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(The Verge)   Video game developer ragequits on Twitter after being called an emo hipster. Well he certainly showed everyone he isn't an emo hipster   (theverge.com ) divider line
    More: Amusing, Phil Fish, Twitter, Fez, Fez II, Joystiq  
•       •       •

6397 clicks; posted to Geek » on 28 Jul 2013 at 2:09 PM (2 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-07-28 10:23:52 PM  
Dafatone:
D) Watch Indie Game.  Mostly because Super Meat Boy needs even more attention.

I watched it primarily for the Edmund McMillen parts. Wish that it was produced while he and Florian were working on The Binding of Isaac which, IMO, is a fantastic game.
 
2013-07-28 10:25:21 PM  

Cpl.D: Dafatone: A) Fez is a tremendous game.  Apparently people above think it's all wireframes?  What?  That's entirely not correct.

B) Obviously, Phil Fish has a few issues.  Or more than few.  But "dude clearly has some emotional issues.  So, fark him!" is kind of a dick attitude.

C) Jon Blow's every bit as bad/sensitive.  He's just better at putting on a good public image face.  The fact that I'm concerned he'll show up here to correct me is pretty telling.

D) Watch Indie Game.  Mostly because Super Meat Boy needs even more attention.

E) Did someone in this thread really say Fez's puzzles are simple?  Because they aren't.  At least, not all of them.

None of these nullify the negative karma he gets from acting like an entitled asshole.  The heat he's getting is a direct result from acting like an entitled asshole.   For him to not catch heat, the first and most obvious step would be not acting like an entitled asshole.

There is no other first step.  Where this goes rests entirely on him.


"Phil Fish is an asshole" is a totally reasonable statement.

"I get that Phil Fish has some issues that cause him to be an asshole, and I'm going to claim to understand things from his point of view, but he's an asshole, so fark him" is not a reasonable statement.
 
2013-07-28 10:32:08 PM  

Lurk sober post drunk: thanks for all the help.  i had watched the in-game tutorials, watched the linked ones (and the game seems cool) but i just can't get it to work.


Post a picture of the rocket you're trying to launch.  Or try to launch one of the prebuilt ones like the Kerbal X.

Virtual Pariah: Been working on the tutorials.

My PC is choking on the launches though. The transition from when you stop seeing the land is a bit much for my old pc.
Before that it's fine, after that it's fine.


Try reducing the terrain quality in the settings, maybe turning off the Shader Model 3 terrain shaders.
 
2013-07-28 10:55:35 PM  
I don't know any of the actors in this little drama, but please--

If you say you are catching shiat 24 hours a day (or constantly), you are a drama queen.

If someone ON THE INTERNET calls you various names and you can't consider the source, you are a drama queen

if you don't know how to block someone on twitter OR you give those 140 character control over your life, you are a drama queen sorry, a dumbass.
 
2013-07-28 11:05:03 PM  

Tyrone Slothrop: Mad_Radhu: kingoomieiii: Tommy Moo: I have never played Fez and I don't care how many people say that it's good; this guy is an arrogant dick and I will boycott him for life. He sounds like one of those guys who talks just so much because he's never been made to swallow his teeth.

At GDC, when asked earnestly by a Japanese gamer what the panel thought about modern Japanese games, Phil Fish stated, looking into the man's eyes, "They suck. You guys need to get with the times."

The rest of the answer is actually bearable, but Phil Fish is an arrogant asshole.

He may be an asswipe, but he's not wrong. Even on the PS3, you don't see games like Uncharted, The Last of Us, or Heavy Rain coming out of Japan. In the PS1 era almost all the great games were coming out of Japan, but I can't remember the last time I even played a game from a Japanese studio, and my primary console is a PS3.

Try this sometime:
[ninokunigame.com image 576x326]
/hot


I know I'm about a hundred posts shy of current, but I want to say: screw that game. I bought it after so many people violently shiat themselves about it being the second coming of Video-game-Jesus.

It's a lackluster game with 'old school' graphics. The story was embarassingly, cringingly, bad, and would have been rejected from a childrens 80's novel. The mechanics are 'we like Pokemon but can't come up with a decent battle system'. I loathed that 20+ hours in the game was still taking control away from me for 15-20 minutes at a time, and was STILL hand holding me so much it made me want to stab someone to death, AND it was still grudgingly doling out 'new abilities' core to the game.

