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(io9)   Finally, a strategy guide for...Monopoly   (io9.com) divider line 80
    More: Weird, Monopoly board, monopoly  
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4278 clicks; posted to Geek » on 22 Jun 2013 at 12:15 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-06-22 12:22:00 AM
Even if you follow the best strategies, Monopoly is still a game that's based mostly on luck. Sure, there's spots on the board that are most beneficial to controlling. The problem is you still need to be lucky enough to be the first person to land on them.

Also, never play with extra money on free parking. It creates hyper-inflation and makes the game take way way longer to play. People who biatch about how long a game of monopoly takes almost always play with this rule.
 
2013-06-22 12:23:23 AM
Shoot the glowing part for massive damage.
 
2013-06-22 12:28:11 AM

Twigz221: Even if you follow the best strategies, Monopoly is still a game that's based mostly on luck. Sure, there's spots on the board that are most beneficial to controlling. The problem is you still need to be lucky enough to be the first person to land on them.

Also, never play with extra money on free parking. It creates hyper-inflation and makes the game take way way longer to play. People who biatch about how long a game of monopoly takes almost always play with this rule.


Still no cure for the douche who puts hotels on Mediterranean and Baltic, refuses to give in despite his/her 0.4% chance of winning.
 
2013-06-22 12:32:13 AM

gameshowhost: Twigz221: Even if you follow the best strategies, Monopoly is still a game that's based mostly on luck. Sure, there's spots on the board that are most beneficial to controlling. The problem is you still need to be lucky enough to be the first person to land on them.

Also, never play with extra money on free parking. It creates hyper-inflation and makes the game take way way longer to play. People who biatch about how long a game of monopoly takes almost always play with this rule.

Still no cure for the douche who puts hotels on Mediterranean and Baltic, refuses to give in despite his/her 0.4% chance of winning.


The people who refuse to surrender and troll are the worst (myself included). Nearly every game when one person controls nearly the whole board, somebody manages to extend the game by an hour by being lucky enough to spend most of their turns in jail.
 
2013-06-22 12:34:08 AM

gameshowhost: Twigz221: Even if you follow the best strategies, Monopoly is still a game that's based mostly on luck. Sure, there's spots on the board that are most beneficial to controlling. The problem is you still need to be lucky enough to be the first person to land on them.

Also, never play with extra money on free parking. It creates hyper-inflation and makes the game take way way longer to play. People who biatch about how long a game of monopoly takes almost always play with this rule.

Still no cure for the douche who puts hotels on Mediterranean and Baltic, refuses to give in despite his/her 0.4% chance of winning.


The cheap properties are pretty decent if you want to starve everyone of houses.
 
2013-06-22 12:38:00 AM
Thank god! I always get stuck on the final boss of the utilities.
 
2013-06-22 12:39:26 AM

gameshowhost: Still no cure for the douche who puts hotels on Mediterranean and Baltic


I always thought the first stretch of cheap properties was great because it was an easy to way to rob everyone of their Go money. You manage to lock that down early and then there's much less chance for others to increase their income later.
 
2013-06-22 12:40:02 AM
A lot of people extend the game as well by not following the rule that a property, if landed upon and not bought by the lander, goes up for auction to the rest of the players.  Usually not an issue as everyone is greedy at the beginning but it helps as the turns go by.

I just point out the window, say I saw DeNiro, and then swipe some bucks from the bank while everyone's head is turned.  But I'm a thieving git.  Oddly enough, Monopoly is the only game that I cheat at.  I think it may be due to the fact that robbing the bank and waiting to be caught is more fun than the actual game.

Not sure if I've actually finished a game before.
 
2013-06-22 12:49:17 AM
well, duh, mr strategy guide writer.

/seriously, i figured that out when I was seven.
 
2013-06-22 12:57:57 AM
Buy every property you land on.  Do not buy utilities or rail roads.

Do this, and you might win.  Do this not, and you will lose.
 
2013-06-22 01:00:06 AM
Once bought Illinois Ave for $22,500
Was at a stale mate for 3 hours neither could win, near bankrupted myself to buy it. Won in little over an hour.

/ we had made extra money
// extra house/hotels
/// And a 2nd board that caused the route to go in a circle 8
 
2013-06-22 01:00:28 AM
Point well taken, but still wrong.  The most valuable properties are the blues, the light blues and the dark blues.

