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(Kotaku)   Nintendo discovers that people can watch video on the internet   (kotaku.com) divider line 88
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9428 clicks; posted to Geek » on 25 Jul 2013 at 3:18 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-07-25 07:38:09 PM  

NeverDrunk23: Mog32Kupo: ThatDarkFellow: In their defense they are putting Mega Man in there so every story line would just end up with Mega Man murdering every character available.

http://magicalgametime.com/post/12176830826 

Zac Gorman is awesome

Maybe the I Cannot Beat Airman song was about a player who lived on metal blades and found out that he is immune to them.


http://www.youtube.com/watch?v=R6L9bUouDr8
 
2013-07-25 08:18:16 PM  
encrypted-tbn1.gstatic.com
 
2013-07-25 08:20:37 PM  

FutureWars: Can't say I care too much. In this type of game story modes are rarely fun more than one time; 99% of your time with the game is spent in multiplayer modes. Sometimes I wonder why so many multiplayer focused games (Halo, Call of Duty, Starcraft, etc.) still bother with a campaign mode.

Honest question: do any of you still player multiplayer focused games for the single player campaign?


I don't do multiplayer, so any game I play it's singleplayer only; so I find it tedious that many story-campaign games have multiplayer shoe-horned into them. I had no idea Starcraft was a primary multiplayer game.
 
2013-07-25 08:31:27 PM  

Lackofname: FutureWars: Can't say I care too much. In this type of game story modes are rarely fun more than one time; 99% of your time with the game is spent in multiplayer modes. Sometimes I wonder why so many multiplayer focused games (Halo, Call of Duty, Starcraft, etc.) still bother with a campaign mode.

Honest question: do any of you still player multiplayer focused games for the single player campaign?

I don't do multiplayer, so any game I play it's singleplayer only; so I find it tedious that many story-campaign games have multiplayer shoe-horned into them. I had no idea Starcraft was a primary multiplayer game.


That isn't as bad as multiplayer games that have terrible single player campaigns shoe-horned into them.  I'm looking at you, BF3.
 
2013-07-25 08:36:14 PM  

Honest Bender: yukichigai: I never expected to find the single player campaign the most satisfying portion of it.

You're playing it wrong.


No, I just have crappy friends who aren't any good at the game.

/Except for the one guy who can beat anyone no matter the handicap
//Hard to play a competitive brawler when your opponents are either pushovers or destroyers
 
2013-07-25 08:44:17 PM  
It's that attitude that led to quicktime events.
 
2013-07-25 08:44:55 PM  
In other news, Mass Effect 4 won't have any cutscenes because they ended up on YouTube instantly in 1 through 3.  Same logic, equally absurd conclusion.
 
2013-07-25 09:01:24 PM  
My 6 yr old son kicks my ass every time, no matter the character.
 
2013-07-25 09:06:26 PM  
yukichigai:
//Hard to play a competitive brawler when your opponents are either pushovers or destroyers

Not has hard to play as when all your opponents are destroyers or as hard to play when all your opponents are pushovers. At least you've got a mix of the two.

So the solutions here are:

1) Get better at the game
2) Stop playing games with other people
3) Insist that games handicap good players and rubber-band bad ones to the point where you feel like your own actions have a minimal impact on the outcome of the game.

One of these is ridiculous, one is sad, one is correct.
 
2013-07-25 09:20:48 PM  

yukichigai: Hard to play a competitive brawler when your opponents are either pushovers or destroyers


I've taught all my smash-playing friends through trial by fire.  You get in and play with us. You're going to die a lot and not get many kills.  You'll get better.

/And they do.
 
2013-07-25 09:23:05 PM  

ProfessorOhki: One of these is ridiculous, one is sad, one is correct.


I play for fun, not to improve and heighten my enjoyment and pleasure of the game by accepting the rules of engagement and attempting to explore the game on a more complex and interesting level.
 
2013-07-25 10:00:29 PM  
s12.postimg.org
 
2013-07-25 10:12:49 PM  
Good move if you ask me. Stories in fighting games are stupid. Just let me get to the next match and let ME make up the story in my head.

That's how we did it before Tekken and MK came along to try to make fighting games EPIC!!!1!!

With Street Fighter 2 (the first version, not the 121st Super Ultra Alpha Revamp) there was no story mode. No cinemas. Nothing but the end-of-fight cards with one quote from the winner. And we enjoyed that. It gave us enough info to know who it was we were playing.

