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(Metro)   Death threats convince BioWare writer to resign   (metro.co.uk) divider line 215
    More: Sad, Bioware, Dragon Age, death threats, negativity  
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8139 clicks; posted to Geek » on 16 Aug 2013 at 2:02 PM (35 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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Ant
2013-08-16 04:08:35 PM

Bslim: How bad did they fark up the game? This might be a "not saying is right but I understand" type situation.


Unless the game was designed specifically to burn down your house or do something similar, no, it's not something to sympathize with.
 
2013-08-16 04:11:03 PM

Ant: Bslim: How bad did they fark up the game? This might be a "not saying is right but I understand" type situation.

Unless the game was designed specifically to burn down your house or do something similar, no, it's not something to sympathize with.


Not about sympathy, but knowing what degree of stupid immaturity you're dealing with.

The game was an uninteresting action rpg lacking anything that could be called "depth".  You know, like hundred of other games.
 
2013-08-16 04:11:52 PM
Came in here to see someone defending douchebags and assholes.

Leaving satisfied.

/thanks Mike!
 
2013-08-16 04:12:00 PM

SN1987a goes boom: cgraves67: The people who did this are sick. A poorly received video game does not warrant death threats.

True, the people who made that game should feel bad enough about it to kill themselves without outside intervention.


Agreed, anything below an 80 Metacritic average should be considered a dishonor on the family of all those involved, with ritualistic suicide the only way to cleanse such a stain upon their honor.  It's the only way to make sure mediocre video games don't get made.
 
2013-08-16 04:12:29 PM

lordargent: FrancoFile: I have never felt the urge to kill someone's children.

Even the really annoying bratty shiathead scumbag children?

// Because there's a few times where I felt that an entire family needed to be erased, from the top to the bottom.


I could never advocate the death of a child.

I do, however, believe that some need to be forcibly enrolled into a harsh reconditioning program, and the parents who so thoroughly farked them up be made to play catch with randomly exploding satchels of C4.
 
2013-08-16 04:13:18 PM

scottydoesntknow: Pocket Ninja: I've never played this game and doubt I ever will. But were the changes made really so utterly profound that they could destroy some troglodyte's enjoyment of it?

If it had been a standalone game with nothing preceeding it, it would've been fine. What they did was take a fantastic first installment, remove everything about it that made it fantastic, and slap a 2 on it.

It was a rush job by BioWare because they weren't counting on how successful the first one would be.


This.

/played 1 and 2
//won't play 3, because EA is a butt.
 
2013-08-16 04:14:42 PM

Jim from Saint Paul: Came in here to see someone defending douchebags and assholes.

Leaving satisfied.

/thanks Mike!


Nowhere in this thread was I defending anything you've written.
 
2013-08-16 04:15:36 PM

LoneWolf343: scottydoesntknow: Pocket Ninja: I've never played this game and doubt I ever will. But were the changes made really so utterly profound that they could destroy some troglodyte's enjoyment of it?

If it had been a standalone game with nothing preceeding it, it would've been fine. What they did was take a fantastic first installment, remove everything about it that made it fantastic, and slap a 2 on it.

It was a rush job by BioWare because they weren't counting on how successful the first one would be.

This.

/played 1 and 2
//won't play 3, because EA is a butt.


Oh, I'm sorry, I thought we were talking about Mass Effect.

/still true.
 
2013-08-16 04:16:03 PM

Mike_LowELL: Concurred.  Unfortunately, the irony in this is that the movement towards filler began when companies needed a way to pad the length of a game without frustrating the larger audiences who were turned off by difficulty.  Going back to the original model for "game length" (where you died a ton of times) would only make games more exclusive and do less to interest the audiences which are on the fringe about games.


