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(Twitter)   In response to MS retracting XBone DRM, creator of XBone exclusive titles joins MS in destroying the XBone by promising to turn all game components into DLC   (twitter.com) divider line 229
    More: Followup, DRM, classical elements  
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5778 clicks; posted to Geek » on 20 Jun 2013 at 7:45 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-06-20 09:16:30 AM  

Vaneshi: Cythraul: What else could they possibly blame for the failure of their games to achieve their expected level of greed / profit margin?

This is just off the top of my head mind but...

If a game is launched with a retail focus then you've got:  Insufficient store locations, insufficient shelf space, stores failing to maximise use of marketing materials.

If a game is launched with a download focus then you got: insufficient broadband penetration.


Those sound like retail and distribution problems. I doubt they could take measures to compensate for those theoretical downfalls that would end up punishing consumers directly.
 
2013-06-20 09:17:46 AM  

Jim from Saint Paul: RedPhoenix122: Jim from Saint Paul: RedPhoenix122: Jim from Saint Paul: There was ALWAYS going to be more tacked on DLC.

That was never going to change.

For example, this guy is acting like Activision was just going to give you the newest CoD with all the maps at once for $60. Horse pucky.

Tell me why it costs more to upgrade my BF3 account to the Premium edition than it does to outright buy a new BF3 Premium edition and start a new account.

Because EA.

EA, Activision, big publishers can fark off.

AGreed.

Except I will be picking up Madden and the new CoD more then likely this year.

So not really I guess.


Meh, both franchises are pretty much crap anymore.  Also, one of my biatches about the XBone is that they will not allow indie developers to self-publish.
 
2013-06-20 09:18:38 AM  

TheOriginalEd: Here's a thought bleszinski. how about you NOT treat your consumers like criminals?


Probably getting business advice from the MPAA.
 
2013-06-20 09:18:42 AM  
Honestly, if you buy anything from Microsoft with regards to the XBOX franchise, you're an idiot.
 
2013-06-20 09:19:13 AM  
Last day for FREE Torchlight on GOG.COM!!  Part of their DRM Free Summer Sale.
 
2013-06-20 09:19:20 AM  

HotWingConspiracy: This was always what was going to be happening on the PS4 as well. Sony was free to say they weren't going to do it, but made no mention of what they would allow game developers to do.

They're going to find a way to get a cut of the cash on sales of their used titles. Rendering the game nearly useless or incomplete to a second-hand buyer unless they pony up ten bucks will be the easiest way.


Actually they said a lot about what they were going to let publishers do. Online passes for multiplayer would be forbidden, bonus items or content for the original purchaser would be ok.
 
2013-06-20 09:19:53 AM  

Millennium: Weaver95: RedPhoenix122: I hope that's fake.

probably not.  there's a push by companies to create new and more invasive forms of DRM.  never mind that it doesn't work, offends customers and only adds to the cost of games without increasing their value....

What do you mean, 'never mind' that last part? That part is the whole reason companies want DRM in the first place: to nickel-and-dime consumers to death for things that could and should have been in the initial and complete release of the game.


The majority of gamers are of the dilluted thought proces that all games cost $60. Especially your CoD gamers. They would bristle at the idea of paying $80.00 for a game up front, yet will buy 4 map packs at $15 a piece while barely flinching.

*going to yell at the internet for a minute, not you personally*

People bristle at paying more then $60 EVEN IF THEY COSTED $50 BACK IN THE ATARI AND NES DAYS. Like EVERYTHING ELSE has gone up in price EVERYWHERE. We gamers biatch about $60 and wonder WHY DLC is prevelant. YEESH

*[/endyelling]*

So anyway.the companies will try to make their money. Because games imply don;t cost $60 per to make anymore.
 
2013-06-20 09:22:00 AM  

Egoy3k: These are actual add-ons and were all worth the price.  If you get suckered into buying bad DLC well that's kind of shiatty but it's on you.  Don't complain online about DLC if you are stupid enough to buy shiatty products.  Do you go out and buy a shiatty CRT TV and then biatch online about how criminal it is that RCA sold you a piece of shiat TV?