Seriously, I don't farking care about the mythology or story of a fighting game. There IS no story. There's just "Round begins, we try to kick each other's ass, round ends. Winner gets to gloat."

You kids.
 
2013-07-25 10:13:52 PM  

Wade_Wilson: Lame. Story mode was one of the few things that genuinely made Brawl stand out over Melee.

And what sort of excuse is this? "No cutscenes, they only work once!". Don't tell Hideo Kojima that cutscenes are bad, or the next Metal Gear game will be ten minutes long!


And that's why I hate those games (and games like Final Fantasy, ever since FF7 anyway). They're games in the loosest sense possible. They're CG movies with a few interactive elements thrown in. It's basically Nigh Trap with CG and robots.

I didn't pay $60 to watch a self-indulgent B level science fiction movie, I want to play a game.
 
2013-07-25 10:18:36 PM  

Mike_LowELL: Honest Bender: Any time someone talks crap about a character, I kick their ass with said character.
HeartBurnKid: I read about somebody at this year's EVO tournament totally owning the SSF4 competition with Hakan (who's supposedly a low tier character). Just goes to show that which character is used doesn't matter as much as whether the player knows how to use it.
---

Exhibit B is that these scrubs also seem to like thinking that they're "fighting the power" by picking unpopular or weak characters- that they're "rebels". Since they can't win, they attempt to squeeze value out of the very act of picking the "victims" of unbalanced games. Now there's obviously nothing wrong with picking a character you like, but these scrubs pick weak characters precisely BECAUSE they're weak. WTF. Newsflash: you don't "fight the power" simply by playing weak characters. They're in such a hurry to buck the system by playing their own "wacky" characters that they don't realize this is only half the battle. You don't get props merely for selecting some weird character- you get props for WINNING with the weird character, in ways people hadn't previously seen. You are not cool just for being wacky- there's nothing cool about moving the select cursor and hitting a button. It's your play that counts. A lot of players playing "wacky" characters don't use them as a format for experimentation and discovery- they use them as an excuse for losing. The reason they got mercilessly beat down is because they were TOO COOL to try and really win. Dud. 

In the old days, when Street Fighter 2 was the thing, I won local tournaments playing as Dhalsim. This is original Dhalsim, not Super SF or Alpha Dhalsim. I won because nobody else ever took him, and nobody realized that he has some wicked angled attacks and corner-trapping heavy chain attacks that are hard as hell to dodge if you aren't used to defending against a thinking opponent-- And nobody ever was.

However, when Super SF2 came out and became the norm, I ended up losing my last tournament to a guy who spammed the screen as M. Bison-- All the farker did was fly back and forth over and over, really fast. Original Bison's hard to take down when he never sets foot on the ground for more than a second, and Dhalsim's slow jumps were like candy to this guy.

But I was vindicated when a kickass Dhalsim player took him out by dodging backwards and knocking the farker out of the air with a back-swipe attack.
 
2013-07-25 10:46:33 PM  

ZeroCorpse: Good move if you ask me. Stories in fighting games are stupid. Just let me get to the next match and let ME make up the story in my head.

That's how we did it before Tekken and MK came along to try to make fighting games EPIC!!!1!!

With Street Fighter 2 (the first version, not the 121st Super Ultra Alpha Revamp) there was no story mode. No cinemas. Nothing but the end-of-fight cards with one quote from the winner. And we enjoyed that. It gave us enough info to know who it was we were playing.

Seriously, I don't farking care about the mythology or story of a fighting game. There IS no story. There's just "Round begins, we try to kick each other's ass, round ends. Winner gets to gloat."

You kids.


Winner gets to watch next challenger take his quarter off the glass and step up to glory.

I agree, no need for story to a fighting game. I'm there to whip on people. Not this crazy SF or MK backstory.
 
2013-07-25 10:47:31 PM  

ZeroCorpse: In the old days, when Street Fighter 2 was the thing, I won local tournaments playing as Dhalsim. This is original Dhalsim, not Super SF or Alpha Dhalsim. I won because nobody else ever took him, and nobody realized that he has some wicked angled attacks and corner-trapping heavy chain attacks that are hard as hell to dodge if you aren't used to defending against a thinking opponent-- And nobody ever was.

However, when Super SF2 came out and became the norm, I ended up losing my last tournament to a guy who spammed the screen as M. Bison-- All the farker did was fly back and forth over and over, really fast. Original Bison's hard to take down when he never sets foot on the ground for more than a second, and Dhalsim's slow jumps were like candy to this guy.

