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(TechSpot)   PC games that should have been cancelled (but weren't)   (techspot.com ) divider line
    More: Obvious, id Software, PC games, carmageddon, Windows Live, John Romero, adventure games, SimCity  
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9277 clicks; posted to Geek » on 24 Jun 2013 at 4:23 PM (2 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



128 Comments   (+0 »)
   
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2013-06-24 04:32:33 PM  
Bad Day LA, Daikatana, Duke, yeah...those are up there. I think the only reason Duke was released was to rub it in the face of the original "attention span of a goldfish" project lead.

Please tell me he's blackballed from the industry.
 
2013-06-24 04:33:50 PM  
Came for DNF, stayed for TWZ.
Missing: Orion: Dino Horde
 
2013-06-24 04:37:30 PM  
Duke nukem forever fully deserves it's place in that last. Still, wish I had heard of the carmaggedon/sim-city cross-over. That was a brilliant concept for the time.
 
2013-06-24 04:38:45 PM  
Step 1: Write about a bunch of games you've never played.
Step 2: Provide no interesting commentary on these games.
Step 3: Put it in list format.
Step 4: Who gives a shiat?
 
2013-06-24 04:39:32 PM  
GTA IV for PC. Start with all of the annoying design choices of the console version ("realistic" physics, NPCs calling you to "hang out" in the middle of missions, repetitive mission design, etc.). Fold in some game-breaking bugs (memory leaks in the cutscene render engine, a final level with a control bug that outright prevents completion of the game). Frost with mandatory Games For Windows Live integration. The GTA series is dead to me after that abomination.
 
2013-06-24 04:43:27 PM  

Uzzah: GTA IV for PC. Start with all of the annoying design choices of the console version ("realistic" physics, NPCs calling you to "hang out" in the middle of missions, repetitive mission design, etc.). Fold in some game-breaking bugs (memory leaks in the cutscene render engine, a final level with a control bug that outright prevents completion of the game). Frost with mandatory Games For Windows Live integration. The GTA series is dead to me after that abomination.


In fairness, the "perfect handling" we've come to expect in gaming stems from times when they really didn't have the hardware capability to add realistic handling. So, an entire generation grew up thinking that taking a 90 degree turn at 75 was completely realistic.  But I believe they've worked on addressing it for GTA V - don't give up on the series yet
 
2013-06-24 04:44:09 PM  

Somaticasual: Duke nukem forever fully deserves it's place in that last.


Was it a good game?  No.  But it wasn't terrible, and played more like a two-dollar Half-Life clone with the inconveniences of modern shooter design (regenerating health, two-weapon loadout).  I just wish people would stop acting like the game was some kind of sacrilege because it "didn't live up to the original".  (I use "original" in quotes for a reason.)  Duke Nukem 3D wasn't exactly a masterpiece, either.
 
2013-06-24 04:44:29 PM  
They forgot "Master of Orion III".  The first two were awesome. The third was one of those games where the designers tried to do too much, couldn't; and after going over many deadlines and over budget, threw together what they had and relased for full price a game that wasn't really even in the beta testing state.

I bought Outpost for my first 486 PC years ago.  I thought it would be  sort of like a Sim City in space.  It was really borring and you had no idea how you really controlled anything.
 
2013-06-24 04:46:05 PM  
Skroo Joo! I enjoyed the hell out of Streets of Sim City, and at least unlike Simcopter, the game didn't suddenly randomly decide to give you way too much money for nothing at all. 

GTA doesn't let you build your own Liberty City. And I'm pretty sure Carmageddon didn't let you build your own sets of sweet jumps and ramps all over the place in an URK.
 
2013-06-24 04:51:19 PM  

heavymetal: They forgot "Master of Orion III".  The first two were awesome. The third was one of those games where the designers tried to do too much, couldn't; and after going over many deadlines and over budget, threw together what they had and relased for full price a game that wasn't really even in the beta testing state.

I bought Outpost for my first 486 PC years ago.  I thought it would be  sort of like a Sim City in space.  It was really borring and you had no idea how you really controlled anything.


Oh jeez, I remember MOO 3. I like deep games with steep learning curves, and I really wanted to like it, but yeah, it sucked.

I heard that back in the day they made a Star Control III that also really sucked, now that I think about it.
 
2013-06-24 04:52:45 PM  
No Asheron's Call 2?

That game was live for five months and they still hadn't fixed basic things like 'quests' 'monster pathing' and 'chat' which are all kinda big deals for an MMORPG.
 
2013-06-24 04:54:56 PM  

Talondel: No Asheron's Call 2?

That game was live for five months and they still hadn't fixed basic things like 'quests' 'monster pathing' and 'chat' which are all kinda big deals for an MMORPG.


Great, I almost had that game completely out of my head.  Way to take what made Asheron's Call interesting (the freedom it gave for social dynamics and interaction) and centralized them around the tenets of the Theme Park MMO.
 
2013-06-24 04:55:07 PM  

Mike_LowELL: Somaticasual: Duke nukem forever fully deserves it's place in that last.

Was it a good game?  No.  But it wasn't terrible,


You're right. To call it terrible is an insult to the word. The game was utter shiat. It was Daikatana bad.
 
2013-06-24 04:59:50 PM  
What, no Battlecruiser 3000AD?
 
2013-06-24 04:59:54 PM  
Postal 2 was stupid, but actually fun.  Postal 3 was indeed terrible.  Bored after 10 minutes.
 
2013-06-24 05:01:04 PM  

Mike_LowELL: Somaticasual: Duke nukem forever fully deserves it's place in that last.

Was it a good game?  No.  But it wasn't terrible, and played more like a two-dollar Half-Life clone with the inconveniences of modern shooter design (regenerating health, two-weapon loadout).  I just wish people would stop acting like the game was some kind of sacrilege because it "didn't live up to the original".  (I use "original" in quotes for a reason.)  Duke Nukem 3D wasn't exactly a masterpiece, either.


It's more the 11 year wait for a game that was about 5 years behind the times on a variety of fronts.  On its front, forever wasn't bad, but with so much time invested they needed to release something just barely beneath "masterpiece" - and what we got was crysis's lighting effects from 2007 and gameplay from around 2003. And to boot, it doesn't have cheats so you can't just zone and out and wander around enjoying the visual gags the duke team always put in. So, yeah - it might not have been "terrible" compared to most indie games, but it was nowhere near what it needed to be to live up to the franchise.
 
2013-06-24 05:03:14 PM  

Ed Grubermann: You're right. To call it terrible is an insult to the word. The game was utter shiat. It was Daikatana bad.


Solid (if not necessarily inspiring) visuals and aesthetic premise, good platforming when compared to other FPS games, completely serviceable control scheme (albeit one built around a roster of weapons which was never, ever designed for a two-weapon loadout).  The most important thing is that, in spite of its completely linear design and imperfect combat, it was a half-interesting game world to explore, particularly with the use of shrunken segments.  "Terrible" is a word that should be reserved for third-grade Doom knockoffs (Heretic) and the worst of modern shooters (Homefront, Medal of Honor (2011)).
 
2013-06-24 05:04:11 PM  

Somaticasual: It's more the 11 year wait for a game that was about 5 years behind the times on a variety of fronts. On its front, forever wasn't bad, but with so much time invested they needed to release something just barely beneath "masterpiece" - and what we got was crysis's lighting effects from 2007 and gameplay from around 2003.


Well yeah, that's the idea.  Everyone's expectations were too high.  But expectations are not "how good the game is". ^^
 
2013-06-24 05:11:05 PM  
Anybody out there remember Sierra's Front Page Sports football? I loved it (much more than Madden) because you could actually be a GM from season to season, watching your players get better stats all-around for many years, then physically declining before retiring altogether. I loved playing those games because you actually become "invested" in your team, drafting good players and signing good free agents, etc. The actual gameplay was very basic, but that's not what drew people to it.

Then, for their 99 edition, they wanted to make it better for the Madden-style players, upping the graphics significantly while keeping the same initial idea of being a GM and such. People were pre-ordering this game right-and-left, message boards were lit up with people raving about what it'd be, how awesome it'd be.

