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(Metro)   Death threats convince BioWare writer to resign   (metro.co.uk ) divider line
    More: Sad, Bioware, Dragon Age, death threats, negativity  
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8153 clicks; posted to Geek » on 16 Aug 2013 at 2:02 PM (3 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-08-16 02:59:17 PM  
People take internet death threats seriously?
 
2013-08-16 02:59:51 PM  

JesusJuice: scottydoesntknow: While Dragon Age 2 did suck in every area except the upgraded combat (and that was more of a lateral shift), there is absolutely no reason to do anything except say how much it sucks. Death threats and anything like it do nothing except make the rest of us look bad.

/F*cking kids

And apparently make the lead writer quit.  Can't say I'm sorry, the storytelling in Dragon Age II seriously sucked ass.


I honestly don't get that criticism. DA1 has you being basically a Nights Watch and you hunt down a big black mean dragon. It wasn't exactly a strong fantasy game when it came to the writing. DA2 has you centred around a city broiling over with civil war between mages and the temple and fleshes out the Qunari instead of DA1's large grey angry humans.

DA1 was fine as a first foray into world building but the story of DA2 was a lot richer than the warmed over plot of DA1.
 
2013-08-16 03:01:59 PM  

Vodka Zombie: Get to the ending of Bioshock: Infinite and see if you don't want to kill the developers.

Seriously, though.  If you're threatening developers in such a way as this, you should maybe think about giving up the video games and read a freakin' book or find some sun or something.


The ending to Bioshock: Infinite was amazing, completely unexpected, and one hell of a philosophical statement.
 
2013-08-16 03:02:35 PM  

the_sidewinder: /Oh, and if you are wondering what the pet peeve detail was that had me upset, it was that there was an AI that controlled all the Reapers living on the Citadel itself, yet was incapable of noticing that some Protheans had gotten onto the Citadel after their extinction event and messed with the Keepers so that the Citadel Relay would not open up and let the Reapers through. This AI was also seemingly incapable of signaling the Reapers that it was once again time to harvest life, and so Sovereign was left as a Vanguard, that could interface with the Citadel to open the Relay, whereas the AI, once again, was seemingly incapable of doing so
//I wanted about 2 lines of dialog between the AI and Shep giving an explanation, like "I can watch, but am no longer capable of interfacing with the Reapers, and much of the station"
///I'm not bitter. It was a good game, worth the money and time I put into it


Agreed 100%, that was my main complaint too. It basically negated Sovereign's whole motivation in the first game. Inserting a simple dialogue like "The Protheans shut down my signal" or something like that would've rectified it.

Plus I would've preferred a Harbinger hologram over the starchild. Harbinger was criminally underused in the 3rd one.
 
2013-08-16 03:03:14 PM  

ManifestDestiny: one hell of a philosophical statement.


That an FPS with some of the worst shooting I've ever been a part of can become the "best FPS of our time"?
 
2013-08-16 03:04:32 PM  
I won't forgive her for turning Anders, my favorite character from the Awakening expansion from a deadpan snarker to a tortured emo character. But she doesn't deserve death threats over it.

I'm pretty much done with Dragon Age after II though. It was way too rushed and killed my desire for the series.
 
2013-08-16 03:04:59 PM  

ArcadianRefugee: And given the caliber of person we are most likely talking to here, tracking them probably isn't all that hard.


Still costs considerable time and money for both law enforcement and the company. Discovery ain't cheap even when you're just tracking some pizza-faced loser.

It would be interesting to see a DA start making some examples though. Watching the blubbering idiots screaming and crying for their mommies as they're dragged into the light by a state detective would be hilarious.
 
2013-08-16 03:05:35 PM  

FrancoFile: I have never felt the urge to kill someone's children.
I have never felt the urge to threaten to kill someone's children.
I have never even felt the urge to joke about threatening to kill someone's children.

What the fark is wrong with you people?  Red Sox fans are like Jane Austen characters compared to you.


img22.imageshack.us
 
2013-08-16 03:07:56 PM  

DenisBergkamp: JesusJuice: scottydoesntknow: While Dragon Age 2 did suck in every area except the upgraded combat (and that was more of a lateral shift), there is absolutely no reason to do anything except say how much it sucks. Death threats and anything like it do nothing except make the rest of us look bad.

