If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Kotaku)   EA thinks that SimCity has been a success and fans have forgiven its launch issues   (kotaku.com) divider line 122
    More: Unlikely, SimCity, mirages, air launch  
•       •       •

3490 clicks; posted to Geek » on 25 Jul 2013 at 12:36 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



122 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest
 
2013-07-25 12:32:40 PM
it was a success. they sold millions of copies and will be able to sell millions more in a couple of years when they release a version of the game that actually works.
 
2013-07-25 12:34:33 PM
Ahhh, haven't had a Sim City thread in a while.
 
2013-07-25 12:40:48 PM
I know it makes me the antichrist and all, but I really enjoy the game now.
 
2013-07-25 12:40:51 PM
Companies sell loads of copies of crappy games all the time.  Look at Gran Turismo 5.  11 million copies of a broken, half-assed game with 3/4ths of its assets from the previous game from the PS2.  GT6 now leads in pre-order sales at Gamestop, and it's going to be more of the same and barely improved.  All of the things that fans want, such as better engine audio, realistic damage, etc. aren't going to be in it.

They're even now going to make a movie about it.  Go figure.
 
2013-07-25 12:41:38 PM
My roommate got a free copy of Far Cry 3 out of it, so there was some value there at least.
 
2013-07-25 12:41:45 PM
Did it sell the required amount?

That's all that matters.

The answer to that question is: YES.

/Because some people are just that retarded that can't do without their shiny.
 
2013-07-25 12:43:09 PM
we didn't forgive, we forgot.
 
2013-07-25 12:45:19 PM
Wait, wait, wait. So you're telling me EA sells 2 million copies of a photocopied piece of shiat and it's a success, but Hitman: Absolution and Tomb Raider Redux sell nearly 4 million copies a piece and are considered failures by Eidos, failures worthy of restructuring their company and possibly killing off both franchises?! fark you, Planet Earth, I'm getting real tired of your shiat!
 
2013-07-25 12:48:00 PM
Gran Tourismo is a DRIVING  SIMULATOR.

Having owned several of the exotics that are in the game, I can vouch for the validity of the simulations.  It helped me do much better on the track, and on winding hiways.  Including their prior vehicles in the new game is a just fine by me, as it gives me continuity with the previous game.

If you're looking for a good ol smash-em up, you will be disapointed.

/GT never claimes to be anything other tahn a simulator.
//Simulating crashes would be a whole game's worth of programming just for 1 vehicle.
///Ok, Ok, I'll take my medications now...
 
2013-07-25 12:50:05 PM
With the name recognition and install base that SimCity has, it should've sold WAY more than 2 million.
 
2013-07-25 12:52:01 PM
Burn in hell, EA... you charged me within seconds of launch for a game that didn't work, you wouldn't offer a refund, you banned me when I did a chargeback through my bank, then made my bank give you the money anyways, arguing that there was "no reasonable expectation of functionality" when I preordered. So now you have my money, and I'm still banned. Fark you, fark everything you do, I'll never give you another penny again. I had bought several EA games, and made microtransactions prior to the launch... since then, exactly 0 dollars to EA from my gaming budget. You're a bunch of farking thieves... if you wnatme to forgive you, start by giving my money back, then *maybe* we can talk about future games, provided you acknowledge a very reasonable expectation of functionality.
 
2013-07-25 12:52:54 PM

mooseyfate: Wait, wait, wait. So you're telling me EA sells 2 million copies of a photocopied piece of shiat and it's a success, but Hitman: Absolution and Tomb Raider Redux sell nearly 4 million copies a piece and are considered failures by Eidos, failures worthy of restructuring their company and possibly killing off both franchises?! fark you, Planet Earth, I'm getting real tired of your shiat!


That's because Square Enix has no farking clue what they're doing.

Eidos Montreal's boss, Stephen D'Astrous, recently resigned because of it.

"Since last year's financial short-coming performance of Square Enix Europe, we (HQ London and GM Eidos-Montreal) have had growing and divergent opinions on what needed to be done to correct the situation," reads the statement.

"The lack of leadership, lack of courage and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realised that our differences were irreconcilable, and that the best decision was unfortunately to part ways."
 
2013-07-25 12:54:04 PM

russlar: we didn't forgive, we forgot.


Mainly because we don't bother playing it. I haven't even opened Origin on my PC since that debacle and have zero intention of doing so.
 
2013-07-25 12:56:38 PM
I can say with honesty that I was extremely excited for this game, even went to sign up for the beta with intent to participate heavily if I made it in.

Then they said no OS-X beta.   Okay, fine, I understand that concurrent release across platforms isn't the norm, and was expecting a late release for OS-X anyway.

Then the launch happened, and the articles, and the analysis of what the game was actually doing under the hood.  My excitement went away quickly.  I have yet to purchase it, and doubt that I will.  As sad as that is, as I have dearly loved past Sim City games.
 
2013-07-25 12:56:51 PM

firefly212: Burn in hell, EA... you charged me within seconds of launch for a game that didn't work, you wouldn't offer a refund, you banned me when I did a chargeback through my bank, then made my bank give you the money anyways, arguing that there was "no reasonable expectation of functionality" when I preordered. So now you have my money, and I'm still banned. Fark you, fark everything you do, I'll never give you another penny again. I had bought several EA games, and made microtransactions prior to the launch... since then, exactly 0 dollars to EA from my gaming budget. You're a bunch of farking thieves... if you wnatme to forgive you, start by giving my money back, then *maybe* we can talk about future games, provided you acknowledge a very reasonable expectation of functionality.


WTF?

If they sold you a movie that didn't play when you got home, you'd get a refund.

Fark EA.  I refuse to buy their shiat any longer.
 
2013-07-25 12:57:03 PM
postmediacanadadotcom.files.wordpress.com
 
2013-07-25 01:00:15 PM

bemused outsider: Gran Tourismo is a DRIVING  SIMULATOR.

Having owned several of the exotics that are in the game, I can vouch for the validity of the simulations.  It helped me do much better on the track, and on winding hiways.  Including their prior vehicles in the new game is a just fine by me, as it gives me continuity with the previous game.


It's not really okay when they still look like the PS2 versions.

furiousfanboys.com

That's the power of the PS3?

bemused outsider: If you're looking for a good ol smash-em up, you will be disapointed.


Or just looking for a respectable racing sim.  GT5 was light years behind something like iRacing.  Even ages old PC sims still provided a better level of simulation.  They can't even keep up with their nearest competitor, Forza Motorsport.

bemused outsider: /GT never claimes to be anything other tahn a simulator.
//Simulating crashes would be a whole game's worth of programming just for 1 vehicle.
///Ok, Ok, I'll take my medications now...


How is it a whole game's worth of programming?  Plenty of other simulations handle it just fine.  GT5 couldn't even get basic collision physics down.  Cars just thunk up against a wall and nothing happens.
 
2013-07-25 01:00:26 PM

bemused outsider: Gran Tourismo is a DRIVING  SIMULATOR.

Having owned several of the exotics that are in the game, I can vouch for the validity of the simulations.  It helped me do much better on the track, and on winding hiways.  Including their prior vehicles in the new game is a just fine by me, as it gives me continuity with the previous game.

If you're looking for a good ol smash-em up, you will be disapointed.

/GT never claimes to be anything other tahn a simulator.
//Simulating crashes would be a whole game's worth of programming just for 1 vehicle.
///Ok, Ok, I'll take my medications now...


Interestingly enough, the simulation of a Honda S2000 in stock trim is wildly inaccurate, as is every simulation of a Mitsubishi 3000GT VR-4 in every release.  They are not even close to their real-world counterparts.

/hey wait, that wasn't interesting at all!
 
2013-07-25 01:01:49 PM

DanZero: [postmediacanadadotcom.files.wordpress.com image 600x800]


Well duh. It says right on the box "Limited Edition". You have to buy the "Unlimited Edition" to get all those features*.

