If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(TechSpot)   PC games that should have been cancelled (but weren't)   (techspot.com) divider line 128
    More: Obvious, id Software, PC games, carmageddon, Windows Live, John Romero, adventure games, SimCity  
•       •       •

9255 clicks; posted to Geek » on 24 Jun 2013 at 4:23 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



128 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest

Archived thread

First | « | 1 | 2 | 3 | » | Last | Show all
 
2013-06-24 04:32:33 PM
Bad Day LA, Daikatana, Duke, yeah...those are up there. I think the only reason Duke was released was to rub it in the face of the original "attention span of a goldfish" project lead.

Please tell me he's blackballed from the industry.
 
2013-06-24 04:33:50 PM
Came for DNF, stayed for TWZ.
Missing: Orion: Dino Horde
 
2013-06-24 04:37:30 PM
Duke nukem forever fully deserves it's place in that last. Still, wish I had heard of the carmaggedon/sim-city cross-over. That was a brilliant concept for the time.
 
2013-06-24 04:38:45 PM
Step 1: Write about a bunch of games you've never played.
Step 2: Provide no interesting commentary on these games.
Step 3: Put it in list format.
Step 4: Who gives a shiat?
 
2013-06-24 04:39:32 PM
GTA IV for PC. Start with all of the annoying design choices of the console version ("realistic" physics, NPCs calling you to "hang out" in the middle of missions, repetitive mission design, etc.). Fold in some game-breaking bugs (memory leaks in the cutscene render engine, a final level with a control bug that outright prevents completion of the game). Frost with mandatory Games For Windows Live integration. The GTA series is dead to me after that abomination.
 
2013-06-24 04:43:27 PM

Uzzah: GTA IV for PC. Start with all of the annoying design choices of the console version ("realistic" physics, NPCs calling you to "hang out" in the middle of missions, repetitive mission design, etc.). Fold in some game-breaking bugs (memory leaks in the cutscene render engine, a final level with a control bug that outright prevents completion of the game). Frost with mandatory Games For Windows Live integration. The GTA series is dead to me after that abomination.


In fairness, the "perfect handling" we've come to expect in gaming stems from times when they really didn't have the hardware capability to add realistic handling. So, an entire generation grew up thinking that taking a 90 degree turn at 75 was completely realistic.  But I believe they've worked on addressing it for GTA V - don't give up on the series yet
 
2013-06-24 04:44:09 PM

Somaticasual: Duke nukem forever fully deserves it's place in that last.


Was it a good game?  No.  But it wasn't terrible, and played more like a two-dollar Half-Life clone with the inconveniences of modern shooter design (regenerating health, two-weapon loadout).  I just wish people would stop acting like the game was some kind of sacrilege because it "didn't live up to the original".  (I use "original" in quotes for a reason.)  Duke Nukem 3D wasn't exactly a masterpiece, either.
 
2013-06-24 04:44:29 PM
They forgot "Master of Orion III".  The first two were awesome. The third was one of those games where the designers tried to do too much, couldn't; and after going over many deadlines and over budget, threw together what they had and relased for full price a game that wasn't really even in the beta testing state.

I bought Outpost for my first 486 PC years ago.  I thought it would be  sort of like a Sim City in space.  It was really borring and you had no idea how you really controlled anything.
 
2013-06-24 04:46:05 PM
Skroo Joo! I enjoyed the hell out of Streets of Sim City, and at least unlike Simcopter, the game didn't suddenly randomly decide to give you way too much money for nothing at all. 

GTA doesn't let you build your own Liberty City. And I'm pretty sure Carmageddon didn't let you build your own sets of sweet jumps and ramps all over the place in an URK.
 
2013-06-24 04:51:19 PM

heavymetal: They forgot "Master of Orion III".  The first two were awesome. The third was one of those games where the designers tried to do too much, couldn't; and after going over many deadlines and over budget, threw together what they had and relased for full price a game that wasn't really even in the beta testing state.

I bought Outpost for my first 486 PC years ago.  I thought it would be  sort of like a Sim City in space.  It was really borring and you had no idea how you really controlled anything.


Oh jeez, I remember MOO 3. I like deep games with steep learning curves, and I really wanted to like it, but yeah, it sucked.

I heard that back in the day they made a Star Control III that also really sucked, now that I think about it.
 
2013-06-24 04:52:45 PM
No Asheron's Call 2?

