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(Kotaku)   EA thinks that SimCity has been a success and fans have forgiven its launch issues   (kotaku.com) divider line 122
    More: Unlikely, SimCity, mirages, air launch  
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3490 clicks; posted to Geek » on 25 Jul 2013 at 12:36 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-07-25 01:48:49 PM

skozlaw: Sorry, I can't hear you over SimCity 4 because it's actually working and I'm still playing it because it actually has interesting features.

/ and it only cost me $5


It is fun but the game doesn't take advantage of modern hardware at all. My desktop is at least an order of magnitude better in every way than my laptop yet the game is still almost as slow on my desktop. I've heard of people upgrading their graphics cards and getting worse performance!
 
2013-07-25 01:49:52 PM

Tobin_Lam: skozlaw: Sorry, I can't hear you over SimCity 4 because it's actually working and I'm still playing it because it actually has interesting features.

/ and it only cost me $5

It is fun but the game doesn't take advantage of modern hardware at all. My desktop is at least an order of magnitude better in every way than my laptop yet the game is still almost as slow on my desktop. I've heard of people upgrading their graphics cards and getting worse performance!


But, but, but The Cloud! The Cloud was supposed to save us all!
 
2013-07-25 01:49:56 PM

This Looks Fun: bemused outsider: Gran Tourismo is a DRIVING  SIMULATOR.

//Simulating crashes would be a whole game's worth of programming just for 1 vehicle.

Yeah. If you want a crash game, play Burnout 3. It's actually pretty fun. But for driving, GT is awesome.


I'm still waiting for an explanation on how simulating crashes is a whole game's worth of programming when every other simulation does it.

static2.cheat4speed.de
Shift 2.
 
2013-07-25 01:50:28 PM

DoomPaul: Why spend any time or effort trying to make a good game when you can just spend money on marketing and the pigs still line up at the trough?


Pride in your craft, fan loyalty, innovation. All of which EA has sacked.
 
2013-07-25 01:52:28 PM

thomps: To The Escape Zeppelin!: I'm still peeved about Civ V. Sure I could buy the expansions but I'm refusing to pay extra for features that were only removed from the original game so that they could sell them to you later.

i've had fun with both expansions; they provide different gameplay that significantly increased replayability for me, which i don't think would have happened if they had just released it as brave new world right away.


It takes balls to charge $30 for DLC for a 3 year old game, but it is a fun expansion (I got it for $20 last week)
I still wish spying was a little more active.
 
2013-07-25 01:53:31 PM
Err, no I didn't...that's the reason I didn't buy a copy.

EA, where we trade ho hum for what could have been epic success!
 
2013-07-25 01:54:11 PM

Glitchwerks: This Looks Fun: bemused outsider: Gran Tourismo is a DRIVING  SIMULATOR.

//Simulating crashes would be a whole game's worth of programming just for 1 vehicle.

Yeah. If you want a crash game, play Burnout 3. It's actually pretty fun. But for driving, GT is awesome.

I'm still waiting for an explanation on how simulating crashes is a whole game's worth of programming when every other simulation does it.


There is a world of difference between "adding crash damage" and "simulating crashes." It is very much like the difference between "adding shadows" and "simulating light effects." For a game that prides itself on realistic physics, adding some less-than-authentic crash graphics would be nothing short of insulting.
 
2013-07-25 01:58:46 PM
www.mmoabc.com
Hai, guise, what's happening in this thread?
 
2013-07-25 01:59:56 PM

This Looks Fun: There is a world of difference between "adding crash damage" and "simulating crashes." It is very much like the difference between "adding shadows" and "simulating light effects." For a game that prides itself on realistic physics, adding some less-than-authentic crash graphics would be nothing short of insulting.


You mean like this?

www.carnewsportal.net

Are you insulted yet?

Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?
 
