If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Gamasutra)   There are some game mods which are "just for fun". There are some designed to improve the game itself. And then there are job applications disguised as Skyrim mods   (gamasutra.com) divider line 52
    More: Cool, Skyrim, Alexander Velicky, Age of Empires, New Vegas, RTS  
•       •       •

5341 clicks; posted to Geek » on 19 Jul 2013 at 9:16 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



52 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest

First | « | 1 | 2 | » | Last | Show all
 
2013-07-19 08:27:10 PM  
Okay, that's pretty cool.

If I was Bethesda, I would be a little wary of hiring this guy though because I assume that their designers are a bit more limited in scope than what this guy did for the mod.  Generally, the person arranging the voices wouldn't be the same person writing the script, the same person doing the dungeon & city design, and creating the magic spells.  I would be concerned that he wouldn't be happy with just a simple level creation job that I might be willing to offer him.
 
2013-07-19 09:08:38 PM  

SphericalTime: Okay, that's pretty cool.

If I was Bethesda, I would be a little wary of hiring this guy though because I assume that their designers are a bit more limited in scope than what this guy did for the mod.  Generally, the person arranging the voices wouldn't be the same person writing the script, the same person doing the dungeon & city design, and creating the magic spells.  I would be concerned that he wouldn't be happy with just a simple level creation job that I might be willing to offer him.


Actually, he would would do well as a lead level designer. Because he's shown an over all knowledge of each step, he could better direct the over all game.
 
2013-07-19 09:28:35 PM  
 I was a Ranger in my previous job of 15 years. Then I took an arrow to the knee and could no
longer perform that job.
 
2013-07-19 09:31:16 PM  
static.betazeta.com

Oh yeah!
 
2013-07-19 09:38:30 PM  

ArkAngel: [static.betazeta.com image 660x350]

Oh yeah!


Well, there's my "What the bloody farkin' hell?" pic for the day.  I mean week.  Actually, that will last me for a year or so.  That's about as random an assemblage of components as you can get.
 
2013-07-19 09:51:19 PM  
Mod creators have been eventually hired by game companies in the past. The creator of the acclaimed "Oscuro's Oblivion Overhall", which fixed many aspects of The Elder Scrolls IV: Oblivion that players found to be "broken", was later hired by Obsidian and worked on development of Fallout: New Vegas.

I must also curse submitter for giving me reason to re-play Skyrim and thus destroy my productivity for the following three months.
 
2013-07-19 09:56:30 PM  

Dimensio: Mod creators have been eventually hired by game companies in the past. The creator of the acclaimed "Oscuro's Oblivion Overhall", which fixed many aspects of The Elder Scrolls IV: Oblivion that players found to be "broken", was later hired by Obsidian and worked on development of Fallout: New Vegas.


It didn't show.  Did they hire him/her in the mail room by mistake? Great game but damn the bugs.
 
2013-07-19 10:03:51 PM  
Helluva portfolio piece.
 
2013-07-19 10:04:00 PM  

Darth_Lukecash: SphericalTime: Okay, that's pretty cool.

If I was Bethesda, I would be a little wary of hiring this guy though because I assume that their designers are a bit more limited in scope than what this guy did for the mod.  Generally, the person arranging the voices wouldn't be the same person writing the script, the same person doing the dungeon & city design, and creating the magic spells.  I would be concerned that he wouldn't be happy with just a simple level creation job that I might be willing to offer him.

Actually, he would would do well as a lead level designer. Because he's shown an over all knowledge of each step, he could better direct the over all game.


Agreed, sorta like how managers are supposed to be promoted from the jobs they're managing, not hired in from somewhere else. I hope he gets a chance somewhere at least, he certainly worked for it.
 
2013-07-19 10:12:15 PM  
Valve snatches up guys like this all of the time.  He's only 19, though, so he might have to start small.  Pretty cool work, wish I would've had access back to this stuff back when I was a cave troll.
 
2013-07-19 10:28:46 PM  
That seems really cool, but I don't know enough about Skyrim to know what it all means. The "newest" big game I've played is Fallout: New Vegas. Are the quests in Skyrim like that or are they... something different? Is this like Wow? I've never played that either but it seems like something I shouldn't get started on.
 
2013-07-19 10:31:36 PM  
Geez, and I remember being all impressed with my teenage self when I made a couple reasonably enjoyable levels for quake back in the late 90ies.
 
2013-07-19 10:33:06 PM  

sxacho: That seems really cool, but I don't know enough about Skyrim to know what it all means. The "newest" big game I've played is Fallout: New Vegas. Are the quests in Skyrim like that or are they... something different? Is this like Wow? I've never played that either but it seems like something I shouldn't get started on.


Very similar I'd say the storyline is weaker in Skyrim but the environment is prettier, of course that could be because I prefer the characters in FO:NV.
 