That game was live for five months and they still hadn't fixed basic things like 'quests' 'monster pathing' and 'chat' which are all kinda big deals for an MMORPG.
 
2013-06-24 04:54:56 PM

Talondel: No Asheron's Call 2?

That game was live for five months and they still hadn't fixed basic things like 'quests' 'monster pathing' and 'chat' which are all kinda big deals for an MMORPG.


Great, I almost had that game completely out of my head.  Way to take what made Asheron's Call interesting (the freedom it gave for social dynamics and interaction) and centralized them around the tenets of the Theme Park MMO.
 
2013-06-24 04:55:07 PM

Mike_LowELL: Somaticasual: Duke nukem forever fully deserves it's place in that last.

Was it a good game?  No.  But it wasn't terrible,


You're right. To call it terrible is an insult to the word. The game was utter shiat. It was Daikatana bad.
 
2013-06-24 04:59:50 PM
What, no Battlecruiser 3000AD?
 
2013-06-24 04:59:54 PM
Postal 2 was stupid, but actually fun.  Postal 3 was indeed terrible.  Bored after 10 minutes.
 
2013-06-24 05:01:04 PM

Mike_LowELL: Somaticasual: Duke nukem forever fully deserves it's place in that last.

Was it a good game?  No.  But it wasn't terrible, and played more like a two-dollar Half-Life clone with the inconveniences of modern shooter design (regenerating health, two-weapon loadout).  I just wish people would stop acting like the game was some kind of sacrilege because it "didn't live up to the original".  (I use "original" in quotes for a reason.)  Duke Nukem 3D wasn't exactly a masterpiece, either.


It's more the 11 year wait for a game that was about 5 years behind the times on a variety of fronts.  On its front, forever wasn't bad, but with so much time invested they needed to release something just barely beneath "masterpiece" - and what we got was crysis's lighting effects from 2007 and gameplay from around 2003. And to boot, it doesn't have cheats so you can't just zone and out and wander around enjoying the visual gags the duke team always put in. So, yeah - it might not have been "terrible" compared to most indie games, but it was nowhere near what it needed to be to live up to the franchise.
 
2013-06-24 05:03:14 PM

Ed Grubermann: You're right. To call it terrible is an insult to the word. The game was utter shiat. It was Daikatana bad.


Solid (if not necessarily inspiring) visuals and aesthetic premise, good platforming when compared to other FPS games, completely serviceable control scheme (albeit one built around a roster of weapons which was never, ever designed for a two-weapon loadout).  The most important thing is that, in spite of its completely linear design and imperfect combat, it was a half-interesting game world to explore, particularly with the use of shrunken segments.  "Terrible" is a word that should be reserved for third-grade Doom knockoffs (Heretic) and the worst of modern shooters (Homefront, Medal of Honor (2011)).
 
2013-06-24 05:04:11 PM

Somaticasual: It's more the 11 year wait for a game that was about 5 years behind the times on a variety of fronts. On its front, forever wasn't bad, but with so much time invested they needed to release something just barely beneath "masterpiece" - and what we got was crysis's lighting effects from 2007 and gameplay from around 2003.


Well yeah, that's the idea.  Everyone's expectations were too high.  But expectations are not "how good the game is". ^^
 
2013-06-24 05:11:05 PM
Anybody out there remember Sierra's Front Page Sports football? I loved it (much more than Madden) because you could actually be a GM from season to season, watching your players get better stats all-around for many years, then physically declining before retiring altogether. I loved playing those games because you actually become "invested" in your team, drafting good players and signing good free agents, etc. The actual gameplay was very basic, but that's not what drew people to it.

Then, for their 99 edition, they wanted to make it better for the Madden-style players, upping the graphics significantly while keeping the same initial idea of being a GM and such. People were pre-ordering this game right-and-left, message boards were lit up with people raving about what it'd be, how awesome it'd be.

Release day came and I got my copy from Best Buy. Installed it...and...dead. It was an absolute, unplayable mess. Not only would the game crash, but it'd take Windows down with it. The requirements to play it required a state-of-the-art computer, as they had no idea what they were doing graphically. So many bugs, so many issues that they agreed to not only recall the games, giving full refunds, but also give people a free game from their catalog to make up for it. An absolute embarrassment.

Still wish I could find the 97/98 edition...I miss that game sometimes.
 
2013-06-24 05:15:26 PM
Duke Nukem Forever wasn't *that* bad. It wasn't a $60 title by any means, but then again neither are about 80% of the titles released. Picked up a copy for 17 bucks and can't complain.