2013-07-25 02:00:16 PM

thomps: To The Escape Zeppelin!: I'm still peeved about Civ V. Sure I could buy the expansions but I'm refusing to pay extra for features that were only removed from the original game so that they could sell them to you later.

i've had fun with both expansions; they provide different gameplay that significantly increased replayability for me, which i don't think would have happened if they had just released it as brave new world right away.


You think it's worth it then? I've never been so disappointed by a game before. They made Civ 5 pretty and took away all of the depth and scale that had separated the series from others.
 
2013-07-25 02:04:02 PM

To The Escape Zeppelin!: I'm still peeved about Civ V. Sure I could buy the expansions but I'm refusing to pay extra for features that were only removed from the original game so that they could sell them to you later.


I'm uncertain how that's different from every other version of Civ ever launched, starting with III. I'll have to boot up a copy of Civ IV without the expansions, but I'm not recalling anything in vanilla base Civ IV that wasn't in vanilla base Civ V.
 
2013-07-25 02:05:38 PM

Tobin_Lam: skozlaw: Sorry, I can't hear you over SimCity 4 because it's actually working and I'm still playing it because it actually has interesting features.

/ and it only cost me $5

It is fun but the game doesn't take advantage of modern hardware at all. My desktop is at least an order of magnitude better in every way than my laptop yet the game is still almost as slow on my desktop. I've heard of people upgrading their graphics cards and getting worse performance!


I had to turn off hardware rendering, and it runs great.
 
2013-07-25 02:09:32 PM

Glitchwerks: This Looks Fun: There is a world of difference between "adding crash damage" and "simulating crashes." It is very much like the difference between "adding shadows" and "simulating light effects." For a game that prides itself on realistic physics, adding some less-than-authentic crash graphics would be nothing short of insulting.

You mean like this?

[www.carnewsportal.net image 460x345]

Are you insulted yet?

Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?


Oh wow. That's awful. The physics I never had a problem with. Those smaller details definitely take it from reality to "simulator," but that they are missing never ruined the game for me. In fact, I used a lot of what I learned from GT when I went on an actual track and didn't wreck, so they got something right. Up to GT4, they were always the best available for console. And I went X360 instead of PS3, so I never bothered with 5 and Forza seemed like a poor-man's (overpriced) GT knock-off.

As far as CARS, I haven't really looked into racing games in about 4 years, so I'm not totally current on newer projects.
 
2013-07-25 02:17:33 PM

This Looks Fun: Oh wow. That's awful. The physics I never had a problem with. Those smaller details definitely take it from reality to "simulator," but that they are missing never ruined the game for me. In fact, I used a lot of what I learned from GT when I went on an actual track and didn't wreck, so they got something right. Up to GT4, they were always the best available for console. And I went X360 instead of PS3, so I never bothered with 5 and Forza seemed like a poor-man's (overpriced) GT knock-off.


Forza's actually taken the lead for consoles.  It basically started out as a GT imitator and then surpassed it in many ways.  GT6 is now adapting some of Forza's innovations, such as using proprietary tire manufacturer data.  You might try FM4.  The jury's still out on FM5, most people I know aren't getting an XBox One.

This Looks Fun: As far as CARS, I haven't really looked into racing games in about 4 years, so I'm not totally current on newer projects.


It's pretty interesting and you may want to check it out.  The developers actually left EA Games because EA wouldn't stop interfering in their projects (Slightly Mad Studios, produced Shift 1 and Shift 2.)  So they started Project Community Assisted Racing Simulation with crowd funding.  It's due in 2014 on all consoles and PC (current and next-gen, XBox 360 and PS3 will be limited to 30 FPS.)

img.gawkerassets.com img.gawkerassets.com Those are from the PC version.
 
2013-07-25 02:20:18 PM

Glitchwerks: This Looks Fun: Oh wow. That's awful. The physics I never had a problem with. Those smaller details definitely take it from reality to "simulator," but that they are missing never ruined the game for me. In fact, I used a lot of what I learned from GT when I went on an actual track and didn't wreck, so they got something right. Up to GT4, they were always the best available for console. And I went X360 instead of PS3, so I never bothered with 5 and Forza seemed like a poor-man's (overpriced) GT knock-off.