I didn't say I bought the DLC, I was just observing the business model used by most AAA publishers on consoles today.  Truth of the matter is I am mostly a PC gamer and I get DLC  for free (i.e. mods).  When I do buy a game for my console, I invariably wait on the later "GotY" edition or the "platinum" hits edition that usually cost significantly less.
 
2013-06-20 09:22:13 AM  

Vaneshi: /Seriously he calls himself 'CliffyB'... he's OLDER THAN I AM.


He did try for a while to get people to stop doing that, but when you keep acting like a juvenile, people have a hard time letting go of juvenile nicknames for you.
 
2013-06-20 09:22:24 AM  

Electric_Banana: antidisestablishmentarianism: Cythraul: Does say, FORD get a cut of every used Ford truck that's resold?

No, but the tax man does.

But, if I try to walk, he'll tax my feet.


Hey, be thankful he doesn't take it all.
 
2013-06-20 09:22:29 AM  

narkor: The original Xbox proposal allowed you to share digital with your friends or even allowed you to sell your digital copy.


Ummm... no, it didn't, at least not with the freedom current consoles have with disc-based games.  Sharing was limited to one library that could be shared with up to 10 people, and if any one of those 10 is playing a game in that library, nobody else could play that game or any other game in that library.  And as for selling digital copies, XB1 never allowed for selling purely digital games, but it did restrict you to selling your disc-based games only to "authorized retailers".

narkor: Game selling simply moves to the "razorblade" model - get the Razor (game) cheap, pay farkloads for the razors (DLC).


The problem there is that consoles are already on the "razorblade" model -- get the razor (console) cheap, pay farkloads for the cartridges (games).  And then pay farkloads more for the DLC (which there is no analogy for in the razor world, but hey).

narkor: But hey - you get to buy used from Gamestop!


People keep saying this, but here's a news flash for you:  Gamestop wasn't going to be the ones who suffer from all this.  I'm sure they were the first ones to get signed up as an "authorized retailer"; to be honest, they're probably the entire reason the "authorized retailer" program existed.  Hell, with the exclusivity XB1 would have granted them, by taking away your ability to sell your games to a mom-and-pop shop or simply list them on eBay, they would have had free reign to ream you even more on their buyback prices.  And honestly, even if they were going to suffer, you're giving up a lot to make them suffer.  You're happily cutting off your nose to spite your face.
 
2013-06-20 09:22:30 AM  

Phil Moskowitz: Honestly, if you buy anything from Microsoft with regards to the XBOX franchise, you're an idiot.


Well. I'm sold. Thanks.
 
2013-06-20 09:24:06 AM  

Jim from Saint Paul: The majority of gamers are of the dilluted thought proces that all games cost $60. Especially your CoD gamers. They would bristle at the idea of paying $80.00 for a game up front, yet will buy 4 map packs at $15 a piece while barely flinching.


Call of Duty Black Ops 2 hit $1 billion dollars in 15 days. Faster than Avatar or any other entertainment product in history. Video games are making more money today than ever and the industry as a whole is bigger. AAA game do cost more to make you're absolutely right. They are also earn more than ever before. If you can find any Atari or SNES game that made $1 billion i'd love to hear about it.
 
2013-06-20 09:24:43 AM  

Jim from Saint Paul: narkor: The original Xbox proposal allowed you to share digital with your friends or even allowed you to sell your digital copy. But the "we bought a disk lobby" won - so all that gets forgotten.

We're back to the status quo persisting for the forseeable future (there's no way that MS or Sony are going to change the model after the shiatstorm that just happened.

Game selling simply moves to the "razorblade" model - get the Razor (game) cheap, pay farkloads for the razors (DLC).

But hey - you get to buy used from Gamestop!

At no point did MS provide a plausable detailed plan on how the 'selling your digital copy' would actually work. They said you could do it, yet didn;t say for how much, at what times, NOTHING. Personally I was wating for those details and for them to lighten up on the 24 hour DRM restriction before deciding which system.

