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(Slate)   Candy Crush saga is the worst thing ever   (slate.com) divider line 262
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22953 clicks; posted to Main » on 07 Jul 2013 at 4:00 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-07-07 02:24:26 PM
Just downloaded it after seeing this article. Fun little game.
 
2013-07-07 02:47:01 PM
The wife loves it, and it gives her something to do while I'm surfing fark.

/win win
 
2013-07-07 03:40:27 PM
It's Bejeweled meets Tetris, a veritable speedball of a puzzle game.

No. It's just Bejeweled.
 
2013-07-07 04:02:05 PM
This is the garbage that ads on every site keep force opening the App Store without me doing anything.

Fark them.
 
2013-07-07 04:02:54 PM
I have just gotten sucked into Papa Pear Saga.

It's Candy Crush Saga, but for Peggle.
 
2013-07-07 04:03:02 PM
I guess you can play games on Facebook now.. neat.
 
2013-07-07 04:04:34 PM
My grandma plays it on her tablet.

Just disable notifications if you don't play it.
 
2013-07-07 04:05:22 PM

Pichu0102: This is the garbage that ads on every site keep force opening the App Store without me doing anything.

Fark them.


To add more, even on sites like right here, by the time you manage to get the page loaded without it hijacking you and sending you to the App Store, the ad is different.

A pox on whoever coded that POS ad.
 
2013-07-07 04:05:22 PM
June needs to stay the hell away from Vegas.
 
2013-07-07 04:07:06 PM
It's a game. Play it or don't. It's free, you can pay if you want or not. "Freemium" is just a different way to get income.

It's a popular game.  It's not evil or good, it just is. Stop trying to give it human characteristics.
 
2013-07-07 04:07:27 PM
Candy Crush Saga: a Bejeweled rip-off for people who are too stupid to just play Bejeweled.

Between the Wii and smartphones I'm sorry to see the death of gaming come at the hands of overweight, forty-year old dipshiats.
 
2013-07-07 04:09:23 PM

Popcorn Johnny: Just downloaded it after seeing this article. Fun little game.


You say this after you have just downloaded it. For now, yes, it is in fact a fun little game. But slowly... slowly this happens:

www.wanderlustkid.com
And the evil begins to embrace you. Slowly at first, oh so slowly, but the tricks and plots and schemes eventually pile up, and being stuck soon gives way to being trapped, until one day you spend days, weeks, nay even months on the same level, being driven

slowly

mad
 
2013-07-07 04:09:37 PM
I gave up on games after KerPlunk.
 
2013-07-07 04:10:22 PM
SWEET!
 
2013-07-07 04:10:38 PM
FTFA: You discover that we all have but five lives to give in the quest to crush candy, and if you use them all up before clearing a level, you're locked out of the game for 30 minutes before you can try again. Wait 30 minutes, lose that life, and you have to wait for 30 more. Or you can cough up 99 cents to buy more lives so that you can carry on playing. You know, while you have the hot hand.

For just 99 cents, you can purchase five more moves. I wish I didn't know this, but if, after 10 extra moves, you feel the need for another five, the price goes up to $1.99


i.imgur.com

Nope. Absolutely not. I refuse to buy any game that relies on this revenue model to make money. These people can fark off and die with their microtransactions.
 
2013-07-07 04:11:23 PM
It crashes my phone constantly.
 
2013-07-07 04:12:16 PM
Played it for a while on Facebook right around the time it was getting huge.  It was fun enough, up until level 90 or so when they introduced the bombs.  They just killed the fun for me...pretty much every game like this has one obstacle type that kills the enjoyment factor of the game, at least for this gamer.
 
2013-07-07 04:13:02 PM
For those that don't know, different devices have different life counters. For example, you get 1 life every 20 minutes on your laptop, phone and tablet even if they are all synced with facebook.
 
2013-07-07 04:13:56 PM

Elegy: FTFA: You discover that we all have but five lives to give in the quest to crush candy, and if you use them all up before clearing a level, you're locked out of the game for 30 minutes before you can try again. Wait 30 minutes, lose that life, and you have to wait for 30 more. Or you can cough up 99 cents to buy more lives so that you can carry on playing. You know, while you have the hot hand.

For just 99 cents, you can purchase five more moves. I wish I didn't know this, but if, after 10 extra moves, you feel the need for another five, the price goes up to $1.99


[i.imgur.com image 300x301]

Nope. Absolutely not. I refuse to buy any game that relies on this revenue model to make money. These people can fark off and die with their microtransactions.


I actually like the microtransaction movement. There are a handful of games I play regularly that I have not paid a dime to play.
 
2013-07-07 04:14:05 PM

StopLurkListen: It's a game. Play it or don't. It's free, you can pay if you want or not. "Freemium" is just a different way to get income.


It's also a fundamentally flawed, impossibly toxic game model which makes finality in the finished work impossible.  You have to continue adding things, regardless of whether they are good or bad, because that is the business model.  The game can never be preserved, because that is the business model.  Once the game stops being profitable, it gets shut off.  The only saving grace is that most of the games using this model (regardless of company size and influence) happen to be shiat.

skozlaw: Between the Wii and smartphones I'm sorry to see the death of gaming come at the hands of overweight, forty-year old dipshiats.


Enjoy having people who have minimal comprehension of video games tell you how you are wrong, and how "opinions are like assholes".
 
2013-07-07 04:14:13 PM

Shostie: It's Bejeweled meets Tetris, a veritable speedball of a puzzle game.

No. It's just Bejeweled.


THIS. Holy shiat, I cannot believe people get suckered into Candy Crush. Bejeweled is the bane of my existence as I have purchased it on three phones, one iPod, and through Steam, and yet I have probably still spent less money that the idiot who wrote that. I feel stupider having read that article.

Give your money to Popcap. They're a GOOD, respectable game company, and they will use it to create more awesome games. Pass this knowledge on to your friends and family, and if they refuse to listen, I'll help you hide the body.
 
2013-07-07 04:15:09 PM
Oh boy.  If THAT is what my roomate is playing every single night until he passes out...

I'd better watch him, make sure he's not pouring money into it.  If so, I'll be accepting no whining about if he has money troubles.
 
2013-07-07 04:15:13 PM

Elegy: Nope. Absolutely not. I refuse to buy any game that relies on this revenue model to make money. These people can fark off and die with their microtransactions.


^^^^THIS^^^^

 
2013-07-07 04:15:23 PM

Snukastyle: They just killed the fun for me...pretty much every game like this has one obstacle type that kills the enjoyment factor of the game, at least for this gamer.


That Bejeweled is a horrible template for match clear puzzle games, one which we dismissed back in the nineties when it was called Columns, and that there are much much better match clear games (Tetris the Grandmaster, Puzzle League, Magical Drop) worth playing?
 
2013-07-07 04:15:26 PM
The real challenge is not to spend a dime playing the game. I'm up to 66 with casual play over a month. No money spent.
 
2013-07-07 04:15:41 PM

Mike_LowELL: StopLurkListen: It's a game. Play it or don't. It's free, you can pay if you want or not. "Freemium" is just a different way to get income.

It's also a fundamentally flawed, impossibly toxic game model which makes finality in the finished work impossible. You have to continue adding things, regardless of whether they are good or bad, because that is the business model. The game can never be preserved, because that is the business model. Once the game stops being profitable, it gets shut off. The only saving grace is that most of the games using this model (regardless of company size and influence) happen to be shiat.


The same could be said of "serious" games, like WoW.
 
2013-07-07 04:15:57 PM

quatchi: Elegy: Nope. Absolutely not. I refuse to buy any game that relies on this revenue model to make money. These people can fark off and die with their microtransactions.

^^^^THIS^^^^


how else are u supposed to buy a beloved Acai tree in Farmville
 
2013-07-07 04:16:08 PM
I am so baffled as to why replacing jewels with candies has made people go apeshiat.
 
2013-07-07 04:17:09 PM

ByOwlLight: I am so baffled as to why replacing jewels with candies has made people go apeshiat.


I never played Bejeweled, are the mechanics identical?
 
2013-07-07 04:17:22 PM

Mike_LowELL: Snukastyle: They just killed the fun for me...pretty much every game like this has one obstacle type that kills the enjoyment factor of the game, at least for this gamer.

That Bejeweled is a horrible template for match clear puzzle games, one which we dismissed back in the nineties when it was called Columns, and that there are much much better match clear games (Tetris the Grandmaster, Puzzle League, Magical Drop) worth playing?


Bejeweled 3 has good mini-games; I especially enjoy the poker and the butterfly ones.
 
2013-07-07 04:18:54 PM

jst3p: The same could be said of "serious" games, like WoW.


Hence why I referred to "regardless of company size and influence", and I am including games like Diablo III, League of Legends and DotA 2 in the mix.  The MMORPG is an exception, because the game model (persistent world with thousands of people hooked in) essentially requires a client-server game model.  But yes, the preservation of those games is going to become extremely difficult, even if their game model is mostly necessary for MMORPGs to be what they are.
 
2013-07-07 04:19:51 PM

jst3p: ByOwlLight: I am so baffled as to why replacing jewels with candies has made people go apeshiat.

I never played Bejeweled, are the mechanics identical?


From what I've seen, yes.  You swap pieces around to match up like colors of 3 or more.  If you do more than 3, a special piece appears that do stuff like blow up other pieces etc.

I haven't played Candy Crush personally, though, so I don't know if it injects sugar into you via a smartphone IV line or something to explain why it's so popular right now.
 
2013-07-07 04:21:03 PM
It seems a shame that this VERY derivative game, and games like it, make roughly $1J (one jillion dollars) an hour when there are some great little original, non-"freemium" games for iOS and Android that lose money or just barely manage to feed the developers.
 
2013-07-07 04:21:14 PM

ladyfortuna: Mike_LowELL: Snukastyle: They just killed the fun for me...pretty much every game like this has one obstacle type that kills the enjoyment factor of the game, at least for this gamer.

That Bejeweled is a horrible template for match clear puzzle games, one which we dismissed back in the nineties when it was called Columns, and that there are much much better match clear games (Tetris the Grandmaster, Puzzle League, Magical Drop) worth playing?

Bejeweled 3 has good mini-games; I especially enjoy the poker and the butterfly ones.


I'm a fan of Puzzle Quest myself.
 
2013-07-07 04:21:18 PM
Never played it.  I heard the only way to get past certain levels is you have to pay, and doesn't fly with me.  Plus I have like 4 games of words with friends going so that takes up plenty of time.
 
2013-07-07 04:21:25 PM

bmr68: The real challenge is not to spend a dime playing the game. I'm up to 66 with casual play over a month. No money spent.


This.

Waiting at level 51 for one more ticket.
 
2013-07-07 04:22:37 PM

LeroyBourne: Never played it. I heard the only way to get past certain levels is you have to pay,


I don't think that is true.
 
2013-07-07 04:22:48 PM

Mike_LowELL: StopLurkListen: It's a game. Play it or don't. It's free, you can pay if you want or not. "Freemium" is just a different way to get income.

It's also a fundamentally flawed, impossibly toxic game model which makes finality in the finished work impossible.  You have to continue adding things, regardless of whether they are good or bad, because that is the business model.  The game can never be preserved, because that is the business model.  Once the game stops being profitable, it gets shut off.  The only saving grace is that most of the games using this model (regardless of company size and influence) happen to be shiat.


It's not flawed, it just is. Don't like it? Don't pay for it. Remember the days of the arcade machines? Those games were designed to get you to pay $0.25 every sixty seconds or so. This is pretty much the same but the first sixty seconds (or two days or whatever) are free.

The best way to convince these game makers to not do whatever it is you don't like, is to not give them money. Good luck with that, it's the biggest moneymaker now...
 
2013-07-07 04:23:10 PM

Tyrone Slothrop: ladyfortuna: Mike_LowELL: Snukastyle: They just killed the fun for me...pretty much every game like this has one obstacle type that kills the enjoyment factor of the game, at least for this gamer.

That Bejeweled is a horrible template for match clear puzzle games, one which we dismissed back in the nineties when it was called Columns, and that there are much much better match clear games (Tetris the Grandmaster, Puzzle League, Magical Drop) worth playing?

Bejeweled 3 has good mini-games; I especially enjoy the poker and the butterfly ones.

I'm a fan of Puzzle Quest myself.


I do love the first one, but once you max out at lvl 50 (or if it unlocks later, I didn't get that far) it gets kind of repetitive. Also I swear that AI cheats like a mofo.
 
2013-07-07 04:23:48 PM

jst3p: Elegy: FTFA: You discover that we all have but five lives to give in the quest to crush candy, and if you use them all up before clearing a level, you're locked out of the game for 30 minutes before you can try again. Wait 30 minutes, lose that life, and you have to wait for 30 more. Or you can cough up 99 cents to buy more lives so that you can carry on playing. You know, while you have the hot hand.

For just 99 cents, you can purchase five more moves. I wish I didn't know this, but if, after 10 extra moves, you feel the need for another five, the price goes up to $1.99


[i.imgur.com image 300x301]

Nope. Absolutely not. I refuse to buy any game that relies on this revenue model to make money. These people can fark off and die with their microtransactions.

I actually like the microtransaction movement. There are a handful of games I play regularly that I have not paid a dime to play.


I hate it with a passion. I hate the fact that you expect me to pay a dollar for the game, and then there are hidden costs everywhere, and you can't actually get the full experience without buying into all of the bullshiat content. I hate the fact that it incintivises paying to offset poor players, so the rich have gaming experience where they can pay to "beat" something.

New gun? That's another dollar. Better plane/truck/boat? That'll be another dollar. Stats boost? 5 points for just $3.99! Can't get past this level because you suck at video games? Just $4.99 for 5 level skips!

Adding to the aggravation factor is that the buttons to buy this useless, shiatty in-game content are always hidden in plain sight in the most inconvenient place possible, making it more likely you'll agree to buy by accident finger brush.

No, just no. I will pay $10 for a mobile game to pass the time at the airport, before I will give in to the consumer rape that is the microtransaction model.
 
2013-07-07 04:24:34 PM
Meh. I liked the game back when it was called Dr. Mario on the NES, and Yoshi's Cookies on the Gameboy.

Aadvertisers much love people like June.
 
2013-07-07 04:25:09 PM
It's totally cool, guys. The stripper told me she can't TELL me we'll get busy in the Champagne Room, but, she totally winked at me and said "once we're in there who *knows* what will happen?" Oh, here comes the bouncer back with my Visa.
 
2013-07-07 04:25:15 PM
Jon iz teh kewl: quatchi: Elegy: Nope. Absolutely not. I refuse to buy any game that relies on this revenue model to make money. These people can fark off and die with their microtransactions.

^^^^THIS^^^^


how else are u supposed to buy a beloved Acai tree in Farmville

Yeah, that's another one I don't get.

I remember reading a while back about some stupid virtual aquarium game that some parents thought were safe and fun for their kids to play only to find ridiculously large bills later when their kids clicked on the pretty fishies that actually cost money. Not accusing the people who make CC or Farmville of that level of scam but the business model basically sucks. It's like crack dealers who give ya the first hit free kinda thing in my book.

This new age of gaming where you don't actually have a hard copy of the game you can play for free after purchase but instead access a site that may or may not be there tomorrow and may or may not cost money in dribs and drabs just rubs me the wrong way I guess.