Honestly, I think that's more emblematic of the rise of the console and the fall of the arcade (with price in between) than it was gamer expectation. Those "original" games as you'd put them were all arcade ports, and designed by people with an arcade mentality. It's rare to find the person who remembers  Ninja Gaiden for its much-lauded difficulty was an arcade port(and in that context, its difficulty makes much, much more sense). Moving games away from the arcade and into the home where they were purchased once new at a higher price point, meant developers had to justify that cost which early on meant  lots of filler content.

Not that things have changed in the last decade, but that's a matter of publishers being pants-on-head when it comes to budgeting game development.

When I said that, I was referring to the kind of topics that get put forward in the discourse, at least as it applies to game journalism.  Hence, everyone is running around blaming video game players for being entitled chauvinists, rather than honing the skills necessary to provide razor-sharp criticism for the games themselves.  (Hence the Dragon's Crown fiasco.)

There's a point to be made when it comes to that sort of thing, though you're right in that it's distinct from the quality of game play. In regards to the former rather than the latter, not to sound xenophobic but you'll notice the overwhelming majority of this sexist stuff comes straight from Japan. That's by no stretch of the imagination limited to video games, look at anime and manga as well. Critics of this crap would be devoting their time and resources to criticizing the seedier and misogynistic aspects of Japanese culture, and not any particular genre through which that culture bleeds.
 
2013-08-16 04:16:08 PM
DEAR INTERNET,

I AM VERY ANGRY AT VIDEO GAMES!
 
2013-08-16 04:17:36 PM
This is when you bring in the FBI.  Of course, the people making the threats are probably 13 years old...
 
2013-08-16 04:17:44 PM
I recommend BioWare hire a team of retired Navy Seals to go to these people's houses and 'question' them about their threats.   Well no, not really

/most would probably shiat themselves before anything actually happened.
 
2013-08-16 04:17:59 PM

Mike_LowELL: It's that they're one of the few demographics with an actual farking backbone.


Yeah, it takes a lot of spine to make anonymous death threats against the kids of the writers.
 
2013-08-16 04:18:36 PM
img9.imageshack.us
If you're not pleased with a writer's work, there are other ways to cope.
 
2013-08-16 04:19:56 PM

Mike_LowELL: Jim from Saint Paul: Came in here to see someone defending douchebags and assholes.

Leaving satisfied.

/thanks Mike!


Nowhere in this thread was I defending anything you've written.

img.fark.net

http://www.fark.com/comments/7892043/85961939#c8 5961939">Mike_LowELL: Oh, cool.  This devolved into one of those threads where "intelligent mature adults" can't figure out ways to deal with "stupid whiny kids".This is edgy and original.

"http://www.fark.com/comments/7892043/85962246#c8 5962246">Mike_LowELL: Oh, and just to add into the discussion: It's not that video game players are whiny, outraged, immature, entitled elitists.  It's that they're one of the few demographics with an actual farking backbone.  The problem is that the megapublishers wanted this kind of irrational behavior--buying games before the reviews come out, buying them in droves for sixty bucks, working them into a frenzy for every pedantic detail--and they're now mad that they have to deal with irrational behavior that's a detriment to their business.  Don't throw the gator meat and then biatch the gator came after you.
 
2013-08-16 04:20:04 PM

Vodka Zombie: Get to the ending of Bioshock: Infinite and see if you don't want to kill the developers.


You mean one of the best endings of a video game, ever?
 
2013-08-16 04:21:28 PM

Geotpf: Vodka Zombie: Get to the ending of Bioshock: Infinite and see if you don't want to kill the developers.

You mean one of the best endings of a video game, ever?


BUT IT NOT SIMPLE!
 
2013-08-16 04:24:21 PM

Mike_LowELL: ManifestDestiny: one hell of a philosophical statement.

That an FPS with some of the worst shooting I've ever been a part of can become the "best FPS of our time"?


The writing in Bioshock: Infinite was definitely better than the actual gameplay, although the gameplay was quite decent, IMHO, excluding the Halo-esque "you can only carry two weapons at once" syndrome.  Of course, the writing would win an Oscar if it was a movie.
 