*Unlimited edition is not out in stores and there is no announcement if there ever will be.
 
2013-07-25 01:02:43 PM
Is the game fixed yet? I was dying to buy it but held off after the terrible reviews. Did they fix things with updates yet or just letting it ride? I really don't want to play without the fun of subways and airports.
 
2013-07-25 01:02:53 PM
SimCity 3000 was the best one.

I don't know why everyone always talks about 2000 and the original, but you never hear anything about 3000. It was awesome. I put about a thousand hours into it.

My city ruled.
 
2013-07-25 01:03:35 PM

TheManofPA: Is the game fixed yet? I was dying to buy it but held off after the terrible reviews. Did they fix things with updates yet or just letting it ride? I really don't want to play without the fun of subways and airports.


Define "fixed"...
 
2013-07-25 01:03:42 PM
Why spend any time or effort trying to make a good game when you can just spend money on marketing and the pigs still line up at the trough?
 
2013-07-25 01:06:46 PM

Kuroshin: TheManofPA: Is the game fixed yet? I was dying to buy it but held off after the terrible reviews. Did they fix things with updates yet or just letting it ride? I really don't want to play without the fun of subways and airports.

Define "fixed"...


On the scale of absolute crap to amazing; I'll take a "yeah, it's good now"
 
2013-07-25 01:07:33 PM

meat0918: firefly212: Burn in hell, EA... you charged me within seconds of launch for a game that didn't work, you wouldn't offer a refund, you banned me when I did a chargeback through my bank, then made my bank give you the money anyways, arguing that there was "no reasonable expectation of functionality" when I preordered. So now you have my money, and I'm still banned. Fark you, fark everything you do, I'll never give you another penny again. I had bought several EA games, and made microtransactions prior to the launch... since then, exactly 0 dollars to EA from my gaming budget. You're a bunch of farking thieves... if you wnatme to forgive you, start by giving my money back, then *maybe* we can talk about future games, provided you acknowledge a very reasonable expectation of functionality.

WTF?

If they sold you a movie that didn't play when you got home, you'd get a refund.

Fark EA.  I refuse to buy their shiat any longer.


That was pretty much my response. The letter said I bought a game, they delivered a game, but, and this is an exact quote "there was no reasonable expectation of functionality contained within the purchase agreement." Basically, I paid them for code, they gave me code, and they argued (successfully) to my bank that all of the customers doing chargebacks were unreasonable to expect that code to actually *do* anything.

Frankly, it's the most ass-backwards argument I've ever heard... I mean if I bought a TV or Microwave, got them home, and they didn't work, I'd go right on back to the store and get a refund so I could get something else. EA's argument though is a big part of why I won't do business with them any more... not only are you effectively renting the game from them (when they decide to stop the server, you have no game), you're giving them money with no expectation that you'll even get to play a video game.

You give them money, they decide for how long you can play a game, assuming they let you play it at all.
 
2013-07-25 01:10:05 PM
But there were all these cheerful, identically titled, pre-upvoted Reddits that clearly implied these games were going to be good! They were referencing beloved figures from the entertainment industry and everything! What the hell?
 
2013-07-25 01:11:43 PM

TheManofPA: Is the game fixed yet? I was dying to buy it but held off after the terrible reviews. Did they fix things with updates yet or just letting it ride? I really don't want to play without the fun of subways and airports.


Yes. They are now able to sell you DLC like a hot air balloon for $8.99.

That's what you were asking, right?
 
2013-07-25 01:12:28 PM

NkThrasher: I can say with honesty that I was extremely excited for this game, even went to sign up for the beta with intent to participate heavily if I made it in.

Then they said no OS-X beta.   Okay, fine, I understand that concurrent release across platforms isn't the norm, and was expecting a late release for OS-X anyway.

Then the launch happened, and the articles, and the analysis of what the game was actually doing under the hood.  My excitement went away quickly.  I have yet to purchase it, and doubt that I will.  As sad as that is, as I have dearly loved past Sim City games.


Yeah, me too. Was excited and looking forward to it. Then they borked it up and we're pretty clear what they thought about fans/customers in the bargain. So I never bothered to buy it and likely never will.
 
2013-07-25 01:12:30 PM
Meanwhile, I'm still playing Tropico.
 
2013-07-25 01:17:01 PM
They are making millions on a half-ass broken product.
Sounds like success to me.
 
2013-07-25 01:18:43 PM

Fano: Meanwhile, I'm still playing Tropico.


New DLC just came out!
 
2013-07-25 01:19:35 PM

doczoidberg: SimCity 3000 was the best one.

I don't know why everyone always talks about 2000 and the original, but you never hear anything about 3000. It was awesome. I put about a thousand hours into it.

My city ruled.


Simcity 4 Deluxe with the NAM add-on.

That add-on fixes so many problems with the traffic modeling!
 
2013-07-25 01:22:46 PM

scottydoesntknow: mooseyfate: Wait, wait, wait. So you're telling me EA sells 2 million copies of a photocopied piece of shiat and it's a success, but Hitman: Absolution and Tomb Raider Redux sell nearly 4 million copies a piece and are considered failures by Eidos, failures worthy of restructuring their company and possibly killing off both franchises?! fark you, Planet Earth, I'm getting real tired of your shiat!

That's because Square Enix has no farking clue what they're doing.

Eidos Montreal's boss, Stephen D'Astrous, recently resigned because of it.

"Since last year's financial short-coming performance of Square Enix Europe, we (HQ London and GM Eidos-Montreal) have had growing and divergent opinions on what needed to be done to correct the situation," reads the statement.

"The lack of leadership, lack of courage and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realised that our differences were irreconcilable, and that the best decision was unfortunately to part ways."


It's a damn shame, too. Hitman: Absolution wasn't Blood Money-good but it was still a fine game that gave me plenty of challenge on the higher difficulties, and Tomb Raider was everything the Tomb Raider series should have been from the get-go. What a sorry collection of assholes Square Enix is. They're damn lucky they've got a built in fan-base for the Final Fantasy games, because otherwise they'd be just a memory. Also, fark Final Fantasy.
 
2013-07-25 01:23:18 PM

Fano: Meanwhile, I'm still playing Tropico.


God damn I love that game.

"These so called... rebels? They are nothing but ANARCHISTS!"
 
2013-07-25 01:24:12 PM

Witty_Retort: Fano: Meanwhile, I'm still playing Tropico.

New DLC just came out!


No way! I'm still working on Modern Times. The Hiccup Epidemic is giving me a hell of a hard time. I can't quarantine fast enough...
 
2013-07-25 01:24:34 PM

Kuroshin: TheManofPA: Is the game fixed yet? I was dying to buy it but held off after the terrible reviews. Did they fix things with updates yet or just letting it ride? I really don't want to play without the fun of subways and airports.

Define "fixed"...


Do sims still just go to the first house/job they come to?
Have they implemented 'realistic' families? (you know, same guy goes to same job then back to same house with same wife and kids.)
Do firetrucks/buses/cops still group up and follow each other everywhere?
Will traffic split off congested roads, even if the path is longer?
Do you still have to tear down you school when you build a college?
Can you still get max population with just residential zoning and parks?
Does the population number actually give the true population?
 
2013-07-25 01:27:14 PM
EA thinks

Stopped right there.....
 
2013-07-25 01:27:43 PM

Witty_Retort: Does the population number actually give the true population?


i don't understand this complaint.  what is a "true" population?
 
2013-07-25 01:29:53 PM
Sorry, I can't hear you over SimCity 4 because it's actually working and I'm still playing it because it actually has interesting features.

/ and it only cost me $5
 
2013-07-25 01:30:45 PM
images.encyclopediadramatica.se
 
2013-07-25 01:30:57 PM

MightyPez: Fano: Meanwhile, I'm still playing Tropico.