Release day came and I got my copy from Best Buy. Installed it...and...dead. It was an absolute, unplayable mess. Not only would the game crash, but it'd take Windows down with it. The requirements to play it required a state-of-the-art computer, as they had no idea what they were doing graphically. So many bugs, so many issues that they agreed to not only recall the games, giving full refunds, but also give people a free game from their catalog to make up for it. An absolute embarrassment.

Still wish I could find the 97/98 edition...I miss that game sometimes.
 
2013-06-24 05:15:26 PM  
Duke Nukem Forever wasn't *that* bad. It wasn't a $60 title by any means, but then again neither are about 80% of the titles released. Picked up a copy for 17 bucks and can't complain.

I'm of the opinion the game found itself lacking an audience, to kids this Duke character belonged to the previous generation, to us old-timers what we found giggle-worthy in 1996 increasingly looked sexist and immature in 2011.
 
2013-06-24 05:15:45 PM  

heavymetal: They forgot "Master of Orion III".  The first two were awesome. The third was one of those games where the designers tried to do too much, couldn't; and after going over many deadlines and over budget, threw together what they had and relased for full price a game that wasn't really even in the beta testing state.

I bought Outpost for my first 486 PC years ago.  I thought it would be  sort of like a Sim City in space.  It was really borring and you had no idea how you really controlled anything.


Martian_Astronomer: heavymetal: They forgot "Master of Orion III".  The first two were awesome. The third was one of those games where the designers tried to do too much, couldn't; and after going over many deadlines and over budget, threw together what they had and relased for full price a game that wasn't really even in the beta testing state.

I bought Outpost for my first 486 PC years ago.  I thought it would be  sort of like a Sim City in space.  It was really borring and you had no idea how you really controlled anything.

Oh jeez, I remember MOO 3. I like deep games with steep learning curves, and I really wanted to like it, but yeah, it sucked.

I heard that back in the day they made a Star Control III that also really sucked, now that I think about it.


The original lead designer for MOO3 was a teacher of mine. Sorta. I snuck onto an Art Institute campus to attend classes for free, back in the day. Teachers didn't care too much - I wanted to be there and paid attention.

He didn't want to talk about hte chucklefark that was O3. I don't blame him, the game's design was just terrible.

/And that's without cutting out several of the fan favorite races.

Click Click D'oh: What, no Battlecruiser 3000AD?


Battlecruiser 3000AD was released prematurely over the objections of the developer, and is an awesome concept of a game. I wish it was playable xD
 
das
2013-06-24 05:20:51 PM  
Civ 5????
 
2013-06-24 05:21:13 PM  
Sword of the Stars 2:  On release day a barely masked alpha build showed up on steam, they initially tried to pass it off as a 'mistake' but eventually admitted that's as far as they got.  Even over a year & many patchings later its clear that game had no business getting released.  While much prettier then the first one, the changes in the mechanics broke many of the things that made the first one so awesome in the first place.
 
2013-06-24 05:25:56 PM  
I was so disappointed with Outpost. I remember the reviews and the early hype and I was so convinced it was going to be the best strategy game ever that I pre-ordered my copy so I could experience the brilliance of a game designed with the help of a real NASA science guy! What I got instead was a game that had some potential but you could tell that they just called it quits at 3/4 done and shipped it off for sale.

My personal nomination would go to Elemental: War of Magic a game that sucked so bad that they offered customers that bought it a free copy of their next game which is basically Elemental but fixed so that it doesn't totally suck.
 
2013-06-24 05:36:35 PM  

das: Civ 5????


Whatever man. Civ V is a good game. The G&K expansion made it even better and soon BNW is coming out to add even more features. I love Civ V.
 
2013-06-24 05:36:58 PM  
Big Rigs is the all-time winner, now and forever. Nothing could ever be worse.
 
2013-06-24 05:45:36 PM  

It Smee: das: Civ 5????

Whatever man. Civ V is a good game. The G&K expansion made it even better and soon BNW is coming out to add even more features. I love Civ V.


Anyone who thinks Civ V was a bad game can look at my 1300 ingame hours and STFU.
 
2013-06-24 05:48:17 PM  

Uzzah: GTA IV for PC. Start with all of the annoying design choices of the console version ("realistic" physics, NPCs calling you to "hang out" in the middle of missions, repetitive mission design, etc.). Fold in some game-breaking bugs (memory leaks in the cutscene render engine, a final level with a control bug that outright prevents completion of the game). Frost with mandatory Games For Windows Live integration. The GTA series is dead to me after that abomination.


A Rockstar game that's boring as shiat and full of game-breaking bugs? *gasp*
 
2013-06-24 05:49:02 PM  

Click Click D'oh: What, no Battlecruiser 3000AD?


Oh man, I remember trying to play that game and thinking every time I did I would finally figure out the best way to play it. But no, there was no good way to play it. Missions were impossible, combat was useless, it was impossible to progress and earn money.

It had so many great ideas. It was basically EVE minus the multiplayer capability and, you know, playability.
 
2013-06-24 05:57:39 PM  
Forget cancelled, how did Toilet Tycoon ever get greenlit in the first place?

media.pcgamer.com
 
2013-06-24 05:57:50 PM  
List fails without World of Warcraft.
 
2013-06-24 06:05:53 PM  
thank you for validating my viewpoint that Streets of SimCity was an awful game.

Everytime it gets mentioned people seem to have some nostalgia fog and rant about how cool it was.

no, it was horrible. just horrible.
 
2013-06-24 06:11:18 PM  
Ultima 9 deserves to be on that list.

The game never should have been made, ever. Buggy, poorly developed, badly written with terrible mechanics all around; this game killed the Ultima franchise. This is the game that killed Origin as a studio.

There is literally nothing good about this game either on its own or as a continuation/conclusion to the Ultima mythos. I remember hating this game from the very first moment I picked it up until I put it down about 4-5 hours in. It had nothing on Planescape: Torment, which were released in the same year. Hell, System Shock 2 came out that same year as well so it wasn't like 3d technology was just "too new" or couldn't be optimized or otherwise properly applied to an RPG type game. Even original Everquest looks better and plays better! Yes, it is really that bad.

Seriously, Ultima 9 should be in the top spot on that list.
 
2013-06-24 06:13:28 PM  
Man I loved Interstate '76
 
2013-06-24 06:23:46 PM  
True story, first GDC I attended ('95 or '96, think it was still CGDC), I walk in the entryway to pick up my badge and standing near the center where every single person entering is certain to see him is Romero, surrounded by a small entourage, repetitively brushing his long hair. I stopped and laughed. Yeah I'd read all about him but seeing it in action was like reading stories about Lilo and walking into a Hollywood hotel to find her doing lines of Drano on the lobby floor.
 
2013-06-24 06:24:35 PM  

Somaticasual: Duke nukem forever fully deserves it's place in that last. Still, wish I had heard of the carmaggedon/sim-city cross-over. That was a brilliant concept for the time.


It still is an awesome concept: Build entire cities to fight in. You could also customize what weapons your vehicle had, the kinds of engines, tires, etc. The execution, on the other hand, was farking horrible
 
2013-06-24 06:28:45 PM  

It Smee: das: Civ 5????

Whatever man. Civ V is a good game. The G&K expansion made it even better and soon BNW is coming out to add even more features. I love Civ V.


This.

oouter: List fails without World of Warcraft.


That. It also fails without the new Simcity.
 
2013-06-24 06:30:40 PM  
not sure any one ever heard of this 'Star Trek: Starship Creator Warp II'. I had the misfortune to pick it up one time.
utterly without any merit or purpose I could have bought a clock and had a better time. I'm still not sure what the point of it was.

Master or Orion 3 was awesomely bad.
 
2013-06-24 06:34:06 PM  
RoxtarRyan:
Missing: Orion: Dino Horde

I really want to defend that one, because my name is in the credits, but...


...yeah, it was a long way from greatness.  There's a nugget of fun game under there, but we couldn't scrape enough layers of problems off the top for people to want to dig for it.

/ it paid the bills and I had fun
// probably the same excuse the camera and lighting crew on Gigli used
/// I only feel a little dirty
 
2013-06-24 06:34:50 PM  

Somaticasual: Duke nukem forever fully deserves it's place in that last. Still, wish I had heard of the carmaggedon/sim-city cross-over. That was a brilliant concept for the time

I dont think Duke Nukem is that bad. Its main problem (like the article says) is porting. On Xbox you can tell it was ported from another format. Painfull load times. Streets of Sim City is kind of fun. Controls are rough. Graphics are not very good. But its fun to drive around citys you built. Same with Sim Copter.