Don;t get all pissy with the internet for MS's lack of any discernable details on how they were going to make used games work.


You were not among the screaming throngs demanding that the system was the worst thing ever.
 
2013-06-20 09:26:31 AM  

HeartBurnKid: narkor: The original Xbox proposal allowed you to share digital with your friends or even allowed you to sell your digital copy.

Ummm... no, it didn't, at least not with the freedom current consoles have with disc-based games.  Sharing was limited to one library that could be shared with up to 10 people, and if any one of those 10 is playing a game in that library, nobody else could play that game or any other game in that library.  And as for selling digital copies, XB1 never allowed for selling purely digital games, but it did restrict you to selling your disc-based games only to "authorized retailers".

narkor: Game selling simply moves to the "razorblade" model - get the Razor (game) cheap, pay farkloads for the razors (DLC).

The problem there is that consoles are already on the "razorblade" model -- get the razor (console) cheap, pay farkloads for the cartridges (games).  And then pay farkloads more for the DLC (which there is no analogy for in the razor world, but hey).

narkor: But hey - you get to buy used from Gamestop!

People keep saying this, but here's a news flash for you:  Gamestop wasn't going to be the ones who suffer from all this.  I'm sure they were the first ones to get signed up as an "authorized retailer"; to be honest, they're probably the entire reason the "authorized retailer" program existed.  Hell, with the exclusivity XB1 would have granted them, by taking away your ability to sell your games to a mom-and-pop shop or simply list them on eBay, they would have had free reign to ream you even more on their buyback prices.  And honestly, even if they were going to suffer, you're giving up a lot to make them suffer.  You're happily cutting off your nose to spite your face.


Shaving cream? You don't need it shave but it sure makes the whole experience better... of course you'd need to be locked into a specific brand depending on what razor you use.
 
2013-06-20 09:26:33 AM  

HeartBurnKid: And then pay farkloads more for the DLC (which there is no analogy for in the razor world, but hey).


Its the "lubrication strip", sure, you don't need it, but it makes shaving more enjoyable.
 
2013-06-20 09:28:04 AM  

Cythraul: Those sound like retail and distribution problems. I doubt they could take measures to compensate for those theoretical downfalls that would end up punishing consumers directly.


They're only punishing consumers because video gamers in general have shown they'll take the beating and then queue up for the next big release from that self same publisher.    The point is that they'll blame anyone and anything rather than own up that this is their problem and one that is singularly of their creation by setting utterly unrealistic expectations.

So, purely off the top of your head what fits the criteria then.  Once 2nd hand games is 'dead' (as piracy already is).

Jim from Saint Paul: So anyway.the companies will try to make their money. Because games imply don;t cost $60 per to make anymore.


So companies need to be more realistic about their budgets, development teams and how well a game will sell and indeed the shelf life of the product.  I'm not paying £30+ for a game that'll have its servers shut down shortly after the sequel is released, or just randomly because it "didn't sell well enough".
 
2013-06-20 09:28:40 AM  

Jim from Saint Paul: Phil Moskowitz: Honestly, if you buy anything from Microsoft with regards to the XBOX franchise, you're an idiot.

Well. I'm sold. Thanks.


Hey, if you want your credit card information locked into a company that engineers their shiat to keep it for life, by all means. Sounds like you're just the type of customer they're looking for.
 
2013-06-20 09:30:42 AM  

Carth: Jim from Saint Paul: The majority of gamers are of the dilluted thought proces that all games cost $60. Especially your CoD gamers. They would bristle at the idea of paying $80.00 for a game up front, yet will buy 4 map packs at $15 a piece while barely flinching.

Call of Duty Black Ops 2 hit $1 billion dollars in 15 days. Faster than Avatar or any other entertainment product in history. Video games are making more money today than ever and the industry as a whole is bigger. AAA game do cost more to make you're absolutely right. They are also earn more than ever before. If you can find any Atari or SNES game that made $1 billion i'd love to hear about it.


Not sure what you're retorting.

