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(BBC)   In case you missed it, the largest space battle in history occurred last night   (bbc.co.uk) divider line 110
    More: Cool, EVE Online, giant, asteroid belt  
•       •       •

8254 clicks; posted to Geek » on 30 Jul 2013 at 10:06 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-07-30 01:04:21 PM  
Red Five standing by.
 
2013-07-30 01:09:03 PM  

PsyLord: Over 4000 ships in the battle and they had to slow the gametime to 10% so their servers can handle the load?  It must've felt forever for you to fire and hit your target.


My son came downstairs and ate dinner with the family while the battle was going on.  He said everything was taking forever -- each shot was taking 5 minutes -- so he wouldn't miss much in the 20 minutes he was away.
 
2013-07-30 01:10:18 PM  

SordidEuphemism: Summercat: There's not much in the way of reason to move around. IIRC there's not much in the way of arcs of fire, and ranges of weaponry seem to be fairly close together on the tactical scale. I don't think that a ship in motion helps or hinders aim of the ship or against the ship, while moving around in a battle of that scale can and will mess with individual player's tactical sense.

I can't speak to your experience, but relative arc speed to target greatly impacts a ship's ability to hit (and be hit by) other vessels. It's why the Titan can't really fire on that swarm of frigates with its doomsday weapon, but it sure can hit that drifting Carrier that's providing logistic support.


I thought that was a size comparison modifier on the weapon's to-hit, rather than a function of the active mobility of the target.
 
2013-07-30 01:12:23 PM  

AppleOptionEsc: It's only for assholes because it's the only game that is actually a job for players. Don't get me wrong, I won't call the game made for "No Fun" (because one man's fun is another man monotony) , but I have seen 2 friends set alarm clocks and timers for them to either remote access thier home computer, or wake up to train skills or gather crap. It's not a game for casuals, it's a game for addicts.


I've seen that behavior in MMO's for years.  Mining for fish in Everquest and the like.

No, I'm more talking about the massive amount of just shiatting on less powerful players and vast conspiracies to steal/disband corporations.  It's just a massive grieffest.
 
2013-07-30 01:14:36 PM  

bdub77: In case you missed it, the largest space onlinebattle between virgins living in their parents basement in history occurredplayed another video game last night


/better
//and not exactly a newsflash, either
 
2013-07-30 01:16:40 PM  
Eve is basically the middle ages in SPACE.  Or more concurrent, Game of Thrones.

Reputation, wealth, and power rule.  Everyone that has none is just a surf trying to get by.  And sometimes, often, people just want to watch the world burn.

Thats how a $8,000 ship met it's ill fate a few weeks back.  The 2nd in command decided to shake things up.  "Don't be mad, we just made history in $$$ lost!"  "it's just a game!".  A trolling to rival fark, indeed!

Probably my only issue with Eve, that there's really no consequences for radically turning on a dime and doing something terrible and out of character.

IRL if you went against a warlord, or king, or government you can lose your life, fortune, family, ect.  Eve doesn't have that, so the worst can come through and it makes it terribly unpredictable and capricious.  But I guess thats a feature and not a bug.
 
2013-07-30 01:16:45 PM  

SordidEuphemism: I tell you, that game is crack rock. I'm glad I lost internet for a month a year or so back or else I might still be in it.

Sheesh. Great fun though. The game actively rewards sociopathy.


TRAK IS FFA
 
2013-07-30 01:20:15 PM  

Summercat: I thought that was a size comparison modifier on the weapon's to-hit, rather than a function of the active mobility of the target.


In Eve, turrets have tracking speed and a resolution stat (I forget the exact wording they use).  Smaller turrets track faster.

In the context of this space battle, ships don't really move around because there's little point. Over a certain class size of ship, you're going to get diminishing returns on evasive movement.  Also, you would  need modules on your ship specifically intended to improve your ships speed in order to be effective.  That's ship resources you could otherwise spend on fire power or defense.

A large part of the reason why smaller ships (in groups) are so effective against larger ships is because they can orbit the larger ships with an angular velocity such that it's difficult/impossible for the larger ship to even hit any of the smaller ships.

But like I said, over a certain class size of ship, maneuvers become a MUCH less efficient way of managing incoming damage.
 
2013-07-30 01:24:35 PM  
Tyrant: Reputation, wealth, and power rule. Everyone that has none is just a surf trying to get by

Cowabunga

/ serf
/ as a lord, I couldn't allow that to stand :P
 
2013-07-30 01:26:24 PM  

TyrantII: Eve is basically the middle ages in SPACE.  Or more concurrent, Game of Thrones.