2013-08-16 04:30:34 PM

PoweredByIrony: I agree that the story had potential, but you were punished if you tried to actually develop a character with some personality like you could in Mass Effect. On my first play through I was a mage, sympathetic to the plight of the oppressed mages. And sure, the first mage I helped went bad, but the next one... was also bad. But the next one! He also became a demon and ate his family. But those were just 3 isolated incidents. As a whole, the mages still deserved freedom, because this next one... also turned to pure evil. Okay. I'm certain the next one GOD DAMMIT SO MUCH. No shades of grey, except for the skin of the large angry humans.


I hated that a lot. There was no room for you to even try pushing a grey area in DA2 most of the time. Practically every NPC's opinion was either "Mages are all iniquitous powderkegs who should all get ye olde lobotomies or be enslaved!" or "Mages are all spotless victims who absolutely should be allowed to summon demons whenever they want!", and the game usually pushed you to agree with one of those extremes instead of giving you a "Let's try to simmer the fark down and think rationally" conversation option.

DenisBergkamp: I honestly don't get that criticism. DA1 has you being basically a Nights Watch and you hunt down a big black mean dragon. It wasn't exactly a strong fantasy game when it came to the writing. DA2 has you centred around a city broiling over with civil war between mages and the temple and fleshes out the Qunari instead of DA1's large grey angry humans.


DA1's plot is played very, very straight, but I thought the worldbuilding was fab and really set the stage for the better parts of 2. The codex entries, if you read them (and you seem like the kind of person who would) were engaging.
I also liked that there wasn't an alignment/karma system as such, just reactive consequences according to how you handled certain events and how you spoke/dealt with certain characters. It seemed more realistic that way and didn't shoehorn characters into being super-virtuous or super-evil.

the_sidewinder: /Oh, and if you are wondering what the pet peeve detail was that had me upset, it was that there was an AI that controlled all the Reapers living on the Citadel itself, yet was incapable of noticing that some Protheans had gotten onto the Citadel after their extinction event and messed with the Keepers so that the Citadel Relay would not open up and let the Reapers through. This AI was also seemingly incapable of signaling the Reapers that it was once again time to harvest life, and so Sovereign was left as a Vanguard, that could interface with the Citadel to open the Relay, whereas the AI, once again, was seemingly incapable of doing so


I hadn't thought of that. Good point.
 
Ant
2013-08-16 04:31:51 PM

Well I use Mac/Linux...: CSM101: [snackedup.files.wordpress.com image 568x276]

/had to

Yeesh.  Someone reproduced with that?


Would you ask that if she was a male?
 
2013-08-16 04:33:22 PM

cgraves67: The people who did this are sick. A poorly received video game does not warrant death threats.


Oh, I don't know about that. Have you ever played State of Emergency on the PS2?
 
2013-08-16 04:34:42 PM

Jim from Saint Paul: Leaving satisfied.


I don't think either of the words in that sentence are true.
 
2013-08-16 04:35:57 PM

that bosnian sniper: Moving games away from the arcade and into the home where they were purchased once new at a higher price point, meant developers had to justify that cost which early on meant lots of filler content.


I do think it's worth mentioning that the decline of the arcade in the West began roughly around the same time as the rise of optical media, brought on by a series of systems credited with bringing "arcade-quality graphics" to the home format.  I don't think optical media cannibalized the arcades, so to speak, but the transition from one format to another couldn't have been more diametrically opposed, and it's easy to see how games when from "short and hard" to "long and easy".

that bosnian sniper: There's a point to be made when it comes to that sort of thing, though you're right in that it's distinct from the quality of game play. In regards to the former rather than the latter, not to sound xenophobic but you'll notice the overwhelming majority of this sexist stuff comes straight from Japan. That's by no stretch of the imagination limited to video games, look at anime and manga as well. Critics of this crap would be devoting their time and resources to criticizing the seedier and misogynistic aspects of Japanese culture, and not any particular genre through which that culture bleeds.