/Old skewl gamer is old and GRUMPY!
//Off my virtual lawn!
 
2013-07-07 04:25:45 PM
I go with Puzzles & Dragons here; similar principles, stupid-enormous in Japan, Bejeweled with the ability to move the gem fully around the board, vague Pokemon gimmick.  They'll try to suck your money out of you, too, but it's pleasantly possible to stay out of the IAP game by using the freebies they give out pretty regularly and make it far more of a skill game than it is.  It's farking diabolically well-engineered, though.
 
2013-07-07 04:26:04 PM

Elegy: jst3p: Elegy: FTFA: You discover that we all have but five lives to give in the quest to crush candy, and if you use them all up before clearing a level, you're locked out of the game for 30 minutes before you can try again. Wait 30 minutes, lose that life, and you have to wait for 30 more. Or you can cough up 99 cents to buy more lives so that you can carry on playing. You know, while you have the hot hand.

For just 99 cents, you can purchase five more moves. I wish I didn't know this, but if, after 10 extra moves, you feel the need for another five, the price goes up to $1.99


[i.imgur.com image 300x301]

Nope. Absolutely not. I refuse to buy any game that relies on this revenue model to make money. These people can fark off and die with their microtransactions.

I actually like the microtransaction movement. There are a handful of games I play regularly that I have not paid a dime to play.

I hate it with a passion. I hate the fact that you expect me to pay a dollar for the game, and then there are hidden costs everywhere, and you can't actually get the full experience without buying into all of the bullshiat content. I hate the fact that it incintivises paying to offset poor players, so the rich have gaming experience where they can pay to "beat" something.

New gun? That's another dollar. Better plane/truck/boat? That'll be another dollar. Stats boost? 5 points for just $3.99! Can't get past this level because you suck at video games? Just $4.99 for 5 level skips!

Adding to the aggravation factor is that the buttons to buy this useless, shiatty in-game content are always hidden in plain sight in the most inconvenient place possible, making it more likely you'll agree to buy by accident finger brush.

No, just no. I will pay $10 for a mobile game to pass the time at the airport, before I will give in to the consumer rape that is the microtransaction model.


And big publishers have already experimented with putting microtransactions in big, full-priced games, which is a MASSIVE 'Fark you.". Day one DLC is bad enough.
 
2013-07-07 04:26:26 PM
Welp, that's a successful business model to take money from people who don't know what games are.
 
2013-07-07 04:26:59 PM

ByOwlLight: I am so baffled as to why replacing jewels with candies has made people go apeshiat.


Pogo games (EA) has a version of this called "Sweet Tooth" which has been around for years, and is a bit more challenging as you not only have to clear candies but also clear background patterns as well -- kind of like Bejeweled's mining game.
 
2013-07-07 04:27:23 PM
Friggin' hamsters. "First one's free, kid."
 
2013-07-07 04:27:38 PM

StopLurkListen: Mike_LowELL: StopLurkListen: It's a game. Play it or don't. It's free, you can pay if you want or not. "Freemium" is just a different way to get income.

It's also a fundamentally flawed, impossibly toxic game model which makes finality in the finished work impossible.  You have to continue adding things, regardless of whether they are good or bad, because that is the business model.  The game can never be preserved, because that is the business model.  Once the game stops being profitable, it gets shut off.  The only saving grace is that most of the games using this model (regardless of company size and influence) happen to be shiat.

It's not flawed, it just is. Don't like it? Don't pay for it. Remember the days of the arcade machines? Those games were designed to get you to pay $0.25 every sixty seconds or so. This is pretty much the same but the first sixty seconds (or two days or whatever) are free.

The best way to convince these game makers to not do whatever it is you don't like, is to not give them money. Good luck with that, it's the biggest moneymaker now...


CSB. When I was a kid I lived next door to Ed Rotberg. He was one of the pioneers in coin-op gaming working for Atari. One of the writers of Asteroids. He got me hooked on IT and gaming. I was googling him the other night and I read an article that talked about how they had quit programming because the challenge was gone and everything had to have huge production value. Well, he and some of his buddies are considering coming out of retirement because writing games for iphones has the same allure. Limited resources, has to be a game that is easy to learn by keeps you coming back for more, etc.
 
2013-07-07 04:28:44 PM

Shostie: It's Bejeweled meets Tetris, a veritable speedball of a puzzle game.

No. It's just Bejeweled.


But you get to pay money to buy more lives.  So it's Bejeweled meets Carny games.  There's a sucker born every minute.
 
2013-07-07 04:28:58 PM
I've spent $21, repeatedly drained my phone battery, and blown a deadline for the first time in years-all so I could play a game for which I have absolutely no aptitude. I've been tapping away atCandy Crush Saga on the subway (like half of New York), in front of the television, and, yes, in the bathroom for countless hours, and despite all that expense and devotion, I'm stuck at Level 38.

If you've spent $21 and are only on level 38, you suck.
 
2013-07-07 04:29:14 PM
[ADVERTISING]
 
2013-07-07 04:29:34 PM

LeroyBourne: Never played it.  I heard the only way to get past certain levels is you have to pay, and doesn't fly with me.  Plus I have like 4 games of words with friends going so that takes up plenty of time.


you can either pay or bug your friends and make them hate you.
 
2013-07-07 04:29:45 PM
Been playing for a couple of weeks and I'm approaching level 200.  The only money I've spent is for tickets to get to the next area (about $1.50). I've starting replaying levels until I get two or three stars so I don't go too quickly.

OTOH, I was a d-rated chess player.  When I was ten.
 
2013-07-07 04:30:48 PM

Snukastyle: Played it for a while on Facebook right around the time it was getting huge.  It was fun enough, up until level 90 or so when they introduced the bombs.  They just killed the fun for me...pretty much every game like this has one obstacle type that kills the enjoyment factor of the game, at least for this gamer.


Oh, that's not even the half of what they do to you up where I am. I'm at 187. Let me run you through what happens from where you are to where I am:

Peppermint Palace (starts at 111): Meringue in a paper cup. You have to match next to the meringue, and then again to get rid of the cup.
Wafer Wharf (starts at 126): Introduction of 'order' levels. You're asked to fill an order by matching certain amounts of certain things. Doesn't sound so bad when you're asked to match 50 purple, 50 green and 50 orange or whatever. It is so bad when you have to match a double color bomb.
Gingerbread Glade (starts at 141): Frosting added on top of the meringue.
Pastille Pyramid (starts at 156): Chocolate generators. Farking indestructible chocolate generators. Goddamn farking indestructible chocolate generators can eat a dick and die.
Cupcake Circus (starts at 171): Whipped cream on top of the frosting on top of the meringue and don't forget about the paper cup.
Caramel Cove (starts at 186): Pieces trapped in jelly. You have to use them in a match or hit them with something to liberate them, but the freed piece stays on the field.
 
2013-07-07 04:31:20 PM
if you run out of lives, just reset the date and time on a iOS device to the future...instant infinite lives.

/not sure if this works on android.
 
2013-07-07 04:31:35 PM
Candy Crush? Are you kidding me? Alpaca Evolution is way better than this game.

i.imgur.com
 
2013-07-07 04:31:37 PM
I emailed the article to the shubs just now who plays Candy Crush horseshiat...I said..hey did you get that article I just sent you? He says: no I'm playing Candy Crush Saga...
Facepalm
 
2013-07-07 04:31:41 PM

Elegy: jst3p: Elegy: FTFA: You discover that we all have but five lives to give in the quest to crush candy, and if you use them all up before clearing a level, you're locked out of the game for 30 minutes before you can try again. Wait 30 minutes, lose that life, and you have to wait for 30 more. Or you can cough up 99 cents to buy more lives so that you can carry on playing. You know, while you have the hot hand.

For just 99 cents, you can purchase five more moves. I wish I didn't know this, but if, after 10 extra moves, you feel the need for another five, the price goes up to $1.99


[i.imgur.com image 300x301]

Nope. Absolutely not. I refuse to buy any game that relies on this revenue model to make money. These people can fark off and die with their microtransactions.

I actually like the microtransaction movement. There are a handful of games I play regularly that I have not paid a dime to play.

I hate it with a passion. I hate the fact that you expect me to pay a dollar for the game, and then there are hidden costs everywhere, and you can't actually get the full experience without buying into all of the bullshiat content. I hate the fact that it incintivises paying to offset poor players, so the rich have gaming experience where they can pay to "beat" something.

New gun? That's another dollar. Better plane/truck/boat? That'll be another dollar. Stats boost? 5 points for just $3.99! Can't get past this level because you suck at video games? Just $4.99 for 5 level skips!

Adding to the aggravation factor is that the buttons to buy this useless, shiatty in-game content are always hidden in plain sight in the most inconvenient place possible, making it more likely you'll agree to buy by accident finger brush.

No, just no. I will pay $10 for a mobile game to pass the time at the airport, before I will give in to the consumer rape that is the microtransaction model.


I like them because I get to play for free. If they suck money out of you maybe playing games isn't your thing. The fact that you accidentally buy items kinda lends credence to this conclusion.
 
2013-07-07 04:31:56 PM

Ponzholio: If you've spent $21 and are only on level 38, you suck.


FTFY.
 
2013-07-07 04:32:18 PM
My girlfriend plays this, allowing me to play my video games. It works out well.
 
2013-07-07 04:32:46 PM

ladyfortuna: Bejeweled 3 has good mini-games; I especially enjoy the poker and the butterfly ones.


I haven't played Bejeweled 3, so I won't comment.

StopLurkListen: Remember the days of the arcade machines? Those games were designed to get you to pay $0.25 every sixty seconds or so. This is pretty much the same but the first sixty seconds (or two days or whatever) are free.


The difference is that the arcade payment model empowers the user.  In the arcade distribution model, having to insert another credit is a punishment for poor play.  The entire culture of arcade video games rewards the skilled player with more playtime, more access to content.  A defining tenet of "arcade culture" is that these players subscribe to the "one-credit rule", in which you haven't "completed" a game unless you manage to beat it on a single credit.  Some players will even go as far as not to credit feed, and start the game over whenever they die.  The idea that "arcade games sucked up all your quarters" is not relevant to skilled players, and while some arcade games have had some complete bullshiat in them (unfair artificial intelligence), most good single-player arcade games can be conquered with a single credit, and there are entire communities of players who have done this.

The free-to-play business model, on the other hand, forces you to spend money or breaks immersion by cutting into the game experience with advertising or time limits.  Not to mention that most free-to-play games, when compared to game history, is just utterly terrible to begin with, and most of the battle can be fought right there.

StopLurkListen: The best way to convince these game makers to not do whatever it is you don't like, is to not give them money. Good luck with that, it's the biggest moneymaker now...


I have never paid for any content in a free-to-play game ever, so there's no real concern here.
 
2013-07-07 04:32:50 PM

nburghmatt: LeroyBourne: Never played it.  I heard the only way to get past certain levels is you have to pay, and doesn't fly with me.  Plus I have like 4 games of words with friends going so that takes up plenty of time.

you can either pay or bug your friends and make them hate you.


ohhhh, so it's like farmville or whatever shait?  I've had to physically tell some of my friends to stop sending me those invites.  That is until I discovered the block button.
 
2013-07-07 04:33:00 PM
Also, I have yet to give Candy Crush any of my money.
 
2013-07-07 04:33:25 PM
img199.imageshack.us
 
2013-07-07 04:34:30 PM
I have no clue about Candy Crush but I bought the WOPR game for 99¢
I. Can't. Stop. Playing it...

/yes, that WOPR
 
2013-07-07 04:34:46 PM

jst3p: StopLurkListen: Mike_LowELL: StopLurkListen: It's a game. Play it or don't. It's free, you can pay if you want or not. "Freemium" is just a different way to get income.

It's also a fundamentally flawed, impossibly toxic game model which makes finality in the finished work impossible.  You have to continue adding things, regardless of whether they are good or bad, because that is the business model.  The game can never be preserved, because that is the business model.  Once the game stops being profitable, it gets shut off.  The only saving grace is that most of the games using this model (regardless of company size and influence) happen to be shiat.

It's not flawed, it just is. Don't like it? Don't pay for it. Remember the days of the arcade machines? Those games were designed to get you to pay $0.25 every sixty seconds or so. This is pretty much the same but the first sixty seconds (or two days or whatever) are free.

The best way to convince these game makers to not do whatever it is you don't like, is to not give them money. Good luck with that, it's the biggest moneymaker now...

CSB. When I was a kid I lived next door to Ed Rotberg. He was one of the pioneers in coin-op gaming working for Atari. One of the writers of Asteroids. He got me hooked on IT and gaming. I was googling him the other night and I read an article that talked about how they had quit programming because the challenge was gone and everything had to have huge production value. Well, he and some of his buddies are considering coming out of retirement because writing games for iphones has the same allure. Limited resources, has to be a game that is easy to learn by keeps you coming back for more, etc.


That's awesome!  I tried the same thing, I've been in games for a couple of decades, and saw that people were accepting lower production values than usual in the new social & casual games. Meaning, budgets of less than tens of millions. I struck out on my own, hired people, made two titles ... and struck out. Now I'm back working for others, but my stress level is back to normal! hehe
 
2013-07-07 04:35:15 PM

Primitive Screwhead: I have no clue about Candy Crush but I bought the WOPR game for 99¢
I. Can't. Stop. Playing it...

/yes, that WOPR


i567.photobucket.com
 
2013-07-07 04:35:16 PM

cowgirl toffee: [img199.imageshack.us image 320x180]


Delicious!
 
2013-07-07 04:37:15 PM
This candy based game addiction of mine started when I was a child...

img69.imageshack.us
 
2013-07-07 04:37:28 PM

StopLurkListen: jst3p: StopLurkListen: Mike_LowELL: StopLurkListen: It's a game. Play it or don't. It's free, you can pay if you want or not. "Freemium" is just a different way to get income.

It's also a fundamentally flawed, impossibly toxic game model which makes finality in the finished work impossible.  You have to continue adding things, regardless of whether they are good or bad, because that is the business model.  The game can never be preserved, because that is the business model.  Once the game stops being profitable, it gets shut off.  The only saving grace is that most of the games using this model (regardless of company size and influence) happen to be shiat.

It's not flawed, it just is. Don't like it? Don't pay for it. Remember the days of the arcade machines? Those games were designed to get you to pay $0.25 every sixty seconds or so. This is pretty much the same but the first sixty seconds (or two days or whatever) are free.

The best way to convince these game makers to not do whatever it is you don't like, is to not give them money. Good luck with that, it's the biggest moneymaker now...

CSB. When I was a kid I lived next door to Ed Rotberg. He was one of the pioneers in coin-op gaming working for Atari. One of the writers of Asteroids. He got me hooked on IT and gaming. I was googling him the other night and I read an article that talked about how they had quit programming because the challenge was gone and everything had to have huge production value. Well, he and some of his buddies are considering coming out of retirement because writing games for iphones has the same allure. Limited resources, has to be a game that is easy to learn by keeps you coming back for more, etc.

That's awesome!  I tried the same thing, I've been in games for a couple of decades, and saw that people were accepting lower production values than usual in the new social & casual games. Meaning, budgets of less than tens of millions. I struck out on my own, hired people, made two title ...