God damn I love that game.

"These so called... rebels? They are nothing but ANARCHISTS!"


My desire to be a third world Latin dictator knows no bounds. I'm still waiting patiently for a Moon Over Parador remake.
 
2013-07-25 01:31:37 PM
People who actually bought Sim City have no sympathy from me. It said EA right on the box, and if by now someone doesn't realize that EA is synonymous with  every goddamn problem Sim City had from the onset, and has been for years, they're either blind or truly weapons-grade stupid. This is especially true with the collaboration of EA and Maxis for god's sake, need I remind anyone here about  Spore?

This is the goddamn problem with gamers, the gaming industry, and consumers. It ain't the corporations, the devs, or the publishers, at this point. It's the consumers who continue getting hyped up and buying this shiat, knowing damn well what's in store for them, with what I can only describe as a truly poetically just lack of self-awareness.
 
2013-07-25 01:33:04 PM

thomps: Witty_Retort: Does the population number actually give the true population?

i don't understand this complaint.  what is a "true" population?


Imagine if you bought a FPS where you only had three bullets, but your inventory said you had 50,000 bullets. Would you be happy with your three bullets, or would you like to know where these 49,997 fictional bullets are?
 
2013-07-25 01:35:40 PM

mooseyfate: thomps: Witty_Retort: Does the population number actually give the true population?

i don't understand this complaint.  what is a "true" population?

Imagine if you bought a FPS where you only had three bullets, but your inventory said you had 50,000 bullets. Would you be happy with your three bullets, or would you like to know where these 49,997 fictional bullets are?


that...wasn't very helpful. so are you saying that, in effect, it's saying there is a population of 50,000, but only 3 cars are driving around?
 
2013-07-25 01:36:22 PM
Interestingly enough, the simulation of a Honda S2000 in stock trim is wildly inaccurate, as is every simulation of a Mitsubishi 3000GT VR-4 in every release.  They are not even close to their real-world counterparts.

The 3000GT was only available here as the Dodge Stealth.  The "ES" model, double valves, and 222HP, FWD was the wife's for a while.  I thought the simulator was close: a bit nose heavy and lousy front wheel drive.  You did correct the deliberate wheel mis-alignment they put on all the cars, right?
 
2013-07-25 01:38:59 PM

thomps: mooseyfate: thomps: Witty_Retort: Does the population number actually give the true population?

i don't understand this complaint.  what is a "true" population?

Imagine if you bought a FPS where you only had three bullets, but your inventory said you had 50,000 bullets. Would you be happy with your three bullets, or would you like to know where these 49,997 fictional bullets are?

that...wasn't very helpful. so are you saying that, in effect, it's saying there is a population of 50,000, but only 3 cars are driving around?


At a certain population point, the game starts fudging numbers up. Reddit (which I don't frequent, but teh googles sent me there) has done quite a bit of research, down to a guy taking apart the code to find a line that actually says

simcity.GetFudgedPopulation = function (a) {


GameFAQs link with lots of links to 'research'
 
2013-07-25 01:40:00 PM

Witty_Retort: thomps: mooseyfate: thomps: Witty_Retort: Does the population number actually give the true population?

i don't understand this complaint.  what is a "true" population?

Imagine if you bought a FPS where you only had three bullets, but your inventory said you had 50,000 bullets. Would you be happy with your three bullets, or would you like to know where these 49,997 fictional bullets are?

that...wasn't very helpful. so are you saying that, in effect, it's saying there is a population of 50,000, but only 3 cars are driving around?

At a certain population point, the game starts fudging numbers up. Reddit (which I don't frequent, but teh googles sent me there) has done quite a bit of research, down to a guy taking apart the code to find a line that actually says

simcity.GetFudgedPopulation = function (a) {


GameFAQs link with lots of links to 'research'


is that different from other simcity games though? i seem to remember simcity4 scaling much that same way?
 
2013-07-25 01:40:36 PM
I'm still peeved about Civ V. Sure I could buy the expansions but I'm refusing to pay extra for features that were only removed from the original game so that they could sell them to you later.
 
2013-07-25 01:43:39 PM

To The Escape Zeppelin!: I'm still peeved about Civ V. Sure I could buy the expansions but I'm refusing to pay extra for features that were only removed from the original game so that they could sell them to you later.


i've had fun with both expansions; they provide different gameplay that significantly increased replayability for me, which i don't think would have happened if they had just released it as brave new world right away.
 
2013-07-25 01:46:50 PM

bemused outsider: Gran Tourismo is a DRIVING  SIMULATOR.

//Simulating crashes would be a whole game's worth of programming just for 1 vehicle.


Yeah. If you want a crash game, play Burnout 3. It's actually pretty fun. But for driving, GT is awesome.
 
2013-07-25 01:48:49 PM

skozlaw: Sorry, I can't hear you over SimCity 4 because it's actually working and I'm still playing it because it actually has interesting features.

/ and it only cost me $5


It is fun but the game doesn't take advantage of modern hardware at all. My desktop is at least an order of magnitude better in every way than my laptop yet the game is still almost as slow on my desktop. I've heard of people upgrading their graphics cards and getting worse performance!
 
2013-07-25 01:49:52 PM

Tobin_Lam: skozlaw: Sorry, I can't hear you over SimCity 4 because it's actually working and I'm still playing it because it actually has interesting features.

/ and it only cost me $5

It is fun but the game doesn't take advantage of modern hardware at all. My desktop is at least an order of magnitude better in every way than my laptop yet the game is still almost as slow on my desktop. I've heard of people upgrading their graphics cards and getting worse performance!


But, but, but The Cloud! The Cloud was supposed to save us all!
 
2013-07-25 01:49:56 PM

This Looks Fun: bemused outsider: Gran Tourismo is a DRIVING  SIMULATOR.

//Simulating crashes would be a whole game's worth of programming just for 1 vehicle.

Yeah. If you want a crash game, play Burnout 3. It's actually pretty fun. But for driving, GT is awesome.


I'm still waiting for an explanation on how simulating crashes is a whole game's worth of programming when every other simulation does it.

static2.cheat4speed.de
Shift 2.
 
2013-07-25 01:50:28 PM

DoomPaul: Why spend any time or effort trying to make a good game when you can just spend money on marketing and the pigs still line up at the trough?


Pride in your craft, fan loyalty, innovation. All of which EA has sacked.
 
2013-07-25 01:52:28 PM

thomps: To The Escape Zeppelin!: I'm still peeved about Civ V. Sure I could buy the expansions but I'm refusing to pay extra for features that were only removed from the original game so that they could sell them to you later.

i've had fun with both expansions; they provide different gameplay that significantly increased replayability for me, which i don't think would have happened if they had just released it as brave new world right away.


It takes balls to charge $30 for DLC for a 3 year old game, but it is a fun expansion (I got it for $20 last week)
I still wish spying was a little more active.
 
2013-07-25 01:53:31 PM
Err, no I didn't...that's the reason I didn't buy a copy.

EA, where we trade ho hum for what could have been epic success!
 
2013-07-25 01:54:11 PM

Glitchwerks: This Looks Fun: bemused outsider: Gran Tourismo is a DRIVING  SIMULATOR.

//Simulating crashes would be a whole game's worth of programming just for 1 vehicle.

Yeah. If you want a crash game, play Burnout 3. It's actually pretty fun. But for driving, GT is awesome.

I'm still waiting for an explanation on how simulating crashes is a whole game's worth of programming when every other simulation does it.


There is a world of difference between "adding crash damage" and "simulating crashes." It is very much like the difference between "adding shadows" and "simulating light effects." For a game that prides itself on realistic physics, adding some less-than-authentic crash graphics would be nothing short of insulting.
 
2013-07-25 01:58:46 PM
www.mmoabc.com
Hai, guise, what's happening in this thread?
 