Forza's actually taken the lead for consoles.  It basically started out as a GT imitator and then surpassed it in many ways.  GT6 is now adapting some of Forza's innovations, such as using proprietary tire manufacturer data.  You might try FM4.  The jury's still out on FM5, most people I know aren't getting an XBox One.

This Looks Fun: As far as CARS, I haven't really looked into racing games in about 4 years, so I'm not totally current on newer projects.

It's pretty interesting and you may want to check it out.  The developers actually left EA Games because EA wouldn't stop interfering in their projects (Slightly Mad Studios, produced Shift 1 and Shift 2.)  So they started Project Community Assisted Racing Simulation with crowd funding.  It's due in 2014 on all consoles and PC (current and next-gen, XBox 360 and PS3 will be limited to 30 FPS.)

[img.gawkerassets.com image 850x478] [img.gawkerassets.com image 850x478] Those are from the PC version.


That could get me to play a racing game again.
 
2013-07-25 02:21:19 PM
www.lymanet.com
 
2013-07-25 02:28:08 PM
Look, at this point, if you give money to EA you get what you deserve.  I don't give them money anymore.  Hell, I don't even pirate their games anymore. It's just not worth it.  Ubisoft is on my short list for similar reasons.
 
2013-07-25 02:42:26 PM

mooseyfate: scottydoesntknow: mooseyfate: Wait, wait, wait. So you're telling me EA sells 2 million copies of a photocopied piece of shiat and it's a success, but Hitman: Absolution and Tomb Raider Redux sell nearly 4 million copies a piece and are considered failures by Eidos, failures worthy of restructuring their company and possibly killing off both franchises?! fark you, Planet Earth, I'm getting real tired of your shiat!

That's because Square Enix has no farking clue what they're doing.

Eidos Montreal's boss, Stephen D'Astrous, recently resigned because of it.

"Since last year's financial short-coming performance of Square Enix Europe, we (HQ London and GM Eidos-Montreal) have had growing and divergent opinions on what needed to be done to correct the situation," reads the statement.

"The lack of leadership, lack of courage and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realised that our differences were irreconcilable, and that the best decision was unfortunately to part ways."

It's a damn shame, too. Hitman: Absolution wasn't Blood Money-good but it was still a fine game that gave me plenty of challenge on the higher difficulties, and Tomb Raider was everything the Tomb Raider series should have been from the get-go. What a sorry collection of assholes Square Enix is. They're damn lucky they've got a built in fan-base for the Final Fantasy games, because otherwise they'd be just a memory. Also, fark Final Fantasy.

Yeah, that fanbase is dwindling as well. Their last few non remake offerings have been dismal letdowns.

Frankly, after playing Last Story, I spend more time waiting for MIstwalker's next project then worrying about anything with the name Final Fantasy attached to it.
 
2013-07-25 02:43:40 PM

meat0918: That could get me to play a racing game again.


QFT.
 
2013-07-25 02:45:21 PM
Wait... Tomb Raider was a failure? The one that came out recently? That game was AWESOME!
 
2013-07-25 02:50:30 PM

thomps: it was a success. they sold millions of copies and will be able to sell millions more in a couple of years when they release a version of the game that actually works.


It may be a success, but I won't play until Sid Meier signs off. And the likelihood of that is pretty slim.
 
2013-07-25 02:52:18 PM

Honest Bender: Look, at this point, if you give money to EA you get what you deserve.  I don't give them money anymore.  Hell, I don't even pirate their games anymore. It's just not worth it.  Ubisoft is on my short list for similar reasons.


Ubisoft is even worse than EA. EA is a mix of malice and incompetence, but Ubisoft, which is strictly malice, still manages to rather easily one-up them in the "fark you and give me your wallet" department.

