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(IGN)   Bungie co-founder finally comes clean on Halo's overpowered pistol   (ign.com) divider line 10
    More: Interesting, Bungie, halos, Next Big Thing, creator deity, Howard Hughes  
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7234 clicks; posted to Geek » on 08 Jul 2013 at 9:09 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



Voting Results (Smartest)
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2013-07-08 10:30:36 AM
2 votes:
Overpowered my ass. It was the best-balanced, most versatile weapon in the game, and it was still weaker at close range than the AR or shotgun, slower at takedowns than a PP/headshot combo, less raw damage than the heavier weapons, and weaker at long range than the shotgun. Halo's pistol changed the entire FPS dynamic from spawning players with a weak weapon (and a strong disadvantage) and forcing them to find better (running the risk of feeding other players kills in the process), to spawning players with a competitive weapon with which self-defense was possible (which also meant everyone had equal access to it, and one player couldn't pick it up and run the map with it).

Ask yourself, how much spawn camping happened in Halo: CE? Much, much less than its contemporary shooters? Thank the pistol for that.
2013-07-08 09:47:40 AM
2 votes:
Honestly, this was a terrible interview.
It contained very little detail and sounded more the someone just randomly thinking about things than anything else.
I really learned nothing new from reading this.
2013-07-08 04:18:13 PM
1 votes:

AdamK: maybe it's because i grew up with games like doom and quake, but i wish more games had nothing but overpowered weapons

/why yes, i had a lot of fun with fc3 blood dragon


Agreed.  I'm also not a fan of the quasi-religious-commandment status that "balance" has taken on.  Not every game needs to be a tournament game, designed to test only reflex and aiming-- although I have no objection to balanced games.  It's okay, once in a while, if a game has a weapon or map feature that really IS better than others.  It adds another level of depth and strategy that games that attempt to evenly balance everything lose.
2013-07-08 11:59:43 AM
1 votes:

SkittlesAreYum: This reminds me of my favorite pet peeve in FPS games - the pistol being very accurate. I've only played a few FPS games, but in all Halo games and Half-Life 2 the pistol was the non-sniper sniping weapon. How in the world does a weapon with that short a barrel have that kind of accuracy? Even the submachine gun would have double or triple its effective range.


It's because of auto aim. Console controllers don't give you the accuracy of a mouse, so there is a ton of auto aim added in. Combine that with developers that rarely touch an actual weapon and Bam, headshot
2013-07-08 11:36:26 AM
1 votes:
This reminds me of my favorite pet peeve in FPS games - the pistol being very accurate. I've only played a few FPS games, but in all Halo games and Half-Life 2 the pistol was the non-sniper sniping weapon. How in the world does a weapon with that short a barrel have that kind of accuracy? Even the submachine gun would have double or triple its effective range.
2013-07-08 10:29:28 AM
1 votes:
Step 1: Fully charge Plasma Pistol, hoot at enemy
Step 2: Switch to pistol and head-shot enemy
Step 3: K/D PROFIT
2013-07-08 10:18:50 AM
1 votes:
I could tell at the end of this why the guy avoids giving interviews... He is not very good at them.

And when the IGN writer treats every word as if it's some great revelation, it makes for a terrible and uninteresting piece of click bait.
2013-07-08 10:16:24 AM
1 votes:
I want a new Myth game. Buy back the rights, Bungie!
2013-07-08 09:44:20 AM
1 votes:
(Featured Partner)
2013-07-08 09:32:50 AM
1 votes:
I am proud to say I don't understand any of this.
 
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