2013-07-19 10:34:12 PM  

sxacho: That seems really cool, but I don't know enough about Skyrim to know what it all means. The "newest" big game I've played is Fallout: New Vegas. Are the quests in Skyrim like that or are they... something different? Is this like Wow? I've never played that either but it seems like something I shouldn't get started on.


Well, an argument can be made (a greatly simplified one) that fallout 3 and new vegas were just Oblivion with guns, Just know that the elder scrolls games are in a similar open world style to the new fallouts. Also, Bethesda used some ideas from fallout 3 in Skyrim, so it will feel somewhat familiar.

/short version:just play it
 
2013-07-19 10:35:57 PM  

somemoron: ArkAngel: [static.betazeta.com image 660x350]

Oh yeah!

Well, there's my "What the bloody farkin' hell?" pic for the day.  I mean week.  Actually, that will last me for a year or so.  That's about as random an assemblage of components as you can get.


That's not just a pic.  It's a full mod.... it replaces all dragons with Savages.  And their roar with "OH YEAAAAHHHH".

It's... gloriously odd.
 
2013-07-19 10:39:08 PM  

xellas84: somemoron: ArkAngel: [static.betazeta.com image 660x350]

Oh yeah!

Well, there's my "What the bloody farkin' hell?" pic for the day.  I mean week.  Actually, that will last me for a year or so.  That's about as random an assemblage of components as you can get.

That's not just a pic.  It's a full mod.... it replaces all dragons with Savages.  And their roar with "OH YEAAAAHHHH".

It's... gloriously odd.


/Relevant

http://www.youtube.com/watch?v=Bifmj1O3D24
 
2013-07-19 10:39:16 PM  
I would love to do stuff like that, but alas I am stuck programming business applications because they pay my bills and my wife because she gives me sexing. Still it nice to have the time to devote to such projects.

One day I may get together a few hours to spend on mods.
 
2013-07-19 10:41:41 PM  
 
2013-07-19 10:48:06 PM  

ArkAngel: [static.betazeta.com image 660x350]

Oh yeah!


Okay, I was unaware of this until just now.... and.... and I cannot stop LAUGHING MY GODDAMN ASS OFF from the YouTube videos!

/ alcohol may be involved
 
2013-07-19 11:08:17 PM  

skozlaw: ArkAngel: [static.betazeta.com image 660x350]

Oh yeah!

Okay, I was unaware of this until just now.... and.... and I cannot stop LAUGHING MY GODDAMN ASS OFF from the YouTube videos!

/ alcohol may be involved


link?
 
2013-07-19 11:13:14 PM  
 
2013-07-19 11:14:07 PM  
"Look on my works, ye mighty, and despair..."

/*despairs*
 
2013-07-19 11:18:24 PM  

SirLothar: xellas84: somemoron: ArkAngel: [static.betazeta.com image 660x350]

Oh yeah!

Well, there's my "What the bloody farkin' hell?" pic for the day.  I mean week.  Actually, that will last me for a year or so.  That's about as random an assemblage of components as you can get.

That's not just a pic.  It's a full mod.... it replaces all dragons with Savages.  And their roar with "OH YEAAAAHHHH".

It's... gloriously odd.

/Relevant

http://www.youtube.com/watch?v=Bifmj1O3D24


farking.  Incredible.
 
2013-07-19 11:38:55 PM  
People mod the shiat out of Bethesda games because they're so god damn buggy and lifeless. No one creates such epic, expansive, boring, unplayable worlds like Bethesda does.
 
2013-07-19 11:53:51 PM  

Shakin_Haitian: People mod the shiat out of Bethesda games because they're so god damn buggy and lifeless. No one creates such epic, expansive, boring, unplayable worlds like Bethesda does.




i1135.photobucket.com
 
2013-07-19 11:54:22 PM  

blutendesherz: Dimensio: Mod creators have been eventually hired by game companies in the past. The creator of the acclaimed "Oscuro's Oblivion Overhall", which fixed many aspects of The Elder Scrolls IV: Oblivion that players found to be "broken", was later hired by Obsidian and worked on development of Fallout: New Vegas.

It didn't show.  Did they hire him/her in the mail room by mistake? Great game but damn the bugs.


His specialty seems to be in designing game mechanics, and not in technical programming.
 
2013-07-19 11:54:50 PM  

Shakin_Haitian: People mod the shiat out of Bethesda games because they're so god damn buggy and lifeless. No one creates such epic, expansive, boring, unplayable worlds like Bethesda does.


I bought Skyrim off of Steam recently. Sadly, IMHO the character writing & main plot(s) pale compared to Baldur's Gate II, and that came out back in 2000...

/ Bioware FTW, at least for RPGs.
 
2013-07-19 11:57:55 PM  

xellas84: somemoron: ArkAngel: [static.betazeta.com image 660x350]

Oh yeah!

