?


*smacks you with 300 million rolled up newspapers*
 
2013-08-16 09:39:11 PM
If we can build spam filters, we should be perfectly capable of building troll filters.
 
2013-08-16 09:40:48 PM

Vaneshi: But in reality it isn't these people that is the problem. It's the fact that the companies involved do actually whip their fans in to a frenzy, everything has to be bigger better nastier than before.


Nah, I don't think that's true at all.  Because you get the exact same homophobic, misogynistic, bile-filled, rape and death threats from anime, and Reddit, and sports.

Basically, you get this crap wherever large groups of males (of any age, it's not just teenagers) virtually gather and decide they have a "man space" and no queers or chicks are allowed in their man space.  They might get cooties, or something.  A lot of them actually do clearly loathe women and gays.  Actually hate them.

I think it's partly because these guys otherwise feel powerless and unnecessary and are trying to assert some control by regressing into some sort of warped ideal of masculinity.
 
2013-08-16 09:42:18 PM

NeverDrunk23: Or in short, human beings can be horrible assholes.


Oh, don't be so negative. That only happens when you give them the opportunity...
 
2013-08-16 09:58:09 PM

if_i_really_have_to: Vaneshi: But in reality it isn't these people that is the problem. It's the fact that the companies involved do actually whip their fans in to a frenzy, everything has to be bigger better nastier than before.

Nah, I don't think that's true at all.  Because you get the exact same homophobic, misogynistic, bile-filled, rape and death threats from anime, and Reddit, and sports.

Basically, you get this crap wherever large groups of males (of any age, it's not just teenagers) virtually gather and decide they have a "man space" and no queers or chicks are allowed in their man space.  They might get cooties, or something.  A lot of them actually do clearly loathe women and gays.  Actually hate them.

I think it's partly because these guys otherwise feel powerless and unnecessary and are trying to assert some control by regressing into some sort of warped ideal of masculinity.


They are powerless and unecessary - it isn't just a feeling. There are way too many young males in the world today - especially in Asia and the Middle east. We need a big, low concept, cannon fodder war to kill off about a half billion of them.
 
2013-08-16 10:35:54 PM

Obbi: While this is against the law, it doesn't mean a whole lot if it's not being enforced.


On the other hand, not every threat being made is a sign of an imminent threat.  Sometimes words are just words.
 
2013-08-16 10:56:30 PM
orclover:
Then they made DA2, and spit in our eye.  When you played DA1 and then played DA2, you wonder what the fark went wrong.

This. DA1 had plenty of flaws, but did a good job allowing you to customize and play out the personality of your character. Then DA2 came around, forced you to play one specific character with a personality already mostly defined by the developers and a removal of a lot of the freedom that made DA1 so fun.

The plot also became very "grimdark" (to borrow a line from Games Workshop). DA1 had been pretty gritty, but it felt very realistic in terms of the world building and characters. DA2 felt more like a caricature of the first. Like Bioware realized that people had liked the grim bits of DA1 and decided to focus exclusively on that. The fact that most of the game came down to deciding whether to ally yourself with a bunch of insane demon summoning mages, or insane mass murdering knights really didn't help matters.

Your other party members weren't that great either. Especially since half of them wound up being gay for no clear reason. I don't have any issues with gay characters in video games, but making a character gay just to let you use the same romantic cutscenes with different gendered main characters is lazy.

And I still won't accept what they did to Anders. They removed almost all of the traits that made him fun in DA1 and replaced it with emo rage. I had no problem with his motivation and hatred of the chantry, but I missed how snarky he was about it. It was like watching an old episode of Adam West Batman only to get Christian Bale Batman instead. Technically it's the same character, but there's barely any similiarities.
 
2013-08-16 11:26:26 PM

hammer85: Update:

Jennifer Helper has contacted us to make it clear that she did not leave BioWare as a direct result of the harassment she received at the hands of gamers.

'BioWare was tremendously supportive of me during that time, and I have experienced nothing like it since, due to the excellent policing of the BioWare Forums and new policies on the BioWare Social Network,' she told us in an email.

'I am moving on from BioWare now to pursue other opportunities that let me return to be closer to family in the United States after a wonderful eight years in Canada. I have no intentions to leave the game industry - I love the work that I have done and the reactions from the vast majority of fans and look forward to continuing that work in other venues.'


Lol so it wasn't anything at all. Awesome job author/subby


Or, this could all just be PR talk. Saving face, saving company's face, etc etc etc

I like DA1 much, much more than DA2, which felt way too gimicky to me. It felt more like I was watching a game than playing one, if that makes any sense.
 
2013-08-16 11:35:15 PM

Lumbar Puncture: Those video game companies shouldn't dress so sexy because they're just encouraging people with low impulse control to do something.


Nice straw man.  But no.  I don't see anyone dressing in a provocative manner standing around with a sign saying "Rape me".  EA however does.
 
2013-08-16 11:38:17 PM

if_i_really_have_to: and Reddit,


Well if you will shove your head in a cess pit you can't complain when you get shiat up your nose.
 
2013-08-16 11:38:31 PM
funnytshop.com

Bye!
 