 
2013-06-24 06:35:01 PM  
Outpost was the first game I wanted to hurt someone over.  I mean physically hold them down and do bad, horrible, hateful things to them.

 Aw, youth.
 
2013-06-24 06:42:51 PM  

Usurper4: Anybody out there remember Sierra's Front Page Sports football? I loved it (much more than Madden) because you could actually be a GM from season to season, watching your players get better stats all-around for many years, then physically declining before retiring altogether. I loved playing those games because you actually become "invested" in your team, drafting good players and signing good free agents, etc. The actual gameplay was very basic, but that's not what drew people to it.

Then, for their 99 edition, they wanted to make it better for the Madden-style players, upping the graphics significantly while keeping the same initial idea of being a GM and such. People were pre-ordering this game right-and-left, message boards were lit up with people raving about what it'd be, how awesome it'd be.

Release day came and I got my copy from Best Buy. Installed it...and...dead. It was an absolute, unplayable mess. Not only would the game crash, but it'd take Windows down with it. The requirements to play it required a state-of-the-art computer, as they had no idea what they were doing graphically. So many bugs, so many issues that they agreed to not only recall the games, giving full refunds, but also give people a free game from their catalog to make up for it. An absolute embarrassment.

Still wish I could find the 97/98 edition...I miss that game sometimes.


http://www.solecismic.com/index.php 

This is the website of the guy who made those games.  His latest release was 2007, but with a ridiculously huge update in '08 (or later, it's been a while).

He's on to other things with his life (last I heard) but the game still gets played rabidly and supported by the community at  http://www.operationsports.com/fofc/
 
2013-06-24 06:52:01 PM  
No Star Control 3? A game so bad that the creators of the first two (Who had no hand in the third one) *pretend it doesn't exist*. A game that totally destroyed what was an amazing franchise that I still long for a proper sequel to...

/Silly camper! You think Orz are *Many Bubbles*, but actually, Orz is *Fingers*!
 
2013-06-24 07:07:34 PM  

HeWhoHasNoName: I really want to defend that one, because my name is in the credits, but...


...yeah, it was a long way from greatness. There's a nugget of fun game under there, but we couldn't scrape enough layers of problems off the top for people to want to dig for it.


Dang, dude... heard that there was a LOT of problems with the guy running the company, too. Mostly rumors, but still...
 
2013-06-24 07:13:51 PM  

vossiewulf: True story, first GDC I attended ('95 or '96, think it was still CGDC), I walk in the entryway to pick up my badge and standing near the center where every single person entering is certain to see him is Romero, surrounded by a small entourage, repetitively brushing his long hair. I stopped and laughed. Yeah I'd read all about him but seeing it in action was like reading stories about Lilo and walking into a Hollywood hotel to find her doing lines of Drano on the lobby floor.


'96

Remember, he got out of a limo with that blonde chick

/good times
 
2013-06-24 07:18:29 PM  

RoxtarRyan: HeWhoHasNoName: I really want to defend that one, because my name is in the credits, but...


...yeah, it was a long way from greatness. There's a nugget of fun game under there, but we couldn't scrape enough layers of problems off the top for people to want to dig for it.

Dang, dude... heard that there was a LOT of problems with the guy running the company, too. Mostly rumors, but still...


He has his flaws like any person, but he treated me well, was a fun boss to work for, and he paid me what he promised on time.  That's leaps and bounds above some of my other experiences working freelance.
 
2013-06-24 07:23:53 PM  

Felgraf: No Star Control 3? A game so bad that the creators of the first two (Who had no hand in the third one) *pretend it doesn't exist*. A game that totally destroyed what was an amazing franchise that I still long for a proper sequel to...

/Silly camper! You think Orz are *Many Bubbles*, but actually, Orz is *Fingers*!


NNNGGGAAAHHH! It is *DANCING!*

/I actually jumped the first time that happened.
 
2013-06-24 07:25:21 PM  
THQ - Homefront.  When they had to change the enemy from China to North Korea, they should have just cancelled the game, rather than blowing all kinds of stupid money on new assets and a completely unbelievable narrative.   If they kept China as the villain, or maybe just went with a socially acceptable Soviet Russia, a la Red Dawn: The Game, that studio may have been able to just take a small loss on a subpar title and not get shut down.
 
2013-06-24 07:25:28 PM  

Russ Feingold's Brass Balls: Anyone who thinks Civ V was a bad game can look at my 1300 ingame hours and STFU.


Nope.  No emotional, reactionary defense of the game based on time investment here.
 
2013-06-24 07:26:27 PM  

PedanticSimpleton: THQ - Homefront.  When they had to change the enemy from China to North Korea, they should have just cancelled the game, rather than blowing all kinds of stupid money on new assets and a completely unbelievable narrative.   If they kept China as the villain, or maybe just went with a socially acceptable Soviet Russia, a la Red Dawn: The Game, that studio may have been able to just take a small loss on a subpar title and not get shut down.


I'll be blunt: "North Korea takes over United States" was probably ranked 27th on the list of reasons that Homefront was an absolute disaster.
 
2013-06-24 07:45:02 PM  
There is an Outpost 2 that people still play that has multiplayer online capability.
www.outpost2.net
 
2013-06-24 07:45:40 PM  
No Sim CIty?  And I'm not just talking about the crippling DRM.  I'm talking about how every sim automatically goes to the nearest job or place of interest when we were all promised that we would get a free thinking city where everyone had their own jobs.
 
2013-06-24 07:48:28 PM  
Evidently they haven't gotten the memo or something, War Z isn't "War Z" anymore, it's "Infestation: Survivor Stories".

And the most hilarious thing was the reason they gave for the name change:

"Hammerpoint claims that the name change is meant to "help fans differentiate the popular game from similarly titles brands.""
 
2013-06-24 07:49:31 PM  
FTFA: "Halo 2 on the PC wasn't really a bad game -- some might even consider it great "

No, you don't have to be that graceful. It was terrible. One of the worst ports I have ever played, almost edging out Saints Row II on the PC. It felt like you were moving through molasses.
 
2013-06-24 07:49:34 PM  
The new Syndicate game for PC is one of the worst ports/games i have ever spent money on, what a disgrace,
 
2013-06-24 08:06:51 PM  
A few more games I'd like to add:

* Hitman Absolution - The most unbelievable part of this game was that the game designer insists the broken checkpoint system is a "feature."
* Rebel Assault - Easily the worst of the Star Wars games, and that's saying something. At best, barely qualifies as a "game."
* Saints Row 2 - Whoever did the PC port must have flunked their special ed programming class. Not sure what else to say about this bomb.
* Assassin's Creed 2 - Even sloppier controls than the first game, particularly in the missions they recycled from Tomb Raider and/or Prince of Persia.

All that said, the problem with gaming is the payola in the "game review" industry; many of the games mentioned ITT got glowing reviews from the press when they were released. If you're a big company and it's a AAA title, there's virtually no chance you'll get anything worse than a B+.

If it's a $15 title like the Big Rig "game" and it sucks, well no surprise there. But when you pay $50 for a game and it sucks, that's a ripoff.
 
2013-06-24 08:10:13 PM  
Do these writers make decent wage? Cause I could easily shiat out an article better than this on a daily basis.
 
2013-06-24 08:14:41 PM  
How about games like Black and White, where I met the min specs, but the game was an unplayable mess. And every other game that required a hardware upgrade even when I met specs.

That is why I got a console, and never planned to look back. Alas...
 
2013-06-24 08:23:46 PM  

MrEricSir: * Rebel Assault - Easily the worst of the Star Wars games, and that's saying something. At best, barely qualifies as a "game."


Rebel Assault was awesome, biatch
 
2013-06-24 08:24:36 PM  

stewbert: How about games like Black and White, where I met the min specs, but the game was an unplayable mess.


God I loved the concept of that game so much.  It was soooo hard to control.
 
2013-06-24 08:25:48 PM  

It Smee: das: Civ 5????