Here is a cool interview with him, he was (from what I remember) a really great guy:

http://www.dadgum.com/halcyon/BOOK/ROTBERG.HTM
 
2013-07-07 04:38:35 PM
img12.imageshack.us

There is help.
 
2013-07-07 04:39:01 PM
will candy crush help me meet little girls?

no
then fark off while i go to the swimming pool and masturbate
 
2013-07-07 04:39:59 PM

skozlaw: Candy Crush Saga: a Bejeweled rip-off for people who are too stupid to just play Bejeweled.

Between the Wii and smartphones I'm sorry to see the death of gaming come at the hands of overweight, forty-year old dipshiats.




This is rich. It's the 40-somethings -- the ones who pretty much invented the concept of video-gaming* -- who are killing video-gaming.
 
2013-07-07 04:40:08 PM
I got to about level 205 when I realized I needed to break my addiction. I've been clean for about a month now, but the notifications keep coming.
 
2013-07-07 04:41:10 PM
It's Bejeweled meets Tetris, a veritable speedball of a puzzle game.

No. It's just Bejeweled.


I see your Bejeweled and raise you

img266.imageshack.us
 
2013-07-07 04:41:41 PM

dg41: I got to about level 205 when I realized I needed to break my addiction. I've been clean for about a month now, but the notifications keep coming.


You're up above me. What manner of awfulness do they start doing to you at 201?
 
2013-07-07 04:42:52 PM

Gosling: dg41: I got to about level 205 when I realized I needed to break my addiction. I've been clean for about a month now, but the notifications keep coming.

You're up above me. What manner of awfulness do they start doing to you at 201?


img.gawkerassets.com
 
2013-07-07 04:44:04 PM

Elegy: Nope. Absolutely not. I refuse to buy any game that relies on this revenue model to make money. These people can fark off and die with their microtransactions.


Good thing you are not a hardcore brony

i.imgur.com

/good thing my kid did not have a real credit card attached to his Amazon account
 
2013-07-07 04:44:17 PM
Now I wanna take that "Seems Legit" meme pic of rusty van with the words  "Free Candy" on the side of it and add the word ""Crush" at the end.

*squirrel runs by*

Never mind.

*runs after squirrel*
 
2013-07-07 04:44:19 PM
I'm stuck on level 30.  Have been for 3 weeks.  I'm not paying to get past the level, so I will be stuck on this level until I die.

/loves Peggle
//has it on the PS3
///diablo 3 anyone?
////hopeless addict
 
2013-07-07 04:44:23 PM

AlanSmithee: I gave up on games after KerPlunk.


Kerplunk was hard. Games have improved since then.
 
2013-07-07 04:46:01 PM
Is it as bad as Slate?
 
2013-07-07 04:46:16 PM

Elegy: FTFA: You discover that we all have but five lives to give in the quest to crush candy, and if you use them all up before clearing a level, you're locked out of the game for 30 minutes before you can try again. Wait 30 minutes, lose that life, and you have to wait for 30 more. Or you can cough up 99 cents to buy more lives so that you can carry on playing. You know, while you have the hot hand.

For just 99 cents, you can purchase five more moves. I wish I didn't know this, but if, after 10 extra moves, you feel the need for another five, the price goes up to $1.99




Nope. Absolutely not. I refuse to buy any game that relies on this revenue model to make money. These people can fark off and die with their microtransactions.


I played it for a brief while until I got tired of the time limit, suggestions to buy additional moves or whore it out to your facebook minions, no I just want the play the farking game. I don't want to push your crap for you while you try to swindle money from me.
 
2013-07-07 04:47:16 PM

Elegy: FTFA: For just 99 cents, you can purchase five more moves. I wish I didn't know this, but if, after 10 extra moves, you feel the need for another five, the price goes up to $1.99


Two bucks to click candies on a screen for a few more minutes? Preying on the stupid, this reeks of Zynga.
 
2013-07-07 04:48:59 PM
Im not gonna judge Candy Crush on its content, i own every Rovio game on my iphone, but jeez, ive never spent a cent in game on those. Or in any game really... i pay my $15 a month for WoW, but ive never bought anything from the store, i play TF2 and have an insane hat collection but ive never bought anything besides a backpack expander (and have probably made several hundred dollars in profit), even the new Steam trading card thing, i havent put a cent into it, ive made +$15 and have a shiat ton of badges. Same with DLC. i found out today i could get Borderlands 2 + Season Pass for $15, but im not gonna play it anytime soon and it still doesnt come with the 30 or so character and skin and weapons packs, so im just gonna wait for the GotY edition down the road sometime.

Even if you have the sort of disposable income to drop $20 on perks in a phone game, it could be better spent.
 
2013-07-07 04:49:16 PM
The reason is is extra popular is that some douche has finally learned to put in different shapes.
Nothing makes a colorblind male throw a game in the trashbin more than discovering a blue ball is actually sitting next to two off purple ones, or a yellow one is actually next to two acid green ones.. So sorry!
 
2013-07-07 04:49:35 PM
I'm at level 185 (started playing because a lady friend asked for advice on a level) and haven't invested a single dime. Have NEVER considered spending money because the levels can be beat without buying extra moves or special candies.

Sometimes it's frustrating to run out of moves and have one background jelly left, but that's part of the game. Also, I don't like having a game beat me, so I will play to beat that damn thing without paying them a dime.

The thing that frustrates me with this game is the randomness. Depending upon what you get at the start, your game can be over quickly or you can build the right pieces to start reaching objectives.

Some notes: I noticed on my phone that I will have a bunch of messages from friends that will allow me to keep adding lives. At one point, I had something like 53 gifts of extra moves or lives. It doesn't seem to work like that on Facebook. The author of the article needs to get some friends.

If you have to spend money to advance in Candy Crush, stop playing it.
 
2013-07-07 04:51:44 PM

Mistress Jedana: I'm stuck on level 30.  Have been for 3 weeks.  I'm not paying to get past the level, so I will be stuck on this level until I die.

/loves Peggle
//has it on the PS3
///diablo 3 anyone?
////hopeless addict


You've been stuck on level 30 for three weeks? How the hell did you manage that? I just played that, as a reply to your post, and cleared it with four moves to spare, in one try. Go back and do it again.
 
kab
2013-07-07 04:53:51 PM
Games like this: Rehashes who are too young to have experienced arcade games.
 
kab
2013-07-07 04:54:30 PM
*for those*
 
2013-07-07 04:54:41 PM
From the article: "... estimates that the game brings in $633,000 a day... for its creator..."  PER DAY! What? And to think, I and countless Americans cannot even pay our student loan payments.

/does not play any of these dumb micro pay games. But I do have a nice collection of $ games on my phone and Tab2, such as Mass Effect, two Need For Speeds, Dead Space, Modern Combat 4, ect ect.

//you can pay $5 or $10 upfront for a nice quality developed game, or you can get one of these brainless pathetic-excuse-for-a-game apps for free and probably end up micro-paying $25 in two weeks like the article author and evidently most people.
 
2013-07-07 04:54:47 PM
So these simpletons are losing their shiat over a Bejeweled clone? Where is the patent troll for match-three games?
 
2013-07-07 04:55:40 PM
Instead of fruit.. those need to be boobies.
You get the same 3 in a row crap, but if you work it and get 6 in a row, you get a little video.
That would get dudes to keep paying.
 
2013-07-07 04:56:28 PM
From the article: "... estimates that the game brings in $633,000 a day... for its creator..."  PER DAY! What? And to think, I and countless Americans cannot even pay our student loan payments.

Duh. Where do you think the money goes when the students get it?



/must....make...one...more....lev-el......

//flunked out of SQL class because of Zynga's 'Empires and Allies'
 
2013-07-07 04:56:43 PM
and make sure the first video cuts off before the money shot, if you want them to leep playing and donating.
 
2013-07-07 04:56:58 PM

kab: Games like this: Rehashes who are too young to have experienced arcade games.


Penny Arcade put forward the theory that this is, in fact, the revival of the arcade. Play an assortment of quick games for a short time each, there are high scores to beat (and who even does high scores anymore on the console titles?), and if you want to play more, well, put your coin down.
 
2013-07-07 04:57:18 PM
If you have an iPad, and you run out of lives, exit the game, set the clock on your iPad ahead 2.5 hours, then go into the game and you'll have five lives.  While the game is still loaded and you have five lives, go back and set your clock to current time. You'll keep the lives. It's a simple hack and has let me play the game for free.
 
2013-07-07 04:57:25 PM
I thought Wreck-It Ralph was wonderful.
 
2013-07-07 04:57:32 PM

Fiction Fan: From the article: "... estimates that the game brings in $633,000 a day... for its creator..."  PER DAY! What? And to think, I and countless Americans cannot even pay our student loan payments.

Duh. Where do you think the money goes when the students get it?


/must....make...one...more....lev-el......

//flunked out of SQL class because of Zynga's 'Empires and Allies'


that and the inner join reminded u of sex?  right??
 
2013-07-07 04:58:54 PM
i.qkme.me
 
2013-07-07 05:00:41 PM

jst3p: I never played Bejeweled, are the mechanics identical?


The game's pretty much the same, but after about five seconds playing Candy Crush I realized how wayyy inferior the actual mechanics (gameplay smoothness) are to Bejeweled.  In Bejeweled, if you're quick, you can complete a second grouping (3, 4, or 5) before your first one is even done "vaporizing" or whatever.  There are also a lot of fun elite-style moves Bejeweled's slippery mechanics allow.  Meanwhile Candy Crush feel very stiff & slow.

C'mon... Popcap's been at it TEN YEARS perfecting this game engine.  It's very slick & they (mostly) deserve my occasional coin money.  I've been playing it for five years now, maybe a couple of times per week.  My wife and I both get well over a million almost every time we use a "Spacial Gem!"
 
2013-07-07 05:01:41 PM
I came in here for Ashley Judd in ST:TNG pics.  Leffler's Law #151: Fark will disappoint you.
 
2013-07-07 05:02:04 PM

bmr68: The real challenge is not to spend a dime playing the game. I'm up to 66 with casual play over a month. No money spent.


Yeah Iplunked down $2 to get past one level, simply because all I needed was one jelly gone.  I refuse to waste away any more of the family budget on it, though.
 
2013-07-07 05:02:11 PM
Last night I was tending to my orbits in Kerbal space program. I'm wondering if I need a joystick.
 
2013-07-07 05:02:40 PM

Fiction Fan: It's Bejeweled meets Tetris, a veritable speedball of a puzzle game.

No. It's just Bejeweled.


I see your Bejeweled and raise you

[img266.imageshack.us image 600x398]


my mom plays that game. alot. so i got her a starter package for her birthday. other than that i don't care to spend money on facebook games. however i do have an addiction to bloons tower defense.
 
2013-07-07 05:02:55 PM
As soon as it tried to make me wait a half hour to play again, I told the game to fark itself and uninstalled it. Very peculiar, a man telling a game to fark itself.
 
2013-07-07 05:02:55 PM
Hungry Shark - fun time waster and an occasional angry birds star wars or space are fun. But would never pay a dime for any game on my phone.
 
2013-07-07 05:03:17 PM
Funny how you people bring up Popcap like they're above doing something like, oh, say, a slot machine game.
 
2013-07-07 05:03:56 PM

Gosling: Penny Arcade put forward the theory that this is, in fact, the revival of the arcade. Play an assortment of quick games for a short time each, there are high scores to beat (and who even does high scores anymore on the console titles?), and if you want to play more, well, put your coin down.


The difference is that those games all competed in the same ecosystem and, by exposing players to a consistently high level of quality, not just educated the players about the game, but kept the barrier of developer entry high.  And yes, arcade games have had claw games and ticket redemption games to subsidize the "hardcore" stuff, and yes, not all arcade smash hits have been good games (See: Mortal Kombat).  Whereas in a market where there is no barrier of entry and the ecosystem is wide open, you end up with everyone trying to court a massive and uneducated audience of video game players that can be milked well beyond the price of a typical game experience.  The philosophy of development (both arcades and browser games featuring endless score-hunting games) is to some degree similar, but the distribution model (and the effects of the distribution model) is the exact opposite.
 
2013-07-07 05:05:45 PM
This is why if I need games to pass the time, I just pull down roms for the NES or Atari (or even SNES/Genesis). I get to play all the games I want from growing up as well as many that I missed. No cost and the libraries are huge. Sure some games are tough to play on a touch screen but you can find something way more fun then the casual stuff out there today.

And if I want games for my PC, there's always gog.com. Again, hundreds of titles I missed as well as some great indie titles.
 
2013-07-07 05:06:06 PM
media.avclub.com

Riker just got a 5-match combo.

I've managed to get to level 133 thus far without spending a dime.  You just have to play when it's convenient and not give in to their adverts.  You'll get a winnable board eventually.
 
2013-07-07 05:06:41 PM

airsupport: I thought Wreck-It Ralph was wonderful.


I did too, i was expecting a schlocky exercise in false nostalgia, but i was pleasantly surprised by it.


ladyfortuna: Give your money to Popcap. They're a GOOD, respectable game company, and they will use it to create more awesome games. Pass this knowledge on to your friends and family, and if they refuse to listen, I'll help you hide the body.


I want to give money to Popcap, when is PvZ2 coming out*!?

/*for PC
 
2013-07-07 05:08:07 PM

ByOwlLight: I am so baffled as to why replacing jewels with candies has made people go apeshiat.


Angry Birds is just Crush the Castle, same thing.
 
2013-07-07 05:08:58 PM
You don't have to put money into it, candy crush will let you pass the level you are stuck on eventually.
 
2013-07-07 05:09:15 PM
Candy Crush is a cold-war psychological experiment somehow loosed upon the modern world. I'm convinced it was contrived to test human's reactions to scenarios/problems where no amount of effort, planning, or intelligence would produce results, and any progress made was simply due to fate and chance.
 
2013-07-07 05:10:29 PM
I can't get past 65 but I refuse to purchase help or something. I spend all five lives when I wake up trying to win, then usually around lunch remember to try again. Then, when I am trying to fall asleep, I waste 10 minutes trying to beat the damn level
Stuck on level 65 for 4/5 days now.
 
2013-07-07 05:11:41 PM
I don't understand the hate myself. I think I'm on 165 and the only specials I've used were their free ones. you don't have to pay anything.

But a +1 to the colorblind comment. the shapes helped, until the bombs came ::shudder:: I've lost more than a few times thanks to that.
 
2013-07-07 05:13:19 PM
Finally, I have no idea what is going on concerning a game. It feels weird.
 
2013-07-07 05:13:21 PM

Fiction Fan: From the article: "... estimates that the game brings in $633,000 a day... for its creator..."  PER DAY! What? And to think, I and countless Americans cannot even pay our student loan payments.

Duh. Where do you think the money goes when the students get it?


/must....make...one...more....lev-el......

//flunked out of SQL class because of Zynga's 'Empires and Allies'


I beleive this is part of the human condition.
When I was in college, an old timer mentioned that he almost flunked out because of PONG.

apparenly, a certain segment of the population will focus on a task and do nothing else.
Thats probably why mohammed took a dump on chess like games.   Im sure people would go find gaming centers then and play and play and play and not do any work.  Then you add in playing for money...etc.
 
