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(Wired)   When Q&A session on its latest entry descended into discussion on boobs jiggling, it's a sign that any last shed of mainstream respectability is gone and that Final Fantasy is truly dead   (wired.com) divider line 213
    More: Sad, Final Fantasy, boobs, executive sessions, Final Fantasy XIII, BioShock Infinite, Square Enix, sheds, Already Dead  
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4952 clicks; posted to Geek » on 30 Jul 2013 at 2:55 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-07-30 02:16:23 PM  
images.wikia.com
 
2013-07-30 02:22:05 PM  
Final Fantasy is dead because of two words, and two words only: Square Enix.
 
2013-07-30 02:58:59 PM  
I tapped out at FF X.
 
2013-07-30 02:59:48 PM  

scottydoesntknow: Final Fantasy is dead because of two words, and two words only: Square Enix.


I thought those words would be Yoichi Wada, but that sort of works too.
 
2013-07-30 03:00:49 PM  

scottydoesntknow: Final Fantasy is dead because of two words, and two words only: Square Enix.


Penny Arcade's "Extra Credits" did a series of videos about Western RPGs vs JRPGs, and included some commentary on how Square-Enix has lost its way (they thought people bought Final Fantasy for the graphics, and not because the graphics made emotional connections to the players)  Start watching here:  http://www.penny-arcade.com/patv/episode/western-japanese-rpgs-part-1  ,  http://www.penny-arcade.com/patv/episode/western-japanese-rpgs-part-2 , http://www.penny-arcade.com/patv/episode/western-japanese-rpgs-part-3
 
2013-07-30 03:01:49 PM  

TheBlackrose: scottydoesntknow: Final Fantasy is dead because of two words, and two words only: Square Enix.

I thought those words would be Yoichi Wada, but that sort of works too.


He was just one head on the mentally challenged Hydra that makes up Square Enix.
 
2013-07-30 03:01:55 PM  

Gunny Highway: I tapped out at FF X.


It was a good place to end, in terms of story telling.  Gameplay wise, 12 was very well done, but yeah it's been downhill since on both counts.
 
2013-07-30 03:02:48 PM  
beta tested ffxiv ARR and i gotta tell ya, i was totally underwhelmed. the best part was character creation (boobies) and the rest played like world of warcraft for the nth time since 2006. Age of Wushu was way better, and its a chinese f2p MMO!

/EQNext unveiling in 2 days!
 
2013-07-30 03:03:26 PM  

Lexx: Gunny Highway: I tapped out at FF X.

It was a good place to end, in terms of story telling.  Gameplay wise, 12 was very well done, but yeah it's been downhill since on both counts.


Sure... if by "gameplay wise" you mean "sit there and just watch."  Ugh... wish I had stopped at X.
 
2013-07-30 03:08:51 PM  

Telos: Lexx: Gunny Highway: I tapped out at FF X.

It was a good place to end, in terms of story telling.  Gameplay wise, 12 was very well done, but yeah it's been downhill since on both counts.

Sure... if by "gameplay wise" you mean "sit there and just watch."  Ugh... wish I had stopped at X.


You didn't do the hunts, I take it.  They required a lot of tactical strategizing.  Final Fantasy has never been about eye-hand coordination - it's a fast-paced tactical strategy game with a good plot.  My fiancee loved X but disliked the rest, because X was fully-turn based, and let her mull over what to do each turn.
 
2013-07-30 03:10:14 PM  
Oh, let me have just a little bit of peril?
 
2013-07-30 03:11:16 PM  
Why would they want to know how much sephiroth's boobs jiggle?
 
2013-07-30 03:17:09 PM  
Been that way since 7
 
2013-07-30 03:18:11 PM  
Is subby saying boobs aren't respectable?  I respect boobs very much, big or small, bouncy or jiggly.
 
2013-07-30 03:18:18 PM  

Lexx: Gunny Highway: I tapped out at FF X.

It was a good place to end, in terms of story telling.  Gameplay wise, 12 was very well done, but yeah it's been downhill since on both counts.


12 was a giant pile of horseshiat.

They [hunts] required a lot of tactical strategizing.

You mean they required a lot of getting the right gambits. You still told the PS2 to play two of the three members of your party. If you wanted fast battles X-2 had a much better system, it was fast AND didn't remove control from the player. Only 13 did it worse than 12, player controlled character KO'd? Game Over. It's like the developers forgot there was a party there.
 