/F*cking kids

And apparently make the lead writer quit.  Can't say I'm sorry, the storytelling in Dragon Age II seriously sucked ass.

I honestly don't get that criticism. DA1 has you being basically a Nights Watch and you hunt down a big black mean dragon. It wasn't exactly a strong fantasy game when it came to the writing. DA2 has you centred around a city broiling over with civil war between mages and the temple and fleshes out the Qunari instead of DA1's large grey angry humans.

DA1 was fine as a first foray into world building but the story of DA2 was a lot richer than the warmed over plot of DA1.


My biggest complaint with DA2 was it was a story that had already been told and you were just along for the ride. In DA1, you actually shape the countryside. You make choices that are reflected in the end game. You can choose kings of whole cities and you could piss off your companions enough that they would actually try to kill you (like pissing on the Ashes of Andraste would cause Leliana to fight you).

In DA2, you were on rails. You couldn't piss off your companions (just up the "rivalry"), every choice you made didn't matter as the game would railroad you into it. Side with the Chantry? Doesn't matter as you still have to fight their leader. Side with the mages? Doesn't matter as the mage leader goes crazy anyway and you have to fight him. Don't want to help Anders get the supplies for his Chantry bomb? Doesn't matter as he got the supplies anyway and still blew it up.

Add in the shoddy past-save implementation from Origins (I killed you Zevran, why are you making an appearance here?) and the re-used environments and it was just not fun.

I played through Origins at least 3-4 times just to experience different choices. I never made it through a second run of DA2.
 
2013-08-16 03:08:10 PM  
Oh, and just to add into the discussion: It's not that video game players are whiny, outraged, immature, entitled elitists.  It's that they're one of the few demographics with an actual farking backbone.  The problem is that the megapublishers wanted this kind of irrational behavior--buying games before the reviews come out, buying them in droves for sixty bucks, working them into a frenzy for every pedantic detail--and they're now mad that they have to deal with irrational behavior that's a detriment to their business.  Don't throw the gator meat and then biatch the gator came after you.
 
2013-08-16 03:08:48 PM  

Mike_LowELL: That an FPS with some of the worst shooting I've ever been a part of can become the "best FPS of our time"?


That game should have won an award for something but not best FPS. Is 'ambiance' a category? That game had a unique ambiance.
 
2013-08-16 03:09:04 PM  

Mike_LowELL: From Reddit (because game journalism is filled with click-baiting farkfaces):

http://www.reddit.com/r/Games/comments/1khc6e/bioware_writer_jennife r_ hepler_quits_after_death/cbp0ybl


Well, Hepler is a shiatty writer and BioWare will only be improved by her departure, but the harassment and threats were by any stretch of the imagination completely beyond the farking pale. I can only condemn that shiat in the harshest-possible language. That said,  wonderful. Said click-baiting farkfaces are now going to fuel an entire new wave of anti-video game sentiment, and make us all look even worse than this shiat originally held in the first place.
 
2013-08-16 03:10:07 PM  

CRtwenty: I won't forgive her for turning Anders, my favorite character from the Awakening expansion from a deadpan snarker to a tortured emo character. But she doesn't deserve death threats over it.


And this too. Anders was a badass character in Awakenings (don't forget Sir Pounce-A-Lot). But they farked him all up in DA2.
 
2013-08-16 03:10:47 PM  

the_sidewinder: scottydoesntknow: Meh, to me they (mostly) redeemed themselves with the Citadel DLC. It was the ending everyone wanted, but not the ending they could deliver with the original product.

It wasn't the one I wanted. I loved the Citadel DLC, but the actual ending ignored the entire premise of the first game in the franchise. I did get upset about the ending, even more so that I really should have. Perhaps it was because I so enjoyed the first two games, and hell, I really really liked ME3 up until the ending (and I also really like the DLC, even the less popular ones like Omega, since I had also read through the comic books related to that DLC, before the DLC was ever even announced)

Never once, however, did I ever feel the need to threaten anyone at all about the ending, it just never occurred to me that it would A) get any sort of positive change; B) seem like something a decent human being should ever do, especially for some so trivial as a piece of entertainment (that kept me very entertained) or C) open a meaningful dialog with the writers so that they would understand why I was upset about the ending and what kind of details people in the community such as myself like in these stories, and what we didn't