2013-07-07 05:15:28 PM

Moonfisher: I've managed to get to level 133 thus far without spending a dime.  You just have to play when it's convenient and not give in to their adverts.  You'll get a winnable board eventually.


288 here, and the same, haven't spent anything. Although I've damn near given it up at least a dozen times when stuck on a particular board, seriously asking myself why I was even bothering with the game any longer.

My "favorite" one: Don't recall the number, but it was a simple jelly clear that was dead simple to finish, but with a very high score requirement, in the neighborhood of 100k I believe. On the 50 turn board I once cleared the board in 15 moves, and 35 gummie fish were not enough to get me above 100k.

Then I read some comments on a Youtube video that said the Facebook version changed the way fish work, making them worth only 2000 points, but the iPhone app still gave you 3000 points for fish. Sure enough, I beat it on like the second try. I had seriously 2 weeks on that board easy.
 
2013-07-07 05:16:23 PM

MagSeven: As soon as it tried to make me wait a half hour to play again, I told the game to fark itself and uninstalled it. Very peculiar, a man telling a game to fark itself.


i1.ytimg.com
peculiar you say?
 
2013-07-07 05:18:24 PM

bratch: ByOwlLight: I am so baffled as to why replacing jewels with candies has made people go apeshiat.

Angry Birds is just Crush the Castle, same thing.


Thats the thing, ive played Crush the Castle, Angry Birds has a level of polish compared to it. Cute (merchandisable) characters, smooth gameplay, catchy music.

I mean, if you cant see the broader appeal of this.
i.imgur.com

Compared to this...
i.imgur.com


By all accounts, Candy Crush is sorta shiat compared to Bejeweled.

Parallax: jst3p: I never played Bejeweled, are the mechanics identical?

The game's pretty much the same, but after about five seconds playing Candy Crush I realized how wayyy inferior the actual mechanics (gameplay smoothness) are to Bejeweled.  In Bejeweled, if you're quick, you can complete a second grouping (3, 4, or 5) before your first one is even done "vaporizing" or whatever.  There are also a lot of fun elite-style moves Bejeweled's slippery mechanics allow.  Meanwhile Candy Crush feel very stiff & slow.

C'mon... Popcap's been at it TEN YEARS perfecting this game engine.  It's very slick & they (mostly) deserve my occasional coin money.  I've been playing it for five years now, maybe a couple of times per week.  My wife and I both get well over a million almost every time we use a "Spacial Gem!"

 
2013-07-07 05:18:25 PM

bulldg4life: I can't get past 65 but I refuse to purchase help or something. I spend all five lives when I wake up trying to win, then usually around lunch remember to try again. Then, when I am trying to fall asleep, I waste 10 minutes trying to beat the damn level
Stuck on level 65 for 4/5 days now.


65 I think is the first "fark this shiat" level. Like all boards you just have to get lucky, but the key on this one is to get either wrapped/striped matches, or striped/chocolate covered candy matches.
 
2013-07-07 05:22:14 PM
I understand the 'fun' in casual games, the author loses me on the whole addiction thing.  When I start sucking at some game, I shut it down and go outside. I mean really, how do people get addicted to this nonsense?
 
2013-07-07 05:23:06 PM

skozlaw: Candy Crush Saga: a Bejeweled rip-off for people who are too stupid to just play Bejeweled.

Between the Wii and smartphones I'm sorry to see the death of gaming come at the hands of overweight, forty-year old dipshiats.


Um...obvious irony is obvious. Also: When did you turn 40 fat boy?
 
kab
2013-07-07 05:25:29 PM

Gosling: Penny Arcade put forward the theory that this is, in fact, the revival of the arcade. Play an assortment of quick games for a short time each, there are high scores to beat (and who even does high scores anymore on the console titles?), and if you want to play more, well, put your coin down.


I back the theory that consoles manufacturers see this as the primary goal, essentially making gamers pay based on time spent rather than outright ownership of the game.   It's a matter of taking the market - accepted baby steps required towards such a thing (and yes, dlc certainly is one of those steps).

Allowing you to buy a $60 game that might offer thousands of hours of gameplay is probably viewed as a monetary loss, from some twisted angle.
 
2013-07-07 05:25:51 PM

Cyno01:  i found out today i could get Borderlands 2 + Season Pass for $15, but im not gonna play it anytime soon and it still doesnt come with the 30 or so character and skin and weapons packs, so im just gonna wait for the GotY edition down the road sometime.


For any of you wondering where to get BL2 for that price, check out greenmangaming.com

Regarding character skins... I never understood the point in a first-person game.  As for weapons, there are endless amounts of them you can find, you don't need packs.
 
Oak
2013-07-07 05:28:15 PM
The only way to win ... is not to pay.
 
2013-07-07 05:29:38 PM

Mike_LowELL: Enjoy having people who have minimal comprehension of video games tell you how you are wrong, and how "opinions are like assholes".


It is what it is, I suppose. The lowest common denominator will always win, given enough time. I can't fault game makers for going where the money is since it's a business, not an art form.

ArcadianRefugee: This is rich. It's the 40-somethings -- the ones who pretty much invented the concept of video-gaming* -- who are killing video-gaming.


No, it's the ones who wanted nothing to do with video games back when we were inventing them that are defining the concept today. They realized all their big dreams are just so much pap and now they need something to do between yelling at their stupid kids and getting tipsy on wine coolers at 3 in the afternoon so those of us who think a game should be something more than a way to occupy your fingers until you move on to the remote are left with nothing.

/ where's my next Baldur's Gate/PS:T installment?
// people who enjoy Candy Crush Saga are brainless retards
 
2013-07-07 05:31:48 PM
Yet another thing that is the death of gaming. We're up to what? About 20000 things that "omfg are totally ruining gaming!" I think. Good thing part time trolls/full time idiots are here to tell us plebs why what you find fun isn't actually fun and is totally killing the industry.

/you think it's fun? Play it, screw the idiots telling you you're destroying the industry
//don't think it's fun or convinced it's destroying gaming and ruining the chance for your totally sweet indie game to sell millions of copies? Don't farking play it
///I don't play this game
////playing the hell out of some knights of pen and paper though
 
2013-07-07 05:41:37 PM
I've spent $1-2 on candy crush back when I first started over a year ago when there wasn't anyone available to send me tickets. Sadly, I've spent much more on Tapped Out.
 
2013-07-07 05:44:43 PM
I am still trying to get past a certain level on Zelda on the Nintendo.

I do not play games often.
 
2013-07-07 05:44:54 PM

js34603: Yet another thing that is the death of gaming. We're up to what? About 20000 things that "omfg are totally ruining gaming!" I think. Good thing part time trolls/full time idiots are here to tell us plebs why what you find fun isn't actually fun and is totally killing the industry.

/you think it's fun? Play it, screw the idiots telling you you're destroying the industry
//don't think it's fun or convinced it's destroying gaming and ruining the chance for your totally sweet indie game to sell millions of copies? Don't farking play it
///I don't play this game
////playing the hell out of some knights of pen and paper though


I can't agree enough with this. If anyone is "ruining" gaming it's the self described hardcore gamers that want to dictate what everyone else plays.

"Oh you mean if I want to play video games I have to adopt this assholes attitude? Yeah, no thanks."
 
2013-07-07 05:47:45 PM

Dragonflew: Cyno01:  i found out today i could get Borderlands 2 + Season Pass for $15, but im not gonna play it anytime soon and it still doesnt come with the 30 or so character and skin and weapons packs, so im just gonna wait for the GotY edition down the road sometime.

For any of you wondering where to get BL2 for that price, check out greenmangaming.com

Regarding character skins... I never understood the point in a first-person game.  As for weapons, there are endless amounts of them you can find, you don't need packs.


If you're worried about BL2 "coming with" guns, you're doing it wrong.

They won't be at the level cap, and they'll... no.  That's not how the game works.  Ow.
 
2013-07-07 05:49:18 PM

Cyno01: ladyfortuna: Give your money to Popcap. They're a GOOD, respectable game company, and they will use it to create more awesome games. Pass this knowledge on to your friends and family, and if they refuse to listen, I'll help you hide the body.

I want to give money to Popcap, when is PvZ2 coming out*!?

/*for PC


Hate to burst your jewel, but Popcap got bought out by EA a couple of years ago. Used to work with one of their founders.  He's a very rich man now.
 
2013-07-07 05:51:46 PM
It doesn't take very long to realize that it takes zero skill, none whatsoever, to beat upper levels. It's 100% luck of the draw with how the pieces fall. Not even 99% luck...it's 100% luck. And once that gets in your head, it's very easy to get burned out. I spent $0.99 on it unlocking more of the game at the first "gate" before I just sat and waited on my friends to give me tickets.

I made it to somewhere around level 140 before I just said F- it. I'm sick of those stupid F-ing bombs, those stupid regenerating chocolates, those stupid jellies, those stupid black twirled things that block clearing a level. I'm sick of that stupid game. At least I never spent more than a dollar on it...
 
2013-07-07 05:55:44 PM
Games I've been addicted to for no apparent reason:

Yahoo insanity: Hearts, Graffiti, Literati. Free Arcade Craziness: Bejeweled, Gem Drop, Same Color, Text Twist - and when I really wanted to get Jiggy with it - Gem Jam. My only Zynga waste of time was the year I spent playing Mafia Wars. My only saving grace is that I never spent money on it, but dear God, what a waste of time.

I got out of Angry Birds alive and I refuse to go near Candy Crush Saga.

I didn't have the decency to get addicted to anything really trendy or good. Just weird games that I played mindlessly for hours. Bizarre. I have no idea why I'm just glad it's over.
 
2013-07-07 05:59:05 PM

skozlaw: No, it's the ones who wanted nothing to do with video games back when we were inventing them that are defining the concept today.


Modern video games described in one sentence: Society wants video games to be more like television: Passive, brainless, minimal interactivity.

js34603: /you think it's fun? Play it, screw the idiots telling you you're destroying the industry


That's perfectly fine.  But don't tell people the game is "good", and be open to other opinions when more knowledgeable players say it is "bad".All I see are uninformed video game players making judgment calls on the quality of a game, and then when confronted on that misinformed opinion, lashing out in order to defend their emotional, financial, and time investment in the game(s).
 
2013-07-07 06:00:24 PM

Dragonflew: Cyno01:  i found out today i could get Borderlands 2 + Season Pass for $15, but im not gonna play it anytime soon and it still doesnt come with the 30 or so character and skin and weapons packs, so im just gonna wait for the GotY edition down the road sometime.

For any of you wondering where to get BL2 for that price, check out greenmangaming.com

Regarding character skins... I never understood the point in a first-person game.  As for weapons, there are endless amounts of them you can find, you don't need packs.


Dafatone: Dragonflew: Cyno01:  i found out today i could get Borderlands 2 + Season Pass for $15, but im not gonna play it anytime soon and it still doesnt come with the 30 or so character and skin and weapons packs, so im just gonna wait for the GotY edition down the road sometime.

For any of you wondering where to get BL2 for that price, check out greenmangaming.com

Regarding character skins... I never understood the point in a first-person game.  As for weapons, there are endless amounts of them you can find, you don't need packs.

If you're worried about BL2 "coming with" guns, you're doing it wrong.

They won't be at the level cap, and they'll... no.  That's not how the game works.  Ow.


I was mistaken, idk what i was thinking because ive played a lot of the first one, theres the aditional classes, a few smaller DLCs that dont come with the season pass and everything else is just skins, no weapons.
i.imgur.com
As for why... Im OCD and willing to wait for the complete game.
 
2013-07-07 06:03:06 PM

js34603: Yet another thing that is the death of gaming. We're up to what? About 20000 things that "omfg are totally ruining gaming!" I think. Good thing part time trolls/full time idiots are here to tell us plebs why what you find fun isn't actually fun and is totally killing the industry.

/you think it's fun? Play it, screw the idiots telling you you're destroying the industry
//don't think it's fun or convinced it's destroying gaming and ruining the chance for your totally sweet indie game to sell millions of copies? Don't farking play it
///I don't play this game
////playing the hell out of some knights of pen and paper though


This.
Facebook games are top 40 music.
 
2013-07-07 06:08:17 PM

MightyPez: js34603: Yet another thing that is the death of gaming. We're up to what? About 20000 things that "omfg are totally ruining gaming!" I think. Good thing part time trolls/full time idiots are here to tell us plebs why what you find fun isn't actually fun and is totally killing the industry.

/you think it's fun? Play it, screw the idiots telling you you're destroying the industry
//don't think it's fun or convinced it's destroying gaming and ruining the chance for your totally sweet indie game to sell millions of copies? Don't farking play it
///I don't play this game
////playing the hell out of some knights of pen and paper though

I can't agree enough with this. If anyone is "ruining" gaming it's the self described hardcore gamers that want to dictate what everyone else plays.

"Oh you mean if I want to play video games I have to adopt this assholes attitude? Yeah, no thanks."


The problem here is not the game (which is just another Bejeweled clone, Bejeweled itself being a clone of another game), it's people spending money to play it when you don't ever have to part ways with your wallet. It encourages developers/publishers to put paywalls up in their games, because that's what makes money. You're not paying for anything; you're literally paying for nothing, for no work on the part of the developer or publisher or content creator. I'm not sure why anyone would want that. Especially ridiculous in this case, considering there are dozens and dozens of Bejeweled clones (including Bejeweled itself) on the market, most of which aren't quite as egregious in their money-grabbing shenanigans.

Or, to put it another way: I don't give a flying fark about what you play; I do have a problem with encouraging consumer-unfriendly practices.
 
2013-07-07 06:08:18 PM
I find my fun little games on Kongregate (for free.)
 
2013-07-07 06:09:08 PM

Pichu0102: Pichu0102: This is the garbage that ads on every site keep force opening the App Store without me doing anything.

Fark them.

To add more, even on sites like right here, by the time you manage to get the page loaded without it hijacking you and sending you to the App Store, the ad is different.

A pox on whoever coded that POS ad.


Seriously, Candy Crush was the first (and so far, only) pop-up ad that would hijack and lock the system of my mobile device.
 
2013-07-07 06:10:17 PM

Cyno01: Dragonflew: Cyno01:  i found out today i could get Borderlands 2 + Season Pass for $15, but im not gonna play it anytime soon and it still doesnt come with the 30 or so character and skin and weapons packs, so im just gonna wait for the GotY edition down the road sometime.

For any of you wondering where to get BL2 for that price, check out greenmangaming.com

Regarding character skins... I never understood the point in a first-person game.  As for weapons, there are endless amounts of them you can find, you don't need packs.

Dafatone: Dragonflew: Cyno01:  i found out today i could get Borderlands 2 + Season Pass for $15, but im not gonna play it anytime soon and it still doesnt come with the 30 or so character and skin and weapons packs, so im just gonna wait for the GotY edition down the road sometime.

For any of you wondering where to get BL2 for that price, check out greenmangaming.com

Regarding character skins... I never understood the point in a first-person game.  As for weapons, there are endless amounts of them you can find, you don't need packs.

If you're worried about BL2 "coming with" guns, you're doing it wrong.

They won't be at the level cap, and they'll... no.  That's not how the game works.  Ow.

I was mistaken, idk what i was thinking because ive played a lot of the first one, theres the aditional classes, a few smaller DLCs that dont come with the season pass and everything else is just skins, no weapons.
[i.imgur.com image 850x514]
As for why... Im OCD and willing to wait for the complete game.


