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(PC Gamer Hub)   PC gamers celebrate lack of actual "next-gen" features in next-gen console announcements. This is not a repeat from 2006, 2005, 2000, 2000, 1995   (pcgamerhub.com) divider line 210
    More: Fail, PC gamers, console wars, The Hangover, best answer, system console  
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4742 clicks; posted to Geek » on 13 Jun 2013 at 3:34 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-06-13 04:46:41 PM

Millennium: Been there, done that, and it showed me just how right I was.


The Souls games, Uncharted 2, Vanquish, Bayonetta, Dragon's Dogma, Mirror's Edge, Bulletstorm, Crackdown, Dead Rising, Crysis, Supreme Commander, and Serious Sam 3, Wargame: Airland Battle are all excellent games (from a mechanical and conceptual perspective) that could absolutely not have been done on previous-generation hardware and benefited from that upgrade in hardware.  If you think that video games haven't benefited from the hardware, then you're not looking hard enough.  That doesn't excuse the pretty games with little interactivity, that doesn't excuse the games which think "billions of choices" equals "billions of depth".  But the best game developers are making use of the hardware and doing it well.
 
2013-06-13 04:47:16 PM
A new Xbone will cost almost as much as a decent computer. Since a computer can do so much more than a console, why not just buy a PC? Then you got yer games, you got yer internet, yer streaming pron, yer spread sheets, yer word processin, you got yer PhotieShop, yer emails, YouToobs, yer mods and indies, yer music studio, video editing, and a bunch of stuff I can't even think of right now. The ways I sees it Microsoft is making PCs an attractive alternative even for them thats long time console gamers. With an HDMI cable and an impressive array of controller options I don't see how anybody would want a console over a PC. And don't go on about upgrading video cards; when was the last time your xbox's video card was upgraded? Slap together a medium priced PC and you are better off with more bang for your  buck and the option to upgrade should you feel the itch.
 
2013-06-13 04:47:26 PM
nmrsnr:

Do people have computers that are constantly connected to their TVs?


Some people do, they're called HTPCs. I'm thinking of either building one or buying one myself. That would take care of streaming media to the TV and any device in the house, play games occasionally if needed, do computer work if needed.
 
2013-06-13 04:50:04 PM

nmrsnr: CynicalLA: All new video cards come with a HDMI output just like consoles.

I didn't say it was hard, I said more annoying. Do people have computers that are constantly connected to their TVs? I have a laptop that I like to be able to use from my table, my couch, my bedroom, and I use my PS3 as a media center to stream my media to the TV when I want to watch video from my computer on the TV screen, having to plug it in to the TV every time I want to play games is a step I don't have to take with just a console. Not a huge hassle, but why bother when the PS3 is already there?


So 1 power lead, 1 tv lead, 1 box, and 1 controller is more annoying that 1 power lead, 1 tv lead, 1 box, and 1 controller? Huh.
 
2013-06-13 04:50:24 PM

Cytokine Storm: IT COSTS $4000 TO BUILD A GAMING PC YOU IGNORANT RUBES.  Then you are literally chained to a desk, there is NO WAY to plug it into a larger display and even if there was some crazy magic that let you, trying to use a mouse and keyboard on a couch is impossible, they just won't work that far away from the computer desk.  Technology just hasn't solved these problems yet.

I'll just stick to the nice and easy to use console.


Not sure if serious

/it seems like obvious parody
//but I've read stupider things said in all earnestness
 
2013-06-13 04:51:03 PM

nmrsnr: Do people have computers that are constantly connected to their TVs?


I do.
 
2013-06-13 04:53:34 PM

nmrsnr: Do people have computers that are constantly connected to their TVs?


Lots of them have underutilized computers constantly connected to their TVs; they're called game consoles.
 
kab
2013-06-13 04:54:39 PM
eh.   Consoles evolve, then stop for several years till the next iteration is created.  PC's continually get faster / more betterer.... so if consoles ever have a technical advantage, it's extremely short lived.   If anything is holding PC gaming back, it's the fact that most game development happens for consoles first, and ports over, rather than the other way around.