Well, there's my "What the bloody farkin' hell?" pic for the day.  I mean week.  Actually, that will last me for a year or so.  That's about as random an assemblage of components as you can get.

That's not just a pic.  It's a full mod.... it replaces all dragons with Savages.  And their roar with "OH YEAAAAHHHH".

It's... gloriously odd.


Just watched some of the youtube vids and that is epic.
 
2013-07-20 12:03:20 AM  

Forbidden Doughnut: Shakin_Haitian: People mod the shiat out of Bethesda games because they're so god damn buggy and lifeless. No one creates such epic, expansive, boring, unplayable worlds like Bethesda does.
I bought Skyrim off of Steam recently. Sadly, IMHO the character writing & main plot(s) pale compared to Baldur's Gate II, and that came out back in 2000...
/ Bioware FTW, at least for RPGs.


It's almost a different genre. Elder Scrolls games are more like fantasy sandboxes where you go out & figure out what you want to do, whereas Baldur's Gate has a very strict sense of what is the game.

If you need to be told where to go & what to do, then games like Morrowind won't ever appeal to you.
 
2013-07-20 12:13:05 AM  
Good.  The modders first job should be to finish The Lusty Argonian Maid.
 
2013-07-20 12:13:32 AM  

Forbidden Doughnut: / Bioware FTW, at least for RPGs.


I just bought Baldur's Gate Enhanced as part of the Steam sale so I'm getting a kick...

/ also own Baldur's Gate off gog.com
// also have the original discs from way back when
/// I'm a sucker, aren't I?
 
2013-07-20 12:16:45 AM  

Darth_Lukecash: SphericalTime: Okay, that's pretty cool.

If I was Bethesda, I would be a little wary of hiring this guy though because I assume that their designers are a bit more limited in scope than what this guy did for the mod.  Generally, the person arranging the voices wouldn't be the same person writing the script, the same person doing the dungeon & city design, and creating the magic spells.  I would be concerned that he wouldn't be happy with just a simple level creation job that I might be willing to offer him.

Actually, he would would do well as a lead level designer. Because he's shown an over all knowledge of each step, he could better direct the over all game.


Kind of agree. Going to sound like a dick for saying this.. But:

Nope. While I agree he could be helpful the long story short is simple. To young to have any real confidence to actually function in a lead designer roll.

/I know, there are the exceptions to the rule.
//He most likely is not.
 
2013-07-20 12:22:34 AM  

Forbidden Doughnut: Shakin_Haitian: People mod the shiat out of Bethesda games because they're so god damn buggy and lifeless. No one creates such epic, expansive, boring, unplayable worlds like Bethesda does.

I bought Skyrim off of Steam recently. Sadly, IMHO the character writing & main plot(s) pale compared to Baldur's Gate II, and that came out back in 2000...

/ Bioware FTW, at least for RPGs.


I blame this shiat on Blizzard and their "everyone wins if you just put time into it" abomination, WoW.
 
2013-07-20 12:24:36 AM  

legion_of_doo: Forbidden Doughnut: Shakin_Haitian: People mod the shiat out of Bethesda games because they're so god damn buggy and lifeless. No one creates such epic, expansive, boring, unplayable worlds like Bethesda does.
I bought Skyrim off of Steam recently. Sadly, IMHO the character writing & main plot(s) pale compared to Baldur's Gate II, and that came out back in 2000...
/ Bioware FTW, at least for RPGs.

It's almost a different genre. Elder Scrolls games are more like fantasy sandboxes where you go out & figure out what you want to do, whereas Baldur's Gate has a very strict sense of what is the game.

If you need to be told where to go & what to do, then games like Morrowind won't ever appeal to you.


Except there's nothing to do but the same three quests, over and over.
 
2013-07-20 12:38:36 AM  
I also forgot the joys of finding...a cluster of houses... out in the wilderness... just there... with no rhyme or reason... Just... there... Like someone thought "eeehhh we need something in this area. I know, let's plop some houses down." "Well , why would there be houses there?" "Cuz shut up. That's why."
 
2013-07-20 12:43:07 AM  
If making a cool mod would get you a job, the people at SureAI would have been hired to replace Bethesda's current designers, and Skyrim would have been a much better game.
 
2013-07-20 12:53:48 AM  

Tyrone Slothrop: If making a cool mod would get you a job, the people at SureAI would have been hired to replace Bethesda's current designers, and Skyrim would have been a much better game. People who specialize the work of others so it appeals to a subset are better than the people who did the original work to appeal to the majority.


Okay...
 
2013-07-20 02:43:57 AM  

Tyrone Slothrop: If making a cool mod would get you a job, the people at SureAI would have been hired to replace Bethesda's current designers, and Skyrim would have been a much better game.


