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(Kickstarter)   One day, gamers will be the most fit people in the world   (kickstarter.com) divider line 71
    More: Spiffy, presents, PC gamers, omni, Skyrim, gamers, virtual world  
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3821 clicks; posted to Geek » on 17 Jun 2013 at 2:12 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-06-17 02:15:56 PM
Which is completely WHY nerds took up gaming, because they were so fit and excelled at real-life sports.
 
2013-06-17 02:17:15 PM
I pledged my $539 last time this was greenlit..
 
2013-06-17 02:17:21 PM
Someone just got through reading Disclosure.
 
2013-06-17 02:17:34 PM
In before keyboard/mouse will pwns treadmill and VR helmet.


This would be a great thing to have.  Running on a normal treadmill is soul crushingly boring.
 
2013-06-17 02:21:42 PM
I'm looking forward to the Rift + Virtuix + Skyrim.

Jarl Bulgruuf will send me to walk the 7000 steps to High Hrothgar, and I'll actually walk them (sorta).
 
2013-06-17 02:22:27 PM
WANT!

I wonder how long you can play before you get a huge headache.
 
2013-06-17 02:23:09 PM

Cytokine Storm: I'm looking forward to the Rift + Virtuix + Skyrim.

Jarl Bulgruuf will send me to walk the 7000 steps to High Hrothgar, and I'll actually walk them (sorta).


*proceeds to quick travel back to breezehome and sit in a chair in front of the fireplace.
 
2013-06-17 02:23:18 PM
I wonder how it works so that your shoe always finds the groves as you turn around

(can't listen to the vid at work)
 
2013-06-17 02:24:42 PM
Go away, 'baitin.
 
2013-06-17 02:24:52 PM
I bought one at the 479 level
 
2013-06-17 02:29:42 PM
This technology could put consoles right out of business. The Xboxone and PS4 could be the last consoles ever released. I wonder if Nintendo would start making exercise and vacation games for this thing while Sony and Microsoft start lobbying to make this thing illegal. Or spread rumors that it gives you cancer.
 
2013-06-17 02:33:07 PM

nocturnal001: This would be a great thing to have.  Running on a normal treadmill is soul crushingly boring.


I have been looking into this (just a better setup, might be easier to use with a console controller)...

 brown2020.com

I figure that:

A:  I am not sitting down
2:  If I set it at "walk" setting, I won't notice I will be walking if I am really into a game

Cytokine Storm: I'm looking forward to the Rift + Virtuix + Skyrim.

Jarl Bulgruuf will send me to walk the 7000 steps to High Hrothgar, and I'll actually walk them (sorta).


What happens when a snow troll chases you off the mountain?
 
2013-06-17 02:37:09 PM
Safety is important. The safety ring supports up to 285lbs (130kg) with a safety factor 2. The belt assembly will prevent the user from slipping and falling down.

There's yer problem.
 
2013-06-17 02:37:21 PM
images2.wikia.nocookie.net

En garde, unicorn!
 
2013-06-17 02:41:49 PM

Burr: I figure that:

A:  I am not sitting down
2:  If I set it at "walk" setting, I won't notice I will be walking if I am really into a game


I've been experimenting with riding a recumbent bike while gaming with a console controller lately, and while it's overall a pleasant experience, I find my legs unconsciously slow to a crawl at times as I become focused on the game.  I'd worry about doing that on a powered treadmill since the results could be bad/hilarious.

Now for that setup I'd recommend actually sticking with mouse/keyboard - it'd keep you moving since you have to keep your arms on the controls and thus prevent you from slowing down, and it'd be more comfortable to have your arms spread out as you walk rather than closed together I'd think.  Even on the recumbent I'd rather have a split controller like the Wii's since it's not terrible comfortable to have my hands together on a controller.


Pick13: WANT!

I wonder how long you can play before you get a huge headache.


The only discomfort I've experienced on the Rift is when trying to play games not designed for it, both playing them and doing the eye calibrating stuff.  One time a Rift game demo did make me feel nauseous, but that was specific to that demo (slight head tracking lag) and not the hardware itself.