/ Activision brings up the rear since their biggest problem is mostly just that they design shiat and stomp once-great IPs to death these days
 
2013-07-25 02:56:01 PM

TheManofPA: Kuroshin: TheManofPA: Is the game fixed yet? I was dying to buy it but held off after the terrible reviews. Did they fix things with updates yet or just letting it ride? I really don't want to play without the fun of subways and airports.

Define "fixed"...

On the scale of absolute crap to amazing; I'll take a "yeah, it's good now"



Would you accept a, "it technically functions"?

Witty_Retort: Kuroshin: TheManofPA: Is the game fixed yet? I was dying to buy it but held off after the terrible reviews. Did they fix things with updates yet or just letting it ride? I really don't want to play without the fun of subways and airports.

Define "fixed"...

Do sims still just go to the first house/job they come to?
Have they implemented 'realistic' families? (you know, same guy goes to same job then back to same house with same wife and kids.)
Do firetrucks/buses/cops still group up and follow each other everywhere?
Will traffic split off congested roads, even if the path is longer?
Do you still have to tear down you school when you build a college?
Can you still get max population with just residential zoning and parks?
Does the population number actually give the true population?



Then that would be a "no."
 
2013-07-25 03:04:50 PM

firefly212: meat0918: firefly212: Burn in hell, EA... you charged me within seconds of launch for a game that didn't work, you wouldn't offer a refund, you banned me when I did a chargeback through my bank, then made my bank give you the money anyways, arguing that there was "no reasonable expectation of functionality" when I preordered. So now you have my money, and I'm still banned. Fark you, fark everything you do, I'll never give you another penny again. I had bought several EA games, and made microtransactions prior to the launch... since then, exactly 0 dollars to EA from my gaming budget. You're a bunch of farking thieves... if you wnatme to forgive you, start by giving my money back, then *maybe* we can talk about future games, provided you acknowledge a very reasonable expectation of functionality.

WTF?

If they sold you a movie that didn't play when you got home, you'd get a refund.

Fark EA.  I refuse to buy their shiat any longer.

That was pretty much my response. The letter said I bought a game, they delivered a game, but, and this is an exact quote "there was no reasonable expectation of functionality contained within the purchase agreement." Basically, I paid them for code, they gave me code, and they argued (successfully) to my bank that all of the customers doing chargebacks were unreasonable to expect that code to actually *do* anything.

Frankly, it's the most ass-backwards argument I've ever heard... I mean if I bought a TV or Microwave, got them home, and they didn't work, I'd go right on back to the store and get a refund so I could get something else. EA's argument though is a big part of why I won't do business with them any more... not only are you effectively renting the game from them (when they decide to stop the server, you have no game), you're giving them money with no expectation that you'll even get to play a video game.

You give them money, they decide for how long you can play a game, assuming they let you play it at all.


Should have sent that letter to the Consumerist. Sometimes they overreact by taking the 'customer is always right' to the extreme. This would not be one of those times.

/move to a jurisdiction which doesn't allow companies to force customers to waive their right to a class action lawsuit, and see if a judge agrees with EA's reasoning
 
2013-07-25 03:05:30 PM

bemused outsider: Interestingly enough, the simulation of a Honda S2000 in stock trim is wildly inaccurate, as is every simulation of a Mitsubishi 3000GT VR-4 in every release.  They are not even close to their real-world counterparts.

The 3000GT was only available here as the Dodge Stealth.  The "ES" model, double valves, and 222HP, FWD was the wife's for a while.  I thought the simulator was close: a bit nose heavy and lousy front wheel drive.  You did correct the deliberate wheel mis-alignment they put on all the cars, right?


This is false.  Every trim level of 3000GT was available here in the US, as was the Stealth equivalent of each (except the AWD Auto - Japan only, IIRC).  I used to have a VR-4.  A buddy of mine has one of each trim level, and model.  He's a bit insane.