But I was vindicated when a kickass Dhalsim player took him out by dodging backwards and knocking the farker out of the air with a back-swipe attack.


I can imagine the immediate repulsion most people felt when they first picked up Dhalsim's slow moving speed, floaty jumps, and general malaise feeling.  Then again, Capcom's developers clearly knew their own games a hell of a lot better than us and realized how awesome it would be to have a slow, melee-based distance fighter to balance out the shoto, charge, and rushdown templates.  If everyone else was as stupid as me, I could imagine the look in their eyes when someone was rolling faces with the slowest character in the game.  But that's the general idea.  Too many people just copy the flavor of the month, rather than experiment with the game and develop a playstyle which suits their style as adjusted and adapted for their tier of play.  If you can get an advantage by playing unorthodox, by all means do it, and be ready for when you have to change things up.
 
2013-07-25 11:01:01 PM  

FutureWars: Can't say I care too much. In this type of game story modes are rarely fun more than one time; 99% of your time with the game is spent in multiplayer modes. Sometimes I wonder why so many multiplayer focused games (Halo, Call of Duty, Starcraft, etc.) still bother with a campaign mode.

Honest question: do any of you still player multiplayer focused games for the single player campaign?


Lack of a single-player mode was the huge fault in X-Wing vs. TIE Fighter, they had to hastily cobble one together for the expansion pack.

My stepson loves Super Smash Brothers Brawl.  He'll play story mode sometimes, other times he'll play it with the rest of the family.  He actually likes to set up a multiplayer game and use the characters like virtual action figures, controlling each of them as they fight and interact with each other.
 
2013-07-25 11:06:37 PM  

ProfessorOhki: yukichigai:
//Hard to play a competitive brawler when your opponents are either pushovers or destroyers

Not has hard to play as when all your opponents are destroyers or as hard to play when all your opponents are pushovers. At least you've got a mix of the two.

So the solutions here are:

1) Get better at the game
2) Stop playing games with other people
3) Insist that games handicap good players and rubber-band bad ones to the point where you feel like your own actions have a minimal impact on the outcome of the game.

One of these is ridiculous, one is sad, one is correct.


Yes, clearly you have ALLLLL the answers to everything and I was totally wrong, despite the fact that I know my friends and you don't.  Here we've been trying... oh look at that, the exact goddamn same thing you unhelpfully suggested and it's just increased our gap in skill level, but now that YOU said it everything is better and my friends are magically able to compete with everyone else on even footing.  I should have come to get advice from some random asshole over the internet months ago.

Seriously, what kind of advice is "just get better at the game herp derp"?  That's like telling someone with cancer "just stop having it LOL".

Honest Bender: yukichigai: Hard to play a competitive brawler when your opponents are either pushovers or destroyers

I've taught all my smash-playing friends through trial by fire.  You get in and play with us. You're going to die a lot and not get many kills.  You'll get better.

/And they do.


This is going to sound really sexist, but a lot of them are girls and the womenfolk seem to have a higher incidence (NOT guaranteed) of sucking at fighting games.  I think it's some recessive gene carried exclusively on the X chromosome.  Oddly it does not affect Mario Kart or Rock Band skills so we usually go for those instead.
 
2013-07-26 01:04:34 AM  

FutureWars: Can't say I care too much. In this type of game story modes are rarely fun more than one time; 99% of your time with the game is spent in multiplayer modes. Sometimes I wonder why so many multiplayer focused games (Halo, Call of Duty, Starcraft, etc.) still bother with a campaign mode.

Honest question: do any of you still player multiplayer focused games for the single player campaign?


I don't like multiplayer. I like to play on my own schedule. If I decide to play for 3 minutes or 8 hours, I don't want to feel guilty because I joined a server, got on a team and then quit. I definitely don't want to commit to something like Madden where I have to play a full football game, or these new multiplayer setups where your record gets a penalty against it if you leave early.

I also like to enjoy myself, so if there are a bunch of 12 year olds loaded up with cheats and constantly talking smack, it kind of ruins the night after awhile.

Unfortunately, every game developer thinks that people ONLY care about MP, so as a result, the games with the best stories are sometimes the MP focused ones.
 
2013-07-26 01:04:44 AM  
I have no problem with this news. Video games don't need some huge extended story (okay, an RPG I can see, but not Smash Bros) or cut scenes. Just gameplay.
 