And FTA, while independent games are a great fit for the PC community, taking advantage of graphics etc, still takes a lot of work, which is part of the reason AAA title game development is so costly these days.

I think both Sony and MS missed the boat with this latest round... and should have been forward thinking enough to develop with the idea that 4k tv's will likely drop in price and become a reality in a good number of households in the next 5-7 years.    How are these new consoles going to do running @ that sort of resolution?
 
2013-06-13 04:55:01 PM
Why PC vs. Console No Longer Matters

Yeah, that one. Fight's almost over.

Console's got the edge in, "don't need to check system requirements before purchase" and hand-held integration (well, the PS3/PS4 at least).
PC's got the edge in, "does things besides games and Netflix" and more flexibility in input devices.

The one thing that hurts PC though is that it's so ubiquitous. Most PC games will get a console port. It might be lesser quality, but it'll usually be playable. In AAA titles, you're much less likely to come across a "PC Exclusive" title. Then again, that becomes an argument for owning a PC vs. owning all the consoles of a generation because they all have that strength/weakness against each other.

/C'mon Capcom
//PW5 on the Vita
 
2013-06-13 04:56:55 PM

neongoats: http://kotaku.com/kotaku-takes-the-oculus-rift-for-a-spin-486679107

This was linked in the article, and it's a good watch. I think this + kinect like motion sensing could make the most psychologically damaging, life sucking mmog imaginable. The kinect being there to animate your avatar's limbs, so that when you lift your arms in front of your face, arms of your avatar display. Etc. Throw some noise cancelling, surround headphones in. Sit in a chair made of acoustic foam in a room exactly 71f degrees. BAM holodeck, kinda.


I've got a dev kit to play with, it really is going to be quite awesome when they come out with the consumer model.  Interestingly enough, when wearing the Rift the most natural feeling control scheme changes depending on what you're doing.  If you're in a game with a cockpit then sitting down in a chair feels just fine, but something with walking/running like say TF2/Minecraft, it feels a little odd, like something is missing.  The world slides by while you stand still.  For those games it'd feel best inside the Virtuix Omni treadmill that's coming out next year.  It's pretty crazy how a true first-person perspective can play with your brain.
 
rpm
2013-06-13 04:57:25 PM

frepnog: There was NOTHING like Doom on a console for a VERY long time.  There was NOTHING like Magic Carpet.  There was NOTHING like Decent.  Nothing like Marathon.  All of that pre-dates the voodoo.  For a very long time, the PC was VASTLY superior to ALL the consoles until around the Xbox\PS2\Gamecube era, when the consoles finally caught up to a degree and then were outclassed again almost immediately by the PC.


Err, Magic Carpet was on console (2 years after PC)
Descent was on console (2 years after PC)
Doom was on console (1 year after PC)
Marathon was on console (Pippin, so arguable)
 
2013-06-13 04:59:00 PM

Cytokine Storm: I've got a dev kit to play with, it really is going to be quite awesome when they come out with the consumer model. Interestingly enough, when wearing the Rift the most natural feeling control scheme changes depending on what you're doing. If you're in a game with a cockpit then sitting down in a chair feels just fine, but something with walking/running like say TF2/Minecraft, it feels a little odd, like something is missing. The world slides by while you stand still. For those games it'd feel best inside the Virtuix Omni treadmill that's coming out next year. It's pretty crazy how a true first-person perspective can play with your brain.


I bet playing scout would be a biatch and a half :)
 
2013-06-13 05:00:58 PM

kab: I think both Sony and MS missed the boat with this latest round... and should have been forward thinking enough to develop with the idea that 4k tv's will likely drop in price and become a reality in a good number of households in the next 5-7 years. How are these new consoles going to do running @ that sort of resolution?


Console generations are 5-7 years long. You JUST estimated that it will take the entire lifetime of the upcoming console generation before 4k tvs are a reality in a good number of households, and want to know why they aren't going to support them?
 