Reputation, wealth, and power rule.  Everyone that has none is just a surf trying to get by.  And sometimes, often, people just want to watch the world burn.

Thats how a $8,000 ship met it's ill fate a few weeks back.  The 2nd in command decided to shake things up.  "Don't be mad, we just made history in $$$ lost!"  "it's just a game!".  A trolling to rival fark, indeed!

Probably my only issue with Eve, that there's really no consequences for radically turning on a dime and doing something terrible and out of character.

IRL if you went against a warlord, or king, or government you can lose your life, fortune, family, ect.  Eve doesn't have that, so the worst can come through and it makes it terribly unpredictable and capricious.  But I guess thats a feature and not a bug.


So who is farking their sister?
 
2013-07-30 01:26:58 PM  

Lady Indica: SordidEuphemism: I tell you, that game is crack rock. I'm glad I lost internet for a month a year or so back or else I might still be in it.

Sheesh. Great fun though. The game actively rewards sociopathy.

TRAK IS FFA


Good times, good times.

/"Hey, you know any druids? I have a snow bunny problem..."
 
2013-07-30 01:32:11 PM  
Eh. Couldn't get into that game. I miss Jump to Lightspeed.

/twitch-based dogfighting junkie
 
2013-07-30 01:34:03 PM  
From a Slashdot comment on this story:
"And when I flew through our old home system recently after after having been unsubbed for two years, the miners apparently still remembered me."



I don't care what game you play or how big your epeen is or isn't, no one remembers you.
You are not a digital legend.
I always felt bad when I would over hear a co-worker talking about being the first on some server to loot some rare mount or whatever. He was so proud about something that at best means virtually nothing.
 
2013-07-30 01:34:08 PM  

SordidEuphemism: I tell you, that game is crack rock. I'm glad I lost internet for a month a year or so back or else I might still be in it.

Sheesh. Great fun though. The game actively rewards sociopathy.


so a lot like corporate America then?
 
2013-07-30 01:36:03 PM  

valar_morghulis: Eh. Couldn't get into that game. I miss Jump to Lightspeed.

/twitch-based dogfighting junkie


Jumpgate.

THAT was Twitch-based dogfighting. No level requirements except to buy items and ships - and since equipment and cargo was never bound to you, you could transfer them to other people. You didn't have to level up past getting access to the ship you wanted; hitting level 50 (max cap) was something you did because you wanted, not because you had to. The biggest cargo ships were unlocked at 50, but the better combat ships were unlocked at lower levels.

It was all skill, and the population small enough to allow for actual decent roleplaying.
 
2013-07-30 01:40:42 PM  

Summercat: valar_morghulis: Eh. Couldn't get into that game. I miss Jump to Lightspeed.

/twitch-based dogfighting junkie

Jumpgate.

THAT was Twitch-based dogfighting. No level requirements except to buy items and ships - and since equipment and cargo was never bound to you, you could transfer them to other people. You didn't have to level up past getting access to the ship you wanted; hitting level 50 (max cap) was something you did because you wanted, not because you had to. The biggest cargo ships were unlocked at 50, but the better combat ships were unlocked at lower levels.

It was all skill, and the population small enough to allow for actual decent roleplaying.


I missed out on Jumpgate, but after SWG died I followed the hype for JG: Evolution. And then that died. And I had a sad time. I guess there just isn't a market for that kind of gameplay these days.
 
2013-07-30 01:40:51 PM  
Space Station Wagon: I don't care what game you play or how big your epeen is or isn't, no one remembers you.
You are not a digital legend.


Shadows of Silvas in the house.

lordargent.com

And I will always be the Karmic Knight (because all of the servers were shut down, HA!)
lordargent.com
 
2013-07-30 01:42:56 PM  
I used to play AstroEmpires, another spread sheet e-space game.  A lot of time lost, but it is an OCD-asperberger-number obsessed time waster and possible life waster.
 
2013-07-30 01:45:13 PM  

lordargent: Space Station Wagon: I don't care what game you play or how big your epeen is or isn't, no one remembers you.
You are not a digital legend.

Shadows of Silvas in the house.

[lordargent.com image 490x177]

And I will always be the Karmic Knight (because all of the servers were shut down, HA!)
[lordargent.com image 710x23]


This sounds VERY impressive.

cultureby.com

Uh-humm. Yep. Mmm-mm.
 