I agree.  I do think the objectification is a valid grievance, though currently, I'm willing to respect the developer's artistic vision and see who else is willing to do the same.  (And yes, it needs to be balanced against objectification in order formats, of which there is plenty of.)  The issue is that the debate is focused on a small subset of aesthetic design in video games.  People complained about the fact that Peach used her emotions as superpowers in Super Princess Peach, when they should have complained that Nintendo marketed a piss-easy platformer to little girls where you have infinite lives, can take six hits, and heal yourself just about any time you want.  In other words, "this is what we think you're capable of when you're not playing with your dolls".  It's more complex than its current portrayal.
 
2013-08-16 04:36:30 PM

Ant: Well I use Mac/Linux...: CSM101: [snackedup.files.wordpress.com image 568x276]

/had to

Yeesh.  Someone reproduced with that?

Would you ask that if she was a male?


If a male looked like that then yes, I'd be incredulous that someone had reproduced with him.
 
2013-08-16 04:36:53 PM

that bosnian sniper: There's a point to be made when it comes to that sort of thing, though you're right in that it's distinct from the quality of game play. In regards to the former rather than the latter, not to sound xenophobic but you'll notice the overwhelming majority of this sexist stuff comes straight from Japan. That's by no stretch of the imagination limited to video games, look at anime and manga as well. Critics of this crap would be devoting their time and resources to criticizing the seedier and misogynistic aspects of Japanese culture, and not any particular genre through which that culture bleeds.


Japan has a lot of problems with misogyny in media and media fandom, but to place primary blame on them and on Japanese games is simplifying the issue quite a lot. To be sure, chauvinistic stuff from Japan can reinforce the problem here, but plenty of the insane sexist crap that bubbles up in games and among gamers has nothing to do with Japan at all.
 
2013-08-16 04:39:31 PM
You'd think that emailed threats would be able to be traced back to the sender.
What would stop an investigation into this person or persons?  TOR?
 
2013-08-16 04:40:09 PM

CheatCommando: Yeah, it takes a lot of spine to make anonymous death threats against the kids of the writers.


"Exceptional circumstance" does not equal "everyday circumstance".

Jim from Saint Paul: Nowhere in this thread was I defending anything you've written.


I think you should reread what I wrote.

Geotpf: The writing in Bioshock: Infinite was definitely better than the actual gameplay, although the gameplay was quite decent, IMHO, excluding the Halo-esque "you can only carry two weapons at once" syndrome.


Like most two-gun games, it's simply easier to pick the most versatile guns.  In this case, you pick the two guns with the highest DPS, and unfortunately, you can only carry one Shotgun.

Geotpf: Of course, the writing would win an Oscar if it was a movie.


Hand off the BioShock Infinite and Remember Me art teams to anyone with a good eye for mechanics and there's something special to be found there.  I'm convinced of it.
 
2013-08-16 04:41:19 PM

Mike_LowELL: Oh, cool.  This devolved into one of those threads where "intelligent mature adults" can't figure out ways to deal with "stupid whiny kids".  This is edgy and original.


Pretty much.  What's edgier and more original is the solution:  Take some damn responsibility for you little rotten crotchfruit's upbringing.  That way by the time they are in their teens and away from home (or have a computer in their room) they won't run around being giant dicks.

Besides she's a writer I'd expect her to recognise a work of fiction.  Like an average 15 year old is actually going to know how to kill someone when it doesn't involve using a 360 pad.

Sad all round IMHO.
 
2013-08-16 04:43:14 PM

Gordon Bennett: cgraves67: The people who did this are sick. A poorly received video game does not warrant death threats.

Oh, I don't know about that. Have you ever played State of Emergency on the PS2?


I have, and it wasn't.  It's not even close to the worst game I've ever played.  There's never a good reason to threaten physical violence due to the quality of a game.
 
2013-08-16 04:46:18 PM

Nemo's Brother: I would love to see some of these gamers do hard time.