I was saying that the majority of gamers think they only pay $60 for a game when in reality they pay more.
 
2013-06-20 09:32:38 AM  

Jim from Saint Paul: Carth: Jim from Saint Paul: The majority of gamers are of the dilluted thought proces that all games cost $60. Especially your CoD gamers. They would bristle at the idea of paying $80.00 for a game up front, yet will buy 4 map packs at $15 a piece while barely flinching.

Call of Duty Black Ops 2 hit $1 billion dollars in 15 days. Faster than Avatar or any other entertainment product in history. Video games are making more money today than ever and the industry as a whole is bigger. AAA game do cost more to make you're absolutely right. They are also earn more than ever before. If you can find any Atari or SNES game that made $1 billion i'd love to hear about it.

Not sure what you're retorting.

I was saying that the majority of gamers think they only pay $60 for a game when in reality they pay more.


Ah ok, I took what you were saying to mean  games today are under priced and the industry needs to charge more to be profitable.

Of course they charge whatever people are willing to pay and breaking the price into smaller allotments is an old trick to extract more money.
 
2013-06-20 09:32:54 AM  

Tyrone Slothrop: Vaneshi: Mike_LowELL: In this link: CliffyB pretends the fifty-million-dollar console video game is the only video game being made anymore, and thinks we won't just find other games to play.

In the case of the Xboned he is actually correct.  Which I admit is  minor miracle we should make a note of (under 'a stopped clock' probably).  Microsoft have already said: No publisher = Not on XBox.  It's generally intimated that this means a big publisher like EA, Ubisoft and so on rather than some enterprising indie who is both developer and makes a one man band publishing company.

This doesn't mean I disagree with your sentiment about the mans line of thought though.  He's almost as bonkers as Carmack's "DirectX is awesome" splurge... whilst all of his peers are busy brushing up on OpenGL due to the portability of it.

From what I've read, if you want to sell a downloadable game on the XBone, you have to have two games for sale at retail, which screws over indie devs.


yeah, you can't self-publish on any microsoft console despite the industry going in that direction
 
2013-06-20 09:39:38 AM  

AdamK: Tyrone Slothrop: Vaneshi: Mike_LowELL: In this link: CliffyB pretends the fifty-million-dollar console video game is the only video game being made anymore, and thinks we won't just find other games to play.

In the case of the Xboned he is actually correct.  Which I admit is  minor miracle we should make a note of (under 'a stopped clock' probably).  Microsoft have already said: No publisher = Not on XBox.  It's generally intimated that this means a big publisher like EA, Ubisoft and so on rather than some enterprising indie who is both developer and makes a one man band publishing company.

This doesn't mean I disagree with your sentiment about the mans line of thought though.  He's almost as bonkers as Carmack's "DirectX is awesome" splurge... whilst all of his peers are busy brushing up on OpenGL due to the portability of it.

From what I've read, if you want to sell a downloadable game on the XBone, you have to have two games for sale at retail, which screws over indie devs.

yeah, you can't self-publish on any microsoft console despite the industry going in that direction


That's why I have high hopes in the Ouya, and Steambox.

Seriously people, buy an Ouya, and buy some games.  I am 99% sure I'm going to be replacing my desktop with a "Steam box" if/when they come out.  Steam for AAA games and Ouya/Android market for dollar games.
 
2013-06-20 09:44:23 AM  

Carth: Jim from Saint Paul: Carth: Jim from Saint Paul: The majority of gamers are of the dilluted thought proces that all games cost $60. Especially your CoD gamers. They would bristle at the idea of paying $80.00 for a game up front, yet will buy 4 map packs at $15 a piece while barely flinching.

Call of Duty Black Ops 2 hit $1 billion dollars in 15 days. Faster than Avatar or any other entertainment product in history. Video games are making more money today than ever and the industry as a whole is bigger. AAA game do cost more to make you're absolutely right. They are also earn more than ever before. If you can find any Atari or SNES game that made $1 billion i'd love to hear about it.

Not sure what you're retorting.