2013-07-25 01:59:56 PM

This Looks Fun: There is a world of difference between "adding crash damage" and "simulating crashes." It is very much like the difference between "adding shadows" and "simulating light effects." For a game that prides itself on realistic physics, adding some less-than-authentic crash graphics would be nothing short of insulting.


You mean like this?

www.carnewsportal.net

Are you insulted yet?

Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?
 
2013-07-25 02:00:16 PM

thomps: To The Escape Zeppelin!: I'm still peeved about Civ V. Sure I could buy the expansions but I'm refusing to pay extra for features that were only removed from the original game so that they could sell them to you later.

i've had fun with both expansions; they provide different gameplay that significantly increased replayability for me, which i don't think would have happened if they had just released it as brave new world right away.


You think it's worth it then? I've never been so disappointed by a game before. They made Civ 5 pretty and took away all of the depth and scale that had separated the series from others.
 
2013-07-25 02:04:02 PM

To The Escape Zeppelin!: I'm still peeved about Civ V. Sure I could buy the expansions but I'm refusing to pay extra for features that were only removed from the original game so that they could sell them to you later.


I'm uncertain how that's different from every other version of Civ ever launched, starting with III. I'll have to boot up a copy of Civ IV without the expansions, but I'm not recalling anything in vanilla base Civ IV that wasn't in vanilla base Civ V.
 
2013-07-25 02:05:38 PM

Tobin_Lam: skozlaw: Sorry, I can't hear you over SimCity 4 because it's actually working and I'm still playing it because it actually has interesting features.

/ and it only cost me $5

It is fun but the game doesn't take advantage of modern hardware at all. My desktop is at least an order of magnitude better in every way than my laptop yet the game is still almost as slow on my desktop. I've heard of people upgrading their graphics cards and getting worse performance!


I had to turn off hardware rendering, and it runs great.
 
2013-07-25 02:09:32 PM

Glitchwerks: This Looks Fun: There is a world of difference between "adding crash damage" and "simulating crashes." It is very much like the difference between "adding shadows" and "simulating light effects." For a game that prides itself on realistic physics, adding some less-than-authentic crash graphics would be nothing short of insulting.

You mean like this?

[www.carnewsportal.net image 460x345]

Are you insulted yet?

Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?


Oh wow. That's awful. The physics I never had a problem with. Those smaller details definitely take it from reality to "simulator," but that they are missing never ruined the game for me. In fact, I used a lot of what I learned from GT when I went on an actual track and didn't wreck, so they got something right. Up to GT4, they were always the best available for console. And I went X360 instead of PS3, so I never bothered with 5 and Forza seemed like a poor-man's (overpriced) GT knock-off.

As far as CARS, I haven't really looked into racing games in about 4 years, so I'm not totally current on newer projects.
 
2013-07-25 02:17:33 PM

This Looks Fun: Oh wow. That's awful. The physics I never had a problem with. Those smaller details definitely take it from reality to "simulator," but that they are missing never ruined the game for me. In fact, I used a lot of what I learned from GT when I went on an actual track and didn't wreck, so they got something right. Up to GT4, they were always the best available for console. And I went X360 instead of PS3, so I never bothered with 5 and Forza seemed like a poor-man's (overpriced) GT knock-off.


Forza's actually taken the lead for consoles.  It basically started out as a GT imitator and then surpassed it in many ways.  GT6 is now adapting some of Forza's innovations, such as using proprietary tire manufacturer data.  You might try FM4.  The jury's still out on FM5, most people I know aren't getting an XBox One.

This Looks Fun: As far as CARS, I haven't really looked into racing games in about 4 years, so I'm not totally current on newer projects.


It's pretty interesting and you may want to check it out.  The developers actually left EA Games because EA wouldn't stop interfering in their projects (Slightly Mad Studios, produced Shift 1 and Shift 2.)  So they started Project Community Assisted Racing Simulation with crowd funding.  It's due in 2014 on all consoles and PC (current and next-gen, XBox 360 and PS3 will be limited to 30 FPS.)

img.gawkerassets.com img.gawkerassets.com Those are from the PC version.
 
2013-07-25 02:20:18 PM

Glitchwerks: This Looks Fun: Oh wow. That's awful. The physics I never had a problem with. Those smaller details definitely take it from reality to "simulator," but that they are missing never ruined the game for me. In fact, I used a lot of what I learned from GT when I went on an actual track and didn't wreck, so they got something right. Up to GT4, they were always the best available for console. And I went X360 instead of PS3, so I never bothered with 5 and Forza seemed like a poor-man's (overpriced) GT knock-off.

Forza's actually taken the lead for consoles.  It basically started out as a GT imitator and then surpassed it in many ways.  GT6 is now adapting some of Forza's innovations, such as using proprietary tire manufacturer data.  You might try FM4.  The jury's still out on FM5, most people I know aren't getting an XBox One.

This Looks Fun: As far as CARS, I haven't really looked into racing games in about 4 years, so I'm not totally current on newer projects.

It's pretty interesting and you may want to check it out.  The developers actually left EA Games because EA wouldn't stop interfering in their projects (Slightly Mad Studios, produced Shift 1 and Shift 2.)  So they started Project Community Assisted Racing Simulation with crowd funding.  It's due in 2014 on all consoles and PC (current and next-gen, XBox 360 and PS3 will be limited to 30 FPS.)

[img.gawkerassets.com image 850x478] [img.gawkerassets.com image 850x478] Those are from the PC version.


That could get me to play a racing game again.
 
2013-07-25 02:21:19 PM
www.lymanet.com
 
2013-07-25 02:28:08 PM
Look, at this point, if you give money to EA you get what you deserve.  I don't give them money anymore.  Hell, I don't even pirate their games anymore. It's just not worth it.  Ubisoft is on my short list for similar reasons.
 
2013-07-25 02:42:26 PM

mooseyfate: scottydoesntknow: mooseyfate: Wait, wait, wait. So you're telling me EA sells 2 million copies of a photocopied piece of shiat and it's a success, but Hitman: Absolution and Tomb Raider Redux sell nearly 4 million copies a piece and are considered failures by Eidos, failures worthy of restructuring their company and possibly killing off both franchises?! fark you, Planet Earth, I'm getting real tired of your shiat!

That's because Square Enix has no farking clue what they're doing.

Eidos Montreal's boss, Stephen D'Astrous, recently resigned because of it.

"Since last year's financial short-coming performance of Square Enix Europe, we (HQ London and GM Eidos-Montreal) have had growing and divergent opinions on what needed to be done to correct the situation," reads the statement.

"The lack of leadership, lack of courage and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realised that our differences were irreconcilable, and that the best decision was unfortunately to part ways."

It's a damn shame, too. Hitman: Absolution wasn't Blood Money-good but it was still a fine game that gave me plenty of challenge on the higher difficulties, and Tomb Raider was everything the Tomb Raider series should have been from the get-go. What a sorry collection of assholes Square Enix is. They're damn lucky they've got a built in fan-base for the Final Fantasy games, because otherwise they'd be just a memory. Also, fark Final Fantasy.

Yeah, that fanbase is dwindling as well. Their last few non remake offerings have been dismal letdowns.

Frankly, after playing Last Story, I spend more time waiting for MIstwalker's next project then worrying about anything with the name Final Fantasy attached to it.
 
2013-07-25 02:43:40 PM

meat0918: That could get me to play a racing game again.


QFT.
 
2013-07-25 02:45:21 PM
Wait... Tomb Raider was a failure? The one that came out recently? That game was AWESOME!
 
2013-07-25 02:50:30 PM

thomps: it was a success. they sold millions of copies and will be able to sell millions more in a couple of years when they release a version of the game that actually works.


It may be a success, but I won't play until Sid Meier signs off. And the likelihood of that is pretty slim.
 
2013-07-25 02:52:18 PM

Honest Bender: Look, at this point, if you give money to EA you get what you deserve.  I don't give them money anymore.  Hell, I don't even pirate their games anymore. It's just not worth it.  Ubisoft is on my short list for similar reasons.