2013-07-26 01:49:28 AM  
Wow Nintendo, that's a really lame excuse.  You'd think if people are going to seek out and watch cut scenes on Youtube, they'd be even more likely to buy your game.
 
2013-07-26 01:52:54 AM  

ScaryBottles: Who gives a shiat really Nintendo is dead they and their fanbois just don't realize it yet. Start programming for other consoles and focus on their handhelds its the only way they will survive.


Eh, Steambox is going to kill off the other two as more than Mediaboxes. When you can play your single player games on your Laptop and play multiplayer games plugged into a tv and get your games for $2-$30 rather than $60, the other systems aren't going to be able to change gears to the new environment quickly enough. Might be 5 years down the road, but I don't see how it's not going to happen.
 
2013-07-26 02:12:06 AM  

yukichigai: ProfessorOhki: yukichigai:
//Hard to play a competitive brawler when your opponents are either pushovers or destroyers

Not has hard to play as when all your opponents are destroyers or as hard to play when all your opponents are pushovers. At least you've got a mix of the two.

So the solutions here are:

1) Get better at the game
2) Stop playing games with other people
3) Insist that games handicap good players and rubber-band bad ones to the point where you feel like your own actions have a minimal impact on the outcome of the game.

One of these is ridiculous, one is sad, one is correct.

Yes, clearly you have ALLLLL the answers to everything and I was totally wrong, despite the fact that I know my friends and you don't.  Here we've been trying... oh look at that, the exact goddamn same thing you unhelpfully suggested and it's just increased our gap in skill level, but now that YOU said it everything is better and my friends are magically able to compete with everyone else on even footing.  I should have come to get advice from some random asshole over the internet months ago.

Seriously, what kind of advice is "just get better at the game herp derp"?  That's like telling someone with cancer "just stop having it LOL".

Honest Bender: yukichigai: Hard to play a competitive brawler when your opponents are either pushovers or destroyers

I've taught all my smash-playing friends through trial by fire.  You get in and play with us. You're going to die a lot and not get many kills.  You'll get better.

/And they do.

This is going to sound really sexist, but a lot of them are girls and the womenfolk seem to have a higher incidence (NOT guaranteed) of sucking at fighting games.  I think it's some recessive gene carried exclusively on the X chromosome.  Oddly it does not affect Mario Kart or Rock Band skills so we usually go for those instead.


I'm starting to doubt you have friends who want to play games with you in the first place.
 
2013-07-26 02:24:33 AM  

StrangeQ: talkertopc: FutureWars: Can't say I care too much. In this type of game story modes are rarely fun more than one time; 99% of your time with the game is spent in multiplayer modes. Sometimes I wonder why so many multiplayer focused games (Halo, Call of Duty, Starcraft, etc.) still bother with a campaign mode.

Honest question: do any of you still player multiplayer focused games for the single player campaign?

I never play computer games against people.

I won't even play games meant for multiplayer against people.  Such as...oh, I don't know, League of Legends.  If ever there was an unbalanced, rage inducing game, it's that one.  Playing against bots is fun though.


I play sc campaigns numerous times.

I enjoyed dota against humans, but when one out of thirty games plays out without leavers and such, it almost doesn't matter if I play well or not. Who has time for that.
 
2013-07-26 05:19:53 AM  

Cobblestone Flag: Eh, Steambox is going to kill off the other two as more than Mediaboxes. When you can play your single player games on your Laptop and play multiplayer games plugged into a tv and get your games for $2-$30 rather than $60, the other systems aren't going to be able to change gears to the new environment quickly enough. Might be 5 years down the road, but I don't see how it's not going to happen.


I honestly don't know anybody who wants a Steambox or even uses Steam's Big Picture mode. Sure the big screen is nice but you have to use a controller that is inferior to mouse/keyboard for games like FPSs. If I want to play games console-style, I'll buy a console. Besides, it's Valve so they're not going to be out till at least 2057, if ever.
 
2013-07-26 05:24:13 AM  

FutureWars: Can't say I care too much. In this type of game story modes are rarely fun more than one time; 99% of your time with the game is spent in multiplayer modes. Sometimes I wonder why so many multiplayer focused games (Halo, Call of Duty, Starcraft, etc.) still bother with a campaign mode.

Honest question: do any of you still player multiplayer focused games for the single player campaign?