Then I got a 'go capture some mobs' quest and it took me hours to finally say 'screw you'.

I can see how some people would really like it, and I think if it had not been so violently intent on hand holding me, or I hadn't spent 90% of the time I played it going 'well he's just having a dream or a psychotic break', it would have been ok.  I certainly don't get the hype.  I never got more than 20-25 hours in. Just bored the shiat out of me.  And RPGs are my favorite game, and I enjoy trash fiction novels, so I don't have high standards.

That said, aside from some huge AAA titles like Dragon's Dogma, or RPGs, what do you expect from Japan? Racing sims? That's America/Euro. Action? American. Fighting games? Japanese. Puzzles? Japanese again. RPGs? Split American/Japanese probably, with both being very different.

Bear in mind there's a decent pool of Japanese stuff that simply doesn't get translated into English because of the cost, and little to no American interest. Agarest war, Hyperdimension Neptunia, the 'Alchemist' games, wierd crossover titles using those two engines, where they made about 400 games with them.
 
2013-07-28 11:28:05 PM  
assets.sbnation.com
That is the worst haiku ever.
 
2013-07-29 12:16:46 AM  
Dude creates one game, and he suddenly thinks he's f*cking Sid Meier or Shigeru Miyamoto.

Just wait a bit, and that asshole will come crawling back. Based on his statements in the past year, Fish sounds like one of those guys who need attention like oxygen. Once he realizes that he's a nobody outside the gaming industry and is screwing himself out of the profits from Fez's sequel, Fish will delete his FB and Twitter posts, then act like he never threw a hissy fit and quit.
 
2013-07-29 12:25:41 AM  

peteloaf: Dude made a broken product (Fez), releases a broken patch, and refuses to cover the cost of fixing the broken product he is selling. The industry is much better off without a developer like that. In any other industry selling a product you know is broken and refusing to fix it is pretty much unacceptable, I don't know why he thinks it's ok for him (and I don't know why the industry never really took him to task for it). He may have a very corrosive and awful public personality, but it's his blatant abuse of the consumer that makes me say "Good Riddance."


The worst part is that the whiny douchebag tried to foist all the blame on Microsoft. The first patch he released actually made things worse enough to require a new patch, but MS charges developers a fee to release more than one patch. Of course, despite knowing this was in his exclusive contract with XBL, Fish b*tched about it anyway, saying it would cost him too much even though he made over a million dollars from the game. What a dick.
 
2013-07-29 12:36:31 AM  
Phil fish is a brooding art student that sold his first painting and suddenly thinks he's Warhol.  He needs to grow the fark up and maybe hire a PR flack because he is an absolutely shiatty face for his business.
 
2013-07-29 12:38:52 AM  
I'm sorry, but MGS4 easily is one of the best games of the hardware generation


I think you meant best extended cut scene about eggs.
 
2013-07-29 01:21:58 AM  
Never heard of him.  Too busy playing games bought off Steamsale.
 
2013-07-29 01:32:29 AM  
Can't root for either Beer or Fish in this slapfight. Neither one seems to come out good in this instance, but since when is it good for even a podcaster to make something personal by namecalling?

The best ragequits in a game is when someone can dominate a top player so badly that he just leaves. I can't understand it, I see a great player for a short time getting owned by another, and they can't take it.
 
2013-07-29 01:50:09 AM  

Frow: I'm sorry, but MGS4 easily is one of the best games of the hardware generation


I think you meant best extended cut scene about eggs.


MGS4 was completely unplayable. What a waste.
 
2013-07-29 01:55:42 AM  
I really like Tic Tac Toe. When are they ever going to release a follow-up to that?
 
2013-07-29 02:54:14 AM  

MrEricSir: Sounds like he'd fit right in on Fark.


I like the cut of your jib.