2013-06-13 05:01:50 PM
The Japanese make a lot of games I like that are console only. Because of that, I'll continue buying consoles.
 
kab
2013-06-13 05:02:26 PM

evilmrsock: kab: I think both Sony and MS missed the boat with this latest round... and should have been forward thinking enough to develop with the idea that 4k tv's will likely drop in price and become a reality in a good number of households in the next 5-7 years. How are these new consoles going to do running @ that sort of resolution?

Console generations are 5-7 years long. You JUST estimated that it will take the entire lifetime of the upcoming console generation before 4k tvs are a reality in a good number of households, and want to know why they aren't going to support them?


I should have said 'within' then.
 
2013-06-13 05:03:24 PM
I'm going to do the same thing this "generation" that I did last time. Get a PS4 and a Wii U when the price comes down to play the handful of exclusives that I care about and everything else I'll get on PC, preferably through Steam and Desura. And completely ignore Xbox.

I don't feel any smugness in preferring PC. There's plenty of Nintendo games that I love and PS4 winds up with a good deal of enjoyable games not available on PC. I don't recall any Xbox "exclusives" that I cared about pretty much ever.
 
2013-06-13 05:06:27 PM
Console for arcade style games and PC for FPS, RTS and anything that requires more keystrokes than entering in your name once when you start the game.

I don't understand why people like playing FPS's with sticks.

\PC
\\PS3
\\\XBOX 360
\\\\Wii
\\Will probably buy the new ones too.
 
2013-06-13 05:06:45 PM
Oh and this is neat, though it doesn't actually confirm anything.

Sony Computer Entertainment head of Worldwide Studios Shuhei Yoshida is a big Oculus Rift fan, it turns out. "We've got a couple of the development kits, and I tried it out and I love it," he told us in an interview this morning at E3 2013. Whether the PlayStation 4 will support it is another question. "No, it doesn't," Yoshida told us. Not yet, that is.

When we asked whether the company's planning on offering support in the future, he only offered a "No comment" with a big smile. The picture of the retail Oculus Rift is potentially a bit clearer now, especially given this week's addition of an HD version of the headset. We'll be sure to keep on Sony about Oculus support on the PlayStation 4 as the year goes on.
 
2013-06-13 05:08:27 PM

red5ish: Lots of them have underutilized computers constantly connected to their TVs; they're called game consoles.


I'd say "specialized" instead of "underutilized" and that's my point, I constantly move my computer around and use it for various and sundry purposes, I have no problem paying a small amount for a specialized gaming computer that lives connected to my TV. I can use my computer as a DVD/Blu-Ray player, netflix streaming device, and gaming platform, or I can buy a PS3 which does all that and acts like a dedicated external hard drive for games, without me having to configure much of anything since that's what it's built for, having it always be connected to the TV, unlike my laptop, and not having to worry about compatibility and upgrading until the next console comes out (which is now, but I generally wait a year or two.). Like I said, not a huge deal, but a convenience thing that I'm willing to shell out $300 every 6-7 years for.
/that's less per year than TF, if you think about it.
 
2013-06-13 05:11:07 PM

kab: evilmrsock: kab: I think both Sony and MS missed the boat with this latest round... and should have been forward thinking enough to develop with the idea that 4k tv's will likely drop in price and become a reality in a good number of households in the next 5-7 years. How are these new consoles going to do running @ that sort of resolution?

Console generations are 5-7 years long. You JUST estimated that it will take the entire lifetime of the upcoming console generation before 4k tvs are a reality in a good number of households, and want to know why they aren't going to support them?

I should have said 'within' then.


Two of the three support it for video output.  I think the reason they don't support it for much of the gaming is well, it takes a beefy GPU to support high quality 4k at 60 fps.

Better to focus on 1080p this gen, and prep for 4k next gen.  It will take that long to get enough 4k tvs into enough homes, and enough content for said TVs.