There's one class and one tiny DLC that don't come with the season pass.  Kind of lame.  I don't have either.
 
2013-07-07 06:11:30 PM

hawcian: The problem here is not the game (which is just another Bejeweled clone, Bejeweled itself being a clone of another game), it's people spending money to play it when you don't ever have to part ways with your wallet. It encourages developers/publishers to put paywalls up in their games, because that's what makes money. You're not paying for anything; you're literally paying for nothing, for no work on the part of the developer or publisher or content creator. I'm not sure why anyone would want that. Especially ridiculous in this case, considering there are dozens and dozens of Bejeweled clones (including Bejeweled itself) on the market, most of which aren't quite as egregious in their money-grabbing shenanigans.

Or, to put it another way: I don't give a flying fark about what you play; I do have a problem with encouraging consumer-unfriendly practices.


How is that a problem? If people want to pay money, it's their choice. God forbid developers make money on their product. I just don't see how having people pay for a product  as an option is consumer unfriendly.
 
2013-07-07 06:13:38 PM
vinteeage.com
Yeah! Us old school gamers would never sink to such a seedy business practice. We were pure back then.
/places quarter under screen
 
2013-07-07 06:13:45 PM

Cyno01: Dragonflew: Cyno01:  i found out today i could get Borderlands 2 + Season Pass for $15, but im not gonna play it anytime soon and it still doesnt come with the 30 or so character and skin and weapons packs, so im just gonna wait for the GotY edition down the road sometime.

For any of you wondering where to get BL2 for that price, check out greenmangaming.com

Regarding character skins... I never understood the point in a first-person game.  As for weapons, there are endless amounts of them you can find, you don't need packs.

Dafatone: Dragonflew: Cyno01:  i found out today i could get Borderlands 2 + Season Pass for $15, but im not gonna play it anytime soon and it still doesnt come with the 30 or so character and skin and weapons packs, so im just gonna wait for the GotY edition down the road sometime.

For any of you wondering where to get BL2 for that price, check out greenmangaming.com

Regarding character skins... I never understood the point in a first-person game.  As for weapons, there are endless amounts of them you can find, you don't need packs.

If you're worried about BL2 "coming with" guns, you're doing it wrong.

They won't be at the level cap, and they'll... no.  That's not how the game works.  Ow.

I was mistaken, idk what i was thinking because ive played a lot of the first one, theres the aditional classes, a few smaller DLCs that dont come with the season pass and everything else is just skins, no weapons.
[i.imgur.com image 850x514]
As for why... Im OCD and willing to wait for the complete game.


Wow. that image just guaranteed I will never buy another product from gearbox/2k.
 
2013-07-07 06:16:34 PM

MightyPez: How is that a problem? If people want to pay money, it's their choice. God forbid developers make money on their product. I just don't see how having people pay for a product as an option is consumer unfriendly.


The free market breaks down at the point where you say it's okay for the consumer to make uneducated choices, and that people are being nuisances by providing educated opinions on the topic.
 
2013-07-07 06:16:40 PM

Moonfisher: [media.avclub.com image 627x352]

Riker just got a 5-match combo.


Damn Google Glass.
 
2013-07-07 06:17:09 PM
It's the type of game I like to call "stupiddicting". I'm on level 120 or so.

/never spent a dime on it.
 
2013-07-07 06:17:55 PM

Trocadero: [vinteeage.com image 400x300]
Yeah! Us old school gamers would never sink to such a seedy business practice. We were pure back then.
/places quarter under screen


i used to go around to all the machines and push those buttons repeatedly in the hope that some change would fly out.  usually averaged like 75 cents
 
2013-07-07 06:19:27 PM

Trocadero: vinteeage.com
Yeah! Us old school gamers would never sink to such a seedy business practice. We were pure back then.
/places quarter under screen


See: This post.
 
2013-07-07 06:19:54 PM

hawcian: Or, to put it another way: I don't give a flying fark about what you play; I do have a problem with encouraging consumer-unfriendly practices.


It's worse.  Candy Crush is a "proof of concept" of wide-scale mind-control.  Advertising and Mososos drag people in, microtransactions and play limitations activate cognitive dissonance, and the result is a shiatty, limited version of bejeweled is MORE SUCCESSFUL than bejeweled.  It's a massive (and massively profitable) experiment in social psychology and it's proving we're the mindless drones we keep pretending not to be.

shiat, we're throwing tantrums over NSA spying and overbearing government authoritarianism, but there is NOTHING they do that we don't do a million times worse to ourselves on facebook and friendster and myspace.
 
2013-07-07 06:22:52 PM

skozlaw: Candy Crush Saga: a Bejeweled rip-off for people who are too stupid to just play Bejeweled.

Between the Wii and smartphones I'm sorry to see the death of gaming come at the hands of overweight, forty-year old dipshiats.


Out of curiosity, what was your first game? Which computer or console? What year was it?
 
2013-07-07 06:22:58 PM

skozlaw: Cyno01: Dragonflew: Cyno01:  i found out today i could get Borderlands 2 + Season Pass for $15, but im not gonna play it anytime soon and it still doesnt come with the 30 or so character and skin and weapons packs, so im just gonna wait for the GotY edition down the road sometime.

For any of you wondering where to get BL2 for that price, check out greenmangaming.com

Regarding character skins... I never understood the point in a first-person game.  As for weapons, there are endless amounts of them you can find, you don't need packs.

Dafatone: Dragonflew: Cyno01:  i found out today i could get Borderlands 2 + Season Pass for $15, but im not gonna play it anytime soon and it still doesnt come with the 30 or so character and skin and weapons packs, so im just gonna wait for the GotY edition down the road sometime.

For any of you wondering where to get BL2 for that price, check out greenmangaming.com

Regarding character skins... I never understood the point in a first-person game.  As for weapons, there are endless amounts of them you can find, you don't need packs.

If you're worried about BL2 "coming with" guns, you're doing it wrong.

They won't be at the level cap, and they'll... no.  That's not how the game works.  Ow.

I was mistaken, idk what i was thinking because ive played a lot of the first one, theres the aditional classes, a few smaller DLCs that dont come with the season pass and everything else is just skins, no weapons.
[i.imgur.com image 850x514]
As for why... Im OCD and willing to wait for the complete game.

Wow. that image just guaranteed I will never buy another product from gearbox/2k.


Seriously?  A whole bunch of optional character skins are worth boycotting a company over?
 
2013-07-07 06:26:58 PM

Dafatone: Seriously? A whole bunch of optional character skins are worth boycotting a company over?


I would have gone with "Borderlands is a mediocre shooter", but that's just me.
 
2013-07-07 06:30:26 PM

MightyPez: hawcian: The problem here is not the game (which is just another Bejeweled clone, Bejeweled itself being a clone of another game), it's people spending money to play it when you don't ever have to part ways with your wallet. It encourages developers/publishers to put paywalls up in their games, because that's what makes money. You're not paying for anything; you're literally paying for nothing, for no work on the part of the developer or publisher or content creator. I'm not sure why anyone would want that. Especially ridiculous in this case, considering there are dozens and dozens of Bejeweled clones (including Bejeweled itself) on the market, most of which aren't quite as egregious in their money-grabbing shenanigans.

Or, to put it another way: I don't give a flying fark about what you play; I do have a problem with encouraging consumer-unfriendly practices.

How is that a problem? If people want to pay money, it's their choice. God forbid developers make money on their product. I just don't see how having people pay for a product  as an option is consumer unfriendly.


Did you watch  The Matrix?  One of the little elements of the plot was that the Matrix only WORKED because the overwhelming majority of people plugged into it CHOSE to remain plugged in, CHOSE to accept their drone world and drone life.

Microsoft's virtual monopoly on personal computing was forged the same way, it's a problem of something that is bad being accepted by the herd and hedging out the superior (but less popular) competition.

"So what?"  So I don't like it, and it's going to hurt me, and maybe there's nothing I can do about that but complain, but I'm going to complain.
 
2013-07-07 06:30:35 PM

Mike_LowELL: MightyPez: How is that a problem? If people want to pay money, it's their choice. God forbid developers make money on their product. I just don't see how having people pay for a product as an option is consumer unfriendly.

The free market breaks down at the point where you say it's okay for the consumer to make uneducated choices, and that people are being nuisances by providing educated opinions on the topic.


So they don't know they are paying money? It isn't clearly marked in the game that certain things will cost money? If that's the case you're right, that is very deceptive. But from what I've seen everything is pretty clearly marked and there is even confirmation dialogues that such and such costs $X.XX. Are you suggesting people don't understand how monetary transactions work?

And several people in the thread have verified you can advance in the game without paying a single red cent. So the ones that do are apparently paying to make that advancement easier for them. Sounds like they had a choice and chose to pay money for that convenience.
 
2013-07-07 06:32:01 PM
Just got The Simpsons; Tapped out on my Kindle Fire for free three or four days ago.

Have not bought any donuts and do not intend to, but the game takes so long to play as all is real time and the donuts do speed it up. The game gives you a few at the start and lets you find a couple during the tutorial, but is very stingy with more, have found one and am about to make level 12.

Nice thing about the Kindle Fire is that you can lock out in game purchases(don't know if other devices can do this or not), which I did the very first time I got one of these blood sucking games(and promptly forgot the password) and have not spent a single penny buying pretend crap that does not and never will exist, except in the minds of some lower life forms, for real money!

I'm not sure but I think that my gamer friends would not give anybody these tickets to continue game play, they would just laugh and say something to the effect that "you will never learn it if I tell you so go play the game and leave me alone!"

If I am going to buy donuts I'm going to eat donuts!!!
 
2013-07-07 06:32:50 PM

GreenAdder: Out of curiosity, what was your first game? Which computer or console? What year was it?


PC: Kroz
Console: Circus
Arcade: Rally-X maybe? Some top-down 2D racing game.

Dafatone: A whole bunch of optional character skins are worth boycotting a company over?


No, but I'm a little unclear on why I would waste my money on a game from a company that spends its time doing that instead of, I dunno... making a game? If I wanted to play with dolls I'd buy a Barbie.
 
2013-07-07 06:32:56 PM

MightyPez: Mike_LowELL: MightyPez: How is that a problem? If people want to pay money, it's their choice. God forbid developers make money on their product. I just don't see how having people pay for a product as an option is consumer unfriendly.

The free market breaks down at the point where you say it's okay for the consumer to make uneducated choices, and that people are being nuisances by providing educated opinions on the topic.

So they don't know they are paying money? It isn't clearly marked in the game that certain things will cost money? If that's the case you're right, that is very deceptive. But from what I've seen everything is pretty clearly marked and there is even confirmation dialogues that such and such costs $X.XX. Are you suggesting people don't understand how monetary transactions work?

And several people in the thread have verified you can advance in the game without paying a single red cent. So the ones that do are apparently paying to make that advancement easier for them. Sounds like they had a choice and chose to pay money for that convenience.


I think MIke was agreeing with you.

Mind you, Mike_LowELL is a known troll who makes nonsensical "Poe's law" arguments  defending Right-wing and anarcho-capitalist positions, so that's a dubious honor.
 
2013-07-07 06:33:01 PM

TheBigJerk: Did you watch  The Matrix?  One of the little elements of the plot was that the Matrix only WORKED because the overwhelming majority of people plugged into it CHOSE to remain plugged in, CHOSE to accept their drone world and drone life.


So the right idea is to remove the option for people to send the developer money?

But apparently a developer adding a completely optional payment scheme is analogous the humanity being enslaved. Care to compare DLC to the holocaust next?
 
2013-07-07 06:36:08 PM

MightyPez: So they don't know they are paying money? It isn't clearly marked in the game that certain things will cost money? If that's the case you're right, that is very deceptive. But from what I've seen everything is pretty clearly marked and there is even confirmation dialogues that such and such costs $X.XX. Are you suggesting people don't understand how monetary transactions work?


Implying the free market works on the premise that purchases are not holistic, implying that you are not making that purchase as a value judgment against your other available options.

TheBigJerk: Mind you, Mike_LowELL is a known troll who makes nonsensical "Poe's law" arguments defending Right-wing and anarcho-capitalist positions, so that's a dubious honor.


No, I only troll the politics threads.  Video game discussion is worth having.
 
2013-07-07 06:38:47 PM

Mike_LowELL: Dafatone: Seriously? A whole bunch of optional character skins are worth boycotting a company over?

I would have gone with "Borderlands is a mediocre shooter", but that's just me.


Loot grinding + FPS is like crack to me.  I can't explain it.  Even while playing Borderlands, I sit there going "man this sucks."

/helps to have dedicated friends to do it.
 
2013-07-07 06:38:49 PM
i1.kym-cdn.com
 
2013-07-07 06:39:58 PM

skozlaw: GreenAdder: Out of curiosity, what was your first game? Which computer or console? What year was it?

PC: Kroz
Console: Circus
Arcade: Rally-X maybe? Some top-down 2D racing game.

Dafatone: A whole bunch of optional character skins are worth boycotting a company over?

No, but I'm a little unclear on why I would waste my money on a game from a company that spends its time doing that instead of, I dunno... making a game? If I wanted to play with dolls I'd buy a Barbie.


It's almost as if game companies are large, with a lot of people working on a lot of things.  The game has a whole lot of skins.  If you want to complain that some are found in game and some are sold, you can, but whatever.

/aren't you trolling a PETA thread right now?
 
2013-07-07 06:40:04 PM

Mike_LowELL: Implying the free market works on the premise that purchases are not holistic, implying that you are not making that purchase as a value judgment against your other available options.


That sounds like it's up to the person paying the money to me. Which is exactly what is happening. I still don't see the problem.
 
2013-07-07 06:42:15 PM

Dafatone: Loot grinding + FPS is like crack to me. I can't explain it. Even while playing Borderlands, I sit there going "man this sucks."


Experience and loot mechanics can be a fun supplement for a game, so long as the game offers enough freedom that skillful play can ignore those variables, i.e. "you can beat the game at level one".  (See: The Souls games, modern Castlevania).  But then you get games like Diablo III and Borderlands, which require you to have the proper gear and setup.
 
2013-07-07 06:43:00 PM

TheBigJerk: Pichu0102: Pichu0102: This is the garbage that ads on every site keep force opening the App Store without me doing anything.

Fark them.

To add more, even on sites like right here, by the time you manage to get the page loaded without it hijacking you and sending you to the App Store, the ad is different.

A pox on whoever coded that POS ad.

Seriously, Candy Crush was the first (and so far, only) pop-up ad that would hijack and lock the system of my mobile device.


Me too. It would always pop up when I use Fark Mobile. But it seems like those ads are gone for the most part now.
 
2013-07-07 06:44:27 PM

Mike_LowELL: Dafatone: Loot grinding + FPS is like crack to me. I can't explain it. Even while playing Borderlands, I sit there going "man this sucks."

Experience and loot mechanics can be a fun supplement for a game, so long as the game offers enough freedom that skillful play can ignore those variables, i.e. "you can beat the game at level one".  (See: The Souls games, modern Castlevania).  But then you get games like Diablo III and Borderlands, which require you to have the proper gear and setup.


Mostly, it's a good game to play with a dedicated set of gaming friends.  If I were playing it alone or in public games, I'd cry myself to death.
 