On another note, the guy said he was signing off because the gamer community is crammed full of belligerent little assclowns who slam everything that doesn't measure up to the lofty standards established by their favorite games ever, whatever the hell they are.  He also said they spew a constant stream of negativity into forums, Twitter, Youtube and any of those other services that I never use.  The fact that he comes across as a hipster douche on most subjects doesn't mean he's wrong on this one.  The average forum thread in a place like Blue's News is a festering boil of crap-talking that makes me be ashamed to associated with the community in general, and the "hardcore gamers" in particular.  The truth is they're sad, pathetic little bastards who can't create anything of value themselves, so they dump all over everything they don't like.

/half-drunk
//not wrong
 
2013-07-29 04:33:02 AM  

kroonermanblack: It's a lackluster game with 'old school' graphics.


1.bp.blogspot.com
 
2013-07-29 05:50:58 AM  
Heh looks like Monroe was reading this thread or just enjoying the .21 patch's stuff for the ASAS etc, this morning's XKCD:

imgs.xkcd.com
 
2013-07-29 06:23:05 AM  
 "Compare your life to mine and then kill yourself,"

I'm honestly surprised no one has picked up on this...

"Game's over, losers! I have all the money. Compare your lives to mine and then kill yourselves."

www.hwdyk.com

/That dog just lost 5 dollars.
 
2013-07-29 07:30:04 AM  
Hooray another platformer done in an 8 bit style. No one has ever done that before! Wow, a pseudo-3D game? No one has done that before either!
 
2013-07-29 07:51:52 AM  

TyrantII: [i.imgur.com image 850x661]


Quotes from that article: "PCs are only good for spreadsheets... Fez is a console game, not a PC game... This matters more to me than sales or revenue.  It's a console game on a console. End of story."

So I guess it was some other Fez that Steam had on sale a few weeks ago?  Didn't look that interesting anyway.
 
2013-07-29 08:18:45 AM  
Now I feel shiatty for buying it for $3 during the Steam sale. Dude doesn't sound like he deserves my cash.
 
2013-07-29 08:37:56 AM  

The All-Powerful Atheismo: kroonermanblack: It's a lackluster game with 'old school' graphics.


Sorry. The game was specifically designed to look like 70s-80s animation, like the '78 animated LOTR movie.

And it looked astounding. But that's about the only nice thing I could say.
 
2013-07-29 08:52:51 AM  

Cpl.D: The game's adverts are seriously misleading.  It looks like a goofy game devoid of complexity or realism.  It actually has large amounts of both.


I got lost in the demo a few weeks back and decided against getting it, simply because I know I will never see the sun again. And i like the sun. It keeps me warm. Probably going to get it at some point, when I have more free time. How accurate are the atmospheric physics? When launching, I would try to replicate actual shuttle launches, so throttle back after lift-off until I reached upper atmosphere, then I would throttle up to conserve fuel. It seemed to help get me into orbit, but I was never sure if it actually worked or not.
 
2013-07-29 08:59:26 AM  

YodaBlues: Cpl.D: The game's adverts are seriously misleading.  It looks like a goofy game devoid of complexity or realism.  It actually has large amounts of both.

I got lost in the demo a few weeks back and decided against getting it, simply because I know I will never see the sun again. And i like the sun. It keeps me warm. Probably going to get it at some point, when I have more free time. How accurate are the atmospheric physics? When launching, I would try to replicate actual shuttle launches, so throttle back after lift-off until I reached upper atmosphere, then I would throttle up to conserve fuel. It seemed to help get me into orbit, but I was never sure if it actually worked or not.


Yeah, that'll work, at least if your engines get lower specific impulse at sea level than at lower atmosphere densities/vacuum.  If it's the other way around, then it'd likely waste fuel.
 
2013-07-29 09:05:10 AM  

YodaBlues: Cpl.D: The game's adverts are seriously misleading.  It looks like a goofy game devoid of complexity or realism.  It actually has large amounts of both.

I got lost in the demo a few weeks back and decided against getting it, simply because I know I will never see the sun again. And i like the sun. It keeps me warm. Probably going to get it at some point, when I have more free time. How accurate are the atmospheric physics? When launching, I would try to replicate actual shuttle launches, so throttle back after lift-off until I reached upper atmosphere, then I would throttle up to conserve fuel. It seemed to help get me into orbit, but I was never sure if it actually worked or not.