For this gen, I'm basically midrange Pc + ps4, and a wii U sometime down the road, around the release of zelda.  Probably 2015 or so.
 
2013-06-13 05:12:52 PM
I'm a master race PC Gamer, but I'll probably get both just because sometimes I like to chill on the couch and play games on a giant tv.  For whatever reason when I play PC games I like to be at my desk.  Playing a FPS with a controller is for rubes, but playing a racing game without a controller is for tards.

On a completely unrelated note, I just bought NoLimits roller coaster simulator and even though it's been out for ten years, I somehow missed it.  It's pretty cool.

Damn difficult to build your own coaster, though.  It's going to require some work.
 
2013-06-13 05:13:52 PM

Cytokine Storm: Oh and this is neat, though it doesn't actually confirm anything.

Sony Computer Entertainment head of Worldwide Studios Shuhei Yoshida is a big Oculus Rift fan, it turns out. "We've got a couple of the development kits, and I tried it out and I love it," he told us in an interview this morning at E3 2013. Whether the PlayStation 4 will support it is another question. "No, it doesn't," Yoshida told us. Not yet, that is.

When we asked whether the company's planning on offering support in the future, he only offered a "No comment" with a big smile. The picture of the retail Oculus Rift is potentially a bit clearer now, especially given this week's addition of an HD version of the headset. We'll be sure to keep on Sony about Oculus support on the PlayStation 4 as the year goes on.


Nice heh. Sign me up for EverQuest - Oculus Rift edition. I would pre-order that shiat on a rumor.
 
2013-06-13 05:16:07 PM

rpm: frepnog: There was NOTHING like Doom on a console for a VERY long time.  There was NOTHING like Magic Carpet.  There was NOTHING like Decent.  Nothing like Marathon.  All of that pre-dates the voodoo.  For a very long time, the PC was VASTLY superior to ALL the consoles until around the Xbox\PS2\Gamecube era, when the consoles finally caught up to a degree and then were outclassed again almost immediately by the PC.

Err, Magic Carpet was on console (2 years after PC)
Descent was on console (2 years after PC)
Doom was on console (1 year after PC)
Marathon was on console (Pippin, so arguable)


and all were miserable imitations of the Pc original and even the miserable imitations took new console hardware.  Or are you going to try to convince me that the SNES Doom was anything but unplayable?  The Jaguar version that you reference was farking terrible and was on a console that was more lies than hardware.
 
2013-06-13 05:20:17 PM

kab: evilmrsock: kab: I think both Sony and MS missed the boat with this latest round... and should have been forward thinking enough to develop with the idea that 4k tv's will likely drop in price and become a reality in a good number of households in the next 5-7 years. How are these new consoles going to do running @ that sort of resolution?

Console generations are 5-7 years long. You JUST estimated that it will take the entire lifetime of the upcoming console generation before 4k tvs are a reality in a good number of households, and want to know why they aren't going to support them?

I should have said 'within' then.


Widespread adoption of 4K TVs is likely going to be driven by content.  Unless there's a revolution in 4K distribution of content, we won't see a leap in the install base.  Aside from that, almost all HD television is shot 2K at maximum and generally 1920x1080.  To go to a 4K format would mean a pretty sizeable increase in production costs for upgraded equipment and workflow.  Hell, some features I work on are shot at 2K.

Yes, you could make sure the TVs have decent upscalers, but it's not the same.
 
2013-06-13 05:23:16 PM
rpm:.

Err, Magic Carpet was on console (2 years after PC)
Descent was on console (2 years after PC)
Doom was on console (1 year after PC)
Marathon was on console (Pippin, so arguable)


I don't know about the rest, but the most of the early console ports of Doom were really cut down to work on the console at all.  Simplified levels, removed monsters, no music, reduced sound effects and not running full screen were all common in the early console ports.  Not at all equivalent to the experience on the PC.
 
2013-06-13 05:25:06 PM
Like the next iPhone, what magical features should the next consoles have?   Better graphics and speed is about all you should expect.
 