2013-07-30 01:57:41 PM  

valar_morghulis: Summercat: valar_morghulis: Eh. Couldn't get into that game. I miss Jump to Lightspeed.

/twitch-based dogfighting junkie

Jumpgate.

THAT was Twitch-based dogfighting. No level requirements except to buy items and ships - and since equipment and cargo was never bound to you, you could transfer them to other people. You didn't have to level up past getting access to the ship you wanted; hitting level 50 (max cap) was something you did because you wanted, not because you had to. The biggest cargo ships were unlocked at 50, but the better combat ships were unlocked at lower levels.

It was all skill, and the population small enough to allow for actual decent roleplaying.

I missed out on Jumpgate, but after SWG died I followed the hype for JG: Evolution. And then that died. And I had a sad time. I guess there just isn't a market for that kind of gameplay these days.


I contacted the company that, as best as I can tell, owns Jumpgate currently, about possibly purchasing a license for a server. I didn't even get a response.

I'd host a Jumpgate 2.x server somewhere, maybe charge 5 bucks a month per account for access to pay for services, pay the difference out of pocket, keep any extra in an account for hardware replacement/future expenses. Maybe look to hire a programmer to add new content or something, Idunno.

I'd do it legit, but the company wont talk to me.
 
2013-07-30 02:04:00 PM  

Honest Bender: Theaetetus: This guy speaks fondly of losing real life friends through being a dick.

You might want to re-read what you posted. He didn't lose friends.  Actually, he says he  made friends.


"The end result of all of my time playing is that I legitimately ruined the lives of several people (drama queens make great targets, several corps we went after had members who are now no longer RL friends)"

Re-read it, still stand by it. Maybe "no longer friends" means something different to you?
 
2013-07-30 02:07:28 PM  

Theaetetus: Honest Bender: Theaetetus: This guy speaks fondly of losing real life friends through being a dick.

You might want to re-read what you posted. He didn't lose friends.  Actually, he says he  made friends.

"The end result of all of my time playing is that I legitimately ruined the lives of several people (drama queens make great targets, several corps we went after had members who are now no longer RL friends)"

Re-read it, still stand by it. Maybe "no longer friends" means something different to you?


He ruined the friendships of those in the other corps. Bob likes Jane. They're in Corp A. This guy attacks Corp A, ruins Bob's & Jane's relationship.
 
2013-07-30 02:08:53 PM  
I've just started playing the first MMO I've ever played-Defiance, and I'm already hooked.  Now, Defiance isn't really heavily clan-based (it's kind of Borderlands 2 minus the humor plus a max players per server at 10,000 instead of 4; very casual and solo-friendly for a MMO), though, but it's addicting (so was Borderlands 2).
 
2013-07-30 02:10:37 PM  

SordidEuphemism: Theaetetus: Honest Bender: Theaetetus: This guy speaks fondly of losing real life friends through being a dick.

You might want to re-read what you posted. He didn't lose friends.  Actually, he says he  made friends.

"The end result of all of my time playing is that I legitimately ruined the lives of several people (drama queens make great targets, several corps we went after had members who are now no longer RL friends)"

Re-read it, still stand by it. Maybe "no longer friends" means something different to you?

He ruined the friendships of those in the other corps. Bob likes Jane. They're in Corp A. This guy attacks Corp A, ruins Bob's & Jane's relationship.


That's one interpretation. It can also be interpreted as they're no longer his RL friends (which he would have direct knowledge of, as opposed to speculation about Bob & Jane).
In either interpretation, point stands regarding his sociopathy.
 
2013-07-30 02:23:16 PM  

Theaetetus: That's one interpretation.


That was also my interpretation.
 
2013-07-30 02:24:34 PM  

SordidEuphemism: I tell you, that game is crack rock. I'm glad I lost internet for a month a year or so back or else I might still be in it.

Sheesh. Great fun though. The game actively rewards sociopathy.


I played EVE for about 2-3 months not long after it was released. One day I had an epiphany: walk away now or become the sort of person who plays an online game for 12 hours a day. I walked away. Not that I've done much with my life in the meantime. I'm posting here, for crying out loud.
 
2013-07-30 02:28:07 PM  
So here's a question that's been bugging me afor a long time:

Why has Elite perhaps the most beloved game of the first-gen of the PC gaming Era, never been updated and turned into an MMO? It seems like the name alone would prompt a fllod of subscriptions from nostalgic gamers like me
 
2013-07-30 02:32:54 PM  

bdub77: In case you missed it, the largest space onlinebattle between virgins living in their parents basementin history occurred last night

FTFY.