I'm of the opinion the game found itself lacking an audience, to kids this Duke character belonged to the previous generation, to us old-timers what we found giggle-worthy in 1996 increasingly looked sexist and immature in 2011.
 
2013-06-24 05:15:45 PM

heavymetal: They forgot "Master of Orion III".  The first two were awesome. The third was one of those games where the designers tried to do too much, couldn't; and after going over many deadlines and over budget, threw together what they had and relased for full price a game that wasn't really even in the beta testing state.

I bought Outpost for my first 486 PC years ago.  I thought it would be  sort of like a Sim City in space.  It was really borring and you had no idea how you really controlled anything.


Martian_Astronomer: heavymetal: They forgot "Master of Orion III".  The first two were awesome. The third was one of those games where the designers tried to do too much, couldn't; and after going over many deadlines and over budget, threw together what they had and relased for full price a game that wasn't really even in the beta testing state.

I bought Outpost for my first 486 PC years ago.  I thought it would be  sort of like a Sim City in space.  It was really borring and you had no idea how you really controlled anything.

Oh jeez, I remember MOO 3. I like deep games with steep learning curves, and I really wanted to like it, but yeah, it sucked.

I heard that back in the day they made a Star Control III that also really sucked, now that I think about it.


The original lead designer for MOO3 was a teacher of mine. Sorta. I snuck onto an Art Institute campus to attend classes for free, back in the day. Teachers didn't care too much - I wanted to be there and paid attention.

He didn't want to talk about hte chucklefark that was O3. I don't blame him, the game's design was just terrible.

/And that's without cutting out several of the fan favorite races.

Click Click D'oh: What, no Battlecruiser 3000AD?


Battlecruiser 3000AD was released prematurely over the objections of the developer, and is an awesome concept of a game. I wish it was playable xD
 
das
2013-06-24 05:20:51 PM
Civ 5????
 
2013-06-24 05:21:13 PM
Sword of the Stars 2:  On release day a barely masked alpha build showed up on steam, they initially tried to pass it off as a 'mistake' but eventually admitted that's as far as they got.  Even over a year & many patchings later its clear that game had no business getting released.  While much prettier then the first one, the changes in the mechanics broke many of the things that made the first one so awesome in the first place.
 
2013-06-24 05:25:56 PM
I was so disappointed with Outpost. I remember the reviews and the early hype and I was so convinced it was going to be the best strategy game ever that I pre-ordered my copy so I could experience the brilliance of a game designed with the help of a real NASA science guy! What I got instead was a game that had some potential but you could tell that they just called it quits at 3/4 done and shipped it off for sale.

My personal nomination would go to Elemental: War of Magic a game that sucked so bad that they offered customers that bought it a free copy of their next game which is basically Elemental but fixed so that it doesn't totally suck.
 
2013-06-24 05:36:35 PM

das: Civ 5????


Whatever man. Civ V is a good game. The G&K expansion made it even better and soon BNW is coming out to add even more features. I love Civ V.
 
2013-06-24 05:36:58 PM
Big Rigs is the all-time winner, now and forever. Nothing could ever be worse.
 
2013-06-24 05:45:36 PM

It Smee: das: Civ 5????

Whatever man. Civ V is a good game. The G&K expansion made it even better and soon BNW is coming out to add even more features. I love Civ V.


Anyone who thinks Civ V was a bad game can look at my 1300 ingame hours and STFU.
 
2013-06-24 05:48:17 PM

Uzzah: GTA IV for PC. Start with all of the annoying design choices of the console version ("realistic" physics, NPCs calling you to "hang out" in the middle of missions, repetitive mission design, etc.). Fold in some game-breaking bugs (memory leaks in the cutscene render engine, a final level with a control bug that outright prevents completion of the game). Frost with mandatory Games For Windows Live integration. The GTA series is dead to me after that abomination.


A Rockstar game that's boring as shiat and full of game-breaking bugs? *gasp*
 
2013-06-24 05:49:02 PM

Click Click D'oh: What, no Battlecruiser 3000AD?


Oh man, I remember trying to play that game and thinking every time I did I would finally figure out the best way to play it. But no, there was no good way to play it. Missions were impossible, combat was useless, it was impossible to progress and earn money.

It had so many great ideas. It was basically EVE minus the multiplayer capability and, you know, playability.
 