Threatening people, their families, their friends, it just makes no sense at all. It'll more likely cause the end of a beloved franchise than have a positive effect of future iterations

/Oh, and if you are wondering what the pet peeve detail was that had me upset, it was that there was an AI that controlled all the Reapers living on the Citadel itself, yet was incapable of noticing that some Protheans had gotten onto the Citadel after their extinction event and messed with the Keepers so that the Citadel Relay would not open up and let the Reapers through. This AI was also seemingly incapable of signaling the Reapers that it was once again time to harvest life, and so Sovereign was left as a Vanguard, that could interface with the Citadel to open the Relay, wh ...


This thisity this as far as for what was wrong with the end of ME3, but like you I enjoyed the game up to that point and especially the Citadel DLC.

As far as the death threats bit, this is why we can't have nice things and why nerds/geeks/gamers sometimes get a bad rep. I was disappointed in DA 2 as well, but goddamn, death threats and threatening family members of writers is both uncalled for and dumb as hell.
 
2013-08-16 03:11:37 PM  

CRtwenty: I'm pretty much done with Dragon Age after II though. It was way too rushed and killed my desire for the series.


DA2 is what would happen if Two Worlds had been an entry in the Elder Scrolls series instead of its own game. It's not that Two World is terrible, and at a sale price on Steam it's worth playing, but by comparison to the ES series it's just completely on a different, much lower, level.

DA2 is like that. If if had been it's own game it might have been "okay", but having that comparison to the original game just ruined it completely.

/ I never even got past the demo
 
2013-08-16 03:15:15 PM  

red5ish: That game should have won an award for something but not best FPS. Is 'ambiance' a category? That game had a unique ambiance.


I thought the artistic vision in the game was incredible.  However, I also thought they did nothing mechanically to complement that narrative, shooting being the least of the worries.  I kept playing the game and thinking how wonderful a Dishonored-style morality system would be, where a non-lethal playthrough keeps the setpieces bustling and a lethal playthrough turns the place into a vacant mess.  Because, quite frankly, the game never provided a proper motivation for me (rather than my character) to kill everyone in sight.

that bosnian sniper: That said, wonderful. Said click-baiting farkfaces are now going to fuel an entire new wave of anti-video game sentiment, and make us all look even worse than this shiat originally held in the first place.


I get the impression this is the end result of creating a user base that most of the players in this new generation simply never learned how to play games, and rather than focusing on the systems and interactivity that make it great, have to push their own pet peeves into video games in order to make a cogent statement about them.  The Dragon's Crown Polygon review being a perfect example, because rather than pay someone who actually has experience with belt scrollers to review the thing (and I've heard it's actually a damn fine one at that), find someone who wants to make a statement about gender depiction.
 
2013-08-16 03:15:34 PM  
FrancoFile: I have never felt the urge to kill someone's children.

Even the really annoying bratty shiathead scumbag children?

// Because there's a few times where I felt that an entire family needed to be erased, from the top to the bottom.
 
2013-08-16 03:15:36 PM  
This would be undoubtedly scary to any parent.

However, imagine the type of person who would make threats like that over a video game. Imagine what he looks like, picture the velcro knee brace and the 12-months-a-year shorts, and the moobs and the heavy breathing.

Now imagine this guy actually posing any kind of menace to anyone. It's kind of funny, right?
 
2013-08-16 03:17:47 PM  

Vodka Zombie: Get to the ending of Bioshock: Infinite and see if you don't want to kill the developers


Have you taken leave of your senses?  The ending of Infinite is one of the most thought provoking in recent memory.
 
2013-08-16 03:19:08 PM  

Stile4aly: Vodka Zombie: Get to the ending of Bioshock: Infinite and see if you don't want to kill the developers

Have you taken leave of your senses?  The ending of Infinite is one of the most thought provoking in recent memory.


The upcoming DLCs have you playing as Elizabeth in Rapture. They said playing as her changes it from run-n-gun (like with Booker) to a more survival horror.
 
2013-08-16 03:19:41 PM  
Can't say as I've ever had the urge to kill someone's children, for any reason(even including how annoying said children may be). That said, I frequently get the urge to do horrific things to those who threaten or actually harm children.