Not sure about the "mis-alignment" in the game.  All the cars had a default alignment setup that was pretty aggressive (2º negative camber in the front and 1º negative in the rear as factory setting?  Riiiiight...), but as far as intentionally mis-aligned...dunno anything about that.  Surprisingly, that's actually pretty close to my current alignment settings on my real S2000.  I've got just a touch more neg in the front, and my caster is wound back as far as it can physically go.
 
2013-07-25 03:18:22 PM

scottydoesntknow: mooseyfate: Wait, wait, wait. So you're telling me EA sells 2 million copies of a photocopied piece of shiat and it's a success, but Hitman: Absolution and Tomb Raider Redux sell nearly 4 million copies a piece and are considered failures by Eidos, failures worthy of restructuring their company and possibly killing off both franchises?! fark you, Planet Earth, I'm getting real tired of your shiat!

That's because Square Enix has no farking clue what they're doing.

Eidos Montreal's boss, Stephen D'Astrous, recently resigned because of it.

"Since last year's financial short-coming performance of Square Enix Europe, we (HQ London and GM Eidos-Montreal) have had growing and divergent opinions on what needed to be done to correct the situation," reads the statement.

"The lack of leadership, lack of courage and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realised that our differences were irreconcilable, and that the best decision was unfortunately to part ways."


Maybe they couldn't agree to how much they should shill Lightning and FFXIII in everything.
 
2013-07-25 03:37:21 PM

cameroncrazy1984: With the name recognition and install base that SimCity has, it should've sold WAY more than 2 million.


Yep. I'm a die-hard SimCity fan, but I didn't spend a dime on that piece of crap. Even if they fix it, I'm done with it. EA not only shipped crap, but their response when folks discovered what they did clarified that they're not worth buying from any more.
 
2013-07-25 03:55:55 PM

FormlessOne: cameroncrazy1984: With the name recognition and install base that SimCity has, it should've sold WAY more than 2 million.

Yep. I'm a die-hard SimCity fan, but I didn't spend a dime on that piece of crap.


Same here.  I had given up on SimCity games after the last one I purchased sucked donkey balls.  Then I heard about this latest one just before the release and got excited.  Until I looked at the always on BS and the crappy traffic problems.  No thanks.  Maybe in another ten years they make the game I want, but this isn't it.
 
2013-07-25 04:00:58 PM
I was going to join in on the anti-EA rage here, but then I visited:

http://en.wikipedia.org/wiki/List_of_Electronic_Arts_games

And I realized the last game I actually purchased on the list was Team Fortress 2 (back before it was F2P...somewhere around it's release in 2007...and I honestly didn't know that was distributed by EA), and absolutely loved that game.

Even more astonishing to me, was that the next previous game I purchased from them was SimCity 2000 back around 1993 when it came out.

I guess I did purchase one of the Madden games for the PS3...but I got it used so I'm not counting that... :)

/guess I can't complain about them after all...they've literally had almost no impact on me directly...
//At least I can honestly say I'm not contributing to their madness either...
 
2013-07-25 04:07:52 PM

Soup4Bonnie: FormlessOne: cameroncrazy1984: With the name recognition and install base that SimCity has, it should've sold WAY more than 2 million.

Yep. I'm a die-hard SimCity fan, but I didn't spend a dime on that piece of crap.

Same here.  I had given up on SimCity games after the last one I purchased sucked donkey balls.  Then I heard about this latest one just before the release and got excited.  Until I looked at the always on BS and the crappy traffic problems.  No thanks.  Maybe in another ten years they make the game I want, but this isn't it.


SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.
 
2013-07-25 04:18:23 PM

Bloody William: SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.


Same here. Throwing them any money just encourages them to screw customers over another time. The always-on was completely unnecessary and simply put in as DRM.
 
2013-07-25 05:24:04 PM

Glitchwerks: Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?



You seem extremely butthurt about Gran Turismo. Even though it's still the best racing sim on consoles. Please continue.
 
2013-07-25 05:30:06 PM

scottydoesntknow: Bloody William: SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.

Same here. Throwing them any money just encourages them to screw customers over another time. The always-on was completely unnecessary and simply put in as DRM.


