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(Slashdot)   "Deus Ex" creator Warren Spector talks about starting his own (free) video-game academy, and about everything that's currently wrong in the gaming industry   (slashdot.org ) divider line
    More: Interesting, Warren Spector, University of Coimbra, stipends, Richard Garriott, gray hair, UC Santa Cruz, epic mickey, Blizzard Entertainment  
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2476 clicks; posted to Geek » on 09 Jul 2013 at 11:24 AM (2 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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Archived thread
2013-07-09 11:56:26 AM  
4 votes:
Is the problem that every game is a first-person shooter set in the dystopian future that requires stealth gameplay?
2013-07-09 12:11:28 PM  
2 votes:
"What's wrong with video games" these days is that I'm 29 and now I have to do shiat like "work" and "cook for myself".  The big budget extravaganzas are more extravagant, the indies are better, more numerous, and more available, and 10 year old games are getting to be playable again because emulation is getting better.  I can buy most games without having to leave my apartment and they're stored digitally without wasting space.  If you still think Dues Ex or Planescape Torment are the best games ever made, you can probably buy them for less than $10.
2013-07-09 12:02:06 PM  
2 votes:

doglover: EA
DRM
Non-upgradable consoles.


You want to upgrade something?  Get a pc

/pc gaming master race here
2013-07-09 11:31:16 AM  
2 votes:
Massively bloated budgets is a big one. How can Tomb Raider sell 3.4 million copies in the first month and still be considered a financial failure?

Metacritic/Game Rankings are another. Not the actual service, but the tendency of publishers/financial backers to demand a guarantee of X% or better on those rankings or the developers suffer.
2013-07-09 11:30:27 AM  
2 votes:

doglover: EA
DRM
Non-upgradable consoles.


Linear play followed by cut scene.  Rinse, repeat.
2013-07-09 10:16:08 AM  
2 votes:
cdn.gpforums.co.nz

Mass reinstalls for all!
2013-07-10 05:35:39 AM  
1 vote:

Dingleberry Dickwad: I loved DX:HR though, even the whole stop and do a boss fight thing people biatched about. Sure some of the boss fight mechanics were kinda meh, and the fact that if you spent the right points you could kill a boss in 2-4 hits was kinda off but no game is perfect. I know people biatched about there being bossfights at all but I grew up playing games in the 80s, boss fights where you suddenly find yourself in a large area fighting some dude was pretty standard.


The problem was that the boss fights were only balanced assuming you were not optimizing for any stealth or non-lethal abilities, which was really jarring given that every level leading up to one of these bosses involved a lot of "you can get around this by being stealthy/hacky/sneaky" stuff.  Yeah, if you spec'd into all the killy-kill skills you were fine most times, but what about the Penny Arcade example, where if you specialized in hacking and stealth you first boss fight locked you in a room with someone who was literally immune to every ability you had at that point?  I even spec'd into a slightly different set - mostly stuff that let me KO people - and the guy was completely immune to that too.  Try to use your badass incapacitation moves?  Dude grabs your face and slams it into the ground.  Try to stun prod him? You get slapped, literally.  It was just plain bad design, especially since there's an achievement in the game for literally not killing anyone (other than bosses).  You have a degree of "combat freedom" in that game that even rivals the first (mandatory non-glitch personal kill count in DX1: 3), except for the bosses.

As far as what I did, I made sure to pick up the Explosive Mission Pack, one because I wanted the little jaunt in HK and two because I thought a Grenade Launcher might come in handy.  Sure enough, it did.  I started calling that Grenade Launcher my "Boss Fight Easy Button".  It took up space in my inventory where it was completely unused most of the time, but as soon as it was Boss Fight time that thing came out and dumped about 10 grenades into someone's face.

gameshowhost: Dingleberry Dickwad: I still haven't finished the first DX. I didn't pick it up back in the day because I didn't do much PC gaming back then.  I did pick up DX:IW since it was out shortly after I started PC gaming more seriously. When I picked up the DX bundle on Steam sometime last year I attempted to play the first game and I just can't do it. I can't really figure out what it is, because I can still go back and play older games with shiattier or just as bad graphics with similar gameplay like MGS, but I can't seem to keep my interest up in that first level of DX.

http://www.moddb.com/mods/new-vision

Won't make your DE experience utterly contemporary or anything, but at least it addresses the graphics.