/is a dad
//and an uncle
 
2013-08-16 03:21:37 PM  
Video games are interactive entertainment enjoyed by people who are primed, by the nature of the thing, to interact. You are going to get a lot more feedback, shielded by anonymity, and some of it can be ugly. When you launch a sequel there is going to be an even greater response, especially if you turn out a stinker. I do not condone this type of creepy behavior but realistically you have to expect some negative feedback when you sell a POS for $70 after hyping the product like a blockbuster movie.

Hepler left Bioware, according to Hepler, for family reasons. She has an infant child. But Metro sort of left that part of the story out in favor of sensationalism.
 
2013-08-16 03:22:57 PM  

FrancoFile: I have never felt the urge to kill someone's children.
I have never felt the urge to threaten to kill someone's children.
I have never even felt the urge to joke about threatening to kill someone's children.

What the fark is wrong with you people?  Red Sox fans are like Jane Austen characters compared to you.


As a Red Sox fan that got a hearty chuckle out of me.

/Funny'd
 
2013-08-16 03:24:29 PM  
I don't care if it's just threats on the internet from immature gamers.

You want to call the lady a big poo-poo head?  Go for it, but don't threaten her kids.  That's bush league shiat.
 
2013-08-16 03:24:58 PM  
DenisBergkamp:

I honestly don't get that criticism. DA1 has you being basically a Nights Watch and you hunt down a big black mean dragon. It wasn't exactly a strong fantasy game when it came to the writing. DA2 has you centred around a city broiling over with civil war between mages and the temple and fleshes out the Qunari instead of DA1's large grey angry humans.

DA1 was fine as a first foray into world building but the story of DA2 was a lot richer than the warmed over plot of DA1.


I agree that the story had potential, but you were punished if you tried to actually develop a character with some personality like you could in Mass Effect.  On my first play through I was a mage, sympathetic to the plight of the oppressed mages.  And sure, the first mage I helped went bad, but the next one... was also bad.  But the next one!  He also became a demon and ate his family.  But those were just 3 isolated incidents.  As a whole, the mages still deserved freedom, because this next one... also turned to pure evil.  Okay.  I'm certain the next one GOD DAMMIT SO MUCH.  No shades of grey, except for the skin of the large angry humans.
 
2013-08-16 03:28:56 PM  

Mike_LowELL: Oh, and just to add into the discussion: It's not that video game players are whiny, outraged, immature, entitled elitists.  It's that they're one of the few demographics with an actual farking backbone.The problem is that the megapublishers wanted this kind of irrational behavior--buying games before the reviews come out, buying them in droves for sixty bucks, working them into a frenzy for every pedantic detail--and they're now mad that they have to deal with irrational behavior that's a detriment to their business.  Don't throw the gator meat and then biatch the gator came after you.


If they had a backbone they'd stop falling for PR nonsense and instead of sending death threats would just maybe decide to stop buying a product when they feel the company isn't releasing a quality product.  Otherwise you might as well add dumb and gullible to the whiny, outraged, immature elitist.  I've paid for products significantly more expensive than a video game, and when they don't work as advertised I don't send a death threat to an employee, because that's retarded.
 
2013-08-16 03:30:37 PM  
I play on some TF2 servers, and without fail there's always a group of players who are whiny, offensive and just ruin the game with their chatter and voicespam. Lately I've been turing off voicechat and hiding the textbox. Makes playing the game enjoyable again.
 
2013-08-16 03:32:15 PM  

Lumbar Puncture: If they had a backbone they'd stop falling for PR nonsense and instead of sending death threats would just maybe decide to stop buying a product when they feel the company isn't releasing a quality product. Otherwise you might as well add dumb and gullible to the whiny, outraged, immature elitist.


There's a reason I added "irrational".  They're stupid, but they're certainly an active audience.
 
2013-08-16 03:32:22 PM  

Mike_LowELL: red5ish: That game should have won an award for something but not best FPS. Is 'ambiance' a category? That game had a unique ambiance.

I thought the artistic vision in the game was incredible.  However, I also thought they did nothing mechanically to complement that narrative, shooting being the least of the worries.  I kept playing the game and thinking how wonderful a Dishonored-style morality system would be, where a non-lethal playthrough keeps the setpieces bustling and a lethal playthrough turns the place into a vacant mess.  Because, quite frankly, the game never provided a proper motivation for me (rather than my character) to kill everyone in sight.