2013-06-13 05:25:53 PM

Elegy: Look guys. We PC gamers have triumphantly crowed that each new generation of consoles was heralding the "end of the console era." And we know that every new generation of consoles have sold more than the last generation.

But this time, we really, really mean it. It's really going to be the end of consoles, we pinky swear.

This time, it's going to be different, we promise.


that statement goes both ways, in 2006 the PC was dead according to most media outlets and gamers

fast forward to today, and the PC is a huge global market, and Steam is still solidly better than what either microsoft or sony offer game-wise on top of still being free and more open

the consoles have their own problems this time around anyways, tablets and phones stole all the casual buyers, and the AAA game model is doomed to financial failure with no mid-tiers to fill in (yet)

but that's how markets go - boom/bust creates more opportunities for boom/bust
 
2013-06-13 05:26:54 PM

nmrsnr: red5ish: Lots of them have underutilized computers constantly connected to their TVs; they're called game consoles.

I'd say "specialized" instead of "underutilized" and that's my point, I constantly move my computer around and use it for various and sundry purposes, I have no problem paying a small amount for a specialized gaming computer that lives connected to my TV. I can use my computer as a DVD/Blu-Ray player, netflix streaming device, and gaming platform, or I can buy a PS3 which does all that and acts like a dedicated external hard drive for games, without me having to configure much of anything since that's what it's built for, having it always be connected to the TV, unlike my laptop, and not having to worry about compatibility and upgrading until the next console comes out (which is now, but I generally wait a year or two.). Like I said, not a huge deal, but a convenience thing that I'm willing to shell out $300 every 6-7 years for.
/that's less per year than TF, if you think about it.


Since you have your laptop, why not buy a cheap tower instead of a $500 console? You could hook it to your TV and it just does more than a console. But it depends on what games you like to play, I suppose. If you want to play Skyrim, for instance, the mods make it so very much better, you really should play it on a PC. The difference between un-modded console games and modded PC games can be enormous. A $900 computer, over 6-years, is 42¢ a day. Then if your laptop bricks you have some sort of backup. $900 would build an exceptional gaming tower.
Like you, I have a PCs and consoles, so my point is more that the narrowing price difference makes the dedicated PC much more attractive.
 
2013-06-13 05:31:03 PM

Lsherm: I'm a master race PC Gamer, but I'll probably get both just because sometimes I like to chill on the couch and play games on a giant tv.  For whatever reason when I play PC games I like to be at my desk.  Playing a FPS with a controller is for rubes, but playing a racing game without a controller is for tards.

On a completely unrelated note, I just bought NoLimits roller coaster simulator and even though it's been out for ten years, I somehow missed it.  It's pretty cool.

Damn difficult to build your own coaster, though.  It's going to require some work.


Heh I bought Roller Coaster Tycoon 3 Deluxe just the other day via Steam, ah the nostalgia :)

/playing racing games without a G27 or equivalent and triple screen is fairly pedestrian, in my opinion as a fellow master race PC gamer :P
 
2013-06-13 05:31:28 PM

poot_rootbeer: baufan2005: Graphics have jumped greatly but I find that both console and pc games are becoming way too easy. It's almost to the point of if you can't beat a level or certain challenge the ai will do it for you.

Back in the day they didn't measure the scope of a single-player game in terms of hours, because how long it took you to see the ending -- or even whether you'd see it at all -- was a function of how well you had mastered the gameplay.

Sure, Super Mario Bros. may be theoretically beatable in under 5 minutes, but I'm betting as a 10-year-old you spent hours and hours and saw dozens of Game Over screens trying to get past the Hammer Brothers.  How many hours long in Super Mario Bros.?


This is precisely why I love Skyrim and its contemporaries. Set it to 'hard as hell' and strive to master all routes in your preferred style of play, you can spend forever.
 
2013-06-13 05:36:38 PM
Like you, I have a PCs and consoles, so my point is more that the narrowing price difference makes the dedicated PC much more attractive.