2013-07-30 03:20:23 PM  
graeth

Been that way since 7

Agreed, when they introduced the long cut scenes that stopped game play for 20 min it really killed it for me.

I bought a game, not a movie.
 
2013-07-30 03:23:18 PM  

SMB2811: Lexx: Gunny Highway: I tapped out at FF X.

It was a good place to end, in terms of story telling.  Gameplay wise, 12 was very well done, but yeah it's been downhill since on both counts.

12 was a giant pile of horseshiat.

They [hunts] required a lot of tactical strategizing.

You mean they required a lot of getting the right gambits. You still told the PS2 to play two of the three members of your party. If you wanted fast battles X-2 had a much better system, it was fast AND didn't remove control from the player. Only 13 did it worse than 12, player controlled character KO'd? Game Over. It's like the developers forgot there was a party there.


Agreed.  X-2 had better combat but was such an abortion in terms of making a mockery of FFX's world, that it shall never be mentioned again.  Like FF9.
 
2013-07-30 03:24:32 PM  

Random Anonymous Blackmail: graeth

Been that way since 7

Agreed, when they introduced the long cut scenes that stopped game play for 20 min it really killed it for me.

I bought a game, not a movie.


upload.wikimedia.org

Although, the summons did get a little lengthy
 
2013-07-30 03:24:45 PM  
Tactics was the perfect gem, everything since has been a let down.
 
2013-07-30 03:24:52 PM  

Lexx: Telos: Lexx: Gunny Highway: I tapped out at FF X.

It was a good place to end, in terms of story telling.  Gameplay wise, 12 was very well done, but yeah it's been downhill since on both counts.

Sure... if by "gameplay wise" you mean "sit there and just watch."  Ugh... wish I had stopped at X.

You didn't do the hunts, I take it.  They required a lot of tactical strategizing.  Final Fantasy has never been about eye-hand coordination - it's a fast-paced tactical strategy game with a good plot.  My fiancee loved X but disliked the rest, because X was fully-turn based, and let her mull over what to do each turn.


Your fiancee should try FF4 then, it was turn-based too.  Also any games before that... but IV is one of the best.  :)

The hunts required a bit of pre-planning, and the occasional intervention.  Hell the gambit system could have made it interesting if there'd been any complexity to it, but it was basically just find the command and equip the good ones.

12 was better than 8, though.  Gotta give it that I guess...
 
2013-07-30 03:25:53 PM  

graeth: Been that way since 7


I dunno, I thought 7 and 9 were pretty solid. I loved 9. But once they made FF about a soccer player, I lost interest.

I also loved 11, but it was just too much of a grind, even for a Pally.
 
2013-07-30 03:26:30 PM  

Lexx: SMB2811: Lexx: Gunny Highway: I tapped out at FF X.

It was a good place to end, in terms of story telling.  Gameplay wise, 12 was very well done, but yeah it's been downhill since on both counts.

12 was a giant pile of horseshiat.

They [hunts] required a lot of tactical strategizing.

You mean they required a lot of getting the right gambits. You still told the PS2 to play two of the three members of your party. If you wanted fast battles X-2 had a much better system, it was fast AND didn't remove control from the player. Only 13 did it worse than 12, player controlled character KO'd? Game Over. It's like the developers forgot there was a party there.

Agreed.  X-2 had better combat but was such an abortion in terms of making a mockery of FFX's world, that it shall never be mentioned again.  Like FF9.


Are you kidding?  FF9 was great, kind of brought the series back to it's roots.
 
2013-07-30 03:27:14 PM  

SMB2811: Lexx: Gunny Highway: I tapped out at FF X.

It was a good place to end, in terms of story telling.  Gameplay wise, 12 was very well done, but yeah it's been downhill since on both counts.

12 was a giant pile of horseshiat.

They [hunts] required a lot of tactical strategizing.

You mean they required a lot of getting the right gambits. You still told the PS2 to play two of the three members of your party. If you wanted fast battles X-2 had a much better system, it was fast AND didn't remove control from the player. Only 13 did it worse than 12, player controlled character KO'd? Game Over. It's like the developers forgot there was a party there.


This is the reason i did not like 13 (and Hope was the worst character ever). Final Fantasy has been downhill for a long time. Sad to see it go, but it is time.