Ubisoft is even worse than EA. EA is a mix of malice and incompetence, but Ubisoft, which is strictly malice, still manages to rather easily one-up them in the "fark you and give me your wallet" department.

/ Activision brings up the rear since their biggest problem is mostly just that they design shiat and stomp once-great IPs to death these days
 
2013-07-25 02:56:01 PM

TheManofPA: Kuroshin: TheManofPA: Is the game fixed yet? I was dying to buy it but held off after the terrible reviews. Did they fix things with updates yet or just letting it ride? I really don't want to play without the fun of subways and airports.

Define "fixed"...

On the scale of absolute crap to amazing; I'll take a "yeah, it's good now"



Would you accept a, "it technically functions"?

Witty_Retort: Kuroshin: TheManofPA: Is the game fixed yet? I was dying to buy it but held off after the terrible reviews. Did they fix things with updates yet or just letting it ride? I really don't want to play without the fun of subways and airports.

Define "fixed"...

Do sims still just go to the first house/job they come to?
Have they implemented 'realistic' families? (you know, same guy goes to same job then back to same house with same wife and kids.)
Do firetrucks/buses/cops still group up and follow each other everywhere?
Will traffic split off congested roads, even if the path is longer?
Do you still have to tear down you school when you build a college?
Can you still get max population with just residential zoning and parks?
Does the population number actually give the true population?



Then that would be a "no."
 
2013-07-25 03:04:50 PM

firefly212: meat0918: firefly212: Burn in hell, EA... you charged me within seconds of launch for a game that didn't work, you wouldn't offer a refund, you banned me when I did a chargeback through my bank, then made my bank give you the money anyways, arguing that there was "no reasonable expectation of functionality" when I preordered. So now you have my money, and I'm still banned. Fark you, fark everything you do, I'll never give you another penny again. I had bought several EA games, and made microtransactions prior to the launch... since then, exactly 0 dollars to EA from my gaming budget. You're a bunch of farking thieves... if you wnatme to forgive you, start by giving my money back, then *maybe* we can talk about future games, provided you acknowledge a very reasonable expectation of functionality.

WTF?

If they sold you a movie that didn't play when you got home, you'd get a refund.

Fark EA.  I refuse to buy their shiat any longer.

That was pretty much my response. The letter said I bought a game, they delivered a game, but, and this is an exact quote "there was no reasonable expectation of functionality contained within the purchase agreement." Basically, I paid them for code, they gave me code, and they argued (successfully) to my bank that all of the customers doing chargebacks were unreasonable to expect that code to actually *do* anything.

Frankly, it's the most ass-backwards argument I've ever heard... I mean if I bought a TV or Microwave, got them home, and they didn't work, I'd go right on back to the store and get a refund so I could get something else. EA's argument though is a big part of why I won't do business with them any more... not only are you effectively renting the game from them (when they decide to stop the server, you have no game), you're giving them money with no expectation that you'll even get to play a video game.

You give them money, they decide for how long you can play a game, assuming they let you play it at all.


Should have sent that letter to the Consumerist. Sometimes they overreact by taking the 'customer is always right' to the extreme. This would not be one of those times.

/move to a jurisdiction which doesn't allow companies to force customers to waive their right to a class action lawsuit, and see if a judge agrees with EA's reasoning
 
2013-07-25 03:05:30 PM

bemused outsider: Interestingly enough, the simulation of a Honda S2000 in stock trim is wildly inaccurate, as is every simulation of a Mitsubishi 3000GT VR-4 in every release.  They are not even close to their real-world counterparts.

The 3000GT was only available here as the Dodge Stealth.  The "ES" model, double valves, and 222HP, FWD was the wife's for a while.  I thought the simulator was close: a bit nose heavy and lousy front wheel drive.  You did correct the deliberate wheel mis-alignment they put on all the cars, right?


This is false.  Every trim level of 3000GT was available here in the US, as was the Stealth equivalent of each (except the AWD Auto - Japan only, IIRC).  I used to have a VR-4.  A buddy of mine has one of each trim level, and model.  He's a bit insane.

Not sure about the "mis-alignment" in the game.  All the cars had a default alignment setup that was pretty aggressive (2º negative camber in the front and 1º negative in the rear as factory setting?  Riiiiight...), but as far as intentionally mis-aligned...dunno anything about that.  Surprisingly, that's actually pretty close to my current alignment settings on my real S2000.  I've got just a touch more neg in the front, and my caster is wound back as far as it can physically go.
 
2013-07-25 03:18:22 PM

scottydoesntknow: mooseyfate: Wait, wait, wait. So you're telling me EA sells 2 million copies of a photocopied piece of shiat and it's a success, but Hitman: Absolution and Tomb Raider Redux sell nearly 4 million copies a piece and are considered failures by Eidos, failures worthy of restructuring their company and possibly killing off both franchises?! fark you, Planet Earth, I'm getting real tired of your shiat!

That's because Square Enix has no farking clue what they're doing.

Eidos Montreal's boss, Stephen D'Astrous, recently resigned because of it.

"Since last year's financial short-coming performance of Square Enix Europe, we (HQ London and GM Eidos-Montreal) have had growing and divergent opinions on what needed to be done to correct the situation," reads the statement.

"The lack of leadership, lack of courage and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realised that our differences were irreconcilable, and that the best decision was unfortunately to part ways."


Maybe they couldn't agree to how much they should shill Lightning and FFXIII in everything.
 
2013-07-25 03:37:21 PM

cameroncrazy1984: With the name recognition and install base that SimCity has, it should've sold WAY more than 2 million.


Yep. I'm a die-hard SimCity fan, but I didn't spend a dime on that piece of crap. Even if they fix it, I'm done with it. EA not only shipped crap, but their response when folks discovered what they did clarified that they're not worth buying from any more.
 
2013-07-25 03:55:55 PM

FormlessOne: cameroncrazy1984: With the name recognition and install base that SimCity has, it should've sold WAY more than 2 million.

Yep. I'm a die-hard SimCity fan, but I didn't spend a dime on that piece of crap.


Same here.  I had given up on SimCity games after the last one I purchased sucked donkey balls.  Then I heard about this latest one just before the release and got excited.  Until I looked at the always on BS and the crappy traffic problems.  No thanks.  Maybe in another ten years they make the game I want, but this isn't it.
 
2013-07-25 04:00:58 PM
I was going to join in on the anti-EA rage here, but then I visited:

http://en.wikipedia.org/wiki/List_of_Electronic_Arts_games

And I realized the last game I actually purchased on the list was Team Fortress 2 (back before it was F2P...somewhere around it's release in 2007...and I honestly didn't know that was distributed by EA), and absolutely loved that game.

Even more astonishing to me, was that the next previous game I purchased from them was SimCity 2000 back around 1993 when it came out.

I guess I did purchase one of the Madden games for the PS3...but I got it used so I'm not counting that... :)

/guess I can't complain about them after all...they've literally had almost no impact on me directly...
//At least I can honestly say I'm not contributing to their madness either...
 
2013-07-25 04:07:52 PM

Soup4Bonnie: FormlessOne: cameroncrazy1984: With the name recognition and install base that SimCity has, it should've sold WAY more than 2 million.

Yep. I'm a die-hard SimCity fan, but I didn't spend a dime on that piece of crap.

Same here.  I had given up on SimCity games after the last one I purchased sucked donkey balls.  Then I heard about this latest one just before the release and got excited.  Until I looked at the always on BS and the crappy traffic problems.  No thanks.  Maybe in another ten years they make the game I want, but this isn't it.


SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.
 
2013-07-25 04:18:23 PM

Bloody William: SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.


Same here. Throwing them any money just encourages them to screw customers over another time. The always-on was completely unnecessary and simply put in as DRM.
 