I think BioShock may represent an important milestone in game design, parts of it - the ambiance, the environment, concept - were very strong, but it seems to me to be a transitional achievement, uneven game play, failure to engage the player, but promising of great things to come. I imagine the team had some really bright stars working with some fairly pedestrian direction.
 
2013-08-16 03:32:58 PM  

lordargent: FrancoFile: I have never felt the urge to kill someone's children.

Even the really annoying bratty shiathead scumbag children?

// Because there's a few times where I felt that an entire family needed to be erased, from the top to the bottom.


The worst I've every been is to want to stuff a sock into a child's mouth and wrap it up with duct tape.
Mom and Dad, on the other hand...
(really, you had to lie about your child's age so you could take them on a transatlantic flight without buying a seat, where they proceeded to kick me every 20 minutes all the way from Detroit to Amsterdam)
 
2013-08-16 03:35:36 PM  

Foxxinnia: People take internet death threats seriously?


If you get a couple hundred of them, all it takes is one of them to be unbalanced enough to act.  The former head of Xbox Live enforcement had people call in fake hostage situations so that the SWAT team would go to his house.
 
2013-08-16 03:42:06 PM  

PoweredByIrony: DenisBergkamp:

I honestly don't get that criticism. DA1 has you being basically a Nights Watch and you hunt down a big black mean dragon. It wasn't exactly a strong fantasy game when it came to the writing. DA2 has you centred around a city broiling over with civil war between mages and the temple and fleshes out the Qunari instead of DA1's large grey angry humans.

DA1 was fine as a first foray into world building but the story of DA2 was a lot richer than the warmed over plot of DA1.

I agree that the story had potential, but you were punished if you tried to actually develop a character with some personality like you could in Mass Effect.  On my first play through I was a mage, sympathetic to the plight of the oppressed mages.  And sure, the first mage I helped went bad, but the next one... was also bad.  But the next one!  He also became a demon and ate his family.  But those were just 3 isolated incidents.  As a whole, the mages still deserved freedom, because this next one... also turned to pure evil.  Okay.  I'm certain the next one GOD DAMMIT SO MUCH.  No shades of grey, except for the skin of the large angry humans.


I could follow that line of thinking. My main gripe with ME was actually about the illusion of choice they often have you with very few real choices making a lasting impact on plot. Often times you'd end up in the same place plot wise with a character swap (Wrex/Wreav, Ashley/Kaidan) and while the choices were a plenty very few seemed to have a unique impact.

I thoroughly enjoyed the Mage plot line though and I think they had so many turn and cause evil acts, become possessed by demons or holy spirits to show the fickleness of a Mage and their will in the long run. If mages we all come across can fight off their desire for strength and power and to enforce their will on others I doubt the DA world would be as it is with Templars oppressing them. I think it's a natural inclination to be sympathetic to mages and their plight but even old lady Wynne gets possessed by some Holy Spirit and we all see how that plays out for Anders.

I feel we're hard wired to be sympathetic to oppressed and to see a good side/bad side when this narrative is given but with all the evidence of the game laid bare how many actually think to agree that mages are that threatening?
 
2013-08-16 03:44:35 PM  

Mike_LowELL: I get the impression this is the end result of creating a user base that most of the players in this new generation simply never learned how to play games, and rather than focusing on the systems and interactivity that make it great, have to push their own pet peeves into video games in order to make a cogent statement about them.


Well, I think the true laughable irony in all this, is Hepler's comments that served as the flashpoint for this entire shiatstorm are things  gamers in the community already complained about, ad nauseum. What was the biggest complaint about the Big Three shooters of last generation (Halo, CoD, GoW)? Repetitive, copy-pasted, filler-content combat scenes that provided no substantive addition to the game save pad hours-played, that  everyone who played the games wished they could have skipped, or the designers had simply omitted. Her shiatty writing, offensive primarily to BioWare's most zealous (and batshiat insane) fans, was just the powder keg.