Suppose two players each have $1000 and have 2 light-blues/1 Orange and 1 light-blue/2 Orange, respectively.  So they make the straight trade and give each other an Orange and Light-Blue monopoly. The guy with the Orange would have to spend all of his money just to get 1-4 housel/2-3 house ($100 for each improvement), and then start mortgaging and praying that he doesn't have to mortgage his improvements before someone lands on Orange.  The guy with the light blues, on the other hand, could build three hotels and still have $250 to spare for just-in-case money ($50 per improvement).  Thus with the Light-Blues you can ramp up much quicker with much less risk.  And once they're built, it's like a solid uppercut to the jaw every time someone lands on a blue hotel, especially if their overleveraging trying to build their own stuff.  Granted, the Oranges are good (maybe even equal, all in all) but only in the later stages of the game if-and-only-if you pass the initial leverage hurdle without taking a big hit.

Boardwalk and Park Place, OTOH, are like an atom bomb.  If there even slightly built up, once someone lands on them (which they eventually will, especially with the "Advance to Boardwalk" card out there), it's over.

That being said, the absolute WORST piece of shiat properties on the board are the Greens.  It cost $200-a-pop to build improvements on them and will drain a player's capital quickly and completely before any return can be got. It's great screwing noob players by getting them to trade big money and property for the Greens, because they think "Oh, I'm getting high-value properties" when all their getting is an anchor around the neck.
 
2013-06-22 01:04:27 AM
The only rule I ever have with Monopoly:

shiat isn't over until little sister cries or gives up.

/this has continued well into our 30's
 
2013-06-22 01:05:34 AM
Buy, buy, buy, trade railroads and utilities for real property, and don't waste your builds on the greens.
 
2013-06-22 01:07:36 AM

Rossi_84: Once bought Illinois Ave for $22,500
Was at a stale mate for 3 hours neither could win, near bankrupted myself to buy it. Won in little over an hour.

/ we had made extra money
// extra house/hotels
/// And a 2nd board that caused the route to go in a circle 8


My friend and I made a chess board that was 128 x 128, and each team started with 96 pieces. Those games were awesome, especially when some squares were flooded and you had to go around.
 
2013-06-22 01:09:13 AM
That last time I played my wife left in a huff because I was being mean and trying to win the game. My son and I looked at each other with a WTF? We still give her a bad time about it.
 
2013-06-22 01:13:11 AM
1. Buy everything you land on.
2. Insist the games be played by the rules (no bs free parking luckfest; and require sales to be by bid, and not by agreement between parties, to eliminate collusion).

The only time you don't buy something is if it cannot be monopolized (i.e., competitor "A" owns property 1 of a color set, and competitor "B" owns property 2 of that same color group, and "A" and "B" are unlikely to collude).

Also, if something comes up to auction, and it can mean first monopoly for a competitor, then you must outbid him for it, unless the purchase puts a permanent crippling on his cash flow.

The end.
 
2013-06-22 01:16:04 AM

Twigz221: Even if you follow the best strategies, Monopoly is still a game that's based mostly on luck. Sure, there's spots on the board that are most beneficial to controlling. The problem is you still need to be lucky enough to be the first person to land on them.

Also, never play with extra money on free parking. It creates hyper-inflation and makes the game take way way longer to play. People who biatch about how long a game of monopoly takes almost always play with this rule.


The game only devolves into luck if you don't play with auctions.  I had played it for a long time without them and found the game boring and down entirely to luck but with them the game becomes considerably more competitive and fun.
 
2013-06-22 01:22:33 AM
Since it is 64 slides deslide
 
2013-06-22 01:25:36 AM

gadian: trade railroads and utilities for real property


This is what I mean about playing by the rules. There is no trading in monopoly. A property sale is handled by the bank, and it is sold to the highest bidder. Otherwise you get some dipshiat trading Park Place to the guy who owns Boardwalk for 2 of 3 reds when he also owns the other red.

Other, more esoteric rules are also very interesting when applied. There is a limit to the number of houses that can exist on the board at once. And even if you have the monopoly and money to build, if there are no houses available, tough crap. I think someone mentioned house starvation upthread.
 
2013-06-22 01:27:20 AM

SevenizGud: 1. Buy everything you land on.
2. Insist the games be played by the rules (no bs free parking luckfest; and require sales to be by bid, and not by agreement between parties, to eliminate collusion).

The only time you don't buy something is if it cannot be monopolized (i.e., competitor "A" owns property 1 of a color set, and competitor "B" owns property 2 of that same color group, and "A" and "B" are unlikely to collude).