Whatever man. Civ V is a good game. The G&K expansion made it even better and soon BNW is coming out to add even more features. I love Civ V.


I was very disappointed by vanilla civ 5.  The expansion packs make it look somewhat more balanced/playable but I'm not about to shell out $30 more for features that probably should have been in the vanilla title like religion and espionage.
 
2013-06-24 08:46:31 PM  
The original Postal was a fun time killing game.
 
2013-06-24 08:47:57 PM  
Funny fact:  the original manual for GTA 1 mentioned that it wasn't in 3d, instead being a top down game, because streets of sim city sucked so bad.

When it finally did go 3d with gta 3, they included an optional top down camera in case the 3d sucked.  It would later go on to make the series a household name and Rockstar a major force in the industry.
 
2013-06-24 08:49:33 PM  

Antimatter: Funny fact:  the original manual for GTA 1 mentioned that it wasn't in 3d, instead being a top down game, because streets of sim city sucked so bad.

When it finally did go 3d with gta 3, they included an optional top down camera in case the 3d sucked.  It would later go on to make the series a household name and Rockstar a major force in the industry.


And still GTA2 is the best of the series.
 
2013-06-24 08:55:03 PM  
Part of me wants to say Deus Ex: Invisible War, but really that game's crime wasn't that it was bad, it's that it did made several very painful, obvious mistakes that alienated the fans of the first one.  Evaluated by itself it's a good game, but it just isn't a good sequel for the first Deus Ex.  Human Revolution was mostly worthy, although the boss fights and "NOW U PRES BUTAN TO CHOSE ENDANG" thing sucked.  Replayable though.

Despite reviews though I have to say that Red Faction: Armageddon needed to be scrapped prior to release.  While the "rebuild everything" gun was fun, the game basically played like it wished it was Doom 3 or Resident Evil something-or-other, but without the story, characters, or atmosphere to back it up.  Everything about the previous game was shuffled off into minor background information of little relevance, turning all the characters you came to like in RF:G into either forgotten jerks or off-screen deaths.  Gameplay was repetitive and hallmarked by cheap omniscient enemy tactics, and GeoMod was confined to predefined buildings and specifically excluded the tunnels you were making your way through (unlike the first game).  Oh, and the plot was pants-on-head dumb.  I liked nobody and I hoped they all died, especially the hero.

Along those lines though, Red Faction 2 should have been scrapped even more than RF:A.  2 had basically no relation to the first other than some hamfisted tie-in of plot elements.  Hell it even took place on Earth, not Mars, and GeoMod was even worse on that one.  Most people wanted to know what happened to Parker and Eos, and instead they got some supersoldier drama with crappy versions of Red Faction weapons, horrible controls, worse graphics, and GeoMod that behaved so badly you kind of wished they'd scrapped it entirely (example, the building's walls would blow up but the cubicle walls inside would remain standing, untouched).
 
2013-06-24 08:59:07 PM  

Uzzah: GTA IV for PC. Start with all of the annoying design choices of the console version ("realistic" physics, NPCs calling you to "hang out" in the middle of missions, repetitive mission design, etc.). Fold in some game-breaking bugs (memory leaks in the cutscene render engine, a final level with a control bug that outright prevents completion of the game). Frost with mandatory Games For Windows Live integration. The GTA series is dead to me after that abomination.


I'm glad I only paid $5 for that one secondhand.
 
2013-06-24 09:09:47 PM  

The All-Powerful Atheismo: Antimatter: Funny fact:  the original manual for GTA 1 mentioned that it wasn't in 3d, instead being a top down game, because streets of sim city sucked so bad.

When it finally did go 3d with gta 3, they included an optional top down camera in case the 3d sucked.  It would later go on to make the series a household name and Rockstar a major force in the industry.

And still GTA2 is the best of the series.


And is available for free from the Rockstar Games website, along with the first.
 
2013-06-24 09:14:34 PM  

KillAllHumans: thank you for validating my viewpoint that Streets of SimCity was an awful game.

Everytime it gets mentioned people seem to have some nostalgia fog and rant about how cool it was.

no, it was horrible. just horrible.


Objectively speaking I know it wasn't a good game, but I still had fun with it. It's one of those games that I probably won't go back and play though, unlike some others that I like replaying regularly.
 
2013-06-24 09:25:42 PM  
I had forgotten about Outpost. I remember being so confused by that game. I used to go by the manually religiously and nothing ever seemed to work.

FTA:  According to, Sergey Titov is the executive producer of this game, who was also listed as a producer and developer for Big Rigs: Over the Road Racing (see the 2003 title above).

Holy carp that's a bad omen if I've ever heard one.
 
2013-06-24 09:34:37 PM  
upload.wikimedia.org
 
2013-06-24 09:43:36 PM  
Half-Life 2, mostly because they forgot to make the ending.
 
2013-06-24 09:45:35 PM  

The All-Powerful Atheismo: Antimatter: Funny fact:  the original manual for GTA 1 mentioned that it wasn't in 3d, instead being a top down game, because streets of sim city sucked so bad.

When it finally did go 3d with gta 3, they included an optional top down camera in case the 3d sucked.  It would later go on to make the series a household name and Rockstar a major force in the industry.

And still GTA2 is the best of the series.


This.

/Maniac!
 
2013-06-24 09:45:56 PM  

Free Radical: [upload.wikimedia.org image 256x359]


That game wasn't *that* bad, it just wasn't as good as Ultima Online.
 
2013-06-24 09:46:29 PM  

PedanticSimpleton: THQ - Homefront.  When they had to change the enemy from China to North Korea, they should have just cancelled the game, rather than blowing all kinds of stupid money on new assets and a completely unbelievable narrative.   If they kept China as the villain, or maybe just went with a socially acceptable Soviet Russia, a la Red Dawn: The Game, that studio may have been able to just take a small loss on a subpar title and not get shut down.


I'm pretty sure that already exists with a different name:

upload.wikimedia.org

/but yeah, Homefront sucked for more reasons than the ridiculous story
//pic is hot
 
2013-06-24 09:46:46 PM  

pwners_manual: /Maniac!


ELVIS HAS LEFT THE BUILDING!
 
2013-06-24 09:51:29 PM  
Shouldn't the list just be called: "10 bad games"?
 
2013-06-24 10:02:29 PM  
Another game that sucked: Sim Theme Park. Aside from the half-assed attempt to brand it as a "Sim" game (they didn't even bother changing most of the game assets to reflect the title) it was also a buggy mess, even by Bullfrog standards.

The original Theme Park was kinda fun. They should have stopped while they were ahead.
 
2013-06-24 10:19:48 PM  

Mike_LowELL: Ed Grubermann: You're right. To call it terrible is an insult to the word. The game was utter shiat. It was Daikatana bad.

Solid (if not necessarily inspiring) visuals and aesthetic premise, good platforming when compared to other FPS games, completely serviceable control scheme (albeit one built around a roster of weapons which was never, ever designed for a two-weapon loadout).  The most important thing is that, in spite of its completely linear design and imperfect combat, it was a half-interesting game world to explore, particularly with the use of shrunken segments.  "Terrible" is a word that should be reserved for third-grade Doom knockoffs (Heretic) and the worst of modern shooters (Homefront, Medal of Honor (2011)).


Homefront was more fun than DNF. Yeah, Homefront was bad and not extremely inspiring, but at least it managed to somehow be fun in places. Seriously, that is the thing that DNF was completely lacking: fun. It just was not a fun game.

Yes, DN3D is not a masterpiece, but it was fun. It's cheesy over the top humor still works today. DNF completely failed at this in every single way.

If you want a fun, old-school style in a modern engine shooter, Serious Sam 3 is an example of Doing It Right™. DNF got it all wrong.

Missing from the list, however, is Aliens: Colonial Marines.
 
2013-06-24 10:24:21 PM  

mamoru: Missing from the list, however, is Aliens: Colonial Marines.


GAAHHH yes.  Awful awful game.  The test Alpha had more class, atmosphere, and fun than the released product.  Then you factor in how much the game has screwed up the Alien franchise since they made its awful, contradictory plot canon and... yeah.