Yup, fark EA.
 
2013-07-25 05:32:31 PM

crab66: Glitchwerks: Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?


You seem extremely butthurt about Gran Turismo. Even though it's still the best racing sim on consoles. Please continue.


Best racing sim on a console... isn't that like winning the special olympics?
 
2013-07-25 05:38:46 PM

firefly212: crab66: Glitchwerks: Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?


You seem extremely butthurt about Gran Turismo. Even though it's still the best racing sim on consoles. Please continue.

Best racing sim on a console... isn't that like winning the special olympics?


'Nuff said.
 
2013-07-25 05:39:03 PM
God forbid people play games on whatever platform that makes them happy.
 
2013-07-25 05:41:07 PM

firefly212: Best racing sim on a console... isn't that like winning the special olympics?


Considering how visually terrible most PC racing sims are. No.
 
2013-07-25 05:46:41 PM

crab66: Considering how visually terrible most PC racing sims are. No.


PC racing sims look better than the standard cars in GT5.
 
2013-07-25 05:56:48 PM

TheManofPA: Is the game fixed yet? I was dying to buy it but held off after the terrible reviews. Did they fix things with updates yet or just letting it ride? I really don't want to play without the fun of subways and airports.


There have been airports since release......
 
2013-07-25 06:13:03 PM

gnosis301: God forbid people play games on whatever platform that makes them happy.


I'm not sure what the relevance of this post is. Not that I don't agree with it, I'm just not seeing the connection to the thread topic.
 
2013-07-25 06:25:48 PM

Bloody William: SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.


Me neither. The fact they outright lied about the necessity of always-online to run the simulation compounded things too.

And if they were so sure fans were over the whole thing, why, when they announced The Sims 4, did they go out of their way to point out it would be single player and offline like the main entries in the series always were?
 
2013-07-25 06:40:20 PM

avalanche: Bloody William: SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.

Me neither. The fact they outright lied about the necessity of always-online to run the simulation compounded things too.

And if they were so sure fans were over the whole thing, why, when they announced The Sims 4, did they go out of their way to point out it would be single player and offline like the main entries in the series always were?


Because the stock holders want to hear SimCity was a success, and they know fans of The Sims and SimCity overlap, so they want them to know The Sims 4 has offline play.

//The Sims has sucked since the Hot Date expansion anyways.
 
2013-07-25 06:43:32 PM

meat0918: avalanche: Bloody William: SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.

Me neither. The fact they outright lied about the necessity of always-online to run the simulation compounded things too.

And if they were so sure fans were over the whole thing, why, when they announced The Sims 4, did they go out of their way to point out it would be single player and offline like the main entries in the series always were?

Because the stock holders want to hear SimCity was a success, and they know fans of The Sims and SimCity overlap, so they want them to know The Sims 4 has offline play.

//The Sims has sucked since the Hot Date expansion anyways.


I'll admit the Sims 3 is a guilty pleasure of mine, since its expansions are still put onto steam and without the Origin requirement I give it the one exception on EA purchasing but only during extreme sales.  I imagine Sims 4 will be yet another 'Origin only' and that will be the end of that for me.
 
2013-07-25 06:50:10 PM

scottydoesntknow: Square Enix


Square Penix are the worst company in the world.
 
2013-07-25 06:57:02 PM

Witty_Retort: Fano: Meanwhile, I'm still playing Tropico.

New DLC just came out!


Aw, crap, I had no idea!  There goes my evening.
 
2013-07-25 07:14:41 PM

Glitchwerks: This Looks Fun: There is a world of difference between "adding crash damage" and "simulating crashes." It is very much like the difference between "adding shadows" and "simulating light effects." For a game that prides itself on realistic physics, adding some less-than-authentic crash graphics would be nothing short of insulting.

You mean like this?

[www.carnewsportal.net image 460x345]

Are you insulted yet?

Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?


Gah No weight transfer?!?!