/This is pretty typical PC Gamer behavior though. It is why it will always be inferior: the gamers themselves.


if Dragon Age 2 were a console game, you'd look pretty dumb. Oh wait, it is.


/if you've ever been on Xbox Live, you know that console gamers are worse than PC gamers could ever be.
 
2013-08-16 04:46:21 PM
Dragon Age II was superior to the original in every way possible except the recycled dungeon layout.  It's sad that someone would get death threats and have threats made against their children due to some mental midgets having an issue with their work.
 
2013-08-16 04:47:41 PM
You know, there's a difference between saying someone should be fired and someone should be killed.
 
2013-08-16 04:47:45 PM
Now she can write M.I.T.H. : Operation Smoking Jaguar 2.
 
2013-08-16 04:51:21 PM

Vaneshi: Sad all round IMHO.


I don't disagree with you at all.  Though dicks aren't going to go away.  I think it's more important for people to realize that the social order has completely changed.  The Deus Ex quote put it best: "The basic human need to be watched was once satisfied by God. Now, the same functionality can be replicated with data-mining algorithms."  The whole weight of the world can be brought down on anyone at any time.  And if you're going to get into the business of any media platform, you're going to take a lot of criticism, regardless of whether it's valid.  Our brains never evolved for this kind of feedback cycle, for the amount of feedback you can get at any one time.  But everyone has either one of two choices: Deal with it, or get off the grid.  And we'll see how long before it becomes inconvenient to do the second one.
 
2013-08-16 04:52:43 PM
Gaming's greatest enemy is gamers.
 
2013-08-16 04:54:20 PM

HeartBurnKid: Nemo's Brother: I would love to see some of these gamers do hard time.

/This is pretty typical PC Gamer behavior though. It is why it will always be inferior: the gamers themselves.

if Dragon Age 2 were a console game, you'd look pretty dumb. Oh wait, it is.


/if you've ever been on Xbox Live, you know that console gamers are worse than PC gamers could ever be.


Not wanting to start the usual PC vs. Console pissing match, but bullshiat. Both of them contain cesspools of filth. For every whiny 12-year-old on XBL there's some farktard running around Counter-Strike spraying porn images or swastikas while screaming "n*****r lover" into the mic.

Admitting that there's filth on both sides doesn't mean you have to go out and buy a console and make sweet love to it's HDMI port.
 
2013-08-16 04:57:39 PM

Mike_LowELL: Oh, and just to add into the discussion: It's not that video game players are whiny, outraged, immature, entitled elitists.  It's that they're one of the few demographics with an actual farking backbone.  The problem is that the megapublishers wanted this kind of irrational behavior--buying games before the reviews come out, buying them in droves for sixty bucks, working them into a frenzy for every pedantic detail--and they're now mad that they have to deal with irrational behavior that's a detriment to their business.  Don't throw the gator meat and then biatch the gator came after you.


I don't often do it but.... ^ THIS ^
 
2013-08-16 05:02:23 PM
If you want to talk about assholes on console and assholes on PC, there are both.  Console gamer assholes tend to be white bread boring trolls.  They're the ones who, in 2013, will shoot someone up close in the head with a shotgun or rocket launcher and scream into a mic "I'M RICK JAMES, biatch!"

PC gamer trolls will typically do things that are more off the wall (the one that comes to mind is the guy who sprayed a nude picture tag on a wall and then promptly ambushed all who stopped to gawk).  PC trolls are, generally, more creative.

Neither are good, and saying one platform has them and one doesn't is incorrect.
 
2013-08-16 05:05:49 PM

taoistlumberjak: If you want to talk about assholes on console and assholes on PC, there are both.  Console gamer assholes tend to be white bread boring trolls.  They're the ones who, in 2013, will shoot someone up close in the head with a shotgun or rocket launcher and scream into a mic "I'M RICK JAMES, biatch!"