2013-07-07 06:50:14 PM
 
2013-07-07 06:50:33 PM
At level 118...have never purchased a single upgrade in this game...
 
2013-07-07 06:51:10 PM

MightyPez: That sounds like it's up to the person paying the money to me. Which is exactly what is happening. I still don't see the problem.


You have the right to make a purchase, you have the right to enjoy something.  You do not, however, have the right to an opinion, opinions which are used to make those purchases, enjoyment usually created from your opinions on those purchases.  Your original point of contention is that people are "ruining gaming" for you and others because they're chiming in and telling you what's "good" and "bad".  They're not.  They're doing what they're allowed to do, they're doing what a strong market relies on.  If you make a shiat purchase, people have the right to tell you that.  And subsequently, it is not your right to ignore what they say, just because you don't like it.
 
2013-07-07 06:52:34 PM

Mike_LowELL: skozlaw: No, it's the ones who wanted nothing to do with video games back when we were inventing them that are defining the concept today.

Modern video games described in one sentence: Society wants video games to be more like television: Passive, brainless, minimal interactivity.

js34603: /you think it's fun? Play it, screw the idiots telling you you're destroying the industry

That's perfectly fine.  But don't tell people the game is "good", and be open to other opinions when more knowledgeable players say it is "bad".All I see are uninformed video game players making judgment calls on the quality of a game, and then when confronted on that misinformed opinion, lashing out in order to defend their emotional, financial, and time investment in the game(s).


Oh you're a more knowledgeable player of games, I see, which apparently means you get to proclaim your subjective judgments about what games are good and bad are objective reality. La di farking da douchebag. You don't get to decide what good games and bad games are no matter how much knowledge and how informed you think you are. You know what makes a game good? I have fun playing it. I don't give two shiats what you or any "knowledgable" game player thinks about it.

If pushing candy around is fun to someone, than you are a real jackass by trying demean them as uninformed and saying they're lashing out against you privileged few "real" gamers who apparently are the arbiters of what games are worthy. They're not telling you it's a good game (and even if they did, since its a subjective judgment anyway, they'd be right), they're saying they enjoy the game. But luckily you're here to mock them so they never make the mistake of enjoying a game without your permission.

It's the worst case of "stop liking what I don't like" possible. And your piss poor justifications (oh the free market! Oh they're ruining the industry! Woe is the video game world if they don't heed your earnings!) for it are really just sad attempts to rationalize your obsession with an entertainment medium that is supposed to be about fun. It's not about good or bad games, or knowledgeable gamers v. us poor uninformed rubes. It's about simple diversion and fun. Do you even enjoy playing games? Or do you just get hard thinking about all the things that you can list on your blog posts trashing them when they don't meet your high standards?

/your stupid troll act is much more entertaining than your studman69-video game edition act
 
2013-07-07 06:52:43 PM

DO NOT WANT Poster Girl: ByOwlLight: I am so baffled as to why replacing jewels with candies has made people go apeshiat.

Pogo games (EA) has a version of this called "Sweet Tooth" which has been around for years, and is a bit more challenging as you not only have to clear candies but also clear background patterns as well -- kind of like Bejeweled's mining game.


Came to see "Sweet Tooth".

i39.tinypic.com
 
2013-07-07 06:52:55 PM

Mike_LowELL: And subsequently, it is not your right to ignore what they say, just because you don't like it.


ts4.mm.bing.net
 
2013-07-07 06:55:49 PM
Level 86 not a penny spent. There are people that make walkthroughs?!?!?! WTF?
 
2013-07-07 06:56:38 PM

skozlaw: Wow. that image just guaranteed I will never buy another product from gearbox/2k.


To be fair, the $128.66 total in that image is misleading, the top one, the Season Pass for $29.99 includes five of the other ones.

Captain Scarlett and Her Pirates Booty $9.99
Mr. Torgue's Campaign of Carnage $9.99  
Sir Hammerlock's Big Game Hunt $9.99  
Ultimate Vault Hunter Upgrade Pack $4.99  
Tiny Tina's Assault on Dragon Keep $9.99

So thats a savings of 33% for those, bringing the actual total for that to $83.71. $24 of those being pointless character skins.
 
2013-07-07 06:56:45 PM
What the fark? I will never give that company my money. I can't believe what they're bringing in...
 
2013-07-07 06:57:23 PM
I'm on Level 142. Haven't spent a dime. Encountered a few levels that stumped me for a few days, but I figured them out. After my 5 lives are up, I put the game away for the day.

Anyone biatching about being "forced" to spend money on the game either A) suck at the game, B) have no self control and can't put the damn thing down to let lives regenerate, or C) both.
 
2013-07-07 06:57:32 PM

MightyPez: Mike_LowELL: And subsequently, it is not your right to ignore what they say, just because you don't like it.


Don't you get it? He's more knowledgeable than you. He gets to decide what is fun because reasons and so forth.
 
kab
2013-07-07 06:57:52 PM

Mike_LowELL: Modern video games described in one sentence: Society wants video games to be more like television: Passive, brainless, minimal interactivity.


I'd agree 100% with this.
 
2013-07-07 06:58:14 PM
Remember, people, these poor hopeless addicts are the 'new gamer demographic', the one that some companies try to convince you are running consoles and PCs into irrelevance.
 
2013-07-07 06:59:38 PM

Dafatone: It's almost as if game companies are large, with a lot of people working on a lot of things


You know what those people could be doing instead of playing with digital dolls?

Look, you can buy whatever you want, I don't care. I have Borderlands and I really liked it, but the fact that they decided to dedicate time to stupid crap like purchasable skins tells me two things:

1. They are less than entirely serious about developing games (and let's be honest, Borderlands has never exactly been a super-smart game from the start)

2. They ARE interested in making money by selling useless crap

That's not a good sign to me and it's not as if there's any dearth of options available when it comes to spending my money on video games. It's a highly competitive field and that's something that, to me, makes them less competitive.

You feel differently? Fine, but YOUR opinions don't influence MY wallet.
 
2013-07-07 07:00:11 PM

js34603: MightyPez: Mike_LowELL: And subsequently, it is not your right to ignore what they say, just because you don't like it.

Don't you get it? He's more knowledgeable than you. He gets to decide what is fun because reasons and so forth.


I know, right? I should listen to more people that say they know better than me about other things. What station carries Glenn Beck again?
 
2013-07-07 07:01:57 PM

skozlaw: Candy Crush Saga: a Bejeweled rip-off for people who are too stupid to just play Bejeweled.


But that's what FB games primarily are:  Every single one is a ripoff of something basic:

Match 3: Bejeweled, Candy Crush, Farm Heroes, Jewel Epic, etc.
Peggle: Hotshot, Papa pear, etc.
Puzzle Bobble/Bust a Move: Bubble, Bubble Witch, pretty much every game with the word "Bubble" in it.
Zuma: Hoop de Loop, etc.
SameGame: Collapse, Poppit, Pet Rescue, etc.
Scrabble: Words w/ Friends, Word Trick, Word Off, etc.
Solitaire: Solitaire Blitz, Pyramid Solitaire, etc.
Slot Machines: Millions. I recommend the ones that actually emulate real slots (Jackpot Party and Lucky Cruise have WMS games, High 5 is from High 5 Games, a major contractor to IGT; and DoubleDown has a lot of IGT stuff, too.)
 
2013-07-07 07:04:50 PM

MightyPez: TheBigJerk: Did you watch  The Matrix?  One of the little elements of the plot was that the Matrix only WORKED because the overwhelming majority of people plugged into it CHOSE to remain plugged in, CHOSE to accept their drone world and drone life.

So the right idea is to remove the option for people to send the developer money?

But apparently a developer adding a completely optional payment scheme is analogous the humanity being enslaved. Care to compare DLC to the holocaust next?


Did I say that?

Nope.

I said I don't like it, I said it's bad for me, and I implied heavily that the correct choice of action is to tell everyone you know it's a terrible, terrible game that shouldn't be played.  This is one of those "lose-lose" scenarios where stopping the dick from doing bad things has side-effects that are worse than letting the dick do bad things.  I still have a right to complain about those bad things, even if there is no way to stop them.

Kinda like this biatch:

i75.photobucket.com
 
2013-07-07 07:05:03 PM

js34603: Oh you're a more knowledgeable player of games, I see, which apparently means you get to proclaim your subjective judgments about what games are good and bad are objective reality. La di farking da douchebag. You don't get to decide what good games and bad games are no matter how much knowledge and how informed you think you are. You know what makes a game good? I have fun playing it. I don't give two shiats what you or any "knowledgable" game player thinks about it.


You're absolutely correct that my opinions on the topic are subjective.  Video games are a combination of mechanical logic (game code) and abstract aesthetic design (art assets, narrative contextualization).  However, the simple fact remains that some opinions are demonstrably---dare I say objectively---better than others.  My opinion is that the confluence of economic and game design decisions makes it a bad game, and something not worth paying attention to.  Your opinion is that you like it, so that's what counts.  My opinion is more well-thought-out, well-researched, demonstrates a better grasp of what I like and dislike in a game, and is generally more complex than yours.  My opinion is better than yours.

js34603: It's the worst case of "stop liking what I don't like" possible. And your piss poor justifications (oh the free market! Oh they're ruining the industry! Woe is the video game world if they don't heed your earnings!) for it are really just sad attempts to rationalize your obsession with an entertainment medium that is supposed to be about fun. It's not about good or bad games, or knowledgeable gamers v. us poor uninformed rubes.


Do you want a run-down of why Bejeweled's randomness and small number of possible moves per arrangement (within a playing field template, as conceived in Tetris, that is designed to provide a large number of possible arrangements and moves) is a bad template for a puzzle game?

js34603: It's about simple diversion and fun. Do you even enjoy playing games? Or do you just get hard thinking about all the things that you can list on your blog posts trashing them when they don't meet your high standards?


Uh, yes.  I do enjoy games.  I probably enjoy them more than you, because I can actively engage outcomes and considerations you aren't bothering to conceive, and generally speaking, there's a lot more going on in my brain when I play a game then when you play a game.  Even when I don't like a game, I can still get some entertainment from trying to figure out where the mistakes in the design process were made.
 
2013-07-07 07:06:09 PM

MightyPez: ts4.mm.bing.net


And that's why your version of the free market is an intellectually bankrupt one.
 
2013-07-07 07:10:42 PM

skozlaw: Dafatone: It's almost as if game companies are large, with a lot of people working on a lot of things

You know what those people could be doing instead of playing with digital dolls?

Look, you can buy whatever you want, I don't care. I have Borderlands and I really liked it, but the fact that they decided to dedicate time to stupid crap like purchasable skins tells me two things:


So your problem is that "skins" are digital dolls.  So the game shouldn't have any, or shouldn't have more than a few?

Is the problem that they're selling skins, or just that skins are "useless"?
 
2013-07-07 07:13:11 PM

kab: I'd agree 100% with this.


Basically, all the people who wrote off video games as "brainless" are now in the process of getting into video games...so long as they can do it with minimal effort and the games require minimal effort.  It's wonderfully ironic.
 
2013-07-07 07:17:05 PM

Mike_LowELL: MightyPez: ts4.mm.bing.net

And that's why your version of the free market is an intellectually bankrupt one.


Yes yes, you're the arbiter of what is good in the world and anyone that ignores you is killing the free market. And probably violating your free speech or some such nonsense. The politics troll on Fark should be listened to about this very serious topic.
 
2013-07-07 07:18:48 PM

Mike_LowELL: js34603: Oh you're a more knowledgeable player of games, I see, which apparently means you get to proclaim your subjective judgments about what games are good and bad are objective reality. La di farking da douchebag. You don't get to decide what good games and bad games are no matter how much knowledge and how informed you think you are. You know what makes a game good? I have fun playing it. I don't give two shiats what you or any "knowledgable" game player thinks about it.

You're absolutely correct that my opinions on the topic are subjective.  Video games are a combination of mechanical logic (game code) and abstract aesthetic design (art assets, narrative contextualization).  However, the simple fact remains that some opinions are demonstrably---dare I say objectively---better than others.  My opinion is that the confluence of economic and game design decisions makes it a bad game, and something not worth paying attention to.  Your opinion is that you like it, so that's what counts.  My opinion is more well-thought-out, well-researched, demonstrates a better grasp of what I like and dislike in a game, and is generally more complex than yours.  My opinion is better than yours.

js34603: It's the worst case of "stop liking what I don't like" possible. And your piss poor justifications (oh the free market! Oh they're ruining the industry! Woe is the video game world if they don't heed your earnings!) for it are really just sad attempts to rationalize your obsession with an entertainment medium that is supposed to be about fun. It's not about good or bad games, or knowledgeable gamers v. us poor uninformed rubes.

Do you want a run-down of why Bejeweled's randomness and small number of possible moves per arrangement (within a playing field template, as conceived in Tetris, that is designed to provide a large number of possible arrangements and moves) is a bad template for a puzzle game?

js34603: It's about simple diversion and fun. Do you even enjoy playing games ...


I didn't think you could be more of a condescending, obnoxious douchebag.

I was clearly wrong.
 
2013-07-07 07:19:38 PM

MightyPez: Yes yes, you're the arbiter of what is good in the world and anyone that ignores you is killing the free market. And probably violating your free speech or some such nonsense.


"Free market relies on people being educated."
"They don't have to, it's their right to be uneducated!"

Lol.

MightyPez: The politics troll on Fark should be listened to about this very serious topic.


Which may have been a damning and prudent argument (if only to muddy things) had you done it by the first or second response, but not so much now.
 
2013-07-07 07:19:55 PM

Mike_LowELL: kab: I'd agree 100% with this.

Basically, all the people who wrote off video games as "brainless" are now in the process of getting into video games...so long as they can do it with minimal effort and the games require minimal effort.  It's wonderfully ironic.


You left out that they get maximum profit with that minimal effort!!
 
2013-07-07 07:22:26 PM

Mike_LowELL: "Free market relies on people being educated."
"They don't have to, it's their right to be uneducated!"

Lol.


This hinges on the premise that your educating anyone. The game in question does a good job of letting people play the game, and laying out options on optional payments. Are they hiding something? You really haven't said anything that says they are. You're just being condescending and telling people they don't have the right to ignore for condescension.
 
2013-07-07 07:25:35 PM

Mike_LowELL: kab: I'd agree 100% with this.

Basically, all the people who wrote off video games as "brainless" are now in the process of getting into video games...so long as they can do it with minimal effort and the games require minimal effort.  It's wonderfully ironic.


Because everyone knows when you're playing video games it should be all about maximum effort. There can be no entertainment, it must be a struggle and EFFORT must be exerted.

You're boring at this point, and no different than the other 5000 hardcore gamers who bemoan the effect of 'casuals' on video games. I can find your arguments on every MMO forum in existence where the OMFGLEETS throw hissy fits because people aren't playing games the way they want them to, thereby ruining games forever since MuDs...er since Ultima...er EQ...er WoW...er Candy Crush.

/I'm going to guess you have failed to develop a game at some point in your life and you desperately want to blame that on the uninformed casuals or the stupid masses or anything but your own farking failure to make a good game
//I guess I'll miss your stupid sports tab trolling. But not that much
 
2013-07-07 07:29:29 PM

MightyPez: This hinges on the premise that your educating anyone. The game in question does a good job of letting people play the game, and laying out options on optional payments. Are they hiding something? You really haven't said anything that says they are. You're just being condescending and telling people they don't have the right to ignore for condescension.