2013-06-24 05:57:39 PM
Forget cancelled, how did Toilet Tycoon ever get greenlit in the first place?

media.pcgamer.com
 
2013-06-24 05:57:50 PM
List fails without World of Warcraft.
 
2013-06-24 06:05:53 PM
thank you for validating my viewpoint that Streets of SimCity was an awful game.

Everytime it gets mentioned people seem to have some nostalgia fog and rant about how cool it was.

no, it was horrible. just horrible.
 
2013-06-24 06:11:18 PM
Ultima 9 deserves to be on that list.

The game never should have been made, ever. Buggy, poorly developed, badly written with terrible mechanics all around; this game killed the Ultima franchise. This is the game that killed Origin as a studio.

There is literally nothing good about this game either on its own or as a continuation/conclusion to the Ultima mythos. I remember hating this game from the very first moment I picked it up until I put it down about 4-5 hours in. It had nothing on Planescape: Torment, which were released in the same year. Hell, System Shock 2 came out that same year as well so it wasn't like 3d technology was just "too new" or couldn't be optimized or otherwise properly applied to an RPG type game. Even original Everquest looks better and plays better! Yes, it is really that bad.

Seriously, Ultima 9 should be in the top spot on that list.
 
2013-06-24 06:13:28 PM
Man I loved Interstate '76
 
2013-06-24 06:23:46 PM
True story, first GDC I attended ('95 or '96, think it was still CGDC), I walk in the entryway to pick up my badge and standing near the center where every single person entering is certain to see him is Romero, surrounded by a small entourage, repetitively brushing his long hair. I stopped and laughed. Yeah I'd read all about him but seeing it in action was like reading stories about Lilo and walking into a Hollywood hotel to find her doing lines of Drano on the lobby floor.
 
2013-06-24 06:24:35 PM

Somaticasual: Duke nukem forever fully deserves it's place in that last. Still, wish I had heard of the carmaggedon/sim-city cross-over. That was a brilliant concept for the time.


It still is an awesome concept: Build entire cities to fight in. You could also customize what weapons your vehicle had, the kinds of engines, tires, etc. The execution, on the other hand, was farking horrible
 
2013-06-24 06:28:45 PM

It Smee: das: Civ 5????

Whatever man. Civ V is a good game. The G&K expansion made it even better and soon BNW is coming out to add even more features. I love Civ V.


This.

oouter: List fails without World of Warcraft.


That. It also fails without the new Simcity.
 
2013-06-24 06:30:40 PM
not sure any one ever heard of this 'Star Trek: Starship Creator Warp II'. I had the misfortune to pick it up one time.
utterly without any merit or purpose I could have bought a clock and had a better time. I'm still not sure what the point of it was.

Master or Orion 3 was awesomely bad.
 
2013-06-24 06:34:06 PM
RoxtarRyan:
Missing: Orion: Dino Horde

I really want to defend that one, because my name is in the credits, but...


...yeah, it was a long way from greatness.  There's a nugget of fun game under there, but we couldn't scrape enough layers of problems off the top for people to want to dig for it.

/ it paid the bills and I had fun
// probably the same excuse the camera and lighting crew on Gigli used
/// I only feel a little dirty
 
2013-06-24 06:34:50 PM

Somaticasual: Duke nukem forever fully deserves it's place in that last. Still, wish I had heard of the carmaggedon/sim-city cross-over. That was a brilliant concept for the time

I dont think Duke Nukem is that bad. Its main problem (like the article says) is porting. On Xbox you can tell it was ported from another format. Painfull load times. Streets of Sim City is kind of fun. Controls are rough. Graphics are not very good. But its fun to drive around citys you built. Same with Sim Copter.

 
2013-06-24 06:35:01 PM
Outpost was the first game I wanted to hurt someone over.  I mean physically hold them down and do bad, horrible, hateful things to them.

 Aw, youth.
 
2013-06-24 06:42:51 PM

Usurper4: Anybody out there remember Sierra's Front Page Sports football? I loved it (much more than Madden) because you could actually be a GM from season to season, watching your players get better stats all-around for many years, then physically declining before retiring altogether. I loved playing those games because you actually become "invested" in your team, drafting good players and signing good free agents, etc. The actual gameplay was very basic, but that's not what drew people to it.

Then, for their 99 edition, they wanted to make it better for the Madden-style players, upping the graphics significantly while keeping the same initial idea of being a GM and such. People were pre-ordering this game right-and-left, message boards were lit up with people raving about what it'd be, how awesome it'd be.