On the other hand, its poor sales have made it less than likely Gearbox will spend any more time on it, as if they did in the first place.  What this means is that they may look to finding revenue elsewhere in an existing title.  Personally, I have been enjoying most of the DLC they've put out for Borderlands 2, crappy Raid Bosses notwithstanding.  The fourth expansion DLC is set to come out tomorrow, but I know myself and a lot of other people would not mind seeing more.  Thanks to A:CM failing so spectacularly it may behoove Gearbox to make more DLC for BL2, since it's their most profitable can-get-DLC title at the moment.
 
2013-06-24 10:27:46 PM  
Saints Row 2 (PC) was a terrible, TERRIBLE port. Completely unable to boot it. At all. Install the "Gentlemen of the Row" mod, however, and it actually becomes somewhat stable. Just be sure to save before you tailor, but I was able to play it to the end. And with the fixes and additions, it is, hands down, the best Saints Row. I highly recommend it.
 
rpm
2013-06-24 10:38:33 PM  

Iczer: Evidently they haven't gotten the memo or something, War Z isn't "War Z" anymore, it's "Infestation: Survivor Stories"


This memo FTFA? " "The War Z" tried to ride the aforementioned mod's popularity by using a similar name but eventually changed it to "Infestation: Survivor Stories" to avoid confusion. "
 
2013-06-24 10:47:08 PM  

MrEricSir: Another game that sucked: Sim Theme Park. Aside from the half-assed attempt to brand it as a "Sim" game (they didn't even bother changing most of the game assets to reflect the title) it was also a buggy mess, even by Bullfrog standards.

The original Theme Park was kinda fun. They should have stopped while they were ahead.


I farking love the original theme park but I can't find it anywhere
 
2013-06-24 10:49:21 PM  

mamoru: Seriously, that is the thing that DNF was completely lacking: fun. It just was not a fun game.


At least Duke Nukem Forever changed up its approach consistently enough (alternating platforming, driving, and shooting) and did the platforming particularly well, even if the boss fights were terrible and the normal shooting sequences were sub-standard.  And the game at least had some fun with its own premise, most notably tying your health bar to "ego" and making the player do macho things to increase that health bar.  Homefront is just a waste on every level.  Duke Forever at least knew it was stupid.  The guns in Homefront don't feel good, the single-player storytelling is restrictive in a way that only the first half-hour of Duke Nukem Forever was, the entire premise is completely and utterly stupid, and it fails in just about any comparison to Infinity Ward's Call of Duty games, which at least have the decency to populate their shooting galleries with a lot of soldiers and visually active environments.  And then of course, Homefront makes it even worse by trying to be a melodramatic sob story when its premise was utterly and intellectually bankrupt.  And yes, I'm aware that the THQ heads wanted the enemies changed from the Chinese to the North Koreans because they were worried about future business prospects.  Yeah, that one worked out well.  Laff.

mamoru: Yes, DN3D is not a masterpiece, but it was fun. It's cheesy over the top humor still works today. DNF completely failed at this in every single way.


Duke 3D is an overrated game that is totally sub-optimal mechanically, and based on what I've played, is mostly saved by the fact it's still trying to be a Doom-style FPS and has some interesting level designs, even if they're not put forward in the pursuit of intense combat.  (And how could they be when you can dodge every hitscan enemy, every energy weapon by just circle-strafing?  Doom 2 introduced the Mancubus and the Arch-Vile for a reason.)  Honestly, if I had to rate them, I'd say Duke 3D and Duke Forever are about equal.  Dead serious.  The nicest thing that can be said about Duke 3D is that Monolith took the Build engine and turned it into the masterpiece that is Blood.

mamoru: If you want a fun, old-school style in a modern engine shooter, Serious Sam 3 is an example of Doing It Right™.


Don't disagree with you.  Best FPS game I've played in quite some time, even if the early levels have to spend so much time teaching the Call of Duty kiddies how to play a real first-person shooter.
 
2013-06-24 11:05:17 PM  

rpm: Iczer: Evidently they haven't gotten the memo or something, War Z isn't "War Z" anymore, it's "Infestation: Survivor Stories"

This memo FTFA? " "The War Z" tried to ride the aforementioned mod's popularity by using a similar name but eventually changed it to "Infestation: Survivor Stories" to avoid confusion. "


Yes, however that's not the actual reason for the name change. The real reason for it was due to the company losing the trademark application for The War Z after Paramount filed a complaint over it and the trademark office agreed. There was no "to avoid confusion" BS about it, that's just the story Hammerpoint is sticking to in order to try and make themselves look like the bigger man in the whole situation.
 
2013-06-24 11:07:28 PM  

Dughan: Ultima 9 deserves to be on that list.

The game never should have been made, ever. Buggy, poorly developed, badly written with terrible mechanics all around; this game killed the Ultima franchise. This is the game that killed Origin as a studio.

There is literally nothing good about this game either on its own or as a continuation/conclusion to the Ultima mythos. I remember hating this game from the very first moment I picked it up until I put it down about 4-5 hours in. It had nothing on Planescape: Torment, which were released in the same year. Hell, System Shock 2 came out that same year as well so it wasn't like 3d technology was just "too new" or couldn't be optimized or otherwise properly applied to an RPG type game. Even original Everquest looks better and plays better! Yes, it is really that bad.

Seriously, Ultima 9 should be in the top spot on that list.


It's not that bad.
I beat it when it came out.
Outpost, on the other hand, is completely broken.
 
kab
2013-06-24 11:12:28 PM  

Talondel: No Asheron's Call 2?

That game was live for five months and they still hadn't fixed basic things like 'quests' 'monster pathing' and 'chat' which are all kinda big deals for an MMORPG.


Looking back, that game actually tried to pull off a lot of forward thinking stuff... but just didn't quite get it done right.

/AC1 back in the day is still a better mmo than most out now in a lot of ways.
 
2013-06-24 11:14:08 PM  
Hmmm I liked outpost. I remember the first time I beat it. of course I didn't read any of the reviews for it so I didn't know what it was supposed to be,
 
kab
2013-06-24 11:15:10 PM  
Also UT 3 could easily be on that list.

/burn in hell, Epic.
 
2013-06-24 11:29:15 PM  
Bad Day LA, the game that made the name "American McGee" a laughingstock how wasn't it already
 
2013-06-25 12:09:44 AM  

heavymetal: They forgot "Master of Orion III".  The first two were awesome. The third was one of those games where the designers tried to do too much, couldn't; and after going over many deadlines and over budget, threw together what they had and relased for full price a game that wasn't really even in the beta testing state.


Really? Masters of Orion III is probably the game I have in my collection with the most played time. Sure you can't play it out of the box, or even with just the official patches, but add on Bhruic's patches and one of the various major mods (which all generally include Bhruic's patches I think anyway) and for me it is superior to any other game in the genre.
 
2013-06-25 12:22:03 AM  

Mike_LowELL: Somaticasual: Duke nukem forever fully deserves it's place in that last.

Was it a good game?  No.  But it wasn't terrible, and played more like a two-dollar Half-Life clone with the inconveniences of modern shooter design (regenerating health, two-weapon loadout).  I just wish people would stop acting like the game was some kind of sacrilege because it "didn't live up to the original".  (I use "original" in quotes for a reason.)  Duke Nukem 3D wasn't exactly a masterpiece, either.


The first Duke Nukem game was actually pretty good, I played the hell out of it.  Then again I'm still happily playing Apogee's Secret Agent so yeah.  Of course I also realise that Duke 3D was the 3rd (4th?) game in the series with the prior releases being the usual shareware platform jumping Commander Keen clones that were popular back then.   I will give Duke 3D a nod though as unlike Doom the levels were actually in 3 dimensions and had destructable areas (even if a lot of them are scripted).

DNF was, when you remove the decade of hype not that bad of a game.  It was worth nowhere near the initial RRP the companies wanted for it though but as a £5 budget title it can fend for itself quite well and honestly there is no shame in that.   It's also an interesting poke as to how game design has changed over the years as you can clearly see which bits of it (textures and all) are from prior iterations of the project; doesn't make the game any better but fascinating never the less.

And yes that list sucks balls doesn't it?  Especially as they put Postal 3 in there; a game Running with Scissors not only outsourced  and disavows but withdrew from sale very shortly after it was released unlike say Daikatana!
 