Like it or not, she had a point in that most "action" content in games nowadays is filler bullshiat that simply isn't fun. That wasn't  directly her point (which was "I suck at video games, and therefore I should be allowed to skip at what I suck"), but truth in it there still was. That does strike to the heart of the systems in question and interactivity, but it's not a matter of whether gamers ever "really" learned to play games; it's a matter of whether gamers as a community are capable of critical thought, and putting that critical thought to proper use assigning blame where it's due, asserting themselves via civil but strong articulated arguments, and ultimately speaking with their wallets instead of mindlessly consuming and enabling shiatty devs and publishers.

You know,  acting like rational goddamn adults.
 
2013-08-16 03:46:44 PM  
These morons end up ruining their 'side' in any debate.  Read up about the whole penny arcade dickwolves saga.
 
2013-08-16 03:49:58 PM  
snackedup.files.wordpress.com

/had to
 
2013-08-16 03:52:06 PM  

Pocket Ninja: I've never played this game and doubt I ever will. But were the changes made really so utterly profound that they could destroy some troglodyte's enjoyment of it?


No.
Dragon Age 2 was an OK-to-mildly-good game that had the misfortune of being the sequel to a far superior title. So there was lots of RRRRRAAAAAAAAGE from the basement-dweller crowd.

RoyFokker'sGhost: BW now is just EA milking the corpse and rushing out games they have no intention of putting any sort of quality or development into. See: Dragon Age 2, Mass Effect 3, The Old Republic.


The quality has diminished somewhat since BioWare's independent era, that's true. It seems to be the fashion to say the company is complete crap, but that's an oversimplification that I think has become a meme because EA itself is generally a bunch of duplicitous highwaymen.

DA2 was eh.
Mass Effect 3 was farking awesome in every way except for the original ending.
SW:TOR is reasonably good, although they sure did screw the pooch with the free-to-play scheme.

/whar is my Jade Empire sequel? whar, I say?
 
2013-08-16 03:52:08 PM  

CSM101: [snackedup.files.wordpress.com image 568x276]

/had to


Yeesh.  Someone reproduced with that?
 
2013-08-16 03:53:27 PM  
Stop breaking the law, assholes!

Seriously.  Death threats are against the law.  So stop making them.
 
2013-08-16 03:55:35 PM  

Well I use Mac/Linux...: CSM101: [snackedup.files.wordpress.com image 568x276]

/had to

Yeesh.  Someone reproduced with that?


You should swing by a PTA meeting sometime.
 
2013-08-16 03:56:25 PM  

Dafatone: The writing (and combat system) of DA2 were the only good parts.  I've seen references to how she "ruined" the game.  But wasn't the game ruined by its being rushed, which led to repeated environments 9000 times over?

Am I missing something as to what "writing" entails?  The ending was fantastic and I did not see it coming at all, especially after playing DA:Awakening.

/obviously, these people are the worst, no matter what Hepler did or didn't do.


I beg to differ on the writing.  Things like Anders turning into a mass murderer, and the ending (everybody turns into an evil shiathead, no matter what), and the fact that what your character did changes not a damn thing...nope, story writing sucked.  Individual "moments", and most character stuff was good...but not the story.

I've bought and pre-ordered every RPG Bioware has ever made...but after DA 2 and ME 3...I'm not buying DA 3 (or whatever it's called) no matter what.

RIP Bioware, you were great once.

Oh, and fark the little shiats making threats.
 
2013-08-16 03:58:46 PM  

DenisBergkamp: I could follow that line of thinking. My main gripe with ME was actually about the illusion of choice they often have you with very few real choices making a lasting impact on plot. Often times you'd end up in the same place plot wise with a character swap (Wrex/Wreav, Ashley/Kaidan) and while the choices were a plenty very few seemed to have a unique impact.


I think that's a salient criticism, though I still enjoyed it (and enjoyed games like Walking Dead where there's a lot of "illusory" choice that still really affects the headspace the game puts you in).

As far as video games with choice and branching plot-paths are concerned, there are a lot of tradeoffs to be made, because of the resources required to depict the results of all your possible choices. Most of the time, a game with greater true freedom in plot choices will necessarily be shorter and/or with lower production values. It's all in what you the gamer are personally looking for.
 
2013-08-16 03:59:00 PM  

scottydoesntknow: HotIgneous Intruder: skozlaw: HotIgneous Intruder: //And why is nobody being arrested for these threats? Hmmm?

Because the resources required to hunt down some pimple-faced fatass hiding in his parent's basement aren't justified?