Juc
2013-08-16 11:39:04 PM

SomeoneDumb: hammer85: Update:

Jennifer Helper has contacted us to make it clear that she did not leave BioWare as a direct result of the harassment she received at the hands of gamers.

'BioWare was tremendously supportive of me during that time, and I have experienced nothing like it since, due to the excellent policing of the BioWare Forums and new policies on the BioWare Social Network,' she told us in an email.

'I am moving on from BioWare now to pursue other opportunities that let me return to be closer to family in the United States after a wonderful eight years in Canada. I have no intentions to leave the game industry - I love the work that I have done and the reactions from the vast majority of fans and look forward to continuing that work in other venues.'


Lol so it wasn't anything at all. Awesome job author/subby

Or, this could all just be PR talk. Saving face, saving company's face, etc etc etc

I like DA1 much, much more than DA2, which felt way too gimicky to me. It felt more like I was watching a game than playing one, if that makes any sense.


It's not PR talk, Jennifer asked the Metro guys to fix the story herself.
The short version of why she quit is basically: her husband got laid off and ended up landing a very good job in the USA so they decided to move down there.

I'm friends with a bunch of her friends and my facebook page was amusingly filled with that info today.
 
2013-08-16 11:55:09 PM
As someone who works in the game industry, I would not react kindly if anyone threatened my family.  I don't care if it's an empty internet threat, you will be thankful if I only press charges.
 
2013-08-16 11:55:11 PM

Juc: SomeoneDumb: hammer85: Update:

Jennifer Helper has contacted us to make it clear that she did not leave BioWare as a direct result of the harassment she received at the hands of gamers.

'BioWare was tremendously supportive of me during that time, and I have experienced nothing like it since, due to the excellent policing of the BioWare Forums and new policies on the BioWare Social Network,' she told us in an email.

'I am moving on from BioWare now to pursue other opportunities that let me return to be closer to family in the United States after a wonderful eight years in Canada. I have no intentions to leave the game industry - I love the work that I have done and the reactions from the vast majority of fans and look forward to continuing that work in other venues.'


Lol so it wasn't anything at all. Awesome job author/subby

Or, this could all just be PR talk. Saving face, saving company's face, etc etc etc

I like DA1 much, much more than DA2, which felt way too gimicky to me. It felt more like I was watching a game than playing one, if that makes any sense.

It's not PR talk, Jennifer asked the Metro guys to fix the story herself.
The short version of why she quit is basically: her husband got laid off and ended up landing a very good job in the USA so they decided to move down there.

I'm friends with a bunch of her friends and my facebook page was amusingly filled with that info today.


Oh, okay then. I have no idea. I just wasn't jumping to conclusions.
 
2013-08-17 12:00:28 AM

studebaker hoch: I'm glad I grew up in an era when the person bullying you was standing right in front of you.

Heh.

/got suspended for 3 days, SO worth it.


A friend of mine was relentlessly bullied in middle school.  He was always a little chubby and one particular person made it his life's mission to make my friend miserable every chance he got.  Finally, after enduring yet another assault, my friend snapped and beat the holy shiat out of the bully.  Then he went to the office crying and turned himself in.  He wasn't suspended.  The staff knew the other guy was a bully and were actually happy someone had finally stood up to him.  They hadn't done anything because they had never caught him in the act, just had numerous complaints.
 
2013-08-17 12:02:31 AM

Vaneshi: Lumbar Puncture: Those video game companies shouldn't dress so sexy because they're just encouraging people with low impulse control to do something.

Nice straw man.  But no.  I don't see anyone dressing in a provocative manner standing around with a sign saying "Rape me".  EA however does.


I admitted it was an ad hominem, but your last part makes my insinuation of victim blaming seem on point instead of a distraction from it.  I don't believe that EA's PR has the ability to make people act in an irrational manner, unless the person was so already.  Unhappiness with the quality of a product should be a warning to stop buying that product, not continue purchasing it and get even angrier to the point of threatening violence against the creators of that product.  EA wants your money, not for you to attack them.
 
2013-08-17 12:23:30 AM
Did the woman write for a crappy game? Yes. Would I, in her shoes, have done what she did? No. Did she deserve death threats with no possible means of reprisal? No.

Were I in her shoes (and I have been on a smaller scale,) I would arm the kids with... whatever she felt comfortable with and let them know that it's probably unlikely but if someone tries to hurt them...

Just because I'm paranoid doesn't mean they're not out to get me... but that has never stopped me from doing what's right. If this job was her passion, she should have fought. If it was "just a job"...
 
2013-08-17 12:27:20 AM

RKade: Did the woman write for a crappy game? Yes. Would I, in her shoes, have done what she did? No. Did she deserve death threats with no possible means of reprisal? No.

Were I in her shoes (and I have been on a smaller scale,) I would arm the kids with... whatever she felt comfortable with and let them know that it's probably unlikely but if someone tries to hurt them...

Just because I'm paranoid doesn't mean they're not out to get me... but that has never stopped me from doing what's right. If this job was her passion, she should have fought. If it was "just a job"...


She had other reasons for leaving her job, the Fark linked article is actually a kind of misrepresented portion of a better, larger article on Polygon about the subject of death threats against people in the industry.
 
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