2013-07-25 05:24:04 PM

Glitchwerks: Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?



You seem extremely butthurt about Gran Turismo. Even though it's still the best racing sim on consoles. Please continue.
 
2013-07-25 05:30:06 PM

scottydoesntknow: Bloody William: SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.

Same here. Throwing them any money just encourages them to screw customers over another time. The always-on was completely unnecessary and simply put in as DRM.


Yup, fark EA.
 
2013-07-25 05:32:31 PM

crab66: Glitchwerks: Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?


You seem extremely butthurt about Gran Turismo. Even though it's still the best racing sim on consoles. Please continue.


Best racing sim on a console... isn't that like winning the special olympics?
 
2013-07-25 05:38:46 PM

firefly212: crab66: Glitchwerks: Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?


You seem extremely butthurt about Gran Turismo. Even though it's still the best racing sim on consoles. Please continue.

Best racing sim on a console... isn't that like winning the special olympics?


'Nuff said.
 
2013-07-25 05:39:03 PM
God forbid people play games on whatever platform that makes them happy.
 
2013-07-25 05:41:07 PM

firefly212: Best racing sim on a console... isn't that like winning the special olympics?


Considering how visually terrible most PC racing sims are. No.
 
2013-07-25 05:46:41 PM

crab66: Considering how visually terrible most PC racing sims are. No.


PC racing sims look better than the standard cars in GT5.
 
2013-07-25 05:56:48 PM

TheManofPA: Is the game fixed yet? I was dying to buy it but held off after the terrible reviews. Did they fix things with updates yet or just letting it ride? I really don't want to play without the fun of subways and airports.


There have been airports since release......
 
2013-07-25 06:13:03 PM

gnosis301: God forbid people play games on whatever platform that makes them happy.


I'm not sure what the relevance of this post is. Not that I don't agree with it, I'm just not seeing the connection to the thread topic.
 
2013-07-25 06:25:48 PM

Bloody William: SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.


Me neither. The fact they outright lied about the necessity of always-online to run the simulation compounded things too.

And if they were so sure fans were over the whole thing, why, when they announced The Sims 4, did they go out of their way to point out it would be single player and offline like the main entries in the series always were?
 
2013-07-25 06:40:20 PM

avalanche: Bloody William: SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.

Me neither. The fact they outright lied about the necessity of always-online to run the simulation compounded things too.

And if they were so sure fans were over the whole thing, why, when they announced The Sims 4, did they go out of their way to point out it would be single player and offline like the main entries in the series always were?


Because the stock holders want to hear SimCity was a success, and they know fans of The Sims and SimCity overlap, so they want them to know The Sims 4 has offline play.

//The Sims has sucked since the Hot Date expansion anyways.
 
2013-07-25 06:43:32 PM

meat0918: avalanche: Bloody William: SimCity is one of those games that's on my blacklist. I won't spend money on it. I don't care if it's on sale for $5 on Steam, I will not farking get it. The always-on thing is an insult.

Me neither. The fact they outright lied about the necessity of always-online to run the simulation compounded things too.

And if they were so sure fans were over the whole thing, why, when they announced The Sims 4, did they go out of their way to point out it would be single player and offline like the main entries in the series always were?

Because the stock holders want to hear SimCity was a success, and they know fans of The Sims and SimCity overlap, so they want them to know The Sims 4 has offline play.

//The Sims has sucked since the Hot Date expansion anyways.


I'll admit the Sims 3 is a guilty pleasure of mine, since its expansions are still put onto steam and without the Origin requirement I give it the one exception on EA purchasing but only during extreme sales.  I imagine Sims 4 will be yet another 'Origin only' and that will be the end of that for me.
 
2013-07-25 06:50:10 PM

scottydoesntknow: Square Enix


Square Penix are the worst company in the world.
 
2013-07-25 06:57:02 PM

Witty_Retort: Fano: Meanwhile, I'm still playing Tropico.

New DLC just came out!


Aw, crap, I had no idea!  There goes my evening.
 
2013-07-25 07:14:41 PM

Glitchwerks: This Looks Fun: There is a world of difference between "adding crash damage" and "simulating crashes." It is very much like the difference between "adding shadows" and "simulating light effects." For a game that prides itself on realistic physics, adding some less-than-authentic crash graphics would be nothing short of insulting.

You mean like this?

[www.carnewsportal.net image 460x345]

Are you insulted yet?

Gran Turismo 5's physics also aren't all that realistic.  There's no tire flex, no bottoming out, no weight transfer, you can't adjust tire pressures, and the list goes on and on.

Have you looked at Project C.A.R.S.?


Gah No weight transfer?!?!

And its a simulator of what exactly? cruisin' USA?
 
2013-07-25 07:17:58 PM
Allow me to paraphrase.

*ahem*

"In retrospect, our biggest takeaway is that we are lucky that SimCity has an enormous number of farking dumbasses for fans."
 
2013-07-25 08:57:26 PM

mooseyfate: Wait, wait, wait. So you're telling me EA sells 2 million copies of a photocopied piece of shiat and it's a success, but Hitman: Absolution and Tomb Raider Redux sell nearly 4 million copies a piece and are considered failures by Eidos, failures worthy of restructuring their company and possibly killing off both franchises?! fark you, Planet Earth, I'm getting real tired of your shiat!


Yes, becuase EA are idiots and Eidos are also idiots. The issue is expectations.
 
2013-07-25 09:43:40 PM
Zynga + MBAs = EA
 
2013-07-25 10:38:16 PM

Kuroshin: bemused outsider: Interestingly enough, the simulation of a Honda S2000 in stock trim is wildly inaccurate, as is every simulation of a Mitsubishi 3000GT VR-4 in every release.  They are not even close to their real-world counterparts.

The 3000GT was only available here as the Dodge Stealth.  The "ES" model, double valves, and 222HP, FWD was the wife's for a while.  I thought the simulator was close: a bit nose heavy and lousy front wheel drive.  You did correct the deliberate wheel mis-alignment they put on all the cars, right?

This is false.  Every trim level of 3000GT was available here in the US, as was the Stealth equivalent of each (except the AWD Auto - Japan only, IIRC).  I used to have a VR-4.  A buddy of mine has one of each trim level, and model.  He's a bit insane.

Not sure about the "mis-alignment" in the game.  All the cars had a default alignment setup that was pretty aggressive (2º negative camber in the front and 1º negative in the rear as factory setting?  Riiiiight...), but as far as intentionally mis-aligned...dunno anything about that.  Surprisingly, that's actually pretty close to my current alignment settings on my real S2000.  I've got just a touch more neg in the front, and my caster is wound back as far as it can physically go.


Didn't say what was In the US.
In Canada, we got Mitsu dealers only abt 10yrs ago, so back then it was Chrysler dealers that were selling them as a Dodge Stealth.  Didn't say that various models were not available, only that when the 3000GT came out (it was offered here in base (single valve, 165hp?), ES (double valve, 222hp), and turbo all wheel drive(300hp?)), I state that the model that I have experience with is the ES.  The only models available in the game are all 4wd, but you can dial out the rear by adjusting the diff settings to imitate a fwd, and adjust the 225hp down to 222.

In GT5 all the cars seem to have a pre-set excessive rear toe-in, no toe at all on the front, no camber on either end, poor swaybar settings,  and poor damper settings.  Getting those set up is part of the fun (at least for me), and the improved handling is well worth it, and in the case of my vehicles, makes them handle quite like the real thing.  I'll also assume you're using a force-feedback wheel, not the std game controller.