Also, if something comes up to auction, and it can mean first monopoly for a competitor, then you must outbid him for it, unless the purchase puts a permanent crippling on his cash flow.

The end.


Who ever plays by the actual rules?
 
2013-06-22 01:29:44 AM

SevenizGud: gadian: trade railroads and utilities for real property

This is what I mean about playing by the rules. There is no trading in monopoly. A property sale is handled by the bank, and it is sold to the highest bidder. Otherwise you get some dipshiat trading Park Place to the guy who owns Boardwalk for 2 of 3 reds when he also owns the other red.

Other, more esoteric rules are also very interesting when applied. There is a limit to the number of houses that can exist on the board at once. And even if you have the monopoly and money to build, if there are no houses available, tough crap. I think someone mentioned house starvation upthread.


Normally I'd agree, I like trading these because inevitably some idiot will get a hard on for having all of them, giving away almost anything to get them.  One cannot sustain on railroads alone.  It's like punishment for being greedy.
 
2013-06-22 01:30:05 AM
Meh. I had a book about 30 years ago that discussed this and much more in detail. I forget the title, unfortunately, but it accounted for "go back 3 spaces", "take a walk on the Boardwark" and "Advance to St. Charles" cards and the probability of rolls from the resultant locations.

If memory serves...

The best ROI are the Greens and Oranges, with 4 houses.

Utilities and Rail Roads are helpful early on, but you're better off mortgaging them and building soon
 
2013-06-22 01:31:10 AM
The strategy guide is "dont play"

It breaks up more families than RISK.
 
2013-06-22 01:51:32 AM
Buy everything you can.
Seriously, there is no reason not to.
 
2013-06-22 01:53:54 AM
I don't understand why some people get so upset when people don't play by the rules.

Somewhere in Hasbro's twisted marketing department, they took a game that is political commentary from the 1920's (I.E. adult land), and think "Hey, this is fun for the whole family."

Well, when you and your friends are 7-10, do you think most of us think the game is actually fun? It's not fair that I get unlucky with dice rolls, and am bankrupt by turn 6 because everyone snagged all the property. Free parking keeps people in the game. Kids don't sit around for forever waiting for some guy to go bankrupt, so we trade to bring the game to some conclusion. And no millennial shiat whining, we got most these rules from our parents and teachers in school. We eventually realize this game is crap because it is very cut-throat and lasts for HOURS/DAYS. Mario party (the most devilish party video  game ever crated) can be finished in 2 hours at the longest.

So, naturally, all these "B.S. rules" are followed because we only remember playing as kids. The rare exceptions play as adults obviously, and as an adult, we can understand the tenants of the game and (generally) don't pitch a fit.

/But please, shower me with tales of how enlightened you and your friends were at 13 and only morons and plebs use house rules
 
2013-06-22 02:15:59 AM
Monopoly is a terrible game.

You roll the dice.  You move to the square they tell you.  If it's unowned, you have a SIMPLE binary choice - buy or don't (and you only don't if you don't have enough money, because somebody else will buy it in the ensuing auction.  What? You don't play like that?  Read the damn rules).  If it's not an unowned property, you do what the space says.  That's it.

There are no meaningful decisions, and there are no hard choices.

Then someone gets eliminated and has to sit for an hour while it finishes up.

And the rich get richer and richer (which is the point of the original social satire that underlies the game, but it doesn't make for good gameplay), and the game is decided long before it actually ends.

If you want to play a game where you buy things in auctions and pass money around, play Power Grid.  It's a little more complex to learn, but it's oh god so much better.
 
2013-06-22 02:22:18 AM

Alebak: The strategy guide is "dont play"

It breaks up more families than RISK.


img.fark.net
 
2013-06-22 02:23:25 AM
wp.patheos.com.s3.amazonaws.com

Weird. I've never lost at Monopoly.
 
2013-06-22 02:34:41 AM
Errk
Who ever plays by the actual rules?

img.fark.net
 
2013-06-22 02:38:59 AM

AppleOptionEsc: /But please, shower me with tales of how enlightened you and your friends were at 13 and only morons and plebs use house rules


Yeah, it's so much better when you are playing a game, and midway through, someone surprisingly announces, "I landed exactly on GO twice in a row, therefore I win automatically by house rule", or some equivalently retarded bullshiat.

You play by the rules because it's an implied agreement. If you want to play by house rules, then fine, just be sure that you announce those rules in advance, and that all the participants agree to the rules.