That's not a bad idea, but a $900 computer is still 3 times more expensive than what I generally buy the consoles at, maybe when I'm getting ready to buy the PS4 in two or three years I'll consider it.
 
2013-06-13 05:36:56 PM

stuhayes2010: Like the next iPhone, what magical features should the next consoles have?   Better graphics and speed is about all you should expect.


I would have loved it if they had come up with some sort of massive RAM or SSD system that would eliminate loading time during game play. In some games there's a ridiculous amount of time spent loading every time your character goes through a door, for instance, and in some games merely making your character run causes lag and loading delays.
 
2013-06-13 05:37:29 PM

Mike_LowELL: yet_another_wumpus: The only thing PCs had going was high resolution graphics

You're absolutely correct that developers had to take some shortcuts to get good graphics out of the platform, but the thing PCs had going for them was the most complex input scheme in wide use, only made more complex and accurate by the adoption of the mouse.  Just putting that on the record.


You don't remember calibrating analog [pre-usb] joysticks, do you?  I'll admit, I'd much rather play wing commander with a joystick and keyboard.  Not so sure about commander keen (a console controller would have been better.  Didn't get a PC compatible one till much later).  Ditto for virtua fighter/virtua fighter 2, which were pretty useless when I got a ergonomic split keyboard.  It took awhile before the mouse completely eliminated the joystick: I guess it mostly took the death of the spaceflight genre (wing commander and X-wing) and the complete replacement of DOS gaming with direct-X (which took sometime even after win95).

I have no idea if I played civilization 1 without a mouse or not (I can't imagine it now).  I must have started nearly at the same time as I bought my first mouse.  No such issues with wolfenstein (or any FPS), warcraft (or any RTS*).  If you think these games would be limited on console, try playing any MUD from the time (or Cthulhu help you, Zork) without a keyboard.  By now, I can't imagine any game I'd rather play on a console.  Port a fighting game and I'll try to plug in a console controller, anything else I'll use either a keyboard and mouse or non-standard USB controller (wheel/"guitar"/joystick).

The funny thing is that one thing that nobody seemed to notice (or more likely, plenty noticed but couldn't push a means to profit from) that the biggest lesson of the last generation was that controllers matter.  Wii might not have been able to keep selling games to the casual/kiddie market they owned (my niece and nephew appear to be attempting to reverse this on their own), but they certainly had a huge advantage by carefully designing a controller.

* Oddly enough, I'm pretty sure most RTS games can trace their lineage back to Eastern Front for Atari 400/800 (I'm sure Sid Meier was familiar with it).  It was turn based, but included a scrollable map and mostly used joystick input (with some keyboard controls.  I'm pretty sure "end turn" was keyboard).  Mice weren't strictly necessary for this type of thing, but keyboards certainly helped, and I'd hate to use those pitiful analog joysticks of yore.
 
2013-06-13 05:38:25 PM
AdamK:
fast forward to today, and the PC is a huge global market, and Steam is still solidly better than what either microsoft or sony offer game-wise on top of still being free and more open

i.imgur.com
 
2013-06-13 05:39:24 PM
You can build a gaming PC that will last for years, then need only an incremental upgrade after that, for the same or less cost than a console. This isn't 1995 anymore.
 
2013-06-13 05:48:16 PM

ProfessorOhki: The one thing that hurts PC though is that it's so ubiquitous. Most PC games will get a console port. It might be lesser quality, but it'll usually be playable


Err, what? The total number of games that exists for the PS2 (to take the console with probably the highest number) is somewhere around 2500-3000. I own nearly 2000 PC games myself and I have barely scratched the surface.

Don't you mean the thing that hurts consoles is that almost all their games will also appear on the PC, even if it is a crappy port?
 
2013-06-13 05:53:02 PM

theurge14: AdamK:
fast forward to today, and the PC is a huge global market, and Steam is still solidly better than what either microsoft or sony offer game-wise on top of still being free and more open

[i.imgur.com image 152x143]


Than XBL or PSN, sure.
 