The game is vastly superior to IW and HR; it's rich with content, story, characters, etc.


Also check out HDTP: http://www.moddb.com/mods/project-hdtp

Same idea as New Vision, but meshes and character models rather than art.  They've just released a beta as well, which you can find here: http://offtopicproductions.com/forum/viewtopic.php?f=9&t=11566
2013-07-09 03:08:35 PM  
1 vote:

BafflerMeal: [rooc.offtopicproductions.com image 450x600]


That's a rather simplistic view of how the main plotlines work out. They have to have some progression to and endgame plotline. What I'm more referring to is that in the first level, your actions determined the dialogue of the game. If you went through the whole level and never killed anyone and only used stun weapons, your brother had a whole different line of speech than if you killed even just one. If you killed them all, it was different then, too, and some of that appeared later in further conversations.

Besides the dialogue, it wasn't about having linear plot points as much it was how you arrived at those plot points and the several different ways to do so. Do you go in the front door with guns blazing? Do you sneak through and stun the guards? Do you hack the terminals and have the security measures kill the guards and you walk in the front door?

Do you disable the bobby trap in the doorway? Blow it up? Find another route via the air ducts and not set it off at all?

Do you blow up the missle-toting robot patrolling around? Do you disable it with an EMP? Do you hack it and reprogram it to attack the guards?

It's decisions like that which make the game great. It's not about getting from Point A to Point B, it's the journey on the path between the two that is the adventure.
2013-07-09 12:37:51 PM  
1 vote:
Three biggest things wrong with the gaming industry:
EA
EA
EA
2013-07-09 12:01:07 PM  
1 vote:
I understand artists want to have their "vision" but someone has to be there to tell the artist that the vision is crap or unachievable and we're not going to waste $5M on something that doesn't work.

The problem with many game developers isn't their number-crunchers, testers, budget analysts, time-keepers, and management oversight.  That's actually the strength that bigger developers bring to the table.  Their problem is that they're using these tools while aiming for the WRONG TARGETS.

The goal of "good creative enjoyable game experience" is what they should be aiming for, but too often the direction and vision isn't coming from the creators but from a budget analyst who just wants to copy someone else's success.
2013-07-09 11:59:08 AM  
1 vote:

zedster: //still waiting on a Wing Commander movie sequel


There is no Wing Commander movie. Blair has only ever been played by Mark Hamill.

/Are we clear on that?
2013-07-09 11:39:10 AM  
1 vote:

Felgraf: ambassador_ahab: Talk to Paul Rieche and Fred Ford II if you wanna know about how to develop a good game that's waaay ahead of its time.

I'm speaking of course of Star Control II: The Ur-Quan Masters.

Source code has been released and it's been ported to just about everything by enthusiastic fans.

*Silly Camper*. You think Orz are *many bubbles*, but actually, Orz is *fingers*.

Man,it would be nice if those two could make a sequel.

/And I mean an actual sequel. Star Control III does not exist. And they had no hand in it.


encrypted-tbn0.gstatic.com

It's all Archon.
2013-07-09 11:35:24 AM  
1 vote:

DanZero: [cdn.gpforums.co.nz image 750x600]

Mass reinstalls for all!


I just picked up System Shock 2, must....not...not....enough.....time....to waste.....
2013-07-09 11:28:17 AM  
1 vote:
Deus EX has great replay value because it's fairly open but not in the cartoonie GTA sandbox way. You can play stealth or go cowboy and get different reactions. Games with good stories will have better replay value then GENERIC FPS 5! any day of the week. Outside of good multiplayer if you want a game to be a keeper the single player needs to have a story that pulls the player in, Deus Ex is one of the games that rises above the level of pulp media into something greater.

TL;DR
COD:Video Games::Danielle Steele:Literature
2013-07-09 11:17:30 AM  
1 vote:
Talk to Paul Rieche and Fred Ford II if you wanna know about how to develop a good game that's waaay ahead of its time.

I'm speaking of course of Star Control II: The Ur-Quan Masters.

Source code has been released and it's been ported to just about everything by enthusiastic fans.
2013-07-09 09:37:37 AM  
1 vote:
EA
DRM
Non-upgradable consoles.
 
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