In terms of atmospheric density it's pretty good.  The lower, thicker air will indeed cause a powerful rocket to waste fuel pushing air out of the way if you try to fly it too fast.  Whether it's a good idea for your specific rocket depends on how it's built, but the basic principle is coded into the game.  Re-entry heat hasn't been added in yet, although the lighting effects are there.  There's a mod called Deadly Reentry if you want to have a shot at bringing a craft down against the extreme temperatures caused by compression.

The aerodynamics, on the other hand, are a total hack job that're due to be ripped out and re-written some time before the game reaches completion.  Lift is modelled very simply, and drag is merely a function of an object's mass, not it's shape.  So adding a nosecone to the top of your angular looking rocket is actually increasing drag because it adds mass to the rocket.
 
2013-07-29 09:31:43 AM  

Codenamechaz: He is nothing like Andy Kaufman. Kaufman was subtle with his trolling. He never let himself become bigger than the joke, even when he stayed in kfab through his brief WWF career.


Kaufman wasn't in the WWF.  He worked in Memphis.  This was back in the heyday of territories, before the WWF went nationwide; they were still mostly concentrated in New England at that time, and were still run by Vince McMahon Sr., who wasn't nearly as fond of "show business" as his son is..
 
2013-07-29 09:49:31 AM  

Slaxl: "Compare your life to mine and then kill yourself,"

I'm honestly surprised no one has picked up on this...

"Game's over, losers! I have all the money. Compare your lives to mine and then kill yourselves."

[www.hwdyk.com image 400x306]

/That dog just lost 5 dollars.


That just makes it worse.

/Should have said Bite my Shiny Metal Ass If he wanted to make a bender reference
//So people would farking understand.
 
2013-07-29 09:53:21 AM  

WyldKarde: The aerodynamics, on the other hand, are a total hack job that're due to be ripped out and re-written some time before the game reaches completion. Lift is modelled very simply, and drag is merely a function of an object's mass, not it's shape. So adding a nosecone to the top of your angular looking rocket is actually increasing drag because it adds mass to the rocket.


no. It increases drag because every part has a drag value that is summed together to create a total drag value.

That system was created in the days when the only parts were an engine, a fuel tank, a command pod, parachute and de-coupler.

Planes were never meant to exist in the game at all, but C7 went and made wings and plane parts, so they eventually caved and made a hanger for people to make planes in.
 
2013-07-29 11:02:54 AM  
I once pretended like I was going to hit Phil Fish and he pissed himself.
 
2013-07-29 11:03:46 AM  

Codenamechaz: He is nothing like Andy Kaufman. Kaufman was subtle with his trolling. He never let himself become bigger than the joke, even when he stayed in kfab through his brief WWF career.


I've become fairly impressed with how long Larry "the King" Lawler went along with it.  Heard him in an interview a few years back and he spoke how Kaufman wanted him to never admit the thing was staged, ever.  Lawler didn't start to openly admit the whole thing was staged until the mid 2000's, iirc.
 
2013-07-29 11:29:59 AM  

frostus: I really like Tic Tac Toe. When are they ever going to release a follow-up to that?


assets.nydailynews.com

They did, in the mid 80s.

Also, I wouldn't put much merit to Phil Fish's ragequit.  He also said that Fez would never be on PC.  He might of just went nuts so people would stop pestering him about Fez II until it's done.
 
2013-07-29 11:33:02 AM  

Cpl.D: Forget that asshole.  This is now a Kerbal thread.


cloud-2.steampowered.com
I will say, the Mun has gotten harder to land on in .21. I'm trying to get a Kethene driller up there, and while I can get it to the mun, lithobraking is not the best method of encountering the mun.
 
2013-07-29 11:47:25 AM  
Stay Classy, Gametrailers.
 
2013-07-29 12:37:53 PM  
I bet if you refer to Phil Fish as "the developer of Super Paper Mario, I mean, Fez", he loses his shiat.
 
2013-07-29 12:39:34 PM  

frostus: I really like Tic Tac Toe. When are they ever going to release a follow-up to that?


upload.wikimedia.org
 
2013-07-29 12:51:33 PM  

fluffy2097: Slaxl: "Compare your life to mine and then kill yourself,"

I'm honestly surprised no one has picked up on this...