Crash simulation?  Well, each vehicle would need pre-made damage panels showing a slow speed head-on, a slow speed t-bone (each side), a slow speed rear ender, a slow speed quarter panel impact (at 4 corners, and heck, from every possible angle), a medium speed impact as above, a high speed as above, roll over damage at various speeds, damage from various dirt road incidents, sand incidents, grass incidents, pavement incidents, concrete incidents, rough concrete incidents, textured concrete incidents, add rain to all the above in varying heavyness, multi vehicle accident damage, vehicle damages typical of submarining under another car at medium speed, at high speed, and I'm sure there is a mulitude of other conditions.   Now factor in the age and prior wear on each vehicle, and how that would effect damage, and calculate the effect on driving said vehicle.
That would be DAMAGE SIMULATION.

The RACING SIMULATION is not the greatest either (the F1 series are better race sims, but only average driving sims.)

Now go talk to Adrian Newey, and see what he says about the DRIVING SIMULATION (what the game advertises itself as) qualities of the game.
 
2013-07-25 10:48:42 PM

FarkGrudge: And I realized the last game I actually purchased on the list was Team Fortress 2 (back before it was F2P...somewhere around it's release in 2007...and I honestly didn't know that was distributed by EA), and absolutely loved that game.


Whoa whoa whoa, back up a bit there. EA had jack and shiat to do with TF2 beyond printing the discs for the console version. That's all Valve.
 
2013-07-25 10:56:27 PM
Well, Gran Turismo 5 looks pretty lousy. Now I'm not quite as upset that I cannot get it or anything else to load since Sony's latest monthly update.
 
2013-07-25 11:11:51 PM

bemused outsider: Now go talk to Adrian Newey, and see what he says about the DRIVING SIMULATION (what the game advertises itself as) qualities of the game.


I don't believe he's ever actually said anything beyond a few obvious press statements concerning the prototype he designed for the game.  He's never really talked about the game's physics, and he was also paid a princely sum to develop the X1 which means he's mostly a paid mouthpiece.
 
2013-07-25 11:29:56 PM
"We all have a dream about pushing the boundaries, where the performance of the car and the experience of the driver take precedence over the rules," said Newey. "Only with the technology of PlayStation3 and the virtual environment of Gran Turismo 5 could that dream become a reality that millions can explore.
"This is the inspiration that brought Red Bull Racing and Polyphony together. And as a result the X2010 Prototype is dynamite to drive."
So just what does Adrian Newey mean by dynamite? Step forward virtual test driver Sebastian Vettel who took the X2010 Prototype for a shakedown around Suzuka in Japan.
Adrian's dream car handled brilliantly," said virtual test driver Sebastian Vettel. "There are few tracks that reward bravery and commitment more than Suzuka and I can't think of a better way to experience the pace and performance of the X2010 Prototype than going through 130R at full throttle."
 
2013-07-25 11:37:43 PM
I love the Sim series (well, everything but "the Sims") to the point that I even played and loved SimTower.  Large-scale simulation without a combat system shoehorned in for no reason where you're just trying to build a functional whatever is something like half my childhood and years of my adulthood have been wasted on.  I still have a copy of 4 on my current machine, and I even willingly played the clusterfark that was Societies.

However, I learned the lesson of Diablo III and no longer buy video games on launch date if there's any amount of network connectivity involved, to gain an idea of both the functionality of the system and the developer's response to the inevitable bugs, and what it says about their attitude toward maintaining the game.

I do not currently and do not plan to ever own the most recent SimCity.

//I phrase it this way because of the comment in TFA about 'an enormous number of loyal fans'.  My point is, that's me, and your game was so bad that I've intentionally avoided buying it.  That's what's happened to those 'loyal fans'.  The 2 million is just the bare number of idiots a game with that level of media presence gets on name recognition alone.  Even WoW is still running higher than that, and they've resorted to kung-fu panda.
 
2013-07-26 04:53:55 AM
I'll play it when they open source it for the Two Smartphones Per Child project
 
2013-07-26 08:24:41 AM

bemused outsider: "We all have a dream about pushing the boundaries, where the performance of the car and the experience of the driver take precedence over the rules," said Newey. "Only with the technology of PlayStation3 and the virtual environment of Gran Turismo 5 could that dream become a reality that millions can explore.
"This is the inspiration that brought Red Bull Racing and Polyphony together. And as a result the X2010 Prototype is dynamite to drive."
So just what does Adrian Newey mean by dynamite? Step forward virtual test driver Sebastian Vettel who took the X2010 Prototype for a shakedown around Suzuka in Japan.
Adrian's dream car handled brilliantly," said virtual test driver Sebastian Vettel. "There are few tracks that reward bravery and commitment more than Suzuka and I can't think of a better way to experience the pace and performance of the X2010 Prototype than going through 130R at full throttle."


That's pretty obviously a paid endorsement of absolutely no merit.

There's absolutely no evaluation of the game in any of that.

Anyway, my entire purpose of mentioning Gran Turismo was to see exactly what happened.  Several people defended the game, and a couple hadn't even played the latest version!  In addition, nearly all of the defenders weren't even familiar with racing simulations.

If any EA title comes out and isn't perfect, it's immediately bashed to hell and EA are devils.  When a developer like Polyphony Digital or a publisher like Sony does the same thing, people still defend them.

It no longer matters if its a good game or a bad game.  It's all about brand image and marketing.
 
2013-07-26 09:00:49 AM
Nope, sorry EA.  I wanted that game too, but launch issues and DRM B$ made me reconsider... I work and have other shiat going on in life, when I have time to game I don't want to be hindered by this crap, I just want to play.  Get better EA.

Now I look to see if a game is published by EA, if it is, it gets a much higher level a of scrutiny than it might have before.

Bullshiat, "It's in the game"

/DNRTFA
 
2013-07-26 09:03:10 AM

Ender912: Nope, sorry EA.  I wanted that game too, but launch issues and DRM B$ made me reconsider... I work and have other shiat going on in life, when I have time to game I don't want to be hindered by this crap, I just want to play.  Get better EA.

Now I look to see if a game is published by EA, if it is, it gets a much higher level a of scrutiny than it might have before.

Bullshiat, "It's in the game"

/DNRTFA


Same goes for you Blizzard.
 
2013-07-26 09:41:55 AM

TheManofPA: On the scale of absolute crap to amazing; I'll take a "yeah, it's good now"


Everything I heard about it 'post fixes' leads me to give it a solid: Meh, whatever.
 
2013-07-26 10:15:58 AM

Glitchwerks: bemused outsider: "We all have a dream about pushing the boundaries, where the performance of the car and the experience of the driver take precedence over the rules," said Newey. "Only with the technology of PlayStation3 and the virtual environment of Gran Turismo 5 could that dream become a reality that millions can explore.
"This is the inspiration that brought Red Bull Racing and Polyphony together. And as a result the X2010 Prototype is dynamite to drive."
So just what does Adrian Newey mean by dynamite? Step forward virtual test driver Sebastian Vettel who took the X2010 Prototype for a shakedown around Suzuka in Japan.
Adrian's dream car handled brilliantly," said virtual test driver Sebastian Vettel. "There are few tracks that reward bravery and commitment more than Suzuka and I can't think of a better way to experience the pace and performance of the X2010 Prototype than going through 130R at full throttle."

That's pretty obviously a paid endorsement of absolutely no merit.

There's absolutely no evaluation of the game in any of that.

Anyway, my entire purpose of mentioning Gran Turismo was to see exactly what happened.  Several people defended the game, and a couple hadn't even played the latest version!  In addition, nearly all of the defenders weren't even familiar with racing simulations.

If any EA title comes out and isn't perfect, it's immediately bashed to hell and EA are devils.  When a developer like Polyphony Digital or a publisher like Sony does the same thing, people still defend them.

It no longer matters if its a good game or a bad game.  It's all about brand image and marketing.


Sony fanbois are the worst kind of fanbois.
 
2013-07-26 11:50:40 AM

thomps: it was a success. they sold millions of copies and will be able to sell millions more in a couple of years when they release a version of the game that actually works.


Um... no.  They suckered me into buying SimCity, sure.... I'm one of the two million buyers.