While I mentioned Skyrim earlier, the Rift really needs to be integrated into the game from the ground up and not simply tricked using a dx9 wrapper to get the most out of it.  Even something as simple as the game taking control of the first person camera movement (Mirror's Edge, Far Cry) isn't a good idea since that's one of the bigger causes for discomfort, when the game takes control of your view away from you.
 
2013-06-17 02:42:04 PM
Motion controls have bugged me for a while, but I could never really explain why. Eventually Yahtzee wrote a column cleared it up for me.

If you imagine a theoretical "perfect" video game, it would be one in which your thoughts directly control your character, without any input from your body. It would be sort of like the Matrix; Mario would jump as soon as you want him to, thus allowing him to feel like an extension of yourself. Just as your thoughts directly control your body, your thoughts would control your game character, making it feel like they are you are them.

What you never saw in the Matrix was the people in those chairs punching and kicking the air. That would be stupid; while their avatars in the Matrix would connect with an Agent and stop, in the real world they would hit nothing, ruining the immersion.

That's why using your own body movements to control a videogame never feels natural; no physical feedback.  And you are adding an unnecessary middleman; your mind controls your body, which is read by a sensor, which tries (with mixed success) to interpret what it senses into simple videogame commands, which it then executes. And the capabilities of your game character are nothing like your own; hopping to make Mario jump wouldn't feel right, because you'd jump a couple of inches, and he jumps eight feet.

Holding a controller is actually more immersive, because twitching your thumb a fraction of an inch is much closer to simply having your thoughts control the action onscreen than flailing around in front of a sensor is. To put it another way, dreams feel completely real even though your body lies still. If you ever do something in a dream that causes a physical response, like a "jump dream", it usually wakes you right up.
 
2013-06-17 02:44:18 PM
Gamers' forearms are already pretty fit

/ ahyuck
 
2013-06-17 02:46:53 PM
You could probably fit most people in the world into Gamera right now, especially if he chews them well enough.
 
2013-06-17 02:51:42 PM

nocturnal001: In before keyboard/mouse will pwns treadmill and VR helmet.


This would be a great thing to have.  Running on a normal treadmill is soul crushingly boring.


That's kinda what I was thinking. This would be a great addition to an exercise room. Gimme a virtual hiking simulator or something where I can run/hike/explore a virtual world and I'll get a lot more exercise. Throw this in a room with a weight bench and I'd spend a lot of free time in there.

Shooters would be fun, but I'm more looking forward to just exploring cool places, be they real or imagined.
 
2013-06-17 02:51:55 PM

Wade_Wilson: Motion controls have bugged me for a while, but I could never really explain why. Eventually Yahtzee wrote a column cleared it up for me.

If you imagine a theoretical "perfect" video game, it would be one in which your thoughts directly control your character, without any input from your body. It would be sort of like the Matrix; Mario would jump as soon as you want him to, thus allowing him to feel like an extension of yourself. Just as your thoughts directly control your body, your thoughts would control your game character, making it feel like they are you are them.

What you never saw in the Matrix was the people in those chairs punching and kicking the air. That would be stupid; while their avatars in the Matrix would connect with an Agent and stop, in the real world they would hit nothing, ruining the immersion.

That's why using your own body movements to control a videogame never feels natural; no physical feedback.  And you are adding an unnecessary middleman; your mind controls your body, which is read by a sensor, which tries (with mixed success) to interpret what it senses into simple videogame commands, which it then executes. And the capabilities of your game character are nothing like your own; hopping to make Mario jump wouldn't feel right, because you'd jump a couple of inches, and he jumps eight feet.

Holding a controller is actually more immersive, because twitching your thumb a fraction of an inch is much closer to simply having your thoughts control the action onscreen than flailing around in front of a sensor is. To put it another way, dreams feel completely real even though your body lies still. If you ever do something in a dream that causes a physical response, like a "jump dream", it usually wakes you right up.