2013-06-13 05:58:25 PM

nmrsnr: Like you, I have a PCs and consoles, so my point is more that the narrowing price difference makes the dedicated PC much more attractive.

That's not a bad idea, but a $900 computer is still 3 times more expensive than what I generally buy the consoles at, maybe when I'm getting ready to buy the PS4 in two or three years I'll consider it.


I was basing my thoughts on the $500 price tag on an X Box 1. You could build quite a nice tower for ~$500. A $900 tower would kick any console to the curb.
 
2013-06-13 06:02:14 PM

baufan2005: Graphics have jumped greatly but I find that both console and pc games are becoming way too easy. It's almost to the point of if you can't beat a level or certain challenge the ai will do it for you.


Played demon souls or dark souls?
 
2013-06-13 06:22:41 PM

poot_rootbeer: baufan2005: Graphics have jumped greatly but I find that both console and pc games are becoming way too easy. It's almost to the point of if you can't beat a level or certain challenge the ai will do it for you.

Back in the day they didn't measure the scope of a single-player game in terms of hours, because how long it took you to see the ending -- or even whether you'd see it at all -- was a function of how well you had mastered the gameplay.

Sure, Super Mario Bros. may be theoretically beatable in under 5 minutes, but I'm betting as a 10-year-old you spent hours and hours and saw dozens of Game Over screens trying to get past the Hammer Brothers.  How many hours long in Super Mario Bros.?


Mike Tyson's Punch Out, here.  I was the first kid in my neighbourhood to beat him.  Man did that feel good.  He was hard as fark.

Also, Battletoads still gives me nightmares to this day.
 
2013-06-13 06:24:49 PM
did anyone else read the ridiculous article in last month's game informer magazine about how current insanely powerful PC's are not true next gen gaming because all games have to be cut down to also work on the consoles?

It was the funniest bunch of bullshiat I had read in awhile.

in part -


"DISPELLING THE MYTH (title): When Sony revealed the PS4, I read some of the comments regarding the console online and noticed that one persistent myth kept appearing - current PC games are already next generation. That's simply not true.


The reality is that high-end PC is a small market for developers and publishers, although it has seen some significant growth over the last few years. I played Crysis 3, and it's a beautiful game. However, at its core Crysis 3 was also designed to run on current consoles and less powerful PCs. Every graphical enhancement you see on a high-end PC, no matter how pretty it is, is just eye candy. Crytek could not design levels and enemies that would impact gameplay unless those elements would also work on Xbox 360 and PS3. Core design has to work on all systems, which limits developers working on today's consoles compared to those who are working on next-generation consoles.
Games like Diablo III, Watch Dogs, and Destiny are going to look better on next generation of consoles. However, they are not, at their core, going to be very different today's games unless exclusive content is released for the new consoles. For example, Destiny's PS4-exclusive content might be something that pushes gameplay that wouldn't be possible on current-gen consoles."
 
2013-06-13 06:37:52 PM

LoR75: Also, Battletoads still gives me nightmares to this day.


I view Battletoads almost like I view Woodstock - if everyone that claims to have been damaged by Battletoads had actually owned that game, it would be a modern franchise with millions and millions of copies sold.

/most NES owners never actually played Battletoads.  Its infamy is almost soley based on internet Youtube videos and ROM playthrus.
 
2013-06-13 06:39:16 PM

frepnog: did anyone else read the ridiculous article in last month's game informer magazine about how current insanely powerful PC's are not true next gen gaming because all games have to be cut down to also work on the consoles?

It was the funniest bunch of bullshiat I had read in awhile.

in part -


"DISPELLING THE MYTH (title): When Sony revealed the PS4, I read some of the comments regarding the console online and noticed that one persistent myth kept appearing - current PC games are already next generation. That's simply not true.