I was saying that the majority of gamers think they only pay $60 for a game when in reality they pay more.

Ah ok, I took what you were saying to mean  games today are under priced and the industry needs to charge more to be profitable.

Of course they charge whatever people are willing to pay and breaking the price into smaller allotments is an old trick to extract more money.


Now that I reread my post, I can see where you thought that. I mean, theoretically, games should be $80 to $80 if they follow inflation models from between 1985 and today.

That being said, that's what the games end up costing usually anyway (assumign you buy a game and one set of $15 DLC content).
 
2013-06-20 09:44:58 AM  

RedPhoenix122: TheOriginalEd: Here's a thought bleszinski. how about you NOT treat your consumers like criminals?

Probably getting business advice from the MPAA.


the video game industry for awhile really wanted to ape everything the movie industry did/is doing

AAA game development by its very nature is doomed tho, and was never sustainable like the movie model is

cliffyb is in la-la-land over used games thinking "if only video games were like movies, then there'd be secondary or third waves of income instead of needing to recoup costs all at once in the first month!" well that's the issue - those second or third waves of sales only come at deep discounts, and furthermore said deep discounts are coming not just later but very quickly too - in the end the value of AAA games is dropping like a rock among consumers and no amount of banning used games will change that

be happy there's growth in gaming even if it's in cheaper games
 
kab
2013-06-20 09:51:05 AM  
Implying that dlc and tacked on multiplayer weren't going to continue anyhow?

You used to be cool when you were involved in the UT franchise.  When did the sniveling biatch transformation happen?
 
2013-06-20 09:55:53 AM  

AdamK: cliffyb is in la-la-land over used games thinking "if only video games were like movies, then there'd be secondary or third waves of income instead of needing to recoup costs all at once in the first month!" well that's the issue - those second or third waves of sales only come at deep discounts,


Budget titles.  These existed from way back in the 8bit days.  I could buy a £0.99 - £5 budget title.  Several of the big names in the industry like Rare (then known as Ultimate: Play the Game) made nothing but good, playable, budget titles that kids could afford with their pocket money.

This is as well as moving prior AAA releases in to cheaper packaging, removing the throw-in trinkets and reselling as a budget title.

The video game industry moved away from that behaviour at around the same time as those second and third wave sales largely vanished (or at least became heavily reduced compared to what they were percentage wise) from that market.
 
2013-06-20 09:56:36 AM  

Cythraul: Vaneshi: Once used games have been killed (or heavily curtailed in the publishers mind) then a new bogeyman will dutifully be summoned to take its place as the reason video games aren't making enough money.

So let's say piracy is completely eliminated (yeah, right), and the sales of used games no longer exist.

What else could they possibly blame for the failure of their games to achieve their expected level of greed / profit margin?


The initial price of games is too low? Voice actors are expecting too much money? We paid Doritos too much for the promotional deal? They had to know Haloritos: Cool Ranch Evolved was a bad idea.
 
2013-06-20 09:58:32 AM  

poot_rootbeer: Vaneshi: /Seriously he calls himself 'CliffyB'... he's OLDER THAN I AM.

He did try for a while to get people to stop doing that, but when you keep acting like a juvenile, people have a hard time letting go of juvenile nicknames for you.


That is why everyone calls Dick Vitale Dickie V
 
2013-06-20 10:01:19 AM  

HotWingConspiracy: digistil: HotWingConspiracy: Sony was free to say they weren't going to do it, but made no mention of what they would allow game developers to do.

Correct me if I'm wrong, but Sony said publishers will have the same DRM abilities as they have with the PS3.

Not sure, but they already have the freedom to chisel you. It's like with ME3, you cannot access the online portion unless you pay EA, and you can't "complete" (you can finish, but not get the good ending) unless you do the multiplayer stuff. So if you get a used copy, EA is getting that cash if you're interested in completing the game.