I actually agree with you, but as soon as I got the Rift my opinion changed slightly.  The change in perspective makes all the difference when it comes to SOME motion controls, not all.  I've played TF2 & Zombies on the Holodeck using the mouse/keyboard, 360 controller, and Razer Hydra - and of the three the Razer Hydra was the most natural and felt the best.

As far as my view was concerned, I'd look down and see myself holding a gun in the game.  My hand was gripping the hydra which, since I couldn't actually see, just felt like I was holding a pistol.  I'd point and shoot and where my arm was in the virtual world matched up with where I'd expect my arm to be in the real world.  The effect was great and vastly superior to a normal control scheme in that instance.

Where motion controls would suffer would be, as you mention, anything where you expect feedback or to hit an object.  Shooting a bow and arrow, firing a gun, they're all perfect for motion controls when combined with the Rift.

The Virtuix treadmill on its own without the Rift will be unsatisfying, with the Rift it will be ideal for anything where you the avatar have to "walk."  When playing those games now on the Rift standing or sitting in a chair or on my couch, I feel odd because my brain thinks I SHOULD be walking, moving my legs, but I'm not.
 
2013-06-17 02:54:50 PM
No, one day gamers will be harnessed to an electrical grid like hamsters in a wheel and their energy expenditures will power the world.
 
2013-06-17 02:55:15 PM

Cytokine Storm: Burr: I figure that:

A:  I am not sitting down
2:  If I set it at "walk" setting, I won't notice I will be walking if I am really into a game

I've been experimenting with riding a recumbent bike while gaming with a console controller lately, and while it's overall a pleasant experience, I find my legs unconsciously slow to a crawl at times as I become focused on the game.  I'd worry about doing that on a powered treadmill since the results could be bad/hilarious.


I doubt it, I imagine the screen getting further and further away would provide enough feedback to keep your pace fairly consistent.

And I'd be all over this, except the price tag doesn't seem to include those nifty goggles, nor do they seem to be available publicly just yet.
 
2013-06-17 02:56:12 PM
POV pron?
 
2013-06-17 02:56:32 PM

dchurch0: nocturnal001: In before keyboard/mouse will pwns treadmill and VR helmet.


This would be a great thing to have.  Running on a normal treadmill is soul crushingly boring.

That's kinda what I was thinking. This would be a great addition to an exercise room. Gimme a virtual hiking simulator or something where I can run/hike/explore a virtual world and I'll get a lot more exercise. Throw this in a room with a weight bench and I'd spend a lot of free time in there.

Shooters would be fun, but I'm more looking forward to just exploring cool places, be they real or imagined.


They mention in one of their videos about taking a "morning jog in Skyrim" and that got me thinking there could be some very cool exercise programs, like you mention.  Hop in the thing and go running through a dense jungle jumping over obstacles, or jog through some mountain trails with stunning vistas.  You could set it so that if you slowed down, the game would spawn in something large and mean to chase you, forcing you to speed up.

However they will need to solve the problem of sweating with the Rift before any high-exertion exercise could be reasonably done on the thing.  As it is, the current model causes lens fogging and moisture if the room you're using it in is too warm.  They'd have to come out with a sports-model of some kind.
 
2013-06-17 02:57:29 PM

mrlewish: POV pron?


Four threads down.
 
2013-06-17 02:58:18 PM

dchurch0: Gimme a virtual hiking simulator or something where I can run/hike/explore a virtual world and I'll get a lot more exercise. Throw this in a room with a weight bench and I'd spend a lot of free time in there.


...couldn't you just go outside?

I mean, seriously now. At least shooters and racing sims make some sense. I can't go around killing random people or driving a Ferrari at 200MPH.
 
2013-06-17 03:02:31 PM

YodaBlues: dchurch0: Gimme a virtual hiking simulator or something where I can run/hike/explore a virtual world and I'll get a lot more exercise. Throw this in a room with a weight bench and I'd spend a lot of free time in there.