I don't think there's any real discussion to be had when you keep repeatedly trying to get the answer to a question which has nothing to do with whether or not the game (as a value and time investment) is better or worse than other comparable games.  Your laser focus on whether the game's business practices are transparent (via a legal interpretation) has nothing to do with this.  And even if it did, the game would still be crap, and I could argue off of that.

js34603: Because everyone knows when you're playing video games it should be all about maximum effort. There can be no entertainment, it must be a struggle and EFFORT must be exerted.


Implying those who commit time and effort into video games are not enjoying themselves.

js34603: //I guess I'll miss your stupid sports tab trolling. But not that much


I'm guessing this means you put me on ignore, which wow, I think that pretty much made my point.  Fantastic.
 
2013-07-07 07:30:35 PM
Move your clock forward on your iPhone for free lives.

You're welcome.
 
2013-07-07 07:32:45 PM

Mike_LowELL: I don't think there's any real discussion to be had when you keep repeatedly trying to get the answer to a question which has nothing to do with whether or not the game (as a value and time investment) is better or worse than other comparable games.  Your laser focus on whether the game's business practices are transparent (via a legal interpretation) has nothing to do with this.  And even if it did, the game would still be crap, and I could argue off of that.


You started this off by saying people playing these games are uneducated about them. Seemingly because you find they have no value therefore they should hold no value for anyone else. The "you don't have the right to ignore me" comment was just icing on the cake.

At least if you were trolling it would make some sense. Instead you're really so full of yourself that you think you get to decide these things for others.
 
2013-07-07 07:38:56 PM

Dafatone: Is the problem that they're selling skins, or just that skins are "useless"?


The skins add nothing to the game that interests me and I fail to see why I should do business with a company that works on things that don't interest me.

Is this really that hard for you to understand? That I wouldn't want to purchase products from a company that is making products I don't care for? Does that confuse you so terribly?
 
2013-07-07 07:41:59 PM
The Candy Crush Saga addicted shubs first reacted to the "change the clock to get more lives" by saying "pfft that's cheating". Ok so fast forward to now, an hour or so later, and he looks at me and says "OMG that time thing works"
/Facepalm

THEN two minutes later he is all like "my wrist hurts I think I have Candy Crush Saga carpel tunnel syndrome"

//double Facepalm
 
2013-07-07 07:42:08 PM

homeschooled: Move your clock forward on your iPhone for free lives.

You're welcome.


what if u don't have a life
 
2013-07-07 07:47:32 PM

Mike_LowELL: You're absolutely correct that my opinions on the topic are subjective. Video games are a combination of mechanical logic (game code) and abstract aesthetic design (art assets, narrative contextualization). However, the simple fact remains that some opinions are demonstrably---dare I say objectively---better than others. My opinion is that the confluence of economic and game design decisions makes it a bad game, and something not worth paying attention to. Your opinion is that you like it, so that's what counts. My opinion is more well-thought-out, well-researched, demonstrates a better grasp of what I like and dislike in a game, and is generally more complex than yours. My opinion is better than yours.


You are an idiot. It may be your opinion that you are not but my opinion is more well-thought-out, well researched, demonstrates a better grasp of what I like and dislike in and idiot and is generally more complex than yours. My opinion is better than yours.


Seriously dude, get over yourself.
 
2013-07-07 07:54:26 PM

homeschooled: Move your clock forward on your iPhone for free lives.

You're welcome.


Not the first time this has been posted in this thread, but it did get me thinking.

If I can cheat their stupid microtransactions, then pure spite that I'm farking the developers out of money might be a good enough reason to play this stupid bejeweled clone.

Nahhhhhh, probably not. But it's a thought.
 
2013-07-07 07:56:38 PM

skozlaw: Dafatone: Is the problem that they're selling skins, or just that skins are "useless"?

The skins add nothing to the game that interests me and I fail to see why I should do business with a company that works on things that don't interest me.

Is this really that hard for you to understand? That I wouldn't want to purchase products from a company that is making products I don't care for? Does that confuse you so terribly?


Pretty much yes.  Tons of games have character skins.  So your problem isn't that they're there, but that they're sold outside the game?

Or, you're just gonna say no to any game that lets you customize what a character looks like?
 
2013-07-07 08:01:42 PM

Tyrone Slothrop: ladyfortuna: Mike_LowELL: Snukastyle: They just killed the fun for me...pretty much every game like this has one obstacle type that kills the enjoyment factor of the game, at least for this gamer.

That Bejeweled is a horrible template for match clear puzzle games, one which we dismissed back in the nineties when it was called Columns, and that there are much much better match clear games (Tetris the Grandmaster, Puzzle League, Magical Drop) worth playing?

Bejeweled 3 has good mini-games; I especially enjoy the poker and the butterfly ones.

I'm a fan of Puzzle Quest myself.


I love Puzzle Quest - played it on the DS and on the PC.  Puzzle Quest 2 is pretty good too.  As for Candy Crush, it is a fun little game.  I'm on level 96 - haven't spent a dime.  If I get to the point where I cannot progress any further without it, I'll stop playing.
 
2013-07-07 08:07:51 PM
I played this for a week. It was quite addicting as Bejeweled without a time limit is up my alley. When I ran out of lives, I simply did not play. I do not have Facebook so when my boss (the one who showed it to me) said I needed tickets or some nonsense, from paying or from Facebook posts, to go to past a level I was 2-3 levels away from, I uninstalled it right there.

I enjoyed it and the prices made me lol out loud. It truly is the worst things about modern gaming in one small package.
 
2013-07-07 08:10:33 PM
Videogame threads: SERIOUS BUSINESS.
 
2013-07-07 08:14:33 PM

Dafatone: skozlaw: Dafatone: Is the problem that they're selling skins, or just that skins are "useless"?

The skins add nothing to the game that interests me and I fail to see why I should do business with a company that works on things that don't interest me.

Is this really that hard for you to understand? That I wouldn't want to purchase products from a company that is making products I don't care for? Does that confuse you so terribly?

Pretty much yes.  Tons of games have character skins.  So your problem isn't that they're there, but that they're sold outside the game?

Or, you're just gonna say no to any game that lets you customize what a character looks like?


New heads and skins are drops in the game. I've been having a ton of fun playing Borderlands 2. The Tiny Tina D&D campaign is really well done.
 
2013-07-07 08:18:09 PM

PanicMan: Dafatone: skozlaw: Dafatone: Is the problem that they're selling skins, or just that skins are "useless"?

The skins add nothing to the game that interests me and I fail to see why I should do business with a company that works on things that don't interest me.

Is this really that hard for you to understand? That I wouldn't want to purchase products from a company that is making products I don't care for? Does that confuse you so terribly?

Pretty much yes.  Tons of games have character skins.  So your problem isn't that they're there, but that they're sold outside the game?

Or, you're just gonna say no to any game that lets you customize what a character looks like?

New heads and skins are drops in the game. I've been having a ton of fun playing Borderlands 2. The Tiny Tina D&D campaign is really well done.


Exactly.  Are skins a problem in general, or just paying for them?  I get that selling heads/skins is a little lame.  But whatever.
 
2013-07-07 08:24:44 PM

Dafatone: Or, you're just gonna say no to any game that lets you customize what a character looks like?


Before I waste any more time on this, do you honestly not get it or are you being intentionally obtuse just to be an ass? Because if I actually have to explain, in detail, to you why I wouldn't want to give money to a company that produces things I don't care for that's fine, but if you're just being a dick, go away.
 
2013-07-07 08:29:46 PM

skozlaw: Dafatone: Or, you're just gonna say no to any game that lets you customize what a character looks like?

Before I waste any more time on this, do you honestly not get it or are you being intentionally obtuse just to be an ass? Because if I actually have to explain, in detail, to you why I wouldn't want to give money to a company that produces things I don't care for that's fine, but if you're just being a dick, go away.


I honestly don't understand why that's boycott worthy.  By all means, don't buy head/skin packs.  They're a waste of money.  But as far as I can tell, you're upset that a game even HAS a variety of heads and skins.  Shouldn't you be judging the game based on whether or not you like the content, rather than whether or not it contains one completely extraneous thing that doesn't impact your gameplay whatsoever?

And that whole "well they're putting effort towards things I don't like!" explanation makes zero sense.  Take some game you like.  I bet some of the ads for it didn't target you, or were made in ways you don't particularly like.  They probably put more effort into the box/cover art than needed.  Or the credits.  Or the intro credits.  Or a billion other things.

Huge game companies don't work the way you think they work.  One small thing being included that you think is a waste doesn't damn a whole product.
 
2013-07-07 08:31:44 PM
Or you could stop being a sucker and just play without buying anything.  Yes it can be frustrating to be stuck on a level for a few days, but you'll get there.


/on level 191
 
2013-07-07 08:35:41 PM

just_another_asshole/jaa: Just got The Simpsons; Tapped out on my Kindle Fire for free three or four days ago.

Have not bought any donuts and do not intend to, but the game takes so long to play as all is real time and the donuts do speed it up. The game gives you a few at the start and lets you find a couple during the tutorial, but is very stingy with more, have found one and am about to make level 12.

Nice thing about the Kindle Fire is that you can lock out in game purchases(don't know if other devices can do this or not), which I did the very first time I got one of these blood sucking games(and promptly forgot the password) and have not spent a single penny buying pretend crap that does not and never will exist, except in the minds of some lower life forms, for real money!

I'm not sure but I think that my gamer friends would not give anybody these tickets to continue game play, they would just laugh and say something to the effect that "you will never learn it if I tell you so go play the game and leave me alone!"

If I am going to buy donuts I'm going to eat donuts!!!


i849.photobucket.com


Mmmm donuts!
FTFM
 
2013-07-07 08:40:05 PM

Dafatone: I honestly don't understand why that's boycott worthy.


It's not a "boycott". Words means things and you can't just use them wherever you feel like it with a complete disregard for their actual definitions.

This is a company that has clearly made a conscious decision to make money by nickle and diming its customers with garbage instead of just releasing a quality game up front. I have seen plenty of other companies do this and the end result is never good. You wind up with a game where you have to buy every little bit and piece to wind up with a complete game.

Will Gearbox go that route? I don't know, but I don't care enough for their products to find out so, no, I won't be wasting my money on their stuff anymore. Not when there are tons of other quality products out there I can buy instead.

Gearbox/2K has decided to go with a business model that I've seen - and rejected for having a negative impact - in other games already so I won't be participating. It's really that simple.
Same goes for companies that release "day one DLC", load their games up with DRM and all other manner of bullshiat. I'm not going to reward companies that do dumb shiat like that, not when there are so many other good games from respectable companies that don't view their customers as giant, hanging udders.
It's not a "boycott" because I'm not trying to punish them. It's a simple matter of a company offering something I don't care for, and I choose not to purchase from them as a result.

Very basic.
 
2013-07-07 08:48:10 PM

skozlaw: Dafatone: I honestly don't understand why that's boycott worthy.

It's not a "boycott". Words means things and you can't just use them wherever you feel like it with a complete disregard for their actual definitions.

This is a company that has clearly made a conscious decision to make money by nickle and diming its customers with garbage instead of just releasing a quality game up front. I have seen plenty of other companies do this and the end result is never good. You wind up with a game where you have to buy every little bit and piece to wind up with a complete game.

Will Gearbox go that route? I don't know, but I don't care enough for their products to find out so, no, I won't be wasting my money on their stuff anymore. Not when there are tons of other quality products out there I can buy instead.

Gearbox/2K has decided to go with a business model that I've seen - and rejected for having a negative impact - in other games already so I won't be participating. It's really that simple.
Same goes for companies that release "day one DLC", load their games up with DRM and all other manner of bullshiat. I'm not going to reward companies that do dumb shiat like that, not when there are so many other good games from respectable companies that don't view their customers as giant, hanging udders.
It's not a "boycott" because I'm not trying to punish them. It's a simple matter of a company offering something I don't care for, and I choose not to purchase from them as a result.

Very basic.


If you say you're no longer buying any product either Gearbox or 2k makes, it's a boycott.

Companies aren't like four people making decisions.  There's a lot of moving parts.  They wound up with extra character models and decided to sell them to customers.  Or, they planned to have extra character models from the start and are selling them to customers.

You can worry all you like about having to buy "every little bit and piece" when that happens.  In the meantime, enjoy the good game that's made.  Or don't.  Whatever.  But slippery slope is a lame argument.  If the skins that are being sold just didn't exist, then you'd be happier?  How does that make sense?  The option to pay for something extraneous has to be better than that extraneous thing not being there.

Also, Gearbox and 2k are very different things.
 
2013-07-07 08:48:19 PM

Pichu0102: Pichu0102: This is the garbage that ads on every site keep force opening the App Store without me doing anything.

Fark them.

To add more, even on sites like right here, by the time you manage to get the page loaded without it hijacking you and sending you to the App Store, the ad is different.

A pox on whoever coded that POS ad.


...and still the Fark admins wonder why people use adblock/noscript/your-ad-blocker-of-choice...
 
2013-07-07 08:58:46 PM
Was there actually supposed to be something on the link other than a white/blank page?
 
2013-07-07 09:10:04 PM

fullyautomatic: From the article: "... estimates that the game brings in $633,000 a day... for its creator..."  PER DAY! What? And to think, I and countless Americans cannot even pay our student loan payments.

/does not play any of these dumb micro pay games. But I do have a nice collection of $ games on my phone and Tab2, such as Mass Effect, two Need For Speeds, Dead Space, Modern Combat 4, ect ect.

//you can pay $5 or $10 upfront for a nice quality developed game, or you can get one of these brainless pathetic-excuse-for-a-game apps for free and probably end up micro-paying $25 in two weeks like the article author and evidently most people.


Exactly! I found Warhammer Quest on the App Store for $4.99, and bought the [unnecessary] extra characters plus the expansion. Total spent was under $15 and it was well worth every cent. Excellent production values and full of charm. If you like the Warhammer universe, I can wholeheartedly recommend this title. It is based upon the board game, so it's not a really deep RPG experience, but it stays true to the spirit of the original.
They DO (perhaps not surprisingly) offer micro transactions for in-game currency, but it's clearly meant for those who just want to blast through the content as quickly as possible; it doesn't feel as if you're cornered into purchasing anything more to enjoy the game. In fact, purchasing the in-game currency would, in my opinion, severely water down the experience.
Great games are out there for the portable gamer, you just have to look.
 
2013-07-07 09:10:16 PM
I'll be saving my money for Battlefap 4
 
2013-07-07 09:14:43 PM
Gah. My friends are bugging the crap out of me to play this.

Must... resist...
 
2013-07-07 09:15:24 PM

Jon iz teh kewl: homeschooled: Move your clock forward on your iPhone for free lives.

You're welcome.

what if u don't have a life


I'll sell you one for $9.99 plus shipping.
 
2013-07-07 09:16:54 PM
This moron spent $21 and is only level 38. I wondered how these companies made money, but it's clear it's the sucker born every minute or a fool and his money. If the game was 5 bucks I'd buy it, but to pay a dollar here or two there to cheat would make me feel bad twice.
 