PC gamer trolls will typically do things that are more off the wall (the one that comes to mind is the guy who sprayed a nude picture tag on a wall and then promptly ambushed all who stopped to gawk).  PC trolls are, generally, more creative.

Neither are good, and saying one platform has them and one doesn't is incorrect.


Heh true. The very nature of the PC allows trolls and griefers to get more creative. Whether or not that's a good thing compared to the typical console troll (which doesn't have as many avenues for trolling) depends on your sense of humor.
 
2013-08-16 05:06:09 PM
... I kinda liked DA2. It wasn't as good as the first one, not even close, but it was fairly good for what it was.

The most vitriolic part of the gaming community are children who can't even buy M-rated games themselves and convince/trick their parents into doing so for them. The kids who threaten an RPG writer with death are in the same circle as those who abuse microphone chat in online games, griefers, teamkillers, etc: Bored little shiats with nothing better to do and no parents to teach them how to treat other people, or friends to teach good sportsmanship and how to be social with others. I would not be surprised if some of these death threats came from low-functioning adults, I guess, but I think a majority of adult gamers know better.
 
Juc
2013-08-16 05:07:10 PM
Jennifer Hepler didn't quite because of the harassment; her husband got a great job in the USA so she quit at BioWare and they're going to move down there.

an article that quoted her correctly is:
http://www.polygon.com/2013/8/15/4622252/plague-of-game-dev-harassme nt -erodes-industry-spurs-support-groups

She asked metro to post a correction in their story.
 
2013-08-16 05:12:02 PM

Mike_LowELL: I don't disagree with you at all. Though dicks aren't going to go away. I think it's more important for people to realize that the social order has completely changed. The Deus Ex quote put it best: "The basic human need to be watched was once satisfied by God. Now, the same functionality can be replicated with data-mining algorithms." The whole weight of the world can be brought down on anyone at any time. And if you're going to get into the business of any media platform, you're going to take a lot of criticism, regardless of whether it's valid. Our brains never evolved for this kind of feedback cycle, for the amount of feedback you can get at any one time. But everyone has either one of two choices: Deal with it, or get off the grid. And we'll see how long before it becomes inconvenient to do the second one.


It seems even more cowardly to just meekly accept that bogus SWAT-team calls, doxing, death threats, rape threats, hate mail, etc. etc. etc. are par for the course in this "changed social order" and to say that people just need to learn to deal. That seems to me like a pretty wretched social order, and it will get worse if people don't step up and repudiate these deranged shut-ins when they spew their venom.

taoistlumberjak: PC gamer trolls will typically do things that are more off the wall (the one that comes to mind is the guy who sprayed a nude picture tag on a wall and then promptly ambushed all who stopped to gawk). PC trolls are, generally, more creative.


I'm not seeing the problem in this particular example. That guy sounds like a magnificent bastard rackin' up the kills.
 
2013-08-16 05:12:09 PM
I love complaints that bemoaned Hepler's writing and then, in another post, praise the parts of DAO they liked, such as Orzammar.

(Plot twist:  Hepler wrote Orzammar.  And she wrote DA2 Anders, whose major character developments were outlined by the lead writer and foreshadowed by DA:A in a lot of ways people seem to not want to remember.)
 
2013-08-16 05:16:34 PM

Inchoate: hated that a lot. There was no room for you to even try pushing a grey area in DA2 most of the time. Practically every NPC's opinion was either "Mages are all iniquitous powderkegs who should all get ye olde lobotomies or be enslaved!" or "Mages are all spotless victims who absolutely should be allowed to summon demons whenever they want!", and the game usually pushed you to agree with one of those extremes instead of giving you a "Let's try to simmer the fark down and think rationally" conversation option.


But that was kind of the point.  Kirkwall as a powderkeg that was going to explode and Hawke (you) were less the archetypal prime mover of events (that Cassandra assumes you are from the start) and more of a minor influence caught up in events beyond your control.  The idea was to sweep up the protagonist in events and deconstruct the typical RPG-fantasy mythology of the conquering hero.  For the specific story they wanted to tell - essentially the cataclysmic event that started a war - it's a fine way to go about it.