...couldn't you just go outside?

I mean, seriously now. At least shooters and racing sims make some sense. I can't go around killing random people or driving a Ferrari at 200MPH.


Of course I can go outside. I get up and walk about five miles every morning before work, but that's hard to do in the winter. I live in the middle of nowhere, Nebraska, so there's not much to look at around here. This would just be another option for when the weather is bad, or I just need a change of scenery.

It'd be fun to wander around Middle Earth. Go check out the Shire and explore Bag End, etc. Or give me a virtual representation of Rocky Mountain National Park and let me hike there.
 
2013-06-17 03:02:34 PM

Cytokine Storm: I'd worry about doing that on a powered treadmill since the results could be bad/hilarious.


Eh, I figured a "slow walk" setting would be fine, I would just move back and fall off the treadmill (probably put a pillow or something there)

The goal is to get movement while I am enjoying my hobby.  I already sit down all day for work (they won't shell out for the stand up desks) and sitting down all day is bad enough for you.  I figured the added benefit of a slight walk (and not feeling like I am "exercising") would just be better for me.

/not too fat, but I could stand to lose a few pounds
 
2013-06-17 03:06:43 PM

YodaBlues: ...couldn't you just go outside?


Yeah, I can do that, I actually live in a beautiful area (lots of trees...Appalachia) but with my job and kids I get maybe 1-2 hours a day to myself if I am lucky, and that is usually after the sun goes down (plus, i need to go and build some hiking trails through the woods)

So, I could get exercise and get entertained at the same time!
 
2013-06-17 03:07:48 PM

Cytokine Storm: Burr: I figure that:

A:  I am not sitting down
2:  If I set it at "walk" setting, I won't notice I will be walking if I am really into a game

I've been experimenting with riding a recumbent bike while gaming with a console controller lately, and while it's overall a pleasant experience, I find my legs unconsciously slow to a crawl at times as I become focused on the game.  I'd worry about doing that on a powered treadmill since the results could be bad/hilarious.

Now for that setup I'd recommend actually sticking with mouse/keyboard - it'd keep you moving since you have to keep your arms on the controls and thus prevent you from slowing down, and it'd be more comfortable to have your arms spread out as you walk rather than closed together I'd think.  Even on the recumbent I'd rather have a split controller like the Wii's since it's not terrible comfortable to have my hands together on a controller.


Pick13: WANT!

I wonder how long you can play before you get a huge headache.

The only discomfort I've experienced on the Rift is when trying to play games not designed for it, both playing them and doing the eye calibrating stuff.  One time a Rift game demo did make me feel nauseous, but that was specific to that demo (slight head tracking lag) and not the hardware itself.

While I mentioned Skyrim earlier, the Rift really needs to be integrated into the game from the ground up and not simply tricked using a dx9 wrapper to get the most out of it.  Even something as simple as the game taking control of the first person camera movement (Mirror's Edge, Far Cry) isn't a good idea since that's one of the bigger causes for discomfort, when the game takes control of your view away from you.


I have played a bit of FPS on my elyptical.  The gaming experience was pretty shoddy as my head kept moving but it makes it super easy to hit an hour of cardio.  The program settings force me to go at a constant rate.
 
2013-06-17 03:12:09 PM
i.imgur.com
 
2013-06-17 03:12:30 PM

nocturnal001: I have played a bit of FPS on my elyptical. The gaming experience was pretty shoddy as my head kept moving but it makes it super easy to hit an hour of cardio. The program settings force me to go at a constant rate.


The trick is to have a game that matches the controller.
www.animotion.eu
 
2013-06-17 03:14:49 PM

Pick13: I wonder how long you can play before you get a huge headache.


Or, like me, extreme motion sickness. Only time I was in a VR rig I was motion sick before the intro was half-way over. I almost didn't make it to the bathroom in time and was sick for hours. Not sure how common this kind of response is.
 
2013-06-17 03:30:50 PM
sharetv.org

Just don't get stuck at the Despair Squid.
 