/FF4 is still the best, then FF6
//been playing since the first one for NES
///FF7 is overrated and the beginning of the end.
 
2013-07-30 03:28:42 PM  
Where would video game physics be without boobs?
 
2013-07-30 03:28:55 PM  

Telos: Are you kidding? FF9 was great, kind of brought the series back to it's roots.


I feel this will spark debate.
 
2013-07-30 03:30:55 PM  

Telos: Lexx: SMB2811: Lexx: Gunny Highway: I tapped out at FF X.

It was a good place to end, in terms of story telling.  Gameplay wise, 12 was very well done, but yeah it's been downhill since on both counts.

12 was a giant pile of horseshiat.

They [hunts] required a lot of tactical strategizing.

You mean they required a lot of getting the right gambits. You still told the PS2 to play two of the three members of your party. If you wanted fast battles X-2 had a much better system, it was fast AND didn't remove control from the player. Only 13 did it worse than 12, player controlled character KO'd? Game Over. It's like the developers forgot there was a party there.

Agreed.  X-2 had better combat but was such an abortion in terms of making a mockery of FFX's world, that it shall never be mentioned again.  Like FF9.

Are you kidding?  FF9 was great, kind of brought the series back to it's roots.


Not for someone who was introduced to Final Fantasy with FF7.  Super-deformed art style + no big-farking-sword for the main char?  KTHXBAI.
 
2013-07-30 03:31:58 PM  
www.spritestitch.com
 
2013-07-30 03:32:00 PM  
I've been having to rely on other RPGS to scratch my turn-based itch.  I'm picking up a copy of Ni No Kuni from Best Buy on the way home today, matter of fact.  A steal at $20, by all accounts.
 
2013-07-30 03:33:02 PM  
Ok, so ignoring the fact that FF13-2 sold 3 million copies (how many "dead" franchises would kill for that?), when dude says "FF X wasn;t that bad" he has lost a ton of credibility with me.

X was farking AWESOME. I would love to have more FF games have that fighting system then that clunky shiat from 12. The ending was great too.

The poorblems were after that:

X-2 had a great battle system, it just had the "Charlie's J-Pop Angels" thing going on and I couldn;t get over it.

12 had an awful fighting system and only like 2 characters with any depth and could possibly give a shiat about.

Then you have a massively long wait between 12 and 13, on top of alot of the user base that played FF games religiously actually going over to the 360 and that added to the wait too.

The problems with 13 is that it's story makes no sense the first time you play the game, the pacing of the game is awful (25 hours to be able to choose my party members? Really Square?) and none of the characters have depth except for Vanille. You actively dislike characters (some people hate Hope, some Snow). The gameplay is sweet. It's got depth and is quite fun. Of course the huge red flag about THAT is that whoever the party leader is CANNOT DIE or the whole game ends (still haven;t actually beaten the end boss due to one shot cheap deaths).

12 was meh. 13 was ok at best, I haven't opened 13-2 yet. Dead? Hardly, since it still sells. Stagnant? NOW we're talking.
 
2013-07-30 03:33:26 PM  
Gunny Highway


Random Anonymous Blackmail: graeth

Been that way since 7

Agreed, when they introduced the long cut scenes that stopped game play for 20 min it really killed it for me.

I bought a game, not a movie.

upload.wikimedia.org

Although, the summons did get a little lengthy


I actually have FFT on a PSX emulator so I can run that on my laptop.

Awesome game, get to show the son a little old school action.
 
2013-07-30 03:34:36 PM  

Gunny Highway: Telos: Are you kidding? FF9 was great, kind of brought the series back to it's roots.

I feel this will spark debate.


Doubtful.
"New" players (who only discovered FF at 7) and "Old" players (who played since 1) both liked 9.
Sure, you'll find some exceptions because not everyone likes everything but 9 is generally regarded as a good game.
 
2013-07-30 03:35:50 PM  
Are we just going to pretend Tifa and Lulu didn't exist then?
 
2013-07-30 03:38:06 PM  

Gunny Highway: Random Anonymous Blackmail: graeth

Been that way since 7

Agreed, when they introduced the long cut scenes that stopped game play for 20 min it really killed it for me.

I bought a game, not a movie.