...but as a direct result of them farking me in the ass, I have sworn off all EA purchases from now until the day that I die.... and that is an oath I intend to keep.

Granted, it wasnt  just SimCity... EA has been a bunch of evil farks for a long time... but SimCity finally pushed me over the edge.

Go fark yourselves EA.  No more money for you.
 
2013-07-26 11:55:13 AM

Theaetetus: [ CitiesXL image 800x500]
Hai, guise, what's happening in this thread?


CitiesXL... the only game even more broken and unsupported than SImCity.
 
2013-07-26 12:27:47 PM
My wife is a fanatic of many simulation games, Sims and SimCity being nearest and dearest to her heart.

We will never buy this POS and we already had a long standing ban on EA games (mine from Madden, hers from Spore).

The hope is that some enterprising young executive at EA will read threads like this, come to power eventually, & clean house on the entire company's PR department as his opening achievement to bringing the company back into neutral standing.

And in this way we will have done more for EA by being honest with them than they've ever done for us by lying.
 
2013-07-26 12:34:07 PM

Nemo's Brother: Glitchwerks: bemused outsider: "We all have a dream about pushing the boundaries, where the performance of the car and the experience of the driver take precedence over the rules," said Newey. "Only with the technology of PlayStation3 and the virtual environment of Gran Turismo 5 could that dream become a reality that millions can explore.
"This is the inspiration that brought Red Bull Racing and Polyphony together. And as a result the X2010 Prototype is dynamite to drive."
So just what does Adrian Newey mean by dynamite? Step forward virtual test driver Sebastian Vettel who took the X2010 Prototype for a shakedown around Suzuka in Japan.
Adrian's dream car handled brilliantly," said virtual test driver Sebastian Vettel. "There are few tracks that reward bravery and commitment more than Suzuka and I can't think of a better way to experience the pace and performance of the X2010 Prototype than going through 130R at full throttle."

That's pretty obviously a paid endorsement of absolutely no merit.

There's absolutely no evaluation of the game in any of that.

Anyway, my entire purpose of mentioning Gran Turismo was to see exactly what happened.  Several people defended the game, and a couple hadn't even played the latest version!  In addition, nearly all of the defenders weren't even familiar with racing simulations.

If any EA title comes out and isn't perfect, it's immediately bashed to hell and EA are devils.  When a developer like Polyphony Digital or a publisher like Sony does the same thing, people still defend them.

It no longer matters if its a good game or a bad game.  It's all about brand image and marketing.

Sony fanbois are the worst kind of fanbois.


I would wager that EA Fanboys are the worst. They're fans of a company that publicly and unashamedly hates them with a fiery passion. It's a textbook abusive relationship.
 
2013-07-26 12:38:28 PM

DanZero: [postmediacanadadotcom.files.wordpress.com image 600x800]


Just think...at the rate that they are clipping features from sequels, and adding stuff nobody wants, SimCity 2040 should cost around $800 for just the DRM (no cities, no tools included; optional as DLC).
 
2013-07-26 12:39:28 PM

Alonjar: thomps: it was a success. they sold millions of copies and will be able to sell millions more in a couple of years when they release a version of the game that actually works.

Um... no.  They suckered me into buying SimCity, sure.... I'm one of the two million buyers.

...but as a direct result of them farking me in the ass, I have sworn off all EA purchases from now until the day that I die.... and that is an oath I intend to keep.

Granted, it wasnt  just SimCity... EA has been a bunch of evil farks for a long time... but SimCity finally pushed me over the edge.

Go fark yourselves EA.  No more money for you.


I wasn't one of the two million, but I'm with you. I loved the Fight Night series and I loved the Mass Effect series, but SimCity and the way they handled it + the way they buy up popular franchises and game devs just so they can piss all over them means I'll never buy another EA game EVAR. I know that I alone won't kill them off, but enough people with this "Enough is enough" mentality could definitely break them. I'd love it if EA was defunct by the end of this decade. No game company deserves it more. They are the JLN of this generation.
 
2013-07-26 01:07:05 PM

Nemo's Brother: Glitchwerks: bemused outsider: "We all have a dream about pushing the boundaries, where the performance of the car and the experience of the driver take precedence over the rules," said Newey. "Only with the technology of PlayStation3 and the virtual environment of Gran Turismo 5 could that dream become a reality that millions can explore.
"This is the inspiration that brought Red Bull Racing and Polyphony together. And as a result the X2010 Prototype is dynamite to drive."
So just what does Adrian Newey mean by dynamite? Step forward virtual test driver Sebastian Vettel who took the X2010 Prototype for a shakedown around Suzuka in Japan.
Adrian's dream car handled brilliantly," said virtual test driver Sebastian Vettel. "There are few tracks that reward bravery and commitment more than Suzuka and I can't think of a better way to experience the pace and performance of the X2010 Prototype than going through 130R at full throttle."

That's pretty obviously a paid endorsement of absolutely no merit.

There's absolutely no evaluation of the game in any of that.

Anyway, my entire purpose of mentioning Gran Turismo was to see exactly what happened.  Several people defended the game, and a couple hadn't even played the latest version!  In addition, nearly all of the defenders weren't even familiar with racing simulations.

If any EA title comes out and isn't perfect, it's immediately bashed to hell and EA are devils.  When a developer like Polyphony Digital or a publisher like Sony does the same thing, people still defend them.

It no longer matters if its a good game or a bad game.  It's all about brand image and marketing.

Sony fanbois are the worst kind of fanbois.



Ahh, the good old Kindergarten ultimate defense:  "You're just a poopy-head!"

/must be difficult to live with nothing to live for.
//can't imagine the boredom in that wasteland.
///always 3
 
2013-07-26 01:33:02 PM

desertgeek: russlar: we didn't forgive, we forgot.

Mainly because we don't bother playing it. I haven't even opened Origin on my PC since that debacle and have zero intention of doing so.


Me neither.  I got dead space 3 or whatever for free too, and still feel like i got burned. Only reason I haven't deleted the whole thing is because maybe I'll try it again one day, but really probably won't.

Rather play GW2 anyway.
 
2013-07-26 02:35:37 PM

bemused outsider: Ahh, the good old Kindergarten ultimate defense:  "You're just a poopy-head!"

/must be difficult to live with nothing to live for.
//can't imagine the boredom in that wasteland.
///always 3


That wasn't my "defense."

Are you going to respond to my points or not?
 
2013-07-26 05:04:33 PM

thomps: is that different from other simcity games though? i seem to remember simcity4 scaling much that same way?


For this version, EA was promoting that "Every Sim, every car, every building has a purpose in SimCity".  If they are fudging the population, then they are lying about the simulation aspect of the game.  Add on the fact that the Sims just go "home" to the closest building with space, and the lie is more evident.  The game doesn't do what EA claims.
 
2013-07-26 06:06:59 PM

cousin-merle: thomps: is that different from other simcity games though? i seem to remember simcity4 scaling much that same way?

For this version, EA was promoting that "Every Sim, every car, every building has a purpose in SimCity".  If they are fudging the population, then they are lying about the simulation aspect of the game.  Add on the fact that the Sims just go "home" to the closest building with space, and the lie is more evident.  The game doesn't do what EA claims.


i get the pathing issue - that sounds horribly broken, but even if every car represents more than one person (or 1 person in small towns, 10 in medium, then 100 in large towns or whatever) they still each "have a purpose." i mean, in simcity 4, each small residential house represented a population of like 20 people.

it just seems like such a minor complaint (one i suspect is caused primarily by them using the word 'fudged' in the code - tangent: reminds me a little of that "scandal" about the global warming reports that used the word "fixed" in their models) compared to the other monstrous issues the game had and apparently continues to have.
 
Displayed 122 of 122 comments

View Voting Results: Smartest and Funniest


This thread is closed to new comments.

Continue Farking
Submit a Link »






Report