The reality is that high-end PC is a small market for developers and publishers, although it has seen some significant growth over the last few years. I played Crysis 3, and it's a beautiful game. However, at its core Crysis 3 was also designed to run on current consoles and less powerful PCs. Every graphical enhancement you see on a high-end PC, no matter how pretty it is, is just eye candy. Crytek could not design levels and enemies that would impact gameplay unless those elements would also work on Xbox 360 and PS3. Core design has to work on all systems, which limits developers working on today's consoles compared to those who are working on next-generation consoles.
Games like Diablo III, Watch Dogs, and Destiny are going to look better on next generation of consoles. However, they are not, at their core, going to be very different today's games unless exclusive content is released for the new consoles. For example, Destiny's PS4-exclusive content might be something that pushes gameplay that wouldn't be possible on current-gen consoles."


If you typically stick to AAA titles, he isn't wrong. The exception would be a few genres that are typically poorly implemented on consoles (RTS, flight sims). You aren't going to have a console version and a PC version of the same game where core game elements are different for something like an FPS, but let's see a console play something like  http://www.digitalcombatsimulator.com/en/products/warthog/  using a controller.
 
2013-06-13 06:42:39 PM

frepnog: LoR75: Also, Battletoads still gives me nightmares to this day.

I view Battletoads almost like I view Woodstock - if everyone that claims to have been damaged by Battletoads had actually owned that game, it would be a modern franchise with millions and millions of copies sold.

/most NES owners never actually played Battletoads.  Its infamy is almost soley based on internet Youtube videos and ROM playthrus.


I played it, countless hours. But I didn't buy it. See, back then we could borrow our friends' games too...
 
2013-06-13 06:42:47 PM
Just wake me up when someone makes a new NHL hockey game for the PC. Even better if someone takes it away from EA if legally possible.

/haven't bought an Xbox 360 game in two or more years
 
2013-06-13 06:44:28 PM

Need a Dispenser Here: If you typically stick to AAA titles, he isn't wrong. The exception would be a few genres that are typically poorly implemented on consoles (RTS, flight sims). You aren't going to have a console version and a PC version of the same game where core game elements are different for something like an FPS, but let's see a console play something like http://www.digitalcombatsimulator.com/en/products/warthog/ using a controller.


Does Skyrim count as an FPS?  Its one of the few AAA titles that genuinely takes advantage of the 'next-gen' features of PCs and I ain't talkin about the eye-candy.  (mods, mods mods mods & more mods all created using the web 2.0 user-generated massive community at nexus).  Of course Bethesda is one of the few larger dev houses that 'gets it' when it comes to exploiting the power of the PC gaming community.

First Person Swording?  Flaming Poker Sticks?
 
2013-06-13 06:45:04 PM

Practical_Draconian: Just wake me up when someone makes a new NHL hockey game for the PC. Even better if someone takes it away from EA if legally possible.

/haven't bought an Xbox 360 game in two or more years


last console game i bought was Red Dead Redemption.  Worth every penny.
 
2013-06-13 06:47:45 PM

BumpInTheNight: Does Skyrim count as an FPS?


not really, but is sort of is.  sort of.  no i guess it really isnt.  i mean it is first person and all and you can do some "shooting".
 
2013-06-13 06:50:26 PM

frepnog: BumpInTheNight: Does Skyrim count as an FPS?

not really, but is sort of is.  sort of.  no i guess it really isnt.  i mean it is first person and all and you can do some "shooting".


Hrm, how about the FO3 games then?  More then shooting still but yah same deal when it comes to opening up their awesome game & platform to invite the modding community to create some amazing stuff.  Or...how about Crysis 1 vs The Mechwarrior:  Living Legends TC?  It was no longer really a first person shooter but damn man they made a full fledged multiplayer mechwarrior game out of Crysis's gorgeous engine.
 
2013-06-13 06:57:22 PM
This PC gamer isn't celebrating the lack.  Frankly, I was hoping that the next-gen consoles would bring more to the table than a low-end gaming PC with a restrictive OS (and, in the case of one of them, the very same forms of draconian DRM I've fought so hard against on PC).  Say what you will about Nintendo, but they seem to be the only people who are still trying to make something different.
 
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