Release day came and I got my copy from Best Buy. Installed it...and...dead. It was an absolute, unplayable mess. Not only would the game crash, but it'd take Windows down with it. The requirements to play it required a state-of-the-art computer, as they had no idea what they were doing graphically. So many bugs, so many issues that they agreed to not only recall the games, giving full refunds, but also give people a free game from their catalog to make up for it. An absolute embarrassment.

Still wish I could find the 97/98 edition...I miss that game sometimes.


http://www.solecismic.com/index.php 

This is the website of the guy who made those games.  His latest release was 2007, but with a ridiculously huge update in '08 (or later, it's been a while).

He's on to other things with his life (last I heard) but the game still gets played rabidly and supported by the community at  http://www.operationsports.com/fofc/
 
2013-06-24 06:52:01 PM
No Star Control 3? A game so bad that the creators of the first two (Who had no hand in the third one) *pretend it doesn't exist*. A game that totally destroyed what was an amazing franchise that I still long for a proper sequel to...

/Silly camper! You think Orz are *Many Bubbles*, but actually, Orz is *Fingers*!
 
2013-06-24 07:07:34 PM

HeWhoHasNoName: I really want to defend that one, because my name is in the credits, but...


...yeah, it was a long way from greatness. There's a nugget of fun game under there, but we couldn't scrape enough layers of problems off the top for people to want to dig for it.


Dang, dude... heard that there was a LOT of problems with the guy running the company, too. Mostly rumors, but still...
 
2013-06-24 07:13:51 PM

vossiewulf: True story, first GDC I attended ('95 or '96, think it was still CGDC), I walk in the entryway to pick up my badge and standing near the center where every single person entering is certain to see him is Romero, surrounded by a small entourage, repetitively brushing his long hair. I stopped and laughed. Yeah I'd read all about him but seeing it in action was like reading stories about Lilo and walking into a Hollywood hotel to find her doing lines of Drano on the lobby floor.


'96

Remember, he got out of a limo with that blonde chick

/good times
 
2013-06-24 07:18:29 PM

RoxtarRyan: HeWhoHasNoName: I really want to defend that one, because my name is in the credits, but...


...yeah, it was a long way from greatness. There's a nugget of fun game under there, but we couldn't scrape enough layers of problems off the top for people to want to dig for it.

Dang, dude... heard that there was a LOT of problems with the guy running the company, too. Mostly rumors, but still...


He has his flaws like any person, but he treated me well, was a fun boss to work for, and he paid me what he promised on time.  That's leaps and bounds above some of my other experiences working freelance.
 
2013-06-24 07:23:53 PM

Felgraf: No Star Control 3? A game so bad that the creators of the first two (Who had no hand in the third one) *pretend it doesn't exist*. A game that totally destroyed what was an amazing franchise that I still long for a proper sequel to...

/Silly camper! You think Orz are *Many Bubbles*, but actually, Orz is *Fingers*!


NNNGGGAAAHHH! It is *DANCING!*

/I actually jumped the first time that happened.
 
2013-06-24 07:25:21 PM
THQ - Homefront.  When they had to change the enemy from China to North Korea, they should have just cancelled the game, rather than blowing all kinds of stupid money on new assets and a completely unbelievable narrative.   If they kept China as the villain, or maybe just went with a socially acceptable Soviet Russia, a la Red Dawn: The Game, that studio may have been able to just take a small loss on a subpar title and not get shut down.
 
2013-06-24 07:25:28 PM

Russ Feingold's Brass Balls: Anyone who thinks Civ V was a bad game can look at my 1300 ingame hours and STFU.


Nope.  No emotional, reactionary defense of the game based on time investment here.
 
2013-06-24 07:26:27 PM

PedanticSimpleton: THQ - Homefront.  When they had to change the enemy from China to North Korea, they should have just cancelled the game, rather than blowing all kinds of stupid money on new assets and a completely unbelievable narrative.   If they kept China as the villain, or maybe just went with a socially acceptable Soviet Russia, a la Red Dawn: The Game, that studio may have been able to just take a small loss on a subpar title and not get shut down.


I'll be blunt: "North Korea takes over United States" was probably ranked 27th on the list of reasons that Homefront was an absolute disaster.
 
Displayed 50 of 128 comments

First | « | 1 | 2 | 3 | » | Last | Show all

View Voting Results: Smartest and Funniest


This thread is archived, and closed to new comments.

Continue Farking
Submit a Link »






Report