Joke's on you, there is no good ending to ME3
 
2013-06-20 10:02:21 AM  

FarkGrudge: //Still waiting for the reversal that they'll allow the Kinect to be turned off while using the console before I consider buying one anyway


You mean this?  You can turn the Kinect sensor off unless you are playing a game that requires it.  I'm sure the sufficiently paranoid will say it could be on even when it's off.  Microsoft just decided they wanted to sell you one this generation.
 
2013-06-20 10:04:23 AM  
I also found it funny that he says it was Sony that made Microsoft change, not whiny gamers. Except the reason Sony was able to "make Microsoft change" was because those whiny gamers sided with Sony, making them the good guy.

If reactions had been equal for both sides, Microsoft wouldn't have changed. If reactions had been largely positive for Microsoft over Sony (I don't know why, maybe aliens mind-controlled us to do it), Sony might've actually changed to imitate Microsoft's plans. The only reason they changed was the instant backlash and the thousands of people who said they were ditching Microsoft and moving to PS4 this generation.

You're a frat-boy douchebag Cliffy B, don't ever change.

And Microsoft, get your dog back on a leash. He's the kind of tool that can sway opinions back in Sony's favor simply by speaking.
 
2013-06-20 10:04:43 AM  

Lexx: I am 99% sure I'm going to be replacing my desktop with a "Steam box" if/when they come out.


Why wait?  Build a desktop or SFF PC with a decent GPU (or hell, buy one, like the Alienware X51), install Steam, configure it to load Big Picture on startup.  Boom, there's your Steam box.
 
2013-06-20 10:04:53 AM  

PerilousApricot: Joke's on you, there is no good ending to ME3


There is!  It just involves wading through slash fiction of Femshep getting it on with Broshep.
 
2013-06-20 10:05:09 AM  

Nefarious: FarkGrudge: //Still waiting for the reversal that they'll allow the Kinect to be turned off while using the console before I consider buying one anyway

You mean this?  You can turn the Kinect sensor off PAUSE the kinect senor unless you are playing a game that requires it.  I'm sure the sufficiently paranoid will say it could be on even when it's off.  Microsoft just decided they wanted to sell you one this generation.


FTLA: "If you don't want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect."

Sell me an xbox one for $399 without Kinect and we're in business.
 
2013-06-20 10:08:52 AM  

Nefarious: FarkGrudge: //Still waiting for the reversal that they'll allow the Kinect to be turned off while using the console before I consider buying one anyway

You mean this?  You can turn the Kinect sensor off unless you are playing a game that requires it.  I'm sure the sufficiently paranoid will say it could be on even when it's off.  Microsoft just decided they wanted to sell you one this generation.


If it's listening for "Xbox on", it's listening. Any bets on how long it takes to hack? I'll set the over-under at 5min for someone to get a feed from a "powered down" console.

// $10 to Child's Play on the under; any takers?
 
2013-06-20 10:09:00 AM  

Vaneshi: PerilousApricot: Joke's on you, there is no good ending to ME3

There is!  It just involves wading through slash fiction of Femshep getting it on with Broshep.


I hate to bring up DLC in a thread denouncing DLC, but the final Citadel DLC was fantastic. That was a pure love-letter from Bioware to ME fans with none of the EA stink and felt like the ending we wanted, but not the ending they could give us in the regular game. I wouldn't really recommend any other DLC besides that one.
 
2013-06-20 10:09:13 AM  

PerilousApricot: HotWingConspiracy: digistil: HotWingConspiracy: Sony was free to say they weren't going to do it, but made no mention of what they would allow game developers to do.

Correct me if I'm wrong, but Sony said publishers will have the same DRM abilities as they have with the PS3.

Not sure, but they already have the freedom to chisel you. It's like with ME3, you cannot access the online portion unless you pay EA, and you can't "complete" (you can finish, but not get the good ending) unless you do the multiplayer stuff. So if you get a used copy, EA is getting that cash if you're interested in completing the game.

Joke's on you, there is no good ending to ME3


His defintion of "good" was more then likely "coherent".

And you may not like the 4 choices (Yes there are 4), it at least explains what all the other characters are doing and why.
 