2013-06-25 12:28:56 AM  

baufan2005: No Sim CIty?  And I'm not just talking about the crippling DRM.  I'm talking about how every sim automatically goes to the nearest job or place of interest when we were all promised that we would get a free thinking city where everyone had their own jobs.


Really?  At least SimCity WORKS, it functions after a fashion.  The simulation does generally amble in the right direction admitidly it's more of a drunken stumble but whatever.  Daikatana doesn't work.  It's flat out uncompletable on the n64 version as they not only removed the two (very very broken AI companions) but left in the puzzles that specifically require the two companions to be there to solve!  One specifically has two pressure pads they need to stand on to open a door, it's bastard hard to do on the PC version due to them being well broken but on the n64?  Two pressure pads, both need to be triggered together... zero companions.

Compared to Daikatana SimCity is the hyperspace God Head of game design and implementation.
 
2013-06-25 12:34:13 AM  

kab: Also UT 3 could easily be on that list.

/burn in hell, Epic.


In my universe there are two Unreal games.  Tournament and original Unreal.   They should do a second Unreal game, one that doesn't lift dramatic scenes from the original and suck balls in all aspects.  I'd like that.  Perhaps another Tournament game as well.
 
2013-06-25 01:01:03 AM  

Plant Rights Activist: It Smee: das: Civ 5????

Whatever man. Civ V is a good game. The G&K expansion made it even better and soon BNW is coming out to add even more features. I love Civ V.

I was very disappointed by vanilla civ 5.  The expansion packs make it look somewhat more balanced/playable but I'm not about to shell out $30 more for features that probably should have been in the vanilla title like religion and espionage.


I agree. I never imagined they could make a version of Civ that wasn't addicting. Civ 5 not only wasn't addicting, it was boring.
 
2013-06-25 01:21:36 AM  
Outpost was a great game that I spent many hours playing.
 
2013-06-25 01:33:15 AM  
Saints Row 2 for the PC was irremediably awful. I got stuck by a bug at a stage where I needed to do one of two missions to go forward. One of the missions never started for some reason, and for the other I would actually complete the mission but then the game crashed, leaving me in a state where I couldn't play the mission again but was unable to get to the next level. Shame too because as a game it was actually fun to play until that, it had a sense of humor that was starkly lacking from GTAIV.
 
2013-06-25 01:37:19 AM  

kab: Also UT 3 could easily be on that list.

/burn in hell, Epic.


Seconded.
 
2013-06-25 01:44:32 AM  
Count me in for a supporter of Streets of Sim City. Came included with a bundle with 2000, and while I didn't spend a lot of time with it, it was cool to see your cities in full 3D - something that the franchise still hasn't done properly.

/Sim City 2013 doesn't count
 
2013-06-25 01:44:50 AM  
Planescape: Torment

/am I trolling right?
 
2013-06-25 01:52:04 AM  

kab: Also UT 3 could easily be on that list.

/burn in hell, Epic.


Yuuup.

When a large percentage (Dare I say. MOST) of your players are still playing the 10 year old version of your game instead of the new one... you done messed up.
 
2013-06-25 02:27:08 AM  

Shadow Blasko: kab: Also UT 3 could easily be on that list.

/burn in hell, Epic.

Yuuup.

When a large percentage (Dare I say. MOST) of your players are still playing the 10 year old version of your game instead of the new one... you done messed up.


Know any good servers?
 
2013-06-25 02:36:55 AM  

clevershark: kab: Also UT 3 could easily be on that list.

/burn in hell, Epic.

Seconded.


Thirded.  I expected the same gameplay but with better graphics.  Man was I disappointed all over.

Also Unreal II.  God that game was awful.  It had absolutely no high points, no replayable parts, and nothing satisfying about its plot in any way, shape, or form.  It tried to set up characters you cared about, almost kinda sorta managed, then killed them all.  Wheeee f%$# you.
 
2013-06-25 02:41:33 AM  
CSB: I got Daikatana for $10 in the discount bin about a year after it was released.  Took it home, installed, "played" (I use that word very loosely) for an hour of some of the worst FPS gaming I have ever encountered.  Returned the store, slid it across the counter and said I was there to bring it back.  The counterman said hesitantly that he was sorry and understood where I was coming from, but they didn't do returns on previously-installed games.  I told him I didn't need my money back and he was welcome to dispose of it however he saw fit, as long as he warned other people not to purchase this steaming pile of monkey poo.

When he saw my receipt had been printed three hours previously, he gave me my money back and apologized.  Nice guy.

/DNF was horrid, too.
 
2013-06-25 02:42:14 AM  
Call of Duty
Call of Duty 2
Call of Duty 3
Call of Duty 4: Modern Warfare
Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 3
Call of Duty: World at War
Call of Duty: Black Ops
Call of Duty: Black Ops II
Call of Duty: Ghosts
 
2013-06-25 03:43:11 AM  

Iczer: rpm: Iczer: Evidently they haven't gotten the memo or something, War Z isn't "War Z" anymore, it's "Infestation: Survivor Stories"

This memo FTFA? " "The War Z" tried to ride the aforementioned mod's popularity by using a similar name but eventually changed it to "Infestation: Survivor Stories" to avoid confusion. "

Yes, however that's not the actual reason for the name change.


I think rpm's point was "RTFA".

Also:

According to, Sergey Titov is the executive producer of this game, who was also listed as a producer and developer for Big Rigs: Over the Road Racing

I had no idea.  Hilarious.
 
2013-06-25 04:17:06 AM  

Rolander: Half-Life 2, mostly because they forgot to make the ending.


This! thisthisthisthisthisthisthisthisthisthisthisthisthisthisthis

I love the HL franchise, but its now been 9 years since HL2, and at least 5 since "chapter 2". The portal games were great, but come on Valve! I gotta know what Gordon Freeman does next.
 
2013-06-25 04:17:43 AM  

Usurper4: till wish I could find the 97/98 edition...I miss that game sometimes.


http://www.old-games.com/download/6103/front-page-sports-football-pr o

Site is rendering weird for me but has a link to a free download for the game, or pay $6 to support the site and get slightly faster downloads... but really who the hell does that anyways.

Also in case you don't have it already.
http://www.dosbox.com/download.php?main=1

LiberalWeenie:
Call of Duty 3
Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 3
Call of Duty: Black Ops
Call of Duty: Black Ops II
Call of Duty: Ghosts


I took out the ones that were anywhere between I don't feel bad for buying during a steam sale and finally something different than Medal of Honor 2-38. The ones I left the devs can suck a thousand cocks before they can ask to be forgiven. Not sure about Ghosts though but after blops 2 I don't give a shiat about Call of Duty games anymore.

For me I'd say RAGE since to me, it was id software's edgier/crappier version of Fallout 3, trying to reclaim their glory days of Doom, Quake, and Hexan. Those glory days when they were blamed for violence amongst kids and teens, and practically everyone had a copy of one of those games on their pc. Don't get me wrong the game works just fine...as Borderlands but there is humor in Borderlands where RAGE is just id trying too hard to get back in the limelight.
 
2013-06-25 05:12:05 AM  

Deadite: For me I'd say RAGE since to me, it was id software's edgier/crappier version of Fallout 3, trying to reclaim their glory days of Doom, Quake, and Hexan. Those glory days when they were blamed for violence amongst kids and teens, and practically everyone had a copy of one of those games on their pc. Don't get me wrong the game works just fine...as Borderlands but there is humor in Borderlands where RAGE is just id trying too hard to get back in the limelight.


Rage had some things going for it.  It played like this interesting mix between Doom 3 and Fallout, with a crafting system, somewhat complex inventory, open world navigation between parts but mostly lots of corridor shooter action.  It wasn't a terribly original game so much as it was an original combination of elements.  I had fun playing it, and actually was really enjoying it up until the halfway point....

Well, what I thought was the halfway point.  I've made it through the game, all these hints are being dropped about this nebulous evil government I keep expecting to see do something other than get angry at me for breaking their crap, all this stuff about mutants without explaining them in full detail.  I'm eagerly awaiting the rest of the story.  All of the sudden I get a 15-second FMV (mostly of a satellite in orbit) followed by the game's credits.  No boss fight, not even any particularly difficult enemies, just corridors with mildly armored enemies, a few big guys you've taken on before, then one last enemy rush and roll credits.  WHERE THE F%$# IS THE REST OF THE GAME?