Wow, thanks for the reminder. I always meant to play that.
 
2013-07-20 02:51:09 AM  
If you are capable of modding to actually commercial standards then it is probably the best entree to the industry you can get, short of a highly relevant degree and some very lucky contacts..
 
2013-07-20 03:02:01 AM  

SearchN: Darth_Lukecash: SphericalTime: Okay, that's pretty cool.

If I was Bethesda, I would be a little wary of hiring this guy though because I assume that their designers are a bit more limited in scope than what this guy did for the mod.  Generally, the person arranging the voices wouldn't be the same person writing the script, the same person doing the dungeon & city design, and creating the magic spells.  I would be concerned that he wouldn't be happy with just a simple level creation job that I might be willing to offer him.

Actually, he would would do well as a lead level designer. Because he's shown an over all knowledge of each step, he could better direct the over all game.

Kind of agree. Going to sound like a dick for saying this.. But:

Nope. While I agree he could be helpful the long story short is simple. To young to have any real confidence to actually function in a lead designer roll.

/I know, there are the exceptions to the rule.
//He most likely is not.


You are entirely correct.  Lots of 19-year-olds can design and code with the best of them, and this kid is clearly off-the-wall talented.  But no 19-year-old can function as a manager.  Time and practice are absolutely necessary conditions for leadership roles.
 
2013-07-20 03:11:56 AM  
By far the greatest mod that I have ever seen is the Mount & Blade mod "Gangs of Glasgow - The Old Firm."

media.moddb.com

http://www.youtube.com/watch?v=Z6FfFfL7zGo

Pure genius.
 
2013-07-20 08:19:37 AM  

Darth_Lukecash: SphericalTime: Okay, that's pretty cool.

If I was Bethesda, I would be a little wary of hiring this guy though because I assume that their designers are a bit more limited in scope than what this guy did for the mod.  Generally, the person arranging the voices wouldn't be the same person writing the script, the same person doing the dungeon & city design, and creating the magic spells.  I would be concerned that he wouldn't be happy with just a simple level creation job that I might be willing to offer him.

Actually, he would would do well as a lead level designer. Because he's shown an over all knowledge of each step, he could better direct the over all game.


Actually, it depends on what parts of the mod are good and what parts are crap. Polishing a turd for 2000 just leaves you with a shiny turd.
But he'll end up somewhere. Dogged persistence and the drive to succeed are 80% of game development.
 
2013-07-20 08:50:20 AM  
IMHO - voice acting has set RPG-type games back 20 years.
When every piece of dialog must be recorded (much in multiple emotional flavors) it severely restricts the scope of character interactions (Player/NPC and NPC/NPC).   It's time consuming and costly - for the game developer and the player.
How much NPC dialog would have been cut from Morrowind if all of it had required voice acting?   Would it have been as good a game if you'd had to sit and listen through all the dialog?
Nevertheless, I think that when someone perfects text to speech there will be a new golden age for games.
 
2013-07-20 09:16:13 AM  
Does Xur and te Ko-Dan armada need to be defeated again?

/DRTFA
 
2013-07-20 09:32:34 AM  

glass_ibis: IMHO - voice acting has set RPG-type games back 20 years.


They're trying to increase the levels of immersion, but honestly I still have yet to find a single game that drew me in as much as a MUD back in the 90s.
 
2013-07-20 10:31:56 AM  

abadabba: Geez, and I remember being all impressed with my teenage self when I made a couple reasonably enjoyable levels for quake back in the late 90ies.


Any of them still available?  I know a few retro gamers that'd like to give them a go.
 
2013-07-20 10:33:01 AM  

starsrift: But he'll end up somewhere.


I'd say he's on course for the 6 month crunch, burn out and the joy of employment contracts that only last the length of your project that comes with working for one of the big publishers.

At which point he'll be replaced by another delusional kid.
 
2013-07-20 11:33:51 AM  

Vaneshi: starsrift: But he'll end up somewhere.

I'd say he's on course for the 6 month crunch, burn out and the joy of employment contracts that only last the length of your project that comes with working for one of the big publishers.

At which point he'll be replaced by another delusional kid.


Nah, a guy with that much passion will go indie before he becomes corporate fish food. If nothing else, he's a great producer, but that's not usually a walk-in job.
 
2013-07-20 12:23:42 PM  
I've played a couple hours of this mod so far and it's as good as anything else in the game. It's hard to believe some kid put it all together.
 
2013-07-20 12:42:19 PM  
So I was playing this arcade game in my trailer park and suddenly I was hired on as admiral against the Ko Dan Armada.

True story.
 
Displayed 50 of 52 comments

First | « | 1 | 2 | » | Last | Show all

View Voting Results: Smartest and Funniest


This thread is closed to new comments.

Continue Farking
Submit a Link »
On Twitter





In Other Media


Report