2013-06-20 10:10:22 AM  
scottydoesntknow:

And Microsoft, get your dog back on a leash. He's the kind of tool that can sway opinions back in Sony's favor simply by speaking.

Too late.  I mean he tried shoving a knife in the backs of PC gamers... so we don't want him.   I don't think many of the older 360 gamers want him either.   I'm sure watching him is amusing to the Playstation folk but really, they like him where he is I'm sure.

Lets send him off to the Ouya people yeah?
 
2013-06-20 10:19:27 AM  

Vaneshi: scottydoesntknow:

And Microsoft, get your dog back on a leash. He's the kind of tool that can sway opinions back in Sony's favor simply by speaking.

Too late.  I mean he tried shoving a knife in the backs of PC gamers... so we don't want him.   I don't think many of the older 360 gamers want him either.   I'm sure watching him is amusing to the Playstation folk but really, they like him where he is I'm sure.

Lets send him off to the Ouya people yeah?


As much as I don't like the Ouya (just seems way too gimmicky), I wouldn't want to subject them to that. Maybe he could go work for Hasbro and figure out a way to implement additional content for board games. I'm thinking dog armor for the little dog piece in Monopoly.
 
2013-06-20 10:22:32 AM  

Tyrone Slothrop: Vaneshi: Mike_LowELL: In this link: CliffyB pretends the fifty-million-dollar console video game is the only video game being made anymore, and thinks we won't just find other games to play.

In the case of the Xboned he is actually correct.  Which I admit is  minor miracle we should make a note of (under 'a stopped clock' probably).  Microsoft have already said: No publisher = Not on XBox.  It's generally intimated that this means a big publisher like EA, Ubisoft and so on rather than some enterprising indie who is both developer and makes a one man band publishing company.

This doesn't mean I disagree with your sentiment about the mans line of thought though.  He's almost as bonkers as Carmack's "DirectX is awesome" splurge... whilst all of his peers are busy brushing up on OpenGL due to the portability of it.

From what I've read, if you want to sell a downloadable game on the XBone, you have to have two games for sale at retail, which screws over indie devs.


I guess this means that the market for vertical-scrolling magical girl-themed hat simulators will not be tapped by the Xbone.
 
2013-06-20 10:24:01 AM  
Seems to me that Cliffyb is addopting the Tarkin Doctrine: Fear of this ultimate weapon will keep the gamers in line.

What he's failing to remember is that the gamer alliance destroyed the DRM/dlc star a few days after alderaan was destroyed.

The first developer to come out with a triple A title with a number after 2 in the name that sees sales tank will change their tune QUICK. Thats their thermal exhaust port and it can be HIT.
 
2013-06-20 10:24:52 AM  

Dr Dreidel: Nefarious: FarkGrudge: //Still waiting for the reversal that they'll allow the Kinect to be turned off while using the console before I consider buying one anyway

You mean this?  You can turn the Kinect sensor off unless you are playing a game that requires it.  I'm sure the sufficiently paranoid will say it could be on even when it's off.  Microsoft just decided they wanted to sell you one this generation.

If it's listening for "Xbox on", it's listening. Any bets on how long it takes to hack? I'll set the over-under at 5min for someone to get a feed from a "powered down" console.

// $10 to Child's Play on the under; any takers?



If you're that paranoid you could unplug it... including the Kinect with Xbox gives developers the incentive to utilize instead of it being just an accessory.
 
2013-06-20 10:29:35 AM  

terminalx: Dr Dreidel: Nefarious: FarkGrudge: //Still waiting for the reversal that they'll allow the Kinect to be turned off while using the console before I consider buying one anyway

You mean this?  You can turn the Kinect sensor off unless you are playing a game that requires it.  I'm sure the sufficiently paranoid will say it could be on even when it's off.  Microsoft just decided they wanted to sell you one this generation.

If it's listening for "Xbox on", it's listening. Any bets on how long it takes to hack? I'll set the over-under at 5min for someone to get a feed from a "powered down" console.

// $10 to Child's Play on the under; any takers?