[upload.wikimedia.org image 256x256]

Although, the summons did get a little lengthy


MAn every time I see Final Fantasy Tactics all I can initially think is "fark YOU ALGUS."

For a character that only showed up in the prelude, they did a REMARKABLE job of making him one of the most easily-hateable characters.

Lexx: Telos: Lexx: SMB2811: Lexx: Gunny Highway: I tapped out at FF X.

It was a good place to end, in terms of story telling.  Gameplay wise, 12 was very well done, but yeah it's been downhill since on both counts.

12 was a giant pile of horseshiat.

They [hunts] required a lot of tactical strategizing.

You mean they required a lot of getting the right gambits. You still told the PS2 to play two of the three members of your party. If you wanted fast battles X-2 had a much better system, it was fast AND didn't remove control from the player. Only 13 did it worse than 12, player controlled character KO'd? Game Over. It's like the developers forgot there was a party there.

Agreed.  X-2 had better combat but was such an abortion in terms of making a mockery of FFX's world, that it shall never be mentioned again.  Like FF9.

Are you kidding?  FF9 was great, kind of brought the series back to it's roots.

Not for someone who was introduced to Final Fantasy with FF7.  Super-deformed art style + no big-farking-sword for the main char?  KTHXBAI.


Oh wow, you were into the series for a whole TWO GAMES before you decided it started sucking.

Whether or not you *liked* it, FF9 was, in fact, bringing it back towards its roots.
 
2013-07-30 03:39:21 PM  

Gunny Highway: Random Anonymous Blackmail: graeth

Been that way since 7

Agreed, when they introduced the long cut scenes that stopped game play for 20 min it really killed it for me.

I bought a game, not a movie.

[upload.wikimedia.org image 256x256]

Although, the summons did get a little lengthy


I enjoyed tactics until I realized that no matter how strong my characters were, the game always sacled everything up a few leves above my party average. When that made me get stuck on a random story battle occasionly (for days on end), it lost a peg or two for me respect wise.

Oh I beat it with over $120 hours played with 3 fully leveled up calculators laying waste to everything. Don;t get me wrong. It can be pretty cheap though.

/Tactics Advance solved that problem and I like it more then Tactics itself
 
2013-07-30 03:40:54 PM  

Gunny Highway: I tapped out at FF X.


The franchise died to me with FF8
 
2013-07-30 03:42:42 PM  

Gunny Highway: Random Anonymous Blackmail: graeth

Been that way since 7

Agreed, when they introduced the long cut scenes that stopped game play for 20 min it really killed it for me.

I bought a game, not a movie.

[upload.wikimedia.org image 256x256]

Although, the summons did get a little lengthy



Tactics brought back the old school charm of FFI with the abilities of later games.  one of the better FF games to come out in 20 years.
 
2013-07-30 03:44:06 PM  
Skipped from 6 to 13.  What a shock in quality deterioration that was.
 
2013-07-30 03:44:39 PM  

Gunny Highway: Random Anonymous Blackmail: graeth

Been that way since 7

Agreed, when they introduced the long cut scenes that stopped game play for 20 min it really killed it for me.

I bought a game, not a movie.

[upload.wikimedia.org image 256x256]

Although, the summons did get a little lengthy


Why did they not make a true sequel to this on the DS?  The ridiculous kiddie Tactics games after it were lame.
 
2013-07-30 03:45:11 PM  

SithLord: Gunny Highway: I tapped out at FF X.

The franchise died to me with FF8


Yeah, we all experienced some "HEY THIS ISNT FINAL FANTASY 7 AGAIN" type emotion. I honestly suggest a replay. It's a solid ass game. Especially if you get the "mug" ability from Diablos as quickly as possible and patietnly draw out the magic.

/You know how many players DONT know that the Summon animation length is on purpose?
//you can boost the damage they do with a mini-button pressing game each time
 
2013-07-30 03:45:37 PM  

scottydoesntknow: TheBlackrose: scottydoesntknow: Final Fantasy is dead because of two words, and two words only: Square Enix.

I thought those words would be Yoichi Wada, but that sort of works too.

He was just one head on the mentally challenged Hydra that makes up Square Enix.


He was the one responsible for said mentally challenged Hydra, sans Sakaguchi and Suzuki.