That said, the encounter design was an F- and the story needed more iteration to fix pacing issues and problems with the ending where gameplay clearly trumped story in a clumsy way.  But the game was rushed and its evident they didnt have time to improve either.
 
2013-08-16 05:25:48 PM

tdpatriots12: But that was kind of the point. Kirkwall as a powderkeg that was going to explode and Hawke (you) were less the archetypal prime mover of events (that Cassandra assumes you are from the start) and more of a minor influence caught up in events beyond your control. The idea was to sweep up the protagonist in events and deconstruct the typical RPG-fantasy mythology of the conquering hero. For the specific story they wanted to tell - essentially the cataclysmic event that started a war - it's a fine way to go about it.


I'm okay with that angle on things, and I think it's a pretty interesting storytelling choice.
I just remember being immensely frustrated with not even being allowed to try for a middle ground on most of the quests, as if Hawke herself rarely considers that option. That's unusual for RPGs like Dragon Age, and made me feel like I was controlling an idiot among other idiots, not a well-meaning adventurer drowned out by partisan zeal. This made the plot more frustrating than moving.
 
2013-08-16 05:29:08 PM

Inchoate: I hated that a lot. There was no room for you to even try pushing a grey area in DA2 most of the time. Practically every NPC's opinion was either "Mages are all iniquitous powderkegs who should all get ye olde lobotomies or be enslaved!" or "Mages are all spotless victims who absolutely should be allowed to summon demons whenever they want!", and the game usually pushed you to agree with one of those extremes instead of giving you a "Let's try to simmer the fark down and think rationally" conversation option.


You might notice real prejudices are as irrational and black and white to some people. Especially during peaks of persecution. You either join the angry mob, fight the angry mob, or keep quiet.
 
2013-08-16 05:35:14 PM

Inchoate: It seems even more cowardly to just meekly accept that bogus SWAT-team calls, doxing, death threats, rape threats, hate mail, etc. etc. etc. are par for the course in this "changed social order" and to say that people just need to learn to deal. That seems to me like a pretty wretched social order, and it will get worse if people don't step up and repudiate these deranged shut-ins when they spew their venom.


This.  None of that should be condoned or considered something to just deal with.  Well, except hate mail.  Our society might have some growing pains in dealing with adjusting to such instant social media feedback, but the idea that it's either assholes and anarchy or the highway is a depressing thought.
 
2013-08-16 05:45:14 PM
I am in the minority perhaps, but I actually enjoyed DA2 MORE than the original. In part because of the voice acting, and a main character that spoke with with a degree of humor. The changes I would have liked to have seen, say with the maps, didn't exactly come about, but at least you were returning to places again and again, so it didn't bother me over much. I liked the original, but I've played DA2 more often, because of the characters, who I liked more.

For me, the changes worked, and if the story progression stays on that sort of course, I'll deforest pick up the next installment.
 
2013-08-16 05:46:35 PM
Yaknow I agree that DA2 and ME3 (ending) were bad. I just didn't buy the games because of the reaction from those who had. Doing the whole death threats because a game company made a bad game out of a series that should have been a shoe in isn't worth the time and effort to go all stabby.  Seems like a lot of work as opposed to just not giving that company money until they have to lay folks off.
 
2013-08-16 05:47:52 PM

J. Frank Parnell: You might notice real prejudices are as irrational and black and white to some people. Especially during peaks of persecution. You either join the angry mob, fight the angry mob, or keep quiet.


I'm well aware of the realism of irrationality (basically the driving engine of the Politics tab), but I'd rather play a game where the choices my hero can make include something other than "follow the zealot crowd to crazytown" or "stfu".

BioWare is typically good at letting you decide how you want your protagonist to react and respond to the world they're placed in, which made DA2 extra disappointing in that regard for me.
 
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