If you're that paranoid you could unplug it... including the Kinect with Xbox gives developers the incentive to utilize instead of it being just an accessory.


For Xbox 1 exclusives maybe, but you won't see cross-platform developers utilize it like the way you're thinking. At most it'll be some voice commands like Mass Effect 3.
 
2013-06-20 10:33:27 AM  

Jim from Saint Paul: PerilousApricot: HotWingConspiracy: digistil: HotWingConspiracy: Sony was free to say they weren't going to do it, but made no mention of what they would allow game developers to do.

Correct me if I'm wrong, but Sony said publishers will have the same DRM abilities as they have with the PS3.

Not sure, but they already have the freedom to chisel you. It's like with ME3, you cannot access the online portion unless you pay EA, and you can't "complete" (you can finish, but not get the good ending) unless you do the multiplayer stuff. So if you get a used copy, EA is getting that cash if you're interested in completing the game.

Joke's on you, there is no good ending to ME3

His defintion of "good" was more then likely "coherent".

And you may not like the 4 choices (Yes there are 4), it at least explains what all the other characters are doing and why.


Are we talking about the original ending?
 
2013-06-20 10:34:25 AM  

terminalx: Dr Dreidel: Nefarious: FarkGrudge: //Still waiting for the reversal that they'll allow the Kinect to be turned off while using the console before I consider buying one anyway

You mean this?  You can turn the Kinect sensor off unless you are playing a game that requires it.  I'm sure the sufficiently paranoid will say it could be on even when it's off.  Microsoft just decided they wanted to sell you one this generation.

If it's listening for "Xbox on", it's listening. Any bets on how long it takes to hack? I'll set the over-under at 5min for someone to get a feed from a "powered down" console.

// $10 to Child's Play on the under; any takers?


If you're that paranoid you could unplug it... including the Kinect with Xbox gives developers the incentive to utilize instead of it being just an accessory.


Can you actually unplug it and play games? Last I heard it needed to be plugged in and "functional" for the system to work .
 
2013-06-20 10:44:05 AM  
So, someone agrees with Cliffy B that tacked on multiplayer and DLC are gonna be more common, and this is somehow a big deal? I'd think EA's policy of "sell nothing without a multiplayer component" and the already rampant micro-transations would show that A: he's right, in a way and B: It wouldn't have really mattered what MS did with the One, seeing as there is already a basis for it in the market and it shows no signs of diminishing. You can't honestly say that the One would come out, things would go digital, and suddenly all the publishers say "Our bad for all that old stuff, never again." They have a system that makes money, they're gonna keep it till the well runs dry.
 
2013-06-20 10:45:32 AM  

AdamK: he's been saying stuff like that for at least a month now, he's a big defender of the xbone drm and thinks the industry is doomed without xbone's drm


I'll never buy a console with xbone level DRM, so I guess it's doomed either way.
 
2013-06-20 10:45:47 AM  

abhorrent1: Soon you will essentially be buying a blank disk for $60 then have to immediately pay for a DLC to play the game


No, you'll buy the game new and there will be a code for the DLC.  $60 buys you the whole game.

If you buy the game used, you'll have to pay to get the DLC.
 
2013-06-20 10:48:45 AM  

scottydoesntknow: As much as I don't like the Ouya (just seems way too gimmicky), I wouldn't want to subject them to that. Maybe he could go work for Hasbro and figure out a way to implement additional content for board games. I'm thinking dog armor for the little dog piece in Monopoly.


Now that's an idea I can get behind.  Although we've got to make sure he can't do jack to Transformers.
 
2013-06-20 10:49:20 AM  
I'm going to go out on a limb here, but the developers could have their DRM, in a way.


Make games with awesome multiplayer and high replay value.    Then the players will connect to the internet nearly every day and won't trade, sell or loan the games!

I know, I know, that's crazy talk.  It's WAY better to shovel out crap you can finish in 4 hours, promise some DLC that usually just makes the game worse, and complain when people pick it up out of the bargain bin when they finally get around to deciding to give it a try.
 
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