I remember the first time I played where the chump plonked down $500 from the bank on free parking. I was like, "WTF, chief?" And he explained to me that it was a house rule. So I beat the shiat out of him. He turned out to be a decent person. If I had not beaten some sense into him, he would probably be a convict right now.

/at 13 I was not playing monopoly - I was busy busing tables. My dad was matching my paystub for added incentive, and so I worked as many hours as possible. The law was 14 years old minimum, but I lied, and of course they didn't check ages back when we still had our freedoms. The last time I played monopoly I think I was 8 or 9.
 
2013-06-22 02:51:24 AM
1) I'm the hat.

2) I'm the hat.

3) Railroads and light blues, then oranges.  Build to 3 houses, 4 if you have spare cash and are trying to trigger a building shortage.  Don't bother with hotels.

4) See 2.

5) You do not get all the fine money if you land on Free Parking.

6) If I'm feeling especially assholish, no collecting rent/trading/building houses or hotels/mortgaging/unmortgaging allowed while in jail.  You can roll to get out, that's it.

7) There is no 7.

8) I'm the hat.
 
2013-06-22 03:32:57 AM

Twitch Boy: 1) I'm the hat.

2) I'm the hat.

3) Railroads and light blues, then oranges.  Build to 3 houses, 4 if you have spare cash and are trying to trigger a building shortage.  Don't bother with hotels.

4) See 2.

5) You do not get all the fine money if you land on Free Parking.

6) If I'm feeling especially assholish, no collecting rent/trading/building houses or hotels/mortgaging/unmortgaging allowed while in jail.  You can roll to get out, that's it.

7) There is no 7.

8) I'm the hat.


Fine.  But if anyone touches my thimble I'm going to have to cut a biatch.
 
2013-06-22 03:53:51 AM
I've had a monopoly strategy guide for at least 30 years. It has allowed me to win around 80% of the games I play. The rule on houses is always a game breaker if you pull it off. However it does not force people to buy straight to hotels like some people believe, it Is much worse. As a hotel costs 4 houses plus cash, it cannot be purchased with cash alone.
 
2013-06-22 03:54:10 AM
BOARDGAME THREAD!

Board Games that are better than Monopoly:

ecx.images-amazon.com

0.tqn.com

www.gamersdailynews.com
 
2013-06-22 03:58:10 AM

gadian: Twitch Boy: 1) I'm the hat.

2) I'm the hat.

3) Railroads and light blues, then oranges.  Build to 3 houses, 4 if you have spare cash and are trying to trigger a building shortage.  Don't bother with hotels.

4) See 2.

5) You do not get all the fine money if you land on Free Parking.

6) If I'm feeling especially assholish, no collecting rent/trading/building houses or hotels/mortgaging/unmortgaging allowed while in jail.  You can roll to get out, that's it.

7) There is no 7.

8) I'm the hat.

Fine.  But if anyone touches my thimble I'm going to have to cut a biatch.


lol, what is the power of a thimble or a hat compared to a mighty BATTLESHIP?
 
2013-06-22 04:07:59 AM

MurphyMurphy: gadian: Twitch Boy: 1) I'm the hat.

2) I'm the hat.

3) Railroads and light blues, then oranges.  Build to 3 houses, 4 if you have spare cash and are trying to trigger a building shortage.  Don't bother with hotels.

4) See 2.

5) You do not get all the fine money if you land on Free Parking.

6) If I'm feeling especially assholish, no collecting rent/trading/building houses or hotels/mortgaging/unmortgaging allowed while in jail.  You can roll to get out, that's it.

7) There is no 7.

8) I'm the hat.

Fine.  But if anyone touches my thimble I'm going to have to cut a biatch.

lol, what is the power of a thimble or a hat compared to a mighty BATTLESHIP?


My scottish terrier poops on your battleship.
 
2013-06-22 05:18:30 AM
img.fark.net

A much better guide for the hardcore monop player.

/62.5% win rate in 1v1
//Anyone who thinks monopoly is a luck-based game and would rather play Settlers can suck it.
 
2013-06-22 05:29:55 AM

unyon: MurphyMurphy: gadian: Twitch Boy: 1) I'm the hat.

2) I'm the hat.

3) Railroads and light blues, then oranges.  Build to 3 houses, 4 if you have spare cash and are trying to trigger a building shortage.  Don't bother with hotels.

4) See 2.

5) You do not get all the fine money if you land on Free Parking.