"Game's over, losers! I have all the money. Compare your lives to mine and then kill yourselves."

[www.hwdyk.com image 400x306]

/That dog just lost 5 dollars.

That just makes it worse.

/Should have said Bite my Shiny Metal Ass If he wanted to make a bender reference
//So people would farking understand.


I think it makes him worse because there's a difference between making an appropriate quote from a tv show or film amongst friends, but a wholly different matter if you use it as an attack to an indeterminate number of people across the world. He is a giant dick for saying it, thinking it would make him cool.

I would also wager he would be happy if no one recognised it as a bender quote, because some people like to think they know stuff no one else does, so if they make a reference no one else gets then they're the best fan in the world. Or something.


Cpl.D: [i.imgur.com image 850x478] Forget that asshole.  This is now a Kerbal thread.


Thanks. I went and downloaded the demo, I've been secretly playing it at work. Just managed to send a doomed astronaut or two to orbit the sun for eternity. Next stop I gotta try and reach the Mun. No idea how I'm going to do that, if I make bigger craft it just wobbles to pieces on the launch pad or goes off course moments after launch.

I'm going to buy the full version in the hope that there are more modules and parts I can use to help.

When the pod lands in the sea safely how do you recover it and the astronaut? Or do you? Are you supposed to just terminate the mission there, or can you retrieve them?
 
2013-07-29 02:29:34 PM  
I'm not in touch with modern gaming, but saw him in that documentary, Indie Game.

He did so many things in that film that made me dislike him.
 
2013-07-29 02:53:12 PM  

theorellior: aerojockey: Wow. It's too bad I'll be missing this indie game with the spiffy wireframe graphics. Colored wireframes!

It's like someone ported TRON or Battlezone to the console! Sign me up!


I'd play either of those again before buying FEZ...  less buggy.
 
2013-07-29 03:54:04 PM  

Slaxl: Thanks. I went and downloaded the demo, I've been secretly playing it at work. Just managed to send a doomed astronaut or two to orbit the sun for eternity. Next stop I gotta try and reach the Mun. No idea how I'm going to do that, if I make bigger craft it just wobbles to pieces on the launch pad or goes off course moments after launch.

I'm going to buy the full version in the hope that there are more modules and parts I can use to help.

When the pod lands in the sea safely how do you recover it and the astronaut? Or do you? Are you supposed to just terminate the mission there, or can you retrieve them?


With the demo, it's stuck in some previous version of the game, so you just end flight or whatever and the astronauts you took with you pop back to be reused again.

You really don't need that big a rocket to get to the Mun.  A 2 stage with some solid rocket boosters and some sort of lander craft with it's own fuel supply to land there and return.  The hard part is getting out of the atmosphere and into orbit, if you managed to get some astronauts out of the planets sphere of influence and into the sun's sphere of influence, then whatever design you used is more than enough to get you to the Mun.  Getting down to it and getting back, maybe not, but that's something to worry about once you're there.

If your first stage can get you mostly to orbit, then you'll probably make it to the Mun before you burn up all the fuel in the second stage and can use it to kill most of your surface velocity before dumping it and using your lander engines to make the rest of the descent.

As for actually aiming yourself at the Mun, you want to do something like in the first picture here http://en.wikipedia.org/wiki/Hohmann_transfer_orbit , and start on the far side of the planet from it, trying to account for the fact that it's going to move during the trip out there.  Well, really, you might want to start the burn when you're about at a right angle to the line through Kerbin and the Mun, and aim for the spot in its orbit on the far side of the planet from you, because it goes around pretty fast.  Though, if you can get an elliptical orbit that crosses its orbit, you'll probably eventually get an encounter if you just keep going around long enough.  Helps if you control the ship from the map screen (you can pop up the nav ball with the little tab at the bottom), because you should get a little visual indicator along your orbit near the Mun's orbit when you're going to get an encounter, and you can tweak where you'll hit the orbit by speeding up or slowing down until you get one.

Landing just involves slowing down until you're going to hit the planet, and then trying not to hit it too fast.

And yes, pretty sure the demo has fewer parts and more part placement restrictions than the full game, plus the full game has access to parts mods and such.
 
2013-07-29 04:09:12 PM  
I've found it very hard to land on the moon in Kerbal Space Program by "winging it."
 