2013-06-17 03:35:51 PM

Shostie: Someone just got through reading Disclosure.


Ha, that was the first thing I thought of.  I only saw the movie and remember thinking that it was the most unneccessarily complex filing system ever.
 
2013-06-17 03:39:33 PM
I used to be a gamer, then I got arthritis in my knee
 
2013-06-17 03:40:54 PM
I'm super enthusiastic about the omni, I was one of the first few backers, and I firmly believe I would've been first if I hadn't been commuting when it launched.  The caveat is that it's not perfect.  The bad things I've heard:  you have to lean when you run or you'll lose your balance; the height has to be adjusted perfectly or the "diaper effect" of the support strap will be unpleasant; the current iteration of the motion tracking can't recognize running backwards or strafing.

They claim the released version will address a couple of those concerns, but even if not, it will be a lot of fun to get tired running around in a game.
 
2013-06-17 03:43:13 PM
Isn't everyone a "gamer" nowadays?
 
2013-06-17 03:45:26 PM
Sunny apparently read the Cracked article a few days ago that featured a link to this exact kickstarter page
 
2013-06-17 03:46:34 PM

reklamfox: Sunny apparently read the Cracked article a few days ago that featured a link to this exact kickstarter page


WOW the booze is kickin in strong... I totally meant SUBBY not sunny

/get off my lawn
 
2013-06-17 03:58:40 PM

YodaBlues: dchurch0: Gimme a virtual hiking simulator or something where I can run/hike/explore a virtual world and I'll get a lot more exercise. Throw this in a room with a weight bench and I'd spend a lot of free time in there.

...couldn't you just go outside?

I mean, seriously now. At least shooters and racing sims make some sense. I can't go around killing random people or driving a Ferrari at 200MPH.


Is there a place like this where I can go outside?

oyster.ignimgs.com
 
2013-06-17 04:00:29 PM

reklamfox: reklamfox: Sunny apparently read the Cracked article a few days ago that featured a link to this exact kickstarter page

WOW the booze is kickin in strong... I totally meant SUBBY not sunny

/get off my lawn


Actually Subby just saw the link posted in the oculus rift thread an hour ago, watched the video and immediately submitted it. It got approved pretty fast.
 
2013-06-17 04:00:59 PM
This is stupid.  I can't drink beer and run at the same time, it will give me gas.
 
2013-06-17 04:07:54 PM
Oh yeah, virtual reality really takes the pounds off:

www.theasc.com
 
2013-06-17 04:12:31 PM
Pfff, booooring; call me when I can become Fleet Command
 
2013-06-17 04:19:14 PM
This run & gun, FPS player says, fark YOU!
 
2013-06-17 04:31:57 PM
You'll need some serious upload speeds...
 
2013-06-17 05:13:55 PM

HeartBurnKid: Is there a place like this where I can go outside?


Depends on your access to shrooms and/or LSD.
 
2013-06-17 05:24:45 PM
eh, just go play some paintball
 
2013-06-17 06:10:20 PM

Wade_Wilson: Holding a controller is actually more immersive, because twitching your thumb a fraction of an inch is much closer to simply having your thoughts control the action onscreen than flailing around in front of a sensor is. To put it another way, dreams feel completely real even though your body lies still. If you ever do something in a dream that causes a physical response, like a "jump dream", it usually wakes you right up.


Absolutely correct.  And to add on, this is one of the major reasons that genres can succeed or fail at a very basic level.  Look at DotA games.  The game uses a camera which can be detached from your character, a targeting and attack scheme which is automated, and has no connection to your input.  Compare this with any action games, which connect all actions to specific button and movement presses, and are usually done with superior control schemes for action games.

taxandspend: /lost 25lbs. on Wii Fit


Lest we also forget about Dance Dance Revolution, Mountain Bike Rally, and if we want to go crazy, we head back to the Power Pad.  (And yes, I am aware some companies tried to get makeshift solutions set up for the Atari 2600.)
 
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