Not like Studly the Stud over here posting in a Geek tab comment thread...

/The Internet, truly the darkest mirror.
 
2013-07-30 02:34:02 PM  
EvE Online is a really cool game if you have absolutely nothing else to do with your life except dedicate it to advancing the interests of a virtual "company".

If you have even one other obligation, it kinda sucks.

/ or if you're just content to be a nobody flitting around doing nothing, but what's the point in that?
// tried the latter for a few weeks, got tired of getting ganked in wormholes five seconds after jumping in, and the fun of stealing inconsequential amounts of valuable ore in 0.0 space wears off really fast
/// stealing valuables by stripping high level wrecks in highsec for the lulz was fun for a bit though
 
2013-07-30 02:36:14 PM  
not an eve player, but the audio of one of the ships defecting to the other side and the hot headed response from the leader was entertaining to listen to.  that guy flips his freakin' wig.

he led his team into a trap by calling for help in a remote area and when the fleet arrived, they were ambushed
 
2013-07-30 02:41:52 PM  
I also take a personal affront to people enjoying a game I neither understand nor care to understand!!
 
2013-07-30 02:54:37 PM  

Honest Bender: Theaetetus: That's one interpretation.

That was also my interpretation.


Yes, it's also the only interpretation. He ruined friendships in other corps whilst creating new ones for himself. It's clear enough, Theaetetus.
 
2013-07-30 02:56:14 PM  

Space Station Wagon: From a Slashdot comment on this story:
"And when I flew through our old home system recently after after having been unsubbed for two years, the miners apparently still remembered me."


I don't care what game you play or how big your epeen is or isn't, no one remembers you.
You are not a digital legend.
I always felt bad when I would over hear a co-worker talking about being the first on some server to loot some rare mount or whatever. He was so proud about something that at best means virtually nothing.


The cynic in me would like to point to the same for 99.9% of humans who ever lived IN REAL LIFE.  Walk around any city and notice the hundreds of squares named for ghosts that no one remembers.  And that's people that someone at one point someone though should be remembered.  A few generations out, and not only are you dead, but all memories of you are gone as well.  The majority of people, their only legacy is genetic, and that is also diluted with time.

So, the same can be said in real life.  Enjoy it while you can.
 
2013-07-30 03:47:50 PM  

Magorn: So here's a question that's been bugging me afor a long time:

Why has Elite perhaps the most beloved game of the first-gen of the PC gaming Era, never been updated and turned into an MMO? It seems like the name alone would prompt a fllod of subscriptions from nostalgic gamers like me


I'm a game designer, by trade. I've been in the MMO business since '95.

I only point that out as context for the fact that when MMO designer types are together, shooting the shiat over beers, we talk about "our" MMO (that we'd design if we didn't have to pander to MBAs - if we were in charge).

Almost every time, it resolves to "an updated Elite, MMO space exploration/trading/combat game"

So, basically, it's because the moneymen have never heard of Elite or its clones, and the "nostalgic gamers" market is beneath their notice.

If you want that MMO, send me your good vibes - I noticed that the lottery was at $250 million today, so I grabbed a ticket.

/$2 to spend the next two days structuring my company/product
//to be followed by a sigh on Thursday morning
 
2013-07-30 03:57:45 PM  

GRCooper: Magorn: So here's a question that's been bugging me afor a long time:

Why has Elite perhaps the most beloved game of the first-gen of the PC gaming Era, never been updated and turned into an MMO? It seems like the name alone would prompt a fllod of subscriptions from nostalgic gamers like me

I'm a game designer, by trade. I've been in the MMO business since '95.

I only point that out as context for the fact that when MMO designer types are together, shooting the shiat over beers, we talk about "our" MMO (that we'd design if we didn't have to pander to MBAs - if we were in charge).

Almost every time, it resolves to "an updated Elite, MMO space exploration/trading/combat game"

So, basically, it's because the moneymen have never heard of Elite or its clones, and the "nostalgic gamers" market is beneath their notice.

If you want that MMO, send me your good vibes - I noticed that the lottery was at $250 million today, so I grabbed a ticket.

/$2 to spend the next two days structuring my company/product
//to be followed by a sigh on Thursday morning


Know anyone I could get help to shake a response out of Gazillion Entertainment for a license to run a server of a now-defunct MMO they have the rights to?
 