2013-07-29 04:56:24 PM  

Crudbucket: I've found it very hard to land on the moon in Kerbal Space Program by "winging it."


Try Minimus first if you're not playing the demo. It's smaller (less gravity to fight) and has some nice flat ice oceans. Don't try to land by stopping yourself from high up and falling, try to come in at a steep angle and kill your lateral velocity when you want to drop instead. This saves on fuel and lets you plot landing sites better.

Also, something I haven't seen mentioned. USE maneuver nodes! Click on your trajectory to set up a node in a place, then use the controls to plot out a new trajectory. From there it's just a matter of placing the navball on the blue marker, waiting for T - 0 (actually, start early, nodes account for you being at full acceleration at 0) and burn until the green bar is gone.

And if all else fails, download MechJeb! The autopilot that should guide your craft in various ways, like takeoff and landing, automatically. There are also options to hover and plenty of buttons to align the craft.
 
2013-07-29 05:56:35 PM  

LrdPhoenix: Lurk sober post drunk: well, that space game looks pretty cool, so i downloaded the demo.  here i am, at the launchpad, 3rd rocket, HOW DO I LAUNCH IT?
i realize i may be quite dumb.

Virtual Pariah: Lurk sober post drunk: well, that space game looks pretty cool, so i downloaded the demo.  here i am, at the launchpad, 3rd rocket, HOW DO I LAUNCH IT?
i realize i may be quite dumb.

Nah.

I haven't figured that out either.

Isn't it obvious?  If you want to go to space, press Space.


Well the game is obviously broken then.  I ordered a Tab like 3 hours ago and am still waiting...
 
2013-07-29 06:18:55 PM  
Is it possible to attach a space plane to a rocket when you've designed and saved them, or do you have to do it as one design?
 
2013-07-29 06:31:45 PM  

Slaxl: Is it possible to attach a space plane to a rocket when you've designed and saved them, or do you have to do it as one design?


I think there's a mod for that. What they need to do is let you save a craft and select it as a new "part" in the toolbox in the VAB. Not sure how much of a coding biatch that'd be, but probably a big one.
 
2013-07-29 07:26:43 PM  

Mentalpatient87: Slaxl: Is it possible to attach a space plane to a rocket when you've designed and saved them, or do you have to do it as one design?

I think there's a mod for that. What they need to do is let you save a craft and select it as a new "part" in the toolbox in the VAB. Not sure how much of a coding biatch that'd be, but probably a big one.


There is indeed a mod, its called the sub-assembly loader and it lets you save groups of parts (whole ships if you want) and then load them into another one to paste on.  I use it mainly to attach pre-built launching sections to new mission sections but I figure it could be used to combo entire ships too.
 
2013-07-29 08:35:37 PM  
I really need to play this Kerbal Space Program ASAP. Sounds like a lot of fun.

/to Steam!
 
2013-07-29 08:45:11 PM  

mooseyfate: /to Steam!


And then Youtube!

/trust me
 
2013-07-30 12:10:35 AM  

a flock of birds: kingoomieiii: Mad_Radhu: kingoomieiii: Tommy Moo: I have never played Fez and I don't care how many people say that it's good; this guy is an arrogant dick and I will boycott him for life. He sounds like one of those guys who talks just so much because he's never been made to swallow his teeth.

At GDC, when asked earnestly by a Japanese gamer what the panel thought about modern Japanese games, Phil Fish stated, looking into the man's eyes, "They suck. You guys need to get with the times."

The rest of the answer is actually bearable, but Phil Fish is an arrogant asshole.

He may be an asswipe, but he's not wrong. Even on the PS3, you don't see games like Uncharted, The Last of Us, or Heavy Rain coming out of Japan. In the PS1 era almost all the great games were coming out of Japan, but I can't remember the last time I even played a game from a Japanese studio, and my primary console is a PS3.

All three series named are cinematic non-games that do exactly the kind of hand-holding they complain about.

The Last of Us is not a cinematic non-game.  It is a cinematic game-game.


Yeah. I'll give you Uncharted and Heavy Rain, but Last of Us was a really solid stealth/horror/survival game, I felt. You need to play it on Hard though...
 
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