Wade_Wilson: Motion controls have bugged me for a while, but I could never really explain why. Eventually Yahtzee wrote a column cleared it up for me.If you imagine a theoretical "perfect" video game, it would be one in which your thoughts directly control your character, without any input from your body. It would be sort of like the Matrix; Mario would jump as soon as you want him to, thus allowing him to feel like an extension of yourself. Just as your thoughts directly control your body, your thoughts would control your game character, making it feel like they are you are them.What you never saw in the Matrix was the people in those chairs punching and kicking the air. That would be stupid; while their avatars in the Matrix would connect with an Agent and stop, in the real world they would hit nothing, ruining the immersion.That's why using your own body movements to control a videogame never feels natural; no physical feedback. And you are adding an unnecessary middleman; your mind controls your body, which is read by a sensor, which tries (with mixed success) to interpret what it senses into simple videogame commands, which it then executes. And the capabilities of your game character are nothing like your own; hopping to make Mario jump wouldn't feel right, because you'd jump a couple of inches, and he jumps eight feet.Holding a controller is actually more immersive, because twitching your thumb a fraction of an inch is much closer to simply having your thoughts control the action onscreen than flailing around in front of a sensor is. To put it another way, dreams feel completely real even though your body lies still. If you ever do something in a dream that causes a physical response, like a "jump dream", it usually wakes you right up.
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