And its a simulator of what exactly? cruisin' USA?
 
2013-07-25 07:17:58 PM
Allow me to paraphrase.

*ahem*

"In retrospect, our biggest takeaway is that we are lucky that SimCity has an enormous number of farking dumbasses for fans."
 
2013-07-25 08:57:26 PM

mooseyfate: Wait, wait, wait. So you're telling me EA sells 2 million copies of a photocopied piece of shiat and it's a success, but Hitman: Absolution and Tomb Raider Redux sell nearly 4 million copies a piece and are considered failures by Eidos, failures worthy of restructuring their company and possibly killing off both franchises?! fark you, Planet Earth, I'm getting real tired of your shiat!


Yes, becuase EA are idiots and Eidos are also idiots. The issue is expectations.
 
2013-07-25 09:43:40 PM
Zynga + MBAs = EA
 
2013-07-25 10:38:16 PM

Kuroshin: bemused outsider: Interestingly enough, the simulation of a Honda S2000 in stock trim is wildly inaccurate, as is every simulation of a Mitsubishi 3000GT VR-4 in every release.  They are not even close to their real-world counterparts.

The 3000GT was only available here as the Dodge Stealth.  The "ES" model, double valves, and 222HP, FWD was the wife's for a while.  I thought the simulator was close: a bit nose heavy and lousy front wheel drive.  You did correct the deliberate wheel mis-alignment they put on all the cars, right?

This is false.  Every trim level of 3000GT was available here in the US, as was the Stealth equivalent of each (except the AWD Auto - Japan only, IIRC).  I used to have a VR-4.  A buddy of mine has one of each trim level, and model.  He's a bit insane.

Not sure about the "mis-alignment" in the game.  All the cars had a default alignment setup that was pretty aggressive (2º negative camber in the front and 1º negative in the rear as factory setting?  Riiiiight...), but as far as intentionally mis-aligned...dunno anything about that.  Surprisingly, that's actually pretty close to my current alignment settings on my real S2000.  I've got just a touch more neg in the front, and my caster is wound back as far as it can physically go.


Didn't say what was In the US.
In Canada, we got Mitsu dealers only abt 10yrs ago, so back then it was Chrysler dealers that were selling them as a Dodge Stealth.  Didn't say that various models were not available, only that when the 3000GT came out (it was offered here in base (single valve, 165hp?), ES (double valve, 222hp), and turbo all wheel drive(300hp?)), I state that the model that I have experience with is the ES.  The only models available in the game are all 4wd, but you can dial out the rear by adjusting the diff settings to imitate a fwd, and adjust the 225hp down to 222.

In GT5 all the cars seem to have a pre-set excessive rear toe-in, no toe at all on the front, no camber on either end, poor swaybar settings,  and poor damper settings.  Getting those set up is part of the fun (at least for me), and the improved handling is well worth it, and in the case of my vehicles, makes them handle quite like the real thing.  I'll also assume you're using a force-feedback wheel, not the std game controller.

Crash simulation?  Well, each vehicle would need pre-made damage panels showing a slow speed head-on, a slow speed t-bone (each side), a slow speed rear ender, a slow speed quarter panel impact (at 4 corners, and heck, from every possible angle), a medium speed impact as above, a high speed as above, roll over damage at various speeds, damage from various dirt road incidents, sand incidents, grass incidents, pavement incidents, concrete incidents, rough concrete incidents, textured concrete incidents, add rain to all the above in varying heavyness, multi vehicle accident damage, vehicle damages typical of submarining under another car at medium speed, at high speed, and I'm sure there is a mulitude of other conditions.   Now factor in the age and prior wear on each vehicle, and how that would effect damage, and calculate the effect on driving said vehicle.
That would be DAMAGE SIMULATION.

The RACING SIMULATION is not the greatest either (the F1 series are better race sims, but only average driving sims.)

Now go talk to Adrian Newey, and see what he says about the DRIVING SIMULATION (what the game advertises itself as) qualities of the game.
 
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