2013-07-30 03:58:20 PM  

GRCooper: Magorn: So here's a question that's been bugging me afor a long time:

Why has Elite perhaps the most beloved game of the first-gen of the PC gaming Era, never been updated and turned into an MMO? It seems like the name alone would prompt a fllod of subscriptions from nostalgic gamers like me

I'm a game designer, by trade. I've been in the MMO business since '95.

I only point that out as context for the fact that when MMO designer types are together, shooting the shiat over beers, we talk about "our" MMO (that we'd design if we didn't have to pander to MBAs - if we were in charge).

Almost every time, it resolves to "an updated Elite, MMO space exploration/trading/combat game"

So, basically, it's because the moneymen have never heard of Elite or its clones, and the "nostalgic gamers" market is beneath their notice.

If you want that MMO, send me your good vibes - I noticed that the lottery was at $250 million today, so I grabbed a ticket.

/$2 to spend the next two days structuring my company/product
//to be followed by a sigh on Thursday morning


Kickstarter.  Star Citizen looks to be trying to resurrect a space combat sim genre, but it's a far way from a MMO in scope.
 
2013-07-30 04:03:14 PM  

TyrantII: Kickstarter. Star Citizen looks to be trying to resurrect a space combat sim genre, but it's a far way from a MMO in scope.


shiat, does anyone even MAKE joysticks any more?  :0

(yes, I know there's still a few you can order off the internets)
 
2013-07-30 04:04:54 PM  

Summercat: GRCooper: Magorn: So here's a question that's been bugging me afor a long time:

Why has Elite perhaps the most beloved game of the first-gen of the PC gaming Era, never been updated and turned into an MMO? It seems like the name alone would prompt a fllod of subscriptions from nostalgic gamers like me

I'm a game designer, by trade. I've been in the MMO business since '95.

I only point that out as context for the fact that when MMO designer types are together, shooting the shiat over beers, we talk about "our" MMO (that we'd design if we didn't have to pander to MBAs - if we were in charge).

Almost every time, it resolves to "an updated Elite, MMO space exploration/trading/combat game"

So, basically, it's because the moneymen have never heard of Elite or its clones, and the "nostalgic gamers" market is beneath their notice.

If you want that MMO, send me your good vibes - I noticed that the lottery was at $250 million today, so I grabbed a ticket.

/$2 to spend the next two days structuring my company/product
//to be followed by a sigh on Thursday morning

Know anyone I could get help to shake a response out of Gazillion Entertainment for a license to run a server of a now-defunct MMO they have the rights to?


Sorry, no.

I don't mean to poopoo your efforts, but I've seen this multiple times over the years (community effort to take over and run a dead MMO) and it's never, that I've seen, been done successfully.

When folks have gotten a response, the amount wanted for the IP has been in the range of "about what it would cost to develope a clone of the product"

Good luck (I mean that - the devotion you're showing is what makes MMOs wonderful)
 
2013-07-30 04:12:14 PM  
Jackpot777 : Uh-humm. Yep. Mmm-mm.

Yeah, I'm something of an internet legend :P
 
2013-07-30 04:14:54 PM  

GRCooper: Magorn: So here's a question that's been bugging me afor a long time:

Why has Elite perhaps the most beloved game of the first-gen of the PC gaming Era, never been updated and turned into an MMO? It seems like the name alone would prompt a fllod of subscriptions from nostalgic gamers like me

I'm a game designer, by trade. I've been in the MMO business since '95.

I only point that out as context for the fact that when MMO designer types are together, shooting the shiat over beers, we talk about "our" MMO (that we'd design if we didn't have to pander to MBAs - if we were in charge).

Almost every time, it resolves to "an updated Elite, MMO space exploration/trading/combat game"

So, basically, it's because the moneymen have never heard of Elite or its clones, and the "nostalgic gamers" market is beneath their notice.

If you want that MMO, send me your good vibes - I noticed that the lottery was at $250 million today, so I grabbed a ticket.

/$2 to spend the next two days structuring my company/product
//to be followed by a sigh on Thursday morning


assuming the vibes don't work, may I suggest:
members.chello.at

I know a full on MMO costs roughly the same as a hollywood blockbuster to develop, but there has to be the gaming world equivalent of putting together a Demo reel and shopping the project at "Sundance"  doesn;t there?
 
2013-07-30 04:20:28 PM  

PsyLord: I was just watching a video of the battle of 3000 ships.  Is it normal that people just kinda park their ships when fighting?  It looks as though they were just firing while standing still.