Seriously, it was like half to maybe a third of a game with a bunch of stuff missing, first and foremost a villain.  The Evil Empire was really, really badly defined; you're basically supposed to hate them because everyone else hates them and swears they destroy towns, induce abortions and force everyone to listen to Nickelback, yet the only thing you ever see them do is shoot at you when you wander into areas marked "DON'T F%$#ING COME IN HERE OR WE WILL SHOOT YOU."  The only time you hear anything from the leader of The Authority it's by radio, and the whole time he actually sounds reasonable and not at all despotic.  By the end of the game I was wondering if the other shoe was about to drop and I was going to discover the Resistance actually spent their time tricking dumb Ark survivors into blowing up "guarded outposts" that turned out to be Authority preschools.

I might be willing to give it a pass if there was a sequel that explained some things.  As it is... no.  It was fun until the game ended, but man was it an utter disappointment plot-wise.
 
2013-06-25 05:21:21 AM  

Seth'n'Spectrum: FTFA: "Halo 2 on the PC wasn't really a bad game -- some might even consider it great "

No, you don't have to be that graceful. It was terrible. One of the worst ports I have ever played, almost edging out Saints Row II on the PC. It felt like you were moving through molasses.


Agreed. I refuse to play games on consoles (I don't need or want more hardware, don't like the controls, and don't like the lock-in). Halo 2 for PC was an infuriatingly bad port. I've never played a more buggy game.

The fact that further Halo games have only been released for the Xbox means I can't play them, which is annoying, as I rather liked the Halo series. Oh well, I guess they don't want my money.

/about the only lock-in I'm willing to put up with is that of Steam
 
2013-06-25 05:28:22 AM  

I'm Hungry!: Plant Rights Activist: It Smee: das: Civ 5????

Whatever man. Civ V is a good game. The G&K expansion made it even better and soon BNW is coming out to add even more features. I love Civ V.

I was very disappointed by vanilla civ 5.  The expansion packs make it look somewhat more balanced/playable but I'm not about to shell out $30 more for features that probably should have been in the vanilla title like religion and espionage.

I agree. I never imagined they could make a version of Civ that wasn't addicting. Civ 5 not only wasn't addicting, it was boring.


There's nothing to actually do in Civ 5.  Tile yields are poor so you build and grow slowly.  There's basically no point to diplomacy.  You only have a handful of units due to the shiatty 1upt.  They overreacted to stacks of doom and completely broke the game by making it 1 upt with tactical combat that the AI can't handle.  I can't believe anyone thought tactical combat in a history spanning empire building game was a good idea. Terrible game.

stoplikingwhatIdon'tlike.jpg
 
2013-06-25 06:07:55 AM  

yukichigai: Deadite: For me I'd say RAGE since to me, it was id software's edgier/crappier version of Fallout 3, trying to reclaim their glory days of Doom, Quake, and Hexan. Those glory days when they were blamed for violence amongst kids and teens, and practically everyone had a copy of one of those games on their pc. Don't get me wrong the game works just fine...as Borderlands but there is humor in Borderlands where RAGE is just id trying too hard to get back in the limelight.

Rage had some things going for it.  It played like this interesting mix between Doom 3 and Fallout, with a crafting system, somewhat complex inventory, open world navigation between parts but mostly lots of corridor shooter action.  It wasn't a terribly original game so much as it was an original combination of elements.  I had fun playing it, and actually was really enjoying it up until the halfway point....

Well, what I thought was the halfway point.  I've made it through the game, all these hints are being dropped about this nebulous evil government I keep expecting to see do something other than get angry at me for breaking their crap, all this stuff about mutants without explaining them in full detail.  I'm eagerly awaiting the rest of the story.  All of the sudden I get a 15-second FMV (mostly of a satellite in orbit) followed by the game's credits.  No boss fight, not even any particularly difficult enemies, just corridors with mildly armored enemies, a few big guys you've taken on before, then one last enemy rush and roll credits.  WHERE THE F%$# IS THE REST OF THE GAME?


Thisthisthisthisthisthisthis so much farking this, I wouldn't have even mentioned the game if there was a inkling of an expansion, dlc, sequel, farking something even if a dev wrote a farking fanfic type story to complete it, would even happen but hey they canceled it so fark that game. Fun? sure but if I beat a game I'd like a ending that isn't ripped from Unbreakable.
 
2013-06-25 06:42:17 AM  

Deadite: Thisthisthisthisthisthisthis so much farking this, I wouldn't have even mentioned the game if there was a inkling of an expansion, dlc, sequel, farking something even if a dev wrote a farking fanfic type story to complete it, would even happen but hey they canceled it so fark that game. Fun? sure but if I beat a game I'd like a ending that isn't ripped from Unbreakable.


Whoa whoa whoa.  Whoa.  Whoa.  Unbreakable's ending at least felt like the distinct end of a chapter in the saga, in that the hero figures out his powers, stops a lesser bad guy, then unmasks an even bigger bad guy and gets him arrested.  Rage didn't even have that going, it just stopped in the middle.  Hell, even The Sopranos had a less abrupt ending than Rage did.

Rage is like reading The Lord of the Rings only for the book to abruptly end after describing the meal Frodo had two nights after leaving Rivendell and the Council of Elrond.
 
2013-06-25 08:52:28 AM  
Why do you think they named it "Rage"???
 
2013-06-25 09:16:29 AM  

rjakobi: Bad Day LA, Daikatana, Duke, yeah...those are up there. I think the only reason Duke was released was to rub it in the face of the original "attention span of a goldfish" project lead.

Please tell me he's blackballed from the industry.


From what I gathered, Gearbox was more interested in getting the Duke Nukem franchise than DNF specifically.  Once they acquired it, they pushed DNF out the door just to bring closure to DNF's saga.
 
2013-06-25 09:24:38 AM  

juvandy: I love the HL franchise, but its now been 9 years since HL2, and at least 5 since "chapter 2". The portal games were great, but come on Valve! I gotta know what Gordon Freeman does next.


Valve has yet to even sniff the surface of delayed sequels.

It was 7 years between Zelda: Link to the Past and Zelda: Ocarina of Time
8 years between Super Metroid and Metroid Prime
9 years between Max Payne 2 and 3
10 years between Thief 3 and 4
11 years between X-COM releases.

PedanticSimpleton: THQ - Homefront.  When they had to change the enemy from China to North Korea, they should have just cancelled the game, rather than blowing all kinds of stupid money on new assets and a completely unbelievable narrative.   If they kept China as the villain, or maybe just went with a socially acceptable Soviet Russia, a la Red Dawn: The Game, that studio may have been able to just take a small loss on a subpar title and not get shut down.


http://www.polygon.com/2012/11/1/3560318/homefront-kaos-studios-thq

This is a long read, but it documents the many ludicrous problems that plagued the development of Homefront, and explains why it turned out so poor.
 
2013-06-25 10:56:45 AM  

Vaneshi: The first Duke Nukem game was actually pretty good, I played the hell out of it. Then again I'm still happily playing Apogee's Secret Agent so yeah.


Based on what I played, the major issue with the combat in Duke Nukem 3D is the poorly-defined utility of each weapon and the weapon properties.  Specific enemies take more and less damage depending on the type of weapon that you're using against them, rather than having a system where the utility of that weapon (whether it offers blowback, its rate of suppressive fire, whether it deals splash damage, how quickly it reloads) is what makes it strong against certain monsters and in certain situations.  Looking purely at the shotgun, for example, it's equally effective in short- and long-range situations and offers pretty much no blowback, which makes it a weapon that is either useful or it's not depending on extremely basic circumstances (whether you have the ammo, etc.).  I like the premise of the game, I like the way it's mocking the macho nature of the genre, I like its scope and scale, but it's nowhere near the caliber of shooting and combat already seen in Doom/Descent/Quake/etc.

Vaneshi: DNF was, when you remove the decade of hype not that bad of a game. It was worth nowhere near the initial RRP the companies wanted for it though but as a £5 budget title it can fend for itself quite well and honestly there is no shame in that. It's also an interesting poke as to how game design has changed over the years as you can clearly see which bits of it (textures and all) are from prior iterations of the project; doesn't make the game any better but fascinating never the less.