6) If I'm feeling especially assholish, no collecting rent/trading/building houses or hotels/mortgaging/unmortgaging allowed while in jail.  You can roll to get out, that's it.

7) There is no 7.

8) I'm the hat.

Fine.  But if anyone touches my thimble I'm going to have to cut a biatch.

lol, what is the power of a thimble or a hat compared to a mighty BATTLESHIP?

My scottish terrier poops on your battleship.


I'll be the iron... oh wait
 
2013-06-22 05:33:40 AM
man, I mean I appreciate the author applying stats and modeling and stuff, but I was hoping for a conclusion other than the stare-you-in-the-face-obvious that jail matters and you buy 5-15 ahead of it.
 
2013-06-22 06:06:06 AM

r1niceboy: Rossi_84: Once bought Illinois Ave for $22,500
Was at a stale mate for 3 hours neither could win, near bankrupted myself to buy it. Won in little over an hour.

/ we had made extra money
// extra house/hotels
/// And a 2nd board that caused the route to go in a circle 8

My friend and I made a chess board that was 128 x 128, and each team started with 96 pieces. Those games were awesome, especially when some squares were flooded and you had to go around.


Sounds like you might enjoy dai shogi.  http://en.wikipedia.org/wiki/Dai_shogi
 
2013-06-22 06:45:11 AM
Play against suckers and be ruthless.

/I win a lot
 
2013-06-22 07:45:18 AM

LockeOak: r1niceboy: Rossi_84: Once bought Illinois Ave for $22,500
Was at a stale mate for 3 hours neither could win, near bankrupted myself to buy it. Won in little over an hour.

/ we had made extra money
// extra house/hotels
/// And a 2nd board that caused the route to go in a circle 8

My friend and I made a chess board that was 128 x 128, and each team started with 96 pieces. Those games were awesome, especially when some squares were flooded and you had to go around.

Sounds like you might enjoy dai shogi.  http://en.wikipedia.org/wiki/Dai_shogi


Or Taikyoku Shogi....

http://en.wikipedia.org/wiki/Taikyoku_shogi#Setup
 
2013-06-22 08:28:48 AM

TheZorker: BOARDGAME THREAD!

Board Games that are better than Monopoly:

[ecx.images-amazon.com image 233x300]

[0.tqn.com image 160x180]

[www.gamersdailynews.com image 267x304]

img.fark.net
 
2013-06-22 10:04:47 AM
AppleOptionEsc:
So, naturally, all these "B.S. rules" are followed because we only remember playing as kids. The rare exceptions play as adults obviously, and as an adult, we can understand the tenants of the game and (generally) don't pitch a fit.


img.fark.net
 
2013-06-22 10:06:04 AM

logic523: TheZorker: BOARDGAME THREAD!

Board Games that are better than Monopoly:

[ecx.images-amazon.com image 233x300]

[0.tqn.com image 160x180]

[www.gamersdailynews.com image 267x304]
[img.fark.net image 250x321]


Both Arkham and Talisman are little better than Monopoly, as they rely mainly on randomness and luck (can't comment on the other two, haven't played them). For a really good game try:

img.fark.net

Takes a bit to get all the rules down, but man is it a good game.
 
2013-06-22 10:10:29 AM
Basically, if you can get the all of the red and orange properties, build 4 houses on each, you will win.
 
2013-06-22 10:43:09 AM

Tyrone Slothrop: Arkham and Talisman are little better than Monopoly, as they rely mainly on randomness and luck


Randomness is important in Arkham, but the main driver in the game is essentially project management. The difficulty of any playthrough may be largely determined by luck, but your ability to succeed is built around your ability to respond to randomness in a controlled way.

The main thing I like about Arkham is that it's one of the too-rare cooperative games. Speaking of...

Cheap, well made, lots of fun. Again, this is a game that has a lot of randomness, but it's your ability to manage the noise which creates strategy.
 
2013-06-22 10:49:41 AM

Twigz221: Even if you follow the best strategies, Monopoly is still a game that's based mostly on luck.


Speaking as a lover of the game, this is inevitably true, and this is by design. You can improve your chances by not being stupid, but it is ultimately luck-based.
 
2013-06-22 10:59:06 AM

LoneWolf343: Twigz221: Even if you follow the best strategies, Monopoly is still a game that's based mostly on luck.

Speaking as a lover of the game, this is inevitably true, and this is by design. You can improve your chances by not being stupid, but it is ultimately luck-based.


In many ways, that's true of most of life though. A large percentage of successes and failures are attributable primarily to luck.
 
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