way south: that's a tall order.
way south: The next step for that is using "cloud" (oooOOOooo) technology to make it so you aren't logging into a server or an instance so much as logging into "the game".
Cthulhu_is_my_homeboy: And I don't know how you solve that problem.
StoPPeRmobile: [s.uvlist.net image 640x400]
RockofAges: God dammit! Deathlands rules. I grew up on them. This thread is killing me with nostalgia. I built a 75 vnum area in Ack!MUD for Deathlands, actually. Muties and all.
germ78: So basically, it's a more expensive Eve Online?
omeganuepsilon: A game where we could grab some land or a cave system and make it our own would be really unique, one of the few things I can think of that would be true innovation.
omeganuepsilon: As complicated as that would have to be, I don't see a pay-off aside from the fact that it wouldn't go down like a single server would, but it would have glitches galore and/or be burdensome.
RexTalionis: Already got my Star Citizen card.[i1212.photobucket.com image 600x393]
mitEj: RexTalionis: Already got my Star Citizen card.[i1212.photobucket.com image 600x393]Just a Merc huh...As a Rear Admiral i may have some work to through your way when things get rolling.That's right... I have no life and disposable income Woo Hooo..... so sad and lonely
way south: Getting some guy soloing in a cave to host his own damn instance takes the load off the big machinery.
Cthulhu_is_my_homeboy: way south: An MMO today (which is usually persistent but static) hosts a gameworld that doesn't actually change that much. Even there you've still got things like the economy and quests to balance. Trying to scale that up to where the scenery itself is changeable and destructible... and it do it smoothly and without risk of griefers taking over the place... that's a tall order.Griefers seem to be the real fly in the MMO design ointment. Anything interesting you allow players to do in the gameworld seems to become just another avenue for immature farkwads to ruin other people's day. On the other hand, keeping the lid on griefers, hackers, trolls, etc. requires either pervasive moderation or bland, consumption-focused game elements.And I don't know how you solve that problem. What are you going to do, make the game invitation-only? While that would probably work for keeping the riffraff out, you'd be shooting yourself in the foot, financially-speaking. And that sort of speaks to the heart of many of today's problems with gaming: the interests of a good game and the interests of running a business seem to be fundamentally at odds with one another.
RexTalionis: mitEj: RexTalionis: Already got my Star Citizen card.[i1212.photobucket.com image 600x393]Just a Merc huh...As a Rear Admiral i may have some work to through your way when things get rolling.That's right... I have no life and disposable income Woo Hooo..... so sad and lonelyYou spent $250 bucks on a game that isn't even out yet?
GRCooper: /unfortunately, the game lost funding//too bad, too, cuz we had some really cool ideas
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