People don't seem to be willing to admit that game journalism will go both ways on a topic.  They'll hive mind the bad games just as much as they'll hive mind the good games.  So they were running around giving five-out-of-ten scores and affirming the largely negative blowback to the game.  I've cleared up most of my thoughts on that game in this thread, but it's really not that bad.  I would concur the most amusing part is seeing all these divergent game philosophies thrown into a muck pool and turned into a half-passable project.

Vaneshi: And yes that list sucks balls doesn't it? Especially as they put Postal 3 in there; a game Running with Scissors not only outsourced and disavows but withdrew from sale very shortly after it was released unlike say Daikatana!


Eh, I take the point of view that all lists are terrible.  It's usually an engine designed for the sole purpose of pissing off people and generating ad revenue at this point.
 
2013-06-25 11:00:04 AM  
Not really whole game bad but Dark Age of Camelot had a New Frontiers expansion that totally screwed up the PvP layout of the game. It went downhill from there...although some may say the Trials of Atlantis expansion was just a unnecessary.

/Igraine
//Good times back in the day
 
2013-06-25 11:22:32 AM  

kab: Talondel: No Asheron's Call 2?

That game was live for five months and they still hadn't fixed basic things like 'quests' 'monster pathing' and 'chat' which are all kinda big deals for an MMORPG.

Looking back, that game actually tried to pull off a lot of forward thinking stuff... but just didn't quite get it done right.

/AC1 back in the day is still a better mmo than most out now in a lot of ways.


I seriously miss Asheron's Call. I really wish they pulled a CCP and just kept evolving the first game's engine.

Short CSB: I went back a few years ago and looked around. It looked like they caved into a lot of the demands of the newer generation. No more spell researching (which I found fun) and portal routes were gone, and there was a subway everywhere going everywhere. Oh well, Nostalgia and all that.
 
2013-06-25 11:23:31 AM  
Mike_LowELL: All lists are terrible.

I don't think lists themselves are a bad thing per say. When well written with a decent explanation of why the writer thinks a given thing deserves that place in their top/worst X of Y list they can be quite good, inciting further discussion and opinions of the subject matter.   The problem is the quick cash grabs, the top 10 worst games evar!!!111eleventy crap that includes say SimCity or some other click-bait, such as this one in the link, that really offers nothing substantive as to why the game is bad... just that it is bad and you should feel bad for liking it.

Lists like that I agree are a waste of time, a waste of bandwidth and a waste of a writers talent if they have any.
 
2013-06-25 11:50:44 AM  

xria: heavymetal: They forgot "Master of Orion III".  The first two were awesome. The third was one of those games where the designers tried to do too much, couldn't; and after going over many deadlines and over budget, threw together what they had and relased for full price a game that wasn't really even in the beta testing state.

Really? Masters of Orion III is probably the game I have in my collection with the most played time. Sure you can't play it out of the box, or even with just the official patches, but add on Bhruic's patches and one of the various major mods (which all generally include Bhruic's patches I think anyway) and for me it is superior to any other game in the genre.


Really?  Huh.  Makes me kind of sad that I smashed the disks I bought in ANGER so many years ago.  I waited YEARS for the sequel to MOOII.  Bought that...  Thing.  ARGH.  "Build 5 titans" "Click Turn" "my industrial colony is now trying to build Farms" Huh.  They have enough food and this is tabbed to an industrial colony.  "You will build 5 Titans" "Click Turn" "Colony is trying to build farms again" FUUUUUUUUUUUU!!!!!
I did laugh when someone hacked the MOOIII website and no one changed it for like 6 months.
Maybe I'll buy from GOG when it's on sale again and try it.  Maybe.  If I can stomach seeing it on my harddrive again.
 
2013-06-25 12:10:22 PM  

yukichigai: Seriously, it was like half to maybe a third of a game with a bunch of stuff missing, first and foremost a villain. The Evil Empire was really, really badly defined; you're basically supposed to hate them because everyone else hates them and swears they destroy towns, induce abortions and force everyone to listen to Nickelback, yet the only thing you ever see them do is shoot at you when you wander into areas marked "DON'T F%$#ING COME IN HERE OR WE WILL SHOOT YOU." The only time you hear anything from the leader of The Authority it's by radio, and the whole time he actually sounds reasonable and not at all despotic. By the end of the game I was wondering if the other shoe was about to drop and I was going to discover the Resistance actually spent their time tricking dumb Ark survivors into blowing up "guarded outposts" that turned out to be Authority preschools.

I might be willing to give it a pass if there was a sequel that explained some things. As it is... no. It was fun until the game ended, but man was it an utter disappointment plot-wise.


I actually really really like Rage.  I have played it to death.  Everything you say however is true.  When I got to the ending, I assumed I was about 2\4ths or maybe a bit more thru the game - and then the game ended.  The other "problem" with the game is that the only gun you need is the revolver with the scope piece and some fatboy ammo.  All the other guns are fun to play with but completely unnecessary.  The revolver with fatboy ammo is just damned DEADLY.  It was far too powerful.
 
2013-06-25 12:27:45 PM  
games.gamepressure.com

Scariest game ever. No joke.
 
2013-06-25 12:29:19 PM  
Still Life 2 was a horrible follow-up to the first game.  Skin-peelingly bad voice acting from the female lead, and a really disappointing follow up story to the events of the first movie.
 
rpm
2013-06-25 12:44:53 PM  

SharkaPult: Maybe I'll buy from GOG when it's on sale again and try it.  Maybe.  If I can stomach seeing it on my harddrive again.


That would be today. Their summer sale is going on, and that's one of 'em.
 
2013-06-25 01:58:17 PM  

GavinTheAlmighty: http://www.polygon.com/2012/11/1/3560318/homefront-kaos-studios-thq

This is a long read, but it documents the many ludicrous problems that plagued the development of Homefront, and explains why it turned out so poor.


Which really does show just how cowboy an industry video games really are.  It'd be like seeing the credits at the end of the movie and it was just "Movie person:   John Doe"  instead of "Folley Artist:  John Doe".   Considering how bad the lighting has been in some games you have to sit there and go "Yeah, you needed a lighting guy not a 3D artist placing virtual lamps".
 
2013-06-25 01:59:50 PM  
The best thing about Outpost was the sound files. I had just started at NASA and I set up all the windows sounds with the female AI files. Good times for a fresh-out.
 
2013-06-25 06:41:26 PM  

Vaneshi: Lists like that I agree are a waste of time, a waste of bandwidth and a waste of a writers talent if they have any.


I just don't think that people realize, unless you've spent a lot of time and thought with the topic, how much work it takes to even come up with a relatively brief and basic list...say, ranking all of the games for the Virtual Boy or the 32X.  It assumes that you've played all of them and have an expert insight into all of the genres that those games fall under.  But certainly, when you have IGN coming out and doing a Top 100 RPGs list, it's just a laughingstock.
 
2013-06-25 08:00:47 PM  

frepnog: I actually really really like Rage. I have played it to death. Everything you say however is true. When I got to the ending, I assumed I was about 2\4ths or maybe a bit more thru the game - and then the game ended. The other "problem" with the game is that the only gun you need is the revolver with the scope piece and some fatboy ammo. All the other guns are fun to play with but completely unnecessary. The revolver with fatboy ammo is just damned DEADLY. It was far too powerful.


Yeah, the pistol scope was one of the first things I invested in and I used the crap out of it.  It was only once I started getting into tight-quarters combat with rushing enemies that I really put the shotgun to use a lot, that or the game show, where it met my needs quite nicely.  Oh, and the Sniper Rifle just for the ridiculous zoom, but that's it.  The rest of the weapons... as you said, mostly eclipsed by pistol + fatboys.

Don't get me wrong, the gameplay on Rage was really fun, but it was a lot of interesting elements that never quite went anywhere.  I spent tons of time upgrading my car only for it to matter relatively little, I stockpiled plenty of crafting parts only to hardly ever use them.  Oh and the plot, but I've already been over that.  If I'd paid $60 for the game I would have been insanely pissed.  As it was the $10 I spent was mostly worth it.
 
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