There's also EXTREME time dilation so the servers can keep up, and most of the time they can't when battles get large enough. The slowest its "playable" at is 10% regular game speed. Past that, you'll be lucky to get a shot off and have the game recognize the command. That's why it just looks like they aren't going anywhere. Plus, what good is moving when you're shooting light? It's near instant hit anyway.
 
2013-07-30 04:27:42 PM  

neuroflare: PsyLord: I was just watching a video of the battle of 3000 ships.  Is it normal that people just kinda park their ships when fighting?  It looks as though they were just firing while standing still.

There's also EXTREME time dilation so the servers can keep up, and most of the time they can't when battles get large enough. The slowest its "playable" at is 10% regular game speed. Past that, you'll be lucky to get a shot off and have the game recognize the command. That's why it just looks like they aren't going anywhere. Plus, what good is moving when you're shooting light? It's near instant hit anyway.


You know how I know you're Amarr?
 
2013-07-30 04:32:45 PM  

TyrantII: Space Station Wagon: From a Slashdot comment on this story:
"And when I flew through our old home system recently after after having been unsubbed for two years, the miners apparently still remembered me."


I don't care what game you play or how big your epeen is or isn't, no one remembers you.
You are not a digital legend.
I always felt bad when I would over hear a co-worker talking about being the first on some server to loot some rare mount or whatever. He was so proud about something that at best means virtually nothing.

The cynic in me would like to point to the same for 99.9% of humans who ever lived IN REAL LIFE.  Walk around any city and notice the hundreds of squares named for ghosts that no one remembers.  And that's people that someone at one point someone though should be remembered.  A few generations out, and not only are you dead, but all memories of you are gone as well.  The majority of people, their only legacy is genetic, and that is also diluted with time.

So, the same can be said in real life.  Enjoy it while you can.


And Tyrantil gets a favorite! (well if I knew how to or cared enough to find out how to).
"You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone else, and we are all a part of the same compost pile."
 
2013-07-30 05:42:52 PM  
"Now, GET the HELL out of our galaxy!"
 
2013-07-30 05:44:28 PM  
Yeah, nothing says "exciting space combat simulator" like spread sheets...
www.tentonhammer.com

img.docstoccdn.com

If you want to have fun, play Star Trek Online
It has the best space pvp evar!
 
2013-07-30 06:04:45 PM  
Eve is truly amazing.. but only if you corp up and work really hard at it (solo it is pointless and dull) but I just cannot work that f'ing hard at playing a game any more.
 
2013-07-30 08:05:39 PM  

SordidEuphemism: You know how I know you're Amarr?


I've never played the game for more than an hour of the their demo subscription. I've just been interested in the massive battles that take place. Especially the total clusterfark that resulted in the equivalent of something $22,000 all because someone accidentally jumped his lone Titan into the middle of an enemy fleet and called for backup.
 
2013-07-30 08:13:27 PM  

neuroflare: SordidEuphemism: You know how I know you're Amarr?

I've never played the game for more than an hour of the their demo subscription. I've just been interested in the massive battles that take place. Especially the total clusterfark that resulted in the equivalent of something $22,000 all because someone accidentally jumped his lone Titan into the middle of an enemy fleet and called for backup.


www.tannerhiggin.com

/G-D it Leeroy...
 
2013-07-30 08:23:34 PM  
Space Station Wagon:
"You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone else, and we are all a part of the same compost pile."

We are and we are not, which is the real mind bend.  Probability demands it, as it's two sides of the same coin in a near infinite universe.

I just find solace that I was born from a sun eons ago, and will probably end up in one (or a singularity) eons from now in some minuet form.

Dust to dust indeed.
 
2013-07-30 08:36:13 PM  

tinyarena: Yeah, nothing says "exciting space combat simulator" like spread sheets...




If you want to have fun, play Star Trek Online
It has the best space pvp evar!


Star Trek Online does have fun PvP. But the learning curve is high. It took me a long time researching and testing various equipment to even survive against a tactical player (which the game is rigged in favor of). But now I finally have a ship that's nigh indestructible when I have all power to shields and auxiliary. But since I have no weapons power, what's the point? I basically just get people to unload their alpha strikes on me til they get bored because I'm not blowing up. But even though I have dmgx3 weapons, I have no power to do enough damage unless i move power out of my shields.

Wish flying a cruiser had a point in the game
 
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