Yes. I do not play multiplayer games at all with the rare exception of an RTS game here and there. I only play the campaigns on any first person game: shooters, RPGS, etc. One of the biggest reasons I stopped buying the Halo games is because of what you said. It felt like the developers got more and more tired with writing a story into the game at all. Yeah there was one, and it was decent, but Halo 2 and 3 were short as fark. You could tell them built a multiplayer game from the start, and then threw in a couple of hours of campaign at the end. Reach was a step back in the right direction. I loved the campaign on that game, though I wish they would have made it fit with the book a little better.
 
2013-07-26 06:13:44 AM  

Honest Bender: Treygreen13: I like playing as Luigi just for his weird, weird, weird smash. But if I'm playing to win I usually play as Mario. I got pretty good with him. I understand he doesn't rate high or whatever but that doesn't matter to me., 

Dude, I don't get into "rating" characters.  I can kick ass with anyone. But I'm better with certain characters. I've played thousands of hours of smash starting with the original n64 title. I've taught about a dozen people to play, too.  People will gravitate towards certain characters.

Any time someone talks crap about a character, I kick their ass with said character.


I've only ever played it once. Fun game. I made what you would surely consider to be a laughable beginner's choice when choosing a character, which was to think that

1) Samus Aran has a gun.
2) No one else has a gun.
3) Play as Samus.
 
2013-07-26 08:21:52 AM  
www.skunkworx.org
 
2013-07-26 10:52:51 AM  
"Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet." Sakurai lamented. "You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them."

Wow... I cant believe what an idiot this guy is...   If he really thinks this way, then he should take his thought to its logical conclusion.  You cant make any kind of game ever again because any part of it can be uploaded to youtube...
 
2013-07-26 10:53:25 AM  

yukichigai: ProfessorOhki: yukichigai:
//Hard to play a competitive brawler when your opponents are either pushovers or destroyers

Not has hard to play as when all your opponents are destroyers or as hard to play when all your opponents are pushovers. At least you've got a mix of the two.

So the solutions here are:

1) Get better at the game
2) Stop playing games with other people
3) Insist that games handicap good players and rubber-band bad ones to the point where you feel like your own actions have a minimal impact on the outcome of the game.

One of these is ridiculous, one is sad, one is correct.

Yes, clearly you have ALLLLL the answers to everything and I was totally wrong, despite the fact that I know my friends and you don't.  Here we've been trying... oh look at that, the exact goddamn same thing you unhelpfully suggested and it's just increased our gap in skill level, but now that YOU said it everything is better and my friends are magically able to compete with everyone else on even footing.  I should have come to get advice from some random asshole over the internet months ago.

Seriously, what kind of advice is "just get better at the game herp derp"?  That's like telling someone with cancer "just stop having it LOL".

Honest Bender: yukichigai: Hard to play a competitive brawler when your opponents are either pushovers or destroyers

I've taught all my smash-playing friends through trial by fire.  You get in and play with us. You're going to die a lot and not get many kills.  You'll get better.

/And they do.

This is going to sound really sexist, but a lot of them are girls and the womenfolk seem to have a higher incidence (NOT guaranteed) of sucking at fighting games.  I think it's some recessive gene carried exclusively on the X chromosome.  Oddly it does not affect Mario Kart or Rock Band skills so we usually go for those instead.


Have you ever actually tried playing said fighting games with those girls? Because I can probably kick your ass with both hands tied behind my back, and I don't really care for fighting games that much.
 
2013-07-26 10:56:48 AM  

The My Little Pony Killer: yukichigai: ProfessorOhki: yukichigai:
//Hard to play a competitive brawler when your opponents are either pushovers or destroyers

Not has hard to play as when all your opponents are destroyers or as hard to play when all your opponents are pushovers. At least you've got a mix of the two.

So the solutions here are:

1) Get better at the game
2) Stop playing games with other people
3) Insist that games handicap good players and rubber-band bad ones to the point where you feel like your own actions have a minimal impact on the outcome of the game.

One of these is ridiculous, one is sad, one is correct.

Yes, clearly you have ALLLLL the answers to everything and I was totally wrong, despite the fact that I know my friends and you don't.  Here we've been trying... oh look at that, the exact goddamn same thing you unhelpfully suggested and it's just increased our gap in skill level, but now that YOU said it everything is better and my friends are magically able to compete with everyone else on even footing.  I should have come to get advice from some random asshole over the internet months ago.

Seriously, what kind of advice is "just get better at the game herp derp"?  That's like telling someone with cancer "just stop having it LOL".