Prior to Spirits Within, Square and Enix were already planning on merging. Enix proposed because they were an obscure publisher with one successful franchise that they did not control and wanted to jump onto Squaresoft's growth. When Spirits Within happened, Wada managed to gain more power (while the board reduced the current CEO's, Suzuki), isolate Sakaguchi into leaving, and used Enix's hesitation to merge as a sign to ultimately oust Suzuki as CEO. This allowed him to put in motion the clusterfark idea of trying to turn the now freshly merged Square Enix into the Japanese equivalent of EA/Activision, which has led to its current predicament. Following that, he isolated Suzuki into retirement.

This, of course, leaves out things like letting Tanaka's horseblinder development decisions run FF14 into the ground, letting Toriyama have his ultimate waifu simulator, etc. But the bulk of SE's problems, to this day, are on the shoulders of one man.
 
2013-07-30 03:47:03 PM  

Gunny Highway: I tapped out at FF X.


Could not agree more. I love the turn-based FF games. Put on some coffee, roll a doob, sit back and let the game take you away. Farking FF12, what the hell was all the light beams shooting up in the air and having to mash buttons? If I want action, I am going to play Ninja Gaiden or something similar. I really hated the non turn-based FF games, it just felt wrong!
12 looked pretty good for its time though.
 
2013-07-30 03:47:42 PM  

Jim from Saint Paul: draw out the magic.


That killed me for the game, couldnt get past it.


/6,7,4,9,1,5,12,13,2,3,10,8.
 
2013-07-30 03:48:01 PM  
Can't believe it's been 20 years, but I rented FF1 the summer between my 7th and 8th grade years as a good summer time waster.  I didn't rent from Blockbuster, but from a local small business who rented on a per diem basis.  After 1 month of solid rental, he gave the option of buying the game outright.  Made a nice birthday present that year.  Oddly, I never finished the NES port before school started, but played the PS1 / Wonderswan compilation and beat it then.
 
2013-07-30 03:53:39 PM  
I must be the only person who enjoyed FFXII's battle system. I've never been a fan of random encounters, and having all the enemies onscreen was so much better. (It's one of the reasons Chrono Trigger is such a great game, the battles happen on the same map, not a separate battle screen.) The thing about the Gambit system is that it was optional. I never used it for the main character, just the supporting ones. If I needed to do something more intricate, I shut off gambits entirely.

Recently I began playing through FFVI (or FFIII) and while it does stand out as one of the best games in the series, it's hard to go back to the random encounter system.
 
2013-07-30 03:54:30 PM  

SithLord: Can't believe it's been 20 years, but I rented FF1 the summer between my 7th and 8th grade years as a good summer time waster.  I didn't rent from Blockbuster, but from a local small business who rented on a per diem basis.  After 1 month of solid rental, he gave the option of buying the game outright.  Made a nice birthday present that year.  Oddly, I never finished the NES port before school started, but played the PS1 / Wonderswan compilation and beat it then.


I started hanging with a bunch of gamers when I was in 8th grade (1999).  They destroyed every game they touched and I was happy to sit there and watch and follow along with the story and make suggestions.  I kept hearing them talk about how hard FF1 was so I decided that would be the game was going to beat.  I can still remember all the guys (no girls? shocking) coming over to watch me beat it and the high fives that resulted.

/fighter, black black, red mage, white mage
 
2013-07-30 03:55:08 PM  

Gunny Highway: I can still remember all the guys (no girls? shocking) coming over to watch me beat it


Ugh.  Beat the game that is.
 
2013-07-30 03:56:43 PM  

Gunny Highway: I can still remember all the guys (no girls? shocking) coming over to watch me beat it and the high fives that resulted.


No eye contact though.
 
2013-07-30 03:56:50 PM  

Gunny Highway: I can still remember all the guys coming over to watch me beat it and the high fives that resulted.


You must have amazing technique...
 
2013-07-30 03:57:24 PM  

Gunny Highway: I tapped out at FF X.


I skipped 11 and went to 12.

Never finished it.

I tried some of the Wii ones... goddamn those sucked.
 
2013-07-30 03:57:43 PM  

Mog32Kupo: Jim from Saint Paul: draw out the magic.

That killed me for the game, couldnt get past it.


/6,7,4,9,1,5,12,13,2,3,10,8.


1 and 2 and 3 are unlayable for me. 6 is my favorite, so it's not hating on that. There is zero chance I would not play 10 before playing 1-5.
 
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