Things like this make me seriously reconsider my opposition to game companies that want people to use their real names, though.

Why would anyone use their real name on the internet and why would any company want anyone to?

Blizzard tried doing that to cut back on Forum/Game douchebaggery with their Real ID plan.


Until they started to post personal stuff on Blizzard employees like Mike Morhaime and his wife, and Bashiok.

But in Bashiok's case, he was the one that disclosed his own name publicly as an example that everyone was exaggerating, and then the forums went ahead and ran with it and found a poor sap in another part of CA  and started to harass him thinking it was actually Bashiok.
 
2013-08-16 03:59:21 PM  

cgraves67: The people who did this are sick. A poorly received video game does not warrant death threats.


No, they certainly don't.  However, Gran Turismo 5 does warrant a swift kick in the balls for Kazunori Yamauchi.
 
2013-08-16 04:00:44 PM  
Why did they bother? His damage was already done.
 
2013-08-16 04:02:22 PM  

Egoy3k: These morons end up ruining their 'side' in any debate.  Read up about the whole penny arcade dickwolves saga.


Yep, even though that entire saga was started by the "why we can't have nice things" subset of the feminist community and greedily seized upon by the gamer farkwits.
 
2013-08-16 04:02:42 PM  

red5ish: I think BioShock may represent an important milestone in game design, parts of it - the ambiance, the environment, concept - were very strong, but it seems to me to be a transitional achievement, uneven game play, failure to engage the player, but promising of great things to come. I imagine the team had some really bright stars working with some fairly pedestrian direction.


The question is whether or not there's the will at the large companies to create a smart, intelligent game which can leverage those resources.  You've got all these companies throwing around hundreds of millions of dollars and nobody seems interested in using that money to recreate the lessons of a System Shock, or a Deus Ex, or the original Fallout games.  We'll see.  Assuming the floor comes out on the modern shooter (and the DotA game takes its place) and console video games lose their cash cow, there's a very good chance the larger companies may just say "fark it" and start giving their creators more leverage to fulfill their desires.

that bosnian sniper: Like it or not, she had a point in that most "action" content in games nowadays is filler bullshiat that simply isn't fun.


Concurred.  Unfortunately, the irony in this is that the movement towards filler began when companies needed a way to pad the length of a game without frustrating the larger audiences who were turned off by difficulty.  Going back to the original model for "game length" (where you died a ton of times) would only make games more exclusive and do less to interest the audiences which are on the fringe about games.

that bosnian sniper: but it's not a matter of whether gamers ever "really" learned to play games


When I said that, I was referring to the kind of topics that get put forward in the discourse, at least as it applies to game journalism.  Hence, everyone is running around blaming video game players for being entitled chauvinists, rather than honing the skills necessary to provide razor-sharp criticism for the games themselves.  (Hence the Dragon's Crown fiasco.)

that bosnian sniper: it's a matter of whether gamers as a community are capable of critical thought, and putting that critical thought to proper use assigning blame where it's due, asserting themselves via civil but strong articulated arguments, and ultimately speaking with their wallets instead of mindlessly consuming and enabling shiatty devs and publishers.


I wish.  They're vocal, but being vocal is only one part of the battle.
 
2013-08-16 04:04:31 PM  

cgraves67: The people who did this are sick. A poorly received video game does not warrant death threats.


True, the people who made that game should feel bad enough about it to kill themselves without outside intervention.
 
2013-08-16 04:07:08 PM  

Well I use Mac/Linux...: CSM101: [snackedup.files.wordpress.com image 568x276]

/had to

Yeesh.  Someone reproduced with that?


I'm very sorry a video game writer could not please your penis.  At least you have your three gigs of Sasha Grey.
 
2013-08-16 04:07:42 PM  

SN1987a goes boom: cgraves67: The people who did this are sick. A poorly received video game does not warrant death threats.

True, the people who made that game should feel bad enough about it to kill themselves without outside intervention.


durr hurr hurr the hilarity is just killing me
 
Ant [TotalFark]
2013-08-16 04:08:35 PM  

Bslim: How bad did they fark up the game? This might be a "not saying is right but I understand" type situation.


Unless the game was designed specifically to burn down your house or do something similar, no, it's not something to sympathize with.
 
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