Honest Bender: yukichigai: Hard to play a competitive brawler when your opponents are either pushovers or destroyers

I've taught all my smash-playing friends through trial by fire.  You get in and play with us. You're going to die a lot and not get many kills.  You'll get better.

/And they do.

This is going to sound really sexist, but a lot of them are girls and the womenfolk seem to have a higher incidence (NOT guaranteed) of sucking at fighting games.  I think it's some recessive gene carried exclusively on the X chromosome.  Oddly it does not affect Mario Kart or Rock Band skills so we usually go for those instead.

Have you ever actually tried playing said fighting games with those girls? Because I can probably kick your ass wit ...


The My Little Pony Killer: This is going to sound really sexist, but a lot of them are girls and the womenfolk seem to have a higher incidence (NOT guaranteed) of sucking at fighting games. I think it's some recessive gene carried exclusively on the X chromosome. Oddly it does not affect Mario Kart or Rock Band skills so we usually go for those instead.

Have you ever actually tried playing said fighting games with those girls? Because I can probably kick your ass with both hands tied behind my back, and I don't really care for fighting games that much.




www.arcade-museum.com
 
2013-07-26 11:18:48 AM  

Gordon Bennett: Honest Bender: Treygreen13: I like playing as Luigi just for his weird, weird, weird smash. But if I'm playing to win I usually play as Mario. I got pretty good with him. I understand he doesn't rate high or whatever but that doesn't matter to me., 

Dude, I don't get into "rating" characters.  I can kick ass with anyone. But I'm better with certain characters. I've played thousands of hours of smash starting with the original n64 title. I've taught about a dozen people to play, too.  People will gravitate towards certain characters.

Any time someone talks crap about a character, I kick their ass with said character.

I've only ever played it once. Fun game. I made what you would surely consider to be a laughable beginner's choice when choosing a character, which was to think that

1) Samus Aran has a gun.
2) No one else has a gun.
3) Play as Samus.


Lol. That's ok. Pick whichever character you like.  And FYI, several characters have guns. Fox, wolf, and falco all have guns.  Samus and Zero Suit, too.  Oh, and Diddy Kong.
 
2013-07-26 11:33:39 AM  

Maul555: "Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet." Sakurai lamented. "You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them."

Wow... I cant believe what an idiot this guy is...   If he really thinks this way, then he should take his thought to its logical conclusion.  You cant make any kind of game ever again because any part of it can be uploaded to youtube...


And it has NEVER happened that someone saw a cool cut scene and wanted to play to get to it.
 
2013-07-26 12:35:08 PM  

Boeheimian Rhapsody: Treygreen13: Boeheimian Rhapsody: I play starcraft for the campaign, challenges and cutscenes. i rarely play multiplayer.

Oh man, that's another one that playing online is like getting a beatdown. There's a brief period in real-time strategy games where everyone is learning the game and you can have a great time. Wait a few months, though, and every time you go to face someone they've got a build order down to the second and you've got 50 of whatever is currently the hot strat wrecking your shiat the moment you start to push back the fog of war.

Seriously. I never got to the point in memorizing build order. I'm really not good at micro-managing my army either. Campaign mode lets me play the game and enjoy the storyline - blow stuff up and have fun.


I'll occasionally fire up SC2 just to lay the beat down on a low-AI computer opponent or five. The couple of times I've tried multiplayer, I got my ass whooped so badly that it ceased to be fun. I play video games to blow off steam. If I want to get trounced playing a challenging game, I'll go down to the park and play basketball.

/Slightly better at basketball than SC2
//Still not a pretty sight
 
2013-07-26 01:01:21 PM  

Fano: Maul555: "Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet." Sakurai lamented. "You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them."

Wow... I cant believe what an idiot this guy is...   If he really thinks this way, then he should take his thought to its logical conclusion.  You cant make any kind of game ever again because any part of it can be uploaded to youtube...

And it has NEVER happened that someone saw a cool cut scene and wanted to play to get to it.




Space bar and escape key, worn the most, on any of my gaming keyboards. Then aswd.
 
2013-07-26 03:26:50 PM  
Does anyone own a Wii U?
 
2013-07-26 08:18:15 PM  

kingflower: Does anyone own a Wii U?




I'm not who they are marketing it towards or their marketing department sucks.

No idea.
 
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  3. Other Farkers comment on the links. This is the number of comments. Click here to read them.

  4. Click here to submit a link.

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