2013-07-07 09:20:09 PM
Android = infinite lives. Not sure about other phones.

/level 201 for a week now.
 
2013-07-07 09:29:12 PM

skozlaw: Dafatone: Is the problem that they're selling skins, or just that skins are "useless"?

The skins add nothing to the game that interests me and I fail to see why I should do business with a company that works on things that don't interest me.

Is this really that hard for you to understand? That I wouldn't want to purchase products from a company that is making products I don't care for? Does that confuse you so terribly?


So because Hanes also makes bras you won't buy boxers from them? I mean that's your right I guess but it's an odd position to take.
 
2013-07-07 09:41:49 PM
i306.photobucket.com
 
2013-07-07 09:45:59 PM

Mike_LowELL: ladyfortuna: Bejeweled 3 has good mini-games; I especially enjoy the poker and the butterfly ones.

I haven't played Bejeweled 3, so I won't comment.

StopLurkListen: Remember the days of the arcade machines? Those games were designed to get you to pay $0.25 every sixty seconds or so. This is pretty much the same but the first sixty seconds (or two days or whatever) are free.

The difference is that the arcade payment model empowers the user.  In the arcade distribution model, having to insert another credit is a punishment for poor play.  The entire culture of arcade video games rewards the skilled player with more playtime, more access to content.  A defining tenet of "arcade culture" is that these players subscribe to the "one-credit rule", in which you haven't "completed" a game unless you manage to beat it on a single credit.  Some players will even go as far as not to credit feed, and start the game over whenever they die.  The idea that "arcade games sucked up all your quarters" is not relevant to skilled players, and while some arcade games have had some complete bullshiat in them (unfair artificial intelligence), most good single-player arcade games can be conquered with a single credit, and there are entire communities of players who have done this.

The free-to-play business model, on the other hand, forces you to spend money or breaks immersion by cutting into the game experience with advertising or time limits.  Not to mention that most free-to-play games, when compared to game history, is just utterly terrible to begin with, and most of the battle can be fought right there.

StopLurkListen: The best way to convince these game makers to not do whatever it is you don't like, is to not give them money. Good luck with that, it's the biggest moneymaker now...

I have never paid for any content in a free-to-play game ever, so there's no real concern here.


The definitive moment of my teenage gaming years was beaing Tekken 2 with one token.
 
2013-07-07 10:07:53 PM
Super Puzzle Fighter did it better. Plus, it was two player.
 
2013-07-07 10:21:42 PM
From the comments, this Ramin Shokirzade article is AWESOME for understanding the psychology behind the game. It explains how the trick is done completely and clearly. So well written I wish I had written it myself:

Anyone who is more interested in this subject should check out Ramin Shokrizade's blog (http://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_T op _F2P_Monetization_Tricks.php), which outlines the diabolical ways these companies exploit human psychology to keep players paying for more.

In the last 15 years, the ubiquity of internet access has made it possible for videogame studios to switch to subscription and "freemium" business models. The effect of this is that they've been able to market to casual gamers, but their revenue became more tightly associated with the amount of hours people played their games.
Only in recent years have videogame producers been learning from the casino gaming industry and trying their damnedest to get people neurologically dependent upon their product.
 
2013-07-07 10:52:43 PM

bulldg4life: I can't get past 65 but I refuse to purchase help or something. I spend all five lives when I wake up trying to win, then usually around lunch remember to try again. Then, when I am trying to fall asleep, I waste 10 minutes trying to beat the damn level
Stuck on level 65 for 4/5 days now.


Two or three weeks for me. So frustrated.
 
2013-07-07 11:22:03 PM

The_Synergism: if you run out of lives, just reset the date and time on a iOS device to the future...instant infinite lives.

/not sure if this works on android.


Unfortunately it does. Sometimes I have to charge my phone three times a day...
 
2013-07-07 11:27:59 PM
I am on Level 120. I haven't spent a dime. I am not on Facebook so I don't annoy my friends for extra lives.

There is a trick to get extra lives. You can manually move you time on your phone or tablet ahead 2.5 hours to get five extra live. The catch is when you move the time back, you have to wait the extra time for additional lives but if you do it at night, by the time you wake up you are fine.

It is a fun addicting game but I wouldn't spend money to play.
 
2013-07-07 11:36:59 PM
tl;dr
Sounds stupid.
 
2013-07-07 11:38:39 PM

Sofakinbd: From the comments, this Ramin Shokirzade article is AWESOME for understanding the psychology behind the game. It explains how the trick is done completely and clearly. So well written I wish I had written it myself:

Anyone who is more interested in this subject should check out Ramin Shokrizade's blog (http://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_T op _F2P_Monetization_Tricks.php), which outlines the diabolical ways these companies exploit human psychology to keep players paying for more.

In the last 15 years, the ubiquity of internet access has made it possible for videogame studios to switch to subscription and "freemium" business models. The effect of this is that they've been able to market to casual gamers, but their revenue became more tightly associated with the amount of hours people played their games.
Only in recent years have videogame producers been learning from the casino gaming industry and trying their damnedest to get people neurologically dependent upon their product.


Fantastic article, thanks for posting.
 
2013-07-07 11:55:14 PM

Dafatone: PanicMan: Dafatone: skozlaw: Dafatone: Is the problem that they're selling skins, or just that skins are "useless"?

The skins add nothing to the game that interests me and I fail to see why I should do business with a company that works on things that don't interest me.

Is this really that hard for you to understand? That I wouldn't want to purchase products from a company that is making products I don't care for? Does that confuse you so terribly?

Pretty much yes.  Tons of games have character skins.  So your problem isn't that they're there, but that they're sold outside the game?

Or, you're just gonna say no to any game that lets you customize what a character looks like?

New heads and skins are drops in the game. I've been having a ton of fun playing Borderlands 2. The Tiny Tina D&D campaign is really well done.

Exactly.  Are skins a problem in general, or just paying for them?  I get that selling heads/skins is a little lame.  But whatever.


I imagine the only people who care about skins are the people playing co-op all the time. I've been perfectly happy to play with myself so far.
 
2013-07-08 12:23:21 AM

MightyPez: hawcian: Or, to put it another way: I don't give a flying fark about what you play; I do have a problem with encouraging consumer-unfriendly practices.


Right on, brother

Mike_LowELL: MightyPez: How is that a problem? If people want to pay money, it's their choice. God forbid developers make money on their product. I just don't see how having people pay for a product as an option is consumer unfriendly.

The free market breaks down at the point where you say it's okay for the consumer to make uneducated choices, and that people are being nuisances by providing educated opinions on the topic.


Indeed. Compare this to the days before the FDA, when people willingly, nay enthusiastically, bought everything under the sun that was 'treated' with radon. I'm sure critics will scoff that it's not  nearly the same class of uneducated purchasing, but the financial damage done these days could be considered just as bad as the health damage done back in history.
 
2013-07-08 12:29:15 AM
I just want to point out that these kinds of games have almost no power over introverts. The psychology they use is aimed at the needs and wants of the majority of people, i.e. extroverts, who are constantly swimming through life with a need to be part of the crowd, popular, and have something to talk about when in groups; something they thrive upon.

Introverts play a couple levels of something like this, realize it's a con and that there's no damned point, and then go back to playing the iOS version of Warlords II or something else that involves deeper thought, longer strategies, and offers no short-term (and pointless) rewards or bait to keep them interested.

I have no interest in Candy Crush. I had no interest in Farmville, either. I do not play WoW or CoD. I couldn't care less if a bunch of other people are playing, and I couldn't care less if I have "war stories" from these games to tell around some water cooler or party scenario. I have no deep need to get a higher score or more gamer points or achievements than other players, either.

Extroverts may rule the world, but watching them shiat away their time and money on crap like this is a grand source of schadenfreude for introverts everywhere.
 
2013-07-08 12:32:08 AM

Mike_LowELL: MightyPez: How is that a problem? If people want to pay money, it's their choice. God forbid developers make money on their product. I just don't see how having people pay for a product as an option is consumer unfriendly.

The free market breaks down at the point where you say it's okay for the consumer to make uneducated choices, and that people are being nuisances by providing educated opinions on the topic.


But it has electrolytes!
 
2013-07-08 12:50:05 AM

ZeroCorpse: I just want to point out that these kinds of games have almost no power over introverts. The psychology they use is aimed at the needs and wants of the majority of people, i.e. extroverts, who are constantly swimming through life with a need to be part of the crowd, popular, and have something to talk about when in groups; something they thrive upon.


I am gonna stop you right there. My highly introverted introverted girlfriend disproves your premise because my highly introverted girlfriend is much more addicted than I, an extrovert, is. It is much more complicated than that.
 
2013-07-08 01:02:08 AM
Tried it.  I played the game until it told me I couldnt move to the next level until I harassed my friends into playing it too. Stopped. deleted. thats obscene. Im not an advertising conveyance. I wish people had a little more pride in themselves.
 
2013-07-08 01:37:37 AM

Moonfisher: [media.avclub.com image 627x352]

Riker just got a 5-match combo.

I've managed to get to level 133 thus far without spending a dime.  You just have to play when it's convenient and not give in to their adverts.  You'll get a winnable board eventually.

-=-
Was coming to post Wesley Crusher, but whatever.
 
2013-07-08 01:46:26 AM
Looked it up, looks like a cheap Puyo Puyo rip off
wiimedia.ign.com
www.hardcoregaming101.net
 
2013-07-08 02:42:14 AM
Nobody's seen Buggle yet?

i.imgur.com

Not a shoop.
 
2013-07-08 02:46:41 AM

TheOriginalEd: Tried it.  I played the game until it told me I couldnt move to the next level until I harassed my friends into playing it too. Stopped. deleted. thats obscene. Im not an advertising conveyance. I wish people had a little more pride in themselves.


That's the thing -- until you play it on Facebook, you can play it without ever having to do that.  As soon as you link to your facebook account, then it all depends on your friends.
 
2013-07-08 03:33:22 AM
Backyard Monsters what?
 
2013-07-08 04:03:55 AM

Mike_LowELL: Dafatone: Loot grinding + FPS is like crack to me. I can't explain it. Even while playing Borderlands, I sit there going "man this sucks."

Experience and loot mechanics can be a fun supplement for a game, so long as the game offers enough freedom that skillful play can ignore those variables, i.e. "you can beat the game at level one".  (See: The Souls games, modern Castlevania).  But then you get games like Diablo III and Borderlands, which require you to have the proper gear and setup.



Yes, Borderlands requires you to improve your gear to progress through more difficult sections of the game.  The weak-ass pistol you start with isn't going to be sufficient to kill the final boss.  In fact, a large part of the fun is getting new weapons- they're randomly generated- even the mission rewards, so two people complete a mission in co-op and they both get a new, kick-ass machine gun for it, but one of them gets a machine gun that does electric damage and extra melee damage, while the other gets one with only ordinary damage, but with higher accuracy and a zoom.

But there is no "correct" or "required" setup of gear required to make it through the game - there's no point where it's "I have to equip this specific sniper rifle and this specific shotgun to make it through" - the closest to that you'll get is "These baddies are resistant to fire damage, better not use my fire weapons" or "these baddies have body armour, if I use a corrosive damage weapon I can kill them faster".

Also, none of the required gear, however, costs or can be bought for real world money.  You get better gear by killing baddies, opening treasure chests, completing missions, and through purchases at in-game stores for in-game money which os obtained by killing baddies and opening chests.

As far as skins, yes, they have some bonus skins that are 99-cent DLC, in addition to the hundreds of skins findable as loot in-game, because while the game is FPS, it's designed to be played in groups, and while you don't see yourself, your party sees you (and you can see yourself on your friend's screen if you're playing local co-op).  They do not change the actual gameplay experience one iota.
 
2013-07-08 04:41:31 AM
I wrote a game: http://users.humboldt.edu/jchernoff/loxball/LoxBall.html

It's free.  Of course, it also probably sucks on any browser other than my version of Chrome, but try it anyhow.
 
2013-07-08 06:58:00 AM

iron de havilland: Nobody's seen Buggle yet?

[i.imgur.com image 421x196]

Not a shoop.


Winter is coming so I better rape u  stock up on some honey to get through the winter

encrypted-tbn2.gstatic.com
 
2013-07-08 07:18:52 AM
Level 275 is the worst thing ever. I deleted CCS from my phone because of that level. I am over it.
 
2013-07-08 07:31:06 AM

Freezingprocess: Level 275 is the worst thing ever. I deleted CCS from my phone because of that level. I am over it.


i don't even HAVE an iPhone or smartphone.  what the hell am i missing (besides dropped callz)
 
2013-07-08 08:03:06 AM

Jon iz teh kewl: Freezingprocess: Level 275 is the worst thing ever. I deleted CCS from my phone because of that level. I am over it.

 what the hell am i missing (besides dropped callz)


You are not missing anything but pain and frustration. Also, the ability to use up your lives on facebook and turn on your phone for 5 more lives.
 
2013-07-08 08:17:21 AM

Freezingprocess: Jon iz teh kewl: Freezingprocess: Level 275 is the worst thing ever. I deleted CCS from my phone because of that level. I am over it.

 what the hell am i missing (besides dropped callz)

You are not missing anything but pain and frustration. Also, the ability to use up your lives on facebook and turn on your phone for 5 more lives.


i gave up Facebook, after i realized that it doesn't help u get laid
 
2013-07-08 09:54:59 AM
And it's official.  We have run out of things to complain about.

/Or maybe not, seeing as I'm complaining about people complaining about Candy Crush Saga.
 
2013-07-08 11:36:34 AM

Jorn the Younger: But there is no "correct" or "required" setup of gear required to make it through the game - there's no point where it's "I have to equip this specific sniper rifle and this specific shotgun to make it through" - the closest to that you'll get is "These baddies are resistant to fire damage, better not use my fire weapons" or "these baddies have body armour, if I use a corrosive damage weapon I can kill them faster".


If you're looking to kick ass against raid boss type things, there's a pretty specific setup you want.

Bee shield, Rubi, Sand Hawk are all must haves.  It's fairly limited.
 
2013-07-08 12:32:04 PM

Freezingprocess: Level 275 is the worst thing ever. I deleted CCS from my phone because of that level. I am over it.


level 350 was far worse.

/refuses to pay anything to play it
 
2013-07-08 02:10:16 PM
I'll just leave this here:
images.tvrage.com
 
2013-07-08 04:37:08 PM

dstanley: bulldg4life: I can't get past 65 but I refuse to purchase help or something. I spend all five lives when I wake up trying to win, then usually around lunch remember to try again. Then, when I am trying to fall asleep, I waste 10 minutes trying to beat the damn level
Stuck on level 65 for 4/5 days now.

Two or three weeks for me. So frustrated.


Same here.  I'm beginning to think it's not do-able without extra lives, but I'm not buying them.
 
2013-07-08 05:45:39 PM
Bah.

You like this sort of thing, play the flash game Destruct-o-match at the neopets site all day long without micropayment hassles.

http://www.neopets.com/games/game.phtml?game_id=999
 
2013-07-08 05:47:21 PM
Can't be worse than the spice girls or Hitler...
 
2013-07-09 02:25:01 AM

GSrecluse: Can't be worse than the spice girls or Hitler...


Hitler Spice? I must have missed that. Is this her?

venturefans.org
 
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